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Cellphone emulators

395 bytes removed, 13:58, 30 September 2021
Java 2 Micro Edition (J2ME)
Mascot was a development environment created for Java ME mobiles, using the Mobile Graphics 3D API (JSR184). They were probably the best 3D graphics ever to be seen in mobile Java.
So far it was only emulated in the Sony Ericsson SDK (JDK really) for Windows, which is anything but a user-friendly emulator (and it doesn't work on x64, no way). But now a certain woesss ( Github ) [[JL-Mod]] has implemented it in the best Java ME emulator ever (light years away from the popular Kemulator[[KEmulator]]), Nikita's [[J2ME-Loader ]] for Android.
Mascot was used by multiple studios but the one who made the most use of this standard was the relatively popular Fishlabs Games studio, using its Abyss Engine. You will remember it from other movies such as: Galaxy on Fire, Heli Strike, Robot Alliance, Tank Raid, etc.
The Mascot should not be confused with normal JSR184 implementations. Normally the Mascot was exclusive to Sony Ericsson and Samsung, Nokia versions (which were generally brutally inferior to Sony Ericsson, in any Java ME standard) used to use normal JSR184, as for example in Worms Forts or Asphalt 3 3D.
 
Sony Ericsson 3D Engine (Mascot Capsule 3D) rendering engine enables real-time processing of 3D graphics for applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, etc. It can be implemented on any OS and platforms to create 3D expressions that are far more versatile than 2D, in the environment with limited resources.
===Emulators===
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