Difference between revisions of "Emulation accuracy"

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Even within the second camp, however, there is some disagreement as to just how much accuracy is actually needed. On most platforms, after obtaining a certain amount of accuracy, going further still requires an exponential growth in system requirements, the results of which may not be noticeable to the vast majority of users. Cycle accuracy in particular has been hotly debated in regards to its usefulness, due to how such an extreme level of accuracy requires a lot of extra processing power for relatively few gains in compatibility.
 
Even within the second camp, however, there is some disagreement as to just how much accuracy is actually needed. On most platforms, after obtaining a certain amount of accuracy, going further still requires an exponential growth in system requirements, the results of which may not be noticeable to the vast majority of users. Cycle accuracy in particular has been hotly debated in regards to its usefulness, due to how such an extreme level of accuracy requires a lot of extra processing power for relatively few gains in compatibility.
  
Simply put, it's a battle between those who feel 'good enough' is the goal and those who want nothing but the pinicle of perfection no matter the cost.
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Simply put, it's a battle between those who feel 'good enough' is the goal and those who want nothing but the pinnacle of perfection no matter the cost.
  
 
==Further reading==
 
==Further reading==

Revision as of 21:38, 10 September 2013

Accuracy is how accurate the emulator is to the original hardware. Accuracy is most often achieved by tighter syncing. More accuracy means less graphics and audio glitches, at the cost of additional CPU power required to run the game at fullspeed. There are hopes that less CPU power will be needed for more accuracy with the use tighter programming.

Examples

Low Level

ZSNES uses various speedhacks to skip over problems, as a result many games simply run due to a clusterfuck of patches while others don't work at all. Many ROM hacks use these speedhacks to run by abusing the errors to create very non-sneslike behaviour.

High Level

Mednafen's PSX core not only works, but works properly, Though not perfect due to many games using very odd programming methods, it can run almost anything thrown at it.

Cycle Accuracy

The accuracy of these emulators are close to perfection, but at a steep CPU cost.

Circuit Accuracy

DICE is an arcade system emulator that works by simulating each logic chip on the board individually.

Controversy

There are basically two camps when it comes to the issue of accuracy. One side argues that as long as an emulator plays the majority of games at full speed on most computers and devices without too many obvious glitches, it does not matter how accurately it actually replicates the original hardware and its many quirks and functions. The faithfulness of the emulator to the console it is emulating comes second to its overall ability to play games. The other side argues that an emulator should ultimately strive to simulate the hardware as much as possible, as that is the only way to achieve as much compatibility as possible, as well as the only way to preserve the hardware. Thus, speed and scalability to most devices takes a backseat to accuracy to the real console, both for purposes of compatibility and preservation.

Even within the second camp, however, there is some disagreement as to just how much accuracy is actually needed. On most platforms, after obtaining a certain amount of accuracy, going further still requires an exponential growth in system requirements, the results of which may not be noticeable to the vast majority of users. Cycle accuracy in particular has been hotly debated in regards to its usefulness, due to how such an extreme level of accuracy requires a lot of extra processing power for relatively few gains in compatibility.

Simply put, it's a battle between those who feel 'good enough' is the goal and those who want nothing but the pinnacle of perfection no matter the cost.

Further reading

http://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/

NES Accuracy Tests

Game Boy Accuracy Tests