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Cellphone emulators

5,108 bytes added, 22 April
Cleanup attempt
Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.
{| class="wikitable" style="float:right;"
|+
!Platform(s)
|-
|Symbian
|.sisxsis, .sissisx
|-
|[[N-Gage]]|.blz(BLZ Installer required)
|-
|[[N-Gage (service)|N-Gage 2.0]]
|.ipk
|-
|MRE (older privious VRE)
|.axf, .vxp (later)
|-
|-
|PalmOS
|.prc, .pdb
|-
|MiniJ
|-
|Windows Phone
|.xap, .appx (later), .appxbundle
|-
|Android
|-
|iOS
|.ipa, .app, .pxl (legacy), .deb (jailbroken apps)
|-
|MotoEZX
|.pkg (.mpkg)
|-
|MotoMAGX
|.mgx, .mpkg, .pep, .mgx
|-
|BREW
|Danger Hiptop
|.bndl
|-
|[[WGE]]
|.wga (.wgc descriptor)
|-
|Tizen
|.tpk
|}
<code>.JAR</code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content.
==Oracle=====Java 2 Micro Edition <small>(J2ME)</small>===
{{Infobox console
|title = J2ME/ Java ME|logo = J2ME.png|logowidth = 220|developer = [[wikipedia: Oracle CorporationSun Microsystems|Oracle CorporationSun]]|design by = [[wikipedia: Sun MicrosystemsOracle Corporation|Sun MicroSystemsOracle]]|type = Cellphone / Mobile|generation = [[:Category:Seventh6th generation -8th generation video game consoles|7th generation]]|release = 28 April 2000|discontinued = 20082019|emulated = {{✓}}
}}
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
<i>[[Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation. It was mostly used in Japanese cellphone devices, but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics on to the Sony Ericsson version versions of their J2ME games.
===Emulators===Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the 2D and 3D J2ME games with the (including [[Mascot Capsule 3D]] exclusive ) J2ME games. On desktops , [[KEmulator]] and [[FreeJ2ME|KEmulator nnmod]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Mascot Capsule 3D]]! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|VM! scope="col"|Derived from! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan="10"|PC / x86 <small>(Emulators)</small>
|[[KEmulator]]
|align=left|{{Icon|Windows}}
|[https://archivennp.nnchan.orgru/detailskem/KEmulator103 1nnmod 2.015.32]<br/>[https://nnp.nnchan4pda.ruto/kemforum/ 2index.php?showtopic=99949 0.129.87] <smallbr/>(nnmod)<[https://web.archive.org/web/20201015020355/https://sites.google.com/site/lyodev/small>KEmulator_lite_release_093_200803052.zip?attredirects=0 0.9.3]|{{✓}}<smallref group=N name=MascotJ2SE>(Built into nnmod)</small><ref>or available as an addon for the original KEmulator and for FreeJ2ME: [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 modded + Mascot Capsule 3D support]</ref>|MidHigh
|Host JVM
| —
|{{~}}<ref group=N>The decompiled code used in KEmulator nnmod is available.</ref>
|{{✓}} <small>(nnmod)</small>
|{{✓}}
|-
|MahoLator
|align=left|{{Icon|Windows|Lin}}
|[https://nnp.nnchan.ru/ml/ 2024.324.0]
|{{✗}}
|Mid|Custom| —|{{~}} <smallref group=N>(nnmod only)Only the JVM source is available.</smallref>
|{{✓}}
|{{~}}
|-
|[[FreeJ2ME]]
|align=left|{{Icon|JavaWindows|Lin|LiA}}|[https://github.com/hex007/freej2me/actions ?query=branch%3Amaster git]|{{~}}<ref group=N name=MascotJ2SE></ref>
|Mid
|Host JVM
|{{✓}}
|{{✓}}
|{{~}}
|-
|SJ Boy[[EKA2L1]]
|align=left|{{Icon|Windows}}
|[https://webgithub.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<brcom/>[https:EKA2L1/EKA2L1/mega.nz/#!9U0lXBBC!n3CraS74FmdEvCq-Gdc8w8kSnqyvQ1Ge6gUReEzKmpY Special Editionreleases Automatic CI builds]
|{{✗}}
|Mid-Low|KVM
| —
| |?{{✓}}|{{}}|{{~}}<br/><small>(Only MIDP 1.0 - S60v1)</small>
|-
|[[SquirrelJME]]
|align=left|{{Icon|Java}}
|{{SquirrelJMEVer}}<br/> [https://buildbot.libretro.com/nightly/ libretro core]<br/>
|{{✗}}
|{{SquirrelJMEAccuracy}}
|Custom (Java)
| —
|{{✓}}
|{{✓}}
|? {{✗}} <small>(WIP)</small>|-|SJ Boy|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://mega.nz/#!9U0lXBBC!n3CraS74FmdEvCq-Gdc8w8kSnqyvQ1Ge6gUReEzKmpY Special Edition]|{{✗}}|Mid-Low| —| —|{{✗}}|{{✗}}|{{✗}}
|-
|Jademula
|Host JVM
|?
|?{{✗}}
|{{✗}}
|{{✗}}
|-
|Micro EmulatorMicroEmulator|align=left|{{Icon|Java|Windows|mcOSmacOS|Lin}}|[https://github.com/artem-frolov/microemu git][https://sourceforge.net/projects/microemulator/files/microemulator/2.0.4 2.0.4]
|{{✗}}
|Mid
|MidpX (NHAL Win32 Emulator)
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20070831144240/http://kwyshell.myweb.hinet.net 1.0.1]<br/>[https://midp2exe.softag.com midp2exe]
|{{✗}}
|Low
|{{✗}}
|-
|MPowerPlayer<br/>MPowerPlayer SDK
|align=left|{{Icon|Windows|Linux|Mac}}
|[https://web.archive.org/web/20070126100250/http://mpowerplayer.com:80/mppwin.zip 2.0]<br/>[http://web.archive.org/web/20070219134458/http://mpowerplayer.com/products-sdk.php Build 1185]
|{{✗}}
|Low
|Midp-Emulator
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip 1.31][https://github.com/ichisadashioko/midp-emulator git]
|{{✗}}
|Low
|align=left|{{Icon|Windows}}
|[https://gamemagic-s60.download.it 1.2.1]
|{{✗}}
|Low
|?
|?
|{{✗}}
|{{✗}}
|{{✗}}
|-
|[[N-GAGE COOL!]]
|align=left|{{Icon|Windows|Lin}}
|[https://web.archive.org/web/20060214111930/http://www.amazingmobile.com:80/DownFiles/NgageCool(Trial).zip 1.2.1 (Trial)] <small>($)</small>
|{{✗}}
|Low
| —
|{{✓}}
|{{}}
|?
|-
!colspan="10"|PC / x86 <small>(SDKs)</small>
|-
|Oracle Java ME SDK
|align=left|{{Icon|Windows|macOS}}
|[https://www.oracle.com/java/technologies/java-archive-downloads-javame-downloads.html 3.0]
|{{✗}}
|Mid
|Custom
| —
|{{✗}}
|{{✗}}
|{{~}}
|-
|Nokia SDKs
|Sony Ericsson SDKs
|align=left|{{Icon|Windows}}
|[https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 2.5.0.6]<br/>[http://www.mediafire.com/file/65sd9rfoe9d0c2q/semc_java_me_cldc_sdk.2-5-0-6.exe/file Mirror]
|{{✓}}
|Mid
|?Custom|?Oracle Java ME SDK
|{{✗}}
|{{✗}}
|{{✗}}
|Mid
|?Custom|?Oracle Java ME SDK
|{{✗}}
|{{✗}}
|[[JL-Mod]] <small>(JL fork)</small>
|align=left|{{Icon|Android}}
|[https://github.com/woesss/JL-Mod/releases {{JLModVer}}]<br/>[https://github.com/woesss/JL-ModVer}}Mod/releases/tag/continuous Development build]
|{{✓}}
|High
|Low
|?
|JS2MEJ2meJS|{{✗}}|{{✗}}|{{✗}}|-|J2meJS|align=left|{{Icon|KaiOS}}{{Icon|FirefoxOS}}|[https://github.com/Rosabis/J2meJS git]
|{{✗}}
|Low
|?
|?
|{{✗}}
|{{✓}}
|{{✗}}
|-
|{{✓}}
|{{✗}}
|{{~}}
|-
|Bittboy-J2ME
|phoneME Advanced
|{{✓}}
|{{}}
|{{~}}
|-
|}
</div>
 
; To play J2ME games on Emulator through Emulator.
 
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|Through! scope="col"|[[Mascot Capsule 3D]]! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|VM! scope="col"|Derived from?! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]
|-
|[[J2ME Loader]]
|[[JL-Mod]] <small> (JL fork)</small>
|align=left|{{Icon|Switch|Windows|Linux}}
|[https://github.com/woesss/JL-Mod/releases {{JLModVer}}]<br/>[https://github.com/woesss/JL-ModVer}}Mod/releases/tag/continuous Development build]
| <b>Windows/Linux</b> :<br/>[[Android emulators|Android emulators]]<br/>
<b>Nintendo Switch</b> :<br/>Switchroot
|{{✗}}
|{{✓}}
|-
|[[SquirrelJME]]
|align=left|{{Icon|Windows|Linux|Mac}}<br/>{{Icon|APK|iOS|Vita}}<br/>{{Icon|PS2|GCN|NX}}<br/>{{Icon|3DS|Wii|WiiU}}<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>
|{{SquirrelJMEVer}}
| [[RetroArch]]
|{{✗}}
|{{SquirrelJMEAccuracy}}
|Custom (Java)
| —
|{{✓}}
|{{✓}}
|?<small> (WIP)</small>
|-
|SJ Boy
|align=left|{{Icon|Mac|Lin}}
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://www.mobers.org/2010/03/sjboy-emulator-special-edition.html?m=1 Special Edition]
| [[Wine]]
|{{✗}}
|Mid-Low
|?
|?
|?
|{{✗}}
|{{~}}
|}
</div>
<references group=N />
<references group=N />;[[KEmulator]]:Has more features than others, as well as 3D emulation. It's feature-packed with debugging features, like HTTP proxying. Originally a shareware product, the original author sold it to some other entity (possibly Gameloft) in the late 2000s to be never seen again. KEmulator did, however, receive an unofficial improved version in the form of ''KEmulator nnmod'', which has fixed many bugs of the original (including the infamous Doom II RPG save issue) and added various features. KEmulator nnmod is a good option on Windows, though various versions of the original such as 0.9.7 are also very solid. KEmulator nnx64, a port of KEmulator nnmod with some features removed at the cost of being cross-platform, is also in development.
;[[FreeJ2MEJ2ME Loader]] — Free and open& [[JL-source:Has fewer features than Mod]] <small>([[KEmulatorMascot Capsule 3D compatibility list]], but better )</small>:This is also one of the highest compatibilityJ2ME emulators available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Supports different keyboard layouts and customization. It's recommended is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games that donwon't work with [[KEmulator]]run too fast. It has an optional Supports various vendor APIs, including its own implementation of [[libretroMascot Capsule 3D]] core and development is active. Games , alongside some that freeze on [[KEmulator]], aren't always seen in other emulators such as Wolfenstein RPG and Doom 2 RPGa few of the Siemens APIs. ''JL-Mod'' is a fork that's updated more frequently, run with recent work being done on FreeJ2ME with no issues, although compatibility soundfont support and accuracy are not as good as [[J2ME Loader]]SoftBank API implementation. Some games run too fast and require tinkering with Sadly, none of its versions support the frame rate optionsYamaha SMAF (. No 3D supportmmf) music format seen often in Samsung and SoftBank games (KEmulator's implementation is borrowed from Yamaha).
;[[KEmulator]] — Closed-sourceMahoLator:Has more features than others, as well as 3D emulation (Compared with SJ Boy and midp2exe, KEmulator has better performance)This is a newer project developing a JVM implementation of MIDP. It's feature-packed with debugging featureshas shown fast progress over periods of time, like HTTP proxying. Requires Java Runtime Environment installed. It and while compatibility is a recommended emulator if you're on a Windows, although some games mixed bag as of this writing (such as Wolfenstein RPG and Doom 2 RPGwith no 3D support) freeze indefinitely on , the loading screen. Last update was in 2012, brought by Gameloftfeature set is somewhat comparable already to that of KEmulator.
;[[J2ME LoaderFreeJ2ME]] & :Has fewer features than [[JL-ModKEmulator]] <small>(, but can be used for games that don't work with it. It has an optional [[Mascot_Capsule_3D_compatibility_list|Compatibilitylibretro]])</small> — Free core, and open-source:This development is currently the highest compatibility J2ME emulator availablesomewhat active with pull requests being accepted and new automatic builds being made. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts Some games run too fast and customization. It is highly accurate, require tinkering with the right frame rate for each game, as well as vibrationoptions. Has slightly improved performance through hardware acceleration, but games won't run too fastNo 3D support. Runs almost every Nokia game, even ones that don't work with  ;[[KEmulatorSquirrelJME]] or [[FreeJ2ME]], but as well :Project developing a full JVM implementation of MIDP and DoJa + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development. Note that while the standalone builds are capable of running a few games as Sony Ericsson's 3D engine of this writing ([[Mascot Capsule 3D]]while many others crash at various points or have lag or stability issues), the libretro core is non-functional.
;Nokia SDKs
;Samsung Java SDK
:J2ME development kit released by Samsung. Can run some older games that depend on Samsung-specific APIs, mostly Samsung AudioClip.
;LG SDK
;Pstros
:Haves Appears to have support for some obscure vendor-specific APIs that other emulators don't support.
;SJ Boy
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to While it can run correctly some older a tiny games [[FreeJ2ME]] and [[not supported by the original KEmulator]] don't and available for Windows only (play SJ Boy on Linux and Mac through [[Wine]] ). Also available Special Edition, it has chinese bootleg games supportwas made obsolete by KEmulator nnmod.
;Minisoyo
:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support. The installer may contain adware.
;MPowerPlayer(MPowerPlayer SDK)
:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn't have any known advantageous features. Requires : [https://www.java.com/en/download/manual.jsp JRE].
;[[N-GAGE COOL!]] — Paid <small>($)</small>GameMagic S60:Early attempt at a commercial J2ME and N-Gage emulator. Haves no real benefits over other offerings.
;Micro Emulator — Free and open-sourceMicroEmulator
:It's a pure Java implementation of Java ME.
 
;[[SquirrelJME]] — Free and open-source
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.
;J2ME Runner
;[[phoneME]] <small>(unofficial ports)</small>
:phoneME for [[Windows_CE|Windows CE]]/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android mobile device. There are two different platforms of the phoneME Virtual machine : <i>phoneME Feature</i> and <i>phoneME Advanced</i>. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself.
==Nokia=====Symbian and [[N-Gage]]===
{{Infobox console
|title = [[Nokia-Gage|image2 = N-Gage]]Gage_logo.png|logo image3 = N-GageGage_2.0.png
|logowidth = 220
|developer = [[wikipedia: Nokia|Nokia]]
|type = Cellphone& Mobile|generation = [[:Category:SeventhSixth-generation video game consoles|7th 6th generation]]
|release = 7 October 2003
|discontinued = 24 February 2006
|predecessor =
|successor = [[N-Gage (service)|N-Gage 2.0]]
|emulated = {{✓}}
}}
'''[[N-Gage]]''' is a mobile phone and a handheld game device developed and designed by <i>Nokia Corporation</i>,
announced on 4 November 2002 and released on 7 October 2003. '<br/>N-Gage QD' introduced in 2004 as a redesign of the original "N-Gage Classic", fixing widely criticized issues and design problems. 'N-Gage' was discontinued in February 2006, with Nokia moving its gaming capabilities onto selected Series 60 smartphones. '<br/>[[N-Gage (service)|N-Gage 2.0]]' was announced in 2007.
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality. Furthermore, as a derivative of business-oriented devices, it didn't even have any dedicated video or sound hardware, so not unlike many of the PC MS-DOS games, the main CPU had to take care of it, severely limiting its full potential.
Has a revision called the ''QD'' which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.
===Emulators===<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|[[N-Gage]]!scope="col"|[[N-Gage 2.0]]!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scopecolspan="col10"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[N-Gage]]! scope="col"|[[N-Gage (service)|N-Gage 2.0]]! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="FreePC /Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]x86
|-
!colspan="9"|PC / x86|-|[[EKA2L1]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]
|{{✓}}
|{{~}}<ref group=N name=N-Gage2.0>Required: [https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file N-Gage 2.0 Installer]</ref>
|Mid
|{{✓}}
|?
|{{✗}}
|None?
|{{✓}}
|{{✗}}
|?
|{{✗}}
|None?
|{{✓}}
|{{✗}} <small>(see below)</small>
|{{✗}}
|-
!colspan="910"|Mobile / ARM
|-
|[[EKA2L1]]
|align=left|{{Icon|Android}}
|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]<br/>[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.1.0.9]
|{{✓}}
|{{~}}<ref group=N name=N-Gage2.0>Required: [https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file N-Gage 2.0 Installer]</ref>
|Mid
|{{✓}}
|{{✓}}
|}
</div>
<references group=N />
:Early attempt at a commercial N-Gage emulator. Haves no real benefits over other offerings
==Execution Engine <small>([[ExEn]])</small>=Monochrome mobile phones===ExEn was a freeware solution developed by French company In-Fusio around 2000 and later the company re-developed the ExEn V2 engine Earlier black & white cellphone games (both in 2002, which further improved the speed Japan and expressiveness of mobile. It was first Java-based game engine entirely dedicated to mobile devices itself worldwide) didn't get as an alternative much love either when it comes to the limitations emulation and preservation of J2ME's game development (offering missing feautures like sprite zoomingbinaries. There were, however, parallax scrollingrecreations of Snake and Space Impact for Nokia phones on their website at one time, rotations)along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a <tt>"CONTACT SERVICE"</tt> error if not a white screen.
The API is based on Java and is very similar to J2ME, but is optimized There however exists an SDK for game development and deployment instead. Even the programming style is almost Nokia 3410, an enhanced variant of the sameinfamous 3310 with a higher-resolution screen and support for MIDP applications. Its significance is very similar to A fixed rip of the Mophun platform. The ExEn API has various gaming specific classes that are absent from J2ME. ExEn was simulator can be downloaded on the first mass market downloadable game engine to be made available in Europe. It achieved relative success and widespread hardware support in EuropeInternet Archive, and was also used in China. It's not as widely distributed though, and according to In-Fusio's website, it isn't available may have some issues especially on Nokia, Sony Ericsson, Samsung or Motorola handsetslater Windows versions.
The In{|class="wikitable" style="text-Fusio SDK is a Java based GUI game development environment on ExEn. Two kinds of engines on the client side mobile phone. 1]. <i>ExEn basic</i> (v2.1)align: 256-color or black and white, 2D, client side game engine, with a memory footprint of 140k on the mobile device.center;"!scope="col"|Name2]. <i>ExEn advanced</i> !scope="col"|Platform(v2.2s): 65k color, polyphonic sound, 3D, in-game Macromedia Flash, client side engine, with a memory footprint of 240k. !scope===Emulators==="col"|Version<div style!scope="max-width:100%; overflow:auto;col">|Accuracy{| class!scope="wikitablecol" style|FLOSS!scope="text-align:center;col"|Recommended
|-
! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended emulators|Recommended]]|-|EXEN-V2 Generic SimulatorNokia 3410 SDK
|align=left|{{Icon|Windows}}
|[https://cdnarchive.discordapp.comorg/attachmentsdownload/655552565056110594nokia_sdks_n_dev_tools2/890670635343302746/EXEN-V2n3410_sdk_v1_0.zip 1.rar 0.1]|Low|{{✗}}Mid
|{{✗}}
|{{~}}
|}
</div>
===Maemo==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-|The Maemulator|align=left|{{Icon|Linux|Web}}|[https://thp.io/2023/maemulator/ 23.2.25]|?|{{✓}}|{{~}}|} ;The Maemulator:A compatibility layer for running Bounce Evolution on modern Linux-based systems using qemu user-space emulation. This is not an official port.;QEMU:See http://www.rkeene.org/projects/info/wiki/106 for how to do it ===MeeGo=== ==Jolla=====Sailfish OS=== ==In-Fusio=====Execution Engine <small>([[ExEn]])</small>===ExEn was a freeware solution developed by French company In-Fusio around 2000 and later the company re-developed the ExEn V2 engine in 2002, which further improved the speed and expressiveness of mobile. It was first Java-based game engine entirely dedicated to mobile devices itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations).  The API is based on Java and is very similar to J2ME, but is optimized for game development and deployment instead. Even the programming style is almost the same. Its significance is very similar to the Mophun platform. The ExEn API has various gaming specific classes that are absent from J2ME. ExEn was the first mass market downloadable game engine to be made available in Europe. It achieved relative success and widespread hardware support in Europe, and was also used in China. It's not as widely distributed though, and according to In-Fusio's website, it isn't available on Nokia, Sony Ericsson, Samsung or Motorola handsets. {|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Recommended|-|EXEN-V2 Generic Simulator|align=left|{{Icon|Windows}}|[http://alien256.narod.ru/EMULATOR.RAR 0.1]]|Low|{{✗}}|{{~}}|} ;EXEN-V2 Generic Simulator:A very old dead emulator for An official ExEn softwareimplementation from the otherwise-lost SDK. While many games will go in-game, theyDoesn'll crash t properly work at various points and fps dropthe correct speed on modern Windows, requiring the use of a virtual machine with an old Windows version such as Windows XP. Crashing issues have also been reported. ==Classic BlackBerry=====BlackBerry OS===[[File:BlackBerry 9900 Simulator.png|thumb|198px|BlackBerry 9900 Simulator]]
A [https://blackberry.qnx.com/en QNX] based operating system used in BlackBerry devices.
===Emulators===<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended emulators|Recommended]]
|-
|BlackBerry Simulator Series
|align=left|{{Icon|Windows}}
|[https://archive.org/details/blackberry10-device-simulator BlackBerry 10]<br/>[https://archive.org/details/black-berry-simulator-7.1.0.318-9900 Blackberry 7]<br/>[https://archive.org/details/black-berry-simulator-6.0.0.668-9780 Blackbery 6]<br/>[https://swdownloads.blackberry.com/Downloads/entry.do?code=060AD92489947D410D897474079C1477 <abbr title="The swdownloads server has been removed from the internet by BlackBerry it seems Monday morning. They've also updated all the legacy notification pages with text similar to: -Downloads for BlackBerry 10 and BlackBerry OS devices and legacy Enterprise software is [sic] no longer available.- and all the links to BlackBerry Desktop (etc.) software have now been cleansed.">Various (Official)</abbr>]<sup>&Dagger;</sup><br/>[https://archive.org/details/blackberryos-smartphone-simulator Various] (B8kifB73erD's archive)<br/>[https://lunarproject.org/ Lunar] <small>(The BlackBerry Preservation Project)</small><br/>[https://forums.crackberry.com/ CrackBerry Forum]
|?
|?
|{{✓}}
|}
</div>
==Palm, Inc.=====webOS <small>(Palm Pre/Pixi)</small>OS===PalmOS is a mobile operating system developed by Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OSInc. The first webOS device was the original Palm Pre, released by Sprint for personal digital assistants (PDAs) in June 2009. In April 2010, HP acquired Palm, then in 2013 LG aquired them to make webOS for TV, Smartwatch, and Smartfridge. For LG's webOS see [[Smart TV Emulators]]1996.
====Emulators====<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-|Preenv|align=left|{{Icon|All}}|[https://www.rwilco12.com/Files/WebOS/WebOS%20Emulator%20Images/ here]|Mid|{{✓}}|{{✗}}|{{~}}|-|webOS Emulator images|align=left|{{Icon|Maemo}}|[http://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]<br/>[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/divan/wgames git]|High?|{{✗}}|{{✗}}|{{✓}}|}</div>Also see https://liliputing.com/phoenix-devices-gets-open-webos-to-run-as-an-android-app/ ===PalmOS===PalmOS is a mobile operating system developed by Palm, Inc., for personal digital assistants (PDAs) in 1996. ====Emulators====<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan="7"|PC / x86
|StyleTap
|align=left|{{Icon|Windows|macOS|Lin}}
|[https://newsblog.styletap.com/index.php 0.8.033034] <small>($)</small>
|?
|{{✗}}
|[https://cloudpilot-emu.github.io cloudpilot]
|align=left|{{Icon|Web}}
|[https://github.com/cloudpilot-emu/cloudpilot git-emu/releases {{CloudpilotVer}}]
|Mid
|{{✓}}
|PHEM
|align=left|{{Icon|Android}}
|[https://github.com/Florin9doi/PHEM git1.44]
|?
|{{✓}}
|{{~}}
|}
</div>
<references group=N />
==Mediatek Runtime Environment <small>(MRE) / MAUI</small>LG=====webOS===Being the turnkey solutions firm that they are known forPalm launched webOS, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things)then called Palm webOS, Mediatek has also come up with their own mobile platform and API known in January 2009 as the [http://newssuccessor to Palm OS.softpediaThe first webOS device was the original Palm Pre, released by Sprint in June 2009.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment]In April 2010, HP acquired Palm, aka MAUI. It is targeted then in 2013 LG acquired them to make webOS for so-called "smart" feature phonesTV, i.e. those that offer similar functionality to standard mobile operating systems like AndroidSmartwatch, but are watered down for entry-level users. Games and applications for this platform are in <code>Smartfridge.VXP</code> format and other applications appear to be available on the usual WAP sitesFor LG's webOS see [[Smart TV Emulators]].
===Emulators===<div style="max-widthTODO:100%; overflow:auto;">this section is broken, check the history of this section and restore the present metadata but keep the emulator images.{| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scopecolspan="col7"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="FreePC /Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended emulators|Recommended]]x86
|-
|Mediatek MRE [https://webostv.developer.lge.com/develop/tools/emulator-introduction webOS SDKemulator]|align=left|{{Icon|Windows|macOS|Linux}}|[http://www.mediafire.com/file/l5pghqj9msvhf4v/MRE_SDK_3.0.00.20_Normal_Eng.zip/file 35.0.00.20]|Mid
|{{✗}}
|{{✓}}
|{{✓}}</div> ==Motorola=====MotoEZX/OpenEZX======MotoMAGX=== ==[[Mophun]]=='''Mophun''' is an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergenix Interactive AB. There are two versions of Mophun, 2D for low-end (Sony Ericsson T2xx, T3xx and T6xx series) and 3D for high-end handsets (Symbian S60 and UIQ3 phones), and it's often used to provide embedded (pre-installed) games on mobile phone handsets. ===Emulators===<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name[https://webostv.developer.lge.com/develop/tools/simulator-introduction webOS SDK simulator]! scope|align="col"left|{{Icon|Windows|macOS|Platform(s)Linux}}! scope="col"|Version6.0! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Emulation accuracy|Accuracy]]{{✗}}! scope="col"|Active{{✓}}! scope="col"|[[Recommended emulators|Recommended]]{{✓}}
|-
!colspan="7"|PC Mobile / x86ARM
|-
|[[Mophun emulator]]Preenv|align=left|{{Icon|WindowsMaemo}}|[httpshttp://archivewgames.garage.maemo.orgWiki][http:/details/mophun_2maemo.5org/packages/view/wgames 0.4_tuxality_A2 26.59]<br/>[http://maemo.4 alpha 2org/packages/view/preenv preenv 0.1.7][https://github.com/divan/wgames git]|{{✗}}
|Mid
|{{~}}<br/> <small>(Tuxality mod)</small>
|{{✓}}
|{{✗}}
|{{~}}
|-
|nofun|align!colspan=left|{{Icon|Windows}}|[https://github.com/RadratSoftworks/nofun 0.0.2]|{{✓}}|?|{{✓}}"7"|{{✓}}Image
|-
|4MophunwebOS SDK Emulator Images|align=left|{{Icon|WinMobile}}|[https://megawww.rwilco12.nzcom/Files/WebOS/folderWebOS%20Emulator%20Images/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1.1here]|High?|{{?}}|Mid
|{{✗}}
|{{✓}}
|}
Also see https://liliputing.com/phoenix-devices-gets-open-webos-to-run-as-an-android-app/
 
==WebOS Ports==
===LuneOS===
 
==Samsung==
===Bada===
Bada (바다) is a mobile operating system developed by Samsung Electronics for devices such as mid- to high-end smartphones and tablet computers. The name is derived from "바다 (bada)", meaning "ocean" or "sea" in Korean. All phones running Bada were branded with the name Wave, unlike Samsung's Android devices which are branded as Galaxy.
 
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="6"|PC / x86|Mophun -|Bada SDK|align=left|{{Icon|WinWindows}}|[httphttps://tuxalitywww.softpedia.netcom/get/Programming/publicSDK-DDK/MophunSDK_2_5bada-SDK.zip shtml 2.50.6]|?
|{{✗}}
|Mid{{~}}|} ===Tizen==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|[https://developer.tizen.org/development/tizen-studio/download Tizen Studio]|align=left|{{Icon|Windows|macOS|Linux}}|5.1
|{{✗}}
|{{~}}
|-
|MoRePhun
|align=left|N/A
|[https://github.com/Luca1991/MoRePhun git]
|{{✓}}
|?
|{{✓}}
|};Tizen Studio:Has both a Tizen emulator (more accurate) and a Tizen simulator (more usable for slower computers). ==Google=====[[Android emulators|Android]]==={{✗}}|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Latest Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
|Mophun ActiveX Control|align!colspan=left|{{Icon|Internet}}"6"|[http://web.archive.org/web/20040325124622/http://www.mophun.com:80/codebasePC /mophun.cab 1.0]|{{✗}}|?|{{✗}}|?x86
|-
!colspan|[https://developer.android.com/studio Android Studio]|align="7"left|{{Icon|Windows|macOS|Linux|ChromeOS}}|Mobile / ARM5.1|{{~}}|{{✓}}|{{~}}
|-
|nofun[https://play.google.com/googleplaygames Google Play Games]|align=left|{{Icon|AndroidWindows}}|[https://play.google.com/googleplaygames#section-system-requirements Beta]<br/>[https://developer.android.com/games/playgames/emulator Developer]|{{✗}} ||{{✓}} ||{{~}}|-|[https://trinityemulator.github.io/ Trinity]|align=left|{{Icon|Windows}}|[https://github.com/RadratSoftworksTrinityEmulator/TrinityEmulator/releases git]|{{✓}} ||{{~}} ||{{~}}|-|};Android Studio:Has a emulator for Android TV and the new/nofun 0old Google TV models.0 ==Apple=====[[iOS emulators|iOS]]==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|[https://touchhle.2org touchHLE]|align=left|{{Icon|Windows|macOS}}|?[https://github.com/hikari-no-yume/touchHLE git]
|{{✓}}
|{{✓}}
|{{~}}
|-
|[[Mophun Games Launcher]https://github.com/devos50/qemu-ios/tree/ipod_touch_1g QEMU-iOS]|align=left|{{Icon|SymbianmacOS|Linux}}|[https://archivegithub.orgcom/devos50/qemu-ios/downloadtree/ipod_touch_1g#building git]|{{✓}}|{{✓}}|{{~}}|-!colspan="6"|Mobile /mophunARM|-collection|[https:/Emulators/Mophun_Games_Launcher_for_Symbianapple.rar 1com/macos macOS] 11 (Big Sur) and up<br/><small>[https://support.apple.01com/guide/app-store/iphone-ipad-apps-mac-apple-silicon-fird2c7092da/mac (Not an emulator)]</small>|align=left|{{Icon|macOS}}<ref group=N name=applesilicon>Requires Mac computers with Apple Silicon (M series) processors.</ref>|Mid14.1 (Sonoma)
|{{✗}}
|{{✓}}
|{{✓}}
|-
|[https://touchhle.org touchHLE]
|align=left|{{Icon|Android}}
|[https://github.com/hikari-no-yume/touchHLE git]
|{{✓}}
|{{✓}}
|{{~}}
|}
</div>
;[[Mophun Games Launcher]]==MediaTek=====MAUI Runtime Environment <small>(MRE)</small>=== :only compatible with 13 gamesBeing the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all of which use over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the 3D engine [http://web.archive.org/web/20151104094204/http://mre.mediatek.com/en/start/what MAUI Runtime Environment]. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. Games and were released applications for Symbian S60 this platform are in <code>.VXP</code> format and UIQ devicesother applications appear to be available on the usual WAP sites.
{|class="wikitable" style="text-align:center;4Mophun"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Recommended|-|Mediatek MRE SDK|align=left|{{Icon|Windows}}|[http:Does not work with games that are locked (e//www.mediafire.com/file/l5pghqj9msvhf4v/MRE_SDK_3.0.00.20_Normal_Eng.zip/file 3.0.g00. have a predefined IMEI recognition algorithm20]|Mid|{{✗}}|{{~}}|-|MREmu|align=left|{{Icon|Windows}}|[https://github.com/XimikBoda/MREmu git]|Low|{{✓}}|{{~}} (WIP) or do not use the 3D engine.|}
;[[mophun]]Mediatek MRE SDK:An official emulator, designed for development Includes seven phone simulators with various screen resolution presets and demosuser interfaces. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the Can only run VXP files and decompressing them (except compiled for compressed resources), and modifying the emulator to perform decryption on the flyx86 architecture, albeit only when opening them via the Open menui.e. Exile is apps built for phones will not known to work in any found version of the run.;MREmu:Open source emulatorthat can run VXPs compiled for ARM. In early development.
;MoRePhun==Motorola==:A new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized.===MotoEZX / OpenEZX======MotoMAGX===
;==Synergenix=====[[Mophun ActiveX Control]]===:The official website '''Mophun''' is an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergenix Interactive AB. There are two versions of Mophun, 2D for the platformlow-end (Sony Ericsson T2xx, [https://web.archive.org/web/20030330191213/http://mophun.com/ mophun.com]T3xx and T6xx series) and 3D for high-end handsets (Symbian S60 and UIQ3 phones), and it's often used to host development demos playable in the browser using the ActiveX platform provide embedded ([http://web.archive.org/web/*/http://www.mophun.com:80/tmp/* crawled demo files here]pre-installed). The mophun plugin itself can run unencrypted .mpn files. Although it is not playable through the web archives of the site, it is [https://cdn.discordapp.com/attachments/793085042020450324/876265345550274570/unknown.png expected] to be curated for [[Flashpoint]]games on mobile phone handsets.
==Adobe=====Flash Lite==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|FOSS2D!scope="col"|3D!scope="col"|FLOSS!scope="col"|Accuracy! scope="col"|Active! scope="col"|Recommended
|-
! colspan="89"|DesktopPC / x86
|-
|Ruffle[[Mophun emulator]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://githubarchive.org/details/mophun_2.5.4_tuxality_A2 2.5.4 alpha 2](Tuxality_mod)<br/>[https://cdn.discordapp.com/ruffle-rsattachments/793085042020450324/803269504859766814/ruffle gitMophun_emulator_2.5.4__games.zip 2.5.4](Special version for Hitman)|{{✓}} |{{✓}} |{{✗}}|Mid|{{~}}<br/> <small>(WIPTuxality mod)</small>|{{✓}}
|-
! colspan|Nofun|align="8"left|{{Icon|Windows}}|[https://github.com/RadratSoftworks/nofun 0.0.3]|{{✓}}|{{✓}}|{{✓}}|Mid|{{✓}}|Mobile{{✓}}
|-
|RuffleMophun SDK|align=left|{{Icon|AndroidWin}}|[httpshttp://githubtuxality.comnet/torokati44public/ruffle-android 1MophunSDK_2_5.0zip 2.5]|{{✓}} ||{{✗}}|Mid|{{✗}} |{{~}}(WIP)
|-
|}MoRePhun|align==Japanese cellphones==left|{{Icon|Windows}}Several Japanese-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, mostly based on Java. * NTT DoCoMo released <b>DoJa</b> (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor. * KDDI released <b>ezplus</b> (later renamed to "EZ-appli (Java)"), based on Java ME extended with proprietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called "EZ-appli (BREW)" * J-PHONE released <b>J-SKY</b>, based on standard J2ME MIDP extended with several proprietary 3D/sound/gfx APIs. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files. It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs ===i-mode (DoJa/Star)===Japanese mobile manufacturer NTT DoCoMo released |[https://en.wikipediagithub.orgcom/wikiLuca1991/DoJa DoJaMoRePhun git] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001. While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.  DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably. Applications were denominated "i-αppli" (Japanese : iアプリ) and come in the form of <code>.JAR</code> files accompained by a <code>.JAM</code> descriptor text file. ====Emulators====<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-!colspan="7"|PC / x86|-|DoJa SDKs|align=left|{{Icon|Windows}}|Various|Mid|{{}}|Low|{{✗}}|{{~}}|-|DoJa Overseas Edition SDKMophun ActiveX Control|align=left|{{Icon|WindowsInternet}}|[httpshttp://web.archive.org/web/2007061413114720040325124622/http://www.doja-developermophun.netcom:80/downloadscodebase/indexmophun.php?node=41 cab 1.030]|Low <small>(DoJa 2.5 Overseas Edition)</small>{{✓}}|
|{{✗}}
|Low
|{{✗}}
|{{✗}}
|-
!colspan="9"|Mobile / ARM|-|Nofun|align=left|{{Icon|Android}}|[https://webgithub.archive.org/web/20030407232654/http:com/RadratSoftworks/wwwnofun 0.zentek0.com/jpn/products/mobile/jade/index.html i3]|{{✓}}|{{✓}}|{{✓}}|Mid|{{✓}}|{{✓}}|-JADE]|4Mophun|align=left|{{Icon|WindowsWinMobile}}|[https://webmega.archive.orgnz/webfolder/20040618195810if_M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1.1]<br/http>[https://www4pda.mobilejava.co.kr:80to/forum/bbsdl/temppost/midpboard51930/i-JADEsetup0.exe 1MophunWM2003SE.2.37z 2003SE Edition]|Low <small>(DoJa 1.X)</small>|{{✗}}
|{{✗}}
|Mid
|{{✗}}
|{{✓}}
|-
|Jade[[Mophun Games Launcher]]|align=left|{{Icon|JavaSymbian}}|[https://web.archive.org/webdownload/mophun-collection/Emulators/20151127190756Mophun_Games_Launcher_for_Symbian.rar 1.01]<br/http>[https://mujwebwww.mediafire.czcom/molejfile/jadexdsunfacpvy20n2/index.htm 0Mophun+Games+Launcher+++Game+For+EKA2L1+Android.zip/file 1.701]|Low <smallbr/>(DoJa 1.5)v2008<br/small>1.0.4
|{{✗}}
|{{✓}}
|{{✗}}
|Mid
|{{✗}}
|{{✓}}
|-
|[[SquirrelJME]]Mophun<br/><small>(traced & powered by zg)</small>|align=left|{{Icon|JavaSymbian}}|[https://cdn.discordapp.com/attachments/793085042020450324/1034083922306412655/mophun_mod_6_011zg.zip 6.011 mod by zg]|||{{SquirrelJMEVer}}|Mid|{{SquirrelJMEAccuracy}}
|{{✓}}
|{{✓}}
|?
|-
!colspan="7"|Mobile / ARM|-|説明 懐かしのiアプリをお手軽実況プレイ!iアプリ・アーカイブスBlaze Mophun Emulator|align=left|{{Icon|AndroidSymbian}}|N-Series Edition <small>(Russian)</small><br/>[httpshttp://msimbian8.apkpurenarod.com/jpru/com.develga.iapp 2games.6htm N90 Special Edition by 100565]|Low|{{✗}}
|{{✗}}
|Mid
|{{✗}}
|{{~}}
|-
|Doja iAppli エミュレータ Mophun<br/><small>(BrowserPlayfun.ru Edition)</small>|align=left|[[File:N-Gage logo.png|90px]]|v1|||{{Icon|Android}}|[https://play.google.com/store/apps/details?id=jp.dip.ysmsrv.iappli 1.1.2]|?Mid
|{{✗}}
|{{~}}
|?
|}
</div>
;DoJa SDKs:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1Mophun Games Launcher] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://wwwOnly compatible with 13 games, all of which use the 3D engine and were released for Symbian S60 and UIQ devices.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0]
;DoJa Overseas Edition SDK4Mophun:SDK for Does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the stripped down Overseas Edition DoJa profile3D engine.
;i-JADE[[mophun]]:iappli An official emulator, designed for development kit from Zentekand demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.
;JadeMoRePhun:Open-A new, open source project implementing several DoJa 1emulator by Luca91.5 It is only a proof of concept, as only a few opcodes and a couple of SDK APIsare emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized. Low compatibility
;Mophun ActiveX Control:The official website for the platform, [https://web.archive.org/web/20030330191213/http://mophun.com/ mophun.com], used to host development demos playable in the browser using the ActiveX platform ([SquirrelJME]http://web.archive.org/web/*/http://www.mophun.com:80/tmp/* crawled demo files here]:Open source emulator that ). The mophun plugin itself can run J2ME softwareunencrypted .mpn files. Although it is not playable through the web archives of the site, will it is [https://cdn.discordapp.com/attachments/793085042020450324/876265345550274570/unknown.png expected] to be adding i-Mode support in 2022curated for [[Flashpoint]].
==Adobe=KDDI ezplus====[[Flash|Flash Lite]]===Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with proprietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).ezplus was later renamed to {|class="EZ-appli (Java)wikitable" (Japanese : style="EZアプリ (Java)") and gradually replaced with a BREWtext-based solution called align:center;"EZ-appli (BREW)" until 2004 when the last ezplus device was released. In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original proprietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to !scope="EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)col"|Name Applications were denominated !scope="ezplusアプリcol" |Platform(during the ezplus name eras) and come in the form of <code>.KJX</code> files. !scope====Emulators===="col"|Version<div style!scope="max-width:100%; overflow:auto;col">|FLOSS{| class!scope="wikitablecol" style|Active!scope="text-align:center;col"|Recommended
|-
! scopecolspan="col6"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS<PC /abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]x86
|-
!colspan|[https://ruffle.rs Ruffle]|align="7"left|{{Icon|Windows|Linux|PC macOS|Web}}|[https://github.com/ x86ruffle-rs/ruffle git]|{{✓}}|{{✓}}|{{✓}}
|-
|ezplus emulator|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe 1.0]|Mid|{{✗}}|{{✗}}|{{~}}|-!colspan="76"|Mobile / ARM
|-
|[[J2ME Loader]https://ruffle.rs Ruffle]
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>[https://github.com/nikita36078torokati44/J2MEruffle-Loader/releases android git]<br/>[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev]|Mid|{{✓}}|{{✓}}|{{✓}}|-|[[JL-Mod]] <small>(JL fork)</small>|align=left|{{Icon|Android}}|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]|Mid|{{✓}}
|{{✓}}
|{{✓}}
|}
</div>
;ezplus emulator==Japanese cellphones==:Official development tool from KDDISeveral Japanese-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, developed by Zentekmostly based on Java.
;[[J2ME Loader]]:Now J2ME Loader support ezplus apps that only support 128x160 resolution and font option recommend is * NTT DoCoMo released <smallb>(9 - 13 - 15)DoJa</smallb>(later renamed to Star), based on Java ME CLDC, but not MIDP.[https://ohayoyogiApplications come in the form of .hatenablogJAR files accompained by a .com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogiJAM descriptor.hatenablog.com/entry/2021/09/02/001014 here]
===J-SKY===Japanese service provider 'J-PHONE' * KDDI released the J<b>ezplus</b> (later renamed to "EZ-SKY platform as part of their set of standards for mobile telephony. It was appli (Java)"), based on J2ME and MIDP Java ME extended with several proprietary 3D/sound/gfx APIs called JSCL.J-PHONE had been purchased by Vodafone on 2001, which two years later took over Applications come in the original branding renaming the carrier to Vodafone KKform of .KJX files. The J-SKY technology became then known as "Vodafone Live!" and it It was extended later replaced with the VSCL set of APIs. On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as a BREW-based solution called "Yahoo! KeitaiEZ-appli (BREW)".
Applications were called * J-PHONE released <b>J-SKY</b>, based on standard J2ME MIDP extended with several proprietary 3D/sound/gfx APIs. It was later renamed to "Vodafone Live!" and "Java™ AppYahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files. It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs ===i-mode (DoJa/Star)===Japanese mobile manufacturer NTT DoCoMo released [https: Java™アプリ//en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo's Java) during as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the Jmova 503i from 2001. While i-SKY eramode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "V-AppliOverseas Edition" . The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.  DeNa (Mobage), Namco (Japanese : VアプリTales of Mobile) during the Vodafone era and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably. Applications were denominated "S! Applii-αppli" (Japanese : S!アプリiアプリ) during the SoftBank era. They and come in the form of <code>.JAR</code> files accompained by a <code>.JADJAM</code> descriptor text file.
====Emulators====
<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scopecolspan="col7"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="FreePC /Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended emulators|Recommended]]x86
|-
|J-SKY Application EmulatorDoJa SDKs
|align=left|{{Icon|Windows}}
|[https://web.archive.org/webdetails/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/Jiappli-tool-SKY_Application_Emulatordev-1_3_B.exe 1.3Btools IappliTool]
|Mid
|{{✗}}
|{{✗}}
|{{~}}
|}
</div>
 
;J-SKY Application Emulator
:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.
 
==Korean cellphones==
* SKT provided two development platforms: GVM and SK-VM. GVM based on Mobile C, and SK-VM based on Java. SK-VM was a Java-based development platform, but the execution speed was slower than GVM due to the nature of Java. SK-VM is a J2ME (Java 2 Micro Eidtion) Java execution environment developed
 
'''GVM (General Virtual Machine)''': GVM1X, GVM2X
Mobile platform created based on Mobile C (modified to fit the mobile environment, such as reduction of pointer and union functions in the existing C language) developed by Shinji Soft.
 
'''GNEX (General & Next Multimedia Player)''': GVM3X
A mobile platform that eliminates the limitations of the existing GVM and further strengthens functions such as file system, network, and graphics. GNEX is an upgraded version of GVM, and has the advantage of having few capacity restrictions and fast speed, but its penetration has fallen significantly compared to GVM. Therefore, when releasing a GNEX version of a game, we developed both the GVM version and the GNEX version to support phones that do not support GNEX
 
* KTF provided Qualcomm's BREW. The biggest advantage is that it is based on C/C++, and unlike other development platforms, it is executed in the form of a native binary rather than being executed based on a VM. it is an integrated platform, but it has been divided into SKT-WIPI, KT-WIPI, and LGT-WIPI. For example, SKT-WIPI and LGT-WIPI supported C/C++, while KTF-WIPI supported only C. Aside from that, many other aspects differed from carrier to carrier.
 
* LGT - MIDP [JAVA]
A mobile platform that adds additional functions such as sound to J2ME (Java 2 Micro Edition) of LG MIDP JAVA SUN. LGT's platform is sometimes called MIDP and JAVA
 
*
- SKT's WIPI-JAVA
- SKT's WIPI-C
- KTF's WIPI-JAVA
- KTF's WIPI-C
- LGT's WIPI-JAVA (LGT does not support WIPI-C yet)
 
===Wireless Internet Platform for Interoperability <small>(WIPI)</small>===
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.
SKT (GNEX, SKVM), KTF (BREW), LGT (MIDP-JAVA), etc. are these, and they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games have higher quality graphics and game ability than before.
 
====Emulators====
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-!colspan="7"|PC / x86|-|WIE (WIPI Emulator)DoJa Overseas Edition SDK|align=left|{{Icon|Windows|Linux|macOS}}|[https://githubweb.comarchive.org/web/20070614131147/http://www.doja-developer.net/dlunchdownloads/wieindex.php?node=41 1.03]|Low <small>(DoJa 2.5 Overseas Edition)</small>|{{}}|?{{✗}}|{{}}|-|[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-|AROMA WIPI EmulatorJADE]|align=left|{{Icon|Windows}}|[https://cdnweb.archive.org/web/20040618195810if_/http://www.discordappmobilejava.comco.kr:80/attachmentsbbs/687635895364354136temp/727872909011452064midpboard/WIPI_emulationi-JADEsetup0.zip exe 1.12.3]|Low <small>(DoJa 1.8]X)</small>|{{✗}}
|{{✗}}
|?
|{{✗}}
|{{✓}}
|-
|KTF WIPIJade|align=left|{{Icon|WindowsJava}}|[https://cdnweb.discordapparchive.comorg/attachmentsweb/68763589536435413620151127190756/727872909011452064http://mujweb.cz/molej/jade/WIPI_emulationindex.htm 0.zip 1.7]|Low <small>(DoJa 1].5)</small>|{{✗}}
|{{✗}}
|?
|{{✗}}
|-
|[[SquirrelJME]]
|align=left|{{Icon|Java}}
|{{SquirrelJMEVer}}
|{{SquirrelJMEAccuracy}}
|{{✓}}
|{{✓}}</div> ==Chinese Mobile== ===MiniJ <small>(MRP platform)</small>==='''MiniJ''' is a lightweight mobile platform developed by Hangzhou Sky Network Technology Co., Ltd. and it's widespread in China (and in some other countries). It has excellent overall performance and could run applications and games smoothly with very limited hardware resources. MiniJ applications are written in C programming language. Games and applications for this platform are in <code>.mrp</code> format. ====Emulators====<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"?
|-
! scopecolspan="col7"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|Accuracy! scope="col"|FLOSS! scope="col"|Active! scope="col"|RecommendedMobile / ARM
|-
!colspan|説明 懐かしのiアプリをお手軽実況プレイ!iアプリ・アーカイブス|align="7"left|{{Icon|Android}}|PC [https:/ x86/m.apkpure.com/jp/com.develga.iapp 2.6]|Low|{{✗}}|{{✗}}|{{✗}}
|-
|vmrpDoja iAppli エミュレータ <small>(Browser)</small>|align=left|{{Icon|WindowsAndroid}}|[https://githubplay.google.com/zengming00store/apps/vmrp gitdetails?id=jp.dip.ysmsrv.iappli 1.1.2]|Mid?|{{}}|{{~}}|{{✓}?|}|-|;DoJa SDKs:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://ityouyouweb.archive.comorg/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/bbscontract/Viewemu504_1.03_021217.zip DoJa 2.php?id=5359 iacEmuMrp]|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://sjwww.nttdocomo.ysupanco.comjp/binary/archive/service/imode/make/content/download/contract/skymrp emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.35] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0][https://web.archive.org/web/20000426191235if_/http://skymrpwww.nttdocomo.ysepanco.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0] :*Also see [https://www.rockman-corner.com/?xzpd=2024/02/rockman-dash-great-adventure-on-5.html Rockman DASH: Great Adventure on 5 Islands & Rockman Tennis Preserved in Full]. ;DoJa Overseas Edition SDK:SDK for the stripped down Overseas Edition DoJa profile ;i-JADE:iappli development kit from Zentek ;Jade:Open-source project implementing several DoJa 1 0.35 APIs.3Low compatibility ;[[SquirrelJME]]③MTK_冒泡:Open source emulator that can run J2ME software, will be adding i-Mode support in 2022. ===KDDI EZplus===Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with proprietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).mrpezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released. In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original proprietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)" Applications were denominated "ezplus アプリ" (during the ezplus name era) and come in the form of <code>.KJX</⓪模拟器code> files. ====Emulators===={|class="wikitable" style="text-align:center;"!scope="col"|MidName!scope="col"|{{✗}}Platform(s)!scope="col"|Version!scope="col"|{{✓}}Accuracy!scope="col"|{{✓}}FLOSS!scope="col"|-Active!colspanscope="7col"|Mobile / ARMRecommended
|-
|Mythras|align!colspan=left|{{Icon|Android}}"7"|[https:PC //github.com/CounsellorPolonius/mythras git]<br/>[https://github.com/Yichou/mrpoid2018 2018]<br/>[https://github.com/CounsellorPolonius/mrpoid2021 2021]|Mid|{{✓}}|{{✓}}|{{✓}}x86
|-
|[https://ityouyou.com/bbs/View.php?id=5186 iacMrp]ezplus emulator|align=left|{{Icon|AndroidWindows}}|[httphttps://skymrpweb.ysepanarchive.comorg/web/20070202203659if_/?xzpd=1 1.9.56][http://sjwww.au.ysupankddi.com/skymrp ezfactory/tec/spec/exe/ezplus_emulator.exe 1.9.560]③MTK_冒泡(.mrp)/⓪模拟器
|Mid
|{{✗}}
|{{✗}}
|{{~}}
|-
!colspan="7"|Mobile / ARM
|-
|[[J2ME Loader]]
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>
[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev]
|Mid
|{{✓}}
|{{✓}}
|{{✓}}
|-
|Mrpoid2[[JL-Mod]] <small>(JL fork)</small>
|align=left|{{Icon|Android}}
|[https://m.apkpuregithub.com/mrpoid2woesss/JL-mrpMod/com.mrpoid.app/amp 3.2.10releases {{JL-ModVer}}]
|Mid
|{{}}|{{}}|{{~}}|} ;ezplus emulator:Official development tool from KDDI, developed by Zentek. ;[[J2ME Loader]]:Now J2ME Loader support ezplus apps that only support 128x160 resolution and font option recommend is <small>(9 - 13 -|15)</small>.[https://ityouyouohayoyogi.hatenablog.com/bbsentry/2021/10/14/View001241 Installation guid] and [https://ohayoyogi.hatenablog.php?id=5325 iacEmucom/entry/2021/09/02/001014 here](iacMrp2)|align=left|{{Icon|Android}}|?|?|{{✗}}|?|TBD|}</div>
===KaiOSJ-SKY===Japanese service provider 'J-PHONE''KaiOS''' is a released the J-SKY platform as part of their set of standards for mobile Linux distribution for keypad feature phonestelephony. It is developed was based on J2ME and MIDP extended with several proprietary 3D/sound/gfx APIs called JSCL.J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK. The J-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs. On 2006, Vodafone KK was purchased by KaiOS Technologies (Hong Kong) LimitedSoftBank Group, getting this technology rebranded again as "Yahoo! Keitai".
<div style=Applications were called "Java™ App"max-width(Japanese :100%; overflow:auto;">{| class="wikitable" style="textJava™アプリ) during the J-align:center;SKY era, "|V-! scope="col"|Name! scope=Appli"col"|Platform(sJapanese : Vアプリ)! scope=during the Vodafone era and "col"|VersionS! scope=Appli"col"|Zeebo(Japanese : S! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|Active! scope="col"|アプリ) during the SoftBank era. They come in the form of <code>.JAR<abbr title="Free/Libre and Open-Source Software"code> accompained by a <code>FLOSS.JAD</abbrcode>! scope="col"|[[Recommended emulators|Recommended]]descriptor text file.
====Emulators====
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|Accuracy
!scope="col"|FLOSS
!scope="col"|Recommended
|-
|[[Kaiosrt]]J-SKY Application Emulator|align=left|{{Icon|linuxWindows}}|? <small>(POC)<[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/small>J-SKY_Application_Emulator-1_3_B.exe 1.3B]|?Mid|Low{{✗}}|{{}}|-|MEXA Emulator|align=left|{{Icon|Windows}}|[https://archive.org/download/klonoa_trial/D-015-011-SDK-MEXA_20140328.zip 2.3.1]||{{}}|{{~}}
|}
</div>
<references group=N />;J-SKY Application Emulator:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs. ;MEXA Emulator:Developed by SoftBank for S! Appli.
==Binary Runtime Environment for Wireless <small>(BREW)</small>Korean cellphones==A mobile '''SKT (Sunkyong Telecom)''' provided two development platform by Qualcommplatforms: GVM and SK-VM. GVM based on Mobile C, originally intended for CDMA handsets such as those sold by Verizonand SK-VM based on Java. Unlike SK-VM was a Java ME-based development platform, applications and games for BREW use native code as opposed but the execution speed was slower than GVM due to running in a virtual machine in the case nature of Java ME. Also, BREW development has SK-VM is a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than J2ME (Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to 2 Micro Eidtion) Java ME.execution environment developed
<i>Zeebo</i> is a brazilian video game console and online distribution '''GVM (General Virtual Machine)''': GVM1X, GVM2XMobile platform developed and released with developing markets in mind, also runs created based on BREW. Dumps of Mobile C (modified to fit the Zeebo and its games existmobile environment, such as reduction of pointer and gameplay footage of them have been uploaded on YouTubeunion functions in the existing C language) developed by Shinji Soft.
'''GNEX (General & Next Multimedia Player)''': GVM3XA mobile platform that eliminates the limitations of the existing GVM and further strengthens functions such as file system, network, and graphics. GNEX is an upgraded version of GVM, and has the advantage of having few capacity restrictions and fast speed, but its penetration has fallen significantly compared to GVM. Therefore, when releasing a GNEX version of a game, we developed both the GVM version and the GNEX version to support phones that do not support GNEX '''KTF (Korea Telecom Freete)''' provided Qualcomm's BREW. The biggest advantage is that it is based on C/C++, and unlike other development platforms, it is executed in the form of a native binary rather than being executed based on a VM. it is an integrated platform, but it has been divided into SKT-WIPI, KT-WIPI, and LGT-WIPI. For example, SKT-WIPI and LGT-WIPI supported C/C++, while KTF-WIPI supported only C. Aside from that, many other aspects differed from carrier to carrier. '''LGT (Lucky Goldstar Telecom)''' - MIDP [JAVA]A mobile platform that adds additional functions such as sound to J2ME (Java 2 Micro Edition) of LG MIDP JAVA SUN. LGT's platform is sometimes called MIDP and JAVA  - SKT's WIPI-JAVA<br/>- SKT's WIPI-C<br/>- KTF's WIPI-JAVA<br/>- KTF's WIPI-C<br/>- LGT's WIPI-JAVA (LGT does not support WIPI-C) ===Wireless Internet Platform for Interoperability <small>(WIPI)</small>===WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.SKT (GNEX, SKVM), KTF (BREW), LGT (MIDP-JAVA), etc. are these, and they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games have higher quality graphics and game ability than before. ====Emulators===<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|ZeeboFLOSS! scope="col"|[[Emulation accuracy|Accuracy]]Active! scope="col"|ActiveRecommended! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scopecolspan="col7"|[[Recommended emulators|Recommended]]PC / x86|-|[[Melange]https://wie.dlunch.net/ WIE](WIPI/SKVM/J2ME Emulator)|align=left|{{Icon|AndroidWindows|Linux|macOS|Web}}|[https://gitlabgithub.com/usernameakdlunch/brewemulator wie git]<br/>[https://deltacxx.insomnia247.nl/brewemu/versions Builds]|{{✗}}|Mid
|{{✓}}
|{{~}}<ref group=N name="qualcomm proprietary">Contains proprietary Qualcomm components</ref>
|{{✓}}
|{{TBD}}
|-
|[[Infuse]]AROMA WIPI Emulator|align=left|{{Icon|WinMobileWindows}}|? <small>(POC)<[https://small>|?|Low|{{✓}}archive.org/details/aroma-wipi-emulator-v1.1.1.8 1.1.1.8]
|{{✗}}
|{{✗}}
|{{✓}}
|-
|KTF WIPI
|align=left|{{Icon|Windows}}
|[https://archive.org/details/ktfwipi-1.1 1.1]
|{{✗}}
|{{✗}}
|{{✓}}
|}
</div>
<references group=N />=Chinese Mobiles==
==Danger OS=MiniJ <small>(MRP platform)</small>===Developed '''MiniJ''' is a lightweight mobile platform developed by Danger IncorporatedHangzhou Sky Network Technology Co. Danger OS was a Java-based OS used on phones that Danger designed themselves, Ltd. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and it's widespread in China (most notablyand in some other countries) T-Mobile Sidekick. While it It has excellent overall performance and could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs applications and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulatorgames smoothly with very limited hardware resources. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API informationMiniJ applications are written in C programming language.
Danger OS uses special files called "bundles". Bundle files have the extension Games and applications for this platform are in <code>.bndlmrp</code>. Bundles have inside a custom resource format for storing assets and code which is converted from Java bytecode into a custom bytecode format. Each bundle file is linked to a specific operating system version and build number. For example, a bundle file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys.
====Emulators===<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scopecolspan="col7"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|Active! scope="col"|<abbr title="FreePC /Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended emulators|Recommended]]x86
|-
|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK Simulator]| [https://archive.org/download/danger-games/SDK SDKs]vmrp|align=left|{{Icon|Windows|Linux|Mac}}|?[https://github.com/zengming00/vmrp git]
|Mid
|{{}}|{{~}}|{{✓}}</div> ;Danger Hiptop/Sidekick SDK Simulator:Official SDK from Danger Inc with built-in simulators for testing. These simulators can't run the special bytecode format used on real devices. ==Dark Age of Monochrome mobile phones==Earlier black & white cellphone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a <tt>"CONTACT SERVICE"</tt> error if not a white screen. There however exists an SDK for the Nokia 3410, an enhanced variant of the infamous 3310 with a higher-resolution screen and support for MIDP applications. A fixed rip of the simulator can be downloaded on the Internet Archive, though it may have some issues especially on later Windows versions. ===Emulators===<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Freehttps://ityouyou.com/Libre and Open-Source Software">FLOSS<bbs/abbr>! scopeView.php?id="col"|[[Recommended emulators|Recommended5359 iacEmuMrp]]|-|Nokia 3410 SDK
|align=left|{{Icon|Windows}}
|[httpshttp://archivesj.orgysupan.com/skymrp 0.3.3][http:/details/nokia-3410-sdk skymrp.ysepan.com/?xzpd=10.3.03]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>
|Mid
|{{✗}}
|{{✓}}
|{{~}}
|}
</div>
 
==Windows Mobile / Phone series==
 
===Windows Mobile <small>(PocketPC)</small>===
Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.
 
====Emulators====
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scopecolspan="col7"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS<Mobile /abbr>! scope="col"|[[Recommended emulators|Recommended]]! scope="col"|RequiredARM
|-
|Microsoft Device EmulatorMythras|align=left|{{Icon|WindowsAndroid}}|[https://github.com/CounsellorPolonius/mythras git]<br/>[https://github.com/Yichou/mrpoid2018 2018]<br/>[https://github.com/davie504CounsellorPolonius/Microsoftmrpoid2021 2021]|Mid|{{✓}}|{{✓}}|{{✓}}|-Device|[https://ityouyou.com/bbs/View.php?id=5186 iacMrp]|align=left|{{Icon|Android}}|[http://skymrp.ysepan.com/?xzpd=1 1.9.56][http://sj.ysupan.com/skymrp 1.9.56]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>|Mid|{{✗}}|{{✓}}|{{~}}|-Emulator|Mrpoid2|align=left|{{Icon|Android}}|[https://wwwm.mediafireapkpure.com/filemrpoid2-mrp/com.mrpoid.app/amp 3.2.10]|Mid|{{✗}}|{{✗}}|{{~}}|-|[https:/u6g8z7sq2lb82re/MSDeviceEmuityouyou.zipcom/file 3bbs/View.0php?id=5325 iacEmu](iacMrp2)|align=left|{{Icon|Android}}|?
|?
|{{✗}}
|?
|TBD
|-
|iacMrp
|align=left|{{Icon|MRE}}
|[http://ityouyou.com/bbs/View.php?id=5238 0.7.6]
|?
|{{✗}}
|{{✗}}
|{{~}}
|}
<references group=A />
 
===KaiOS===
'''KaiOS''' is a mobile Linux distribution for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited.
 
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|Active
!scope="col"|FLOSS
!scope="col"|Recommended
 
|-
|KaiOS RunTime Simulator (Kaiosrt)
|align=left|{{Icon|Linux}}
|[https://developer.kaiostech.com/docs/getting-started/env-setup/simulator/ simulator]
|{{✓}}
|{{✓}}
|{{✓}}
|}
 
<references group=N />
 
==Qualcomm==
===Binary Runtime Environment for Wireless <small>(BREW)</small>===
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.
 
<i>Zeebo</i> is a brazilian video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube.
 
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|[[Zeebo]]
!scope="col"|Accuracy
!scope="col"|Active
!scope="col"|FLOSS
!scope="col"|Recommended
|-
!colspan="8"|PC / x86
|-
|BREW Emulator / BREW Simulator
|align=left|{{Icon|Windows}}
|[https://archive.org/details/brew_1.1_sdk 1.1] (BREW SDK)<br/>[https://archive.org/details/bmp-sdkmp-7.12.5 7.12.5] (BREW MP SDK)
|
|
|{{✓}}
|{{✗}}
|{{✗}}
|-
!colspan="8"|Mobile / ARM
|-
|[[Melange]]
|align=left|{{Icon|Android}}
|[https://gitlab.com/usernameak/brewemulator git]<br/>[https://deltacxx.insomnia247.nl/brewemu/versions Builds]
|{{✗}}
|Mid
|{{✓}}
|{{~}}<ref group=N name="qualcomm proprietary">Contains proprietary Qualcomm components</ref>
|{{✓}}
|-
|[[Infuse]]
|align=left|{{Icon|WinMobile}}
|?
|{{✓}}
|Low
|{{✓}}
|{{✓}}
|TBD
|}
 
<references group=N />
 
==Danger==
===Danger OS===
Developed by Danger Incorporated. Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information.
 
Danger OS uses special files called "bundles". Bundle files have the extension <code>.bndl</code>. Bundles have inside a custom resource format for storing assets and code which is converted from Java bytecode into a custom bytecode format. Each bundle file is linked to a specific operating system version and build number. For example, a bundle file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys.
 
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|Active
!scope="col"|FLOSS
!scope="col"|Recommended
|-
|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK Simulator]
| [https://archive.org/download/danger-games/SDK SDKs]
|align=left|{{Icon|Windows|Linux|Mac}}
|Mid
|{{✗}}
|{{~}}
|}
 
;Danger Hiptop/Sidekick SDK Simulator
:Official SDK from Danger Inc with built-in simulators for testing. These simulators can't run the special bytecode format used on real devices.
 
==Microsoft==
===[[Windows CE]]===
 
===Windows Mobile <small>(PocketPC)</small>===
Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on [[Windows_CE|Windows CE]] before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.
 
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
|Microsoft Device Emulator
|align=left|{{Icon|Windows}}
|
[https://github.com/davie504/Microsoft-Device-Emulator git]
[https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]
|{{✓}}
|{{✗}}
|{{✓}}
|}
[https://archive.org/details/WM614Emulator Windows Mobile 6.1.4 Emulator Images]
 
===Windows Phone & Windows 10 Mobile===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="6"|PC / x86
|-
|Windows 10 SDK
|align=left|{{Icon|Windows}}
|[https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ 10.0.15254.1]<br/>[https://visualstudio.microsoft.com/vs/older-downloads/ Visual Studio 2017]
|{{✗}}
|{{✓}}
|{{✓}}
|-
|WPR
|align=left|{{Icon|Windows}}
|[https://github.com/8212369/WPR git]<br/>[https://github.com/mediaexplorer74/WPR mediaexplorer74's fork]
|{{✓}}
|{{~}}
|{{~}}
|-
!colspan="6"|Mobile / ARM
|-
|WPR
|align=left|{{Icon|Android}}
|[https://github.com/8212369/WPR git]
|{{✓}}
|{{~}}
|{{~}}
|}
 
==TTPcom==
===Wireless Games Engine <small>([[WGE]])</small>===
 
==Mozilla==
===Firefox OS===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="6"|PC / x86
|-
|Firefox OS Simulator
|align=left|{{Icon|Web}}
|[https://github.com/mozilla/r2d2b2g git]</br> [https://ftp.mozilla.org/pub/labs/fxos-simulator/index.html WebIDE add-ons] </br>
[https://web.archive.org/web/20181103003207/https://addons.mozilla.org/en-US/firefox/addon/firefox-os-simulator/ Firefox OS 1.1 Simulator]
|{{✓}}
|[https://archive.org/details/WM614Emulator Image]
|}
</div>
 
===Windows Phone / Windows 10 Mobile===
 
====Emulators====
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended emulators|Recommended]]
|-
|Windows 10 SDK
|align=left|{{Icon|Windows}}
|[https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ 10.0.15254.1]<br/>[https://visualstudio.microsoft.com/vs/older-downloads/ Visual Studio 2017]
|?
|{{✗}}
|{{✓}}
|-
|WPR (WP7-8)
|align=left|{{Icon|Windows|Android}}
|[https://github.com/8212369/WPR git]<br/>[https://github.com/mediaexplorer74/WPR mediaexplorer74's fork]
|?
|{{✓}}
|{{~}}
|}
</div>
==TTPcom's Wireless Games Engine <small>(WGE)</small>Amazon== ==Firefox OS== ===Emulators==={{No current emulators|Fire OS}} ==Fire OS==Fire OS is a mobile operating system developed by Amazon for their Fire line of devices. It is basically a heavily-modified [[Android]] distribution with extensive dependency on Amazon services. Apps sold on the Amazon App Store should run fine on any Android emulator with little to no issue. ==Tizen== ===SDK===https://developer.tizen.org/development/tizen-studio/download ==Bada OS==Bada (바다Stock) Windows Subsystem for Android is a mobile operating system developed by Samsung Electronics for devices such recommended as mid- to highit includes Amazon-end smartphones and tablet computers. The name is derived from "바다 (bada)", meaning "ocean" or "sea" in Korean. All phones running Bada were branded with the name Wave, unlike Samsung's Android devices which are branded as Galaxyexclusive frameworks===Emulators==={{No current emulators|OS}}
==Acknowledgments==
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems.
* [https://web.archive.org/web/20190627164329/http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming.
==See Also==
* [[Kahvibreak]] - preservation project focusing on games for J2ME. Also has Mophun and Nokia 3310 software.
* [[Cellphone games preservation]]
==References==
{{Reflist}}
----{{NEL}}[[Category:Mobiles|*]]
[[Category:Cellphone emulators|*]]
<!-- [[Category:Not yet emulatedOperating systems|*]][[Category:Very early emulationMobile Operating Systems|*]][[Category:Various Emulation]] -->
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