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Cellphone emulators

No change in size, 15:49, 13 August 2021
J2ME (Java 2 Micro Edition)
- Mascot Capsule 3D rendering engine enables real-time processing of 3D graphics for applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, etc. It can be implemented on any OS and platforms to create 3D expressions that are far more versatile than 2D, in the environment with limited resources.
 
- [https://web.archive.org/web/20120203183920/http://www.mascotcapsule.com/en/products/ Moscot Capsule]
- [https://www.hicorp.co.jp/en/products_v3/ hicorp.co.jp V3]
-<b> MascotCapsule V3</b> is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware.
- Displays the special file format converted from the data, which was created in commercial 3D authoring tools.
- [https://web.archive.org/web/20120203183920/http://www.mascotcapsule.com/en/products/ Moscot Capsule] - [https://www.hicorp.co.jp/en/products_v3/ hicorp.co.jp V3]===Emulators===
===Emulators===
Currently, KEmulator and FreeJ2ME should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
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