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Cellphone emulators

4,697 bytes added, 22 April
Cleanup attempt
Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.
{|class="wikitable" style="float:right;"
|-
|Symbian
|.sisxsis, .sissisx
|-
|[[N-Gage]]
|.blz(BLZ Installer required)
|-
|[[N-Gage (service)|N-Gage 2.0]]
|generation=6th generation - 8th generation
|release=2000
|discontinued=2020 ([https://web.archive.org/web/20200116213231/http://wapshop.gameloft.com/wifi/product.php?product=2729&cat=newgames&ms_sid=4&phoneId=4880&c=55&ms_sid=4 Gameloft])2019
|emulated={{✓}}
}}
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
<i>[[Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation. It was mostly used in Japanese cellphone devices, but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics on to the Sony Ericsson version versions of their J2ME games. Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the 2D and 3D (including [[Mascot Capsule 3D]]) J2ME games. On desktops, [[KEmulator|KEmulator nnmod]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the 2D and 3D (with [[Mascot Capsule 3D]] exclusive) J2ME games. On desktops [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
<div style="max-width:100%; overflow:auto;">
{|class="wikitable" style="text-align:center;"
!colspan="10"|PC / x86 <small>(Emulators)</small>
|-
|[[KEmulator]]<br/>KEmnnmod (KEmulator nnmod)
|align=left|{{Icon|Windows}}
|[https://archivennp.nnchan.orgru/detailskem/KEmulator103 1nnmod 2.015.32]<br/>[https://nnp.nnchan4pda.ruto/kemforum/ 2index.php?showtopic=99949 0.139.17] <smallbr/>(KEmnnmod)<[https://web.archive.org/web/20201015020355/https://sites.google.com/site/lyodev/small>KEmulator_lite_release_093_200803052.zip?attredirects=0 0.9.3]|{{✓}}<small>(KEmnnmod)</small><refgroup=N name=MascotJ2SE>Built into nnmod or available as an addon for the original KEmulator and for FreeJ2ME: [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 modded + Mascot Capsule 3D support]</ref>|MidHigh
|Host JVM
| —
|{{~}}<ref group=N>The decompiled code used in KEmulator nnmod is available.</ref>
|{{✓}} <small>(nnmod)</small>
|{{✓}}
|-
|MahoLator
|align=left|{{Icon|Windows|Lin}}
|[https://nnp.nnchan.ru/ml/ 2024.324.0]
|{{✗}}
|Mid|Custom| —|{{~}} <smallref group=N>(KEmnnmod)Only the JVM source is available.</smallref>
|{{✓}}
|{{~}}
|-
|[[FreeJ2ME]]
|align=left|{{Icon|JavaWindows|Lin|LiA}}|[https://github.com/hex007/freej2me/actions ?query=branch%3Amaster git]|{{~}}<ref group=N name=MascotJ2SE></ref>
|Mid
|Host JVM
|{{✓}}
|{{✓}}
|{{✓}}
|-
|SJ Boy
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://mega.nz/#!9U0lXBBC!n3CraS74FmdEvCq-Gdc8w8kSnqyvQ1Ge6gUReEzKmpY Special Edition]
|{{✗}}
|Mid-Low
| —
| —
|?
|{{✗}}
|{{~}}
|-
|{{✗}}
|Mid
|KVM
| —
|{{✓}}
|{{✓}}
|{{~}}<br/><small>(Only MIDP 1.0 - S60v1)</small>
|-
|[[SquirrelJME]]
|align=left|{{Icon|Java}}
|{{SquirrelJMEVer}}<br/> [https://buildbot.libretro.com/nightly/ libretro core]<br/>
|{{✗}}
|{{SquirrelJMEAccuracy}}
|Custom (Java)
| —
|{{✓}}
|{{✓}}
|? {{✗}} <small>(WIP)</small>
|-
|JademulaSJ Boy
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/2009092401333220061120062624/http://jademulawww.kontechssjboy.de 0cn:80/setup.23zip Beta 4]<br/>[https://githubmega.com/RobDangerousnz/Jademula git#!9U0lXBBC!n3CraS74FmdEvCq-Gdc8w8kSnqyvQ1Ge6gUReEzKmpY Special Edition]
|{{✗}}
|Mid-Low| —| —|{{✗}}|{{✗}}|{{✗}}|-|Jademula|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20090924013332/http://jademula.kontechs.de 0.23][https://github.com/RobDangerous/Jademula git]|{{✗}}|Mid
|Host JVM
|?
|Host JVM
|?
|?{{✗}}
|{{✗}}
|{{✗}}
|-
|Micro EmulatorMicroEmulator|align=left|{{Icon|Java|Windows|mcOSmacOS|Lin}}|[https://github.com/artem-frolov/microemu git][https://sourceforge.net/projects/microemulator/files/microemulator/2.0.4 2.0.4]
|{{✗}}
|Mid
|Midp-Emulator
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip 1.31][https://github.com/ichisadashioko/midp-emulator git]
|{{✗}}
|Low
|align=left|{{Icon|Windows}}
|[https://gamemagic-s60.download.it 1.2.1]
|{{✗}}
|Low
|?
|?
|{{✗}}
|{{✗}}
|{{✗}}
|-
|[[N-GAGE COOL!]]
|align=left|{{Icon|Windows|Lin}}
|[https://web.archive.org/web/20060214111930/http://www.amazingmobile.com:80/DownFiles/NgageCool(Trial).zip 1.2.1 (Trial)] <small>($)</small>
|{{✗}}
|Low
| —
|{{✓}}
|{{}}
|?
|-
!colspan="10"|PC / x86 <small>(SDKs)</small>
|-
|Nokia SDKsOracle Java ME SDK|align=left|{{Icon|Windows|macOS}}|[https://archivewww.org/details/nokia_sdks_n_dev_tools Part 1] <br/>[https://archiveoracle.orgcom/details/nokia_sdks_n_dev_tools2 Part 2]<br/>[https:java/technologies/java-archive-downloads-javame-downloads.org/details/nokia_sdks_n_dev_tools3 Part html 3.0]
|{{✗}}
|Mid
|Custom| —|{{✗}}|{{✗}}|{{~}}|-|Nokia SDKs|align=left|{{Icon|Windows}}|[https://archive.org/details/nokia_sdks_n_dev_tools Part 1] <br/>[https://archive.org/details/nokia_sdks_n_dev_tools2 Part 2]<br/>[https://archive.org/details/nokia_sdks_n_dev_tools3 Part 3]|{{✗}}|Mid|?|?
|{{✗}}
|{{✗}}
|{{✓}}
|Mid
|?Custom|?Oracle Java ME SDK
|{{✗}}
|{{✗}}
|{{✗}}
|Mid
|?Custom|?Oracle Java ME SDK
|{{✗}}
|{{✗}}
|[[JL-Mod]] <small>(JL fork)</small>
|align=left|{{Icon|Android}}
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVerJLModVer}}]<br/>[https://github.com/woesss/JL-Mod/actions devreleases/tag/continuous Development build]
|{{✓}}
|High
|{{✓}}
|{{✗}}
|{{~}}
|-
|Bittboy-J2ME
|phoneME Advanced
|{{✓}}
|{{}}
|{{~}}
|-
|[[JL-Mod]] <small> (JL fork)</small>
|align=left|{{Icon|Switch|Windows|Linux}}
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVerJLModVer}}]<br/>[https://github.com/woesss/JL-Mod/actions devreleases/tag/continuous Development build]
| <b>Windows/Linux</b> :<br/>[[Android emulators|Android emulators]]<br/>
<b>Nintendo Switch</b> :<br/>Switchroot
|{{✗}}
|{{✓}}
|-}|[[SquirrelJME]]|align=left|{{Icon|Windows|Linux|Mac}}<br/div>{{Icon|APK|iOS|Vita}}<br/>{{Icon|PS2|GCN|NX}}<br/>{{Icon|3DS|Wii|WiiU}}<ref references group=N name=libretro/>Only available  ;[[KEmulator]]:Has more features than others, as well as 3D emulation. It's feature-packed with debugging features, like HTTP proxying. Originally a libretro core shareware product, the original author sold it to some other entity (epossibly Gameloft) in the late 2000s to be never seen again.gKEmulator did, however, receive an unofficial improved version in the form of ''KEmulator nnmod'', which has fixed many bugs of the original (including the infamous Doom II RPG save issue) and added various features. KEmulator nnmod is a good option on Windows, though various versions of the original such as 0.9.7 are also very solid. KEmulator nnx64, a port of KEmulator nnmod with some features removed at the cost of being cross-platform, is also in development. ;[[RetroArchJ2ME Loader]]).</ref>|{{SquirrelJMEVer}}| & [[RetroArchJL-Mod]]|{{✗}}|{{SquirrelJMEAccuracy}}|Custom (Java)| —|{{✓}}|{{✓}}|?<small> (WIP[[Mascot Capsule 3D compatibility list]])</small>|-|SJ Boy|align=left|{{Icon|Mac|Lin}}|[https://webThis is also one of the highest compatibility J2ME emulators available.archiveConverts <code>.orgJAR</web/20061120062624/http://wwwcode> files offline using its own resources.sjboyEasily launches both 2D & 3D apps.cn:80/setupSupports different keyboard layouts and customization.zip Beta 4]<br/>[https://wwwIt is highly accurate, with the right frame rate for each game, as well as vibration.mobersHas slightly improved performance through hardware acceleration, but games won't run too fast.org/2010/03/sjboy-emulator-special-edition.html?m=1 Special Edition]| Supports various vendor APIs, including its own implementation of [[WineMascot Capsule 3D]]|{{✗}}|Mid, alongside some that aren't always seen in other emulators such as a few of the Siemens APIs. ''JL-LowMod'' is a fork that's updated more frequently, with recent work being done on soundfont support and SoftBank API implementation. Sadly, none of its versions support the Yamaha SMAF (.mmf) music format seen often in Samsung and SoftBank games (KEmulator's implementation is borrowed from Yamaha).|?|?;MahoLator|?|{{✗}}|{{~}}|}</div><references group=N />:This is a newer project developing a JVM implementation of MIDP. It has shown fast progress over periods of time, and while compatibility is a mixed bag as of this writing (with no 3D support), the feature set is somewhat comparable already to that of KEmulator.
;[[FreeJ2ME]] — Open-source:Has fewer features than [[KEmulator]], but better compatibility. It's recommended can be used for games that don't work with [[KEmulator]]it. It has an optional [[libretro]] core , and development is somewhat active. Games that freeze on [[KEmulator]], such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility pull requests being accepted and accuracy are not as good as [[J2ME Loader]]new automatic builds being made. Some games run too fast and require tinkering with the frame rate options. No 3D support.
;[[KEmulatorSquirrelJME]] — Closed-source:Has more features than others, as well as 3D emulation (Compared with SJ Boy Project developing a full JVM implementation of MIDP and midp2exe, KEmulator has better performance). It's feature-packed with debugging features, like HTTP proxying. Requires DoJa + Java Runtime Environment installedME 8 APIs. It is a recommended emulator if you're on a Windows, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012, brought by Gameloft. ;[[J2ME Loader]] & [[JL-Mod]] <small>([[Mascot_Capsule_3D_compatibility_list|Compatibility]])</small> — Open-source:This is currently the highest Full compatibility with old J2ME emulator available. Converts <code>.JAR</code> files offline using software and high portability are among its own resourcesmain goals. Easily launches both 2D & 3D appsUnder heavy development. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with Note that while the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but standalone builds are capable of running a few games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but as well as Sony Ericsson's 3D engine of this writing ([[Mascot Capsule 3D]]while many others crash at various points or have lag or stability issues), the libretro core is non-functional.
;Nokia SDKs
;Samsung Java SDK
:J2ME development kit released by Samsung. Can run some older games that depend on Samsung-specific APIs, mostly Samsung AudioClip.
;LG SDK
;Pstros
:Haves Appears to have support for some obscure vendor-specific APIs that other emulators don't support.
;SJ Boy
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to While it can run correctly some older a tiny games [[FreeJ2ME]] and [[not supported by the original KEmulator]] don't and available for Windows only (play SJ Boy on Linux and Mac through [[Wine]] ). Also available Special Edition, it has chinese bootleg games supportwas made obsolete by KEmulator nnmod.
;Minisoyo
:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn't have any known advantageous features. Requires : [https://www.java.com/en/download/manual.jsp JRE].
;[[N-GAGE COOL!]] — Paid <small>($)</small>GameMagic S60
:Early attempt at a commercial J2ME and N-Gage emulator. Haves no real benefits over other offerings.
;Micro Emulator — Open-sourceMicroEmulator
:It's a pure Java implementation of Java ME.
 
;[[SquirrelJME]] — Open-source
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.
;J2ME Runner
;[[phoneME]] <small>(unofficial ports)</small>
:phoneME for [[Windows_CE|Windows CE]]/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android mobile device. There are two different platforms of the phoneME Virtual machine : <i>phoneME Feature</i> and <i>phoneME Advanced</i>. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself.
==Nokia==
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality. Furthermore, as a derivative of business-oriented devices, it didn't even have any dedicated video or sound hardware, so not unlike many of the PC MS-DOS games, the main CPU had to take care of it, severely limiting its full potential.
Has a revision called the ''QD'' which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.
 
==Emulators==
{|class="wikitable" style="text-align:center;"
|[[EKA2L1]]
|align=left|{{Icon|Android}}
|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]<br/>[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.1.0.9]
|{{✓}}
|{{~}}<ref group=N name=N-Gage2.0>Required: [https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file N-Gage 2.0 Installer]</ref>
|Nokia 3410 SDK
|align=left|{{Icon|Windows}}
|[https://archive.org/detailsdownload/nokia-3410-sdk nokia_sdks_n_dev_tools2/n3410_sdk_v1_0.zip 1.0]
|Mid
|{{✗}}
|{{~}}
|}
 
;The Maemulator
:A compatibility layer for running Bounce Evolution on modern Linux-based systems using qemu user-space emulation. This is not an official port.
;QEMU
:See http://www.rkeene.org/projects/info/wiki/106 for how to do it
===MeeGo===
 
==Jolla==
===Sailfish OS===
==In-Fusio==
|Low
|{{✗}}
|{{~}}
|}
;EXEN-V2 Generic Simulator
:A very old emulator for An official ExEn software, taken implementation from the otherwise-lost SDK. While many games will go in-game, theyDoesn'll crash t properly work at various points and fps dropthe correct speed on modern Windows, requiring the use of a virtual machine with an old Windows version such as Windows XP. Crashing issues have also been reported.
==BlackBerry==
===BlackBerry OS===
[[File:BlackBerry 9900 Simulator.png|thumb|198px|BlackBerry 9900 Simulator]]
A [https://blackberry.qnx.com/en QNX] based operating system used in BlackBerry devices.
|StyleTap
|align=left|{{Icon|Windows|macOS|Lin}}
|[https://newsblog.styletap.com/index.php 0.8.033034] <small>($)</small>
|?
|{{✗}}
|[https://cloudpilot-emu.github.io cloudpilot]
|align=left|{{Icon|Web}}
|[https://github.com/cloudpilot-emu/cloudpilot-emu/releases 1.8.14{{CloudpilotVer}}]
|Mid
|{{✓}}
|PHEM
|align=left|{{Icon|Android}}
|[https://github.com/Florin9doi/PHEM git1.44]
|?
|{{✓}}
<references group=N />
==LG=====webOS <small>(Palm Pre/Pixi)</small>===
Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OS. The first webOS device was the original Palm Pre, released by Sprint in June 2009. In April 2010, HP acquired Palm, then in 2013 LG acquired them to make webOS for TV, Smartwatch, and Smartfridge. For LG's webOS see [[Smart TV Emulators]].
!scope="col"|Recommended
|-
!colspan="7"|PC / x86|-|Preenv[https://webostv.developer.lge.com/develop/tools/emulator-introduction webOS SDK emulator]|align=left|{{Icon|AllWindows|macOS|Linux}}|5.0||{{✗}}|{{✓}}|{{✓}}|-|[https://wwwwebostv.developer.rwilco12lge.com/Filesdevelop/WebOStools/simulator-introduction webOS SDK simulator]|align=left|{{Icon|Windows|macOS|Linux}}|6.0||{{✗}}|{{✓}}|{{✓}}|-!colspan="7"|Mobile / ARM|-| Preenv|align=left|{{Icon|Maemo}}|[http://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]<br/>[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/WebOS%20Emulator%20Imagesdivan/ herewgames git]
|Mid
|{{✓}}
|{{~}}
|-
!colspan="7"|Image|-|webOS SDK Emulator imagesImages|align=left|{{Icon|Maemo}}|[httphttps://wgameswww.garagerwilco12.maemo.org Wiki][http://maemo.orgcom/packagesFiles/view/wgames 0.6.9]<br/>[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.comWebOS/divanWebOS%20Emulator%20Images/wgames githere]
|High?
|{{?}}
|{{✗}}
|{{✓}}
Also see https://liliputing.com/phoenix-devices-gets-open-webos-to-run-as-an-android-app/
==MediaTekWebOS Ports=====Mediatek Runtime Environment <small>(MRE) / MAUI</small>LuneOS===
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world ==Samsung=====Bada===Bada (especially counterfeit Nokias and Goophones among other things바다), Mediatek has also come up with their own is a mobile platform and API known operating system developed by Samsung Electronics for devices such as the [http://news.softpedia.com/news/Operamid-Minito high-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105end smartphones and tablet computers.shtml Mediatek Runtime Environment]The name is derived from "바다 (bada)", aka MAUI. It is targeted for so-called meaning "ocean" or "smartsea" feature in Korean. All phonesrunning Bada were branded with the name Wave, i.e. those that offer similar functionality to standard mobile operating systems like unlike Samsung's Android, but devices which are watered down for entry-level users. Games and applications for this platform are in <code>.VXP</code> format and other applications appear to be available on the usual WAP sitesbranded as Galaxy.
{|class="wikitable" style="text-align:center;"
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|Accuracy
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="6"|Mediatek MRE PC / x86|-|Bada SDK
|align=left|{{Icon|Windows}}
|[httphttps://www.mediafiresoftpedia.com/fileget/l5pghqj9msvhf4vProgramming/MRE_SDK_3.0SDK-DDK/bada-SDK.00.20_Normal_Eng.zip/file 3.0shtml 2.00.206]|Mid?
|{{✗}}
|{{~}}
|}
==Motorola=Tizen====MotoEZX / OpenEZX======MotoMAGX=== ==Synergenix=====[[Mophun]]==='''Mophun''' is an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergenix Interactive AB. There are two versions of Mophun, 2D for low-end (Sony Ericsson T2xx, T3xx and T6xx series) and 3D for high-end handsets (Symbian S60 and UIQ3 phones), and it's often used to provide embedded (pre-installed) games on mobile phone handsets. 
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|2D
!scope="col"|3D
!scope="col"|FLOSS
!scope="col"|Accuracy
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="76"|PC / x86
|-
|[[Mophun emulator]https://developer.tizen.org/development/tizen-studio/download Tizen Studio]|align=left|{{Icon|Windows|macOS|Linux}}|[https://archive.org/details/mophun_2.5.4_tuxality_A2 2.5.4 alpha 2](Tuxality_mod)<br/>[https://cdn.discordapp.com/attachments/793085042020450324/803269504859766814/Mophun_emulator_2.5.4__games.zip 2.5.4] (Special version for Hitman)1|{{✗}}
|{{✓}}
|{{✓}}
|};Tizen Studio:Has both a Tizen emulator (more accurate) and a Tizen simulator (more usable for slower computers). ==Google=====[[Android emulators|Android]]==={{✗}}|class="wikitable" style="text-align:center;"!scope="col"|MidName!scope="col"|{{~}}<br/> <small>Platform(Tuxality mods)</small>!scope="col"|Latest Version!scope="col"|{{✓}}FLOSS!scope="col"|Active!scope="col"|Recommended
|-
|Nofun|align!colspan=left|{{Icon"6"|Windows}}|[https:PC //github.com/RadratSoftworks/nofun 0.0.3]|{{✓}}|{{✓}}|{{✓}}|Mid|{{✓}}|{{✓}}x86
|-
|Mophun SDK[https://developer.android.com/studio Android Studio]|align=left|{{Icon|WinWindows|macOS|Linux|ChromeOS}}|[http://tuxality5.net/public/MophunSDK_2_5.zip 2.5]1|{{~}}
|{{✓}}
|
|{{✗}}
|Mid
|{{✗}}
|{{~}}
|-
|MoRePhun[https://play.google.com/googleplaygames Google Play Games]|align=left|N{{Icon|Windows}}|[https://Aplay.google.com/googleplaygames#section-system-requirements Beta]<br/>[https://developer.android.com/games/playgames/emulator Developer]|{{✗}} ||{{✓}} ||{{~}}|-|[https://trinityemulator.github.io/ Trinity]|align=left|{{Icon|Windows}}|[https://github.com/Luca1991TrinityEmulator/MoRePhun TrinityEmulator/releases git]|{{✓}} ||{{~}} ||{{~}}|-|};Android Studio:Has a emulator for Android TV and the new/old Google TV models. ==Apple=====[[iOS emulators|iOS]]==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|[https://touchhle.org touchHLE]|align=left|{{Icon|Windows|macOS}}|[https://github.com/hikari-no-yume/touchHLE git]|{{✓}}
|{{✓}}
|||?|{{✗}}|{{✗~}}
|-
|Mophun ActiveX Control[https://github.com/devos50/qemu-ios/tree/ipod_touch_1g QEMU-iOS]|align=left|{{Icon|InternetmacOS|Linux}}|[httphttps://webgithub.archive.org/web/20040325124622/http:com/devos50/www.mophun.com:80qemu-ios/codebasetree/mophun.cab 1.0ipod_touch_1g#building git]|{{✓}}
|{{✓}}
||{{~}}|?|{{✗}}|?
|-
!colspan="76"|Mobile / ARM
|-
|Nofun[https://apple.com/macos macOS] 11 (Big Sur) and up<br/><small>[https://support.apple.com/guide/app-store/iphone-ipad-apps-mac-apple-silicon-fird2c7092da/mac (Not an emulator)]</small>|align=left|{{Icon|AndroidmacOS}}<ref group=N name=applesilicon>Requires Mac computers with Apple Silicon (M series) processors.</ref>|[https://github14.com/RadratSoftworks/nofun 0.0.3]1 (Sonoma)|{{✗}}
|{{✓}}
|{{✓}}
|-|[https://touchhle.org touchHLE]|align=left|{{Icon|Android}}|Mid[https://github.com/hikari-no-yume/touchHLE git]
|{{✓}}
|{{✓}}
|{{~}}
|}
 
==MediaTek==
===MAUI Runtime Environment <small>(MRE)</small>===
 
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://web.archive.org/web/20151104094204/http://mre.mediatek.com/en/start/what MAUI Runtime Environment]. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. Games and applications for this platform are in <code>.VXP</code> format and other applications appear to be available on the usual WAP sites.
 
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|Accuracy
!scope="col"|FLOSS
!scope="col"|Recommended
|-
|4MophunMediatek MRE SDK|align=left|{{Icon|WinMobileWindows}}|[httpshttp://megawww.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1mediafire.1]<brcom/>[https:file/l5pghqj9msvhf4v/4pdaMRE_SDK_3.0.00.to20_Normal_Eng.zip/forum/dl/post/51930/MophunWM2003SEfile 3.0.00.7z 2003SE Edition20]|||{{✗}}
|Mid
|{{✗}}
|{{~}}
|-
|MREmu|align=left|{{Icon|Windows}}|[https://github.com/XimikBoda/MREmu git]|Low|{{✓}}|{{~}} (WIP)|} ;Mediatek MRE SDK:Includes seven phone simulators with various screen resolution presets and user interfaces. Can only run VXP files compiled for the x86 architecture, i.e. apps built for phones will not run.;MREmu:Open source emulator that can run VXPs compiled for ARM. In early development. ==Motorola=====MotoEZX / OpenEZX======MotoMAGX=== ==Synergenix=====[[Mophun Games Launcher]]==='''Mophun''' is an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergenix Interactive AB. There are two versions of Mophun, 2D for low-end (Sony Ericsson T2xx, T3xx and T6xx series) and 3D for high-end handsets (Symbian S60 and UIQ3 phones), and it's often used to provide embedded (pre-installed) games on mobile phone handsets. {|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|2D!scope="col"|3D!scope="col"|FLOSS!scope="col"|Accuracy!scope="col"|Active!scope="col"|Recommended|-!colspan="9"|PC / x86|-|[[Mophun emulator]]|align=left|{{Icon|SymbianWindows}}|[https://archive.org/downloaddetails/mophun-collection/Emulators/Mophun_Games_Launcher_for_Symbianmophun_2.5.4_tuxality_A2 2.rar 15.014 alpha 2](Tuxality_mod)<br/>[https://wwwcdn.mediafirediscordapp.com/fileattachments/xdsunfacpvy20n2793085042020450324/Mophun+Games+Launcher+++Game+For+EKA2L1+Android803269504859766814/Mophun_emulator_2.5.4__games.zip/file 12.01]<br/>v2008<br/>1.05.4] (Special version for Hitman)|{{}}
|{{✓}}
|{{✗}}
|Mid
|{{~}}|{{✓}}|-|Mophun<br/><small>(traced & powered by zgTuxality mod)</small>|align=left|{{Icon|Symbian}}|[https://cdn.discordapp.com/attachments/793085042020450324/1034083922306412655/mophun_mod_6_011zg.zip 6.011 mod by zg]|||{{✗}}|Mid|{{✗}}
|{{✓}}
|-
|Blaze Mophun EmulatorNofun|align=left|{{Icon|SymbianWindows}}|N-Series Edition <small>(Russian)<[https://github.com/small><brRadratSoftworks/>nofun 0.0.3]|{{✓}}|{{✓}}|{{✓}}|Mid|{{✓}}|{{✓}}|-|Mophun SDK|align=left|{{Icon|Win}}|[http://simbian8tuxality.narodnet/public/MophunSDK_2_5.ru/gameszip 2.htm N90 Special Edition by 1005655]|{{✓}}
|
|{{✗}}
|{{~}}
|-
|Mophun<br/><small>(Playfun.ru Edition)</small>MoRePhun|align=left|{{Icon|Windows}}|[[Filehttps:N-Gage logo//github.png|90pxcom/Luca1991/MoRePhun git]]|v1|{{✓}}
|
|{{✓}}
|Low
|{{✗}}
|Mid
|{{✗}}
|-|Mophun ActiveX Control|align=left|{{~Icon|Internet}}|} ;[[Mophun Games Launcher]]:Only compatible with 13 games, all of which use the 3D engine and were released for Symbian S60 and UIQ devices. ;4Mophun:Does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the 3D engine. ;[[mophun]]:An official emulator, designed for development and demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator. ;MoRePhun:A new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized. ;Mophun ActiveX Control:The official website for the platform, [https://web.archive.org/web/20030330191213/http://mophun.com/ mophun.com], used to host development demos playable in the browser using the ActiveX platform ([http://web.archive.org/web/*20040325124622/http://www.mophun.com:80/tmpcodebase/* crawled demo files here]). The mophun plugin itself can run unencrypted .mpn files. Although it is not playable through the web archives of the site, it is [https://cdn.discordapp.com/attachments/793085042020450324/876265345550274570/unknown.png expected] to be curated for [[Flashpoint]]. ==Adobe=====[[Flash|Flash Lite]]==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="5"|PC / x86|-|[https://ruffle.rs Ruffle]|[https://githubcab 1.com/ruffle-rs/ruffle git0]|{{✓}}|{{✓}}
|{{✓}}
|
|{{✗}}
|Low
|{{✗}}
|{{✗}}
|-
!colspan="59"|Mobile / ARM
|-
|[https://ruffle.rs Ruffle]Nofun|align=left|{{Icon|Android}}|[https://github.com/torokati44RadratSoftworks/ruffle-android gitnofun 0.0.3]
|{{✓}}
|{{✓}}
|{{✓}}
|} ==Apple=====[[iOS emulators|iOS]]==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="5"|PC / x86|-|[https://touchhle.org touchHLE]|[https://github.com/hikari-no-yume/touchHLE 1.0]Mid
|{{✓}}
|{{✓}}
|{{~}}
|-
!colspan|4Mophun|align="9"left|{{Icon|Mobile WinMobile}}|[https:/ ARM/mega.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1.1]<br/>[https://4pda.to/forum/dl/post/51930/MophunWM2003SE.7z 2003SE Edition]|||{{✗}}|Mid|{{✗}}|{{✓}}|-|[[Mophun Games Launcher]]|align=left|{{Icon|Symbian}}|[https://touchhlearchive.org touchHLE/download/mophun-collection/Emulators/Mophun_Games_Launcher_for_Symbian.rar 1.01]|<br/>[https://githubwww.mediafire.com/hikari-no-yumefile/xdsunfacpvy20n2/Mophun+Games+Launcher+++Game+For+EKA2L1+Android.zip/file 1.01]<br/>v2008<br/touchHLE >1.0].4|{{✗}}
|{{✓}}
|{{✗}}
|Mid
|{{✗}}
|{{✓}}
|-|Mophun<br/><small>(traced & powered by zg)</small>|align=left|{{~Icon|Symbian}}|[https://cdn.discordapp.com/attachments/793085042020450324/1034083922306412655/mophun_mod_6_011zg.zip 6.011 mod by zg]|||{{✗}}|Mid|{{✗}}==Google==|{{✓}}===[[Android emulators|Android]]===-|Blaze Mophun Emulator|align==Japanese cellphones==left|{{Icon|Symbian}}Several Japanese|N-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, mostly based on JavaSeries Edition <small>(Russian)</small><br/>[http://simbian8.narod.ru/games.htm N90 Special Edition by 100565]|* NTT DoCoMo released ||{{✗}}|Mid|{{✗}}|{{~}}|-|Mophun<bbr/>DoJa</bsmall> (later renamed to StarPlayfun.ru Edition), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor</small>|align=left|[[File:N-Gage logo.png|90px]]|v1|||{{✗}}|Mid|{{✗}}|{{~}}|}
* KDDI released <b>ezplus</b> (later renamed to "EZ-appli (Java)");[[Mophun Games Launcher]]:Only compatible with 13 games, based on Java ME extended with proprietary APIs. Applications come in all of which use the form of .KJX files3D engine and were released for Symbian S60 and UIQ devices. It was later replaced with a BREW-based solution called "EZ-appli (BREW)"
* J-PHONE released <b>J-SKY</b>, based on standard J2ME MIDP extended ;4Mophun:Does not work with several proprietary 3D/sound/gfx APIsgames that are locked (e. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectivelyg. Applications come in have a predefined IMEI recognition algorithm) or do not use the form of .JAR and .JAD files3D engine.
It is possible to develop applications that work ;[[mophun]]:An official emulator, designed for development and demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both under ezplusby decrypting the files and decompressing them (except for compressed resources), J-SKY and standard J2ME devices by using modifying the emulator to perform decryption on the fly, albeit only MIDP1when opening them via the Open menu. Exile is not known to work in any found version of the emulator.0 APIs
===i-mode (DoJa/Star)===;MoRePhunJapanese mobile manufacturer NTT DoCoMo released [https://enA new, open source emulator by Luca91.wikipediaIt is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap.org/wiki/DoJa DoJa] (DoCoMo's Java) There is sprite and input support, as part of their i-mode set of standards well as support for mobile telephonythe collision API. It is based on Java ME CLDC, but not MIDPcompatible with a few small homebrews. The profile received several updates, being later renamed Luca91 mentions the SDK API handler needs to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001be better organized.
While i-mode phones were made available in a limited fashion in Europe;Mophun ActiveX Control:The official website for the platform, the game apps weren't exported[https://web.archive.org/web/20030330191213/http://mophun.com/ mophun.com], the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even to host development demos playable in the Java API is browser using the different more limited "Overseas Edition"ActiveX platform ([http://web.archive.org/web/*/http://www.mophun.com:80/tmp/* crawled demo files here]). The main reason behind this was mophun plugin itself can run unencrypted .mpn files. Although it is not playable through the web archives of the fierce push back by Nokia and other western mobile hardware manufacturers refusing site, it is [https://cdn.discordapp.com/attachments/793085042020450324/876265345550274570/unknown.png expected] to support the DoJa software standard until very latebe curated for [[Flashpoint]].
DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably. Applications were denominated "i-αppli" (Japanese : iアプリ) and come in the form of <code>.JAR</code> files accompained by a <code>.JAM</code> descriptor text file. ==Adobe====Emulators=[[Flash|Flash Lite]]===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|Accuracy
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="76"|PC / x86
|-
|DoJa SDKs[https://ruffle.rs Ruffle]|align=left|{{Icon|Windows|Linux|macOS|Web}}|Various|Mid[https://github.com/ruffle-rs/ruffle git]|{{}}|{{}}|{{~}}
|-
|DoJa Overseas Edition SDK|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node!colspan=41 1.03]"6"|Low <small>(DoJa 2.5 Overseas Edition)<Mobile /small>|{{✗}}|{{✗}}|{{✗}}ARM
|-
|[https://webruffle.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADErs Ruffle]|align=left|{{Icon|WindowsAndroid}}|[https://webgithub.archive.org/web/20040618195810if_/http://www.mobilejava.co.kr:80com/bbstorokati44/temp/midpboard/iruffle-JADEsetup0.exe 1.2.3android git]|Low <small>(DoJa 1.X)</small>|{{}}|{{}}|{{}}|-}|Jade|align=left|{{Icon|=Japanese cellphones==Several Japanese-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, mostly based on Java}}. |[https:* NTT DoCoMo released <b>DoJa</b> (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor. * KDDI released <b>ezplus</webb> (later renamed to "EZ-appli (Java)"), based on Java ME extended with proprietary APIs. Applications come in the form of .archiveKJX files.orgIt was later replaced with a BREW-based solution called "EZ-appli (BREW)" * J-PHONE released <b>J-SKY</b>, based on standard J2ME MIDP extended with several proprietary 3D/websound/20151127190756gfx APIs. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files. It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs ===i-mode (DoJa/httpStar)===Japanese mobile manufacturer NTT DoCoMo released [https://mujweben.wikipedia.czorg/molejwiki/jade/indexDoJa DoJa] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP.htm 0The profile received several updates, being later renamed to "Star".1It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001.7]|Low <small>(While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa 1software standard until very lateDeNa (Mobage), Namco (Tales of Mobile) and Level-5(RoiD)set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably. Applications were denominated "i-αppli" (Japanese : iアプリ) and come in the form of <code>.JAR</code> files accompained by a <code>.JAM</smallcode>descriptor text file.|{{✗}}|{{✗}}====Emulators====|{{✗}}|class="wikitable" style="text-align:center;"!scope="col"|[[SquirrelJME]]Name|align!scope=left"col"|{{Icon|Java}}Platform(s)!scope="col"|{{SquirrelJMEVer}}Version!scope="col"|{{SquirrelJMEAccuracy}}Accuracy!scope="col"|{{✓}}FLOSS!scope="col"|{{✓}}Active!scope="col"|?Recommended|-!colspan="7"|Mobile PC / ARMx86
|-
|説明 懐かしのiアプリをお手軽実況プレイ!iアプリ・アーカイブスDoJa SDKs|align=left|{{Icon|AndroidWindows}}|[https://marchive.apkpure.comorg/jpdetails/com.develga.iapp 2.6iappli-tool-dev-tools IappliTool]|Low|{{✗}}Mid
|{{✗}}
|{{✗}}
|{{~}}
|-
|Doja iAppli エミュレータ DoJa Overseas Edition SDK|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node=41 1.03]|Low <small>(BrowserDoJa 2.5 Overseas Edition)</small>|{{✗}}|{{✗}}|{{✗}}|-|[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADE]|align=left|{{Icon|AndroidWindows}}|[https://playweb.archive.org/web/20040618195810if_/http://www.mobilejava.googleco.comkr:80/bbs/storetemp/appsmidpboard/details?idi-JADEsetup0.exe 1.2.3]|Low <small>(DoJa 1.X)</small>|{{✗}}|{{✗}}|{{✗}}|-|Jade|align=jpleft|{{Icon|Java}}|[https://web.archive.org/web/20151127190756/http://mujweb.dipcz/molej/jade/index.ysmsrvhtm 0.iappli 1.7]|Low <small>(DoJa 1.2]5)</small>|{{✗}}|?{{✗}}
|{{✗}}
|-|[[SquirrelJME]]|align=left|{{Icon|Java}}|{{SquirrelJMEVer}}|{{SquirrelJMEAccuracy}}|{{✓}}|{{✓}}|?|-!colspan="7"|Mobile / ARM|-|説明 懐かしのiアプリをお手軽実況プレイ!iアプリ・アーカイブス|align=left|{{Icon|Android}}|[https://m.apkpure.com/jp/com.develga.iapp 2.6]|Low|{{✗}}|{{✗}}|{{✗}}|-|Doja iAppli エミュレータ <small>(Browser)</small>|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=jp.dip.ysmsrv.iappli 1.1.2]|?|{{✗}}|{{~}}
|?
|}
;DoJa SDKs
:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0]
 
:*Also see [https://www.rockman-corner.com/2024/02/rockman-dash-great-adventure-on-5.html Rockman DASH: Great Adventure on 5 Islands & Rockman Tennis Preserved in Full].
;DoJa Overseas Edition SDK
|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe 1.3B]
|Mid
|{{✗}}
|{{✗}}
|-
|MEXA Emulator
|align=left|{{Icon|Windows}}
|[https://archive.org/download/klonoa_trial/D-015-011-SDK-MEXA_20140328.zip 2.3.1]
|
|{{✗}}
|{{~}}
;J-SKY Application Emulator
:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.
 
;MEXA Emulator
:Developed by SoftBank for S! Appli.
==Korean cellphones==
!colspan="7"|PC / x86
|-
|[https://wie.dlunch.net/ WIE ] (WIPI/SKVM/J2ME Emulator)|align=left|{{Icon|Windows|Linux|macOS|Web}}
|[https://github.com/dlunch/wie git]
|{{✓}}
|{{✓}}
|?{{TBD}}
|-
|AROMA WIPI Emulator
|align=left|{{Icon|Windows}}
|[https://cdnarchive.discordapp.comorg/attachmentsdetails/687635895364354136/727872909011452064/WIPI_emulationaroma-wipi-emulator-v1.1.1.zip 8 1.1.1.8]
|{{✗}}
|{{✗}}
|KTF WIPI
|align=left|{{Icon|Windows}}
|[https://cdnarchive.discordapp.com/attachments/687635895364354136org/727872909011452064details/WIPI_emulationktfwipi-1.zip 1 1.1]
|{{✗}}
|{{✗}}
!scope="col"|Recommended
|-
!colspan="8"|Mobile PC / ARMx86
|-
|BREW Emulator / BREW Simulator|align=left|{{Icon|Windows}}|[https://archive.org/details/brew_1.1_sdk 1.1] (BREW SDK)<br/>[https://archive.org/details/bmp-sdkmp-7.12.5 7.12.5] (BREW MP SDK)|||{{✓}}|{{✗}}|{{✗}}|-!colspan="8"|Mobile / ARM|-|[[Melange]]
|align=left|{{Icon|Android}}
|[https://gitlab.com/usernameak/brewemulator git]<br/>[https://deltacxx.insomnia247.nl/brewemu/versions Builds]
:Official SDK from Danger Inc with built-in simulators for testing. These simulators can't run the special bytecode format used on real devices.
==Microsoft==
===[[Windows CE]]===
;The Maemulator
:A compatibility layer for running Bounce Evolution on modern Linux-based systems using qemu user-space emulation. This is not an official port.
;QEMU
:See http://www.rkeene.org/projects/info/wiki/106 for how to do it
 
==Microsoft==
===Windows Mobile <small>(PocketPC)</small>===
Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on [[Windows_CE|Windows CE ]] before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.
{|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-|Microsoft Device Emulator|align=left|{{Icon|Windows}}|[https://github.com/davie504/Microsoft-Device-Emulator git][https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]|?{{✓}}|{{✗}}|{{✓}}|}[https://archive.org/details/WM614Emulator Windows Mobile 6.1.4 Emulator Images] ===Windows Phone & Windows 10 Mobile==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|Windows 10 SDK|align=left|{{Icon|Windows}}|[https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ 10.0.15254.1]<br/>[https://visualstudio.microsoft.com/vs/older-downloads/ Visual Studio 2017]|{{✗}}|{{✓}}|{{✓}}|-|WPR|align=left|{{Icon|Windows}}|[https://github.com/8212369/WPR git]<br/>[https://github.com/mediaexplorer74/WPR mediaexplorer74's fork]|{{✓}}|{{~}}|{{~}}|-!colspan="6"|Mobile / ARM|-|WPR|align=left|{{Icon|Android}}|[https://github.com/8212369/WPR git]|{{✓}}|{{~}}|{{~}}|} ==TTPcom=====Wireless Games Engine <small>([[WGE]])</small>=== ==Mozilla=====Firefox OS==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|Firefox OS Simulator|align=left|{{Icon|Web}}|[https://github.com/mozilla/r2d2b2g git]</br> [https://ftp.mozilla.org/pub/labs/fxos-simulator/index.html WebIDE add-ons] </br>[https://web.archive.org/web/20181103003207/https://addons.mozilla.org/en-US/firefox/addon/firefox-os-simulator/ Firefox OS 1.1 Simulator]
|{{✓}}
|}
[https://archive.org/details/WM614Emulator Windows Mobile 6.1.4 Emulator Images]
 
===Windows Phone & Windows 10 Mobile===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="6"|PC / x86
|-
|Windows 10 SDK
|align=left|{{Icon|Windows}}
|[https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ 10.0.15254.1]<br/>[https://visualstudio.microsoft.com/vs/older-downloads/ Visual Studio 2017]
|{{✗}}
|{{✓}}
|{{✓}}
|-
|WPR (Windows Phone Runner)
|align=left|{{Icon|Windows}}
|[https://github.com/8212369/WPR git]<br/>[https://github.com/mediaexplorer74/WPR mediaexplorer74's fork]
|{{✓}}
|{{~}}
|{{~}}
|-
!colspan="6"|Mobile / ARM
|-
|WPR (Windows Phone Runner)
|align=left|{{Icon|Android}}
|[https://github.com/8212369/WPR git]
|{{✓}}
|{{~}}
|{{~}}
|}
 
==TTPcom==
===Wireless Games Engine <small>([[WGE]])</small>===
 
==Mozilla==
===Firefox OS===
==Amazon==
===Fire OS===
Fire OS is a mobile operating system developed by Amazon for their Fire line of devices. It is basically a heavily-modified [[Android]] distribution with extensive dependency on Amazon services. Apps sold on the Amazon App Store should run fine on any Android emulator with little to no issue. ==Samsung=====Tizen==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(sStock)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Accuracy!scope="col"|Active!scope="col"|Recommended|-|Tizen SDK|align=left|{{Icon|Windows}}|[https://developer.tizen.org/development/tizen-studio/download SDK]|?|Mid|{{✗}}|{{~}}|} ===Bada OS===Bada (바다) is a mobile operating system developed by Samsung Electronics Subsystem for devices such as mid- to high-end smartphones and tablet computers. The name Android is derived from "바다 (bada)", meaning "ocean" or "sea" in Korean. All phones running Bada were branded with the name Wave, unlike Samsung's Android devices which are branded recommended as Galaxy. {|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-|Bada SDK|align=left|{{Icon|Windows}}|[https://www.softpedia.com/get/Programming/SDKit includes Amazon-DDK/bada-SDK.shtml 2.0exclusive frameworks.6]|?|{{✗}}|{{~}}|}
==Acknowledgments==
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems.
* [https://web.archive.org/web/20190627164329/http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming.
==See Also==
* [[Kahvibreak]] - preservation project focusing on games for J2ME. Also has Mophun and Nokia 3310 software.
* [[Cellphone games preservation]]
==References==
{{Reflist}}
----{{NEL}}
[[Category:Mobiles|*]]
[[Category:Cellphone emulators|*]]
[[Category:Not yet emulatedOperating systems|*]][[Category:Very early emulationMobile Operating Systems|*]][[Category:Various Emulation]]
3
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