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Cellphone emulators

7,938 bytes added, 9 April
Emulators: Update expired links in cellphone emulators section
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.
{| class="wikitable" style="float:right;"
|+
!Platform(s)
|-
|Symbian
|.sisxsis, .sissisx
|-
|[[N-Gage]]|.blz (BLZ Installer required)|-|[[N-Gage (service)|N-Gage 2.0]]
|.n-gage
|-
|[[ExEn]]
|.exn
|-
|[[Mophun]]
|.mpn
|-
|Flash Lite
|.swf
|-
|BlackBerry OS
|.ipk
|-
|MRE(privious VRE)|.axf, .vxp(later)|-|UMI|.jra|-|MORE|.moz, .mz
|-
|PalmOS
|.prc, .pdb
|-
|MiniJ
|-
|Windows Phone
|.xap, .appx (later), .appxbundle|-|Android|.apk (.apks, .apkm, .xapk), .obb, .aab|-|iOS|.ipa, .app, .pxl (legacy), .deb (jailbroken apps)|-|MotoEZX|.pkg (.mpkg)|-|MotoMAGX|.mgx, .mpkg, .pep
|-
|BREW
|.mod (.mif descriptor)
|-
|i-mode/(Doja)
|.jar (.jam descriptor)
|-
|ezplusEZplus
|.kjx
|-
|WIPI <small>(SKT, LGT, KTF)</small>
|.jar
|-
|Danger Hiptop
|.bndl
|-
|[[WGE]]
|.wga (.wgc descriptor)
|-
|Tizen
|.tpk
|}
<code>.JAR</code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content.
==Oracle=====Java 2 Micro Edition <small>(J2ME)</small>===
{{Infobox console
|title = J2ME/ Java ME|logo = J2ME.png|logowidth = 220|developer = [[wikipedia: Oracle CorporationSun Microsystems|Oracle CorporationSun]]|design by = [[wikipedia: Sun MicrosystemsOracle Corporation|Sun MicroSystemsOracle]]|type = Cellphone/ Mobile|generation = [[:Category:Seventh6th generation -8th generation video game consoles|7th generation]]|release = 28 April 2000|discontinued = 20082020 ([https://web.archive.org/web/20200116213231/http://wapshop.gameloft.com/wifi/product.php?product=2729&cat=newgames&ms_sid=4&phoneId=4880&c=55&ms_sid=4 Gameloft])|emulated = {{✓}}
}}
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
<i>[[Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation <small>(株式会社エイチアイ-Japan)</small>. It was mostly used in Japanese cellphone devices such as i-mode (Doja/Star), J-PHONE (Vodafone), EZweb and other devices also Korean cellphone devices such as SKT and KTF but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
===Emulators===Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the J2ME games 2D and its fork [[JL-Mod]] can run the 3D (with [[Mascot Capsule 3D]] exclusive ) J2ME games. On desktops [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
; If you don't want to mess with these J2ME emulators, just use [[Kahvibreak]] - preservation project focusing on games for J2ME (including [[#Mophun|Mophun]] and [[#Monochrome_mobile_phones|Nokia 3310]] software and emulators). <div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Mascot Capsule 3D]]! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|VM! scope="col"|Derived from! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan="10"|PC / x86<small>(Emulators)</small>
|-
|[[KEmulator]]
|align=left|{{Icon|Windows}}
|[https://archive.org/details/KEmulator103 1.0.3]<br/>[httphttps://nnp.nnchan.ru /kem/ 2.12.515] <small>(nnmod)</small>|{{~}}<small>(nnmod)</small><ref>[https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 modded + Mascot Capsule 3D support]</ref>
|Mid
|Host JVM
| —
|{{✗}}
|{{✓}} <small>(nnmod only)</small>
|{{✓}}
|-
|MahoLator
|align=left|{{Icon|Windows|Lin}}
|[https://nnp.nnchan.ru/ml/ 2024.216.3]
|{{✗}}
|Mid
|?
| —
|{{✗}}
|{{✓}}
|{{~}}
|-
|[[FreeJ2ME]]
|align=left|{{Icon|Java|LiA|Libretro}}
|[https://github.com/hex007/freej2me/actions git]
|{{~}}
|SJ Boy
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://wwwmega.mobers.org/2010/03nz/sjboy-emulator#!9U0lXBBC!n3CraS74FmdEvCq-special-edition.html?m=1 Gdc8w8kSnqyvQ1Ge6gUReEzKmpY Special Edition]
|{{✗}}
|Mid-Low
|{{~}}
|-
|[[EKA2L1]]|align=left|{{Icon|Windows}}|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]|{{✗}}|Mid|| —|{{✓}}|{{✓}}|{{✓}}<br/><small>(Only MIDP 1.0 - S60v1)</small>|-|[[SquirrelJME]]|align=left|{{Icon|Java|Libretro}}|{{SquirrelJMEVer}}<br/> [https://buildbot.libretro.com/nightly/ libretro core]<br/>
|{{✗}}
|{{SquirrelJMEAccuracy}}
|{{✓}}
|{{✓}}
|? {{~}} <small>(WIP)</small>
|-
|Jademula
|MidpX (NHAL Win32 Emulator)
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20070831144240/http://kwyshell.myweb.hinet.net 1.0.1]<br/>[https://midp2exe.softag.com midp2exe]
|{{✗}}
|Low
|{{✗}}
|-
|MPowerPlayer<br/>MPowerPlayer SDK
|align=left|{{Icon|Windows|Linux|Mac}}
|[https://web.archive.org/web/20070126100250/http://mpowerplayer.com:80/mppwin.zip 2.0]<br/>[http://web.archive.org/web/20070219134458/http://mpowerplayer.com/products-sdk.php Build 1185]
|{{✗}}
|Low
|{{✗}}
|{{✗}}
|-
|midp-emulator
|align=left|{{Icon|Java}}
|[https://github.com/ichisadashioko/midp-emulator git]
|{{✗}}
|Low
|Host JVM
| —
|{{✓}}
|{{✓}}
|?
|-
!colspan="10"|PC / x86 <small>(SDKs)</small>
|-
|Nokia SDKs
|Sony Ericsson SDKs
|align=left|{{Icon|Windows}}
|[https://drive.google.com/file/d/1xHSPbVOGSG84y1hlvGDI0RC4iGiCQ7HP/view?usp=sharing 2.5.0.6]/[https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 Mirror2.5.0.6]<br/>[http://www.mediafire.com/file/65sd9rfoe9d0c2q/semc_java_me_cldc_sdk.2-5-0-6.exe/file Mirror2Mirror]
|{{✓}}
|Mid
|{{✗}}
|{{✗}}
|-|midp-emulator|align=left|{{Icon|Java}}|[https://github.com/ichisadashioko/midp-emulator git]|{{✗}}|Low|Host JVM| —|{{✓}}|{{✓}}|?|-!colspan="10"|Mobile / ARM
|-
|[[J2ME Loader]]
[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers dev]
|{{}}
|High
|Host JVM<br/><small>(Dalvik dynarec)</small>
|[[JL-Mod]] <small>(JL fork)</small>
|align=left|{{Icon|Android}}
|[https://github.com/woesss/JL-Mod/releases {{JLModVer}}]<br/>[https://github.com/woesss/JL-ModVer}}Mod/releases/tag/continuous Development build]
|{{✓}}
|High
|Low
|?
|JS2MEJ2meJS
|{{✗}}
|{{✗}}
|{{✗}}
|-
|J2meJS
|align=left|{{Icon|KaiOS}}{{Icon|FirefoxOS}}
|[https://github.com/Rosabis/J2meJS git]
|{{✗}}
|Low
|?
|?
|{{✗}}
|{{✓}}
|{{✗}}
|-
|phoneME Advanced
|{{✓}}
|{{}}
|{{~}}
|-
|?
|}
</div>
;Emulators via:Able to To play J2ME games on Emulator in Emulators!through Emulator.<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|Through! scope="col"|[[Mascot Capsule 3D]]! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|VM! scope="col"|Derived from?! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]
|-
|[[J2ME Loader]]
| <b>Windows/Linux</b> :<br/>[[Android emulators|Android emulators]]<br/>
<b>Nintendo Switch</b> :<br/>Switchroot
|{{}}
|High
|Host JVM<br/><small>(Dalvik dynarec)</small>
|[[JL-Mod]] <small> (JL fork)</small>
|align=left|{{Icon|Switch|Windows|Linux}}
|[https://github.com/woesss/JL-Mod/releases {{JLModVer}}]<br/>[https://github.com/woesss/JL-ModVer}}Mod/releases/tag/continuous Development build]
| <b>Windows/Linux</b> :<br/>[[Android emulators|Android emulators]]<br/>
<b>Nintendo Switch</b> :<br/>Switchroot
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]
| <b>Vita</b> : [https://github.com/TheOfficialFloW/Adrenaline/releases Adrenaline]<br/>
<b>OtherOthers</b> : [[PPSSPP]]
|{{✗}}
|Mid
|{{~}}
|}
</div>
<references group=N />
;[[FreeJ2ME]] — Free and openOpen-source
:Has fewer features than [[KEmulator]], but better compatibility. It's recommended for games that don't work with [[KEmulator]]. It has an optional [[libretro]] core and development is active. Games that freeze on [[KEmulator]], such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as [[J2ME Loader]]. Some games run too fast and require tinkering with the frame rate options. No 3D support.
;[[KEmulator]] — Closed-source
:Has more features than others, as well as 3D emulation (Compared with SJ Boy and Midp2exemidp2exe, KEmulator has better performance). It's feature-packed with debugging features, like HTTP proxying. Requires Java Runtime Environment installed. It is a recommended emulator if you're on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012, brought by Gameloft. ;[[J2ME Loader]] & [[JL-Mod]] <small>([[Mascot_Capsule_3D_compatibility_list|Compatibility]])</small> — Open-source:This is currently the highest compatibility J2ME emulator available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but as well as Sony Ericsson's 3D engine ([[Mascot Capsule 3D]]).
;Nokia SDKs
:A set of different device emulators released by Nokia along with their J2ME SDKs. Keyboard bindings are not friendly for playing games. Some of them are buggy. The Nokia 3410 SDK emulator is capable of running some ancient black&white J2ME games no other emulator can.
;Sony Ericsson SDKs
:Device emulators released by Sony Ericsson along their J2ME SDKs. Some of them have support for [[Mascot Capsule 3D ]] APIs. Can run some games at better framerates than the original devices .
;Siemens SDKs
:Device emulators released by Siemens along their J2ME SDKs. Can run some older games that depend on old Siemens APIs.
;Motorola SDKs
:J2ME development kits released by Motorola. Can run some older games that depend on Motorola-specific APIs.
;Motorola iDEN SDK
:J2ME development kit released by Motorola. Can run some older games that depend on iDEN-specific APIs.
;Samsung Java SDK
:J2ME development kit released by Samsung. Can run some older games that depend on Samsung-specific APIs, mostly Samsung AudioClip.
;LG SDK
;Zucotto Wireless Whiteboard SDK
:J2ME development kit released by Zucotto Wireless, provider of hardware-based Java bytecode execution solutions.
;Pstros
;SJ Boy
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to run correctly some older games [[FreeJ2ME]] and [[KEmulator]] don't and available for Windows only (play SJ Boy on Linux and Mac through [[Wine]] ). Also available Special Edition, it has chinese bootleg games support.
;Minisoyo
:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support. The installer may contain adware.
;MPowerPlayer(MPowerPlayer SDK)
:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn't have any known advantageous features. Requires : [https://www.java.com/en/download/manual.jsp JRE].
;[[N-GAGE COOL!]] — Paid <small>($)</small>
:Early attempt at a commercial J2ME and N-Gage emulator. Haves no real benefits over other offerings.
;Micro Emulator — Free and openOpen-source
:It's a pure Java implementation of Java ME.
;[[SquirrelJME]] — Free and openOpen-source
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.
 
;[[J2ME Loader]] — Free and open-source
:This is currently the highest compatibility J2ME emulator available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine ([[Mascot Capsule 3D]]), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.
 
;[[JL-Mod]] — Free and open-source
:This is the mod of the [[J2ME Loader]] app with [[Mascot Capsule 3D]] support (That means almost all Fishlabs games like Galaxy on Fire 3D, Deep 3D, etc and Capcom's classics like Devil May Cry 3D and Resident Evil Missions are now playable on Android devices). Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson's 3D engine ([[Mascot Capsule 3D]]).
;J2ME Runner
;[[PSPKVM]]
:Might be the first one that's open-source. Last update was in 2011. PSPKVM is a J2ME emulator for [[Emulators on PSP|PlayStation Portable]] , port of Sun's open-source JavaME implementation phoneME Feature.
;[[phoneME]]
;[[phoneME]] <small>(unofficial ports)</small>
:phoneME for [[Windows_CE|Windows CE]]/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android mobile device. There are two different platforms of the phoneME Virtual machine : <i>phoneME Feature</i> and <i>phoneME Advanced</i>. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself. ==Symbian and N-Gage <small>(Nokia)</small>==
==Nokia==
===Symbian and [[N-Gage]]===
{{Infobox console
|title = Nokia-Gage|image2 = N-GageGage_logo.png|logo image3 = N-GageGage_2.0.png
|logowidth = 220
|developer = [[wikipedia: Nokia|Nokia]]
|type = Cellphone& Mobile|generation = [[:Category:SeventhSixth-generation video game consoles|7th 6th generation]]
|release = 7 October 2003
|discontinued = ?24 February 2006
|predecessor =
|successor = [[N-Gage 2.0]]
|emulated = {{✓}}
}}
 
:''This page is about emulating Symbian/N-Gage on other systems. For the inverse, see [[Emulators on Symbian]].''
'''[[N-Gage]]''' is a mobile phone and a handheld game device developed and designed by <i>NOKIANokia Corporation</i>,announced on 4 November 2002 and released on 7 October 2003. '<br/>N-Gage QD' introduced in 2004 as a redesign of the original "N-Gage Classic", fixing widely criticized issues and design problems. 'N-Gage' was discontinued in February 2006, with Nokia moving its gaming capabilities onto selected Series 60 smartphones. '<br/>[[N-Gage 2.0' ]] was announced in 2007.
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality. Furthermore, as a derivative of business-oriented devices, it didn't even have any dedicated video or sound hardware, so not unlike many of the PC MS-DOS games, the main CPU had to take care of it, severely limiting its full potential. Has a revision called the ''QD'' which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.
Has a revision called the QD which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.==Emulators==
===Emulators==={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|[[N-Gage]]!scope="col"|[[N-Gage 2.0]]!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|N-Gage! scope="col"|N-Gage 2.0! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-!colspan="910"|PC / x86
|-
|[[EKA2L1]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}Automatic CI builds]|{{✓}}
|{{✓}}
|{{~}}<ref group=N name=N-Gage2.0>Required: [https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file N-Gage 2.0 Installer]</ref>
|Mid
|{{✓}}
|?
|{{✗}}
|None?
|{{✓}}
|{{✗}}
|?
|{{✗}}
|None?
|{{✓}}
|{{✗}} <small>(see below)</small>
|{{✗}}
|-
!colspan="910"|Mobile / ARM
|-
|[[EKA2L1]]
|align=left|{{Icon|Android}}
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}Automatic CI builds]<br/>[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.1.0]|{{✓}}
|{{✓}}
|{{~}}<ref group=N name=N-Gage2.0>Required: [https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file N-Gage 2.0 Installer]</ref>
|Mid
|{{✓}}
|}
<b>references group=N-Gage 2.0</b>{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|RecommendedEKA2L1]]|-|N-Gage 2.0 Installer|align=left|{{Icon|Symbian}}|[https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file 1.40.1557]|Mid|{{✗}}|{{✓}}|{{✓}}|} ;[[EKA2L1]] — Free and an An open-source:A Symbian OS emulator with high-level emulation . Required ROM dumps Symbian and Firmwares [https://mega.nz/folder/Z5cx3IgS#hOtuNN-6OOtWW5_Pvj_fUuQ here]Gage emulator, supported OS S60v1, S60v2, S60v3, S60v5, S^3 and S80
;Engemu
:A Nokia N-Gage focused emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ low-level emulation].
:Early attempt at a commercial N-Gage emulator. Haves no real benefits over other offerings
==Execution Engine =Monochrome mobile phones===Earlier black & white cellphone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a <smalltt>(ExEn)"CONTACT SERVICE"</smalltt>==error if not a white screen.
A freeware solution developed by In-Fusio (French) around 2000. The company re-developed There however exists an SDK for the ExEn V2 engine in 2002Nokia 3410, which further improved an enhanced variant of the speed and expressiveness of mobile. It was first infamous 3310 with a Javahigher-based game engine entirely dedicated to mobile devices itself as an alternative to the limitations of J2ME/BREW's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...).  The API is based on Java resolution screen and is very similar to J2ME, but is optimized support for game development and deployment insteadMIDP applications. Even A fixed rip of the programming style is almost the same. Its significance is very similar to the Mophun platform. The ExEn API has various gaming specific classes that are absent from J2ME. ExEn was simulator can be downloaded on the first mass market downloadable game engine to be made available in Europe. It achieved relative success and widespread hardware support in EuropeInternet Archive, and was also used in China. It's not as widely distributed though, and according to In-Fusio's website, it isn't available on Nokia, Sony Ericsson, Samsung or Motorola handsets. The In-Fusio SDK is a Java based GUI game development environment on ExEn. Two kinds of engines on the client side mobile phone. <i>ExEn basic</i> (v2.1): 256-color or black and white, 2D, client side game engine, with a memory footprint of 140k may have some issues especially on the mobile device. <i>ExEn advanced</i> (v2.2): 65k color, polyphonic sound, 3D, in-game Macromedia Flash, client side engine, with a memory footprint of 240klater Windows versions.
===Emulators==={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Recommended
|-
! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended emulators|Recommended]]|-|[[EXEN-V2 Generic Simulator]]Nokia 3410 SDK
|align=left|{{Icon|Windows}}
|[https://cdnarchive.discordapp.comorg/attachmentsdetails/655552565056110594/890670635343302746/EXENnokia-3410-V2sdk 1.rar 0.1]|Low|{{✗}}Mid
|{{✗}}
|{{~}}
|}
;[[EXEN-V2 Generic Simulator]]:A very old dead emulator for ExEn software. While many games will go in-game, they'll crash at various points and fps drop. ==Classic BlackBerry OS==A [https://blackberry.qnx.com/en QNX] based operating system used in BlackBerry devices. ===EmulatorsMaemo==={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
|The Maemulator|align=left|{{Icon|Linux|Web}}|[https://thp.io/2023/maemulator/ 23.2.25]|?|{{✓}}|{{~}}|} ;The Maemulator:A compatibility layer for running Bounce Evolution on modern Linux-based systems using qemu user-space emulation. This is not an official port.;QEMU:See http://www.rkeene.org/projects/info/wiki/106 for how to do it ===MeeGo=== ==Jolla=====Sailfish OS=== ==In-Fusio=====Execution Engine <small>([[ExEn]])</small>===ExEn was a freeware solution developed by French company In-Fusio around 2000 and later the company re-developed the ExEn V2 engine in 2002, which further improved the speed and expressiveness of mobile. It was first Java-based game engine entirely dedicated to mobile devices itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations).  The API is based on Java and is very similar to J2ME, but is optimized for game development and deployment instead. Even the programming style is almost the same. Its significance is very similar to the Mophun platform. The ExEn API has various gaming specific classes that are absent from J2ME. ExEn was the first mass market downloadable game engine to be made available in Europe. It achieved relative success and widespread hardware support in Europe, and was also used in China. It's not as widely distributed though, and according to In-Fusio's website, it isn't available on Nokia, Sony Ericsson, Samsung or Motorola handsets. {|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Recommended|-|EXEN-V2 Generic Simulator|align=left|{{Icon|Windows}}|[http://alien256.narod.ru/EMULATOR.RAR 0.1]|Low|{{✗}}|{{✗}}|} ;EXEN-V2 Generic Simulator:A very old emulator for ExEn software, taken from SDK. While many games will go in-game, they'll crash at various points and fps drop. ==BlackBerry=====BlackBerry OS===[[Emulation accuracyFile:BlackBerry 9900 Simulator.png|Accuracythumb|198px|BlackBerry 9900 Simulator]]A [https://blackberry.qnx.com/en QNX]based operating system used in BlackBerry devices. {|class="wikitable" style="text-align:center;"! scope="col"|<abbr titleName!scope="col"|Platform(s)!scope="col"|Version!scope="Free/Libre and Open-Source Softwarecol">|FLOSS</abbr>! scope="col"|[[Recommended emulators|Recommended]]
|-
|BlackBerry Simulator Series
|align=left|{{Icon|Windows}}
|[https://wwwarchive.softpediaorg/details/blackberry10-device-simulator BlackBerry 10]<br/>[https://archive.org/details/black-berry-simulator-7.1.0.318-9900 Blackberry 7]<br/>[https://archive.org/details/black-berry-simulator-6.0.0.668-9780 Blackbery 6]<br/>[https://swdownloads.blackberry.com/dyn-searchDownloads/entry.phpdo?search_termcode=060AD92489947D410D897474079C1477 <abbr title=blackberry+"The swdownloads server has been removed from the internet by BlackBerry it seems Monday morning. They've also updated all the legacy notification pages with text similar to: -Downloads for BlackBerry 10 and BlackBerry OS devices and legacy Enterprise software is [sic] no longer available.- and all the links to BlackBerry Desktop (etc.) software have now been cleansed.">Various (Official)</abbr>]<sup>&Dagger;</sup><br/>[https://archive.org/details/blackberryos-smartphone-simulator VariesVarious] (B8kifB73erD's archive)<br/>[https://lunarproject.org/ Lunar] <small>(The BlackBerry Preservation Project)</small><br/>[https://forums.crackberry.com/ CrackBerry Forum]|Cycle
|?
|{{✓}}
|}
==Palm, Inc.=====webOS <small>(Palm Pre/Pixi)</small>OS===PalmOS is a mobile operating system developed by Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OSInc. The first webOS device was the original Palm Pre, released by Sprint for personal digital assistants (PDAs) in June 2009. In April 2010, HP acquired Palm1996.
====Emulators===={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scopecolspan="col7"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS<PC /abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]x86
|-
|Wgames<br/>(preenv)Mu|align=left|{{Icon|MaemoLin}}|[httphttps://wgames.garagepalmdb.maemo.org Wiki][http:net/app/maemomu 1.org/packages/view/wgames 0.6.9]<br/>[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/divanlibretro/wgames Mu git]
|Mid
|{{NC}}|{{✗}}|{{~}}|} ===PalmOS===PalmOS is a mobile operating system developed by Palm, Inc., for personal digital assistants (PDAs) in 1996. ====Emulators===={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-!colspan="7"|PC / x86|-|Mu|align=left|{{Icon|Libretro}}|[https://palmdb.net/app/mu 1.0.0][https://github.com/libretro/Mu git]|Mid|{{✗}} <ref group=N name=noncomm>Due to using a [[Licensing#Non-commercial licenses|non-commercial license]]. Source code is still publicly available.</ref>
|{{✓}}
|{{✓}}
|StyleTap
|align=left|{{Icon|Windows|macOS|Lin}}
|[https://newsblog.styletap.com/index.php 0.8.033034] <small>($)</small>
|?
|{{✗}}
|[https://cloudpilot-emu.github.io cloudpilot]
|align=left|{{Icon|Web}}
|[https://github.com/cloudpilot-emu/cloudpilot git-emu/releases {{CloudpilotVer}}]
|Mid
|{{✓}}
|-
!colspan="7"|Mobile / ARM
|-
|-
|StyleTap
|PHEM
|align=left|{{Icon|Android}}
|[https://github.com/Florin9doi/PHEM git1.44]
|?
|{{✓}}
<references group=N />
==Mediatek Runtime Environment <small>(MRE) / MAUI</small>LG=====webOS===Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OS. The first webOS device was the original Palm Pre, released by Sprint in June 2009. In April 2010, HP acquired Palm, then in 2013 LG acquired them to make webOS for TV, Smartwatch, and Smartfridge. For LG's webOS see [[Smart TV Emulators]].
Being TODO: this section is broken, check the turnkey solutions firm that they are known for, as their chips are used on millions and millions history of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias this section and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as restore the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, present metadata but are watered down for entry-level users. An SDK is available at [http://www.mediafire.com/file/l5pghqj9msvhf4v/MRE_SDK_3.0.00.20_Normal_Eng.zip/file here], and <code>.VXP</code> files for games and other applications appear to be available on keep the usual WAP sitesemulator images===Emulators==={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scopecolspan="col7"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="FreePC /Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended emulators|Recommended]]x86
|-
|Mediatek MRE [https://webostv.developer.lge.com/develop/tools/emulator-introduction webOS SDKemulator]|align=left|{{Icon|Windows|macOS|Linux}}|[http://www.mediafire.com/file/l5pghqj9msvhf4v/MRE_SDK_3.0.00.20_Normal_Eng.zip/file 35.0.00.20]|Mid
|{{✗}}
|{{✓}}
|{{✓}==Mophun=='''Mophun''' was an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergenix. It was supported on various devices, such as the Sony Ericsson T2xx, T3xx and T6xx series, Symbian S60v1, S60v2, S60v3 and UIQ3 phones, Archos Gmini400/402, Motorola series (A920, A925, A1000), and Windows Mobile Smartphones running at a resolution of 176x220 or 240x320. There are two versions of Mophun, 2D and 3D, for low-end and high-end handsets, and it's often used to provide embedded (pre-installed) games on mobile phone handsets. There are 303+ known games, <ref>[https://docs.google.com/spreadsheets/d/1AXmupwvgxuI_NRINDsN8azlKtONcQYf6CD6HfKYc8gM Mophun Game List]</ref> of which 255 have been released, 41 are unknown to have been released, 3 are demos and 5 are unreleased. It was later overtaken by advances in J2ME that came with the MIDP 2.0 framework.<ref>[https://twitter.com/sczther/status/1345476460107194368 Mophun preservation thread on Twitter]</ref> ===Emulators==={| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name[https://webostv.developer.lge.com/develop/tools/simulator-introduction webOS SDK simulator]! scope|align="col"left|{{Icon|Windows|macOS|Platform(s)Linux}}! scope="col"|Version6.0! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Emulation accuracy|Accuracy]]{{✗}}! scope="col"|Active{{✓}}! scope="col"|[[Recommended emulators|Recommended]]{{✓}}
|-
!colspan="7"|PC Mobile / x86ARM|-| Preenv|align=left|{{Icon|Maemo}}|[http://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]<br/>[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/divan/wgames git]|Mid|{{✓}}|{{✗}}|{{~}}|-!colspan="7"|Image
|-
|[[mophun]]webOS SDK Emulator Images|align=left|{{Icon|Windows}}|[https://cdnwww.discordapprwilco12.com/attachmentsFiles/793085042020450324WebOS/821807058999443466WebOS%20Emulator%20Images/mophun_2.5.4_tuxality_A2.zip 2.5.4 alpha 2here]|High?|{{?}}
|{{✗}}
|?
|{{✓}}<small> (Tuxality mod only)</small>
|{{✓}}
|}
Also see https://liliputing.com/phoenix-devices-gets-open-webos-to-run-as-an-android-app/
 
==WebOS Ports==
===LuneOS===
 
==Samsung==
===Bada===
Bada (바다) is a mobile operating system developed by Samsung Electronics for devices such as mid- to high-end smartphones and tablet computers. The name is derived from "바다 (bada)", meaning "ocean" or "sea" in Korean. All phones running Bada were branded with the name Wave, unlike Samsung's Android devices which are branded as Galaxy.
 
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="6"|PC / x86|-|4MophunBada SDK|align=left|{{Icon|WinMobileWindows}}|[https://megawww.nzsoftpedia.com/folderget/M59gSSRQ#4_rFMoHhhUH1DProgramming/SDK-N7GuEGMA 1DDK/bada-SDK.1shtml 2.0.6]|{{✗}}
|?
|{{✗}}
|{{~}}
|}
 
===Tizen===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="6"|PC / x86|Mophun SDK-|[https://developer.tizen.org/development/tizen-studio/download Tizen Studio]|align=left|{{Icon|WinWindows|macOS|Linux}}|[http://tuxality.net/public/MophunSDK_2_55.zip 2.5]1
|{{✗}}
|?
|{{✗}}
|?
|-
|MoRePhun
|align=left|N/A
|[https://github.com/Luca1991/MoRePhun git]
|{{✓}}
|{{✗}}
|{{✓}}
|};Tizen Studio:Has both a Tizen emulator (more accurate) and a Tizen simulator (more usable for slower computers). ==Google=====[[Android emulators|Android]]==={{✗}}|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Latest Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
|Mophun ActiveX Control|align!colspan=left|{{Icon|Internet}}"6"|[http://web.archive.org/web/20040325124622/http://www.mophun.com:80/codebasePC /mophun.cab 1.0]|{{✗}}|?|{{✗}}|?x86
|-
!colspan|[https://developer.android.com/studio Android Studio]|align="7"left|{{Icon|Windows|macOS|Linux|ChromeOS}}|Mobile / ARM5.1|{{~}}|{{✓}}|{{~}}
|-
|[https://play.google.com/googleplaygames Google Play Games]|align=left|{{Icon|Windows}}|[https://play.google.com/googleplaygames#section-system-requirements Beta]<br/>[Mophun Games Launcherhttps://developer.android.com/games/playgames/emulator Developer]|{{✗}} ||{{✓}} ||{{~}}|-|[https://trinityemulator.github.io/ Trinity]|align=left|{{Icon|SymbianWindows}}|[https://archivegithub.com/TrinityEmulator/TrinityEmulator/releases git]|{{✓}} ||{{~}} ||{{~}}|-|};Android Studio:Has a emulator for Android TV and the new/old Google TV models. ==Apple=====[[iOS emulators|iOS]]==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|[https://touchhle.orgtouchHLE]|align=left|{{Icon|Windows|macOS}}|[https:/download/mophungithub.com/hikari-no-yume/touchHLE git]|{{✓}}|{{✓}}|{{~}}|-collection|[https:/Emulators/Mophun_Games_Launcher_for_Symbiangithub.rar 1com/devos50/qemu-ios/tree/ipod_touch_1g QEMU-iOS]|align=left|{{Icon|macOS|Linux}}|[https://github.com/devos50/qemu-ios/tree/ipod_touch_1g#building git]|{{✓}}|{{✓}}|{{~}}|-!colspan="6"|Mobile / ARM|-|[https://apple.com/macos macOS] 11 (Big Sur) and up<br/><small>[https://support.apple.01com/guide/app-store/iphone-ipad-apps-mac-apple-silicon-fird2c7092da/mac (Not an emulator)]</small>|align=left|{{Icon|macOS}}<ref group=N name=applesilicon>Requires Mac computers with Apple Silicon (M series) processors.</ref>|?14.1 (Sonoma)
|{{✗}}
|{{✓}}
|{{✓}}
|-
|[https://touchhle.org touchHLE]
|align=left|{{Icon|Android}}
|[https://github.com/hikari-no-yume/touchHLE git]
|{{✓}}
|{{✓}}
|{{~}}
|}
;[[Mophun Games Launcher]]==MediaTek==:only compatible with 13 games and 2 games doesn't work, all of which use the 3D engine and were released for Symbian. The emulator is available for S60v3.===MAUI Runtime Environment <small>(MRE)</small>===
;4Mophun:Does not work with games Being the turnkey solutions firm that they are known for, as their chips are locked used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://web.archive.org/web/20151104094204/http://mre.mediatek.com/en/start/what MAUI Runtime Environment]. It is targeted for so-called "smart" feature phones, i.e.gthose that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. have a predefined IMEI recognition algorithm) or do not use Games and applications for this platform are in <code>.VXP</code> format and other applications appear to be available on the 3D engineusual WAP sites.
{|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Recommended|-|Mediatek MRE SDK|align=left|{{Icon|Windows}}|[[mophun]http://www.mediafire.com/file/l5pghqj9msvhf4v/MRE_SDK_3.0.00.20_Normal_Eng.zip/file 3.0.00.20]|Mid|{{✗}}|{{~}}|-|MREmu|align=left|{{Icon|Windows}}|[https:An official emulator, designed for development and demos//github. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them com/XimikBoda/MREmu git]|Low|{{✓}}|{{~}} (except for compressed resourcesWIP), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.|}
;MoRePhunMediatek MRE SDK:A new, open source emulator by Luca91Includes seven phone simulators with various screen resolution presets and user interfaces. It is Can only a proof of conceptrun VXP files compiled for the x86 architecture, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heapi.e. There is sprite and input support, as well as support apps built for the collision APIphones will not run. It is compatible with a few small homebrews;MREmu:Open source emulator that can run VXPs compiled for ARM. Luca91 mentions the SDK API handler needs to be better organizedIn early development.
;Mophun ActiveX Control==Motorola==:The official website for the platform, [https:===MotoEZX //web.archive.org/web/20030330191213/http://mophun.com/ mophun.com], used to host development demos playable in the browser using the ActiveX platform ([http://web.archive.org/web/*/http://www.mophun.com:80/tmp/* crawled demo files here]). The mophun plugin itself can run unencrypted .mpn files. Although it is not playable through the web archives of the site, it is [https://cdn.discordapp.com/attachments/793085042020450324/876265345550274570/unknown.png expected] to be curated for [[Flashpoint]].OpenEZX======MotoMAGX===
==Japanese cellphones <small>Synergenix=====[[Mophun]]==='''Mophun''' is an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergenix Interactive AB. There are two versions of Mophun, 2D for low-end (Sony Ericsson T2xx, T3xx and T6xx series) and 3D for high-end handsets (feature devices / フィーチャー・フォンSymbian S60 and UIQ3 phones)</small>==, and it's often used to provide embedded (pre-installed) games on mobile phone handsets.
Several Japanese-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, mostly based on Java. * NTT DoCoMo released <b>DoJa</b> (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor. * KDDI released <b>ezplus</b> (later renamed to "EZ-appli (Java)"), based on Java ME extended with propietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called "EZ-appli (BREW)" * J-PHONE released <b>J-SKY</b>, based on standard J2ME MIDP extended with several propietary 3D/sound/gfx APIs. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files. It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs ===i-mode (DoJa/Star)===Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001. While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.  DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably. Applications were denominated "i-αppli" (Japanese : iアプリ) and come in the form of <code>.JAR</code> files accompained by a <code>.JAM</code> descriptor text file. ====Emulators===={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy2D!scope="col"|Accuracy]]3D! scope="col"|<abbr titleFLOSS!scope="Free/Libre and Open-Source Softwarecol">FLOSS</abbr>|Accuracy! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-!colspan="79"|PC / x86|-|DoJa SDKs[[Mophun emulator]]
|align=left|{{Icon|Windows}}
|Various[https://archive.org/details/mophun_2.5.4_tuxality_A2 2.5.4 alpha 2](Tuxality_mod)<br/>[https://cdn.discordapp.com/attachments/793085042020450324/803269504859766814/Mophun_emulator_2.5.4__games.zip 2.5.4] (Special version for Hitman)|{{✓}}|{{✓}}|{{✗}}|Mid|{{~}}<br/> <small>(Tuxality mod)</small>|{{✓}}|-|Nofun|align=left|{{Icon|Windows}}|[https://github.com/RadratSoftworks/nofun 0.0.3]|{{✓}}|{{✓}}|{{✓}}|Mid|{{✓}}|{{✓}}|-|Mophun SDK|align=left|{{Icon|Win}}|[http://tuxality.net/public/MophunSDK_2_5.zip 2.5]|{{✓}}||{{✗}}
|Mid
|{{✗}}
|{{✗}}
|{{~}}
|-
|DoJa Overseas Edition SDKMoRePhun
|align=left|{{Icon|Windows}}
|[https://webgithub.archive.org/web/20070614131147/http:com/Luca1991/www.doja-developer.net/downloads/index.php?node=41 1.03MoRePhun git]|Low <small>(DoJa 2.5 Overseas Edition)</small>{{✓}}||{{}}|Low
|{{✗}}
|{{✗}}
|-
|[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADE]Mophun ActiveX Control|align=left|{{Icon|WindowsInternet}}|[httpshttp://web.archive.org/web/20040618195810if_20040325124622/http://www.mobilejavamophun.co.krcom:80/bbscodebase/temp/midpboard/i-JADEsetup0mophun.exe cab 1.2.30]|Low <small>(DoJa 1.X)</small>{{✓}}|
|{{✗}}
|Low
|{{✗}}
|{{✗}}
|-
|Jade|align!colspan=left|{{Icon|Java}}|[https://web.archive.org/web/20151127190756/http://mujweb.cz/molej/jade/index.htm 0.1.7]"9"|Low <small>(DoJa 1.5)<Mobile /small>|{{✗}}|{{✗}}|{{✗}}ARM
|-
|[[SquirrelJME]]Nofun|align=left|{{Icon|JavaAndroid}}|Libretro[https://github.com/RadratSoftworks/nofun 0.0.3]|{{✓}}|{{SquirrelJMEVer}}|{{SquirrelJMEAccuracy}}|Mid
|{{✓}}
|{{✓}}
|?
|-
!colspan|4Mophun|align="7"left|{{Icon|WinMobile}}|Mobile [https:/ ARM/mega.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1.1]<br/>[https://4pda.to/forum/dl/post/51930/MophunWM2003SE.7z 2003SE Edition]|||{{✗}}|Mid|{{✗}}|{{✓}}
|-
|説明 懐かしのiアプリをお手軽実況プレイ!iアプリ・アーカイブス[[Mophun Games Launcher]]|align=left|{{Icon|AndroidSymbian}}|[https://marchive.org/download/mophun-collection/Emulators/Mophun_Games_Launcher_for_Symbian.rar 1.01]<br/>[https://www.apkpuremediafire.com/jpfile/xdsunfacpvy20n2/Mophun+Games+Launcher+++Game+For+EKA2L1+Android.zip/comfile 1.develga01]<br/>v2008<br/>1.iapp 20.6]|Low4
|{{✗}}
|{{✓}}
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|Mid
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|{{✓}}
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|Doja iAppli エミュレータ Mophun<br/><small>(Browsertraced & powered by zg)</small>|align=left|{{Icon|AndroidSymbian}}|[https://playcdn.googlediscordapp.com/storeattachments/apps793085042020450324/details?id=jp1034083922306412655/mophun_mod_6_011zg.dipzip 6.ysmsrv.iappli 1.1.2011 mod by zg]|?||{{✗}}|Mid
|{{✗}}
|{{✓}}|-|Blaze Mophun Emulator|align=left|{{Icon|Symbian}}|N-Series Edition <small>(Russian)</small><br/>[http://simbian8.narod.ru/games.htm N90 Special Edition by 100565]|||{{✗}}|Mid|{{✗}}|{{~}}|?-|Mophun<br/><small>(Playfun.ru Edition)</small>|align=left|[[File:N-Gage logo.png|90px]]|v1|||{{✗}}|Mid|{{✗}}|{{~}}|}
;DoJa SDKs:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1Mophun Games Launcher] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://wwwOnly compatible with 13 games, all of which use the 3D engine and were released for Symbian S60 and UIQ devices.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0]
;DoJa Overseas Edition SDK4Mophun:SDK for Does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the stripped down Overseas Edition DoJa profile3D engine.
;i-JADE[[mophun]]:iappli An official emulator, designed for development kit from Zentekand demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.
;JadeMoRePhun:Open-A new, open source project implementing several DoJa 1emulator by Luca91.5 It is only a proof of concept, as only a few opcodes and a couple of SDK APIsare emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized. Low compatibility
;Mophun ActiveX Control:The official website for the platform, [https://web.archive.org/web/20030330191213/http://mophun.com/ mophun.com], used to host development demos playable in the browser using the ActiveX platform ([SquirrelJME]http://web.archive.org/web/*/http://www.mophun.com:80/tmp/* crawled demo files here]:Open source emulator that ). The mophun plugin itself can run J2ME softwareunencrypted .mpn files. Although it is not playable through the web archives of the site, will it is [https://cdn.discordapp.com/attachments/793085042020450324/876265345550274570/unknown.png expected] to be adding i-Mode support in 2022curated for [[Flashpoint]].
==Adobe=KDDI ezplus====[[Flash|Flash Lite]]===Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).ezplus was later renamed to {|class="wikitable" style="EZtext-appli (Java)" (Japanese align: center;"EZアプリ (Java)") and gradually replaced with a BREW-based solution called !scope="EZ-appli (BREW)col" until 2004 when the last ezplus device was released.|Name In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original propietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to !scope="EZ-appli (J)col" along EZ-appli |Platform(BREWs) which became !scope="EZ-appli (B)col"|Version Applications were denominated !scope="ezplusアプリcol" (during the ezplus name era) and come in the form of <code>.KJX</code> files.|FLOSS====Emulators===={| class!scope="wikitablecol" style|Active!scope="text-align:center;col"|Recommended
|-
! scopecolspan="col6"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS<PC /abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]x86
|-
!colspan|[https://ruffle.rs Ruffle]|align="7"left|{{Icon|Windows|Linux|PC macOS|Web}}|[https://github.com/ x86ruffle-rs/ruffle git]|{{✓}}|{{✓}}|{{✓}}
|-
|ezplus emulator|align!colspan=left"6"|{{Icon|Windows}}|[https://web.archive.orgMobile /web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe 1.0]|Mid|{{✗}}|{{✗}}|{{~}}ARM
|-
!colspan="7"|Mobile [https:/ ARM|-|[[J2ME Loader]/ruffle.rs Ruffle]
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>[https://github.com/nikita36078torokati44/J2MEruffle-Loader/releases android git]<br/>[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev]|Mid|{{✓}}|{{✓}}|{{✓}}|-|[[JL-Mod]] <small>(JL fork)</small>|align=left|{{Icon|Android}}|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]|Mid|{{✓}}|{{✓}}
|{{✓}}
|}
;ezplus emulator==Japanese cellphones==:Official development tool from KDDISeveral Japanese-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, developed mostly based on Java. * NTT DoCoMo released <b>DoJa</b> (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by Zenteka .JAM descriptor.
;[[J2ME Loader]] & [[JL-Mod]]:Now JL/JL-Mod support * KDDI released <b>ezplus apps that only support 128x160 resolution and font option recommend is <small/b>(9 later renamed to "EZ- 13 - 15appli (Java)")</small>, based on Java ME extended with proprietary APIs.[https://ohayoyogiApplications come in the form of .hatenablogKJX files.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 here]It was later replaced with a BREW-based solution called "EZ-appli (BREW)"
===J-SKY===Japanese service provider '* J-PHONE' released the <b>J-SKY platform as part of their set of standards for mobile telephony. It was </b>, based on standard J2ME and MIDP extended with several propietary proprietary 3D/sound/gfx APIs called JSCL.J-PHONE had been purchased by Vodafone on 2001, which two years It was later took over the original branding renaming the carrier renamed to Vodafone KK. The J-SKY technology became then known as "Vodafone Live!" and it was extended with "Yahoo! Keitai" as the VSCL set of APIs. On 2006, Vodafone KK was company got purchased by Vodafone and SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai"respectively. Applications come in the form of .JAR and .JAD files.
Applications were called "Java™ App" (Japanese : Java™アプリ) during the It is possible to develop applications that work both under ezplus, J-SKY era, "V-Appli" (Japanese : Vアプリ) during the Vodafone era and "S! Appli" (Japanese : S!アプリ) during the SoftBank era. They come in the form of <code>.JAR</code> accompained standard J2ME devices by a <code>.JAD</code> descriptor text fileusing only MIDP1.0 APIs
===i-mode (DoJa/Star)===Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001. While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.  DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably. Applications were denominated "i-αppli" (Japanese : iアプリ) and come in the form of <code>.JAR</code> files accompained by a <code>.JAM</code> descriptor text file. ====Emulators===={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr titleFLOSS!scope="Free/Libre and Open-Source Softwarecol">FLOSS</abbr>|Active! scope="col"|[[Recommended emulators|Recommended]]|-!colspan="7"|PC / x86|J-SKY Application Emulator|DoJa SDKs
|align=left|{{Icon|Windows}}
|[https://web.archive.org/webdetails/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/Jiappli-tool-SKY_Application_Emulatordev-1_3_B.exe 1.3Btools IappliTool]
|Mid
|{{✗}}
|{{✗}}
|{{~}}
|}
 
;J-SKY Application Emulator
:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.
 
==Korean cellphones==
* SKT provided two development platforms: GVM and SK-VM. GVM based on Mobile C, and SK-VM based on Java. SK-VM was a Java-based development platform, but the execution speed was slower than GVM due to the nature of Java. SK-VM is a J2ME (Java 2 Micro Eidtion) Java execution environment developed
 
'''GVM (General Virtual Machine)''': GVM1X, GVM2X
Mobile platform created based on Mobile C (modified to fit the mobile environment, such as reduction of pointer and union functions in the existing C language) developed by Shinji Soft.
 
'''GNEX (General & Next Multimedia Player)''': GVM3X
A mobile platform that eliminates the limitations of the existing GVM and further strengthens functions such as file system, network, and graphics. GNEX is an upgraded version of GVM, and has the advantage of having few capacity restrictions and fast speed, but its penetration has fallen significantly compared to GVM. Therefore, when releasing a GNEX version of a game, we developed both the GVM version and the GNEX version to support phones that do not support GNEX
 
* KTF provided Qualcomm's BREW. The biggest advantage is that it is based on C/C++, and unlike other development platforms, it is executed in the form of a native binary rather than being executed based on a VM. it is an integrated platform, but it has been divided into SKT-WIPI, KT-WIPI, and LGT-WIPI. For example, SKT-WIPI and LGT-WIPI supported C/C++, while KTF-WIPI supported only C. Aside from that, many other aspects differed from carrier to carrier.
 
* LGT - MIDP [JAVA]
A mobile platform that adds additional functions such as sound to J2ME (Java 2 Micro Edition) of LG MIDP JAVA SUN. LGT's platform is sometimes called MIDP and JAVA
 
*
- SKT's WIPI-JAVA
- SKT's WIPI-C
- KTF's WIPI-JAVA
- KTF's WIPI-C
- LGT's WIPI-JAVA (LGT does not support WIPI-C yet)
 
===Wireless Internet Platform for Interoperability <small>(WIPI)</small>===
 
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.
SKT (GNEX, SKVM), KTF (BREW), LGT (MIDP-JAVA), etc. are these, and they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games have higher quality graphics and gameability than before.
 
====Emulators====
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-!colspan="7"|PC / x86|-|AROMA WIPI EmulatorDoJa Overseas Edition SDK
|align=left|{{Icon|Windows}}
|[https://cdnweb.discordapparchive.comorg/attachmentsweb/68763589536435413620070614131147/727872909011452064http:/WIPI_emulation/www.zip 1doja-developer.1net/downloads/index.php?node=41 1.803]|Low <small>(DoJa 2.5 Overseas Edition)</small>|{{✗}}
|{{✗}}
|?
|{{✗}}
|{{✓}}
|-
|KTF WIPI[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADE]
|align=left|{{Icon|Windows}}
|[https://cdnweb.discordapparchive.comorg/attachmentsweb/68763589536435413620040618195810if_/727872909011452064http:/WIPI_emulation/www.mobilejava.co.zip kr:80/bbs/temp/midpboard/i-JADEsetup0.exe 1.2.3]|Low <small>(DoJa 1].X)</small>|{{✗}}
|{{✗}}
|?
|{{✗}}
|{{✓}}
|}
 
==Chinese Mobile==
 
===MiniJ <small>(MRP platform)</small>===
'''MiniJ''' is a lightweight mobile platform developed by Hangzhou Sky Network Technology Co., Ltd. and it's widespread in China (and in some other countries). It has excellent overall performance and could run applications and games smoothly with very limited hardware resources. MiniJ applications are written in C programming language.
 
Games and applications for this platform are in <code>.mrp</code> format.
 
====Emulators====
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|NameJade! scope|align="col"left|Platform(s)! scope="col"{{Icon|VersionJava}}! scope="col"|[[Emulation accuracy|Accuracy]https://web.archive.org/web/20151127190756/http://mujweb.cz/molej/jade/index.htm 0.1.7]! scope="col"|Low <abbr title="Free/Libre and Open-Source Software"small>FLOSS(DoJa 1.5)</abbrsmall>! scope="col"|Active{{✗}}! scope="col"|[[Recommended emulators{{✗}}|Recommended]]{{✗}}
|-
!colspan="7"|PC / x86|-|vmrp[[SquirrelJME]]|align=left|{{Icon|WindowsJava}}|[https://github.com/zengming00/vmrp git]|Mid{{SquirrelJMEVer}}|{{SquirrelJMEAccuracy}}
|{{✓}}
|{{✓}}
|?
|-
!colspan="7"|Mobile / ARM
|-
|Mythras説明 懐かしのiアプリをお手軽実況プレイ!iアプリ・アーカイブス
|align=left|{{Icon|Android}}
|[https://githubm.apkpure.com/CounsellorPoloniusjp/mythras git]<br/>[https://githubcom.develga.com/Yichou/mrpoid2018 mrpoid2018]/[https://githubiapp 2.com/CounsellorPolonius/mrpoid2021 mrpoid20216]|Mid|{{✓}}|{{✓}}Low|{{}}|-|Mrpoid2|align=left|{{Icon|Android}}|[https://www.google.com/amp/s/m.apkpure.com/mrpoid2-mrp%25E6%25A8%25A1%25E6%258B%259F%25E5%2599%25A8%25EF%25BC%258C%25E5%2586%2592%25E6%25B3%25A1%25E7%25A4%25BE%25E5%258C%25BA%25E6%25A8%25A1%25E6%258B%259F%25E5%2599%25A8/com.mrpoid.app/amp 3.2.10]|Mid
|{{✗}}
|{{✗}}
|{{~}}
|-
|iacMrpDoja iAppli エミュレータ <small>(Browser)</small>
|align=left|{{Icon|Android}}
|[https://wwwplay.coolapkgoogle.com/gamestore/comapps/details?id=jp.dip.dabaiysmsrv.iacmrp iappli 1.91.532]|Mid?
|{{✗}}
|{{~}}
|?
|{{~}}
|}
;DoJa SDKs:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0] :*Also see [https://www.rockman-corner.com/2024/02/rockman-dash-great-adventure-on-5.html Rockman DASH: Great Adventure on 5 Islands & Rockman Tennis Preserved in Full]. ;DoJa Overseas Edition SDK:SDK for the stripped down Overseas Edition DoJa profile ;i-JADE:iappli development kit from Zentek ;Jade:Open-source project implementing several DoJa 1.5 APIs. Low compatibility ;[[SquirrelJME]]:Open source emulator that can run J2ME software, will be adding i-Mode support in 2022. ===KaiOSKDDI EZplus==='''KaiOS''' Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is a mobile operating system, based on Linux, for keypad feature phonesJava ME extended with proprietary APIs. The first device supporting it was released on 2001 (Hitachi C451H). It is developed by KaiOS Technologies ezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (Hong KongBREW) Limited" until 2004 when the last ezplus device was released.
==Binary Runtime Environment for Wireless <small>In 2006 an Open Application Player (BREWJapanese: オープンアプリプレイヤー)</small>==A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizonfeature was added allowing to run MIDP 2. Unlike 0 Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in apps on the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirementsdevices, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such were often denominated as in North Americaオープンアプリ. To top it all offIt lacks support for the original proprietary extensions of ezplus. On 2011, downloaded BREW apps are tied Open Application Player was updated and renamed to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.appli (B)"
Applications were denominated "ezplus アプリ" (during the ezplus name era) and come in the form of <icode>Zeebo.KJX</icode>, a video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTubefiles.
====Emulators===={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scopecolspan="col7"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|Zeebo! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|Active! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS<PC /abbr>! scope="col"|[[Recommended emulators|Recommended]]x86
|-
|[[Melange]]ezplus emulator|align=left|{{Icon|AndroidWindows}}|[https://gitlabweb.comarchive.org/web/usernameak20070202203659if_/brewemulator git][httpshttp://deltacxxwww.insomnia247au.nlkddi.com/brewemuezfactory/versions tec/spec/exe/ezplus_emulator.exe 1.0.9a]|{{✗}}
|Mid
|{{✓}}
|{{~}}<ref group=N name="qualcomm proprietary">Contains proprietary Qualcomm components</ref>
|{{~}}
|-
|[[Infuse]]
|align=left|{{Icon|WinMobile}}
|? <small>(POC)</small>
|?
|Low
|{{✓}}
|{{✗}}
|{{✗}}
|{{~}<references group=N /> ==Danger OS==Developed by Danger Incorporated, Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information. Danger OS uses special files called "bundles". Bundle files have the extension <code>.bndl</code>. Bundles have inside a custom resource format for storing assets and code which is converted from Java bytecode into a custom bytecode format. Each bundle file is linked to a specific operating system version and build number. For example, a bundle file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys. ===Emulators==={| class="wikitable" style="text-align:center;"
|-
! scopecolspan="col7"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|Active! scope="col"|<abbr title="FreeMobile /Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended emulators|Recommended]]ARM
|-
|[[J2ME Loader]]|align=left|{{Icon|Android}}|[https://archiveplay.google.orgcom/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>[https://github.com/nikita36078/hiptop_sdk Danger HiptopJ2ME-Loader/Sidekick SDK Simulatorreleases git]<br/>| [https://archiveinstall.appcenter.orgms/users/nikita36078/downloadapps/dangerj2me-gamesloader/SDKdistribution_groups/ SDKstesters Dev]|Mid|{{✓}}|{{✓}}|{{✓}}|-|[[JL-Mod]] <small>(JL fork)</small>|align=left|{{Icon|Windows|Linux|MacAndroid}}|?[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]
|Mid
|{{}}|{{~✓}}|{{✓}}
|}
;Danger Hiptop/Sidekick SDK Simulatorezplus emulator:Official SDK development tool from Danger Inc with builtKDDI, developed by Zentek. ;[[J2ME Loader]]:Now J2ME Loader support ezplus apps that only support 128x160 resolution and font option recommend is <small>(9 - 13 -in simulators for testing15)</small>. These simulators can't run the special bytecode format used on real devices[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 here]
==Dark Age of Monochrome mobile phones=J-SKY===Earlier black & white cellphone games (both in Japan and worldwide) didnJapanese service provider 'J-PHONE't get released the J-SKY platform as much love either when it comes to emulation and preservation part of their set of game binariesstandards for mobile telephony. There were, however, recreations of Snake It was based on J2ME and Space Impact for Nokia phones MIDP extended with several proprietary 3D/sound/gfx APIs called JSCL.J-PHONE had been purchased by Vodafone on their website at one time2001, along which two years later took over the original branding renaming the carrier to Vodafone KK. The J-SKY technology became then known as "Vodafone Live!" and it was extended with remakes the VSCL set of the aforementioned games for Android and iOSAPIs. There are several Nokia phone models with MAME supportOn 2006, Vodafone KK was purchased by SoftBank Group, though they are preliminary at best with most models displaying a <tt>getting this technology rebranded again as "CONTACT SERVICEYahoo! Keitai"</tt> error if not a white screen.
There however exists an SDK for Applications were called "Java™ App" (Japanese : Java™アプリ) during the Nokia 3410J-SKY era, an enhanced variant of "V-Appli" (Japanese : Vアプリ) during the infamous 3310 with a higher-resolution screen Vodafone era and support for MIDP applications"S! Appli" (Japanese : S!アプリ) during the SoftBank era. A fixed rip They come in the form of the simulator can be downloaded on the Internet Archive, though it may have some issues especially on later Windows versions<code>.JAR</code> accompained by a <code>.JAD</code> descriptor text file.
====Emulators===={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Recommended
|-
! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and OpenJ-Source Software">FLOSS</abbr>! scope="col"|[[Recommended emulators|Recommended]]|-|Nokia 3410 SDKSKY Application Emulator
|align=left|{{Icon|Windows}}
|[https://web.archive.org/detailsweb/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/nokiamidpboard/J-3410SKY_Application_Emulator-sdk 1_3_B.exe 1.03B]
|Mid
|{{✗}}
|{{~}}
|-
|[https://codeproject.com/Articles/44371/Creating-Softbank-Mobile-Phone-Applications-J2ME MEXA Emulator]
|align=left|{{Icon|Windows}}
|2.3.1 [https://s-appli-mexa-emulator.software.informer.com Software Informer][https://s-appli-mexa-emulator.updatestar.com UpdateStar]
|
|{{✗}}
|
|}
;J-SKY Application Emulator:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs. ;MEXA Emulator:Developed by SoftBank for S! Appli. ==Windows Mobile / Phone seriesKorean cellphones=='''SKT (Sunkyong Telecom)''' provided two development platforms: GVM and SK-VM. GVM based on Mobile C, and SK-VM based on Java. SK-VM was a Java-based development platform, but the execution speed was slower than GVM due to the nature of Java. SK-VM is a J2ME (Java 2 Micro Eidtion) Java execution environment developed '''GVM (General Virtual Machine)''': GVM1X, GVM2XMobile platform created based on Mobile C (modified to fit the mobile environment, such as reduction of pointer and union functions in the existing C language) developed by Shinji Soft.
'''GNEX (General & Next Multimedia Player)''': GVM3XA mobile platform that eliminates the limitations of the existing GVM and further strengthens functions such as file system, network, and graphics. GNEX is an upgraded version of GVM, and has the advantage of having few capacity restrictions and fast speed, but its penetration has fallen significantly compared to GVM. Therefore, when releasing a GNEX version of a game, we developed both the GVM version and the GNEX version to support phones that do not support GNEX '''KTF (Korea Telecom Freete)''' provided Qualcomm's BREW. The biggest advantage is that it is based on C/C++, and unlike other development platforms, it is executed in the form of a native binary rather than being executed based on a VM. it is an integrated platform, but it has been divided into SKT-WIPI, KT-WIPI, and LGT-WIPI. For example, SKT-WIPI and LGT-WIPI supported C/C++, while KTF-WIPI supported only C. Aside from that, many other aspects differed from carrier to carrier. '''LGT (Lucky Goldstar Telecom)''' - MIDP [JAVA]A mobile platform that adds additional functions such as sound to J2ME (Java 2 Micro Edition) of LG MIDP JAVA SUN. LGT's platform is sometimes called MIDP and JAVA  - SKT's WIPI-JAVA<br/>- SKT's WIPI-C<br/>- KTF's WIPI-JAVA<br/>- KTF's WIPI-C<br/>- LGT's WIPI-JAVA (LGT does not support WIPI-C) ===Windows Mobile Wireless Internet Platform for Interoperability <small>(PocketPCWIPI)</small>===Released WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in 2000 by Microsoft South Korea from 2002 to 2009 were developed as their first mobile OSWIPI.SKT (GNEX, SKVM), KTF (BREW), LGT (MIDP-JAVA), etc. are these, originally called "Pocket PC" and made they are currently converting to run on PDA's, the name changed an integrated platform called WIPI. After conversion to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business usersan integrated platform called WIPI, so it didn't mobile games have a lot of games for ithigher quality graphics and game ability than before.
====Emulators===={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="7"|PC / x86|-|[https://wie.dlunch.net/ WIE] (WIPI/SKVM/J2ME Emulator)|align=left|{{Icon|Windows|Linux|macOS|Web}}|[https://github.com/dlunch/wie git]|{{✓}}|{{✓}}|{{TBD}}|-|AROMA WIPI Emulator|align=left|{{Icon|Windows}}|[https://archive.org/details/aroma-wipi-emulator-v1.1.1.8 1.1.1.8]|{{✗}}|{{✗}}|{{✓}}|-|KTF WIPI|align=left|{{Icon|Windows}}|[https://archive.org/details/ktfwipi-1.1 1.1]|{{✗}}|{{✗}}|{{✓}}|} ==Chinese Mobiles== ===MiniJ <small>(MRP platform)</small>==='''MiniJ''' is a lightweight mobile platform developed by Hangzhou Sky Network Technology Co., Ltd. and it's widespread in China (and in some other countries). It has excellent overall performance and could run applications and games smoothly with very limited hardware resources. MiniJ applications are written in C programming language. Games and applications for this platform are in <code>.mrp</code> format. ====Emulators===={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="7"|PC / x86|-|vmrp|align=left|{{Icon|Windows}}|[https://github.com/zengming00/vmrp git]|Mid|{{✓}}|{{✓}}|{{✓}}|-|[https://ityouyou.com/bbs/View.php?id=5359 iacEmuMrp]|align=left|{{Icon|Windows}}|[http://sj.ysupan.com/skymrp 0.3.3][http://skymrp.ysepan.com/?xzpd=1 0.3.3]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>|Mid|{{✗}}|{{✓}}|{{~}}|-!colspan="7"|Mobile / ARM|-|Mythras|align=left|{{Icon|Android}}|[https://github.com/CounsellorPolonius/mythras git]<br/>[https://github.com/Yichou/mrpoid2018 2018]<br/>[https://github.com/CounsellorPolonius/mrpoid2021 2021]|Mid|{{✓}}|{{✓}}|{{✓}}|-|[https://ityouyou.com/bbs/View.php?id=5186 iacMrp]|align=left|{{Icon|Android}}|[Emulation accuracyhttp://skymrp.ysepan.com/?xzpd=1 1.9.56][http://sj.ysupan.com/skymrp 1.9.56]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>|Mid|Accuracy{{✗}}|{{✓}}|{{~}}|-|Mrpoid2|align=left|{{Icon|Android}}|[https://m.apkpure.com/mrpoid2-mrp/com.mrpoid.app/amp 3.2.10]|Mid|{{✗}}|{{✗}}|{{~}}|-|[https://ityouyou.com/bbs/View.php?id=5325 iacEmu](iacMrp2)|align=left|{{Icon|Android}}|?|?|{{✗}}|?|TBD|-|iacMrp|align=left|{{Icon|MRE}}|[http://ityouyou.com/bbs/View.php?id=5238 0.7.6]|?|{{✗}}|{{✗}}|{{~}}|}<references group=A /> ===KaiOS==='''KaiOS''' is a mobile Linux distribution for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited. {|class="wikitable" style="text-align:center;"!scope="col"|Name! scope="col"|Platform(s)!scope="col"|Version!scope="col"|Active!scope="col"|FLOSS!scope="col"|Recommended |-|KaiOS RunTime Simulator (Kaiosrt)|align=left|{{Icon|Linux}}|[https://developer.kaiostech.com/docs/getting-started/env-setup/simulator/ simulator]|{{✓}}|{{✓}}|{{✓}}|} <abbr titlereferences group=N /> ==Qualcomm=====Binary Runtime Environment for Wireless <small>(BREW)</small>===A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME. <i>Zeebo</i> is a brazilian video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube. {|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="Freecol"|Platform(s)!scope="col"|Version!scope="col"|[[Zeebo]]!scope="col"|Accuracy!scope="col"|Active!scope="col"|FLOSS!scope="col"|Recommended|-!colspan="8"|PC / x86|-|BREW Emulator / BREW Simulator|align=left|{{Icon|Windows}}|[https:/Libre /archive.org/details/brew_1.1_sdk 1.1] (BREW SDK)<br/>[https://archive.org/details/bmp-sdkmp-7.12.5 7.12.5] (BREW MP SDK)|||{{✓}}|{{✗}}|{{✓}}|-!colspan="8"|Mobile / ARM|-|[[Melange]]|align=left|{{Icon|Android}}|[https://gitlab.com/usernameak/brewemulator git]<br/>[https://deltacxx.insomnia247.nl/brewemu/versions Builds]|{{✗}}|Mid|{{✓}}|{{~}}<ref group=N name="qualcomm proprietary">Contains proprietary Qualcomm components</ref>|{{✓}}|-|[[Infuse]]|align=left|{{Icon|WinMobile}}|?|{{✓}}|Low|{{✓}}|{{✓}}|TBD|} <references group=N /> ==Danger=====Danger OS===Developed by Danger Incorporated. Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and OpenSDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. To aid third-Source Softwareparty software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information. Danger OS uses special files called "bundles". Bundle files have the extension <code>FLOSS.bndl</abbrcode>. Bundles have inside a custom resource format for storing assets and code which is converted from Java bytecode into a custom bytecode format. Each bundle file is linked to a specific operating system version and build number. For example, a bundle file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys. {|class="wikitable" style="text-align:center;"! scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Active!scope="col"|FLOSS!scope="col"|Recommended|-|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK Simulator]| [Recommended emulatorshttps://archive.org/download/danger-games/SDK SDKs]|align=left|{{Icon|Windows|Linux|Mac}}|Mid|{{✗}}|{{~}}|} ;Danger Hiptop/Sidekick SDK Simulator:Official SDK from Danger Inc with built-in simulators for testing. These simulators can't run the special bytecode format used on real devices. ==Microsoft=====[[Windows CE]]=== ===Windows Mobile <small>(PocketPC)</small>===Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on [[Windows_CE|RecommendedWindows CE]]before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it. {|class="wikitable" style="text-align:center;"! scope="col"|RequiredName!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-|Microsoft Device Emulator|align=left|{{Icon|Windows}}|[https://github.com/davie504/Microsoft-Device-Emulator git][https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]|?{{✓}}|{{✗}}|{{✓}}|}[https://archive.org/details/WM614Emulator Windows Mobile 6.1.4 Emulator Images] ===Windows Phone & Windows 10 Mobile==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|Windows 10 SDK|align=left|{{Icon|Windows}}|[https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ 10.0.15254.1]<br/>[https://visualstudio.microsoft.com/vs/older-downloads/ Visual Studio 2017]|{{✗}}|{{✓}}|{{✓}}|-|WPR|align=left|{{Icon|Windows}}|[https://github.com/8212369/WPR git]<br/>[https://github.com/mediaexplorer74/WPR mediaexplorer74's fork]|{{✓}}|{{~}}|{{~}}|-!colspan="6"|Mobile / ARM|-|WPR|align=left|{{Icon|Android}}|[https://github.com/8212369/WPR git]|{{✓}}|{{~}}|{{~}}|} ==TTPcom=====Wireless Games Engine <small>([[WGE]])</small>=== ==Mozilla=====Firefox OS==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|Firefox OS Simulator|align=left|{{Icon|Web}}|?[https://github.com/mozilla/r2d2b2g git]</br> [https://ftp.mozilla.org/pub/labs/fxos-simulator/index.html WebIDE add-ons] </br>[https://web.archive.org/web/20181103003207/https://addons.mozilla.org/en-US/firefox/addon/firefox-os-simulator/ Firefox OS 1.1 Simulator]
|{{✓}}
|[https://archive.org/details/WM614Emulator Image]
|}
 
===Windows Phone / Windows 10 Mobile===
 
====Emulators====
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended emulators|Recommended]]
|-
|Windows 10 SDK
|align=left|{{Icon|Windows}}
|[https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ 10.0.15254.1]<br/>[https://visualstudio.microsoft.com/vs/older-downloads/ Visual Studio 2017]
|?
|{{✗}}
|{{✓}}
|}
==TTPcom's Wireless Games Engine <small>(WGE)</small>== ==Firefox OSAmazon== ===Emulators==={{No current emulators|OS}} ==Fire OS== ===Emulators==={{No current emulators|Fire OS}} ==Tizen== ===Emulators==={{No current emulators|OS}} ==Bada OS== ===Emulators==={{No current emulators|OS}}is a mobile operating system developed by Amazon for their Fire line of devices. It is basically a heavily-modified [[Android]] distribution with extensive dependency on Amazon services. Apps sold on the Amazon App Store should run fine on any Android emulator with little to no issue. (Stock) Windows Subsystem for Android is recommended as it includes Amazon-exclusive frameworks.
==Acknowledgments==
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems.
* [https://web.archive.org/web/20190627164329/http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming.
==See Also==
* [[Kahvibreak]] - preservation project focusing on games for J2ME. Also has Mophun and Nokia 3310 software.
* [[Cellphone games preservation]]
==References==
{{Reflist}}
----{{NEL}}[[Category:Mobiles|*]]
[[Category:Cellphone emulators|*]]
<!-- [[Category:Not yet emulatedOperating systems|*]][[Category:Very early emulationMobile Operating Systems|*]][[Category:Various Emulation]] -->
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