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Cellphone emulators

438 bytes added, 11:01, 24 April 2015
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Before the advent of Prior to smartphonesgaining mainstream acceptance, mobile phones were quite rudimentary and often relying relied on java Java applications as a primary programming language(though proto-smartphone devices using Windows Mobile and Symbian were also somewhat popular). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that remained obscure, such as those from Gameloft.
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major videogame video game developers were much more invested in creating unique and high-quality content that's mostly obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones ]] (like DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.
Earlier black-and-white cell phone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. But jar There were however recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. .JAR files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content e.g. Peperonity.
==Java-based Mobile Phones / J2ME==
===Read More===
* [http://books.google.fr/books?id=tCxvX60J8OAC&pg=PA145&lpg=PA145&dq=i-mode+emulator&source=bl&ots=iwOSOKVnTR&sig=pNoSwATDNBLXVf41gULgCDkrdm8&hl=fr&sa=X&ei=DBw6VbWbB4HrOILYgZgK&ved=0CF8Q6AEwCA#v=onepage&q=i-mode%20emulator&f=false Book] mentioning Japanese i-mode emulators that are currently dead, like i-tool.
 
[[Category:Emulators]]

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