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Game engine recreations and source ports

No change in size, 14:31, 4 July 2022
m
Move OpenGOAL to single game engines for now
|{{~}}
|Tomb Raider 1–4
| rowspan="43" |Action-adventure (3rd-person)
|-
|[https://opentomb.github.io/ OpenTomb]
|{{~}}
|Tomb Raider 1 & 2 + their expansions
|-
|[https://open-goal.github.io OpenGOAL]
| align="left" |{{Icon|Linux}} {{Icon|Windows}}
|[https://github.com/open-goal/jak-project/releases git]
|{{✗}}
|{{✓}}
|{{✓}}
|Jak and Daxter<ref group="N">The project de-compiled the game into [[Wikipedia:Game_Oriented_Assembly_Lisp|GOAL]] code. The project also developed a general-purpose GOAL compiler. Ports of Jak 2 & 3 may be viable because they were made in GOAL too.</ref>
|-
|[[ScummVM]]
|{{✓}}
|The Legend of Zelda: Ocarina of Time (N64)
| rowspan="34" |Action-adventure
|-
|OpenJK
|{{✓}}
|The Legend of Zelda: Ocarina of Time (GameCube's N64 debug or PAL version)
|-
|[https://open-goal.github.io OpenGOAL]
| align="left" |{{Icon|Linux}} {{Icon|Windows}}
|[https://github.com/open-goal/jak-project/releases git]
|{{✗}}
|{{✓}}
|{{✓}}
|Jak and Daxter<ref group="N">The project de-compiled the game into [[Wikipedia:Game_Oriented_Assembly_Lisp|GOAL]] code. The project also developed a general-purpose GOAL compiler. Ports of Jak 2 & 3 may be viable because they were made in GOAL too.</ref>
|-
|OpenRakis
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