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Cellphone emulators

123 bytes removed, 08:22, 6 June 2022
Fix typo
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
<i>[[JL-Mod#Mascot Capsule 3D|Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation <small>(Hi 株式会社)</small>. It was mostly used in Japanese cellphone devices, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
===Emulators===
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Mascot Capsule 3D]]
! scope="col"|[[Emulation accuracy|Accuracy]]
! scope="col"|VM
|[[KEmulator]]
|align=left|{{Icon|Windows}}
|[https://archive.org/details/KEmulator103 1.0.3]<br/>[http://nnp.nnchan.ru 2.12.45] <small>(nnmod)</small>
|{{~}}<ref>[https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 modded + Mascot Capsule 3D support]</ref>
|Mid
|{{✓}}
|-
|Zhixiaoyou <small>(JL with dl modfork)</small>
|align=left|{{Icon|Android}}
| [http://m.danji100.com/game/62519.html 1.2]
! scope="col"|Version
! scope="col"|Through
! scope="col"|[[Mascot Capsule 3D]]
! scope="col"|[[Emulation accuracy|Accuracy]]
! scope="col"|VM
;[[J2ME Loader]] — Free and open-source
:This is currently the highest compatibility J2ME emulator available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine ([[JL-Mod#Mascot Capsule 3D|Mascot Capsule 3D]]), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.
;[[JL-Mod]] — Free and open-source
:This is the experimental mod of the [[J2ME Loader]] app with implemented Mascot Capsule V3 support (That means almost all Fishlabs games like Galaxy on Fire 3D, Deep 3D, etc and Capcom's classics like Devil May Cry 3D and Resident Evil Missions are now playable on Android devices). Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 's 3D engine ([[JL-Mod#Mascot Capsule 3D|Mascot Capsule 3D]]).
;J2ME Runner
:''This page is about emulating Symbian/N-Gage on other systems. For the inverse, see [[Emulators on Symbian]].''
'''N-Gage''' is a mobile phone and a handheld game system device developed by <i>NOKIA</i>,
announced on 4 November 2002 and released on 7 October 2003. 'N-Gage QD' introduced in 2004 as a redesign of the original "N-Gage Classic", fixing widely criticized issues and design problems. 'N-Gage' was discontinued in February 2006, with Nokia moving its gaming capabilities onto selected Series 60 smartphones. 'N-Gage 2.0' was announced in 2007.
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|N-Gage
! scope="col"|N-Gage 2.0
! scope="col"|[[Emulation accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}]
|{{✓}}
|{{✓}}
|Mid
|{{✓}}
|align=left|{{Icon|Windows}}
|[https://github.com/mrRosset/Engemu git]
|?
|{{✗}}
|None
|{{✓}}
|align=left|{{Icon|Windows}}
|[https://github.com/NGEmu/NGEmu git]
|?
|{{✗}}
|None
|{{✓}}
|align=left|{{Icon|Windows}}
|[https://ngage-cool.soft32.com 1.2.1] <small>($)</small>
|?
|{{✗}}
|Low
|{{✗}}
|-
|[[EKA2L1]]
|align=left|{{Icon|Android|}}
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}]
|{{✓}}
|{{✓}}
|Mid
|{{✓}}
!colspan="7"|Mobile / ARM
|-
|[[Mophun Games Launcher]]
|align=left|{{Icon|Symbian}}
|[https://archive.org/download/mophun-collection/Emulators/Mophun_Games_Launcher_for_Symbian.rar 1.01]
|}
;[[Mophun Games Launcher]]
:only compatible with 13 games and 2 games doesn't work, all of which use the 3D engine and were released for Symbian. The emulator is available for S60v3.
 
<small>
Included games:
* American Racing 3D
* Anarchy Boxing 3D
* Carmageddon
* The Da Vinci Code 3D
* Fatal Arena 3D
* Football Pro Contest 3D
* Golf Pro Contest 1
* Golf Pro Contest 2
* Heli Attack 2
* Joe's Treasure Quest
* Lock'N Load Combat Arena
* Lock'N Load Rise of War
* Lock'N Load 2
* Martial Arts 3D
* Rally Pro Contest 3D
</small>
;4Mophun
[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev]
|Mid
|{{✓}}
|{{✓}}
|-
|[[JL-Mod]] <small>(JL fork)</small>
|align=left|{{Icon|Android}}
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]
|Mid
|{{✓}}
:Official development tool from KDDI, developed by Zentek
;[[J2ME Loader]] & [[JL-Mod]]:Now JL /JL-Mod support ezplus apps that only support 128x160 resolution and font option recommend is <small>(9 - 13 - 15)</small>.[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 here]
===J-SKY===
|J-SKY Application Emulator
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe 1.3b3B]
|Mid
|{{✗}}
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.
SKT (gnexGNEX, skvmSKVM), KTF (brewBREW), LGT (midpMIDP-javaJAVA), etc. are these, and they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games have higher quality graphics and gameability than before.
====Emulators====
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