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Cellphone emulators

10,156 bytes added, 9 April
Emulators: Update expired links in cellphone emulators section
Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft. The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority. {| class="wikitable" style="float:right;"
|+
!Platform(s)
!File extension
|-
|-
|Symbian
|.sis, .sisx, |-|[[N-Gage]]|.sisblz (BLZ Installer required)
|-
|[[N-Gage(service)|N-Gage 2.0]]
|.n-gage
|-
|[[ExEn]]
|.exn
|-
|[[Mophun]]
|.mpn
|-
|Flash Lite
|.swf
|-
|BlackBerry OS
|.ipk
|-
|MRE(privious VRE)|.axf, .vxp(later)|-|UMI|.jra|-|MORE|.moz, .mz
|-
|PalmOS
|.prc, .pdb
|-
|MiniJ
|-
|Windows Phone
|.xap, .appx (later), .appxbundle|-|Android|.apk (.apks, .apkm, .xapk), .obb, .aab|-|iOS|.ipa, .app, .pxl (legacy), .deb (jailbroken apps)|-|MotoEZX|.pkg (.mpkg)|-|MotoMAGX|.mgx, .mpkg, .pep
|-
|BREW
|.mod (.mif descriptor)
|-
|i-Mode/mode (Doja)
|.jar (.jam descriptor)
|-
|ezplusEZplus
|.kjx
|-
|-
|Maemo
|.deb
|-
|MeeGo
|.deb
|-
|Danger Hiptop
|.bndl
|-
|[[WGE]]
|.wga (.wgc descriptor)
|-
|Tizen
|.tpk
|}
 
Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.
 
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.
<code>.JAR</code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content.
==Oracle=====Java 2 Micro Edition <small>(J2ME)</small>===
{{Infobox console
|title = J2ME/ Java ME|logo = J2ME.png|logowidth = 220|developer = [[wikipedia: Oracle CorporationSun Microsystems|Oracle CorporationSun]]|design by = [[wikipedia: Sun MicrosystemsOracle Corporation|Sun MicroSystemsOracle]]|type = Cellphone/ Mobile|generation = [[:Category:Seventh6th generation -8th generation video game consoles|7th generation]]|release = 28 April 2000|discontinued = 20082020 ([https://web.archive.org/web/20200116213231/http://wapshop.gameloft.com/wifi/product.php?product=2729&cat=newgames&ms_sid=4&phoneId=4880&c=55&ms_sid=4 Gameloft])|emulated = {{✓}}
}}
 
:''This page is about emulating J2ME on other systems. For the inverse, see [[Emulators on J2ME]].''
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
<i>[[JL-Mod#Mascot Capsule 3D|Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation. It was mostly used in Japanese cellphone devices, but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games. Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the 2D and 3D (with [[Mascot Capsule 3D]] exclusive) J2ME games. On desktops [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
===Emulators===Currently; If you don't want to mess with these J2ME emulators, the Android-exclusive just use [[J2ME LoaderKahvibreak]] is able to run most of the J2ME games and its fork [[JL-Mod]] can run plenty of the Mascot Capsule 3D exclusive preservation project focusing on games. On desktops for J2ME (including [[KEmulator#Mophun|Mophun]] and [[FreeJ2ME#Monochrome_mobile_phones|Nokia 3310]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for conveniencesoftware and emulators).
<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|<abbr title="Hi Corporation's 3D Engine">[[Mascot Capsule 3D</abbr>]]! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|VM! scope="col"|Derived from! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="10"|PC / x86<small>(Emulators)</small>
|-
|[[KEmulator]]
|align=left|{{Icon|Windows}}
|[https://archive.org/details/KEmulator103 1.0.3]<br/>[https://nnp.nnchan.ru/kem/ 2.15] <small>(nnmod)</small>|{{~}}<small>(nnmod)</small><ref>[https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 modded + Mascot Capsule 3Dsupport]</ref>
|Mid
|Host JVM
| —
|{{✗}}
|{{}}<small>(nnmod)</small>
|{{✓}}
|-
|[[KEmulator]] <small> (nnmod)</small>MahoLator|align=left|{{Icon|Windows|Lin}}|[httphttps://nnp.nnchan.ru 2/ml/ 2024.12216.43]
|{{✗}}
|Mid
|Host JVM?|KEmulator
|{{✗}}
|{{✓}}
|{{~}}
|-
|[[FreeJ2ME]]
|align=left|{{Icon|Java|LiA|Libretro}}|[https://github.com/hex007/freej2me /actions git]|{{~}}
|Mid
|Host JVM
|SJ Boy
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://wwwmega.mobers.org/2010/03nz/sjboy-emulator#!9U0lXBBC!n3CraS74FmdEvCq-special-edition.html?m=1 Gdc8w8kSnqyvQ1Ge6gUReEzKmpY Special Edition]
|{{✗}}
|Mid-Low
|{{✗}}
|{{~}}
|-
|[[EKA2L1]]
|align=left|{{Icon|Windows}}
|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]
|{{✗}}
|Mid
|
| —
|{{✓}}
|{{✓}}
|{{✓}}<br/><small>(Only MIDP 1.0 - S60v1)</small>
|-
|[[SquirrelJME]]
|align=left|{{Icon|Java|Libretro}}|{{SquirrelJMEVer}}<br/> [https://buildbot.libretro.com/nightly/ libretro core]<br/>
|{{✗}}
|{{SquirrelJMEAccuracy}}
|{{✓}}
|{{✓}}
|? {{~}} <small>(WIP)</small>
|-
|Jademula
|{{✗}}
|-
|[http://me4se.org ME4SE]
|align=left|{{Icon|Java}}
|[https://sourceforge.net/projects/kobjects/files/me4se/2.2.0 2.2.0]
|{{✗}}
|-
|MicroEmulatorMicro Emulator
|align=left|{{Icon|Java|Windows|mcOS|Lin}}
|[https://github.com/artem-frolov/microemu git][https://sourceforge.net/projects/microemulator/files/microemulator/2.0.4 2.0.4]
|MidpX (NHAL Win32 Emulator)
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20070831144240/http://kwyshell.myweb.hinet.net 1.0.1]<br/>[https://midp2exe.softag.com midp2exe]
|{{✗}}
|Low
|{{✗}}
|-
|MPowerPlayer<br/>MPowerPlayer SDK
|align=left|{{Icon|Windows|Linux|Mac}}
|[https://web.archive.org/web/20070126100250/http://mpowerplayer.com:80/mppwin.zip 2.0]<br/>[http://web.archive.org/web/20070219134458/http://mpowerplayer.com/products-sdk.php Build 1185]
|{{✗}}
|Low
|Midp-Emulator
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip 1.31][https://github.com/ichisadashioko/midp-emulator git]
|{{✗}}
|Low
|{{✗}}
|{{✗}}
|-
|midp-emulator
|align=left|{{Icon|Java}}
|[https://github.com/ichisadashioko/midp-emulator git]
|{{✗}}
|Low
|Host JVM
| —
|{{✓}}
|{{✓}}
|?
|-
!colspan="10"|PC / x86 <small>(SDKs)</small>
|-
|Nokia SDKs
|Sony Ericsson SDKs
|align=left|{{Icon|Windows}}
|[https://drivearchive.google.comorg/filedetails/d/1xHSPbVOGSG84y1hlvGDI0RC4iGiCQ7HP/view?usp=sharing semc_java_me_cldc_sdk.2-5-0-6 2.5.0.6]<br/>[httpshttp://archivewww.mediafire.orgcom/file/details65sd9rfoe9d0c2q/semc_java_me_cldc_sdk.2-5-0-6 .exe/file Mirror]
|{{✓}}
|Mid
|{{✗}}
|{{✗}}
|-
|midp-emulator
|align=left|{{Icon|Java}}
|[https://github.com/ichisadashioko/midp-emulator git]
|{{✗}}
|Low
|Host JVM
| —
|{{✓}}
|{{✓}}
|?
|-
!colspan="10"|Mobile / ARM
[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers dev]
|{{}}
|High
|Host JVM <br/><small>(Dalvik dynarec)</small>
| —
|{{✓}}
|{{✓}}
|-
|[[JL-Mod]] <small> (JL fork)</small>
|align=left|{{Icon|Android}}
|[https://github.com/woesss/JL-Mod/releases {{JLModVer}}]<br/>[https://github.com/woesss/JL-ModVer}}Mod/releases/tag/continuous Development build]
|{{✓}}
|High
|Host JVM <br/><small>(Dalvik dynarec)</small>
|J2ME-Loader
|{{✓}}
|{{✓}}
|-
|zhixiaoyou Zhixiaoyou <small> (JL fork with modified)</small>
|align=left|{{Icon|Android}}
| [http://m.danji100.com/game/62519.html 1.2]
|{{✗}}
|Mid
|Host JVM <br/><small>(Dalvik dynarec)</small>
|J2ME-Loader
|{{✗}}
|Jbed
|align=left|{{Icon|Android|WinMobile}}
| [https://forum.xda-developers.com/attachments/jbed-zip.668332 2.3.1]<small> (Android)</small><br/>[https://4pda.to/forum/index.php?showtopic=157845 2010] <small>(WinMobile)</small>
|{{✗}}
|Low
|Jblend
|align=left|{{Icon|Android|WinMobile}}
| [https://forum.xda-developers.com/attachments/jblend-rar.589116 0.1]<small> (Android)</small><br/>[https://4pda.to/forum/index.php?showtopic=1333 Full-screen] <small>(WinMobile)</small>
|{{✗}}
|Low
|Low
|?
|JS2MEJ2meJS|{{✗}}|{{✗}}|{{✗}}|-|J2meJS|align=left|{{Icon|KaiOS}}{{Icon|FirefoxOS}}|[https://github.com/Rosabis/J2meJS git]
|{{✗}}
|Low
|?
|?
|{{✗}}
|{{✓}}
|{{✗}}
|-
|[https://archive.org/details/phoneme-svn.dump SVN Dump]
|Vendor Specific
|Reference <br/>Implementation|KVM <small>(Reference <br/>Implementation)</small>|Reference <br/>Implementation
|{{✓}}
|{{✗}}
|-
|[[phoneME]] <small>(unofficial)</small>
|align=left|{{Icon|Android|Maemo}}<br/>{{Icon|MeeGo}}<br/>{{Icon|WinMobile|PocketPC|WinCE}}
|[https://github.com/nikita36078/phoneME-android git]<br/>[https://web.archive.org/web/20180305064344/http://davy.preuveneers.be/phoneme/?q=node/10 b168 rev20547]
|{{✗}}
|Low
|PhoneME
|PhoneME Advanced <br/><small>(unofficial)</small>
|{{✗}}
|{{✗}}
|{{✗}}
|-
|MicroEmulator Micro Emulator <small>(Converter)</small>
|align=left|{{Icon|Android|Maemo}}
|[http://microemu.blogspot.com/2009/08/converting-javame-applications-to.html?m=1 Android]<br/>[https://code.google.com/archive/p/microemu/wikis/Maemo.wiki Maemo]
|phoneME Advanced
|{{✓}}
|{{}}
|{{~}}
|-
|?
|}
</div>
;Emulators via:Able to To play J2ME games on Emulator in Emulators!through Emulator.<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;" style="width: 100%;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|Through! scope="col"|<abbr title="Sony Ericsson 3D Engine">[[Mascot Capsule 3D</abbr>]]! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|VM! scope="col"|Derived from?! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]
|-
|[[J2ME Loader]]
[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers dev]
| <b>Windows/Linux</b> : <br/>[[Android emulators|Android emulators]]<br/><b>Nintendo Switch</b> : <br/>Switchroot|{{}}
|High
|Host JVM <br/><small>(Dalvik dynarec)</small>
| —
|{{✓}}
|[[JL-Mod]] <small> (JL fork)</small>
|align=left|{{Icon|Switch|Windows|Linux}}
|[https://github.com/woesss/JL-Mod/releases {{JLModVer}}]<br/>[https://github.com/woesss/JL-ModVer}}Mod/releases/tag/continuous Development build]| <b>Windows/Linux</b> : <br/>[[Android emulators|Android emulators]]<br/><b>Nintendo Switch</b> : <br/>Switchroot
|{{✓}}
|High
|Host JVM <br/><small>(Dalvik dynarec)</small>
|J2ME-Loader
|{{✓}}
|-
|[[PSPKVM]]
|align=left|{{Icon|Android|iOS|Windows|macOS|Lin|LiA}}<br/>{{Icon|LiA|PSVita|Switch}}<br/>{{Icon|Symbian|BB}}<br/>{{Icon|MeeGo|Pandora|Pyra}}<ref group=N> Run J2ME apps on BlackBerry 10 - J2ME loader (and possibly PlayBook through PPSSPP)</ref>
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]
| <b>PS Vita</b> : [https://github.com/TheOfficialFloW/Adrenaline/releases Adrenaline]<br/><b>OtherOthers</b> : [[PPSSPP]]
|{{✗}}
|Mid
|-
|[[SquirrelJME]]
|align=left|{{Icon|Windows|Linux|Mac}}<br/>{{Icon|APK|iOS|Vita}}<br/>{{Icon|PS2|GCN|NX}}<br/>{{Icon|3DS|Wii|WiiU|GCN|NX}}<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>
|{{SquirrelJMEVer}}
| [[RetroArch]]
|{{~}}
|}
</div>
<references group=N />
;[[FreeJ2ME]] — Free and openOpen-source
:Has fewer features than [[KEmulator]], but better compatibility. It's recommended for games that don't work with [[KEmulator]]. It has an optional [[libretro]] core and development is active. Games that freeze on [[KEmulator]], such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as [[J2ME Loader]]. Some games run too fast and require tinkering with the frame rate options. No 3D support.
;[[KEmulator]] — Closed-source
:Has more features than others, as well as 3D emulation (Compared with SJ Boy and Midp2exemidp2exe, KEmulator has better performance). It's feature-packed with debugging features, like HTTP proxying. Requires Java Runtime Environment installed. It is a recommended emulator if you're on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012, brought by Gameloft. ;[[J2ME Loader]] & [[JL-Mod]] <small>([[Mascot_Capsule_3D_compatibility_list|Compatibility]])</small> — Open-source:This is currently the highest compatibility J2ME emulator available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but as well as Sony Ericsson's 3D engine ([[Mascot Capsule 3D]]).
;Nokia SDKs
:A set of different device emulators released by Nokia along with their J2ME SDKs. Keyboard bindings are not friendly for playing games. Some of them are buggy. The Nokia 3410 SDK emulator is capable of running some ancient black&white J2ME games no other emulator can.
;Sony Ericsson SDKs
:Device emulators released by Sony Ericsson along their J2ME SDKs. Some of them have support for [[Mascot Capsule 3D ]] APIs. Can run some games at better framerates than the original devices .
;Siemens SDKs
:Device emulators released by Siemens along their J2ME SDKs. Can run some older games that depend on old Siemens APIs.
;Motorola SDKs
:J2ME development kits released by Motorola. Can run some older games that depend on Motorola-specific APIs.
;Motorola iDEN SDK
:J2ME development kit released by Motorola. Can run some older games that depend on iDEN-specific APIs.
;Samsung Java SDK
:J2ME development kit released by Samsung. Can run some older games that depend on Samsung-specific APIs, mostly Samsung AudioClip.
;LG SDK
;Zucotto Wireless Whiteboard SDK
:J2ME development kit released by Zucotto Wireless, provider of hardware-based Java bytecode execution solutions.
;Pstros
;SJ Boy
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to run correctly some older games [[FreeJ2ME]] and [[KEmulator]] don't and available for Windows only (play SJ Boy on Linux and Mac through [[Wine]] ). Also available Special Edition, it has chinese bootleg games support.
;Minisoyo
:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support. The installer may contain adware.
;MPowerPlayer(MPowerPlayer SDK)
:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn't have any known advantageous features. Requires : [https://www.java.com/en/download/manual.jsp JRE].
;[[N-GAGE COOL!]] — Paid <small>($)</small>
:Early attempt at a commercial J2ME and N-Gage emulator. Haves no real benefits over other offerings.
;MicroEmulator Micro Emulator Free and an openOpen-source
:It's a pure Java implementation of Java ME.
;[[SquirrelJME]] — Free and openOpen-source
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.
;[[J2ME Loader]] — Free and open-source:This is currently the highest compatibility J2ME emulator available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well. ;[[JL-Mod]] — Free and open-source:This is the experimental mod of the [[J2ME Loader]] app with implemented Mascot Capsule V3 support (That means all Fishlabs games like Galaxy on Fire, Deep, etc and Capcom's classics like Devil May Cry 3D and Resident Evil Missions are now playable on Android devices). Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine (Mascot Capsule 3D). ;[https://4pda.to/forum/index.php?showtopic=131859 J2ME Runner]:Old tool, launches Java J2ME Applications on Android using native library. Apps have to be converted first, using [http://www.netmite.com/android/srv/2.0/getapk.php Netmite.com]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard & screen stics are included. Unfortunately, often experiences troubles with .JAR conversion [https://4pda.to/forum/index.php?showtopic=684992 Here] and [https://4pda.to/forum/index.php?showtopic=511463 Catalog of games for Java J2ME Runner]
;Netmite.com
:This is a Android J2ME Runner so that any J2ME or MIDP applications can run without modification. Developers can enter the Android Market quickly. You can use your familiar development environment such as J2ME and MIDP or easily port your existing J2ME Application to Android with minimum code change. Users can use java applications directly inside Android. J2ME apps converted found [https://web.archive.org/web/20101125123257/http://netmite.com/android/srv/2.0/apps.php here]
;[[PSPKVM]]
:Available for cellphones. Might be the first one that's open-source. Last update was in 2011. PSPKVM is a J2ME emulator for [[Emulators on PSP|PlayStation Portable]] , port of Sun's open-source JavaME implementation phoneME Feature.
;[[phoneME]]
:This is the reference implementation of J2ME made initially by Sun Microsystems, now owned by Oracle Corporation.
;[[phoneME]] <small>(unofficial ports)</small>
:phoneME for [[Windows_CE|Windows CE]]/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android mobile device. There are two different platforms of the phoneME Virtual machine : <i>phoneME Feature</i> and <i>phoneME Advanced</i>. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself. ==Symbian and N-Gage <small>(Nokia)</small>== :''This page is about emulating Symbian/N-Gage on other systems. For the inverse, see [[Emulators on Symbian]].''
==Nokia==
===Symbian and [[N-Gage]]===
{{Infobox console
|title = Nokia-Gage|image2 = N-GageGage_logo.png|logo image3 = N-GageGage_2.0.png
|logowidth = 220
|developer = [[wikipedia: Nokia|Nokia]]
|type = Cellphone& Mobile|generation = [[:Category:SeventhSixth-generation video game consoles|7th 6th generation]]
|release = 7 October 2003
|discontinued = ?24 February 2006
|predecessor =
|successor = [[N-Gage 2.0]]
|emulated = {{✓}}
}}
:''This page is about emulating Symbian/N-Gage on other systems. For the inverse, see [[Emulators on Symbian]].'' '''[[N-Gage]]''' is a mobile phone and a handheld game system device developed and designed by <i>NOKIANokia Corporation</i>,announced on 4 November 2002 and released on 7 October 2003. '<br/>N-Gage QD' introduced in 2004 as a redesign of the original "N-Gage Classic", fixing widely criticized issues and design problems. 'N-Gage' was discontinued in February 2006, with Nokia moving its gaming capabilities onto selected Series 60 smartphones. '<br/>[[N-Gage 2.0' ]] was announced in 2007.
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality. Furthermore, as a derivative of business-oriented devices, it didn't even have any dedicated video or sound hardware, so not unlike many of the PC MS-DOS games, the main CPU had to take care of it, severely limiting its full potential. Has a revision called the ''QD'' which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.
Has a revision called the QD which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.==Emulators==
===Emulators==={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|[[N-Gage]]!scope="col"|[[N-Gage 2.0]]!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]! scope="col"|Required|-!colspan="810"|PC / x86
|-
|[[EKA2L1]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]|{{✓}}|{{EKA2L1Ver~}}<ref group=N name=N-Gage2.0>Required: [https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file N-Gage 2.0 Installer]</ref>
|Mid
|{{✓}}
|{{✓}}
|{{✓}}
|[https://mega.nz/folder/Z5cx3IgS#hOtuN-6OOtWW5_Pvj_fUuQ ROM/RPKG files]
|-
|Engemu
|align=left|{{Icon|Windows}}
|[https://github.com/mrRosset/Engemu git]
|None?|{{✗}}|?
|{{✓}}
|{{✗}}
|{{✗}}
| —
|-
|NGEmu
|align=left|{{Icon|Windows}}
|[https://github.com/NGEmu/NGEmu git]
|None?|{{✗}}|?
|{{✓}}
|{{✗}} <small>(see below)</small>
|{{✗}}
| —
|-
|[[N-GAGE COOL!]]
|align=left|{{Icon|Windows}}
|[https://ngage-cool.soft32.com 1.2.1] <small>($)</small>
|?
|{{✗}}
|Low
|{{✗}}
|{{✗}}
|{{✗}}
| —
|-
!colspan="810"|Mobile / ARM
|-
|[[EKA2L1]]
|align=left|{{Icon|Android|}}|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]<br/>[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.1.0]|{{EKA2L1Ver}}|{{~}}<ref group=N name=N-Gage2.0>Required: [https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file N-Gage 2.0 Installer]</ref>
|Mid
|{{✓}}
|{{✓}}
|{{✓}}
|[https://mega.nz/folder/Z5cx3IgS#hOtuN-6OOtWW5_Pvj_fUuQ ROM/RPKG files]
|}
<b>references group=N-Gage 2.0</b>{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-|N-Gage 2.0 Installer|align=left|{{Icon|Symbian}}|[https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file 1.40.1557]|Mid|{{✗}}|{{✓}}|{{✓}}|}
;[[EKA2L1]] — Free and an :An open-source:A Symbian OS emulator with high-level emulationSymbian and N-Gage emulator, supported OS S60v1, S60v2, S60v3, S60v5, S^3 and S80.
;Engemu
:Early attempt at a commercial N-Gage emulator. Haves no real benefits over other offerings
==Execution Engine =Monochrome mobile phones===Earlier black & white cellphone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a <smalltt>(ExEn)"CONTACT SERVICE"</smalltt>==error if not a white screen.
A freeware solution developed by In-Fusio (French) around 2000. The company re-developed There however exists an SDK for the ExEn V2 engine in 2002Nokia 3410, which further improved an enhanced variant of the speed infamous 3310 with a higher-resolution screen and expressiveness support for MIDP applications. A fixed rip of mobile. It was first a Java-based game engine entirely dedicated to mobile devices itself as an alternative to the limitations of J2ME/BREW's game development (offering missing feautures like sprite zoomingsimulator can be downloaded on the Internet Archive, parallax scrolling, rotations...)though it may have some issues especially on later Windows versions.
{|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Recommended|-|Nokia 3410 SDK|align=left|{{Icon|Windows}}|[https://archive.org/details/nokia-3410-sdk 1.0]|Mid|{{✗}}|{{~}}|} ===Maemo==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-|The API is based on Java and is very similar to J2ME, but is optimized for game development and deployment insteadMaemulator|align=left|{{Icon|Linux|Web}}|[https://thp. Even the programming style is almost the sameio/2023/maemulator/ 23. Its significance is very similar to the Mophun platform2. 25]|?|{{✓}}|{{~}}|} ;The ExEn API has various gaming specific classes that are absent from J2MEMaemulator:A compatibility layer for running Bounce Evolution on modern Linux-based systems using qemu user-space emulation. This is not an official port. ExEn was the first mass market downloadable game engine to be made available in Europe;QEMU:See http://www. It achieved relative success and widespread hardware support in Europe, and was also used in Chinarkeene. It's not as widely distributed though, and according org/projects/info/wiki/106 for how to In-Fusio's website, do it isn't available on Nokia, Sony Ericsson, Samsung or Motorola handsets.
The In-Fusio SDK is a Java based GUI game development environment on ExEn. Two kinds of engines on the client side mobile phone.===MeeGo===
<i>ExEn basic</i> (v2.1): 256-color or black and white, 2D, client side game engine, with a memory footprint of 140k on the mobile device.==Jolla=====Sailfish OS===
==In-Fusio=====Execution Engine <ismall>([[ExEn advanced]])</ismall> (v2===ExEn was a freeware solution developed by French company In-Fusio around 2000 and later the company re-developed the ExEn V2 engine in 2002, which further improved the speed and expressiveness of mobile.2): 65k color, polyphonic sound, 3D, inIt was first Java-based game Macromedia Flashengine entirely dedicated to mobile devices itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, client side engineparallax scrolling, with a memory footprint of 240krotations).
===Emulators===The API is based on Java and is very similar to J2ME, but is optimized for game development and deployment instead. Even the programming style is almost the same. Its significance is very similar to the Mophun platform. The ExEn API has various gaming specific classes that are absent from J2ME. ExEn was the first mass market downloadable game engine to be made available in Europe. It achieved relative success and widespread hardware support in Europe, and was also used in China. It's not as widely distributed though, and according to In-Fusio's website, it isn't available on Nokia, Sony Ericsson, Samsung or Motorola handsets. {| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]
|-
|[[EXEN-V2 Generic Simulator]]
|align=left|{{Icon|Windows}}
|[httpshttp://cdnalien256.discordappnarod.comru/attachments/655552565056110594/890670635343302746/EXEN-V2EMULATOR.rar RAR 0.1]
|Low
|{{✗}}
|}
;[[EXEN-V2 Generic Simulator]]:A very old dead emulator for ExEn software, taken from SDK. While many games will go in-game, they'll crash at various pointsand fps drop.
==Classic BlackBerry=====BlackBerry OS===[[File:BlackBerry 9900 Simulator.png|thumb|198px|BlackBerry 9900 Simulator]]A [https://blackberry.qnx.com/en QNX] based operating system used in BlackBerry cellphonesdevices.
===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]
|-
|BlackBerry Simulator Series
|align=left|{{Icon|Windows}}
|[https://wwwarchive.softpediaorg/details/blackberry10-device-simulator BlackBerry 10]<br/>[https://archive.org/details/black-berry-simulator-7.1.0.318-9900 Blackberry 7]<br/>[https://archive.org/details/black-berry-simulator-6.0.0.668-9780 Blackbery 6]<br/>[https://swdownloads.blackberry.com/dyn-searchDownloads/entry.phpdo?search_termcode=060AD92489947D410D897474079C1477 <abbr title=blackberry+"The swdownloads server has been removed from the internet by BlackBerry it seems Monday morning. They've also updated all the legacy notification pages with text similar to: -Downloads for BlackBerry 10 and BlackBerry OS devices and legacy Enterprise software is [sic] no longer available.- and all the links to BlackBerry Desktop (etc.) software have now been cleansed.">Various (Official)</abbr>]<sup>&Dagger;</sup><br/>[https://archive.org/details/blackberryos-smartphone-simulator VariesVarious] (B8kifB73erD's archive)<br/>[https://lunarproject.org/ Lunar] <small>(The BlackBerry Preservation Project)</small><br/>[https://forums.crackberry.com/ CrackBerry Forum]|Cycle
|?
|{{✓}}
|}
==Palm, Inc.== ===webOS <small>(Palm Pre/Pixi)</small>===Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OS. The first webOS device was the original Palm Pre, released by Sprint in June 2009. In April 2010, HP acquired Palm. ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-|Wgames<br/>(preenv)|align=left|{{Icon|Maemo}}|[http://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]<br/>[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/divan/wgames git]|Mid|{{✓}}|{{✗}}|{{~}}|} ===PalmOS=== 
PalmOS is a mobile operating system developed by Palm, Inc., for personal digital assistants (PDAs) in 1996.
===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="7"|PC / x86
|-
|Mu
|align=left|{{Icon|LibretroLin}}
|[https://palmdb.net/app/mu 1.0.0][https://github.com/libretro/Mu git]
|Mid
|{{NC}} <ref group=N name=noncomm>Due to using a [[Licensing#Non-commercial licenses|non-commercial license]]. Source code is still publicly available.</ref>
|{{✓}}
|{{✓}}
|StyleTap
|align=left|{{Icon|Windows|macOS|Lin}}
|[https://newsblog.styletap.com/index.php 0.8.033034] <small>($)</small>
|?
|{{✗}}
|[https://cloudpilot-emu.github.io cloudpilot]
|align=left|{{Icon|Web}}
|[https://github.com/cloudpilot-emu/cloudpilot git-emu/releases {{CloudpilotVer}}]
|Mid
|{{✓}}
|-
!colspan="7"|Mobile / ARM
|-
|-
|StyleTap
|align=left|{{Icon|Android|WinMobile|iOS|Symbian}}
|[https://styletap.com/release_notes.php?devicetype=android 0.8.034] <small>($)</small><br/>[https://4pda.to/forum/dl/post/25241522/StyleTap+for+Android+v0.8.034+%5BLicensed%5D.apk 0.8.034 <small>(Cracked)</small>] <small>(Android only)</small>
|?
|{{✗}}
|{{✓}}<small> (Android only)</small>
|{{~}}
|-
|PHEM
|align=left|{{Icon|Android}}
|[https://github.com/Florin9doi/PHEM git1.44]
|?
|{{✓}}
|{{~}}
|}
 
<references group=N />
==Mediatek Runtime Environment <small>LG=====webOS===Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OS. The first webOS device was the original Palm Pre, released by Sprint in June 2009. In April 2010, HP acquired Palm, then in 2013 LG acquired them to make webOS for TV, Smartwatch, and Smartfridge. For LG's webOS see [[Smart TV Emulators]]. TODO: this section is broken, check the history of this section and restore the present metadata but keep the emulator images.{|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(MREs) !scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="7"|PC / x86|-|[https://webostv.developer.lge.com/develop/tools/emulator-introduction webOS SDK emulator]|align=left|{{Icon|Windows|macOS|Linux}}|5.0||{{✗}}|{{✓}}|{{✓}}|-|[https://webostv.developer.lge.com/develop/tools/simulator-introduction webOS SDK simulator]|align=left|{{Icon|Windows|macOS|Linux}}|6.0||{{✗}}|{{✓}}|{{✓}}|-!colspan="7"|Mobile / ARM|-| Preenv|align=left|{{Icon|Maemo}}|[http://wgames.garage.maemo.org Wiki][http:/ MAUI/maemo.org/packages/view/wgames 0.6.9]<br/small>[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/divan/wgames git]|Mid|{{✓}}|{{✗}}|{{~}}|-!colspan="7"|Image|-|webOS SDK Emulator Images||[https://www.rwilco12.com/Files/WebOS/WebOS%20Emulator%20Images/ here]|High?|{{?}}|{{✗}}|{{✓}}|}Also see https://liliputing.com/phoenix-devices-gets-open-webos-to-run-as-an-android-app/ ==WebOS Ports=====LuneOS===
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world ==Samsung=====Bada===Bada (especially counterfeit Nokias and Goophones among other things바다), Mediatek has also come up with their own is a mobile platform and API known operating system developed by Samsung Electronics for devices such as the [http://news.softpedia.com/news/Operamid-Minito high-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105end smartphones and tablet computers.shtml Mediatek Runtime Environment]The name is derived from "바다 (bada)", aka MAUI. It is targeted for so-called meaning "ocean" or "smartsea" feature in Korean. All phonesrunning Bada were branded with the name Wave, i.e. those that offer similar functionality to standard mobile operating systems like unlike Samsung's Android, but devices which are watered down for entry-level users. An SDK is available on their [http://mre.mediatek.com/en/sdk/2.0 developer site] for members, and <code>.VXP</code> files for games and other applications appear to be available on the usual WAP sitesbranded as Galaxy.
===Emulators==={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scopecolspan="col6"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="FreePC /Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]x86
|-
|Mediatek MRE Bada SDK
|align=left|{{Icon|Windows}}
|[httphttps://mrewww.mediateksoftpedia.com/enget/sdkProgramming/SDK-DDK/bada-SDK.shtml 2.0 3.06]|?
|?
|{{✗}}
|{{~}}
|}
 
===Tizen===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="6"|PC / x86
|-
|[https://developer.tizen.org/development/tizen-studio/download Tizen Studio]
|align=left|{{Icon|Windows|macOS|Linux}}
|5.1
|{{✗}}
|{{✓}}
|{{✓}}
|}
;Tizen Studio
:Has both a Tizen emulator (more accurate) and a Tizen simulator (more usable for slower computers).
 
==Google==
===[[Android emulators|Android]]===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Latest Version
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="6"|PC / x86
|-
|[https://developer.android.com/studio Android Studio]
|align=left|{{Icon|Windows|macOS|Linux|ChromeOS}}
|5.1
|{{~}}
|{{✓}}
|{{~}}
|-
|[https://play.google.com/googleplaygames Google Play Games]
|align=left|{{Icon|Windows}}
|[https://play.google.com/googleplaygames#section-system-requirements Beta]<br/>[https://developer.android.com/games/playgames/emulator Developer]
|{{✗}} ||{{✓}} ||{{~}}
|-
|[https://trinityemulator.github.io/ Trinity]
|align=left|{{Icon|Windows}}
|[https://github.com/TrinityEmulator/TrinityEmulator/releases git]
|{{✓}} ||{{~}} ||{{~}}
|-
|}
;Android Studio
:Has a emulator for Android TV and the new/old Google TV models.
 
==Apple==
===[[iOS emulators|iOS]]===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="6"|PC / x86
|-
|[https://touchhle.org touchHLE]
|align=left|{{Icon|Windows|macOS}}
|[https://github.com/hikari-no-yume/touchHLE git]
|{{✓}}
|{{✓}}
|{{~}}
|-
|[https://github.com/devos50/qemu-ios/tree/ipod_touch_1g QEMU-iOS]
|align=left|{{Icon|macOS|Linux}}
|[https://github.com/devos50/qemu-ios/tree/ipod_touch_1g#building git]
|{{✓}}
|{{✓}}
|{{~}}
|-
!colspan="6"|Mobile / ARM
|-
|[https://apple.com/macos macOS] 11 (Big Sur) and up<br/><small>[https://support.apple.com/guide/app-store/iphone-ipad-apps-mac-apple-silicon-fird2c7092da/mac (Not an emulator)]</small>
|align=left|{{Icon|macOS}}<ref group=N name=applesilicon>Requires Mac computers with Apple Silicon (M series) processors.</ref>
|14.1 (Sonoma)
|{{✗}}
|{{✓}}
|{{✓}}
|-
|[https://touchhle.org touchHLE]
|align=left|{{Icon|Android}}
|[https://github.com/hikari-no-yume/touchHLE git]
|{{✓}}
|{{✓}}
|{{~}}
|}
==MophunMediaTek=='''Mophun''' was an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergetix. It was supported on various devices, such as the Sony Ericsson T2xx, T3xx and T6xx series, Symbian S60v1, S60v2, S60v3 and UIQ3 phones, and Windows Mobile Smartphones running at a resolution of 176x220 or 240x320. There are two versions of Mophun, 2D and 3D, for low-end and high-end handsets, and it's often used to provide embedded ===MAUI Runtime Environment <small>(pre-installedMRE) games on mobile phone handsets. There are 303 known games, <ref>[https://docs.google.com/spreadsheets/d/1AXmupwvgxuI_NRINDsN8azlKtONcQYf6CD6HfKYc8gM Mophun Game List]</ref> of which 255 have been released, 41 are unknown to have been released, 3 are demos and 5 are unreleased. It was later overtaken by advances in J2ME that came with the MIDP 2.0 framework.<ref>[https://twitter.com/sczther/status/1345476460107194368 Mophun preservation thread on Twitter]</refsmall>===
===Emulators===Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://web.archive.org/web/20151104094204/http://mre.mediatek.com/en/start/what MAUI Runtime Environment]. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. Games and applications for this platform are in <code>.VXP</code> format and other applications appear to be available on the usual WAP sites. {| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Recommended
|-
! scope="col"|NameMediatek MRE SDK! scope|align="col"left|Platform(s)! scope="col"{{Icon|VersionWindows}}! scope="col"|<abbr title="Free[http://www.mediafire.com/file/l5pghqj9msvhf4v/Libre and Open-Source Software">FLOSS<MRE_SDK_3.0.00.20_Normal_Eng.zip/abbr>file 3.0.00.20]! scope="col"|[[Emulation Accuracy|Accuracy]]Mid! scope="col"|Active{{✗}}! scope="col"|[[Recommended Emulators|Recommended]]{{~}}
|-
|MREmu|align=left|{{Icon|Windows}}|[https://github.com/XimikBoda/MREmu git]|Low|{{✓}}|{{~}} (WIP)|} ;Mediatek MRE SDK:Includes seven phone simulators with various screen resolution presets and user interfaces. Can only run VXP files compiled for the x86 architecture, i.e. apps built for phones will not run.;MREmu:Open source emulator that can run VXPs compiled for ARM. In early development. ==Motorola=====MotoEZX / OpenEZX======MotoMAGX=== ==Synergenix=====[[Mophun]]==='''Mophun''' is an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergenix Interactive AB. There are two versions of Mophun, 2D for low-end (Sony Ericsson T2xx, T3xx and T6xx series) and 3D for high-end handsets (Symbian S60 and UIQ3 phones), and it's often used to provide embedded (pre-installed) games on mobile phone handsets. {|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|2D!scope="col"|3D!scope="col"|FLOSS!scope="col"|Accuracy!scope="col"|Active!scope="col"|Recommended|-!colspan="79"|PC / x86
|-
|[[mophunMophun emulator]]
|align=left|{{Icon|Windows}}
|[https://archive.org/details/mophun_2.5.4_tuxality_A2 2.5.4 alpha 2](Tuxality_mod)<br/>[https://cdn.discordapp.com/attachments/793085042020450324/821807058999443466803269504859766814/mophun_2Mophun_emulator_2.5.4_tuxality_A24__games.zip 2.5.4 alpha 2](Special version for Hitman)|{{✓}}|{{✓}}
|{{✗}}
|?Mid|{{~}}<br/> <small> (Tuxality mod only)</small>|{{✓}}|-|Nofun|align=left|{{Icon|Windows}}|[https://github.com/RadratSoftworks/nofun 0.0.3]|{{✓}}|{{✓}}|{{✓}}|Mid|{{✓}}
|{{✓}}
|-
|4MophunMophun SDK|align=left|{{Icon|WinMobileWin}}|[httpshttp://megatuxality.nznet/folderpublic/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1MophunSDK_2_5.1zip 2.5]|{{✓}}|
|{{✗}}
|?Mid
|{{✗}}
|{{~}}
|-
|MoRePhun
|align=left|N/A{{Icon|Windows}}
|[https://github.com/Luca1991/MoRePhun git]
|{{✓}}
|
|{{✓}}
|Low
|{{✗}}
|{{✗}}
|-
|Mophun ActiveX Control
|align=left|{{Icon|Internet}}
|[http://web.archive.org/web/20040325124622/http://www.mophun.com:80/codebase/mophun.cab 1.0]
|{{✓}}
|
|{{✗}}
|Low
|{{✗}}
|{{✗}}
|-
!colspan="9"|Mobile / ARM
|-
|Nofun
|align=left|{{Icon|Android}}
|[https://github.com/RadratSoftworks/nofun 0.0.3]
|{{✓}}
|{{✓}}
|{{✓}}
|Mid
|{{✓}}
|{{✓}}
|-
|4Mophun
|align=left|{{Icon|WinMobile}}
|[https://mega.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1.1]<br/>[https://4pda.to/forum/dl/post/51930/MophunWM2003SE.7z 2003SE Edition]
|
|
|{{✗}}
|Mid
|{{✗}}
|{{✓}}
|-
!colspan|[[Mophun Games Launcher]]|align="7"left|{{Icon|Symbian}}|Mobile [https://archive.org/download/mophun-collection/Emulators/Mophun_Games_Launcher_for_Symbian.rar 1.01]<br/>[https://www.mediafire.com/file/xdsunfacpvy20n2/Mophun+Games+Launcher+++Game+For+EKA2L1+Android.zip/file 1.01]<br/>v2008<br/ ARM>1.0.4|{{✗}}|{{✓}}|{{✗}}|Mid|{{✗}}|{{✓}}
|-
|Mophun Games Launcher<br/><small>(traced & powered by zg)</small>
|align=left|{{Icon|Symbian}}
|[https://unsortedcdn.mediscordapp.com/attachments/793085042020450324/1034083922306412655/viewtopicmophun_mod_6_011zg.php?t=67432 1zip 6.01011 mod by zg]||
|{{✗}}
|?Mid
|{{✗}}
|{{✓}}
|-
|Blaze Mophun Emulator
|align=left|{{Icon|Symbian}}
|N-Series Edition <small>(Russian)</small><br/>[http://simbian8.narod.ru/games.htm N90 Special Edition by 100565]
|
|
|{{✗}}
|Mid
|{{✗}}
|{{~}}
|-
|Mophun<br/><small>(Playfun.ru Edition)</small>
|align=left|[[File:N-Gage logo.png|90px]]
|v1
|
|
|{{✗}}
|Mid
|{{✗}}
|{{~}}
|}
;[[Mophun Games Launcher]]:only Only compatible with 13 games, all of which use the 3D engine and were released for SymbianS60 and UIQ devices. The emulator is available for S60v3. <small> Included games:* Anarchy Boxing* Carmageddon* The Da Vinci Code* Fatal Arena* Football Pro Contest* Golf Pro Contest 1* Golf Pro Contest 2* Joe ’s Treasure Quest* Lock ‘n Load Combat Arena* Lock ‘n Load Rise of War* Lock ‘n Load 2* Martial Arts 3D* Rally Pro Contest 3D</small>
;4Mophun
:A new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized.
;Mophun ActiveX Control:The official website for the platform, [https://web.archive.org/web/20030330191213/http://mophun.com/ mophun.com], used to host development demos playable in the browser using the ActiveX platform ([http://web.archive.org/web/*/http://www.mophun.com:80/tmp/* crawled demo files here]). The mophun plugin itself can run unencrypted .mpn files. Although it is not playable through the web archives of the site, it is [https://cdn.discordapp.com/attachments/793085042020450324/876265345550274570/unknown.png expected] to be curated for [[Flashpoint]]. ==Japanese cellphones <small>Adobe=====[[Flash|Flash Lite]]==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(features phone s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|[https://ruffle.rs Ruffle]|align=left|{{Icon|Windows|Linux|macOS|Web}}|[https:/ フィーチャー・フォン)</small>github.com/ruffle-rs/ruffle git]|{{✓}}|{{✓}}|{{✓}}|-!colspan="6"|Mobile / ARM|-|[https://ruffle.rs Ruffle]|align=left|{{Icon|Android}}|[https://github.com/torokati44/ruffle-android git]|{{✓}}|{{✓}}|{{✓}}|}
==Japanese cellphones==
Several Japanese-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, mostly based on Java.
* NTT DoCoMo released <b>DoJa</b> (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor.
* KDDI released <b>ezplus</b> (later renamed to "EZ-appli (Java)"), based on Java ME extended with propietary proprietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called "EZ-appli (BREW)"
* J-PHONE released <b>J-SKY</b>, based on standard J2ME MIDP extended with several propietary proprietary 3D/sound/gfx APIs. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files.
It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs
===i-mode (DoJa/Star)===
Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001.
====Emulators====
{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="7"|PC / x86
|DoJa SDKs
|align=left|{{Icon|Windows}}
|Various[https://archive.org/details/iappli-tool-dev-tools IappliTool]
|Mid
|{{✗}}
|-
|[[SquirrelJME]]
|align=left|{{Icon|Java|Libretro}}
|{{SquirrelJMEVer}}
|{{SquirrelJMEAccuracy}}
!colspan="7"|Mobile / ARM
|-
|iApp Archives <br/>(i-appli)説明 懐かしのiアプリをお手軽実況プレイ!iアプリ・アーカイブス
|align=left|{{Icon|Android}}
|[https://m.apkpure.com/jp/%E6%87%90%E3%81%8B%E3%81%97%E3%81%AEi%E3%82%A2%E3%83%97%E3%83%AA%E3%82%92%E3%81%8A%E6%89%8B%E8%BB%BD%E5%AE%9F%E6%B3%81%E3%83%97%E3%83%AC%E3%82%A4%EF%BC%81i%E3%82%A2%E3%83%97%E3%83%AA%E3%83%BB%E3%82%A2%E3%83%BC%E3%82%AB%E3%82%A4%E3%83%96%E3%82%B9/com.develga.iapp 2.6]
|Low
|{{✗}}
|{{✗}}
|-
|Doja iAppli エミュレータ<small>(Browser)</small>
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=jp.dip.ysmsrv.iappli 1.1.2]
;DoJa SDKs
:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0]
 
:*Also see [https://www.rockman-corner.com/2024/02/rockman-dash-great-adventure-on-5.html Rockman DASH: Great Adventure on 5 Islands & Rockman Tennis Preserved in Full].
;DoJa Overseas Edition SDK
:Open source emulator that can run J2ME software, will be adding i-Mode support in 2022.
===KDDI ezplusEZplus=== Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary proprietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
ezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released.
In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original propietary proprietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)"
Applications were denominated "ezplusアプリezplus アプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files.
====Emulators====
 {| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="67"|PC / x86
|-
|ezplus emulator
|[https://web.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe 1.0]
|Mid
|{{✗}}
|{{✗}}
|{{~}}
|-
!colspan="67"|Mobile / ARM
|-
|[[J2ME Loader]]
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev]
|Mid
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[JL-Mod]] <small>(JL fork)</small>
|align=left|{{Icon|Android}}
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]
|Mid
|{{✓}}
|{{✓}}
|{{✓}}
;ezplus emulator
:Official development tool from KDDI, developed by Zentek. 
;[[J2ME Loader]]
:KDDI Now J2ME Loader support ezplus <code>.kjx</code> games are support. Only apps that only support 128x160 resolution and font option recommend is <small>(9 - 13 - 15)</small>.[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 Herehere]
===J-SKY===
 Japanese service provider 'J-PHONE' released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several propietary proprietary 3D/sound/gfx APIs called JSCL.
J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK. The J-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs.
On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai".
====Emulators====
{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]
|-
|J-SKY Application Emulator
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe 1.33B]
|Mid
|{{✗}}
|{{~}}
|-
|[https://codeproject.com/Articles/44371/Creating-Softbank-Mobile-Phone-Applications-J2ME MEXA Emulator]
|align=left|{{Icon|Windows}}
|2.3.1 [https://s-appli-mexa-emulator.software.informer.com Software Informer][https://s-appli-mexa-emulator.updatestar.com UpdateStar]
|
|{{✗}}
|
|}
;J-SKY Application Emulator
:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.
 
;MEXA Emulator
:Developed by SoftBank for S! Appli.
==Korean cellphones==
 * '''SKT (Sunkyong Telecom)''' provided two development platforms: GVM and SK-VM. GVM based on Mobile C, and SK-VM based on Java. SK-VM was a Java-based development platform, but the execution speed was slower than GVM due to the nature of Java. SK-VM is a J2ME (Java 2 Micro Eidtion) Java execution environment developed
'''GVM (General Virtual Machine)''': GVM1X, GVM2X
A mobile platform that eliminates the limitations of the existing GVM and further strengthens functions such as file system, network, and graphics. GNEX is an upgraded version of GVM, and has the advantage of having few capacity restrictions and fast speed, but its penetration has fallen significantly compared to GVM. Therefore, when releasing a GNEX version of a game, we developed both the GVM version and the GNEX version to support phones that do not support GNEX
* '''KTF (Korea Telecom Freete)''' provided Qualcomm's BREW. The biggest advantage is that it is based on C/C++, and unlike other development platforms, it is executed in the form of a native binary rather than being executed based on a VM. it is an integrated platform, but it has been divided into SKT-WIPI, KT-WIPI, and LGT-WIPI. For example, SKT-WIPI and LGT-WIPI supported C/C++, while KTF-WIPI supported only C. Aside from that, many other aspects differed from carrier to carrier.
* '''LGT (Lucky Goldstar Telecom)''' - MIDP [JAVA]
A mobile platform that adds additional functions such as sound to J2ME (Java 2 Micro Edition) of LG MIDP JAVA SUN. LGT's platform is sometimes called MIDP and JAVA
*- SKT's WIPI-JAVA<br/>- SKT's WIPI-C<br/>- KTF's WIPI-JAVA<br/>- KTF's WIPI-C<br/>- LGT's WIPI-JAVA (LGT does not support WIPI-C yet)
===Wireless Internet Platform for Interoperability <small>(WIPI)</small>===
 
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.
SKT (gnexGNEX, skvmSKVM), KTF (brewBREW), LGT (midpMIDP-JAVA), etc. are these, and they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games have higher quality graphics and gameability game ability than before.
====Emulators===={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scopecolspan="col7"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS<PC /abbr>! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]x86
|-
!colspan|[https://wie.dlunch.net/ WIE] (WIPI/SKVM/J2ME Emulator)|align="7"left|{{Icon|Windows|Linux|PC macOS|Web}}|[https:/ x86/github.com/dlunch/wie git]|{{✓}}|{{✓}}|{{TBD}}
|-
|AROMA WIPI Emulator
|align=left|{{Icon|Windows}}
|[https://cdnarchive.discordapp.comorg/attachmentsdetails/687635895364354136/727872909011452064/WIPI_emulationaroma-wipi-emulator-v1.1.1.zip 8 1.1.1.8]
|{{✗}}
|?
|{{✗}}
|{{✓}}
|KTF WIPI
|align=left|{{Icon|Windows}}
|[https://cdnarchive.discordapp.com/attachments/687635895364354136org/727872909011452064details/WIPI_emulationktfwipi-1.zip 1 1.1]
|{{✗}}
|?
|{{✗}}
|{{✓}}
|}
==Chinese MobileMobiles==
===MiniJ <small>(MRP platform)</small>===
 
'''MiniJ''' is a lightweight mobile platform developed by Hangzhou Sky Network Technology Co., Ltd. and it's widespread in China (and in some other countries). It has excellent overall performance and could run applications and games smoothly with very limited hardware resources. MiniJ applications are written in C programming language.
Games and applications for this platform are in <code>.mrp</code> format.
====Emulators===={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="7"|PC / x86
|{{✓}}
|{{✓}}
|-
|[https://ityouyou.com/bbs/View.php?id=5359 iacEmuMrp]
|align=left|{{Icon|Windows}}
|[http://sj.ysupan.com/skymrp 0.3.3][http://skymrp.ysepan.com/?xzpd=1 0.3.3]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>
|Mid
|{{✗}}
|{{✓}}
|{{~}}
|-
!colspan="7"|Mobile / ARM
|Mythras
|align=left|{{Icon|Android}}
|[https://github.com/CounsellorPolonius/mythras git]<br/>[https://github.com/Yichou/mrpoid2018 mrpoid20182018]<br/>[https://github.com/CounsellorPolonius/mrpoid2021 mrpoid20212021]
|Mid
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[https://ityouyou.com/bbs/View.php?id=5186 iacMrp]
|align=left|{{Icon|Android}}
|[http://skymrp.ysepan.com/?xzpd=1 1.9.56][http://sj.ysupan.com/skymrp 1.9.56]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>
|Mid
|{{✗}}
|{{✓}}
|{{~}}
|-
|Mrpoid2
|align=left|{{Icon|Android}}
|[https://www.google.com/amp/s/m.apkpure.com/mrpoid2-mrp%25E6%25A8%25A1%25E6%258B%259F%25E5%2599%25A8%25EF%25BC%258C%25E5%2586%2592%25E6%25B3%25A1%25E7%25A4%25BE%25E5%258C%25BA%25E6%25A8%25A1%25E6%258B%259F%25E5%2599%25A8/com.mrpoid.app/amp 3.2.10]
|Mid
|{{✗}}
|{{~}}
|-
|iacMrp[https://ityouyou.com/bbs/View.php?id=5325 iacEmu](iacMrp2)
|align=left|{{Icon|Android}}
|[https://www.coolapk.com/game/com.dabai.iacmrp 1.9.53]?|Mid?
|{{✗}}
|?
|TBD
|-
|iacMrp
|align=left|{{Icon|MRE}}
|[http://ityouyou.com/bbs/View.php?id=5238 0.7.6]
|?
|{{✗}}
|{{✗}}
|{{~}}
|}
<references group=A />
===KaiOS===
'''KaiOS''' is a mobile Linux distribution for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited.
'''{|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Active!scope="col"|FLOSS!scope="col"|Recommended |-|KaiOS''' is a mobile operating system, based on RunTime Simulator (Kaiosrt)|align=left|{{Icon|Linux, for keypad feature phones}}|[https://developer. It is developed by KaiOS Technologies (Hong Kong) Limitedkaiostech.com/docs/getting-started/env-setup/simulator/ simulator]|{{✓}}|{{✓}}|{{✓}}|}
<references group==Binary Runtime Environment for Wireless <small>(BREW)<N /small>==
==Qualcomm==
===Binary Runtime Environment for Wireless <small>(BREW)</small>===
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.
<i>Zeebo</i>, is a brazilian video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube.
===Emulators==={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|[[Zeebo]]!scope="col"|Accuracy!scope="col"|Active!scope="col"|FLOSS!scope="col"|Recommended
|-
! scopecolspan="col8"|NamePC / x86|-|BREW Emulator / BREW Simulator! scope|align="col"left|{{Icon|Windows}}|Platform[https://archive.org/details/brew_1.1_sdk 1.1] (BREW SDK)<br/>[https://archive.org/details/bmp-sdkmp-7.12.5 7.12.5] (sBREW MP SDK)! scope="col"|Version! scope="col"|Zeebo! scope="col"|[[Emulation Accuracy{{✓}}|Accuracy]]{{✗}}! scope="col"|Active{{✓}}! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scopecolspan="col8"|[[Recommended Emulators|Recommended]]Mobile / ARM
|-
|[[Melange]]
|align=left|{{Icon|Android}}
|[https://gitlab.com/usernameak/brewemulator git]<br/>[https://cdndeltacxx.discordappinsomnia247.comnl/attachmentsbrewemu/735124238398259281/934767663765405746/Melange_v.1.0.8.apk 1.0.8versions Builds]
|{{✗}}
|Mid
|{{✓}}
|{{~}}<ref group=N name="qualcomm proprietary">Contains proprietary Qualcomm components</ref>
|{{~}}
|-
|[[Infuse]]
|align=left|{{Icon|WinMobile}}
|? <small>(POC)</small>
|?
|{{✓}}
|Low
|{{✓}}
|{{}}|{{✗}}TBD
|}
<references group=N />
==Danger=====Danger OS===Developed by Danger Incorporated, . Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information.
Danger OS uses special files called "bundles". Bundle files have the extension <code>.bndl</code>. Bundles have inside a custom resource format for storing assets and code which is converted from Java bytecode into a custom bytecode format. Each bundle file is linked to a specific operating system version and build number. For example, a bundle file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys.
===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]
|-
|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK Simulator]
| [https://archive.org/download/danger-games/SDK SDKs]
|align=left|{{Icon|Windows|Linux|Mac}}
|?
|Mid
|{{✗}}
|{{✗}}
|{{~}}
:Official SDK from Danger Inc with built-in simulators for testing. These simulators can't run the special bytecode format used on real devices.
==Dark Age of Monochrome Mobile PhonesMicrosoft== Earlier black & white cellphone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a "CONTACT SERVICE" error if not a white screen. ===[[Windows Mobile / Phone seriesCE]]===
===Windows Mobile <small>(PocketPC)</small>===
Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on [[Windows_CE|Windows CE]] before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.
Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it. ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]FLOSS! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>Active! scope="col"|[[Recommended Emulators|Recommended]]! scope="col"|Required
|-
|Microsoft Device Emulator
|align=left|{{Icon|Windows}}
|[https://github.com/davie504/Microsoft-Device-Emulator git][https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]|?{{✓}}|?{{✗}}
|{{✓}}
|[https://archive.org/details/WM614Emulator Image]
|}
[https://archive.org/details/WM614Emulator Windows Mobile 6.1.4 Emulator Images]
===Windows Phone & Windows 10 Mobile=== ===Windows Phone=== ===Emulators==={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scopecolspan="col6"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="FreePC /Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]x86
|-
|Windows 10 SDK
|align=left|{{Icon|Windows}}
|[https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ 10.0.15254.1]<br/>[https://visualstudio.microsoft.com/vs/older-downloads/ Visual Studio 2017]
|?
|{{✗}}
|{{✓}}
|{{✓}}
|-
|WPR
|align=left|{{Icon|Windows}}
|[https://github.com/8212369/WPR git]<br/>[https://github.com/mediaexplorer74/WPR mediaexplorer74's fork]
|{{✓}}
|{{~}}
|{{~}}
|-
!colspan="6"|Mobile / ARM
|-
|WPR
|align=left|{{Icon|Android}}
|[https://github.com/8212369/WPR git]
|{{✓}}
|{{~}}
|{{~}}
|}
==TTPcom's Wireless Games Engine <small>(WGE)</small>==
==Firefox OSTTPcom=====Wireless Games Engine <small>([[WGE]])</small>===
==Mozilla=Emulators====Firefox OS==={{No current emulators|OS}} class="wikitable" style=Fire OS"text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope=Emulators="col"|Recommended|-!colspan="6"|PC / x86|-|Firefox OS Simulator|align=left|{{Icon|Web}}|[https://github.com/mozilla/r2d2b2g git]</br> [https://ftp.mozilla.org/pub/labs/fxos-simulator/index.html WebIDE add-ons] </br>[https://web.archive.org/web/20181103003207/https://addons.mozilla.org/en-US/firefox/addon/firefox-os-simulator/ Firefox OS 1.1 Simulator]|{{No current emulators✓}}|OS{{✗}}|{{✓}}==Tizen==|}
==Amazon=Emulators==={{No current emulators|OS}} ==Bada Fire OS== ===Emulators==={{No current emulators|Fire OS}}is a mobile operating system developed by Amazon for their Fire line of devices. It is basically a heavily-modified [[Android]] distribution with extensive dependency on Amazon services. Apps sold on the Amazon App Store should run fine on any Android emulator with little to no issue. (Stock) Windows Subsystem for Android is recommended as it includes Amazon-exclusive frameworks.
==Acknowledgments==
 
* [https://books.google.com/books?id=tCxvX60J8OAC&lpg=PP1&pg=PA145#v=onepage&q&f=false Micro Java Game Development], mentions Japanese i-mode emulators that are currently dead, like i-tool.
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems.
* [https://web.archive.org/web/20190627164329/http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming.
==See Also==
* [[Kahvibreak]] - preservation project focusing on games for J2ME. Also has Mophun software.
* [[Cellphone games preservation]]
==References==
{{Reflist}}
----{{NEL}}[[Category:Mobiles|*]]
[[Category:Cellphone emulators|*]]
<!-- [[Category:Not yet emulatedOperating systems|*]][[Category:Very early emulationMobile Operating Systems|*]][[Category:Various Emulation]] -->
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