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Cellphone emulators

28,079 bytes added, 22 April
Cleanup attempt
Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.
<code>{|class="wikitable" style="float:right;"|+!Platform(s)!File extension|-|J2ME|.jar (.jad descriptor)|-|Symbian|.sis, .sisx|-|[[N-Gage]]|.blz (BLZ Installer required)|-|[[N-Gage (service)|N-Gage 2.0]]|.JAR</code> files of Javan-based nongage|-|[[ExEn]]|.exn|-Japanese cell phones can be still found online with some effort|[[Mophun]]|.mpn|-|Flash Lite|.swf|-|BlackBerry OS|.bar, namely on WAP sites offering .cod (.alx descriptor)|-|WebOS|.ipk|-|MRE (piratedprivious VRE) mobile content e|.gaxf, . [http://dedomilvxp (later)|-|UMI|.net dedomiljra|-|MORE|.net]moz, [http://phoneky.com phonekymz|-|PalmOS|.com]prc, [http://mobiles24.co mobiles24pdb|-|MiniJ|.co]mrp|-==Dark Age of Monochrome |Windows Mobile Phones==(older than 7)|.cab, .zip|-|Windows MobileEarlier black & white cellphone games (both in Japan and worldwidenewer) didn't get as much love either when it comes to emulation and preservation of game binaries|. There werexap|-|Windows Phone|.xap, however.appx (later), recreations of Snake and Space Impact for Nokia phones on their website at one time.appxbundle|-|Android|.apk (.apks, .apkm, .xapk), along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME supportobb, though they are preliminary at best with most models displaying a "CONTACT SERVICE" error if not a white screen.aab|-==Classic BlackBerry OS==|iOS|.ipa, .app, .pxl (legacy), .deb (jailbroken apps)|-===Emulators===|MotoEZX{| class="wikitable" style="text-align:center;".pkg (.mpkg)
|-
! scope="col"|NameMotoMAGX! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]].mgx, .mpkg, .pep
|-
|BlackBerry Simulator SeriesBREW|align=left|{{Icon|Windows}}(and later EZweb)|[https://www.softpediamod (.com/dyn-search.php?search_term=blackberry+simulator Varies]|Cycle|?|{{✓}}|} ==Palm OS== ===Emulators==={| class="wikitable" style="text-align:center;"mif descriptor)
|-
! scope="col"|Namei-mode (Doja)! scope="col"|Platform.jar (s.jam descriptor)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="7"|PC / x86EZplus|.kjx
|-
|MuWIPI|align=left|{{Icon|Windows|Libretro}}|[https://palmdb.net/app/mu 1.0.0]|?|{{✗}}|{{✓}}|{{~}}jar
|-
|POSEMaemo|align=left|{{Icon|Windows}}|[https://palmdb.net/app/palm-emulator Varies]|?|?|{{~}}|{{✗}}deb
|-
|Palm SimulatorMeeGo|align=left|{{Icon|Windows}}|[https://palmdb.net/app/palm-simulator Varies]|?|?|{{~}}|{{✗}}deb
|-
!colspan="7"|Mobile / ARMDanger Hiptop|.bndl
|-
|PHEM[[WGE]]|align=left|{{Icon|Android}}|[https://play.googlewga (.com/store/apps/details?id=com.perpendox.phem 1.43a]|?|{{✗}}|{{✗}}|{{~}}wgc descriptor)
|-
|StyleTapTizen|align=left|{{Icon|WinMobile|Android|Windows|macOS|Lin}}|[https://newsblog.styletap.com/index.php 0.8.033]|?|{{✗}}|{{✗}}|{{~}}tpk
|}
==J2ME <smallcode>.JAR</code>files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content. ==Oracle=====Java 2 Micro Edition<small>(J2ME)</small>==={{Infobox console|title=J2ME / Java ME|logo=J2ME.png|logowidth=220|developer=[[wikipedia: Sun Microsystems|Sun]]→[[wikipedia: Oracle Corporation|Oracle]]|type=Cellphone / Mobile|generation=6th generation - 8th generation|release=2000|discontinued=2019|emulated={{✓}}}} :''This page is about emulating J2ME on other systems. For the inverse, see [[Emulators on J2ME]].''
A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials.
 
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
===Emulators===<i>[[Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation. It was mostly used in Japanese cellphone devices, but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics to the Sony Ericsson versions of their J2ME games.
Currently, the Android-exclusive [[KEmulatorJ2ME Loader]] is able to run most of the 2D and 3D (including [[Mascot Capsule 3D]]) J2ME games. On desktops, [FreeJ2ME[KEmulator|KEmulator nnmod]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|AccuracyMascot Capsule 3D]]! scope="col"|VMAccuracy! scope="col"|Derived fromVM! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>Derived from! scope="col"|ActiveFLOSS! scope="col"|[[Recommended Emulators|Recommended]]Active! scope="col"|DiscriptionRecommended
|-
!colspan="10"|PC / x86<small>(Emulators)</small>
|-
|[[KEmulator]]
|align=left|{{Icon|Windows}}
|[https://nnp.nnchan.ru/kem/ nnmod 2.15.2]<br/>[https://4pda.to/forum/index.php?showtopic=99949 0.9.7]<br/>[https://web.archive.org/detailsweb/20201015020355/https://KEmulator103 1sites.google.com/site/lyodev/KEmulator_lite_release_093_200803052.zip?attredirects=0 0.9.3]|{{✓}}<brref group=N name=MascotJ2SE>Built into nnmod or available as an addon for the original KEmulator and for FreeJ2ME: [https://githubdrive.google.com/ancientfile/d/1T-empires-resourcesxZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 modded + Mascot Capsule 3D support]</ref>|High|Host JVM| —|{{~}}<ref group=N>The decompiled code used in KEmulator git]nnmod is available.</ref>|{{✓}} <small> (Old sourcennmod)</small>|{{✓}}|-|MahoLator|align=left|{{Icon|Windows|Lin}}|[https://nnp.nnchan.ru/ml/ 2024.324.0]|{{✗}}
|Mid
|?Custom|?|{{✗}}|{{✗~}}<ref group=N>Only the JVM source is available.</ref>
|{{✓}}
|{{~}}
|-
|[[FreeJ2ME]]
|align=left|{{Icon|JavaWindows|Lin|LiA|Libretro}}|[https://sourceforge.net/projects/freej2me/files/ 2018/09/07][https://github.com/hex007/freej2me /actions?query=branch%3Amaster git]|{{~}}<ref group=N name=MascotJ2SE></ref>
|Mid
|Host JVM
|?
|{{✓}}
|{{✓}}
|{{~}}|
|-
|[[KahvibreakEKA2L1]]|align=left|{{Icon|Windows|Linux}}|[https://bluemaximagithub.orgcom/kahvibreakEKA2L1/Kahvibreak%201.5.zip Stable]<brEKA2L1/>[https://bluemaxima.org/kahvibreak/Kahvibreak%20Brewer%201.5.10.zip Dev]<br/>[https://bluemaxima.org/kahvibreak/linux-testing/index.html Linux (Beta)releases Automatic CI builds]|{{✗}}| Mid| Host JVM (FreeJ2ME)KVM| ?
|{{✓}}
|{{✓}}
|{{~}}<small> (WIP)<br/small>|<small> (Launcher via [[KEmulator]] and [[FreeJ2ME]]Only MIDP 1.0 - S60v1)</small>
|-
|SJ Boy Emulator[[SquirrelJME]]|align=left|{{Icon|WindowsJava}}|{{SquirrelJMEVer}}<br/> [https://webbuildbot.archivelibretro.orgcom/webnightly/20061120062624libretro core]<br/http://www.sjboy.cn:80/setup.zip Beta 4]|Low|?|?|?>
|{{✗}}
|{{~}}
|
|-
|[[SquirrelJME]]
|align=left|{{Icon|Windows|Linux|Mac|Java|Libretro}}
|{{SquirrelJMEVer}}
|{{SquirrelJMEAccuracy}}
|Custom (Java)| -
|{{✓}}
|{{✓}}
|{{✗}}<small> (WIP)</small>|-|SJ Boy|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://mega.nz/#!9U0lXBBC!n3CraS74FmdEvCq-Gdc8w8kSnqyvQ1Ge6gUReEzKmpY Special Edition]|{{✗}}|Mid-Low| —| —|{{✗}}|{{✗}}|{{✗}}
|-
|Jademula
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20090924013332/http://jademula.kontechs.de 0.23][https://github.com/RobDangerous/Jademula git]|{{✗}}
|Mid
|?Host JVM
|?
|{{✓}}
|{{✗}}
|{{✗}}
|
|-
|[http://me4se.org ME4SE]
|align=left|{{Icon|Java}}
|[https://sourceforge.net/projects/kobjects/files/me4se/2.2.0 2.2.0]
|{{✗}}
|Mid
|?Host JVM
|?
|{{✓}}
|{{✗}}
|{{✗}}
|
|-
|Pstros
|align=left|{{Icon|Java}}
|[https://web.archive.org/web/20060720210353/http://www.volny.cz/molej/pstros/download.htm 1.5.2]<br/>[https://web.archive.org/web/20171028060614/http://mujweb.cz/molej/pstros/download.htm 1.6.01]|{{✗}}
|Mid
|Host JVM
|?
|{{✗}}
|{{✗}}
|{{✗}}
|-
|MicroEmulator
|align=left|{{Icon|Java|Windows|macOS|Lin}}
|[https://sourceforge.net/projects/microemulator/files/microemulator/2.0.4 2.0.4]
|{{✗}}
|Mid
|Host JVM
| —
|{{✓}}
|{{✗}}
|{{✗}}
|-
|Minisoyo
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20061026100050/http://www.sjboy.cn:80/images/minisoyo_en.zip 0.0.2]
|{{✗}}
|Low
|?
|?
|{{✗}}
|{{✗}}
|{{✗}}
|-
|Nokia SDKsMidpX (NHAL Win32 Emulator)
|align=left|{{Icon|Windows}}
|[https://web.archive.org/detailsweb/nokia_sdks_n_dev_tools Part 1] <br20070831144240/>[httpshttp://archivekwyshell.myweb.hinet.net 1.0.org/details/nokia_sdks_n_dev_tools2 Part 21]<br/>[https://archivemidp2exe.softag.org/details/nokia_sdks_n_dev_tools3 Part 3com midp2exe]|Mid{{✗}}|?Low
|?
|?
|{{✗}}
|{{~}}| Nokia-Only{{✗}}
|-
|Sony Ericsson SDKsMPowerPlayer<br/>MPowerPlayer SDK|align=left|{{Icon|Windows|Linux|Mac}}|[https://driveweb.googlearchive.org/web/20070126100250/http://mpowerplayer.com:80/filemppwin.zip 2.0]<br/d>[http:/1xHSPbVOGSG84y1hlvGDI0RC4iGiCQ7HP/view?usp=sharing 2web.5archive.0org/web/20070219134458/http://mpowerplayer.com/products-sdk.6php Build 1185]|Mid{{✗}}|?Low
|?
|?
|{{✗}}
|{{~}}|{{✗}}
|-
|Siemens SDKsMidp-Emulator
|align=left|{{Icon|Windows}}
|[https://web.archive.org/detailsweb/siemens-club.ru-siemens-emulators Site 1]<br20070729182344/>[http://www.siemensmaniaperimind.czcom/emulatorymidpEmul.zip 1.php Site 231]|Mid{{✗}}|?Low
|?
|?
|{{✗}}
|{{~}}| Siemens-only{{✗}}
|-
|Motorola SDKs[[GameMagic S60]]
|align=left|{{Icon|Windows}}
|[https://webgamemagic-s60.archive.org/web/20070213084711if_/http://trix2.cellmania.com:80/downloads/downloads/files/sdk41ga.zip 4download.it 1]<br/>[https://web.archive.org/web/20051106121510if_/http://trix2.cellmania.com:80/downloads/downloads/files/SDK521.zip 5.2.1]|Mid{{✗}}|Low
|?
|?
|{{✗}}
|{{✗}}
|{{✗}}
|-
|midp-emulator
|align=left|{{Icon|Java}}
|[https://github.com/ichisadashioko/midp-emulator git]
|{{✗}}
|Low
|Host JVM
| —
|{{✓}}
|{{✗}}
|?
|-
!colspan="10"|PC / x86 <small>(SDKs)</small>
|-
|Oracle Java ME SDK
|align=left|{{Icon|Windows|macOS}}
|[https://www.oracle.com/java/technologies/java-archive-downloads-javame-downloads.html 3.0]
|{{✗}}
|Mid
|Custom
| —
|{{✗}}
|{{✗}}
|{{~}}
| Motorola-only
|-
|Motorola iDEN SDKNokia SDKs
|align=left|{{Icon|Windows}}
|[https://motorola-iden-sdk-for-j2mearchive.softwareorg/details/nokia_sdks_n_dev_tools Part 1] <br/>[https://archive.informerorg/details/nokia_sdks_n_dev_tools2 Part 2]<br/>[https://archive.com Mirrororg/details/nokia_sdks_n_dev_tools3 Part 3]|{{✗}}
|Mid
|?
|?
|?{{✗}}
|{{✗}}
|{{~}}
| iDEN-only
|-
|MicroEmuSony Ericsson SDKs|align=left|{{Icon|Java|Windows|mcOS|Lin}}|[https://githubarchive.org/details/semc_java_me_cldc_sdk.2-5-0-6 2.5.0.6]<br/>[http://www.mediafire.com/artemfile/65sd9rfoe9d0c2q/semc_java_me_cldc_sdk.2-5-0-frolov6.exe/microemu gitfile Mirror]|{{✓}}
|Mid
|Host JVMCustom| -|{{✓}}Oracle Java ME SDK
|{{✗}}
|{{✗}}
|{{~}}
|-
|MiniSoyoSiemens SDKs
|align=left|{{Icon|Windows}}
|[https://web.archive.org/webdetails/20061026100050siemens-club.ru-siemens-emulators Site 1]<br/>[http://www.sjboysiemensmania.cn:80/imagescz/minisoyo_en.zip 1emulatory.0php Site 2]|Low{{✗}}|?Mid
|?
|?
|{{✗}}
|{{✗}}
|{{~}}
|-
|MidpX (NHAL)Motorola SDKs
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/2007083114424020070213084711if_/http://kwyshelltrix2.mywebcellmania.hinetcom:80/downloads/downloads/files/sdk41ga.zip 4.net 1]<br/>[https://web.archive.org/web/20051106121510if_/http://trix2.cellmania.com:80/downloads/downloads/files/SDK521.zip 5.02.1]|Low{{✗}}|?Mid
|?
|?
|{{✗}}
|{{✗}}
|{{~}}
|-
|MPowerPlayerMotorola iDEN SDK|align=left|{{Icon|Windows|Linux|Mac}}|[https://webmotorola-iden-sdk-for-j2me.archivesoftware.org/web/20070126100250/http://mpowerplayerinformer.com:80/mppwin.zip 2.0Mirror]|Low{{✗}}|?Mid
|?
|?
|{{✗}}
|{{✗}}
|<small> (Required : [https://www.java.com/en/download/manual.jsp JRE)]</small>{{~}}
|-
|Midp-EmulatorLG SDK
|align=left|{{Icon|Windows}}
|[https://webwww.archivesoftpedia.orgcom/webget/20070729182344Programming/http:SDK-DDK//www.perimindLG-SDK-for-Java-ME-Platform.com/midpEmul.zip shtml 1.31]<br/>[https://github.com/ichisadashioko/midp-emulator git5 Mirror]|Low{{✗}}|Mid
|?
|?
|{{✓}}
|{{✗}}
|{{✗}}
|{{~}}
|-
|GameMagic S60Samsung Java SDK
|align=left|{{Icon|Windows}}
|[https://gamemagicwww.softpedia.com/get/Programming/SDK-DDK/Samsung-s60Java-SDK.download.it shtml 1.2.12 Mirror]|Low{{✗}}|?Mid|?Custom|?Oracle Java ME SDK
|{{✗}}
|{{✗}}
|{{~}}
|-
|N-GAGE COOL!Zucotto Wireless Whiteboard SDK|align=left|{{Icon|Windows|Lin}}|[https://web.archive.org/web/2006021411193020010906063602if_/http://www.amazingmobilezucotto.com:80/DownFileswhiteboard/NgageCool(Trial).zip 1downloads/WB_SE_2_0_Setup.exe 2.1 (Trial)0]|{{✗}}
|Low
|?
|?
|?
|{{✗}}
|{{✗}}
| Trial version ($) Payware{{✗}}
|-
!colspan="10"|Mobile / ARM
|[[J2ME Loader]]
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader 1.7.2-play{{JLVer}}]<br/>[https://github.com/nikita36078/J2ME-Loader/releases {{JLVer}}git]<br/>[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers 1.7.2-dev-1555]|{{✓}}
|High
|Host JVM<br/><small>(Dalvik dynarec)</small>| -
|{{✓}}
|{{✓}}
|{{✓}}
|
|-
|[[JL-Mod]]<small>(JL fork)</small>
|align=left|{{Icon|Android}}
|[https://github.com/woesss/JL-Mod/releases {{JLModVer}}]<br/>[https://github.com/woesss/JL-ModVerMod/releases/tag/continuous Development build]|{{✓}}]
|High
|Host JVM<br/><small>(Dalvik dynarec)</small>
|J2ME-Loader
|{{✓}}
|{{✓}}
|{{✓}}
|
|-
|Java Zhixiaoyou <small>(JL fork)</small>|align=left|{{Icon|Android}}| [http://m.danji100.com/game/62519.html 1.2]|{{✗}}|Mid|Host JVM<br/><small>(Dalvik dynarec)</small>|J2ME-Loader|{{✗}}|{{✗}}|{{✗}}|-|[https://4pda.to/forum/index.php?showtopic=131859 J2ME MiDlet Runner]
|align=left|{{Icon|Android}}
|[https://docs.google.com/uc?export=download&id=0B0WSQzohaqtBa0ZpSHUwUUxqYXM 2.0.3.7]<br/>[https://web.archive.org/web/20110223233807/http://www.netmite.com/android Netmite.com]<br/>[https://github.com/GFOXSH/midp2apk midp2apk]|{{✗}}
|Low
|?
|{{✗}}
|{{✗}}
|<small> (Convert .Jar — .Apk use Netmite.com)</small>
|-
|Jbed
|align=left|{{Icon|Android|WinMobile}}| [https://forum.xda-developers.com/attachments/jbed-zip.668332 2.3.1]<small>(Android)</small><br/>[https://4pda.to/forum/index.php?showtopic=157845 2010] <small>(WinMobile)</small>|{{✗}}
|Low
|?
|-
|Jblend
|align=left|{{Icon|Android|WinMobile}}| [https://forum.xda-developers.com/attachments/jblend-rar.589116 0.1]<small>(Android)</small><br/>[https://4pda.to/forum/index.php?showtopic=1333 Full-screen] <small>(WinMobile)</small>|{{✗}}
|Low
|?
|{{✗}}
|{{✗}}
|
|-
|Project Kava
|align=left|{{Icon|KaiOS}}
|[https://gitlab.com/suborg/project-kava git]
|Mid{{✗}}|Low|?|J2meJS|{{✗}}|{{✗}}|{{✗}}|-|J2meJS|align=left|{{Icon|KaiOS}}{{Icon|FirefoxOS}}|[https://github.com/Rosabis/J2meJS git]|{{✗}}|Low
|?
|?
|{{✗}}
|{{✓}}
|{{✗}}
|-
|[[phoneME]]
| -
|[https://archive.org/details/phoneme-svn.dump SVN Dump]
|Vendor Specific
|Reference<br/>Implementation
|KVM <small>(Reference<br/>Implementation)</small>
|Reference<br/>Implementation
|{{✓}}
|{{✗}}
|{{✗}}
|
|-
|[[phoneME]] <small>(unofficial)</small>|align=left|{{Icon|Android|Maemo}}<br/>{{Icon|MeeGo}}<br/>{{Icon|WinMobile|PocketPC|WinCE}}
|[https://github.com/nikita36078/phoneME-android git]<br/>[https://web.archive.org/web/20180305064344/http://davy.preuveneers.be/phoneme/?q=node/10 b168 rev20547]
|{{✗}}
|Low
|phoneME CLDCPhoneME|phoneME PhoneME Advanced<br/><small>(unofficial)</small>|{{✗}}|{{✗}}|{{✗}}|-|KarinME <small> (Android onlyBased on MicroEmu)</small>|align=left|{{Icon|Maemo}}|[https://openrepos.net/content/karinzhao/karinme 3.0.1]|{{✗}}|Mid|?|?|{{✗}}|{{✗}}|{{~}}|-|midpath4dingoo|align=left|{{Icon|Dingoo}}|[https://code.google.com/archive/p/midpath4dingoo 3.0]|{{✗}}|?|?|?|{{✓}}|{{✗}}|{{✗}}|-|midp4palm|align=left|{{Icon|PalmOS}}|[http://java.coe.psu.ac.th/J2ME/Plam 1.0]|{{✗}}|?|?|?|{{✓}}|{{✗}}|{{✗}}|-|Coretek Delta java manager|align=left|{{Icon|WinMobile}}|[https://4pda.to/forum/index.php?showtopic=67476 2006d]|{{✗}}|?|?|?|{{✗}}|{{✗}}|{{✗}}|-|Esmertec Java (jeodek)|align=left|{{Icon|WinMobile}}|[https://4pda.to/forum/index.php?showtopic=67476 20070425 build]|{{✗}}|?|?|?|{{✗}}|{{✗}}|{{✗}}|-|TAO Intent Java MIDlet manager|align=left|{{Icon|WinMobile}}|[https://4pda.to/forum/index.php?showtopic=67476 1.1 build]|{{✗}}|?|?|?|{{✗}}|{{✗}}|{{✗}}|-|IBM J9|align=left|{{Icon|WinMobile}}|[https://4pda.to/forum/index.php?showtopic=67476 6.1.0]|{{✗}}|?|?|?|{{✗}}|{{✗}}|{{✗}}|-|Mitac JVM|align=left|{{Icon|WinMobile}}|[https://4pda.to/forum/index.php?showtopic=67476&st=20 Build]|{{✗}}|?|?|?|{{✗}}|{{✗}}|{{✗}}|-|CrEme JVM|align=left|{{Icon|WinMobile}}|[https://4pda.to/forum/index.php?showtopic=67476&st=20 4.12]|{{✗}}|?|?|?|{{✗}}
|{{✗}}
|{{✗}}
|
|-
|MicroEmu Micro Emulator <small> (Converter)</small>
|align=left|{{Icon|Android|Maemo}}
|[http://microemu.blogspot.com/2009/08/converting-javame-applications-to.html?m=1 Android]<br/>[https://code.google.com/archive/p/microemu/wikis/Maemo.wiki Maemo]
|{{✗}}
|Low
|Host JVM
| -
|{{✓}}
|{{✗}}
|{{✗}}
|
|-
|PhoneME[[phoneME]]-featuredevicesfeature devices <small>(unofficial)</small>
|align=left|{{Icon|Symbian|WinCE}}
|[https://github.com/hbao/phonemefeaturedevices git]
|{{✗}}
|Low
|phoneME CLDC
|{{✗}}
|{{✗}}
|
|-
!colspan="10"|Consoles
|align=left|{{Icon|PSP}}
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]
|{{✗}}
|Mid
|phoneME CLDC
|{{✓}}
|{{✗}}
|{{~}}|
|-
|Bittboy-j2meJ2ME|align=left|{{Icon|Bitt-Boy}}<br>{{Icon|Pocket-Go}}<small>(Miyoo)</small>
|[https://github.com/pthalin/bittboy-j2me git]
|{{✗}}
|Mid
|phoneME CLDC
|phoneME Advanced
|{{✓}}
|{{}}
|{{~}}
|
|-
|Midpath
|align=left|{{Icon|RetroFW}}
|[https://github.com/jbanes/midpath git]
|{{✗}}
|Mid
|?
|{{✓}}
|{{~}}
|
|-
|PhoneME[[phoneME]] <small>(unofficial)</small>
|align=left|{{Icon|GP2X|Wiz}}<br>{{Icon|Caanoo}}
|[https://github.com/j2me-preservation/phoneME-GP2X-SDL git]
|{{✗}}
|Mid
|phoneME CLDC
|{{~}}
|{{~}}
|
|-
|Pstros-nds
|align=left|{{Icon|NDS}}
|[https://www.gamebrew.org/wiki/Pstros_NDS 0.7.2 r6][https://github.com/ole00/pstros-nds git]
|{{✗}}
|Low
|?
|{{✗}}
|{{✗}}
|-!colspan="10"|Browser|-|-|JS2ME|align=left|{{Icon|FirefoxOS}}|[https://github.com/szatkus/js2me git]|{{✗}}|?|?|?|{{✓}}|{{✓}}|?|-|Pluotsorbet|align=left|{{Icon|FirefoxOS}}|[https://github.com/mozilla/pluotsorbet git]|{{✗}}|?|?|?|{{✓}}|{{✓}}|?
|}
</div>
;Emulators via ~To play J2ME games on Emulator through Emulator.<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Through!scope="col"|[[Mascot Capsule 3D]]!scope="col"|Accuracy!scope="col"|VM!scope="col"|Derived?!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-|[[J2ME Loader]]|align=left|{{Icon|Switch|Windows|Linux}}|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers dev]| <b>Windows/Linux</b> :<br/>[[Android emulators|Android emulators]]<br/><b>Nintendo Switch</b> :<br/>Switchroot|{{✓}}|High|Host JVM<br/><small>(Dalvik dynarec)</small>| —|{{✓}}|{{✓}}|{{✓}}
|-
! scope="col"|Name! scope="col"|Platform[[JL-Mod]] <small> (sJL fork)</small>! scope|align="col"left|{{Icon|Switch|VersionWindows|Linux}}! scope="col"|Via[https://github.com/woesss/JL-Mod/releases {{JLModVer}}]<br/>[https://github.com/woesss/JL-Mod/releases/tag/continuous Development build]! scope="col"|<b>Windows/Linux</b> :<br/>[[Emulation AccuracyAndroid emulators|AccuracyAndroid emulators]]<br/><b>Nintendo Switch</b> :<br/>Switchroot! scope="col"|VM{{✓}}! scope="col"|Derived fromHigh! scope="col"|Host JVM<abbr title="Freebr/Libre and Open-Source Software">FLOSS<small>(Dalvik dynarec)</abbrsmall>! scope="col"|ActiveJ2ME-Loader! scope="col"|[[Recommended Emulators{{✓}}|Recommended]]{{✓}}! scope="col"|Discription{{✓}}
|-
|[[PSPKVM]]
|align=left|{{Icon|Android|iOS|Windows|macOS|Lin|LiA}}<br/>{{Icon|LiA|PSVita|Switch|PS3|Xbox|Xbox360}}<br/>{{Icon|Symbian|BB}}<br/>{{Icon|MeeGo|Pandora|Pyra}}<ref group=N> Run J2ME apps on BlackBerry 10 - J2ME loader (and possibly PlayBook through PPSSPP)</ref>
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]
| PSVita <b>Vita</b> : [https://github.com/TheOfficialFloW/Adrenaline/releases Adrenaline]<br/>Other <b>Others</b> : [[PPSSPP]]|{{✗}}
|Mid
|phoneME CLDC
|{{✗}}
|{{✓}}
|
|-
|SJ Boy Emulator
|align=left|{{Icon|Mac|Lin}}
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]
| [[Wine]]
|Low
|?
|?
|?
|{{✗}}
|{{~}}
|
|}
</div>
<references group=N />
 
;[[KEmulator]]
:Has more features than others, as well as 3D emulation. It's feature-packed with debugging features, like HTTP proxying. Originally a shareware product, the original author sold it to some other entity (possibly Gameloft) in the late 2000s to be never seen again. KEmulator did, however, receive an unofficial improved version in the form of ''KEmulator nnmod'', which has fixed many bugs of the original (including the infamous Doom II RPG save issue) and added various features. KEmulator nnmod is a good option on Windows, though various versions of the original such as 0.9.7 are also very solid. KEmulator nnx64, a port of KEmulator nnmod with some features removed at the cost of being cross-platform, is also in development.
 
;[[J2ME Loader]] & [[JL-Mod]] <small>([[Mascot Capsule 3D compatibility list]])</small>
:This is also one of the highest compatibility J2ME emulators available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Supports various vendor APIs, including its own implementation of [[Mascot Capsule 3D]], alongside some that aren't always seen in other emulators such as a few of the Siemens APIs. ''JL-Mod'' is a fork that's updated more frequently, with recent work being done on soundfont support and SoftBank API implementation. Sadly, none of its versions support the Yamaha SMAF (.mmf) music format seen often in Samsung and SoftBank games (KEmulator's implementation is borrowed from Yamaha).
 
;MahoLator
:This is a newer project developing a JVM implementation of MIDP. It has shown fast progress over periods of time, and while compatibility is a mixed bag as of this writing (with no 3D support), the feature set is somewhat comparable already to that of KEmulator.
;[[FreeJ2ME]] - Free and open-source:Has fewer features than [[KEmulator]], but better compatibility. It is recommended can be used for games that don't work with [[KEmulator]]it. It has an optional [[libretro]] core , and development is somewhat active. Games that freeze on [[KEmulator]], such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility pull requests being accepted and accuracy are not as good as [[J2ME Loader]]new automatic builds being made. Some games run too fast and require tinkering with the frame rate options. No 3D support.
;[[KEmulatorSquirrelJME]] — Closed-source:Has more features Project developing a full JVM implementation of MIDP and DoJa + Java ME 8 APIs. Full compatibility than other ones, as well as 3D emulationwith old J2ME software and high portability are among its main goals. Has support for custom resolutions and full screen (View/Options)Under heavy development. You can even set a proxy server for mobile Java apps Note that connect to while the internet under options. Requires Java Runtime Environment installed. It is standalone builds are capable of running a recommended emulator if you're on a Windows PC, although some few games as of this writing (such as Wolfenstein RPG and Doom 2 RPGwhile many others crash at various points or have lag or stability issues) freeze indefinitely on , the loading screen. Last update was in 2012libretro core is non-functional.
;Nokia SDKs
:A set of different device emulators released by Nokia along with their J2ME SDKs. Keyboard bindings are not friendly for playing games. Some of them are buggy. The Nokia 3410 SDK emulator is capable of running some ancient black&white J2ME games no other emulator can.
;Sony Ericsson SDKs
:Device emulators released by Sony Ericsson along their J2ME SDKs. Some of them have support for [[Mascot Capsule V3 3D ]] APIs. Can run some games at better framerates than the original devices .
;Siemens SDKs
:Device emulators released by Siemens along their J2ME SDKs. Can run some older games that depend on old Siemens APIs.
;Motorola SDKs
:J2ME development kits released by Motorola. Can run some older games that depend on Motorola-specific APIs.
;Motorola iDEN SDK
:J2ME development kit released by Motorola. Can run some older games that depend on iDEN-specific APIs. ;Samsung Java SDK:J2ME development kit released by Samsung. Can run some older games that depend on Samsung-specific APIs. ;LG SDK:J2ME development kit released by LG for their devices. ;Zucotto Wireless Whiteboard SDK:J2ME development kit released by Zucotto Wireless, provider of hardware-based Java bytecode execution solutions.
;Pstros
:Haves Appears to have support for some obscure vendor-specific APIs that other emulators don't support.
;Sj SJ Boy:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to While it can run correctly some older a tiny games [[FreeJ2ME]] and [[not supported by the original KEmulator]] don't, it was made obsolete by KEmulator nnmod.
;Minisoyo
:Experimental emulator from the SJBoy SJ Boy authors. Appears to properly emulate transparency on older games making use of Nokia APIs. To open a game, drag and drop the <code>.JAR </code> file onto the MiniSoyo window.
;MidpX
:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support. The installer may contain adware.
;MPowerPlayer(MPowerPlayer SDK):Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn't have any known advantageous features. Requires : [https://www.java.com/en/download/manual.jsp JRE]. ;GameMagic S60:Early attempt at a commercial J2ME and N-Gage emulator. Haves no real benefits over other offerings. ;MicroEmulator:It's a pure Java implementation of Java ME. ;J2ME Runner:Old tool, launches J2ME Applications on Android using native library. Apps have to be converted first, using [http://www.netmite.com/android/srv/2.0/getapk.php Netmite.com]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard & screen stics are included. Unfortunately, often experiences troubles with .JAR conversion [https://4pda.to/forum/index.php?showtopic=684992 Here] and [https://4pda.to/forum/index.php?showtopic=511463 Catalog of games for Java J2ME Runner] ;Netmite.com:This is a Android J2ME Runner so that any known advantageous featureJ2ME or MIDP applications can run without modification. Developers can enter the Android Market quickly. You can use your familiar development environment such as J2ME and MIDP or easily port your existing J2ME Application to Android with minimum code change. Users can use java applications directly inside Android. J2ME apps converted found [https://web.archive.org/web/20101125123257/http://netmite.com/android/srv/2.0/apps.php here] ;[[PSPKVM]]:Might be the first one that's open-source. Last update was in 2011. PSPKVM is a J2ME emulator for [[Emulators on PSP|PlayStation Portable]], port of Sun's open-source JavaME implementation phoneME Feature.
;[[SquirrelJMEphoneME]] — Free and open-source:Project developing a full JVM This is the reference implementation + Java ME 8 APIs. Full compatibility with old of J2ME software and high portability are among its main goals. Under heavy developmentmade initially by Sun Microsystems, now owned by Oracle Corporation.
;[[J2ME LoaderphoneME]] — Free and open-source<small>(unofficial ports)</small>:This phoneME for [[Windows_CE|Windows CE]]/Mobile and Android is currently an implementation of the highest-compatibility phoneME open source J2ME emulator availableapplication platform for your Windows Mobile phone or Android mobile device. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports There are two different keyboard layouts platforms of the phoneME Virtual machine : <i>phoneME Feature</i> and customization<i>phoneME Advanced</i>. It is highly accurate, with the right frame rate Beyond precompiled binaries of these VMs for each gameWinCE and Android based operating systems, as well as vibration. Has slightly improved performance through hardware accelerationthis website provides information, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule), due patches and instructions in order to compile the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as wellphoneME sources yourself.
;==Nokia=====Symbian and [[JLN-ModGage]] — Free and open==={{Infobox console|title = Nokia-sourceGage:This is the experimental mod of the J2ME Loader app with Mascot Capsule 3D support|image2 = N-Gage_logo. Has some new and experimental featurespng|image3 = N-Gage_2. Converts 0.jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & png|logowidth = 220|developer = [[wikipedia: Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every |Nokia game, even ones that don't work with ]]|type = Cellphone & Mobile|generation = [[KEmulator:Category:Sixth-generation video game consoles|6th generation]] or |release = 7 October 2003|discontinued = 24 February 2006|predecessor = |successor = [[FreeJ2MEN-Gage 2.0]], as well as Sony Ericsson 3D engine (Mascot Capsule).|emulated = {{✓}}}}
;Java J2ME Runner:Old tool, launches Java Applications ''This page is about emulating Symbian/N-Gage on Android using native libraryother systems. Apps have to be converted firstFor the inverse, using see [[http://www.netmite.com/android/srv/2.0/getapk.php Netmite.comEmulators on Symbian]]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard & screen stics are included. Unfortunately, often experiences troubles with *Jar conversion.''
;Netmite'''[[N-Gage]]''' is a mobile phone and a handheld game device developed and designed by <i>Nokia Corporation</i>,announced on 4 November 2002 and released on 7 October 2003.com<br/>:This is N-Gage QD introduced in 2004 as a Android J2ME MIDP RUNNER so that any J2ME or MIDP applications can run without modification. Developers can enter redesign of the Android Market quicklyoriginal "N-Gage Classic", fixing widely criticized issues and design problems. You can use your familiar development environment such as J2ME and MIDP or easily port your existing J2ME Application to Android 'N-Gage' was discontinued in February 2006, with minimum code changeNokia moving its gaming capabilities onto selected Series 60 smartphones.<br/>[[N-Gage 2.0]] was announced in 2007. Users can use java applications directly inside Android
;[[PSPKVM]] — Free Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and open-source:Available its plans for NES/Game Boy ports for mobile were repurposed for cellphonestheir Virtual Engine project). Might be Nokia continued the first one that's openproject on their own anyways and released N-sourceGage on October 7, 2003, for <abbr title="$377. Last update was 10 in 2011 <small2018 money">(0.5.5 Final Edition)$299</smallabbr>. PSPKVM as the most powerful handheld of its time, that is a [[Emulators on up until the DS and PSP|PSP]] port of Suncame along and ended Nokia's open-source JavaME implementation phoneME Featurehopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.
;phoneME:phoneME for Windows CEHowever, while gaining support through GBA/Mobile PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and Android is an implementation of a few original exclusives, the thing suffered from huge design flaws, from the phoneME open source J2ME application platform for your Windows Mobile phone or Android handheld device. There are two different platforms of button layout to the phoneME Virtual machine : <u>phoneME Feature</u> display and <u>phoneME Advanced</u>cell phone functionality.Beyond precompiled binaries Furthermore, as a derivative of these VMs for WinCE and Android based operating systemsbusiness-oriented devices, this website provides informationit didn't even have any dedicated video or sound hardware, patches and instructions in order so not unlike many of the PC MS-DOS games, the main CPU had to compile the phoneME sources yourselftake care of it, severely limiting its full potential.
===Moscot Capsule 3D Engine <small>(Sony Ericsson 3D)</small>===Has a revision called the ''QD'' which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.
Sony Ericsson 3D Game Engine (Mascot Capsule 3D) rendering engine enables real-time processing of 3D graphics for applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, etc. It can be implemented on any OS and platforms to create 3D expressions that are far more versatile than 2D, in the environment with limited resources.==Emulators==
{| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|[[N-Gage]]!scope="col"|[[N-Gage 2.0]]!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="10"|PC / x86|-|[[EKA2L1]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]|{{✓}}|{{~}}<ref group=N name=N-Gage2.0>Required: [https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file N-Gage 2.0 Installer]</ref>|Mid|{{✓}}|{{✓}}|{{✓}}|-|Engemu|align=left|{{Icon|Windows}}|[https://github.com/mrRosset/Engemu git]|?|{{✗}}|?|{{✓}}|{{✗}}|{{✗}}|-|NGEmu|align=left|{{Icon|Windows}}|[https://github.com/NGEmu/NGEmu git]|?|{{✗}}|?|{{✓}}|{{✗}} <small>(see below)</small>|{{✗}}
|-
|[[N-GAGE COOL! scope]]|align="col"left|{{Icon|NameWindows}}! scope="col"|Platform[https://ngage-cool.soft32.com 1.2.1] <small>(s$)</small>! scope="col"|Version?! scope="col"|[[Emulation Accuracy{{✗}}|Accuracy]]Low! scope="col"|VM{{✗}}! scope="col"|Derived from{{✗}}! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>{{✗}}! scope="col"|Active-! scopecolspan="col10"|[[Recommended Emulators|Recommended]]Mobile / ARM
|-
|[[JL-ModEKA2L1]]
|align=left|{{Icon|Android}}
|[https://github.com/woesssEKA2L1/JL-ModEKA2L1/releases Automatic CI builds]<br/>[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.1.0]|{{JL-ModVer}}]|High{{~}}<ref group=N name=N-Gage2.0>Required: [https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file N-Gage 2.0 Installer]</ref>|Host JVM|J2ME-LoaderMid
|{{✓}}
|{{✓}}
|}
<references group==ExEn N /> ;[[EKA2L1]]:An open-source high-level Symbian and N-Gage emulator, supported OS S60v1, S60v2, S60v3, S60v5, S^3 and S80. ;Engemu:A Nokia N-Gage focused emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ low-level emulation]. ;NGEmu:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-Gage emulator (with high-level emulation), although it is currently on hiatus due to a lack of information required to further development. Linux support is planned for the future. ;[[N-GAGE COOL!]] — Paid <small>(Execution Engine$)</small>==:Early attempt at a commercial N-Gage emulator. Haves no real benefits over other offerings
A freeware solution developed by French ===Monochrome mobile game developer [https://www.insightpartners.com/portfolio/phones===Earlier black & white cellphone games (both in-fusio#:~:text=B2C%20Prior%20Investment%20IN%2DFUSIO,130%20carriers%20and%20portals%20worldwide. In-Fusio] around 2000. It was a Java-based solution presenting itself Japan and worldwide) didn't get as an alternative much love either when it comes to the limitations emulation and preservation of J2ME's game development (offering missing feautures like sprite zoomingbinaries. There were, however, parallax scrollingrecreations of Snake and Space Impact for Nokia phones on their website at one time, rotationsalong with remakes of the aforementioned games for Android and iOS...)There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a <tt>"CONTACT SERVICE"</tt> error if not a white screen.
It achieved relative success There however exists an SDK for the Nokia 3410, an enhanced variant of the infamous 3310 with a higher-resolution screen and widespread hardware support in Europefor MIDP applications. A fixed rip of the simulator can be downloaded on the Internet Archive, and was also used in Chinathough it may have some issues especially on later Windows versions.
===Emulation==={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Recommended
|-
|Nokia 3410 SDK|align=left|{{Icon|Windows}}|[https://archive.org/download/nokia_sdks_n_dev_tools2/n3410_sdk_v1_0.zip 1.0]|Mid|{{✗}}|{{~}}|} ===Maemo==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation AccuracyFLOSS!scope="col"|Accuracy]]Active! scope="col"|<abbr titleRecommended|-|The Maemulator|align="Freeleft|{{Icon|Linux|Web}}|[https://thp.io/2023/maemulator/ 23.2.25]|?|{{✓}}|{{~}}|} ;The Maemulator:A compatibility layer for running Bounce Evolution on modern Linux-based systems using qemu user-space emulation. This is not an official port.;QEMU:See http://www.rkeene.org/projects/info/wiki/Libre and Open106 for how to do it ===MeeGo=== ==Jolla=====Sailfish OS=== ==In-Source Software"Fusio=====Execution Engine <small>FLOSS([[ExEn]])</abbrsmall>===ExEn was a freeware solution developed by French company In-Fusio around 2000 and later the company re-developed the ExEn V2 engine in 2002, which further improved the speed and expressiveness of mobile. It was first Java-based game engine entirely dedicated to mobile devices itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations).  The API is based on Java and is very similar to J2ME, but is optimized for game development and deployment instead. Even the programming style is almost the same. Its significance is very similar to the Mophun platform. The ExEn API has various gaming specific classes that are absent from J2ME. ExEn was the first mass market downloadable game engine to be made available in Europe. It achieved relative success and widespread hardware support in Europe, and was also used in China. It's not as widely distributed though, and according to In-Fusio's website, it isn't available on Nokia, Sony Ericsson, Samsung or Motorola handsets. {|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)! scope="col"|[[Recommended EmulatorsVersion!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Recommended]]
|-
|EXEN-V2 Generic Simulator
|align=left|{{Icon|Windows}}
|?[http://alien256.narod.ru/EMULATOR.RAR 0.1]
|Low
|?
|{{✗}}
|{{~}}
|}
;EXEN-V2 Generic Simulator
:A very old dead emulator for An official ExEn softwareimplementation from the otherwise-lost SDK. While many games will go in-game, theyDoesn'll crash t properly work at various pointsthe correct speed on modern Windows, requiring the use of a virtual machine with an old Windows version such as Windows XP. Crashing issues have also been reported.
==MiniJ<small> (MRP Platform)</small>BlackBerry=====BlackBerry OS===[[File:BlackBerry 9900 Simulator.png|thumb|198px|BlackBerry 9900 Simulator]]A [https://blackberry.qnx.com/en QNX] based operating system used in BlackBerry devices.
{|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Recommended|-|BlackBerry Simulator Series|align=left|{{Icon|Windows}}|[https://archive.org/details/blackberry10-device-simulator BlackBerry 10]<br/>[https://archive.org/details/black-berry-simulator-7.1.0.318-9900 Blackberry 7]<br/>[https://archive.org/details/black-berry-simulator-6.0.0.668-9780 Blackbery 6]<br/>[https://swdownloads.blackberry.com/Downloads/entry.do?code=060AD92489947D410D897474079C1477 <abbr title="The swdownloads server has been removed from the internet by BlackBerry it seems Monday morning. They'''MiniJ''' ve also updated all the legacy notification pages with text similar to: -Downloads for BlackBerry 10 and BlackBerry OS devices and legacy Enterprise software is a mobile platform widespread in China [sic] no longer available.- and all the links to BlackBerry Desktop (and in other countriesetc.)software have now been cleansed. It is analog of java for phones with MTK CPU">Various (Official)</abbr>]<sup>&Dagger;</sup><br/>[https://archive. Games for this platform are in org/details/blackberryos-smartphone-simulator Various] (B8kifB73erD's archive)<codebr/>[https://lunarproject.mrporg/ Lunar] <small>(The BlackBerry Preservation Project)</codesmall><br/> format[https://forums.crackberry.com/ CrackBerry Forum]|?|{{✓}}|} ==Palm==There ===Palm OS===PalmOS is many original Contra games for this platforma mobile operating system developed by Palm, created by different companiesInc. It also has some Konami's mobile game, for personal digital assistants (PDAs) in 1996.
===Emulators==={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scopecolspan="col7"|NamePC / x86|-! scope="col"|Platform(s)Mu! scope|align="col"left|{{Icon|VersionLin}}! scope="col"|[https://palmdb.net/app/mu 1.0.0][Emulation Accuracyhttps://github.com/libretro/Mu git]|Mid|Accuracy]]{{NC}}|{{✓}}|{{✓}}|-|StyleTap! scope|align="col"left|{{Icon|Windows|macOS|Lin}}|[https://newsblog.styletap.com/index.php 0.8.034] <abbr title="Free/Libre and Open-Source Software"small>FLOSS($)</abbrsmall>! scope="col"|Active?|{{✗}}! scope="col"|[[Recommended Emulators{{✗}}|Recommended]]{{~}}
|-
!colspan|POSE|align="7"left|{{Icon|Windows}}|PC [https:/ x86/palmdb.net/app/palm-emulator Varies]|?|?|{{~}}|{{✗}}
|-
|vmrpPalm Simulator
|align=left|{{Icon|Windows}}
|[https://palmdb.net/app/palm-simulator Varies]|?|?|{{~}}|{{✗}}|-|[https://cloudpilot-emu.github.io cloudpilot]|align=left|{{Icon|Web}}|[https://github.com/zengming00cloudpilot-emu/cloudpilot-emu/vmrp gitreleases {{CloudpilotVer}}]
|Mid
|{{✓}}
|{{✓}}
|{{~}}
|-
!colspan="7"|Mobile / ARM
|-
|MythrasStyleTap|align=left|{{Icon|Android|WinMobile|iOS|Symbian}}|[https://styletap.com/release_notes.php?devicetype=android 0.8.034] <small>($)</small><br/>[https://4pda.to/forum/dl/post/25241522/StyleTap+for+Android+v0.8.034+%5BLicensed%5D.apk 0.8.034 <small>(Cracked)</small>] <small>(Android only)</small>|?|{{✗}}|{{✓}} <small>(Android only)</small>|{{~}}|-|PHEM
|align=left|{{Icon|Android}}
|[https://github.com/CounsellorPoloniusFlorin9doi/mythras git]<br/>[https://githubPHEM 1.com/Yichou/mrpoid2018 mrpoid201844]|Mid?
|{{✓}}
|{{✓}}
|{{~}}
|-
|PalmOS Emulator
|align=left|{{Icon|Pandora}}
|[https://repo.openpandora.org/?page=detail&app=palmosemulator.marovada 1.0.2.0]
|?
|{{✗}}
|{{✗}}
|{{~}}
|-
|Garnet VM
|align=left|{{Icon|Maemo}}
|[http://www.my-maemo.com/software/applications_name_Garnet_VM_fldAuto_1044_faq_46.html Maemo]
|?
|{{✗}}
|{{✗}}
|{{~}}
|-
|QCopilot
|align=left|{{Icon|Zaurus}}
|[https://cypherpunks.ca/zaurus 0.5]
|?
|{{✓}}
|{{✗}}
|{{~}}
|}
<references group==Mediatek Runtime Environment (MRE)N /MAUI==>
Being the turnkey solutions firm that they are known for==LG=====webOS===Palm launched webOS, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things)then called Palm webOS, Mediatek has also come up with their own mobile platform and API known in January 2009 as the [http://newssuccessor to Palm OS.softpediaThe first webOS device was the original Palm Pre, released by Sprint in June 2009.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment]In April 2010, HP acquired Palm, aka MAUI. It is targeted then in 2013 LG acquired them to make webOS for so-called "smart" feature phonesTV, i.e. those that offer similar functionality to standard mobile operating systems like AndroidSmartwatch, but are watered down for entry-level usersand Smartfridge. An SDK is available on their For LG's webOS see [http://mre.mediatek.com/en/sdk/2.0 developer site[Smart TV Emulators]] for members, and <code>.VXP</code> files for games and other applications appear to be available on the usual WAP sites.
===Emulation===TODO: this section is broken, check the history of this section and restore the present metadata but keep the emulator images.{| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="7"|PC / x86|-|[https://webostv.developer.lge.com/develop/tools/emulator-introduction webOS SDK emulator]|align=left|{{Icon|Windows|macOS|Linux}}|5.0||{{✗}}|{{✓}}|{{✓}}|-|[https://webostv.developer.lge.com/develop/tools/simulator-introduction webOS SDK simulator]|align=left|{{Icon|Windows|macOS|Linux}}|6.0||{{✗}}|{{✓}}|{{✓}}|-!colspan="7"|Mobile / ARM|-| Preenv|align=left|{{Icon|Maemo}}|[http://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]<br/>[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/divan/wgames git]|Mid|{{✓}}|{{✗}}|{{~}}
|-
! scopecolspan="col7"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]Image
|-
|Mediatek MRE webOS SDKEmulator Images|align=left|{{Icon|Windows}}|[httphttps://mrewww.mediatekrwilco12.com/enFiles/sdkWebOS/2.0 3.0WebOS%20Emulator%20Images/ here]|High?|{{?}}|{{✗}}
|{{✓}}
|}
Also see https://liliputing.com/phoenix-devices-gets-open-webos-to-run-as-an-android-app/
==MophunWebOS Ports=====LuneOS===
'''Mophun''' was an even more hardware-efficient free European-centric ==Samsung=====Bada===Bada (바다) is a mobile gaming solution operating system developed by Swedish company Synergetix. It was supported on various Samsung Electronics for devices, such as the Sony Ericsson T2xx, T3xx mid- to high-end smartphones and T6xx seriestablet computers. The name is derived from "바다 (bada)", Symbian S60v1, S60v2, S60v3 and UIQ3 meaning "ocean" or "sea" in Korean. All phones, and Windows Mobile Smartphones running at a resolution of 176x220 or 240x320. There are 303 known gamesBada were branded with the name Wave,<ref>[https://docs.google.com/spreadsheets/d/1AXmupwvgxuI_NRINDsN8azlKtONcQYf6CD6HfKYc8gM Mophun Game List]</ref> of unlike Samsung's Android devices which 255 have been released, 41 are unknown to have been released, 3 are demos and 5 are unreleased. It was later overtaken by advances in J2ME that came with the MIDP 2.0 framework.<ref>[https://twitterbranded as Galaxy.com/sczther/status/1345476460107194368 Mophun preservation thread on Twitter]</ref>
{|class="wikitable" style="text-align:center;"!scope=Emulators"col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|Bada SDK|align=left|{{Icon|Windows}}|[https://www.softpedia.com/get/Programming/SDK-DDK/bada-SDK.shtml 2.0.6]|?|{{✗}}|{{~}}|}
===Tizen==={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86
|-
|[https://developer.tizen.org/development/tizen-studio/download Tizen Studio]|align=left|{{Icon|Windows|macOS|Linux}}|5.1|{{✗}}|{{✓}}|{{✓}}|};Tizen Studio:Has both a Tizen emulator (more accurate) and a Tizen simulator (more usable for slower computers). ==Google=====[[Android emulators|Android]]==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest Version! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="6"|PC / x86
|-
|4Mophun[https://developer.android.com/studio Android Studio]|align=left|{{Icon|WinMobileWindows|macOS|Linux|ChromeOS}}|15.1|{{✗}}|?|{{✗~}}
|{{✓}}
|{{~}}
|-
|[https://play.google.com/googleplaygames Google Play Games]
|align=left|{{Icon|Windows}}
|[https://play.google.com/googleplaygames#section-system-requirements Beta]<br/>[https://developer.android.com/games/playgames/emulator Developer]
|{{✗}} ||{{✓}} ||{{~}}
|-
|[[mophun]https://trinityemulator.github.io/ Trinity]
|align=left|{{Icon|Windows}}
|[https://cdn.discordappgithub.com/attachmentsTrinityEmulator/793085042020450324TrinityEmulator/803269504859766814releases git]|{{✓}} ||{{~}} ||{{~}}|-|};Android Studio:Has a emulator for Android TV and the new/Mophun_emulator_2old Google TV models.5 ==Apple=====[[iOS emulators|iOS]]==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|[https://touchhle.4__games.zip 2.5.4org touchHLE]|align=left|{{Icon|Windows|macOS}}|?[https://github.com/hikari-no-yume/touchHLE git]|{{}}
|{{✓}}
|{{~}}
|-
|MoRePhun[https://github.com/devos50/qemu-ios/tree/ipod_touch_1g QEMU-iOS]|align=left|N/A{{Icon|macOS|Linux}}|[https://github.com/Luca1991devos50/qemu-ios/tree/MoRePhun ipod_touch_1g#building git]
|{{✓}}
|{{✗}}
|{{✓}}
|{{~}}
|-
!colspan="6"|Mobile / ARM
|-
|Mophun Games Launcher|align=left|{{Icon|Symbian}}|[https://andredream13.wordpressapple.com/2012macos macOS] 11 (Big Sur) and up<br/07><small>[https:/13/mophunsupport.apple.com/guide/app-gamesstore/iphone-launcheripad-v1apps-01mac-s60v3apple-12silicon-games-in-one 1.01fird2c7092da/mac (Not an emulator)]</small>|align=left|{{Icon|macOS}}<ref group=N name=applesilicon>Requires Mac computers with Apple Silicon (M series) processors.</ref>|?14.1 (Sonoma)
|{{✗}}
|{{✓}}
|{{✓}}
|-
|[https://touchhle.org touchHLE]
|align=left|{{Icon|Android}}
|[https://github.com/hikari-no-yume/touchHLE git]
|{{✓}}
|{{✓}}
|{{~}}
|}
;Mophun Games Launcher==MediaTek==:only compatible with 13 games, all of which use the 3D engine and were released for Symbian. The emulator is available for S60v3. ;4Mophun:does not work with games that are locked ===MAUI Runtime Environment <small>(e.g. have a predefined IMEI recognition algorithmMRE) or do not use the 3D engine.</small>===
;[[mophun]]:an official emulatorBeing the turnkey solutions firm that they are known for, designed for development as their chips are used on millions and demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting millions of el-cheapo "Shanzhai" devices all over the files world (especially counterfeit Nokias and decompressing them (except for compressed resourcesGoophones among other things), Mediatek has also come up with their own mobile platform and modifying API known as the emulator [http://web.archive.org/web/20151104094204/http://mre.mediatek.com/en/start/what MAUI Runtime Environment]. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to perform decryption on the flystandard mobile operating systems like Android, albeit only when opening them via the Open menubut are watered down for entry-level users. Games and applications for this platform are in <code>. Exile is not known VXP</code> format and other applications appear to work in any found version of be available on the emulatorusual WAP sites.
{|class="wikitable" style="text-align:center;MoRePhun"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Recommended|-|Mediatek MRE SDK|align=left|{{Icon|Windows}}|[http:a new, open source emulator by Luca91//www. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heapmediafire.com/file/l5pghqj9msvhf4v/MRE_SDK_3.0.00.20_Normal_Eng. There is sprite and input support, as well as support for the collision APIzip/file 3. It is compatible with a few small homebrews0. Luca91 mentions the SDK API handler needs to be better organized00.20]|Mid|{{✗}}|{{~}}|-|MREmu|align==Symbian and N-Gage <small>left|{{Icon|Windows}}|[https://github.com/XimikBoda/MREmu git]|Low|{{✓}}|{{~}} (NokiaWIP)</small>==|}
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (;Mediatek MRE SDK:Includes seven phone simulators with various screen resolution presets and its plans user interfaces. Can only run VXP files compiled for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003x86 architecture, i.e. apps built for <abbr title="$377phones will not run.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, ;MREmu:Open source emulator that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming marketcan run VXPs compiled for ARM. It had an ARM920T CPU at 104 MHzIn early development.
However, while gaining support through GBA==Motorola=====MotoEZX /PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality.OpenEZX======MotoMAGX===
Has a revision called the QD which was unveiled on April 14, 2004, with ==Synergenix=====[[Mophun]]==='''Mophun''' is an ARM9E CPUeven more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergenix Interactive AB. ROM dumps There are two versions of Mophun, 2D for low-end (Sony Ericsson T2xx, T3xx and T6xx series) and 3D for high-end handsets (Symbian S60 and UIQ3 phones), and Nit's often used to provide embedded (pre-Gage installed) games are availableon mobile phone handsets.
===Emulation==={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|2D!scope="col"|3D!scope="col"|FLOSS!scope="col"|Accuracy!scope="col"|Active!scope="col"|Recommended
|-
! scopecolspan="col9"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS<PC /abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]x86
|-
!colspan|[[Mophun emulator]]|align="7"left|{{Icon|Windows}}|[https://archive.org/details/mophun_2.5.4_tuxality_A2 2.5.4 alpha 2](Tuxality_mod)<br/>[https://cdn.discordapp.com/attachments/793085042020450324/803269504859766814/Mophun_emulator_2.5.4__games.zip 2.5.4] (Special version for Hitman)|PC {{✓}}|{{✓}}|{{✗}}|Mid|{{~}}<br/ x86> <small>(Tuxality mod)</small>|{{✓}}
|-
|[[EKA2L1]]Nofun|align=left|{{Icon|Windows|Linux|macOS|}}|[https://github.com/EKA2L1RadratSoftworks/EKA2L1/releases nofun 0.0.3]|{{✓}}|{{✓}}|{{EKA2L1Ver}}]
|Mid
|{{✓}}
|{{✓}}
|{{✓}}
|-
|EngemuMophun SDK|align=left|{{Icon|WindowsWin}}|[httpshttp://githubtuxality.comnet/mrRossetpublic/Engemu gitMophunSDK_2_5.zip 2.5]|None
|{{✓}}
|
|{{✗}}
|Mid
|{{✗}}
|{{~}}
|-
|NGEmuMoRePhun
|align=left|{{Icon|Windows}}
|[https://github.com/NGEmuLuca1991/NGEmu MoRePhun git]|None{{✓}}|
|{{✓}}
|Low|{{✗}} <small>(see below)</small>
|{{✗}}
|-
|N-Gage COOL!Mophun ActiveX Control|align=left|{{Icon|WindowsInternet}}|[httpshttp://ngage-coolweb.soft32archive.org/web/20040325124622/http://www.mophun.com :80/codebase/mophun.cab 1.2.10] ($)|Terrible{{✓}}|
|{{✗}}
|Low
|{{✗}}
|{{✗}}
|-
!colspan="79"|Mobile / ARM|-|Nofun|align=left|{{Icon|Android}}|[https://github.com/RadratSoftworks/nofun 0.0.3]|{{✓}}|{{✓}}|{{✓}}|Mid|{{✓}}|{{✓}}
|-
|[[EKA2L1]]4Mophun|align=left|{{Icon|Android|WinMobile}}|[https://githubmega.comnz/EKA2L1folder/EKA2L1M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1.1]<br/releases {{EKA2L1Ver}}]>[https://play4pda.google.comto/forum/dl/storepost/apps51930/details?id=com.github.eka2l1 0.0MophunWM2003SE.67z 2003SE Edition]|||{{✗}}
|Mid
|{{✗}}
|{{✓}}
|-
|[[Mophun Games Launcher]]
|align=left|{{Icon|Symbian}}
|[https://archive.org/download/mophun-collection/Emulators/Mophun_Games_Launcher_for_Symbian.rar 1.01]<br/>[https://www.mediafire.com/file/xdsunfacpvy20n2/Mophun+Games+Launcher+++Game+For+EKA2L1+Android.zip/file 1.01]<br/>v2008<br/>1.0.4
|{{✗}}
|{{✓}}
|{{✗}}
|Mid
|{{✗}}
|{{✓}}
|-
|Mophun<br/><small>(traced & powered by zg)</small>
|align=left|{{Icon|Symbian}}
|[https://cdn.discordapp.com/attachments/793085042020450324/1034083922306412655/mophun_mod_6_011zg.zip 6.011 mod by zg]
|
|
|{{✗}}
|Mid
|{{✗}}
|{{✓}}
|-
|Blaze Mophun Emulator
|align=left|{{Icon|Symbian}}
|N-Series Edition <small>(Russian)</small><br/>[http://simbian8.narod.ru/games.htm N90 Special Edition by 100565]
|
|
|{{✗}}
|Mid
|{{✗}}
|{{~}}
|-
|Mophun<br/><small>(Playfun.ru Edition)</small>
|align=left|[[File:N-Gage logo.png|90px]]
|v1
|
|
|{{✗}}
|Mid
|{{✗}}
|{{~}}
|}
;[[EKA2L1Mophun Games Launcher]] — Free and open-source:A Symbian OS emulator Only compatible with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator high-level emulation]13 games, 25 all of which use the 3D engine and were released for Symbian games (6 N-Gage Games) have been labeled In-Game, 9 have been tagged Playable, S60 and many more have yet to be testedUIQ devices.(Note  ;4Mophun: The Elder Scrolls Travels: Shadowkey and Ashen Does not work with games that are among 6 N-Gage Games that go In-Gamelocked (e.g.have a predefined IMEI recognition algorithm)or do not use the 3D engine.
;Engemu[[mophun]]:A Nokia N-Gage focused An official emulator with [https://www, designed for development and demos. As such, encrypted or compressed games do not boot.redditHowever, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ low-level emulation]Exile is not known to work in any found version of the emulator.
;NGEmuMoRePhun:The [https://githubA new, open source emulator by Luca91.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-Gage emulator (with high-level emulation)It is only a proof of concept, although it is currently on hiatus due to as only a few opcodes and a lack couple of information required to further developmentSDK APIs are emulated, and there is no heap. Linux There is sprite and input support, as well as support for the collision API. It is planned for compatible with a few small homebrews. Luca91 mentions the futureSDK API handler needs to be better organized.
;NMophun ActiveX Control:The official website for the platform, [https://web.archive.org/web/20030330191213/http://mophun.com/ mophun.com], used to host development demos playable in the browser using the ActiveX platform ([http://web.archive.org/web/*/http://www.mophun.com:80/tmp/* crawled demo files here]). The mophun plugin itself can run unencrypted .mpn files. Although it is not playable through the web archives of the site, it is [https://cdn.discordapp.com/attachments/793085042020450324/876265345550274570/unknown.png expected] to be curated for [[Flashpoint]]. ==Adobe=====[[Flash|Flash Lite]]==={|class="wikitable" style="text-Gage COOLalign:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|[https:A dead payware emulator for //ruffle.rs Ruffle]|align=left|{{Icon|Windows|Linux|macOS|Web}}|[https://github. It only partially emulated the J2MEcom/ruffle-rs/ruffle git]|{{✓}}|{{✓}}|{{✓}}|-based Nokia N!colspan="6"|Mobile / ARM|-Gage exclusives and nothing else from the rest of the bunch|[https://ruffle.rs Ruffle]|align=left|{{Icon|Android}}|[https://github.com/torokati44/ruffle-android git]|{{✓}}|{{✓}}|{{✓}}|}
==Japanese cellphones==
Several Japanese-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, mostly based on Java.
Several Japanese-centric mobile game technologies spawned during the 00's as part of convoluted all-in-one technological solutions, mostly based on Java. * NTT DoCoMo released <b>DoJa </b> (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor.
* KDDI released <b>ezplus </b> (later renamed to "EZ-appli (Java)"), based on Java ME extended with propietary proprietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called "EZ-appli (BREW)"
* J-PHONE released <b>J-SKY</b>, based on standard J2ME MIDP extended with several propietary proprietary 3D/sound/gfx APIs. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files.
It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs
===i-mode (DoJa/Star)=== 
Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001.
DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably.
Applications were denominated "i-αppli" (Japanese : iアプリ) and come in the form of <code>.JAR </code> files accompained by a <code>.JAM </code> descriptor text file.
====Emulators====
{| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="67"|PC / x86
|-
|DoJa SDKs
|align=left|{{Icon|Windows}}
|Various[https://archive.org/details/iappli-tool-dev-tools IappliTool]
|Mid
|?{{✗}}
|{{✗}}
|{{~}}
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node=41 1.03]
|Low <small>(DoJa 2.5 OEOverseas Edition)</small>|?{{✗}}
|{{✗}}
|{{✗}}
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20040618195810if_/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/i-JADEsetup0.exe 1.2.3]
|Low <small>(DoJa 1.X)</small>|?{{✗}}
|{{✗}}
|{{✗}}
|align=left|{{Icon|Java}}
|[https://web.archive.org/web/20151127190756/http://mujweb.cz/molej/jade/index.htm 0.1.7]
|Low <small>(DoJa 1.5)</small>|?{{✗}}
|{{✗}}
|{{✗}}
|-
|[[SquirrelJME]]
|align=left|{{Icon|Windows|Linux|Mac|Java|}}
|{{SquirrelJMEVer}}
|{{SquirrelJMEAccuracy}}
!colspan="7"|Mobile / ARM
|-
|iApp Archives <br/>(i-appli)説明 懐かしのiアプリをお手軽実況プレイ!iアプリ・アーカイブス
|align=left|{{Icon|Android}}
|[https://m.apkpure.com/jp/%E6%87%90%E3%81%8B%E3%81%97%E3%81%AEi%E3%82%A2%E3%83%97%E3%83%AA%E3%82%92%E3%81%8A%E6%89%8B%E8%BB%BD%E5%AE%9F%E6%B3%81%E3%83%97%E3%83%AC%E3%82%A4%EF%BC%81i%E3%82%A2%E3%83%97%E3%83%AA%E3%83%BB%E3%82%A2%E3%83%BC%E3%82%AB%E3%82%A4%E3%83%96%E3%82%B9/com.develga.iapp 2.6]
|Low
|{{✗}}
|{{✗}}
|{{✗}}
|-
|Doja iAppli エミュレータ <small>(Browser)</small>
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=jp.dip.ysmsrv.iappli 1.1.2]
|?
|{{✗}}
|{{~}}
|?
|}
;DoJa SDKs
:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0]
 
:*Also see [https://www.rockman-corner.com/2024/02/rockman-dash-great-adventure-on-5.html Rockman DASH: Great Adventure on 5 Islands & Rockman Tennis Preserved in Full].
;DoJa Overseas Edition SDK
:Open source emulator that can run J2ME software, will be adding i-Mode support in 2022.
===KDDI ezplusEZplus=== Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary proprietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
ezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released.
In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original propietary proprietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)"
Applications were denominated "ezplusアプリezplus アプリ" (during the ezplus name era) and come in the form of <code>.KJX </code> files.
====Emulators====
{| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scopecolspan="col7"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="FreePC /Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]x86
|-
|ezplus emulator
|[https://web.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe 1.0]
|Mid
|?{{✗}}|{{✗}}
|{{~}}
|-
!colspan="7"|Mobile / ARM
|-
|[[J2ME Loader]]
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>
[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev]
|Mid
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[JL-Mod]] <small>(JL fork)</small>
|align=left|{{Icon|Android}}
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]
|Mid
|{{✓}}
|{{✓}}
|{{✓}}
|}
;ezplus emulator
:Official development tool from KDDI, developed by Zentek. ;[[J2ME Loader]]:Now J2ME Loader support ezplus apps that only support 128x160 resolution and font option recommend is <small>(9 - 13 - 15)</small>.[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 here]
===J-SKY===
 Japanese service provider 'J-PHONE ' released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several propietary proprietary 3D/sound/gfx APIs called JSCL.
J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK. The J-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs.
On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai".
Applications were called "Java™ App" (Japanese : Java™アプリ) during the J-SKY era, "V-Appli" (Japanese : Vアプリ) during the Vodafone era and "S! Appli" (Japanese : S!アプリ) during the SoftBank era. They come in the form of <code>.JAR </code> accompained by a <code>.JAD </code> descriptor text file.
====Emulators====
{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]
|-
|J-SKY Application Emulator
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe 1.33B]
|Mid
|?{{✗}}|{{✗}}|-|MEXA Emulator|align=left|{{Icon|Windows}}|[https://archive.org/download/klonoa_trial/D-015-011-SDK-MEXA_20140328.zip 2.3.1]||{{✗}}
|{{~}}
|}
:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.
==Binary Runtime Environment ;MEXA Emulator:Developed by SoftBank for Wireless <small>(BREW)</small>==S! Appli.
A mobile ==Korean cellphones=='''SKT (Sunkyong Telecom)''' provided two development platform by Qualcommplatforms: GVM and SK-VM. GVM based on Mobile C, originally intended for CDMA handsets such as those sold by Verizonand SK-VM based on Java. Unlike SK-VM was a Java ME-based development platform, applications and games for BREW use native code as opposed but the execution speed was slower than GVM due to running in a virtual machine in the case nature of Java ME. Also, BREW development has SK-VM is a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than J2ME (Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult if not impossible; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to 2 Micro Eidtion) Java ME.execution environment developed
The Zeebo'''GVM (General Virtual Machine)''': GVM1X, a video game console and online distribution GVM2XMobile platform developed and released with developing markets in mind, also runs created based on BREW. Dumps of Mobile C (modified to fit the Zeebo and its games existmobile environment, such as reduction of pointer and gameplay footage of them have been uploaded on YouTubeunion functions in the existing C language) developed by Shinji Soft.
'''GNEX (General & Next Multimedia Player)''': GVM3XA mobile platform that eliminates the limitations of the existing GVM and further strengthens functions such as file system, network, and graphics. GNEX is an upgraded version of GVM, and has the advantage of having few capacity restrictions and fast speed, but its penetration has fallen significantly compared to GVM. Therefore, when releasing a GNEX version of a game, we developed both the GVM version and the GNEX version to support phones that do not support GNEX '''KTF (Korea Telecom Freete)''' provided Qualcomm's BREW. The biggest advantage is that it is based on C/C++, and unlike other development platforms, it is executed in the form of a native binary rather than being executed based on a VM. it is an integrated platform, but it has been divided into SKT-WIPI, KT-WIPI, and LGT-WIPI. For example, SKT-WIPI and LGT-WIPI supported C/C++, while KTF-WIPI supported only C. Aside from that, many other aspects differed from carrier to carrier. '''LGT (Lucky Goldstar Telecom)''' - MIDP [JAVA]A mobile platform that adds additional functions such as sound to J2ME (Java 2 Micro Edition) of LG MIDP JAVA SUN. LGT's platform is sometimes called MIDP and JAVA  - SKT's WIPI-JAVA<br/>- SKT's WIPI-C<br/>- KTF's WIPI-JAVA<br/>- KTF's WIPI-C<br/>- LGT's WIPI-JAVA (LGT does not support WIPI-C) ===Wireless Internet Platform for Interoperability <small>(WIPI)</small>===WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.SKT (GNEX, SKVM), KTF (BREW), LGT (MIDP-JAVA), etc. are these, and they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games have higher quality graphics and game ability than before. ====Emulators===={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scopecolspan="col7"|NamePC / x86|-! scope="col"|Platform[https://wie.dlunch.net/ WIE] (sWIPI/SKVM/J2ME Emulator)! scope|align="col"left|{{Icon|Windows|Linux|macOS|VersionWeb}}! scope="col"|[[Emulation Accuracy|Accuracy]https://github.com/dlunch/wie git]! scope="col"|Active{{✓}}! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>{{✓}}! scope="col"|[[Recommended Emulators|Recommended]]{{TBD}}
|-
|[[Infuse]]AROMA WIPI Emulator|align=left|{{Icon|WinMobileWindows}}|? (POC)[https://archive.org/details/aroma-wipi-emulator-v1.1.1.8 1.1.1.8]|{{✗}}|Low{{✗}}
|{{✓}}
|-
|KTF WIPI
|align=left|{{Icon|Windows}}
|[https://archive.org/details/ktfwipi-1.1 1.1]
|{{✗}}
|{{✗}}
|{{✓}}
|}
==Danger OSChinese Mobiles== ===MiniJ <small>(MRP platform)</small>==='''MiniJ''' is a lightweight mobile platform developed by Hangzhou Sky Network Technology Co., Ltd. and it's widespread in China (and in some other countries). It has excellent overall performance and could run applications and games smoothly with very limited hardware resources. MiniJ applications are written in C programming language.
Developed by Danger Incorporated, Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, Games and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; applications for this reason, anything built using these APIs won't run on a standard J2ME emulatorplatform are in <code>.mrp</code> format.
====Emulators===={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scopecolspan="col7"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|<abbr title="FreePC /Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]x86
|-
|vmrp|align=left|{{Icon|Windows}}|[https://archivegithub.orgcom/zengming00/vmrp git]|Mid|{{✓}}|{{✓}}|{{✓}}|-|[https:/details/hiptop_sdk Danger Hiptopityouyou.com/Sidekick SDKbbs/View.php?id=5359 iacEmuMrp]|align=left|{{Icon|Windows}}|[http://sj.ysupan.com/skymrp 0.3.3][http://skymrp.ysepan.com/?xzpd=1 0.3.3]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>|Mid|{{✗}}|{{✓}}|{{~}}|-!colspan="7"|Mobile / ARM|-|Mythras|align=left|{{Icon|Android}}|[https://github.com/CounsellorPolonius/mythras git]<br/>[https://github.com/Yichou/mrpoid2018 2018]<br/>[https://github.com/CounsellorPolonius/mrpoid2021 2021]|Mid|{{✓}}|{{✓}}|{{✓}}|-|[https://ityouyou.com/bbs/View.php?id=5186 iacMrp]|align=left|{{Icon|Android}}|[http://skymrp.ysepan.com/?xzpd=1 1.9.56][http://sj.ysupan.com/skymrp 1.9.56]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>|Mid|{{✗}}|{{✓}}|{{~}}|-|Mrpoid2|align=left|{{Icon|Android}}|[https://m.apkpure.com/mrpoid2-mrp/com.mrpoid.app/amp 3.2.10]|Mid|{{✗}}|Linux{{✗}}|Mac{{~}}|-|[https://ityouyou.com/bbs/View.php?id=5325 iacEmu](iacMrp2)|align=left|{{Icon|Android}}|?
|?
|Mid
|{{✗}}
|?
|TBD|-|iacMrp|align=left|{{Icon|MRE}}|[http://ityouyou.com/bbs/View.php?id=5238 0.7.6]|?|{{✗}}|{{✗}}|{{~}}
|}
<references group=A />
;Danger Hiptop/Sidekick SDK===KaiOS===:Official SDK from Danger Incorporated'''KaiOS''' is a mobile Linux distribution for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited.
{|class="wikitable" style=WIPI "text-align:center;"!scope="col"|Name!scope="col"|Platform(Wireless Internet Platform for Interoperabilitys)!scope="col"|Version!scope="col"|Active!scope="col"|FLOSS!scope="col"|Recommended
WIPI a national middleware platform standard in South Korea|-|KaiOS RunTime Simulator (Kaiosrt)|align=left|{{Icon|Linux}}|[https://developer. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPIkaiostech.com/docs/getting-started/env-setup/simulator/ simulator]|{{✓}}|{{✓}}|{{✓}}|}
<references group===Emulators==={{No current emulators|OS}}N />
==Firefox OSQualcomm=====Binary Runtime Environment for Wireless <small>(BREW)</small>===A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.
===Emulators==={{No current emulators|OS}}<i>Zeebo</i> is a brazilian video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube.
{|class="wikitable" style=Fire OS"text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|[[Zeebo]]!scope="col"|Accuracy!scope="col"|Active!scope="col"|FLOSS!scope="col"|Recommended|-!colspan="8"|PC / x86|-|BREW Emulator / BREW Simulator|align=left|{{Icon|Windows}}|[https://archive.org/details/brew_1.1_sdk 1.1] (BREW SDK)<br/>[https://archive.org/details/bmp-sdkmp-7.12.5 7.12.5] (BREW MP SDK)|||{{✓}}|{{✗}}|{{✗}}|-!colspan="8"|Mobile / ARM|-|[[Melange]]|align=left|{{Icon|Android}}|[https://gitlab.com/usernameak/brewemulator git]<br/>[https://deltacxx.insomnia247.nl/brewemu/versions Builds]|{{✗}}|Mid|{{✓}}|{{~}}<ref group=N name="qualcomm proprietary">Contains proprietary Qualcomm components</ref>|{{✓}}|-|[[Infuse]]|align=left|{{Icon|WinMobile}}|?|{{✓}}|Low|{{✓}}|{{✓}}|TBD|}
<references group===Emulators==={{No current emulators|OS}}N />
==TizenDanger=====Danger OS===Developed by Danger Incorporated. Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information.
===Emulators==={{No current emulators|Danger OS}}uses special files called "bundles". Bundle files have the extension <code>.bndl</code>. Bundles have inside a custom resource format for storing assets and code which is converted from Java bytecode into a custom bytecode format. Each bundle file is linked to a specific operating system version and build number. For example, a bundle file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys.
{|class="wikitable" style=webOS"text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Active!scope="col"|FLOSS!scope="col"|Recommended|-|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK Simulator]| [https://archive.org/download/danger-games/SDK SDKs]|align=left|{{Icon|Windows|Linux|Mac}}|Mid|{{✗}}|{{~}}|}
===Emulators===;Danger Hiptop/Sidekick SDK Simulator{{No current emulators|OS}}:Official SDK from Danger Inc with built-in simulators for testing. These simulators can't run the special bytecode format used on real devices.
==BadaMicrosoft=====[[Windows CE]]===
===EmulatorsWindows Mobile <small>(PocketPC)</small>==={{No current emulatorsReleased in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on [[Windows_CE|OS}}Windows CE]] before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.
{|class="wikitable" style=Windows Phone"text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-|Microsoft Device Emulator|align=left|{{Icon|Windows}}|[https://github.com/davie504/Microsoft-Device-Emulator git][https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]|{{✓}}|{{✗}}|{{✓}}|}[https://archive.org/details/WM614Emulator Windows Mobile 6.1.4 Emulator Images]
===EmulatorsWindows Phone & Windows 10 Mobile==={{No current emulators|OS}} class="wikitable" style=Windows 10 Mobile"text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope=Emulators"col"|Recommended|-!colspan="6"|PC / x86|-|Windows 10 SDK|align=left|{{Icon|Windows}}|[https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ 10.0.15254.1]<br/>[https://visualstudio.microsoft.com/vs/older-downloads/ Visual Studio 2017]|{{✗}}|{{✓}}|{{✓}}|-|WPR|align=left|{{Icon|Windows}}|[https://github.com/8212369/WPR git]<br/>[https://github.com/mediaexplorer74/WPR mediaexplorer74's fork]|{{No current emulators✓}}|OS{{~}}|{{~}}|-!colspan==Windows "6"|Mobile/ ARM|-|WPR|align==left|{{Icon|Android}}|[https://github.com/8212369/WPR git]|{{✓}}|{{~}}|{{~}}|}
Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.==TTPcom=====Wireless Games Engine <small>([[WGE]])</small>===
==Mozilla=Emulators====Firefox OS==={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scopecolspan="col6"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="FreePC /Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]x86
|-
|Microsoft Device EmulatorFirefox OS Simulator|align=left|{{Icon|WindowsWeb}}|[https://wwwgithub.mediafirecom/mozilla/r2d2b2g git]</br> [https://ftp.mozilla.org/pub/labs/fxos-simulator/index.html WebIDE add-ons] </br>[https://web.archive.comorg/web/20181103003207/filehttps:/u6g8z7sq2lb82re/MSDeviceEmuaddons.zipmozilla.org/en-US/firefox/addon/firefox-os-simulator/file 3Firefox OS 1.01 Simulator]|?{{✓}}|?{{✗}}
|{{✓}}
|}
Images are required==Amazon=====Fire OS===Fire OS is a mobile operating system developed by Amazon for their Fire line of devices. They can be downloaded It is basically a heavily-modified [https://archive[Android]] distribution with extensive dependency on Amazon services. Apps sold on the Amazon App Store should run fine on any Android emulator with little to no issue. (Stock) Windows Subsystem for Android is recommended as it includes Amazon-exclusive frameworks.org/details/WM614Emulator here]
==Acknowledgments==
 
* [https://books.google.com/books?id=tCxvX60J8OAC&lpg=PP1&pg=PA145#v=onepage&q&f=false Micro Java Game Development], mentions Japanese i-mode emulators that are currently dead, like i-tool.
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems.
* [https://web.archive.org/web/20190627164329/http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming. ==See Also==* [[Cellphone games preservation]]
==References==
{{Reflist}}
 - <b><u>Moscot Capsule 3D Engine</b></u> * [https://web.archive.org/web/20120203183920/http://www.mascotcapsule.com/en/products/ Moscot Capsule] * [https://www.hicorp.co.jp/en/products_v3/ hicorp.co.jp V3] - <b><u>MRP Platform Games</b></u> * [https://archive.org/details/mrp-games MRP Games Collection (Archived)]-{{NEL}}[[Category:Mobiles|*]]
[[Category:Cellphone emulators|*]]
<!-- [[Category:Not yet emulatedOperating systems|*]][[Category:Very early emulationMobile Operating Systems|*]][[Category:Various Emulation]] -->
3
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