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Cellphone emulators

7,091 bytes added, 9 April
Emulators: Update expired links in cellphone emulators section
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.
{| class="wikitable" style="float:right;"
|+
!Platform(s)
|-
|Symbian
|.sis, .sisx, |-|[[N-Gage]]|.sisblz (BLZ Installer required)
|-
|[[N-Gage (service)|N-Gage 2.0]]
|[[Mophun]]
|.mpn
|-
|Flash Lite
|.swf
|-
|BlackBerry OS
|.ipk
|-
|MRE(privious VRE)|.axf, .vxp(later)|-|UMI|.jra|-|MORE|.moz, .mz
|-
|PalmOS
|.prc, .pdb
|-
|MiniJ
|-
|Windows Phone
|.xap, .appx (later), .appxbundle|-|Android|.apk (.apks, .apkm, .xapk), .obb, .aab|-|iOS|.ipa, .app, .pxl (legacy), .deb (jailbroken apps)|-|MotoEZX|.pkg (.mpkg)|-|MotoMAGX|.mgx, .mpkg, .pep
|-
|BREW
|.mod (.mif descriptor)
|-
|i-mode/(Doja)
|.jar (.jam descriptor)
|-
|ezplusEZplus
|.kjx
|-
|WIPI <small>(SKT, LGT, KTF)</small>
|.jar
|-
|Danger Hiptop
|.bndl
|-
|[[WGE]]
|.wga (.wgc descriptor)
|-
|Tizen
|.tpk
|}
<code>.JAR</code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content.
==Oracle=====Java 2 Micro Edition <small>(J2ME)</small>===
{{Infobox console
|title = J2ME/ Java ME|logo = J2ME.png|logowidth = 220|developer = [[wikipedia: Oracle CorporationSun Microsystems|Oracle CorporationSun]]|design by = [[wikipedia: Sun MicrosystemsOracle Corporation|Sun MicroSystemsOracle]]|type = Cellphone/ Mobile|generation = [[:Category:Seventh6th generation -8th generation video game consoles|7th generation]]|release = 28 April 2000|discontinued = 20082020 ([https://web.archive.org/web/20200116213231/http://wapshop.gameloft.com/wifi/product.php?product=2729&cat=newgames&ms_sid=4&phoneId=4880&c=55&ms_sid=4 Gameloft])|emulated = {{✓}}
}}
<i>[[Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation. It was mostly used in Japanese cellphone devices, but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
===Emulators===Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the 2D and 3D J2ME games (with the [[Mascot Capsule 3D]] exclusive ) J2ME games. On desktops [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.  
; If you don't want to mess with these J2ME emulators, just use [[Kahvibreak]] - preservation project focusing on games for J2ME (including [[#Mophun|Mophun]] and [[#Monochrome_mobile_phones|Nokia 3310]] software and emulators).
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Mascot Capsule 3D]]! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|VM! scope="col"|Derived from! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan="10"|PC / x86 <small>(Emulators)</small>
|[[KEmulator]]
|align=left|{{Icon|Windows}}
|[https://archive.org/details/KEmulator103 1.0.3]<br/>[https://nnp.nnchan.ru/kem/ 2.12.615] <small>(nnmod)</small>|{{~}}<small>(nnmod)</small><ref>[https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 modded + Mascot Capsule 3D support]</ref>
|Mid
|Host JVM
| —
|{{✗}}
|{{✓}} <small>(nnmod only)</small>
|{{✓}}
|-
|MahoLator
|align=left|{{Icon|Windows|Lin}}
|[https://nnp.nnchan.ru/ml/ 2024.216.3]
|{{✗}}
|Mid
|?
| —
|{{✗}}
|{{✓}}
|{{~}}
|-
|[[FreeJ2ME]]
|{{~}}
|-
|[[EKA2L1]]|align=left|{{Icon|Windows}}|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]|{{✗}}|Mid|| —|{{✓}}|{{✓}}|{{✓}}<br/><small>(Only MIDP 1.0 - S60v1)</small>|-|[[SquirrelJME]]|align=left|{{Icon|Java}}|{{SquirrelJMEVer}}<br/> [https://buildbot.libretro.com/nightly/ libretro core]<br/>
|{{✗}}
|{{SquirrelJMEAccuracy}}
|{{✓}}
|{{✓}}
|? {{~}} <small>(WIP)</small>
|-
|Jademula
|MidpX (NHAL Win32 Emulator)
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20070831144240/http://kwyshell.myweb.hinet.net 1.0.1]<br/>[https://midp2exe.softag.com midp2exe]
|{{✗}}
|Low
|{{✗}}
|-
|MPowerPlayer<br/>MPowerPlayer SDK
|align=left|{{Icon|Windows|Linux|Mac}}
|[https://web.archive.org/web/20070126100250/http://mpowerplayer.com:80/mppwin.zip 2.0]<br/>[http://web.archive.org/web/20070219134458/http://mpowerplayer.com/products-sdk.php Build 1185]
|{{✗}}
|Low
|Sony Ericsson SDKs
|align=left|{{Icon|Windows}}
|[https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 2.5.0.6]<br/>[http://www.mediafire.com/file/65sd9rfoe9d0c2q/semc_java_me_cldc_sdk.2-5-0-6.exe/file Mirror]
|{{✓}}
|Mid
|[[JL-Mod]] <small>(JL fork)</small>
|align=left|{{Icon|Android}}
|[https://github.com/woesss/JL-Mod/releases {{JLModVer}}]<br/>[https://github.com/woesss/JL-ModVer}}Mod/releases/tag/continuous Development build]
|{{✓}}
|High
|Low
|?
|JS2MEJ2meJS|{{✗}}|{{✗}}|{{✗}}|-|J2meJS|align=left|{{Icon|KaiOS}}{{Icon|FirefoxOS}}|[https://github.com/Rosabis/J2meJS git]
|{{✗}}
|Low
|?
|?
|{{✗}}
|{{✓}}
|{{✗}}
|-
|phoneME Advanced
|{{✓}}
|{{}}
|{{~}}
|-
|}
</div>
 
; To play J2ME games on Emulator through Emulator.
 
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|Through! scope="col"|[[Mascot Capsule 3D]]! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|VM! scope="col"|Derived from?! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]
|-
|[[J2ME Loader]]
|[[JL-Mod]] <small> (JL fork)</small>
|align=left|{{Icon|Switch|Windows|Linux}}
|[https://github.com/woesss/JL-Mod/releases {{JLModVer}}]<br/>[https://github.com/woesss/JL-ModVer}}Mod/releases/tag/continuous Development build]
| <b>Windows/Linux</b> :<br/>[[Android emulators|Android emulators]]<br/>
<b>Nintendo Switch</b> :<br/>Switchroot
|}
</div>
 
<references group=N />
;[[FreeJ2ME]] — Free and openOpen-source
:Has fewer features than [[KEmulator]], but better compatibility. It's recommended for games that don't work with [[KEmulator]]. It has an optional [[libretro]] core and development is active. Games that freeze on [[KEmulator]], such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as [[J2ME Loader]]. Some games run too fast and require tinkering with the frame rate options. No 3D support.
;[[KEmulator]] — Closed-source
:Has more features than others, as well as 3D emulation (Compared with SJ Boy and midp2exe, KEmulator has better performance). It's feature-packed with debugging features, like HTTP proxying. Requires Java Runtime Environment installed. It is a recommended emulator if you're on a Windows, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012, brought by Gameloft.
 
;[[J2ME Loader]] & [[JL-Mod]] <small>([[Mascot_Capsule_3D_compatibility_list|Compatibility]])</small> — Open-source
:This is currently the highest compatibility J2ME emulator available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but as well as Sony Ericsson's 3D engine ([[Mascot Capsule 3D]]).
;Nokia SDKs
:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support. The installer may contain adware.
;MPowerPlayer(MPowerPlayer SDK)
:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn't have any known advantageous features. Requires : [https://www.java.com/en/download/manual.jsp JRE].
;[[N-GAGE COOL!]] — Paid <small>($)</small>
:Early attempt at a commercial J2ME and N-Gage emulator. Haves no real benefits over other offerings.
;Micro Emulator — Free and openOpen-source
:It's a pure Java implementation of Java ME.
;[[SquirrelJME]] — Free and openOpen-source
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.
 
;[[J2ME Loader]] / [[JL-Mod]] <small>([[Mascot_Capsule_3D_compatibility_list|Compatibility]])</small> — Free and open-source
:This is currently the highest compatibility J2ME emulator available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but as well as Sony Ericsson's 3D engine ([[Mascot Capsule 3D]]).
;J2ME Runner
;[[phoneME]] <small>(unofficial ports)</small>
:phoneME for [[Windows_CE|Windows CE]]/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android mobile device. There are two different platforms of the phoneME Virtual machine : <i>phoneME Feature</i> and <i>phoneME Advanced</i>. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself.
==Nokia=====Symbian and [[N-Gage]]===
{{Infobox console
|title = [[Nokia-Gage|image2 = N-Gage]]Gage_logo.png|logo image3 = N-GageGage_2.0.png
|logowidth = 220
|developer = [[wikipedia: Nokia|Nokia]]
|type = Cellphone& Mobile|generation = [[:Category:SeventhSixth-generation video game consoles|7th 6th generation]]
|release = 7 October 2003
|discontinued = 24 February 2006
|predecessor =
|successor = [[N-Gage (service)|N-Gage 2.0]]
|emulated = {{✓}}
}}
'''[[N-Gage]]''' is a mobile phone and a handheld game device developed and designed by <i>Nokia Corporation</i>,
announced on 4 November 2002 and released on 7 October 2003. '<br/>N-Gage QD' introduced in 2004 as a redesign of the original "N-Gage Classic", fixing widely criticized issues and design problems. 'N-Gage' was discontinued in February 2006, with Nokia moving its gaming capabilities onto selected Series 60 smartphones. '<br/>[[N-Gage (service)|N-Gage 2.0]]' was announced in 2007.
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality. Furthermore, as a derivative of business-oriented devices, it didn't even have any dedicated video or sound hardware, so not unlike many of the PC MS-DOS games, the main CPU had to take care of it, severely limiting its full potential.
Has a revision called the ''QD'' which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.
===Emulators===<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[N-Gage]]! scope="col"|[[N-Gage (service)|N-Gage 2.0]]! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan="910"|PC / x86
|-
|[[EKA2L1]]
|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]
|{{✓}}
|{{~}}<ref group=N name=N-Gage2.0>Required: [https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file N-Gage 2.0 Installer]</ref>
|Mid
|{{✓}}
|?
|{{✗}}
|None?
|{{✓}}
|{{✗}}
|?
|{{✗}}
|None?
|{{✓}}
|{{✗}} <small>(see below)</small>
|{{✗}}
|-
!colspan="910"|Mobile / ARM
|-
|[[EKA2L1]]
|align=left|{{Icon|Android}}
|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]<br/>[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.1.0.9]
|{{✓}}
|{{~}}<ref group=N name=N-Gage2.0>Required: [https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file N-Gage 2.0 Installer]</ref>
|Mid
|{{✓}}
|{{✓}}
|}
</div>
<references group=N />
;[[EKA2L1]]
:An open-source Symbian OS emulator with high-level emulationSymbian and N-Gage emulator, supported OS S60v1,v2S60v2,v3S60v3,v5S60v5,S^3. To play it's required: ROM dumps and Firmwares [https://mega.nz/folder/Z5cx3IgS#hOtuN-6OOtWW5_Pvj_fUuQ here]S80.
;Engemu
:Early attempt at a commercial N-Gage emulator. Haves no real benefits over other offerings
==Execution Engine <small>([[ExEn]])</small>=Monochrome mobile phones===A freeware solution developed by In-Fusio Earlier black & white cellphone games (French) around 2000. The company re-developed the ExEn V2 engine both in 2002, which further improved the speed Japan and expressiveness of mobile. It was first a Java-based game engine entirely dedicated to mobile devices itself worldwide) didn't get as an alternative much love either when it comes to the limitations emulation and preservation of J2ME's game development (offering missing feautures like sprite zoomingbinaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, parallax scrollingalong with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, rotations)though they are preliminary at best with most models displaying a <tt>"CONTACT SERVICE"</tt> error if not a white screen.
The API is based on Java and is very similar to J2ME, but is optimized There however exists an SDK for game development and deployment instead. Even the programming style is almost Nokia 3410, an enhanced variant of the sameinfamous 3310 with a higher-resolution screen and support for MIDP applications. Its significance is very similar to A fixed rip of the Mophun platform. The ExEn API has various gaming specific classes that are absent from J2ME. ExEn was simulator can be downloaded on the first mass market downloadable game engine to be made available in Europe. It achieved relative success and widespread hardware support in EuropeInternet Archive, and was also used in China. It's not as widely distributed though, and according to In-Fusio's website, it isn't available on Nokia, Sony Ericsson, Samsung or Motorola handsets. The In-Fusio SDK is a Java based GUI game development environment may have some issues especially on ExEn. Two kinds of engines on the client side mobile phonelater Windows versions.
1]. <i>ExEn basic</i> (v2.1){|class="wikitable" style="text-align: 256-color or black and white, 2D, client side game engine, with a memory footprint of 140k on the mobile device.center;"!scope="col"|Name2]. <i>ExEn advanced</i> !scope="col"|Platform(v2.2s): 65k color, polyphonic sound, 3D, in-game Macromedia Flash, client side engine, with a memory footprint of 240k. !scope===Emulators==="col"|Version<div style!scope="max-width:100%; overflow:auto;col">|Accuracy{| class!scope="wikitablecol" style|FLOSS!scope="text-align:center;col"|Recommended
|-
! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended emulators|Recommended]]|-|[[EXEN-V2 Generic Simulator]]Nokia 3410 SDK
|align=left|{{Icon|Windows}}
|[https://cdnarchive.discordapporg/details/nokia-3410-sdk 1.com0]|Mid|{{✗}}|{{~}}|} ===Maemo==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-|The Maemulator|align=left|{{Icon|Linux|Web}}|[https://attachmentsthp.io/6555525650561105942023/890670635343302746maemulator/23.2.25]|?|{{✓}}|{{~}}|} ;The Maemulator:A compatibility layer for running Bounce Evolution on modern Linux-based systems using qemu user-space emulation. This is not an official port.;QEMU:See http://www.rkeene.org/projects/info/wiki/106 for how to do it ===MeeGo=== ==Jolla=====Sailfish OS=== ==In-Fusio=====Execution Engine <small>([[ExEn]])</small>===ExEn was a freeware solution developed by French company In-Fusio around 2000 and later the company re-developed the ExEn V2 engine in 2002, which further improved the speed and expressiveness of mobile. It was first Java-based game engine entirely dedicated to mobile devices itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations).  The API is based on Java and is very similar to J2ME, but is optimized for game development and deployment instead. Even the programming style is almost the same. Its significance is very similar to the Mophun platform. The ExEn API has various gaming specific classes that are absent from J2ME. ExEn was the first mass market downloadable game engine to be made available in Europe. It achieved relative success and widespread hardware support in Europe, and was also used in China. It's not as widely distributed though, and according to In-Fusio's website, it isn't available on Nokia, Sony Ericsson, Samsung or Motorola handsets. {|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Recommended|-|EXEN-V2Generic Simulator|align=left|{{Icon|Windows}}|[http://alien256.narod.ru/EMULATOR.rar RAR 0.1]|Low|{{✗}}
|{{✗}}
|}
</div>
;[[EXEN-V2 Generic Simulator]]:A very old dead emulator for ExEn software, taken from SDK. While many games will go in-game, they'll crash at various points and fps drop.
==Classic BlackBerry=====BlackBerry OS===[[File:BlackBerry 9900 Simulator.png|thumb|198px|BlackBerry 9900 Simulator]]
A [https://blackberry.qnx.com/en QNX] based operating system used in BlackBerry devices.
===Emulators===<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended emulators|Recommended]]
|-
|BlackBerry Simulator Series
|align=left|{{Icon|Windows}}
|[https://archive.org/details/blackberry10-device-simulator BlackBerry 10]<br/>[https://archive.org/details/black-berry-simulator-7.1.0.318-9900 Blackberry 7]<br/>[https://archive.org/details/black-berry-simulator-6.0.0.668-9780 Blackbery 6]<br/>[https://swdownloads.blackberry.com/Downloads/entry.do?code=060AD92489947D410D897474079C1477 <abbr title="The swdownloads server has been removed from the internet by BlackBerry it seems Monday morning. They've also updated all the legacy notification pages with text similar to: -Downloads for BlackBerry 10 and BlackBerry OS devices and legacy Enterprise software is [sic] no longer available.- and all the links to BlackBerry Desktop (etc.) software have now been cleansed.">Various (Official)</abbr>]<sup>&Dagger;</sup><br/>[https://archive.org/details/blackberryos-smartphone-simulator Various] (B8kifB73erD's archive)<br/>[https://lunarproject.org/ Lunar] <small>(The BlackBerry Preservation Project)</small><br/>[https://forums.crackberry.com/ CrackBerry Forum]|?
|?
|{{✓}}
|}
</div>
==Palm, Inc.=====webOS <small>(Palm Pre/Pixi)</small>OS===PalmOS is a mobile operating system developed by Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OSInc. The first webOS device was the original Palm Pre, released by Sprint for personal digital assistants (PDAs) in June 2009. In April 2010, HP acquired Palm1996.
====Emulators====<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-|Preenv|align=left|{{Icon|Maemo}}|[http://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]<br/>[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/divan/wgames git]|Mid|{{✓}}|{{✗}}|{{~}}|}</div> ===PalmOS===PalmOS is a mobile operating system developed by Palm, Inc., for personal digital assistants (PDAs) in 1996. ====Emulators====<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan="7"|PC / x86
|StyleTap
|align=left|{{Icon|Windows|macOS|Lin}}
|[https://newsblog.styletap.com/index.php 0.8.033034] <small>($)</small>
|?
|{{✗}}
|[https://cloudpilot-emu.github.io cloudpilot]
|align=left|{{Icon|Web}}
|[https://github.com/cloudpilot-emu/cloudpilot git-emu/releases {{CloudpilotVer}}]
|Mid
|{{✓}}
|PHEM
|align=left|{{Icon|Android}}
|[https://github.com/Florin9doi/PHEM git1.44]
|?
|{{✓}}
|{{~}}
|}
</div>
<references group=N />
==Mediatek Runtime Environment <small>(MRE) / MAUI</small>LG=====webOS===Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OS. The first webOS device was the original Palm Pre, released by Sprint in June 2009. In April 2010, HP acquired Palm, then in 2013 LG acquired them to make webOS for TV, Smartwatch, and Smartfridge. For LG's webOS see [[Smart TV Emulators]].
Being TODO: this section is broken, check the turnkey solutions firm that they are known for, as their chips are used on millions and millions history of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform this section and API known as restore the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, present metadata but are watered down for entry-level users. Games and applications for this platform are in <code>.VXP</code> format and other applications appear to be available on keep the usual WAP sitesemulator images{|class="wikitable" style="text-align:center;"!scope=Emulators"col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy<div style!scope="max-width:100%; overflow:auto;col">|FLOSS{| class!scope="wikitablecol" style|Active!scope="text-align:center;col"|Recommended
|-
! scopecolspan="col7"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="FreePC /Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended emulators|Recommended]]x86
|-
|Mediatek MRE [https://webostv.developer.lge.com/develop/tools/emulator-introduction webOS SDKemulator]|align=left|{{Icon|Windows|macOS|Linux}}|[http://www.mediafire.com/file/l5pghqj9msvhf4v/MRE_SDK_3.0.00.20_Normal_Eng.zip/file 35.0.00.20]|Mid
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|{{✓}}</div>|- ==Mophun=='''|[[Mophun]]''' is an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergenix Interactive ABhttps://webostv.developer. There are two versions of Mophun, 2D for low-end (Sony Ericsson T2xx, T3xx and T6xx series) and 3D for high-end handsets (Symbian S60 and UIQ3 phones), and it's often used to provide embedded (pre-installed) games on mobile phone handsetslge===Emulators===<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|<abbr title="Freecom/Libre and Open-Source Software">FLOSS<develop/abbr>! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-!colspan="7"|PC tools/ x86|simulator-|[[Mophun emulator]introduction webOS SDK simulator]|align=left|{{Icon|Windows|macOS|Linux}}|[https://archive6.org/details/mophun_2.5.4_tuxality_A2 2.5.4 alpha 2]0|
|{{✗}}
|Mid|{{✓}}<br/> <small>(Tuxality mod)</small>
|{{✓}}
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!colspan="7"|Mobile / ARM|-|4MophunPreenv|align=left|{{Icon|WinMobileMaemo}}|[httpshttp://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]<br/>[http://megamaemo.nzorg/folderpackages/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA view/preenv preenv 0.1.17][https://github.com/divan/wgames git]|{{✗}}
|Mid
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|Mophun SDK
|align=left|{{Icon|Win}}
|[http://tuxality.net/public/MophunSDK_2_5.zip 2.5]
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!colspan="7"|Image|MoRePhun-|align=leftwebOS SDK Emulator Images|N/A|[https://githubwww.rwilco12.com/Luca1991Files/MoRePhun gitWebOS/WebOS%20Emulator%20Images/ here]|High?|{{?}}|{{✗}}
|{{✓}}
|?}Also see https://liliputing.com/phoenix-devices-gets-open-webos-to-run-as-an-android-app/ ==WebOS Ports=====LuneOS=== ==Samsung=====Bada===Bada (바다) is a mobile operating system developed by Samsung Electronics for devices such as mid- to high-end smartphones and tablet computers. The name is derived from "바다 (bada)", meaning "ocean" or "sea" in Korean. All phones running Bada were branded with the name Wave, unlike Samsung's Android devices which are branded as Galaxy. {|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|{{✓}}Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|{{✗}}PC / x86
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|Mophun ActiveX ControlBada SDK|align=left|{{Icon|InternetWindows}}|[httphttps://webwww.archivesoftpedia.orgcom/webget/20040325124622Programming/http:SDK-DDK//wwwbada-SDK.mophunshtml 2.com:80/codebase/mophun0.cab 1.06]|{{✗}}
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|?{{~}}|} ===Tizen==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
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!colspan="76"|Mobile PC / ARMx86
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|[[Mophun Games Launcher]]|align=left|{{Icon|Symbian}}|[https://archivedeveloper.tizen.org/downloaddevelopment/mophuntizen-collectionstudio/Emulators/Mophun_Games_Launcher_for_Symbian.rar 1.01download Tizen Studio]|align=left|{{Icon|Windows|macOS|Linux}}|Mid5.1
|{{✗}}
|{{✓}}
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</div>;Tizen Studio:Has both a Tizen emulator (more accurate) and a Tizen simulator (more usable for slower computers).
==Google=====[[Android emulators|Android]]==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Latest Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|[https://developer.android.com/studio Android Studio]|align=left|{{Icon|Windows|macOS|Linux|ChromeOS}}|5.1|{{~}}|{{✓}}|{{~}}|-|[Mophun https://play.google.com/googleplaygames Google Play Games Launcher]|align=left|{{Icon|Windows}}|[https://play.google.com/googleplaygames#section-system-requirements Beta]<br/>[https://developer.android.com/games/playgames/emulator Developer]|{{✗}} ||{{✓}} ||{{~}}|-|[https:only compatible with 13 games, all of which use the 3D engine and were released //trinityemulator.github.io/ Trinity]|align=left|{{Icon|Windows}}|[https://github.com/TrinityEmulator/TrinityEmulator/releases git]|{{✓}} ||{{~}} ||{{~}}|-|};Android Studio:Has a emulator for Symbian S60 Android TV and UIQ devicesthe new/old Google TV models.
==Apple=====[[iOS emulators|iOS]]==={|class="wikitable" style="text-align:center;4Mophun":Does not work with games that are locked !scope="col"|Name!scope="col"|Platform(e.g. have a predefined IMEI recognition algorithms) or do not use the 3D engine!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|[https://touchhle.org touchHLE]|align=left|{{Icon|Windows|macOS}};|[https://github.com/hikari-no-yume/touchHLE git]|{{✓}}|{{✓}}|{{~}}|-|[mophunhttps://github.com/devos50/qemu-ios/tree/ipod_touch_1g QEMU-iOS]|align=left|{{Icon|macOS|Linux}}|[https://github.com/devos50/qemu-ios/tree/ipod_touch_1g#building git]|{{✓}}|{{✓}}|{{~}}|-!colspan="6"|Mobile / ARM|-|[https:An official emulator, designed for development //apple.com/macos macOS] 11 (Big Sur) and demosup<br/><small>[https://support. As such, encrypted or compressed games do not bootapple. However, this has been worked around, both by decrypting the files and decompressing them com/guide/app-store/iphone-ipad-apps-mac-apple-silicon-fird2c7092da/mac (Not an emulator)]</small>|align=left|{{Icon|macOS}}<ref group=N name=applesilicon>Requires Mac computers with Apple Silicon (except for compressed resourcesM series), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menuprocessors. Exile is not known to work in any found version of the emulator</ref>|14.1 (Sonoma)|{{✗}}|{{✓}}|{{✓}}|-|[https://touchhle.org touchHLE];MoRePhun|align=left|{{Icon|Android}}|[https:A new, open source emulator by Luca91//github. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is com/hikari-no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized.-yume/touchHLE git]|{{✓}}|{{✓}}|{{~}}|}
;Mophun ActiveX Control==MediaTek==:The official website for the platform, [https://web.archive.org/web/20030330191213/http://mophun.com/ mophun.com], used to host development demos playable in the browser using the ActiveX platform ===MAUI Runtime Environment <small>([http://web.archive.org/web/*/http://www.mophun.com:80/tmp/* crawled demo files here]MRE). The mophun plugin itself can run unencrypted .mpn files. Although it is not playable through the web archives of the site, it is [https://cdn.discordapp.com/attachments/793085042020450324/876265345550274570</unknown.png expected] to be curated for [[Flashpoint]].small>===
==Japanese cellphones==Several Japanese-centric mobile game technologies spawned during Being the 2000's turnkey solutions firm that they are known for, as part their chips are used on millions and millions of convoluted el-cheapo "Shanzhai" devices allover the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://web.archive.org/web/20151104094204/http://mre.mediatek.com/en/start/what MAUI Runtime Environment]. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. Games and applications for this platform are in-one technological solutions, mostly based <code>.VXP</code> format and other applications appear to be available on Javathe usual WAP sites.
* NTT DoCoMo released <b>DoJa</b> {|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(later renamed to Stars), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor.!scope="col"|Version* KDDI released <b>ezplus</b> (later renamed to !scope="EZ-appli (Java)col"), based on Java ME extended with proprietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called |Accuracy!scope="EZ-appli (BREW)col"|FLOSS!scope="col"|Recommended* J|-PHONE released <b>J-SKY<|Mediatek MRE SDK|align=left|{{Icon|Windows}}|[http://www.mediafire.com/b>, based on standard J2ME MIDP extended with several proprietary 3Dfile/soundl5pghqj9msvhf4v/gfx APIsMRE_SDK_3. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively0.00.20_Normal_Eng.zip/file 3. Applications come in the form of 0.JAR and 00.JAD files20]|Mid|{{✗}}|{{~}}|-|MREmu|align=left|{{Icon|Windows}}|[https://github.com/XimikBoda/MREmu git]|Low|{{✓}}|{{~}} (WIP)|}
It is possible to develop applications that work both under ezplus, J-SKY ;Mediatek MRE SDK:Includes seven phone simulators with various screen resolution presets and standard J2ME devices by using user interfaces. Can only MIDP1run VXP files compiled for the x86 architecture, i.e. apps built for phones will not run.;MREmu:Open source emulator that can run VXPs compiled for ARM. In early development.0 APIs
==Motorola=i-mode (DoJa====MotoEZX /Star)OpenEZX===Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001.===MotoMAGX===
While i==Synergenix=====[[Mophun]]==='''Mophun''' is an even more hardware-mode phones were made available in a limited fashion in Europeefficient free European-centric mobile gaming solution developed by Swedish company Synergenix Interactive AB. There are two versions of Mophun, the game apps weren't exported2D for low-end (Sony Ericsson T2xx, the iT3xx and T6xx series) and 3D for high-mode specific features were mainly used for enhancing web pages for mobile browsers end handsets (Symbian S60 and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia UIQ3 phones), and other western it's often used to provide embedded (pre-installed) games on mobile hardware manufacturers refusing to support the DoJa software standard until very latephone handsets.
DeNa (Mobage), Namco (Tales of Mobile) and Level{|class="wikitable" style="text-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably.align:center;"!scope="col"|NameApplications were denominated !scope="i-αpplicol" |Platform(Japanese : iアプリs) and come in the form of <code>.JAR</code> files accompained by a <code>.JAM</code> descriptor text file.!scope="col"|Version!scope="col"|2D!scope="col"|3D!scope==Emulators===="col"|FLOSS<div style!scope="max-width:100%; overflow:auto;col">|Accuracy{| class!scope="wikitablecol" style|Active!scope="text-align:center;col"|Recommended
|-
! scopecolspan="col9"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS<PC /abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]x86
|-
!colspan="7"|PC / x86|-|DoJa SDKs[[Mophun emulator]]
|align=left|{{Icon|Windows}}
|Various[https://archive.org/details/mophun_2.5.4_tuxality_A2 2.5.4 alpha 2](Tuxality_mod)<br/>[https://cdn.discordapp.com/attachments/793085042020450324/803269504859766814/Mophun_emulator_2.5.4__games.zip 2.5.4] (Special version for Hitman)|{{✓}}|{{✓}}|{{✗}}|Mid|{{~}}<br/> <small>(Tuxality mod)</small>|{{✓}}|-|Nofun|align=left|{{Icon|Windows}}|[https://github.com/RadratSoftworks/nofun 0.0.3]|{{✓}}|{{✓}}|{{✓}}|Mid|{{✓}}|{{✓}}|-|Mophun SDK|align=left|{{Icon|Win}}|[http://tuxality.net/public/MophunSDK_2_5.zip 2.5]|{{✓}}||{{✗}}
|Mid
|{{✗}}
|{{✗}}
|{{~}}
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|DoJa Overseas Edition SDKMoRePhun
|align=left|{{Icon|Windows}}
|[https://webgithub.archive.org/web/20070614131147/http:com/Luca1991/www.doja-developer.net/downloads/index.php?node=41 1.03MoRePhun git]|Low <small>(DoJa 2.5 Overseas Edition)</small>{{✓}}||{{}}|Low
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|{{✗}}
|-
|[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADE]Mophun ActiveX Control|align=left|{{Icon|WindowsInternet}}|[httpshttp://web.archive.org/web/20040618195810if_20040325124622/http://www.mobilejavamophun.co.krcom:80/bbscodebase/temp/midpboard/i-JADEsetup0mophun.exe cab 1.2.30]|Low <small>(DoJa 1.X)</small>{{✓}}|
|{{✗}}
|Low
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|{{✗}}
|-
|Jade|align!colspan=left|{{Icon|Java}}|[https://web.archive.org/web/20151127190756/http://mujweb.cz/molej/jade/index.htm 0.1.7]"9"|Low <small>(DoJa 1.5)<Mobile /small>|{{✗}}|{{✗}}|{{✗}}ARM
|-
|[[SquirrelJME]]Nofun|align=left|{{Icon|JavaAndroid}}|[https://github.com/RadratSoftworks/nofun 0.0.3]|{{✓}}|{{SquirrelJMEVer}}|{{SquirrelJMEAccuracy}}|Mid
|{{✓}}
|{{✓}}
|?
|-
!colspan|4Mophun|align="7"left|{{Icon|WinMobile}}|Mobile [https:/ ARM/mega.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1.1]<br/>[https://4pda.to/forum/dl/post/51930/MophunWM2003SE.7z 2003SE Edition]|||{{✗}}|Mid|{{✗}}|{{✓}}
|-
|説明 懐かしのiアプリをお手軽実況プレイ!iアプリ・アーカイブス[[Mophun Games Launcher]]|align=left|{{Icon|AndroidSymbian}}|[https://marchive.org/download/mophun-collection/Emulators/Mophun_Games_Launcher_for_Symbian.apkpurerar 1.01]<br/>[https://www.mediafire.com/jpfile/xdsunfacpvy20n2/Mophun+Games+Launcher+++Game+For+EKA2L1+Android.zip/comfile 1.develga01]<br/>v2008<br/>1.iapp 20.6]4|{{✗}}|{{✓}}|{{✗}}|LowMid
|{{✗}}
|{{✓}}
|-
|Mophun<br/><small>(traced & powered by zg)</small>
|align=left|{{Icon|Symbian}}
|[https://cdn.discordapp.com/attachments/793085042020450324/1034083922306412655/mophun_mod_6_011zg.zip 6.011 mod by zg]
|
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|Doja iAppli エミュレータ <small>(Browser)</small>Blaze Mophun Emulator|align=left|{{Icon|AndroidSymbian}}|N-Series Edition <small>(Russian)</small><br/>[httpshttp://playsimbian8.googlenarod.comru/storegames.htm N90 Special Edition by 100565]|||{{✗}}|Mid|{{✗}}|{{~}}|-|Mophun<br/apps><small>(Playfun.ru Edition)</details?idsmall>|align=jpleft|[[File:N-Gage logo.dip.ysmsrv.iappli 1.1.2png|90px]]|?v1|||{{✗}}|Mid
|{{✗}}
|{{~}}
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|}
</div>
;DoJa SDKs:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1Mophun Games Launcher] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://wwwOnly compatible with 13 games, all of which use the 3D engine and were released for Symbian S60 and UIQ devices.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0]
;DoJa Overseas Edition SDK4Mophun:SDK for Does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the stripped down Overseas Edition DoJa profile3D engine.
;i-JADE[[mophun]]:iappli An official emulator, designed for development kit from Zentekand demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.
;JadeMoRePhun:Open-A new, open source project implementing several DoJa 1emulator by Luca91.5 It is only a proof of concept, as only a few opcodes and a couple of SDK APIsare emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized. Low compatibility
;Mophun ActiveX Control:The official website for the platform, [https://web.archive.org/web/20030330191213/http://mophun.com/ mophun.com], used to host development demos playable in the browser using the ActiveX platform ([SquirrelJME]http://web.archive.org/web/*/http://www.mophun.com:80/tmp/* crawled demo files here]:Open source emulator that ). The mophun plugin itself can run J2ME softwareunencrypted .mpn files. Although it is not playable through the web archives of the site, will it is [https://cdn.discordapp.com/attachments/793085042020450324/876265345550274570/unknown.png expected] to be adding i-Mode support in 2022curated for [[Flashpoint]].
==Adobe=KDDI ezplus====[[Flash|Flash Lite]]===Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with proprietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).ezplus was later renamed to {|class="wikitable" style="EZtext-appli (Java)" (Japanese align: center;"EZアプリ (Java)!scope=") and gradually replaced with a BREW-based solution called col"EZ-appli (BREW)" until 2004 when the last ezplus device was released.|Name In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original proprietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to !scope="EZ-appli (J)col" along EZ-appli |Platform(BREWs) which became !scope="EZ-appli (B)col"|Version Applications were denominated !scope="ezplusアプリcol" (during the ezplus name era) and come in the form of <code>.KJX</code> files.|FLOSS!scope====Emulators===="col"|Active<div style!scope="max-width:100%; overflow:auto;col">|Recommended{| class-!colspan="wikitable" style="text-align:center;6"|PC / x86
|-
! scope="col"|Name[https://ruffle.rs Ruffle]! scope|align="col"left|{{Icon|Platform(s)! scope="col"Windows|Version! scope="col"Linux|[[Emulation accuracymacOS|Accuracy]]Web}}! scope="col"|<abbr title="Free[https://github.com/Libre and Openruffle-Source Software">FLOSS<rs/abbr>ruffle git]! scope="col"|Active{{✓}}! scope="col"|[[Recommended emulators{{✓}}|Recommended]]{{✓}}
|-
!colspan="76"|PC Mobile / x86ARM
|-
|ezplus emulator|align=left|{{Icon|Windows}}|[https://webruffle.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe 1.0]|Mid|{{✗}}|{{✗}}|{{~}}|-!colspan="7"|Mobile / ARM|-|[[J2ME Loader]rs Ruffle]
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>[https://github.com/nikita36078torokati44/J2MEruffle-Loader/releases android git]<br/>[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev]|Mid|{{✓}}|{{✓}}|{{✓}}|-|[[JL-Mod]] <small>(JL fork)</small>|align=left|{{Icon|Android}}|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]|Mid
|{{✓}}
|{{✓}}
|{{✓}}
|}
</div>
;ezplus emulator==Japanese cellphones==:Official development tool from KDDISeveral Japanese-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, developed mostly based on Java. * NTT DoCoMo released <b>DoJa</b> (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by Zenteka .JAM descriptor.
;[[J2ME Loader]]:Now J2ME Loader support * KDDI released <b>ezplus apps that only support 128x160 resolution and font option recommend is <small/b>(9 later renamed to "EZ- 13 - 15appli (Java)")</small>, based on Java ME extended with proprietary APIs.[https://ohayoyogiApplications come in the form of .hatenablogKJX files.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 here]It was later replaced with a BREW-based solution called "EZ-appli (BREW)"
===J-SKY===Japanese service provider '* J-PHONE' released the <b>J-SKY platform as part of their set of standards for mobile telephony. It was </b>, based on standard J2ME and MIDP extended with several proprietary 3D/sound/gfx APIs called JSCL.J-PHONE had been purchased by Vodafone on 2001, which two years It was later took over the original branding renaming the carrier renamed to Vodafone KK. The J-SKY technology became then known as "Vodafone Live!" and it was extended with "Yahoo! Keitai" as the VSCL set of APIs. On 2006, Vodafone KK was company got purchased by Vodafone and SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai"respectively. Applications come in the form of .JAR and .JAD files.
Applications were called "Java™ App" (Japanese : Java™アプリ) during the It is possible to develop applications that work both under ezplus, J-SKY era, "V-Appli" (Japanese : Vアプリ) during the Vodafone era and "S! Appli" (Japanese : S!アプリ) during the SoftBank era. They come in the form of <code>.JAR</code> accompained standard J2ME devices by a <code>.JAD</code> descriptor text fileusing only MIDP1.0 APIs
====Emulators=i-mode (DoJa/Star)===<div style=Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001. While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.  DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably. Applications were denominated "maxi-widthαppli" (Japanese :100%; overflow:auto;"iアプリ) and come in the form of <code>.JAR</code> files accompained by a <code>.JAM</code>descriptor text file. ====Emulators===={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scopecolspan="col7"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="FreePC /Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended emulators|Recommended]]x86
|-
|J-SKY Application EmulatorDoJa SDKs
|align=left|{{Icon|Windows}}
|[https://web.archive.org/webdetails/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/Jiappli-tool-SKY_Application_Emulatordev-1_3_B.exe 1.3Btools IappliTool]
|Mid
|{{✗}}
|{{✗}}
|{{~}}
|}
</div>
 
;J-SKY Application Emulator
:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.
 
==Korean cellphones==
* SKT provided two development platforms: GVM and SK-VM. GVM based on Mobile C, and SK-VM based on Java. SK-VM was a Java-based development platform, but the execution speed was slower than GVM due to the nature of Java. SK-VM is a J2ME (Java 2 Micro Eidtion) Java execution environment developed
 
'''GVM (General Virtual Machine)''': GVM1X, GVM2X
Mobile platform created based on Mobile C (modified to fit the mobile environment, such as reduction of pointer and union functions in the existing C language) developed by Shinji Soft.
 
'''GNEX (General & Next Multimedia Player)''': GVM3X
A mobile platform that eliminates the limitations of the existing GVM and further strengthens functions such as file system, network, and graphics. GNEX is an upgraded version of GVM, and has the advantage of having few capacity restrictions and fast speed, but its penetration has fallen significantly compared to GVM. Therefore, when releasing a GNEX version of a game, we developed both the GVM version and the GNEX version to support phones that do not support GNEX
 
* KTF provided Qualcomm's BREW. The biggest advantage is that it is based on C/C++, and unlike other development platforms, it is executed in the form of a native binary rather than being executed based on a VM. it is an integrated platform, but it has been divided into SKT-WIPI, KT-WIPI, and LGT-WIPI. For example, SKT-WIPI and LGT-WIPI supported C/C++, while KTF-WIPI supported only C. Aside from that, many other aspects differed from carrier to carrier.
 
* LGT - MIDP [JAVA]
A mobile platform that adds additional functions such as sound to J2ME (Java 2 Micro Edition) of LG MIDP JAVA SUN. LGT's platform is sometimes called MIDP and JAVA
 
*
- SKT's WIPI-JAVA
- SKT's WIPI-C
- KTF's WIPI-JAVA
- KTF's WIPI-C
- LGT's WIPI-JAVA (LGT does not support WIPI-C yet)
 
===Wireless Internet Platform for Interoperability <small>(WIPI)</small>===
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.
SKT (GNEX, SKVM), KTF (BREW), LGT (MIDP-JAVA), etc. are these, and they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games have higher quality graphics and game ability than before.
 
====Emulators====
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|NameDoJa Overseas Edition SDK! scope|align="col"left|{{Icon|Platform(s)Windows}}! scope|[https://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node="col"|Version41 1.03]! scope="col"|Low <abbr title="Free/Libre and Open-Source Software"small>FLOSS(DoJa 2.5 Overseas Edition)</abbrsmall>! scope="col"|[[Emulation accuracy|Accuracy]]{{✗}}! scope="col"|Active{{✗}}! scope="col"|[[Recommended emulators|Recommended]]{{✗}}|-!colspan="7"|PC [https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/ x86|index.html i-|AROMA WIPI EmulatorJADE]
|align=left|{{Icon|Windows}}
|[https://cdnweb.discordapparchive.comorg/attachmentsweb/68763589536435413620040618195810if_/727872909011452064http:/WIPI_emulation/www.mobilejava.co.kr:80/bbs/temp/midpboard/i-JADEsetup0.zip exe 1.12.3]|Low <small>(DoJa 1.8]X)</small>|{{✗}}
|{{✗}}
|?
|{{✗}}
|{{✓}}
|-
|KTF WIPIJade|align=left|{{Icon|WindowsJava}}|[https://cdnweb.discordapparchive.comorg/attachmentsweb/68763589536435413620151127190756/727872909011452064http://mujweb.cz/molej/jade/WIPI_emulationindex.htm 0.zip 1.7]|Low <small>(DoJa 1].5)</small>|{{✗}}
|{{✗}}
|?
|{{✗}}
|-
|[[SquirrelJME]]
|align=left|{{Icon|Java}}
|{{SquirrelJMEVer}}
|{{SquirrelJMEAccuracy}}
|{{✓}}
|{{✓}}
|}?</div> ==Chinese Mobile== ===MiniJ <small>(MRP platform)</small>==='''MiniJ''' is a lightweight mobile platform developed by Hangzhou Sky Network Technology Co., Ltd. and it's widespread in China (and in some other countries). It has excellent overall performance and could run applications and games smoothly with very limited hardware resources. MiniJ applications are written in C programming language. Games and applications for this platform are in <code>.mrp</code> format. ====Emulators====|-<div style!colspan="max-width:100%; overflow:auto;7">{| class="wikitable" style="text-align:center;"Mobile / ARM
|-
! scope="col"|Name説明 懐かしのiアプリをお手軽実況プレイ!iアプリ・アーカイブス! scope|align="col"left|Platform(s)! scope="col"{{Icon|VersionAndroid}}! scope="col"|[[Emulation accuracy|Accuracy]https://m.apkpure.com/jp/com.develga.iapp 2.6]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>Low! scope="col"|Active{{✗}}! scope="col"|[[Recommended emulators{{✗}}|Recommended]]{{✗}}
|-
!colspan="7"|PC Doja iAppli エミュレータ <small>(Browser)</ x86|-|vmrp|align=left|{{Icon|Windows}}|[https://github.com/zengming00/vmrp git]|Mid|{{✓}}|{{✓}}|{{✓}}|-!colspan="7"|Mobile / ARM|-|Mythrassmall>
|align=left|{{Icon|Android}}
|[https://githubplay.com/CounsellorPolonius/mythras git]<br/>[https://githubgoogle.com/Yichou/mrpoid2018 2018]<br/>[https://github.comstore/CounsellorPoloniusapps/mrpoid2021 2021]|Mid|{{✓}}|{{✓}}|{{✓}}|-|Mrpoid2|aligndetails?id=left|{{Icon|Android}}|[https://mjp.apkpuredip.com/mrpoid2-mrp/comysmsrv.mrpoidiappli 1.app/amp 31.2.10]|Mid|{{✗}}?
|{{✗}}
|{{~}}
|-
|iacMrp
|align=left|{{Icon|Android}}
|[https://www.coolapk.com/game/com.dabai.iacmrp 1.9.53]
|Mid
|{{✗}}
|?
|{{~}}
|}
</div>
===KaiOS===;DoJa SDKs'''KaiOS''' is :Official development kit from NTT DoCoMo, featuring a mobile Linux distribution for keypad feature phonesdevice emulator. It is developed Several releases were archived by KaiOS Technologies Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (Hong Kong201) Limited] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0]
<div style="max-width:100%; overflow*Also see [https:auto;">{| class="wikitable" style="text//www.rockman-align:center;"|corner.com/2024/02/rockman-dash-great-adventure-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|Zeebo! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|Active! scope="col"|<abbr title="Free/Libre and Openon-Source Software">FLOSS</abbr>! scope="col"|[[Recommended emulators|Recommended]5.html Rockman DASH: Great Adventure on 5 Islands & Rockman Tennis Preserved in Full].
|-;DoJa Overseas Edition SDK|[[Kaiosrt]]:SDK for the stripped down Overseas Edition DoJa profile|align=left|{{Icon|linux}}|? <small>(POC)</small>;i-JADE|?:iappli development kit from Zentek|Low|{{✓}};Jade|{{✓}}:Open-source project implementing several DoJa 1.5 APIs. Low compatibility|{{✓}}|};[[SquirrelJME]]</div>:Open source emulator that can run J2ME software, will be adding i-Mode support in 2022.
<references group=N ==KDDI EZplus===Japanese carrier KDDI/>Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with proprietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).ezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released.
==Binary Runtime Environment for Wireless <small>In 2006 an Open Application Player (BREWJapanese: オープンアプリプレイヤー)</small>==A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizonfeature was added allowing to run MIDP 2. Unlike 0 Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in apps on the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirementsdevices, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such were often denominated as in North Americaオープンアプリ. To top it all offIt lacks support for the original proprietary extensions of ezplus. On 2011, downloaded BREW apps are tied Open Application Player was updated and renamed to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.appli (B)"
Applications were denominated "ezplus アプリ" (during the ezplus name era) and come in the form of <icode>Zeebo.KJX</icode> is a brazilian video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTubefiles.
====Emulators===<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scopecolspan="col7"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|Zeebo! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|Active! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS<PC /abbr>! scope="col"|[[Recommended emulators|Recommended]]x86
|-
|ezplus emulator|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe 1.0]|Mid|{{✗}}|{{✗}}|{{~}}|-!colspan="7"|Mobile / ARM|-|[Melange[J2ME Loader]]
|align=left|{{Icon|Android}}
|[https://gitlabplay.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>[https://github.com/usernameaknikita36078/J2ME-Loader/brewemulator releases git]<br/>[https://deltacxxinstall.insomnia247appcenter.nlms/brewemuusers/versions Buildsnikita36078/apps/j2me-loader/distribution_groups/testers Dev]|{{✗}}
|Mid
|{{✓}}
|{{~}}<ref group=N name="qualcomm proprietary">Contains proprietary Qualcomm components</ref>
|{{✓}}
|-
|[[InfuseJL-Mod]]<small>(JL fork)</small>|align=left|{{Icon|WinMobileAndroid}}|? <small>(POC)<[https://github.com/woesss/JL-Mod/small>releases {{JL-ModVer}}]|Mid|?{{✓}}|Low{{✓}}
|{{✓}}
|{{✗}}
|{{✗}}
|}
</div>
;ezplus emulator:Official development tool from KDDI, developed by Zentek. ;[[J2ME Loader]]:Now J2ME Loader support ezplus apps that only support 128x160 resolution and font option recommend is <small>(9 - 13 - 15)<references group=N /small>.[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 here]
==Danger OS=J-SKY===Developed by Danger IncorporatedJapanese service provider 'J-PHONE' released the J-SKY platform as part of their set of standards for mobile telephony. Danger OS It was a Java-based OS used on phones that Danger designed themselvesJ2ME and MIDP extended with several proprietary 3D/sound/gfx APIs called JSCL. These devices were sold under many names such as Hiptop, Mobiflip, Sharp JumpJ-PHONE had been purchased by Vodafone on 2001, and (most notably) T-Mobile Sidekickwhich two years later took over the original branding renaming the carrier to Vodafone KK. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE The J-based APIs SKY technology became then known as "Vodafone Live!" and SDK; for this reason, anything built using these it was extended with the VSCL set of APIs won't run on a standard J2ME emulator. To aid third-party software designOn 2006, Danger has released a comprehensive SDK that contains a Hiptop simulatorVodafone KK was purchased by SoftBank Group, development installation utilities, and Danger API informationgetting this technology rebranded again as "Yahoo! Keitai".
Danger OS uses special files Applications were called "bundlesJava™ App"(Japanese : Java™アプリ) during the J-SKY era, "V-Appli" (Japanese : Vアプリ) during the Vodafone era and "S! Appli" (Japanese : S!アプリ) during the SoftBank era. Bundle files have They come in the extension form of <code>.bndlJAR</code>. Bundles have inside accompained by a custom resource format for storing assets and <code which is converted from Java bytecode into a custom bytecode format>. Each bundle file is linked to a specific operating system version and build number. For example, a bundle JAD</code> descriptor text file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys.
====Emulators===<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Recommended
|-
! scope="col"|NameJ-SKY Application Emulator! scope="col"|Platform(s)! scopealign="col"left|Version! scope="col"{{Icon|[[Emulation accuracy|Accuracy]]! scope="col"|Active! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended emulators|Recommended]]|-Windows}}|[https://web.archive.org/detailsweb/hiptop_sdk Danger Hiptop20040201023001/Sidekick SDK Simulator]| [httpshttp://archivewww.mobilejava.co.orgkr:80/bbs/temp/downloadmidpboard/dangerJ-SKY_Application_Emulator-games/SDK SDKs1_3_B.exe 1.3B]|align=left|{{Icon|Windows|Linux|Mac}}|?
|Mid
|{{✗}}
|{{~}}
|-
|[https://codeproject.com/Articles/44371/Creating-Softbank-Mobile-Phone-Applications-J2ME MEXA Emulator]
|align=left|{{Icon|Windows}}
|2.3.1 [https://s-appli-mexa-emulator.software.informer.com Software Informer][https://s-appli-mexa-emulator.updatestar.com UpdateStar]
|
|{{✗}}
|
|}
</div>
;Danger Hiptop/Sidekick SDK SimulatorJ-SKY Application Emulator:Official SDK development tool from Danger Inc with builtJ-in simulators for testingPHONE, developed by Zentek. These simulators can't run It does not supports any of the special bytecode format used on real deviceslater APIs. ;MEXA Emulator:Developed by SoftBank for S! Appli.
==Dark Age of Monochrome mobile phonesKorean cellphones==Earlier black & white cellphone games '''SKT (both in Japan and worldwideSunkyong Telecom) didn't get as much love either when it comes to emulation '' provided two development platforms: GVM and preservation of game binariesSK-VM. There wereGVM based on Mobile C, however, recreations of Snake and Space Impact for Nokia phones SK-VM based on their website at one timeJava. SK-VM was a Java-based development platform, along with remakes but the execution speed was slower than GVM due to the nature of the aforementioned games for Android and iOSJava. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying SK-VM is a <tt>"CONTACT SERVICE"</tt> error if not a white screen.J2ME (Java 2 Micro Eidtion) Java execution environment developed
There however exists an SDK for '''GVM (General Virtual Machine)''': GVM1X, GVM2XMobile platform created based on Mobile C (modified to fit the Nokia 3410mobile environment, an enhanced variant such as reduction of the infamous 3310 with a higher-resolution screen pointer and support for MIDP applications. A fixed rip of the simulator can be downloaded on union functions in the Internet Archive, though it may have some issues especially on later Windows versionsexisting C language) developed by Shinji Soft.
===Emulators===<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform'''GNEX (sGeneral & Next Multimedia Player)''': GVM3X! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre A mobile platform that eliminates the limitations of the existing GVM and further strengthens functions such as file system, network, and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended emulators|Recommended]]|-|Nokia 3410 SDK|align=left|{{Icon|Windows}}|[https://archivegraphics.org/details/nokia-3410-sdk 1GNEX is an upgraded version of GVM, and has the advantage of having few capacity restrictions and fast speed, but its penetration has fallen significantly compared to GVM.0]|Mid|{{✗}}|{{~}}|}</div>Therefore, when releasing a GNEX version of a game, we developed both the GVM version and the GNEX version to support phones that do not support GNEX
==Windows Mobile '''KTF (Korea Telecom Freete)''' provided Qualcomm's BREW. The biggest advantage is that it is based on C/ Phone series==C++, and unlike other development platforms, it is executed in the form of a native binary rather than being executed based on a VM. it is an integrated platform, but it has been divided into SKT-WIPI, KT-WIPI, and LGT-WIPI. For example, SKT-WIPI and LGT-WIPI supported C/C++, while KTF-WIPI supported only C. Aside from that, many other aspects differed from carrier to carrier.
===Windows Mobile <small>'''LGT (PocketPCLucky Goldstar Telecom)</small>===''' - MIDP [JAVA]Released in 2000 by Microsoft A mobile platform that adds additional functions such as their first mobile OS, originally called "Pocket PC" and made sound to run on PDAJ2ME (Java 2 Micro Edition) of LG MIDP JAVA SUN. LGT's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.platform is sometimes called MIDP and JAVA
 - SKT's WIPI-JAVA<br/>- SKT's WIPI-C<br/>- KTF's WIPI-JAVA<br/>- KTF's WIPI-C<br/>- LGT's WIPI-JAVA (LGT does not support WIPI-C) ===Wireless Internet Platform for Interoperability <small>(WIPI)</small>===WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.SKT (GNEX, SKVM), KTF (BREW), LGT (MIDP-JAVA), etc. are these, and they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games have higher quality graphics and game ability than before. ====Emulators====<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scopecolspan="col7"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS<PC /abbr>! scope="col"|[[Recommended emulators|Recommended]]! scope="col"|Requiredx86
|-
|Microsoft Device [https://wie.dlunch.net/ WIE] (WIPI/SKVM/J2ME Emulator)|align=left|{{Icon|Windows|Linux|macOS|Web}}|[https://github.com/dlunch/wie git]|{{✓}}|{{✓}}|{{TBD}}|-|AROMA WIPI Emulator|align=left|{{Icon|Windows}}|[https://archive.org/details/aroma-wipi-emulator-v1.1.1.8 1.1.1.8]|{{✗}}|{{✗}}|{{✓}}|-|KTF WIPI
|align=left|{{Icon|Windows}}
|[https://wwwarchive.mediafireorg/details/ktfwipi-1.1 1.1]|{{✗}}|{{✗}}|{{✓}}|} ==Chinese Mobiles== ===MiniJ <small>(MRP platform)</small>==='''MiniJ''' is a lightweight mobile platform developed by Hangzhou Sky Network Technology Co., Ltd. and it's widespread in China (and in some other countries). It has excellent overall performance and could run applications and games smoothly with very limited hardware resources. MiniJ applications are written in C programming language. Games and applications for this platform are in <code>.mrp</code> format. ====Emulators===={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="7"|PC / x86|-|vmrp|align=left|{{Icon|Windows}}|[https://github.com/filezengming00/vmrp git]|Mid|{{✓}}|{{✓}}|{{✓}}|-|[https:/u6g8z7sq2lb82re/MSDeviceEmuityouyou.zipcom/bbs/file View.php?id=5359 iacEmuMrp]|align=left|{{Icon|Windows}}|[http://sj.ysupan.com/skymrp 0.3.3][http://skymrp.ysepan.com/?xzpd=1 0.3.3]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>|Mid|{{✗}}|{{✓}}|{{~}}|-!colspan="7"|Mobile / ARM|-|Mythras|align=left|{{Icon|Android}}|[https://github.com/CounsellorPolonius/mythras git]<br/>[https://github.com/Yichou/mrpoid2018 2018]<br/>[https://github.com/CounsellorPolonius/mrpoid2021 2021]|Mid|{{✓}}|{{✓}}|{{✓}}|-|[https://ityouyou.com/bbs/View.php?id=5186 iacMrp]|align=left|{{Icon|Android}}|[http://skymrp.ysepan.com/?xzpd=1 1.9.56][http://sj.ysupan.com/skymrp 1.9.56]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>|Mid|{{✗}}|{{✓}}|{{~}}|-|Mrpoid2|align=left|{{Icon|Android}}|[https://m.apkpure.com/mrpoid2-mrp/com.mrpoid.app/amp 3.2.10]|Mid|{{✗}}|{{✗}}|{{~}}|-|[https://ityouyou.com/bbs/View.php?id=5325 iacEmu](iacMrp2)|align=left|{{Icon|Android}}
|?
|?
|{{✗}}
|?
|TBD
|-
|iacMrp
|align=left|{{Icon|MRE}}
|[http://ityouyou.com/bbs/View.php?id=5238 0.7.6]
|?
|{{✗}}
|{{✗}}
|{{~}}
|}
<references group=A />
 
===KaiOS===
'''KaiOS''' is a mobile Linux distribution for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited.
 
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|Active
!scope="col"|FLOSS
!scope="col"|Recommended
 
|-
|KaiOS RunTime Simulator (Kaiosrt)
|align=left|{{Icon|Linux}}
|[https://developer.kaiostech.com/docs/getting-started/env-setup/simulator/ simulator]
|{{✓}}
|{{✓}}
|{{✓}}
|}
 
<references group=N />
 
==Qualcomm==
===Binary Runtime Environment for Wireless <small>(BREW)</small>===
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.
 
<i>Zeebo</i> is a brazilian video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube.
 
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|[[Zeebo]]
!scope="col"|Accuracy
!scope="col"|Active
!scope="col"|FLOSS
!scope="col"|Recommended
|-
!colspan="8"|PC / x86
|-
|BREW Emulator / BREW Simulator
|align=left|{{Icon|Windows}}
|[https://archive.org/details/brew_1.1_sdk 1.1] (BREW SDK)<br/>[https://archive.org/details/bmp-sdkmp-7.12.5 7.12.5] (BREW MP SDK)
|
|
|{{✓}}
|{{✗}}
|{{✓}}
|-
!colspan="8"|Mobile / ARM
|-
|[[Melange]]
|align=left|{{Icon|Android}}
|[https://gitlab.com/usernameak/brewemulator git]<br/>[https://deltacxx.insomnia247.nl/brewemu/versions Builds]
|{{✗}}
|Mid
|{{✓}}
|{{~}}<ref group=N name="qualcomm proprietary">Contains proprietary Qualcomm components</ref>
|{{✓}}
|-
|[[Infuse]]
|align=left|{{Icon|WinMobile}}
|?
|{{✓}}
|Low
|{{✓}}
|{{✓}}
|TBD
|}
 
<references group=N />
 
==Danger==
===Danger OS===
Developed by Danger Incorporated. Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information.
 
Danger OS uses special files called "bundles". Bundle files have the extension <code>.bndl</code>. Bundles have inside a custom resource format for storing assets and code which is converted from Java bytecode into a custom bytecode format. Each bundle file is linked to a specific operating system version and build number. For example, a bundle file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys.
 
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|Active
!scope="col"|FLOSS
!scope="col"|Recommended
|-
|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK Simulator]
| [https://archive.org/download/danger-games/SDK SDKs]
|align=left|{{Icon|Windows|Linux|Mac}}
|Mid
|{{✗}}
|{{~}}
|}
 
;Danger Hiptop/Sidekick SDK Simulator
:Official SDK from Danger Inc with built-in simulators for testing. These simulators can't run the special bytecode format used on real devices.
 
==Microsoft==
===[[Windows CE]]===
 
===Windows Mobile <small>(PocketPC)</small>===
Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on [[Windows_CE|Windows CE]] before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.
 
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
|Microsoft Device Emulator
|align=left|{{Icon|Windows}}
|
[https://github.com/davie504/Microsoft-Device-Emulator git]
[https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]
|{{✓}}
|{{✗}}
|{{✓}}
|}
[https://archive.org/details/WM614Emulator Windows Mobile 6.1.4 Emulator Images]
 
===Windows Phone & Windows 10 Mobile===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="6"|PC / x86
|-
|Windows 10 SDK
|align=left|{{Icon|Windows}}
|[https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ 10.0.15254.1]<br/>[https://visualstudio.microsoft.com/vs/older-downloads/ Visual Studio 2017]
|{{✗}}
|{{✓}}
|{{✓}}
|-
|WPR
|align=left|{{Icon|Windows}}
|[https://github.com/8212369/WPR git]<br/>[https://github.com/mediaexplorer74/WPR mediaexplorer74's fork]
|{{✓}}
|{{~}}
|{{~}}
|-
!colspan="6"|Mobile / ARM
|-
|WPR
|align=left|{{Icon|Android}}
|[https://github.com/8212369/WPR git]
|{{✓}}
|{{~}}
|{{~}}
|}
 
==TTPcom==
===Wireless Games Engine <small>([[WGE]])</small>===
 
==Mozilla==
===Firefox OS===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="6"|PC / x86
|-
|Firefox OS Simulator
|align=left|{{Icon|Web}}
|[https://github.com/mozilla/r2d2b2g git]</br> [https://ftp.mozilla.org/pub/labs/fxos-simulator/index.html WebIDE add-ons] </br>
[https://web.archive.org/web/20181103003207/https://addons.mozilla.org/en-US/firefox/addon/firefox-os-simulator/ Firefox OS 1.1 Simulator]
|{{✓}}
|[https://archive.org/details/WM614Emulator Image]
|}
</div>
 
===Windows Phone / Windows 10 Mobile===
 
====Emulators====
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended emulators|Recommended]]
|-
|Windows 10 SDK
|align=left|{{Icon|Windows}}
|[https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ 10.0.15254.1]<br/>[https://visualstudio.microsoft.com/vs/older-downloads/ Visual Studio 2017]
|?
|{{✗}}
|{{✓}}
|-
|WPR (WP7-8)
|align=left|{{Icon|Windows|Android}}
|[https://github.com/8212369/WPR git]<br/>[https://github.com/mediaexplorer74/WPR mediaexplorer74's fork]
|?
|{{✓}}
|{{~}}
|}
</div>
==TTPcom's Wireless Games Engine <small>(WGE)</small>Amazon== ==Firefox OS== ===Emulators==={{No current emulators|Fire OS}} ==Fire OS==Fire OS is a mobile operating system developed by Amazon for their Fire line of devices. It is basically a heavily-modified [[Android]] distribution with extensive dependency on Amazon services. Apps sold on the Amazon App Store should run fine on any Android emulator with little to no issue. ==Tizen== ===SDK===https://developer.tizen.org/development/tizen-studio/download ==Bada OS==Bada (바다Stock) Windows Subsystem for Android is a mobile operating system developed by Samsung Electronics for devices such recommended as mid- to highit includes Amazon-end smartphones and tablet computers. The name is derived from "바다 (bada)", meaning "ocean" or "sea" in Korean. All phones running Bada were branded with the name Wave, unlike Samsung's Android devices which are branded as Galaxyexclusive frameworks===Emulators==={{No current emulators|OS}}
==Acknowledgments==
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems.
* [https://web.archive.org/web/20190627164329/http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming.
==See Also==
* [[Kahvibreak]] - preservation project focusing on games for J2ME. Also has Mophun and Nokia 3310 software.
* [[Cellphone games preservation]]
==References==
{{Reflist}}
----{{NEL}}[[Category:Mobiles|*]]
[[Category:Cellphone emulators|*]]
<!-- [[Category:Not yet emulatedOperating systems|*]][[Category:Very early emulationMobile Operating Systems|*]][[Category:Various Emulation]] -->
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