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Cellphone emulators

6,762 bytes added, 22 April
Cleanup attempt
Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.
{|class="wikitable" style="float:right;"
|-
|Symbian
|.sisxsis, .sissisx
|-
|[[N-Gage]]
|.blz(BLZ Installer required)
|-
|[[N-Gage (service)|N-Gage 2.0]]
|-
|Windows Phone
|.xap, .appx (later), .appxbundle
|-
|Android
|-
|iOS
|.ipa, .app, .pxl (iPhone OS 1legacy), .deb (jailbroken apps)
|-
|MotoEZX
<code>.JAR</code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content.
==Oracle=====Java 2 Micro Edition <small>(J2ME)</small>===
{{Infobox console
|title=J2ME / Java ME
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
<i>[[Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation. It was mostly used in Japanese cellphone devices, but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics on to the Sony Ericsson version versions of their J2ME games. Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the 2D and 3D (including [[Mascot Capsule 3D]]) J2ME games. On desktops, [[KEmulator|KEmulator nnmod]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
===Emulators===
Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the 2D and 3D (with [[Mascot Capsule 3D]] exclusive) J2ME games. On desktops [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
<div style="max-width:100%; overflow:auto;">
{|class="wikitable" style="text-align:center;"
!scope="col"|Accuracy
!scope="col"|VM
!scope="col"|Derived?from
!scope="col"|FLOSS
!scope="col"|Active
|[[KEmulator]]
|align=left|{{Icon|Windows}}
|[https://archivennp.nnchan.orgru/detailskem/KEmulator103 1nnmod 2.015.32]<br/>[https://nnp.nnchan4pda.ruto/kemforum/ 2index.php?showtopic=99949 0.129.87] <smallbr/>(nnmod)<[https://web.archive.org/web/20201015020355/https://sites.google.com/site/lyodev/small>KEmulator_lite_release_093_200803052.zip?attredirects=0 0.9.3]|{{✓}}<smallref group=N name=MascotJ2SE>(Built into nnmod)</small><ref>or available as an addon for the original KEmulator and for FreeJ2ME: [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 modded + Mascot Capsule 3D support]</ref>|MidHigh
|Host JVM
| —
|{{~}}<ref group=N>The decompiled code used in KEmulator nnmod is available.</ref>
|{{✓}} <small>(nnmod)</small>
|{{✓}}
|-
|MahoLator
|align=left|{{Icon|Windows|Lin}}
|[https://nnp.nnchan.ru/ml/ 2024.324.0]
|{{✗}}
|Mid|Custom| —|{{~}} <smallref group=N>(nnmod only)Only the JVM source is available.</smallref>
|{{✓}}
|{{~}}
|-
|[[FreeJ2ME]]
|align=left|{{Icon|JavaWindows|Lin|LiA}}|[https://github.com/hex007/freej2me/actions ?query=branch%3Amaster git]|{{~}}<ref group=N name=MascotJ2SE></ref>
|Mid
|Host JVM
|{{✓}}
|{{✓}}
|{{✓}}
|-
|SJ Boy
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://mega.nz/#!9U0lXBBC!n3CraS74FmdEvCq-Gdc8w8kSnqyvQ1Ge6gUReEzKmpY Special Edition]
|{{✗}}
|Mid-Low
| —
| —
|?
|{{✗}}
|{{~}}
|-
|{{✗}}
|Mid
|KVM
| —
|{{✓}}
|{{✓}}
|{{~}}<br/><small>(Only MIDP 1.0 - S60v1)</small>
|-
|[[SquirrelJME]]
|align=left|{{Icon|Java}}
|{{SquirrelJMEVer}}<br/> [https://buildbot.libretro.com/nightly/ libretro core]<br/>
|{{✗}}
|{{SquirrelJMEAccuracy}}
|Custom (Java)
| —
|{{✓}}
|{{✓}}
|? {{✗}} <small>(WIP)</small>
|-
|JademulaSJ Boy
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://mega.nz/#!9U0lXBBC!n3CraS74FmdEvCq-Gdc8w8kSnqyvQ1Ge6gUReEzKmpY Special Edition]|{{✗}}|Mid-Low| —| —|{{✗}}|{{✗}}|{{✗}}|-|Jademula|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20090924013332/http://jademula.kontechs.de 0.23][https://github.com/RobDangerous/Jademula git]
|{{✗}}
|Mid
|Host JVM
|?
|?{{✗}}
|{{✗}}
|{{✗}}
|-
|Micro EmulatorMicroEmulator|align=left|{{Icon|Java|Windows|mcOSmacOS|Lin}}|[https://github.com/artem-frolov/microemu git][https://sourceforge.net/projects/microemulator/files/microemulator/2.0.4 2.0.4]
|{{✗}}
|Mid
|Midp-Emulator
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip 1.31][https://github.com/ichisadashioko/midp-emulator git]
|{{✗}}
|Low
|align=left|{{Icon|Windows}}
|[https://gamemagic-s60.download.it 1.2.1]
|{{✗}}
|Low
|?
|?
|{{✗}}
|{{✗}}
|{{✗}}
|-
|[[N-GAGE COOL!]]
|align=left|{{Icon|Windows|Lin}}
|[https://web.archive.org/web/20060214111930/http://www.amazingmobile.com:80/DownFiles/NgageCool(Trial).zip 1.2.1 (Trial)] <small>($)</small>
|{{✗}}
|Low
| —
|{{✓}}
|{{}}
|?
|-
!colspan="10"|PC / x86 <small>(SDKs)</small>
|-
|Nokia SDKsOracle Java ME SDK|align=left|{{Icon|Windows|macOS}}|[https://archivewww.org/details/nokia_sdks_n_dev_tools Part 1] <br/>[https://archiveoracle.orgcom/details/nokia_sdks_n_dev_tools2 Part 2]<br/>[https:java/technologies/java-archive-downloads-javame-downloads.org/details/nokia_sdks_n_dev_tools3 Part html 3.0]
|{{✗}}
|Mid
|Custom| —|{{✗}}|{{✗}}|{{~}}|-|Nokia SDKs|align=left|{{Icon|Windows}}|[https://archive.org/details/nokia_sdks_n_dev_tools Part 1] <br/>[https://archive.org/details/nokia_sdks_n_dev_tools2 Part 2]<br/>[https://archive.org/details/nokia_sdks_n_dev_tools3 Part 3]|{{✗}}|Mid|?
|?
|{{✗}}
|{{✓}}
|Mid
|?Custom|?Oracle Java ME SDK
|{{✗}}
|{{✗}}
|{{✗}}
|Mid
|?Custom|?Oracle Java ME SDK
|{{✗}}
|{{✗}}
|[[JL-Mod]] <small>(JL fork)</small>
|align=left|{{Icon|Android}}
|[https://github.com/woesss/JL-Mod/releases {{JLModVer}}]<br/>[https://github.com/woesss/JL-ModVer}}Mod/releases/tag/continuous Development build]
|{{✓}}
|High
|{{✓}}
|{{✗}}
|{{~}}
|-
|Bittboy-J2ME
|phoneME Advanced
|{{✓}}
|{{}}
|{{~}}
|-
|[[JL-Mod]] <small> (JL fork)</small>
|align=left|{{Icon|Switch|Windows|Linux}}
|[https://github.com/woesss/JL-Mod/releases {{JLModVer}}]<br/>[https://github.com/woesss/JL-ModVer}}Mod/releases/tag/continuous Development build]
| <b>Windows/Linux</b> :<br/>[[Android emulators|Android emulators]]<br/>
<b>Nintendo Switch</b> :<br/>Switchroot
|{{✗}}
|{{✓}}
|-}|[[SquirrelJME]]|align=left|{{Icon|Windows|Linux|Mac}}<br/div>{{Icon|APK|iOS|Vita}}<br/>{{Icon|PS2|GCN|NX}}<br/>{{Icon|3DS|Wii|WiiU}}<ref references group=N name=libretro/>Only available  ;[[KEmulator]]:Has more features than others, as well as 3D emulation. It's feature-packed with debugging features, like HTTP proxying. Originally a libretro core shareware product, the original author sold it to some other entity (possibly Gameloft) in the late 2000s to be never seen again. KEmulator did, however, receive an unofficial improved version in the form of ''KEmulator nnmod'', which has fixed many bugs of the original (eincluding the infamous Doom II RPG save issue) and added various features.gKEmulator nnmod is a good option on Windows, though various versions of the original such as 0. 9.7 are also very solid. KEmulator nnx64, a port of KEmulator nnmod with some features removed at the cost of being cross-platform, is also in development. ;[[RetroArchJ2ME Loader]]).</ref>|{{SquirrelJMEVer}}| & [[RetroArchJL-Mod]]|{{✗}}|{{SquirrelJMEAccuracy}}|Custom (Java)| —|{{✓}}|{{✓}}|?<small> (WIP[[Mascot Capsule 3D compatibility list]])</small>|-|SJ Boy|align=left|{{Icon|Mac|Lin}}|[https://webThis is also one of the highest compatibility J2ME emulators available.archiveConverts <code>.orgJAR</web/20061120062624/http://wwwcode> files offline using its own resources.sjboyEasily launches both 2D & 3D apps.cn:80/setupSupports different keyboard layouts and customization.zip Beta 4]<br/>[https://wwwIt is highly accurate, with the right frame rate for each game, as well as vibration.mobers.org/2010/03/sjboy-emulator-special-editionHas slightly improved performance through hardware acceleration, but games won't run too fast.html?m=1 Special Edition]| Supports various vendor APIs, including its own implementation of [[WineMascot Capsule 3D]]|{{✗}}|Mid, alongside some that aren't always seen in other emulators such as a few of the Siemens APIs. ''JL-Low|?|?|?|{{✗}}|{{~}}|}</div><references group=N />Mod'' is a fork that's updated more frequently, with recent work being done on soundfont support and SoftBank API implementation. Sadly, none of its versions support the Yamaha SMAF (.mmf) music format seen often in Samsung and SoftBank games (KEmulator's implementation is borrowed from Yamaha).
;[[FreeJ2ME]] — Open-sourceMahoLator:Has fewer features than [[KEmulator]], but better compatibility. It's recommended for games that don't work with [[KEmulator]]This is a newer project developing a JVM implementation of MIDP. It has an optional [[libretro]] core shown fast progress over periods of time, and development while compatibility is active. Games that freeze on [[KEmulator]], such a mixed bag as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME of this writing (with no issues3D support), although compatibility and accuracy are not as good as [[J2ME Loader]]. Some games run too fast and require tinkering with the frame rate options. No 3D supportfeature set is somewhat comparable already to that of KEmulator.
;[[KEmulatorFreeJ2ME]] — Closed-source:Has more fewer features than others[[KEmulator]], as well as 3D emulation (Compared but can be used for games that don't work with SJ Boy and midp2exe, KEmulator has better performance)it. It's feature-packed has an optional [[libretro]] core, and development is somewhat active with debugging features, like HTTP proxying. Requires Java Runtime Environment installedpull requests being accepted and new automatic builds being made. It is a recommended emulator if you're on a Windows, although some Some games (such as Wolfenstein RPG run too fast and Doom 2 RPG) freeze indefinitely on require tinkering with the loading screenframe rate options. Last update was in 2012, brought by GameloftNo 3D support.
;[[J2ME Loader]] & [[JL-Mod]] <small>([[Mascot_Capsule_3D_compatibility_list|CompatibilitySquirrelJME]])</small> — Open-source:This is currently the highest Project developing a full JVM implementation of MIDP and DoJa + Java ME 8 APIs. Full compatibility with old J2ME emulator available. Converts <code>.JAR</code> files offline using software and high portability are among its own resourcesmain goals. Easily launches both 2D & 3D appsUnder heavy development. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with Note that while the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but standalone builds are capable of running a few games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but as well as Sony Ericsson's 3D engine of this writing ([[Mascot Capsule 3D]]while many others crash at various points or have lag or stability issues), the libretro core is non-functional.
;Nokia SDKs
;Samsung Java SDK
:J2ME development kit released by Samsung. Can run some older games that depend on Samsung-specific APIs, mostly Samsung AudioClip.
;LG SDK
;Pstros
:Haves Appears to have support for some obscure vendor-specific APIs that other emulators don't support.
;SJ Boy
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to While it can run correctly some older a tiny games [[FreeJ2ME]] and [[not supported by the original KEmulator]] don't and available for Windows only (play SJ Boy on Linux and Mac through [[Wine]] ). Also available Special Edition, it has chinese bootleg games supportwas made obsolete by KEmulator nnmod.
;Minisoyo
:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn't have any known advantageous features. Requires : [https://www.java.com/en/download/manual.jsp JRE].
;[[N-GAGE COOL!]] — Paid <small>($)</small>GameMagic S60
:Early attempt at a commercial J2ME and N-Gage emulator. Haves no real benefits over other offerings.
;Micro Emulator — Open-sourceMicroEmulator
:It's a pure Java implementation of Java ME.
 
;[[SquirrelJME]] — Open-source
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.
;J2ME Runner
;[[phoneME]] <small>(unofficial ports)</small>
:phoneME for [[Windows_CE|Windows CE]]/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android mobile device. There are two different platforms of the phoneME Virtual machine : <i>phoneME Feature</i> and <i>phoneME Advanced</i>. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself.
==Nokia=====Symbian and [[N-Gage]]===
{{Infobox console
|title = Nokia-Gage
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality. Furthermore, as a derivative of business-oriented devices, it didn't even have any dedicated video or sound hardware, so not unlike many of the PC MS-DOS games, the main CPU had to take care of it, severely limiting its full potential.
Has a revision called the ''QD'' which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.
===Emulators=== 
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
|[[EKA2L1]]
|align=left|{{Icon|Android}}
|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]<br/>[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.1.0.9]
|{{✓}}
|{{~}}<ref group=N name=N-Gage2.0>Required: [https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file N-Gage 2.0 Installer]</ref>
:Early attempt at a commercial N-Gage emulator. Haves no real benefits over other offerings
==Execution Engine <small>([[ExEn]])</small>=Monochrome mobile phones===ExEn was a freeware solution developed by French company In-Fusio around 2000 and later the company re-developed the ExEn V2 engine Earlier black & white cellphone games (both in 2002, which further improved the speed Japan and expressiveness of mobile. It was first Java-based game engine entirely dedicated to mobile devices itself worldwide) didn't get as an alternative much love either when it comes to the limitations emulation and preservation of J2ME's game development (offering missing feautures like sprite zoomingbinaries. There were, however, parallax scrollingrecreations of Snake and Space Impact for Nokia phones on their website at one time, rotations)along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a <tt>"CONTACT SERVICE"</tt> error if not a white screen.
The API is based on Java and is very similar to J2ME, but is optimized There however exists an SDK for game development and deployment instead. Even the programming style is almost Nokia 3410, an enhanced variant of the sameinfamous 3310 with a higher-resolution screen and support for MIDP applications. Its significance is very similar to A fixed rip of the Mophun platform. The ExEn API has various gaming specific classes that are absent from J2ME. ExEn was simulator can be downloaded on the first mass market downloadable game engine to be made available in Europe. It achieved relative success and widespread hardware support in EuropeInternet Archive, and was also used in China. It's not as widely distributed though, and according to In-Fusio's website, it isn't available may have some issues especially on Nokia, Sony Ericsson, Samsung or Motorola handsetslater Windows versions.
===Emulators===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Recommended
|-
|EXEN-V2 Generic SimulatorNokia 3410 SDK
|align=left|{{Icon|Windows}}
|[httphttps://alien256archive.narodorg/download/nokia_sdks_n_dev_tools2/n3410_sdk_v1_0.ru/EMULATORzip 1.RAR 0.1]|Low|{{✗}}Mid
|{{✗}}
|{{~}}
|}
;EXEN-V2 Generic Simulator:A very old emulator for ExEn software, taken from SDK. While many games will go in-game, they'll crash at various points and fps drop. ==Classic BlackBerry OS==A [https://blackberry.qnx.com/en QNX] based operating system used in BlackBerry devices. ===EmulatorsMaemo===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
|BlackBerry Simulator SeriesThe Maemulator|align=left|{{Icon|WindowsLinux|Web}}|[https://archivethp.org/details/blackberry10-device-simulator BlackBerry 10]<br/>[https:io/2023/archive.orgmaemulator/details/black-berry-simulator-723.12.0.318-9900 Blackberry 7]<br/>[https://archive.org/details/black-berry-simulator-6.0.0.668-9780 Blackbery 6]<br/>[https://swdownloads.blackberry.com/Downloads/entry.do?code=060AD92489947D410D897474079C1477 <abbr title="The swdownloads server has been removed from the internet by BlackBerry it seems Monday morning. They've also updated all the legacy notification pages with text similar to: -Downloads for BlackBerry 10 and BlackBerry OS devices and legacy Enterprise software is [sic] no longer available.- and all the links to BlackBerry Desktop (etc.) software have now been cleansed.">Various (Official)</abbr>]<sup>&Dagger;</sup><br/>[https://archive.org/details/blackberryos-smartphone-simulator Various] (B8kifB73erD's archive)<br/>[https://lunarproject.org/ Lunar] <small>(The BlackBerry Preservation Project)</small><br/>[https://forums.crackberry.com/ CrackBerry Forum25]
|?
|{{✓}}
|{{~}}
|}
;The Maemulator:A compatibility layer for running Bounce Evolution on modern Linux-based systems using qemu user-space emulation. This is not an official port.;QEMU:See http://www.rkeene.org/projects/info/wiki/106 for how to do it ===MeeGo=== ==Jolla=====Sailfish OS==Palm, Inc.= ==In-Fusio=====webOS Execution Engine <small>(Palm Pre/Pixi[[ExEn]])</small>===Palm launched webOSExEn was a freeware solution developed by French company In-Fusio around 2000 and later the company re-developed the ExEn V2 engine in 2002, which further improved the speed and expressiveness of mobile. It was first Java-based game engine entirely dedicated to mobile devices itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, then called Palm webOSparallax scrolling, in January 2009 as rotations).  The API is based on Java and is very similar to J2ME, but is optimized for game development and deployment instead. Even the programming style is almost the successor same. Its significance is very similar to Palm OSthe Mophun platform. The first webOS device ExEn API has various gaming specific classes that are absent from J2ME. ExEn was the original Palm Pre, released by Sprint first mass market downloadable game engine to be made available in June 2009Europe. In April 2010It achieved relative success and widespread hardware support in Europe, HP acquired Palm, then and was also used in 2013 LG acquired them to make webOS for TV, SmartwatchChina. It's not as widely distributed though, and Smartfridge. For LGaccording to In-Fusio's webOS see [[Smart TV Emulators]]website, it isn't available on Nokia, Sony Ericsson, Samsung or Motorola handsets.
====Emulators====
TODO: this section is broken, check the history of this section and restore the present metadata but keep the emulator images.
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Accuracy
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
|PreenvEXEN-V2 Generic Simulator|align=left|{{Icon|AllWindows}}|[httpshttp://wwwalien256.rwilco12narod.comru/Files/WebOS/WebOS%20Emulator%20Images/ hereEMULATOR.RAR 0.1]|Mid|{{✓}}Low
|{{✗}}
|{{~}}
|}
 
;EXEN-V2 Generic Simulator
:An official ExEn implementation from the otherwise-lost SDK. Doesn't properly work at the correct speed on modern Windows, requiring the use of a virtual machine with an old Windows version such as Windows XP. Crashing issues have also been reported.
 
==BlackBerry==
===BlackBerry OS===
[[File:BlackBerry 9900 Simulator.png|thumb|198px|BlackBerry 9900 Simulator]]
A [https://blackberry.qnx.com/en QNX] based operating system used in BlackBerry devices.
 
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|Recommended
|-
|webOS Emulator imagesBlackBerry Simulator Series|align=left|{{Icon|MaemoWindows}}|[httphttps://wgamesarchive.garageorg/details/blackberry10-device-simulator BlackBerry 10]<br/>[https://archive.maemoorg/details/black-berry-simulator-7.org Wiki1.0.318-9900 Blackberry 7]<br/>[httphttps://maemoarchive.org/packagesdetails/view/wgames black-berry-simulator-6.0.0.668-9780 Blackbery 6]<br/>[https://swdownloads.blackberry.com/Downloads/entry.do?code=060AD92489947D410D897474079C1477 <abbr title="The swdownloads server has been removed from the internet by BlackBerry it seems Monday morning. They've also updated all the legacy notification pages with text similar to: -Downloads for BlackBerry 10 and BlackBerry OS devices and legacy Enterprise software is [sic] no longer available.9- and all the links to BlackBerry Desktop (etc.) software have now been cleansed.">Various (Official)</abbr>]<sup>&Dagger;</sup><br/>[httphttps://maemoarchive.org/packagesdetails/viewblackberryos-smartphone-simulator Various] (B8kifB73erD's archive)<br/preenv preenv 0>[https://lunarproject.1.7org/ Lunar]<small>(The BlackBerry Preservation Project)</small><br/>[https://githubforums.crackberry.com/divan/wgames gitCrackBerry Forum]|High?|{{✗}}|{{✗}}
|{{✓}}
|}
Also see https://liliputing.com/phoenix-devices-gets-open-webos-to-run-as-an-android-app/
==Palm=PalmOS====Palm OS===
PalmOS is a mobile operating system developed by Palm, Inc., for personal digital assistants (PDAs) in 1996.
====Emulators====
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
|StyleTap
|align=left|{{Icon|Windows|macOS|Lin}}
|[https://newsblog.styletap.com/index.php 0.8.033034] <small>($)</small>
|?
|{{✗}}
|[https://cloudpilot-emu.github.io cloudpilot]
|align=left|{{Icon|Web}}
|[https://github.com/cloudpilot-emu/cloudpilot git-emu/releases {{CloudpilotVer}}]
|Mid
|{{✓}}
|PHEM
|align=left|{{Icon|Android}}
|[https://github.com/Florin9doi/PHEM git1.44]
|?
|{{✓}}
<references group=N />
==Mediatek Runtime Environment <small>(MRE) / MAUI</small>LG=====webOS===Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OS. The first webOS device was the original Palm Pre, released by Sprint in June 2009. In April 2010, HP acquired Palm, then in 2013 LG acquired them to make webOS for TV, Smartwatch, and Smartfridge. For LG's webOS see [[Smart TV Emulators]].
Being TODO: this section is broken, check the turnkey solutions firm that they are known for, as their chips are used on millions and millions history of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform this section and API known as restore the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, present metadata but are watered down for entry-level users. Games and applications for this platform are in <code>.VXP</code> format and other applications appear to be available on keep the usual WAP sitesemulator images===Emulators===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Accuracy
!scope="col"|FLOSS
!scope="col"|Recommended
|-
|Mediatek MRE SDK
|align=left|{{Icon|Windows}}
|[http://www.mediafire.com/file/l5pghqj9msvhf4v/MRE_SDK_3.0.00.20_Normal_Eng.zip/file 3.0.00.20]
|Mid
|{{✗}}
|{{✓}}
|}
 
==Motorola==
===MotoEZX/OpenEZX===
===MotoMAGX===
 
==[[Mophun]]==
'''Mophun''' is an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergenix Interactive AB. There are two versions of Mophun, 2D for low-end (Sony Ericsson T2xx, T3xx and T6xx series) and 3D for high-end handsets (Symbian S60 and UIQ3 phones), and it's often used to provide embedded (pre-installed) games on mobile phone handsets.
 
===Emulators===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|Accuracy
!scope="col"|Active
!scope="col"|Recommended
!colspan="7"|PC / x86
|-
|[[Mophun https://webostv.developer.lge.com/develop/tools/emulator-introduction webOS SDK emulator]]|align=left|{{Icon|Windows|macOS|Linux}}|[https://archive.org/details/mophun_2.5.4_tuxality_A2 2.5.4 alpha 2]0|
|{{✗}}
|Mid|{{~}}<br/> <small>(Tuxality mod)</small>
|{{✓}}
|-
|nofun[https://webostv.developer.lge.com/develop/tools/simulator-introduction webOS SDK simulator]|align=left|{{Icon|Windows|macOS|Linux}}|[https://github6.com/RadratSoftworks/nofun 0.0.3]||{{}}|Mid
|{{✓}}
|{{✓}}
|-
!colspan="7"|Mobile / ARM|-|4MophunPreenv|align=left|{{Icon|WinMobileMaemo}}|[httpshttp://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]<br/>[http://megamaemo.nzorg/folderpackages/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA view/preenv preenv 0.1.17][https://github.com/divan/wgames git]|{{✗}}
|Mid
|{{✗}}
|{{✓}}
|-
|Mophun SDK
|align=left|{{Icon|Win}}
|[http://tuxality.net/public/MophunSDK_2_5.zip 2.5]
|{{✗}}
|Mid
|{{✗}}
|{{~}}
|-
|MoRePhun|align=left|N/A|[https://github.com/Luca1991/MoRePhun git]|{{✓}}|?|{{✗}}|{{✗}}|-|Mophun ActiveX Control|align=left|{{Icon|Internet}}|[http://web.archive.org/web/20040325124622/http://www.mophun.com:80/codebase/mophun.cab 1.0]|{{✗}}|?|{{✗}}|?|-!colspan="7"|Mobile / ARMImage|-|nofunwebOS SDK Emulator Images|align=left|{{Icon|Android}}|[https://githubwww.rwilco12.com/RadratSoftworksFiles/WebOS/nofun 0.0.3WebOS%20Emulator%20Images/ here]|{{✓}}|MidHigh?|{{✓}}|{{✓}}|-|[[Mophun Games Launcher]]|align=left|{{Icon|Symbian}}|[https://archive.org/download/mophun-collection/Emulators/Mophun_Games_Launcher_for_Symbian.rar 1.01]|{{✗?}}|Mid
|{{✗}}
|{{✓}}
|}
Also see https://liliputing.com/phoenix-devices-gets-open-webos-to-run-as-an-android-app/
;[[Mophun Games Launcher]]==WebOS Ports==:Only compatible with 13 games, all of which use the 3D engine and were released for Symbian S60 and UIQ devices.===LuneOS===
;4Mophun==Samsung==:Does not work with games that are locked ===Bada===Bada (e바다) is a mobile operating system developed by Samsung Electronics for devices such as mid- to high-end smartphones and tablet computers.g. have a predefined IMEI recognition algorithmThe name is derived from "바다 (bada) ", meaning "ocean" or do not use "sea" in Korean. All phones running Bada were branded with the 3D enginename Wave, unlike Samsung's Android devices which are branded as Galaxy.
{|class="wikitable" style="text-align:center;[[mophun]]"!scope="col"|Name:An official emulator, designed for development and demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them !scope="col"|Platform(except for compressed resourcess), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86;MoRePhun|-:A new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of |Bada SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized. ;Mophun ActiveX Control|align=left|{{Icon|Windows}}:The official website for the platform, |[https://web.archive.org/web/20030330191213/http://mophun.com/ mophun.com], used to host development demos playable in the browser using the ActiveX platform ([http://web.archive.org/web/*/http://www.mophunsoftpedia.com:80/tmpget/* crawled demo files here]). The mophun plugin itself can run unencrypted .mpn files. Although it is not playable through the web archives of the site, it is [https:Programming/SDK-DDK/cdnbada-SDK.discordappshtml 2.com/attachments/793085042020450324/876265345550274570/unknown0.png expected6] to be curated for [[Flashpoint]].|?|{{✗}}|{{~}}|}
==Adobe=====Flash LiteTizen===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Recommended
|-
!colspan="86"|DesktopPC / x86
|-
|Ruffle[https://developer.tizen.org/development/tizen-studio/download Tizen Studio]|align=left|{{Icon|Windows|macOS|Linux|macOS}}|[https://github5.com/ruffle-rs/ruffle git]1|{{}}
|{{✓}}
|{{✓}}
|}
;Tizen Studio
:Has both a Tizen emulator (more accurate) and a Tizen simulator (more usable for slower computers).
 
==Google==
===[[Android emulators|Android]]===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Latest Version
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="86"|MobilePC / x86
|-
|Ruffle[https://developer.android.com/studio Android Studio]|align=left|{{Icon|AndroidWindows|macOS|Linux|ChromeOS}}|[https://github5.com/torokati44/ruffle-android 1.0]|{{✓}}|{{~}}
|{{✓}}
|{{~}}
|-
|[https://play.google.com/googleplaygames Google Play Games]
|align=left|{{Icon|Windows}}
|[https://play.google.com/googleplaygames#section-system-requirements Beta]<br/>[https://developer.android.com/games/playgames/emulator Developer]
|{{✗}} ||{{✓}} ||{{~}}
|-
|[https://trinityemulator.github.io/ Trinity]
|align=left|{{Icon|Windows}}
|[https://github.com/TrinityEmulator/TrinityEmulator/releases git]
|{{✓}} ||{{~}} ||{{~}}
|-
|}
;Android Studio
:Has a emulator for Android TV and the new/old Google TV models.
==Japanese cellphonesApple==Several Japanese===[[iOS emulators|iOS]]==={|class="wikitable" style="text-centric mobile game technologies spawned during the 2000'align:center;"!scope="col"|Name!scope="col"|Platform(s as part of convoluted all)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-in!colspan="6"|PC / x86|-one technological solutions, mostly based on Java|[https://touchhle.org touchHLE]|align=left|{{Icon|Windows|macOS}}* NTT DoCoMo released <b>DoJa<|[https://b> (later renamed to Star), based on Java ME CLDC, but not MIDPgithub. Applications come in the form of com/hikari-no-yume/touchHLE git]|{{✓}}|{{✓}}|{{~}}|-|[https://github.JAR files accompained by a .JAM descriptorcom/devos50/qemu-ios/tree/ipod_touch_1g QEMU-iOS]|align=left|{{Icon|macOS|Linux}}|[https://github.com/devos50/qemu-ios/tree/ipod_touch_1g#building git]|{{✓}}|{{✓}}|{{~}}|-!colspan="6"|Mobile / ARM|-* KDDI released |[https://apple.com/macos macOS] 11 (Big Sur) and up<bbr/>ezplus<small>[https://b> (later renamed to "EZ-appli (Java)"), based on Java ME extended with proprietary APIssupport. Applications come in the form of apple.KJX files. It was later replaced with a BREWcom/guide/app-store/iphone-ipad-apps-mac-apple-based solution called "EZsilicon-appli fird2c7092da/mac (BREWNot an emulator)"]</small> * J-PHONE released |align=left|{{Icon|macOS}}<bref group=N name=applesilicon>J-SKYRequires Mac computers with Apple Silicon (M series) processors.</bref>, based on standard J2ME MIDP extended with several proprietary 3D|14.1 (Sonoma)|{{✗}}|{{✓}}|{{✓}}|-|[https:/sound/gfx APIstouchhle. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD filesorg touchHLE]|align=left|{{Icon|Android}}|[https://github.com/hikari-no-yume/touchHLE git]|{{✓}}|{{✓}}|{{~}}|}
It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs==MediaTek=====MAUI Runtime Environment <small>(MRE)</small>===
===iBeing the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-mode cheapo "Shanzhai" devices all over the world (DoJa/Starespecially counterfeit Nokias and Goophones among other things)===Japanese , Mediatek has also come up with their own mobile manufacturer NTT DoCoMo released platform and API known as the [httpshttp://enweb.wikipediaarchive.org/wikiweb/DoJa DoJa20151104094204/http://mre.mediatek.com/en/start/what MAUI Runtime Environment] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDCtargeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but not MIDPare watered down for entry-level users. The profile received several updates, being later renamed to "Star"Games and applications for this platform are in <code>. It was used on DoCoMo's mova VXP</code> format and FOMA series of mobile phones, being first featured other applications appear to be available on the mova 503i from 2001usual WAP sites.
While i{|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Recommended|-|Mediatek MRE SDK|align=left|{{Icon|Windows}}|[http://www.mediafire.com/file/l5pghqj9msvhf4v/MRE_SDK_3.0.00.20_Normal_Eng.zip/file 3.0.00.20]|Mid|{{✗}}|{{~}}|-mode phones were made available in a limited fashion in Europe, |MREmu|align=left|{{Icon|Windows}}|[https://github.com/XimikBoda/MREmu git]|Low|{{✓}}|{{~}} (WIP)|} ;Mediatek MRE SDK:Includes seven phone simulators with various screen resolution presets and user interfaces. Can only run VXP files compiled for the game apps weren't exportedx86 architecture, the i-mode specific features were mainly used .e. apps built for enhancing web pages phones will not run.;MREmu:Open source emulator that can run VXPs compiled for mobile browsers and even the Java API is the different more limited "Overseas Edition"ARM. The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very lateIn early development.
DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably.==Motorola=====MotoEZX / OpenEZX======MotoMAGX===
Applications were denominated "i==Synergenix=====[[Mophun]]==='''Mophun''' is an even more hardware-αppli" efficient free European-centric mobile gaming solution developed by Swedish company Synergenix Interactive AB. There are two versions of Mophun, 2D for low-end (Sony Ericsson T2xx, T3xx and T6xx series) and 3D for high-end handsets (Japanese : iアプリSymbian S60 and UIQ3 phones) , and come in the form of <code>.JAR</code> files accompained by a <code>.JAM</code> descriptor text fileit's often used to provide embedded (pre-installed) games on mobile phone handsets.
====Emulators====
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|2D
!scope="col"|3D
!scope="col"|FLOSS
!scope="col"|Accuracy
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="79"|PC / x86
|-
|DoJa SDKs[[Mophun emulator]]
|align=left|{{Icon|Windows}}
|Various[https://archive.org/details/mophun_2.5.4_tuxality_A2 2.5.4 alpha 2](Tuxality_mod)<br/>[https://cdn.discordapp.com/attachments/793085042020450324/803269504859766814/Mophun_emulator_2.5.4__games.zip 2.5.4] (Special version for Hitman)|{{✓}}|{{✓}}|{{✗}}
|Mid
|{{✗}}|{{✗~}}<br/> <small>(Tuxality mod)</small>|{{~}}
|-
|DoJa Overseas Edition SDKNofun
|align=left|{{Icon|Windows}}
|[https://webgithub.archive.orgcom/web/20070614131147RadratSoftworks/nofun 0.0.3]|{{✓}}|{{✓}}|{{✓}}|Mid|{{✓}}|{{✓}}|-|Mophun SDK|align=left|{{Icon|Win}}|[http://www.doja-developertuxality.net/downloadspublic/index.php?node=41 1MophunSDK_2_5.03]|Low <small>(DoJa zip 2.5 Overseas Edition)</small>]|{{}}|
|{{✗}}
|Mid
|{{✗}}
|{{~}}
|-
|[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADE]MoRePhun
|align=left|{{Icon|Windows}}
|[https://webgithub.archive.org/web/20040618195810if_com/http:Luca1991//www.mobilejava.co.kr:80/bbs/temp/midpboard/i-JADEsetup0.exe 1.2.3MoRePhun git]|Low <small>(DoJa 1.X)</small>{{✓}}||{{}}|Low
|{{✗}}
|{{✗}}
|-
|JadeMophun ActiveX Control|align=left|{{Icon|JavaInternet}}|[httpshttp://web.archive.org/web/2015112719075620040325124622/http://mujwebwww.mophun.cz/molejcom:80/jadecodebase/index.htm 0mophun.cab 1.70]|Low <small>(DoJa 1.5)</small>{{✓}}|
|{{✗}}
|Low
|{{✗}}
|{{✗}}
|-
!colspan="9"|Mobile / ARM|-|[[SquirrelJME]]Nofun|align=left|{{Icon|JavaAndroid}}|[https://github.com/RadratSoftworks/nofun 0.0.3]|{{✓}}|{{SquirrelJMEVer}}|{{SquirrelJMEAccuracy}}|Mid
|{{✓}}
|{{✓}}
|?
|-
!colspan="7"|Mobile / ARM
|-
|説明 懐かしのiアプリをお手軽実況プレイ!iアプリ・アーカイブス4Mophun|align=left|{{Icon|AndroidWinMobile}}|[https://mmega.apkpurenz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1.com1]<br/>[https:/jp/com4pda.develgato/forum/dl/post/51930/MophunWM2003SE.iapp 2.67z 2003SE Edition]|||{{✗}}|Mid|{{✗}}|{{✓}}|-|[[Mophun Games Launcher]]|Lowalign=left|{{Icon|Symbian}}|[https://archive.org/download/mophun-collection/Emulators/Mophun_Games_Launcher_for_Symbian.rar 1.01]<br/>[https://www.mediafire.com/file/xdsunfacpvy20n2/Mophun+Games+Launcher+++Game+For+EKA2L1+Android.zip/file 1.01]<br/>v2008<br/>1.0.4
|{{✗}}
|{{✓}}
|{{✗}}
|Mid
|{{✗}}
|{{✓}}
|-
|Doja iAppli エミュレータ Mophun<br/><small>(Browsertraced & powered by zg)</small>|align=left|{{Icon|AndroidSymbian}}|[https://playcdn.googlediscordapp.com/storeattachments/apps793085042020450324/details?id1034083922306412655/mophun_mod_6_011zg.zip 6.011 mod by zg]|||{{✗}}|Mid|{{✗}}|{{✓}}|-|Blaze Mophun Emulator|align=jpleft|{{Icon|Symbian}}|N-Series Edition <small>(Russian)</small><br/>[http://simbian8.dipnarod.ysmsrvru/games.iappli 1htm N90 Special Edition by 100565]|||{{✗}}|Mid|{{✗}}|{{~}}|-|Mophun<br/><small>(Playfun.1ru Edition)</small>|align=left|[[File:N-Gage logo.2png|90px]]|?v1|||{{✗}}|Mid
|{{✗}}
|{{~}}
|?
|}
;DoJa SDKs:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1Mophun Games Launcher] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://wwwOnly compatible with 13 games, all of which use the 3D engine and were released for Symbian S60 and UIQ devices.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0]
;DoJa Overseas Edition SDK4Mophun:SDK for Does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the stripped down Overseas Edition DoJa profile3D engine.
;i-JADE[[mophun]]:iappli An official emulator, designed for development kit from Zentekand demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.
;JadeMoRePhun:Open-A new, open source project implementing several DoJa 1emulator by Luca91.5 It is only a proof of concept, as only a few opcodes and a couple of SDK APIsare emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized. Low compatibility
;Mophun ActiveX Control:The official website for the platform, [https://web.archive.org/web/20030330191213/http://mophun.com/ mophun.com], used to host development demos playable in the browser using the ActiveX platform ([SquirrelJME]http://web.archive.org/web/*/http://www.mophun.com:80/tmp/* crawled demo files here]:Open source emulator that ). The mophun plugin itself can run J2ME softwareunencrypted .mpn files. Although it is not playable through the web archives of the site, will it is [https://cdn.discordapp.com/attachments/793085042020450324/876265345550274570/unknown.png expected] to be adding i-Mode support in 2022curated for [[Flashpoint]].
==Adobe=KDDI EZplus===Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with proprietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).ezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released. In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original proprietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)" Applications were denominated "ezplus アプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files. ====Emulators=[[Flash|Flash Lite]]===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|Accuracy
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="76"|PC / x86|-|[https://ruffle.rs Ruffle]|align=left|{{Icon|Windows|Linux|macOS|Web}}|[https://github.com/ruffle-rs/ruffle git]|{{✓}}|{{✓}}|{{✓}}
|-
|ezplus emulator|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe 1.0]|Mid|{{✗}}|{{✗}}|{{~}}|-!colspan="76"|Mobile / ARM
|-
|[[J2ME Loader]https://ruffle.rs Ruffle]
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>[https://github.com/nikita36078torokati44/J2MEruffle-Loader/releases android git]<br/>[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev]|Mid|{{✓}}|{{✓}}|{{✓}}|-|[[JL-Mod]] <small>(JL fork)</small>|align=left|{{Icon|Android}}|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]|Mid
|{{✓}}
|{{✓}}
|}
;ezplus emulator==Japanese cellphones==:Official development tool from KDDISeveral Japanese-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, developed mostly based on Java. * NTT DoCoMo released <b>DoJa</b> (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by Zenteka .JAM descriptor.
;[[J2ME Loader]]:Now J2ME Loader support * KDDI released <b>ezplus apps that only support 128x160 resolution and font option recommend is <small/b>(9 later renamed to "EZ- 13 - 15appli (Java)")</small>, based on Java ME extended with proprietary APIs.[https://ohayoyogiApplications come in the form of .hatenablogKJX files.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 here]It was later replaced with a BREW-based solution called "EZ-appli (BREW)"
===J-SKY===Japanese service provider '* J-PHONE' released the <b>J-SKY platform as part of their set of standards for mobile telephony. It was </b>, based on standard J2ME and MIDP extended with several proprietary 3D/sound/gfx APIs called JSCL.J-PHONE had been It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone on 2001and SoftBank, which two years later took over respectively. Applications come in the original branding renaming the carrier form of .JAR and .JAD files. It is possible to Vodafone KK. The develop applications that work both under ezplus, J-SKY technology became then known and standard J2ME devices by using only MIDP1.0 APIs ===i-mode (DoJa/Star)===Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Vodafone Live!Star" . It was used on DoCoMo's mova and it was extended with FOMA series of mobile phones, being first featured on the VSCL set of APIsmova 503i from 2001. On 2006While i-mode phones were made available in a limited fashion in Europe, Vodafone KK the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was purchased the fierce push back by SoftBank GroupNokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.  DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, getting this technology rebranded again as "Yahoo! Keitai"probably.
Applications were called denominated "Java™ App" (Japanese : Java™アプリ) during the J-SKY era, "Vi-Appliαppli" (Japanese : Vアプリiアプリ) during the Vodafone era and "S! Appli" (Japanese : S!アプリ) during the SoftBank era. They come in the form of <code>.JAR</code> files accompained by a <code>.JADJAM</code> descriptor text file.
====Emulators====
!scope="col"|Accuracy
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="7"|PC / x86|J-SKY Application Emulator|DoJa SDKs
|align=left|{{Icon|Windows}}
|[https://web.archive.org/webdetails/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/Jiappli-tool-SKY_Application_Emulatordev-1_3_B.exe 1.3Btools IappliTool]
|Mid
|{{✗}}
|{{✗}}
|{{~}}
|}
 
;J-SKY Application Emulator
:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.
 
==Korean cellphones==
'''SKT (Sunkyong Telecom)''' provided two development platforms: GVM and SK-VM. GVM based on Mobile C, and SK-VM based on Java. SK-VM was a Java-based development platform, but the execution speed was slower than GVM due to the nature of Java. SK-VM is a J2ME (Java 2 Micro Eidtion) Java execution environment developed
 
'''GVM (General Virtual Machine)''': GVM1X, GVM2X
Mobile platform created based on Mobile C (modified to fit the mobile environment, such as reduction of pointer and union functions in the existing C language) developed by Shinji Soft.
 
'''GNEX (General & Next Multimedia Player)''': GVM3X
A mobile platform that eliminates the limitations of the existing GVM and further strengthens functions such as file system, network, and graphics. GNEX is an upgraded version of GVM, and has the advantage of having few capacity restrictions and fast speed, but its penetration has fallen significantly compared to GVM. Therefore, when releasing a GNEX version of a game, we developed both the GVM version and the GNEX version to support phones that do not support GNEX
 
'''KTF (Korea Telecom Freete)''' provided Qualcomm's BREW. The biggest advantage is that it is based on C/C++, and unlike other development platforms, it is executed in the form of a native binary rather than being executed based on a VM. it is an integrated platform, but it has been divided into SKT-WIPI, KT-WIPI, and LGT-WIPI. For example, SKT-WIPI and LGT-WIPI supported C/C++, while KTF-WIPI supported only C. Aside from that, many other aspects differed from carrier to carrier.
 
'''LGT (Lucky Goldstar Telecom)''' - MIDP [JAVA]
A mobile platform that adds additional functions such as sound to J2ME (Java 2 Micro Edition) of LG MIDP JAVA SUN. LGT's platform is sometimes called MIDP and JAVA
 
 
- SKT's WIPI-JAVA<br/>
- SKT's WIPI-C<br/>
- KTF's WIPI-JAVA<br/>
- KTF's WIPI-C<br/>
- LGT's WIPI-JAVA (LGT does not support WIPI-C)
 
===Wireless Internet Platform for Interoperability <small>(WIPI)</small>===
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.
SKT (GNEX, SKVM), KTF (BREW), LGT (MIDP-JAVA), etc. are these, and they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games have higher quality graphics and game ability than before.
 
====Emulators====
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|Accuracy
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan|DoJa Overseas Edition SDK|align="7"left|{{Icon|PC / x86Windows}}|[https://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node=41 1.03]|WIE Low <small>(WIPI EmulatorDoJa 2.5 Overseas Edition)</small>|{{✗}}|{{✗}}|{{✗}}|-|[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADE]|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20040618195810if_/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/i-JADEsetup0.exe 1.2.3]|Low <small>(DoJa 1.X)</small>|{{✗}}|{{✗}}|{{✗}}|-|Jade|align=left|Linux{{Icon|macOSJava}}|[https://githubweb.archive.org/web/20151127190756/http://mujweb.comcz/molej/dlunchjade/wie gitindex.htm 0.1.7]|Low <small>(DoJa 1.5)</small>|{{✗}}|{{✗}}|{{✗}}|-|[[SquirrelJME]]|align=left|{{Icon|Java}}|{{SquirrelJMEVer}}|{{SquirrelJMEAccuracy}}
|{{✓}}
|?
|{{✓}}
|?
|-
!colspan="7"|AROMA WIPI EmulatorMobile / ARM|-|説明 懐かしのiアプリをお手軽実況プレイ!iアプリ・アーカイブス|align=left|{{Icon|WindowsAndroid}}|[https://cdnm.discordappapkpure.com/attachmentsjp/687635895364354136/727872909011452064/WIPI_emulation.zip 1com.1develga.1iapp 2.86]|Low|{{✗}}
|{{✗}}
|?
|{{✗}}
|{{✓}}
|-
|KTF WIPIDoja iAppli エミュレータ <small>(Browser)</small>|align=left|{{Icon|WindowsAndroid}}|[https://cdnplay.discordappgoogle.com/attachmentsstore/687635895364354136apps/727872909011452064/WIPI_emulationdetails?id=jp.dip.ysmsrv.zip iappli 1.1.2]|?
|{{✗}}
|{{~}}
|?
|{{✗}}
|{{✓}}
|}
==Chinese Mobiles==;DoJa SDKs:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0]
:*Also see [https://www.rockman-corner.com/2024/02/rockman-dash-great-adventure-on-5.html Rockman DASH: Great Adventure on 5 Islands & Rockman Tennis Preserved in Full]. ;DoJa Overseas Edition SDK:SDK for the stripped down Overseas Edition DoJa profile ;i-JADE:iappli development kit from Zentek ;Jade:Open-source project implementing several DoJa 1.5 APIs. Low compatibility ;[[SquirrelJME]]:Open source emulator that can run J2ME software, will be adding i-Mode support in 2022. ===MiniJ <small>(MRP platform)</small>KDDI EZplus==='''MiniJ''' is a lightweight Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile platform developed by Hangzhou Sky Network Technology Cotelephony., LtdIt is based on Java ME extended with proprietary APIs. and The first device supporting it's widespread in China was released on 2001 (Hitachi C451H).ezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and in some other countriesgradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released. It has excellent overall performance and could  In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run applications and games smoothly with very limited hardware resourcesMIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. MiniJ applications are written in C programming languageIt lacks support for the original proprietary extensions of ezplus.On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)"
Games Applications were denominated "ezplus アプリ" (during the ezplus name era) and applications for this platform are come in the form of <code>.mrpKJX</code> formatfiles.
====Emulators====
!colspan="7"|PC / x86
|-
|vmrpezplus emulator
|align=left|{{Icon|Windows}}
|[https://githubweb.archive.org/web/20070202203659if_/http://www.au.kddi.com/zengming00ezfactory/tec/vmrp gitspec/exe/ezplus_emulator.exe 1.0]
|Mid
|{{✓}}|{{✓}}|{{✓}}|-|[https://ityouyou.com/bbs/View.php?id=5359 iacEmuMrp]|align=left|{{Icon|Windows}}|[http://sj.ysupan.com/skymrp 0.3.3][http://skymrp.ysepan.com/?xzpd=1 0.3.3]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>|Mid|{{✗}}|{{✓}}
|{{~}}
|-
!colspan="7"|Mobile / ARM
|-
|Mythras[[J2ME Loader]]
|align=left|{{Icon|Android}}
|[https://githubplay.google.com/CounsellorPoloniusstore/apps/mythras gitdetails?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>[https://github.com/Yichounikita36078/J2ME-Loader/mrpoid2018 2018releases git]<br/>[https://githubinstall.appcenter.comms/users/nikita36078/apps/j2me-loader/CounsellorPoloniusdistribution_groups/mrpoid2021 2021testers Dev]
|Mid
|{{✓}}
|{{✓}}
|-
|[https://ityouyou.com[JL-Mod]] <small>(JL fork)</bbs/View.php?id=5186 iacMrp]small>
|align=left|{{Icon|Android}}
|[httphttps://skymrp.ysepangithub.com/?xzpd=1 1.9.56][http:woesss/JL-Mod/sj.ysupan.com/skymrp 1.9.56releases {{JL-ModVer}}]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>
|Mid
|{{✗}}
|{{✓}}
|{{~}}|{{✓}}|} ;ezplus emulator:Official development tool from KDDI, developed by Zentek. ;[[J2ME Loader]]:Now J2ME Loader support ezplus apps that only support 128x160 resolution and font option recommend is <small>(9 - 13 - 15)</small>.[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 here] ===J-SKY===Japanese service provider 'J-PHONE' released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several proprietary 3D/sound/gfx APIs called JSCL.J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK. The J-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs. On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai". Applications were called "Java™ App" (Japanese : Java™アプリ) during the J-SKY era, "V-Appli" (Japanese : Vアプリ) during the Vodafone era and "S! Appli" (Japanese : S!アプリ) during the SoftBank era. They come in the form of <code>.JAR</code> accompained by a <code>.JAD</code> descriptor text file. ====Emulators===={|Mrpoid2class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Recommended|-|J-SKY Application Emulator|align=left|{{Icon|AndroidWindows}}|[https://mweb.apkpurearchive.comorg/web/20040201023001/http:/mrpoid2-mrp/comwww.mobilejava.mrpoidco.appkr:80/bbs/temp/midpboard/amp 3J-SKY_Application_Emulator-1_3_B.2exe 1.103B]
|Mid
|{{✗}}
|{{✗}}
|{{~}}
|-
|[https://ityouyou.com/bbs/View.php?id=5325 iacEmu](iacMrp2)|align=left|{{Icon|Android}}|?|?|{{✗}}|?|TBD|-|iacMrpMEXA Emulator|align=left|{{Icon|MREWindows}}|[httphttps://ityouyouarchive.comorg/download/bbsklonoa_trial/ViewD-015-011-SDK-MEXA_20140328.php?id=5238 0zip 2.73.61]|?|{{✗}}
|{{✗}}
|{{~}}
|}
<references group=A />
===KaiOS===;J-SKY Application Emulator'''KaiOS''' is a mobile Linux distribution for keypad feature phones:Official development tool from J-PHONE, developed by Zentek. It is developed by KaiOS Technologies (Hong Kong) Limiteddoes not supports any of the later APIs.
{|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Active!scope="col"|FLOSSMEXA Emulator:Developed by SoftBank for S!scope="col"|RecommendedAppli.
|==Korean cellphones=='''SKT (Sunkyong Telecom)''' provided two development platforms: GVM and SK-VM. GVM based on Mobile C, and SK-VM based on Java. SK-VM was a Java-based development platform, but the execution speed was slower than GVM due to the nature of Java. SK-VM is a J2ME (Java 2 Micro Eidtion) Java execution environment developed '''GVM (General Virtual Machine)''': GVM1X, GVM2X|KaiOS RunTime Simulator Mobile platform created based on Mobile C (Kaiosrtmodified to fit the mobile environment, such as reduction of pointer and union functions in the existing C language)developed by Shinji Soft.|align=left|{{Icon|Linux}}|[https'''GNEX (General & Next Multimedia Player)''':GVM3XA mobile platform that eliminates the limitations of the existing GVM and further strengthens functions such as file system, network, and graphics. GNEX is an upgraded version of GVM, and has the advantage of having few capacity restrictions and fast speed, but its penetration has fallen significantly compared to GVM. Therefore, when releasing a GNEX version of a game, we developed both the GVM version and the GNEX version to support phones that do not support GNEX '''KTF (Korea Telecom Freete)''' provided Qualcomm's BREW. The biggest advantage is that it is based on C//developerC++, and unlike other development platforms, it is executed in the form of a native binary rather than being executed based on a VM.kaiostechit is an integrated platform, but it has been divided into SKT-WIPI, KT-WIPI, and LGT-WIPI.com/docs/gettingFor example, SKT-WIPI and LGT-startedWIPI supported C/envC++, while KTF-setup/simulator/ simulator]WIPI supported only C. Aside from that, many other aspects differed from carrier to carrier.|{{✓}}|{{✓}}'''LGT (Lucky Goldstar Telecom)''' - MIDP [JAVA]|{{✓}}|}A mobile platform that adds additional functions such as sound to J2ME (Java 2 Micro Edition) of LG MIDP JAVA SUN. LGT's platform is sometimes called MIDP and JAVA
<references group=N />
==Binary Runtime Environment for Wireless - SKT's WIPI-JAVA<br/>- SKT's WIPI-C<br/>- KTF's WIPI-JAVA<smallbr/>(BREW)- KTF's WIPI-C<br/small>==A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.LGT's WIPI-JAVA (LGT does not support WIPI-C)
===Wireless Internet Platform for Interoperability <ismall>Zeebo(WIPI)</ismall> is ===WIPI a brazilian video game console and online distribution national middleware platform developed and standard in South Korea. Almost all cellphone games released with developing markets in mindSouth Korea from 2002 to 2009 were developed as WIPI.SKT (GNEX, also runs on SKVM), KTF (BREW), LGT (MIDP-JAVA), etc. Dumps of the Zeebo are these, and its they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games exist, have higher quality graphics and gameplay footage of them have been uploaded on YouTubegame ability than before.
====Emulators====
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|Zeebo!scope="col"|AccuracyFLOSS
!scope="col"|Active
!scope="col"|FLOSS
!scope="col"|Recommended
|-
!colspan="7"|PC / x86|-|[[Melange]https://wie.dlunch.net/ WIE](WIPI/SKVM/J2ME Emulator)|align=left|{{Icon|AndroidWindows|Linux|macOS|Web}}|[https://gitlabgithub.com/usernameakdlunch/brewemulator wie git]<br/>[https://deltacxx.insomnia247.nl/brewemu/versions Builds]|{{✗}}|Mid
|{{✓}}
|{{~}}<ref group=N name="qualcomm proprietary">Contains proprietary Qualcomm components</ref>
|{{✓}}
|{{TBD}}
|-
|[[Infuse]]AROMA WIPI Emulator|align=left|{{Icon|WinMobileWindows}}|[https://archive.org/details/aroma-wipi-emulator-v1.1.1.8 1.1.1.8]|{{✗}}|{{✗}}
|{{✓}}
|?-|LowKTF WIPI|align=left|{{Icon|Windows}}|[https://archive.org/details/ktfwipi-1.1 1.1]|{{✗}}|{{✗}}
|{{✓}}
|{{✓}}
|TBD
|}
<references group=N />=Chinese Mobiles==
==Danger OS=MiniJ <small>(MRP platform)</small>===Developed '''MiniJ''' is a lightweight mobile platform developed by Danger IncorporatedHangzhou Sky Network Technology Co. Danger OS was a Java-based OS used on phones that Danger designed themselves, Ltd. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and it's widespread in China (most notablyand in some other countries) T-Mobile Sidekick. While it It has excellent overall performance and could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs applications and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulatorgames smoothly with very limited hardware resources. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API informationMiniJ applications are written in C programming language.
Danger OS uses special files called "bundles". Bundle files have the extension Games and applications for this platform are in <code>.bndlmrp</code>. Bundles have inside a custom resource format for storing assets and code which is converted from Java bytecode into a custom bytecode format. Each bundle file is linked to a specific operating system version and build number. For example, a bundle file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys.
====Emulators====
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|Accuracy
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|FLOSS
!scope="col"|Recommended
|-
!colspan="7"|PC / x86|-|vmrp|align=left|{{Icon|Windows}}|[https://archivegithub.orgcom/detailszengming00/hiptop_sdk Danger Hiptop/Sidekick SDK Simulatorvmrp git]|Mid|{{✓}}|{{✓}}|{{✓}}|-| [https://archiveityouyou.orgcom/downloadbbs/danger-games/SDK SDKsView.php?id=5359 iacEmuMrp]|align=left|{{Icon|Windows|Linux|Mac}}|[http://sj.ysupan.com/skymrp 0.3.3][http://skymrp.ysepan.com/?xzpd=1 0.3.3]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>
|Mid
|{{✗}}
|{{✓}}
|{{~}}
|}
 
;Danger Hiptop/Sidekick SDK Simulator
:Official SDK from Danger Inc with built-in simulators for testing. These simulators can't run the special bytecode format used on real devices.
 
==Dark Age of Monochrome mobile phones==
Earlier black & white cellphone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a <tt>"CONTACT SERVICE"</tt> error if not a white screen.
 
There however exists an SDK for the Nokia 3410, an enhanced variant of the infamous 3310 with a higher-resolution screen and support for MIDP applications. A fixed rip of the simulator can be downloaded on the Internet Archive, though it may have some issues especially on later Windows versions.
 
===Emulators===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|Accuracy
!scope="col"|FLOSS
!scope="col"|Recommended
|-
!colspan="7"|Mobile / ARM|-|Nokia 3410 SDKMythras|align=left|{{Icon|WindowsAndroid}}|[https://archivegithub.orgcom/CounsellorPolonius/detailsmythras git]<br/nokia>[https://github.com/Yichou/mrpoid2018 2018]<br/>[https://github.com/CounsellorPolonius/mrpoid2021 2021]|Mid|{{✓}}|{{✓}}|{{✓}}|-3410-sdk |[https://ityouyou.com/bbs/View.php?id=5186 iacMrp]|align=left|{{Icon|Android}}|[http://skymrp.ysepan.com/?xzpd=1 1.9.56][http://sj.ysupan.com/skymrp 1.09.56]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>
|Mid
|{{✗}}
|{{✓}}
|{{~}}
|-
|Mrpoid2
|align=left|{{Icon|Android}}
|[https://m.apkpure.com/mrpoid2-mrp/com.mrpoid.app/amp 3.2.10]
|Mid
|{{✗}}
|{{✗}}
|{{~}}
|-
|[https://ityouyou.com/bbs/View.php?id=5325 iacEmu]
(iacMrp2)
|align=left|{{Icon|Android}}
|?
|?
|{{✗}}
|?
|TBD
|-
|iacMrp
|align=left|{{Icon|MRE}}
|[http://ityouyou.com/bbs/View.php?id=5238 0.7.6]
|?
|{{✗}}
|{{✗}}
|{{~}}
|}
<references group=A />
==Maemo=KaiOS==='''KaiOS''' is a mobile Linux distribution for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited.
===Emulators===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|Active
!scope="col"|FLOSS
!scope="col"|Recommended
 
|-
|KaiOS RunTime Simulator (Kaiosrt)
|align=left|{{Icon|Linux}}
|[https://developer.kaiostech.com/docs/getting-started/env-setup/simulator/ simulator]
|{{✓}}
|{{✓}}
|{{✓}}
|}
 
<references group=N />
 
==Qualcomm==
===Binary Runtime Environment for Wireless <small>(BREW)</small>===
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.
 
<i>Zeebo</i> is a brazilian video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube.
 
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|[[Zeebo]]
!scope="col"|Accuracy
!scope="col"|Active
!scope="col"|FLOSS
!scope="col"|Recommended
|-
!colspan="8"|PC / x86|-|BREW Emulator / BREW Simulator|align=left|{{Icon|Windows}}|[https://archive.org/details/brew_1.1_sdk 1.1] (BREW SDK)<br/>[https://archive.org/details/bmp-sdkmp-7.12.5 7.12.5] (BREW MP SDK)|||{{✓}}|{{✗}}|{{✗}}|-!colspan="8"|Mobile / ARM|-|[[Melange]]|align=left|{{Icon|Android}}|[https://gitlab.com/usernameak/brewemulator git]<br/>[https://deltacxx.insomnia247.nl/brewemu/versions Builds]|{{✗}}|Mid|{{✓}}|{{~}}<ref group=N name="qualcomm proprietary">Contains proprietary Qualcomm components</ref>|{{✓}}|-|[[Infuse]]|align=left|{{Icon|WinMobile}}|?|{{✓}}|Low|{{✓}}|{{✓}}|TBD|} <references group=N /> ==Danger=====Danger OS===Developed by Danger Incorporated. Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information. Danger OS uses special files called "bundles". Bundle files have the extension <code>.bndl</code>. Bundles have inside a custom resource format for storing assets and code which is converted from Java bytecode into a custom bytecode format. Each bundle file is linked to a specific operating system version and build number. For example, a bundle file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys. {|The Maemulatorclass="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Active!scope="col"|FLOSS!scope="col"|Recommended|-|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK Simulator]| [https://archive.org/download/danger-games/SDK SDKs]|align=left|{{Icon|Windows|Linux|Mac}}|Mid|{{✗}}|{{~}}|} ;Danger Hiptop/Sidekick SDK Simulator:Official SDK from Danger Inc with built-in simulators for testing. These simulators can't run the special bytecode format used on real devices. ==Microsoft=====[[Windows CE]]=== ===Windows Mobile <small>(PocketPC)</small>===Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on [[Windows_CE|Windows CE]] before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it. {|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-|Microsoft Device Emulator|align=left|{{Icon|Windows}}|[https://github.com/davie504/Microsoft-Device-Emulator git][https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]|{{✓}}|{{✗}}|{{✓}}|}[https://archive.org/details/WM614Emulator Windows Mobile 6.1.4 Emulator Images] ===Windows Phone & Windows 10 Mobile==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|Windows 10 SDK|align=left|{{Icon|Windows}}|[https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ 10.0.15254.1]<br/>[https://visualstudio.microsoft.com/vs/older-downloads/ Visual Studio 2017]|{{✗}}|{{✓}}|{{✓}}|-|WPR|align=left|{{Icon|Windows}}|[https://github.com/8212369/WPR git]<br/>[https://github.com/mediaexplorer74/WPR mediaexplorer74's fork]|{{✓}}|{{~}}|{{~}}|-!colspan="6"|Mobile / ARM|-|WPR|align=left|{{Icon|Android}}|[https://github.com/8212369/WPR git]|{{✓}}|{{~}}|{{~}}|} ==TTPcom=====Wireless Games Engine <small>([[WGE]])</small>=== ==Mozilla=====Firefox OS==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|Firefox OS Simulator|align=left|{{Icon|Web}}|[https://thpgithub.iocom/mozilla/r2d2b2g git]</2023br> [https:/maemulator/ 23ftp.2mozilla.org/pub/labs/fxos-simulator/index.25html WebIDE add-ons]</br>|?[https://web.archive.org/web/20181103003207/https://addons.mozilla.org/en-US/firefox/addon/firefox-os-simulator/ Firefox OS 1.1 Simulator]
|{{✓}}
|{{~}}
|}
 
;The Maemulator
:A compatibility layer for running Bounce Evolution on modern Linux-based systems using qemu user-space emulation. This is not an official port.
 
==Windows Mobile & Windows Phone series==
 
===Windows Mobile <small>(PocketPC)</small>===
Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.
 
====Emulators====
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|Recommended
|-
|Microsoft Device Emulator
|align=left|{{Icon|Windows}}
|
[https://github.com/davie504/Microsoft-Device-Emulator git]
[https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]
|?
|{{✓}}
|}
[https://archive.org/details/WM614Emulator Windows Mobile 6.1.4 Emulator Images]
 
===Windows Phone & Windows 10 Mobile===
 
====Emulators====
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|Recommended
|-
|Windows 10 SDK
|align=left|{{Icon|Windows}}
|[https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ 10.0.15254.1]<br/>[https://visualstudio.microsoft.com/vs/older-downloads/ Visual Studio 2017]
|{{✗}}
|{{✓}}
|-
|WPR (WP7-8)
|align=left|{{Icon|Windows|Android}}
|[https://github.com/8212369/WPR git]<br/>[https://github.com/mediaexplorer74/WPR mediaexplorer74's fork]
|{{✓}}
|{{~}}
|}
 
==TTPcom's Wireless Games Engine <small>([[WGE]])</small>==
 
==Firefox OS==
 
===Emulators===
{{No current emulators|OS}}
 
==Fire OS==
Fire OS is a mobile operating system developed by Amazon for their Fire line of devices. It is basically a heavily-modified [[Android]] distribution with extensive dependency on Amazon services. Apps sold on the Amazon App Store should run fine on any Android emulator with little to no issue.
 
==Tizen==
 
===Emulators===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|Accuracy
!scope="col"|Active
!scope="col"|Recommended
|-
|Tizen SDK
|align=left|{{Icon|Windows}}
|[https://developer.tizen.org/development/tizen-studio/download SDK]
|?
|Mid
|{{✗}}
|{{~}}
|}
==Bada Amazon=====Fire OS===Bada (바다) Fire OS is a mobile operating system developed by Samsung Electronics Amazon for their Fire line of devices such as mid- to high-end smartphones and tablet computers. The name It is derived from "바다 (bada)", meaning "ocean" or "sea" in Koreanbasically a heavily-modified [[Android]] distribution with extensive dependency on Amazon services. All phones running Bada were branded with Apps sold on the name Wave, unlike Samsung's Amazon App Store should run fine on any Android devices which are branded as Galaxyemulator with little to no issue===Emulators==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(sStock)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-|Bada SDK|align=left|{{Icon|Windows}}|[https://www.softpedia.com/get/Programming/SDKSubsystem for Android is recommended as it includes Amazon-DDK/bada-SDKexclusive frameworks.shtml 2.0.6]|?|{{✗}}|{{~}}|}
==Acknowledgments==
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems.
* [https://web.archive.org/web/20190627164329/http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming.
==See Also==
* [[Kahvibreak]] - preservation project focusing on games for J2ME. Also has Mophun and Nokia 3310 software.
* [[Cellphone games preservation]]
==References==
{{Reflist}}
----{{NEL}}
[[Category:Mobiles|*]]
[[Category:Cellphone emulators|*]]
[[Category:Not yet emulatedOperating systems|*]][[Category:Very early emulationMobile Operating Systems|*]][[Category:Various Emulation]]
3
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