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Cellphone emulators

32,981 bytes added, 9 April
Emulators: Update expired links in cellphone emulators section
Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.
<code>JAR</code> files of Java{|class="wikitable" style="float:right;"|+!Platform(s)!File extension|-based non|J2ME|.jar (.jad descriptor)|-Japanese cell phones can be still found online with some effort|Symbian|.sis, namely on WAP sites offering .sisx|-|[[N-Gage]]|.blz (BLZ Installer required)|-|[[N-Gage (piratedservice) mobile content e|N-Gage 2.g0]]|. n-gage|-|[http://dedomil[ExEn]]|.exn|-|[[Mophun]]|.mpn|-|Flash Lite|.swf|-|BlackBerry OS|.bar, .cod (.alx descriptor)|-|WebOS|.ipk|-|MRE (privious VRE)|.axf, .vxp (later)|-|UMI|.net dedomiljra|-|MORE|.net]moz, [http://phoneky.com phonekymz|-|PalmOS|.com]prc, [http://mobiles24.co mobiles24pdb|-|MiniJ|.co]mrp|-==Dark Age of Monochrome |Windows Mobile Phones==Earlier black(older than 7)|.cab, .zip|-and|Windows Mobile(newer)|.xap|-white cell phone games |Windows Phone|.xap, .appx (both in Japan and worldwidelater) didn't get as much love either when it comes to emulation and preservation of game binaries, .appxbundle|-|Android|.apk (.apks, . There wereapkm, however.xapk), recreations of Snake and Space Impact for Nokia phones on their website at one time.obb, along with remakes of the aforementioned games for Android and .aab|-|iOS|. There are several Nokia phone models with MAME supportipa, though they are preliminary at best with most models displaying a "CONTACT SERVICE" error if not a white screen.app, .pxl (legacy), .deb (jailbroken apps)|-|MotoEZX|.pkg (.mpkg)|-|MotoMAGX|.mgx, .mpkg, .pep|-|BREW(and later EZweb)|.mod (.mif descriptor)|-|i-mode (Doja)|.jar (.jam descriptor)|-|EZplus|.kjx|-|WIPI==Classic BlackBerry OS==|.jar|-|Maemo===Emulators===|.deb{| class="wikitable" style="text-align:center;"|MeeGo|.deb
|-
! scope="col"|NameDanger Hiptop! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[Recommended Emulators|Recommended]].bndl
|-
!colspan="5"|PC / x86[[WGE]]|.wga (.wgc descriptor)
|-
|BlackBerry Simulator SeriesTizen|align=left|{{Icon|Windows}}|[https://www.softpedia.com/dyn-search.php?search_term=blackberry+simulator Varies]|Cycle|{{✓}}tpk
|}
<code>.JAR</code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content. ==Palm OSOracle=====Java 2 Micro Edition <small>(J2ME)</small>==={{Infobox console|title=J2ME / Java ME|logo=J2ME.png|logowidth=220|developer=[[wikipedia: Sun Microsystems|Sun]]→[[wikipedia: Oracle Corporation|Oracle]]|type=Cellphone / Mobile|generation=6th generation - 8th generation|release=2000|discontinued=2020 ([https://web.archive.org/web/20200116213231/http://wapshop.gameloft.com/wifi/product.php?product=2729&cat=newgames&ms_sid=4&phoneId=4880&c=55&ms_sid=4 Gameloft])|emulated={{✓}}}} :''This page is about emulating J2ME on other systems. For the inverse, see [[Emulators on J2ME]].'' A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials.While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs. <i>[[Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation. It was mostly used in Japanese cellphone devices, but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games. Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the 2D and 3D (with [[Mascot Capsule 3D]] exclusive) J2ME games. On desktops [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience. ; If you don't want to mess with these J2ME emulators, just use [[Kahvibreak]] - preservation project focusing on games for J2ME (including [[#Mophun|Mophun]] and [[#Monochrome_mobile_phones|Nokia 3310]] software and emulators).
<div style===Emulators==="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|Active[[Mascot Capsule 3D]]! scope="col"|[[Emulation Accuracy!scope="col"|Accuracy]]VM! scope="col"|<abbr titleDerived from!scope="Free/Libre and Open-Source Softwarecol">|FLOSS</abbr>! scope="col"|[[Recommended EmulatorsActive!scope="col"|Recommended]]
|-
!colspan="610"|PC / x86<small>(Emulators)</small>
|-
|Mu[[KEmulator]]
|align=left|{{Icon|Windows}}
|[https://palmdbarchive.netorg/appdetails/mu KEmulator103 1.0.3]<br/>[https://nnp.nnchan.ru/kem/ 2.15] <small>(nnmod)</small>|{{✓}}<small>(nnmod)</small><ref>[https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 modded + Mascot Capsule 3D support]</ref>|Mid|Host JVM| —|{{✗}}|{{✓}} <small>(nnmod)</small>
|{{✓}}
|-
|MahoLator
|align=left|{{Icon|Windows|Lin}}
|[https://nnp.nnchan.ru/ml/ 2024.216.3]
|{{✗}}
|Mid
|?
| —
|{{✗}}
|{{✓}}
|{{~}}
|-
|POSE[[FreeJ2ME]]|align=left|{{Icon|Java|LiA}}|[https://github.com/hex007/freej2me/actions git]|{{~}}|Mid|Host JVM| —|{{✓}}|{{✓}}|{{✓}}|-|SJ Boy
|align=left|{{Icon|Windows}}
|[https://palmdbweb.netarchive.org/web/20061120062624/http://appwww.sjboy.cn:80/palmsetup.zip Beta 4]<br/>[https://mega.nz/#!9U0lXBBC!n3CraS74FmdEvCq-emulator VariesGdc8w8kSnqyvQ1Ge6gUReEzKmpY Special Edition]|{{~}}|?Mid-Low| —| —
|?
|{{✗}}
|{{~}}
|-
|Palm Simulator[[EKA2L1]]
|align=left|{{Icon|Windows}}
|[https://palmdbgithub.netcom/appEKA2L1/palm-simulator VariesEKA2L1/releases Automatic CI builds]|{{~}}|?|?
|{{✗}}
|Mid
|
| —
|{{✓}}
|{{✓}}
|{{✓}}<br/><small>(Only MIDP 1.0 - S60v1)</small>
|-
!colspan|[[SquirrelJME]]|align="6"left|{{Icon|Java}}|{{SquirrelJMEVer}}<br/> [https://buildbot.libretro.com/nightly/ libretro core]<br/>|{{✗}}|{{SquirrelJMEAccuracy}}|Custom (Java)| —|{{✓}}|{{✓}}|Mobile {{~}} <small>(WIP)</ ARMsmall>
|-
|PHEMJademula|align=left|{{Icon|AndroidWindows}}|[https://playweb.googlearchive.comorg/web/20090924013332/storehttp:/apps/details?id=comjademula.perpendoxkontechs.phem 1de 0.43a23][https://github.com/RobDangerous/Jademula git]
|{{✗}}
|Mid
|Host JVM
|?
|{{✓}}
|{{✗}}
|{{✗}}
|-
|ME4SE
|align=left|{{Icon|Java}}
|[https://sourceforge.net/projects/kobjects/files/me4se/2.2.0 2.2.0]
|{{✗}}
|Mid
|Host JVM
|?
|{{✓}}
|{{✗}}
|{{✗}}
|-
|StyleTapPstros|align=left|{{Icon|WinMobile|AndroidJava}}|[https://newsblogweb.archive.org/web/20060720210353/http://www.volny.cz/molej/pstros/download.htm 1.5.2]<br/>[https://web.archive.styletaporg/web/20171028060614/http://mujweb.comcz/molej/pstros/indexdownload.php 0htm 1.86.0331]
|{{✗}}
|Mid
|Host JVM
|?
|?
|{{✗}}
|{{~}}|} ==J2ME <small>(Java 2 Micro Edition)</small>==A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials. While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs. ===Emulators=== Currently, KEmulator and FreeJ2ME should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.{| class="wikitable" style="text-align:center;"
|-
! scope="col"|NameMicro Emulator! scope="col"|Platform(s)! scopealign="col"left|Version! scope="col"{{Icon|Active! scope="col"Java|[[Emulation AccuracyWindows|Accuracy]]! scope="col"mcOS|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|VM! scope="col"|Derived from! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="9"|PC / x86|-Lin}}|[https://github.com/hex007artem-frolov/freej2me FreeJ2MEmicroemu git]|align=left|{{Icon|Java}}|[https://sourceforge.net/projects/freej2memicroemulator/files/ 2018microemulator/09/07][https://github2.0.4 2.0.com/hex007/freej2me git4]|{{}}<small> (libretro)</small>
|Mid
|Host JVM
| —
|{{✓}}
|Host JVM!{{✗}}|{{✗}}|-|Minisoyo|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20061026100050/http://www.sjboy.cn:80/images/minisoyo_en.zip 0.0.2]|{{✗}}|Low
|?
|?|{{✗}}|{{✗}}|{{✗}}
|-
|[https://web.archive.org/web/20090122021555/http://lyo.blogsome.com/kemulator KEmulator]MidpX (NHAL Win32 Emulator)
|align=left|{{Icon|Windows}}
|[https://githubweb.comarchive.org/SerGreenweb/Stalker-J2ME20070831144240/releaseshttp:/download/v1kwyshell.0myweb.1/KEmulatorhinet.Lite.v0.9.8.Portable.zip git] [https://archive.org/details/KEmulator103 net 1.0.31]<br/>[https://githubmidp2exe.com/romjacket/KEmulator git][https://githubsoftag.com/ancient-empires-resources/KEmulator gitmidp2exe]|{{✗}}|Low|?|?|{{✗}}|{{✗}}
|{{✗}}
|Mid-|MPowerPlayer<br/>MPowerPlayer SDK|align=left|{{Icon|Windows|Linux|Mac}}|[https://web.archive.org/web/20070126100250/http://mpowerplayer.com:80/mppwin.zip 2.0]<br/>[http://web.archive.org/web/20070219134458/http://mpowerplayer.com/products-sdk.php Build 1185]
|{{✗}}
|Low
|?
|?
|{{✗}}|{{✗}}|{{✗}}
|-
|JademulaMidp-Emulator
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip 1.31][https://github.com/RobDangerousichisadashioko/Jademula midp-emulator git]
|{{✗}}
|Mid|{{✓}}Low
|?
|?
|{{~✗}}|{{✗}}|{{✗}}
|-
|[https://kobjects.org/ ME4SE[GameMagic S60]]|align=left|{{Icon|JavaWindows}}|[https://sourceforge.net/projects/kobjects/files/me4se/2gamemagic-s60.2download.0/ 2it 1.2.01]
|{{✗}}
|Mid|{{✓}}Low
|?
|?
|{{~✗}}|{{✗}}|{{✗}}
|-
|[[N-GAGE COOL!]]|align=left|{{Icon|Windows|Lin}}|[https://web.archive.org/web/2006072021035320060214111930/http://www.volnyamazingmobile.czcom:80/molejDownFiles/pstros/downloadNgageCool(Trial).htm Pstros]|align=left|{{Icon|Java}}|zip 1.62.01 (Trial)] <small>($)</small>
|{{✗}}
|MidLow
|?
|?
|{{✗}}
|{{✗}}
|{{✗}}
|-
|midp-emulator
|align=left|{{Icon|Java}}
|[https://github.com/ichisadashioko/midp-emulator git]
|{{✗}}
|Low
|Host JVM
| —
|{{✓}}
|{{✓}}
|?
|{{~}}-!colspan="10"|PC / x86 <small>(SDKs)</small>
|-
|Nokia SDKs
|align=left|{{Icon|Windows}}
|[https://archive.org/details/nokia_sdks_n_dev_tools Part 1] <br/>[https://archive.org/details/nokia_sdks_n_dev_tools2 Part 2] <br/>[https://archive.org/details/nokia_sdks_n_dev_tools3 Part 3]
|{{✗}}
|Mid (Nokia-only)|?
|?
|?
|{{✗}}
|{{✗}}
|{{~}}
|-
|Sony Ericsson SDKs
|align=left|{{Icon|Windows}}
|[https://drivearchive.googleorg/details/semc_java_me_cldc_sdk.2-5-0-6 2.5.0.6]<br/>[http://www.mediafire.com/file/d65sd9rfoe9d0c2q/1xHSPbVOGSG84y1hlvGDI0RC4iGiCQ7HP/view?usp=sharing semc_java_me_cldc_sdk.2.-5.-0-6.6exe/file Mirror]|{{}}
|Mid
|?
|?
|?{{✗}}|{{✗}}
|{{~}}
|-
|Siemens SDKs
|align=left|{{Icon|Windows}}
|[https://archive.org/details/siemens-club.ru-siemens-emulators Site 1] <br/>[http://www.siemensmania.cz/emulatory.php Site 2]
|{{✗}}
|Mid (Siemens-only)|?
|?
|?
|{{✗}}
|{{✗}}
|{{~}}
|-
|Motorola SDKs
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20070213084711if_/http://trix2.cellmania.com:80/downloads/downloads/files/sdk41ga.zip 4.1] <br/>[https://web.archive.org/web/20051106121510if_/http://trix2.cellmania.com:80/downloads/downloads/files/SDK521.zip 5.2.1]
|{{✗}}
|Mid (Motorola-only)|?
|?
|?
|{{✗}}
|{{✗}}
|{{~}}
|-
|Motorola iDEN SDK
|align=left|{{Icon|Windows}}
|[https://motorola-iden-sdk-for-j2me.software.informer.com/ Mirror]
|{{✗}}
|Mid (iDEN-only)|?
|?
|{{✗}}
|{{✗}}
|{{~}}
|-
|LG SDK
|align=left|{{Icon|Windows}}
|[https://www.softpedia.com/get/Programming/SDK-DDK/LG-SDK-for-Java-ME-Platform.shtml 1.5 Mirror]
|{{✗}}
|Mid
|?
|?
|{{✗}}
|{{✗}}
|{{~}}
|-
|MicroEmuSamsung Java SDK|align=left|{{Icon|JavaWindows}}|[https://githubwww.softpedia.com/artemget/Programming/SDK-frolovDDK/microemu gitSamsung-Java-SDK.shtml 1.2.2 Mirror]
|{{✗}}
|Mid
|?|?|{{}}|Host JVM| -
|{{✗}}
|{{~}}
|-
|SJ Boy EmulatorZucotto Wireless Whiteboard SDK|align=left|{{Icon|Windows|Linux|Mac}}|[https://web.archive.org/web/2006112006262420010906063602if_/http://www.sjboyzucotto.cncom:80/setup.zip Beta 4][https://linux.softpedia.com/get/Utilities/mpowerplayer-4788.shtml Linux][https:whiteboard/downloads/macWB_SE_2_0_Setup.softpedia.com/get/Games/mpowerplayerexe 2.shtml Mac0]
|{{✗}}
|Low
|?
|?
|{{✗}}|{{✗}}|{{✗}}|-!colspan="10"|Mobile / ARM|-|[[J2ME Loader]]|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers dev]|{{✓}}|High|Host JVM<br/><small>(Dalvik dynarec)</small>| —|{{✓}}|{{✓}}|{{✓}}|-|[[JL-Mod]] <small>(JL fork)</small>|align=left|{{Icon|Android}}|[https://github.com/woesss/JL-Mod/releases {{JLModVer}}]<br/>[https://github.com/woesss/JL-Mod/releases/tag/continuous Development build]|{{✓}}|High|Host JVM<br/><small>(Dalvik dynarec)</small>|J2ME-Loader|{{✓}}|{{✓}}|{{✓}}|-|Zhixiaoyou <small>(JL fork)</small>|align=left|{{Icon|Android}}| [http://m.danji100.com/game/62519.html 1.2]|{{✗}}|Mid|Host JVM<br/><small>(Dalvik dynarec)</small>|J2ME-Loader|{{✗}}|{{✗}}
|{{✗}}
|-
|MiniSoyo[https://4pda.to/forum/index.php?showtopic=131859 J2ME Runner]|align=left|{{Icon|WindowsAndroid}}|[https://docs.google.com/uc?export=download&id=0B0WSQzohaqtBa0ZpSHUwUUxqYXM 2.0.3.7]<br/>[https://web.archive.org/web/2006102610005020110223233807/http://www.sjboynetmite.cncom/android Netmite.com]<br/>[https:80/images/minisoyo_engithub.zip Unknowncom/GFOXSH/midp2apk midp2apk]
|{{✗}}
|Low
|?
|?
|?{{✗}}|{{✗}}
|{{✗}}
|-
|[https://web.archive.org/web/20070831144240/http://kwyshell.myweb.hinet.net/ MidpX]Jbed|align=left|{{Icon|WindowsAndroid|WinMobile}}|[https://forum.xda-developers.com/attachments/jbed-zip.668332 2.3.1] <small>(Android)</small><br/>[https://4pda.0to/forum/index.1php?showtopic=157845 2010] <small>(WinMobile)</small>
|{{✗}}
|Low
|?
|?
|?{{✗}}|{{✗}}
|{{✗}}
|-
|MPowerPlayerJblend|align=left|{{Icon|WindowsAndroid|Linux|MacWinMobile}}|[https://webforum.archivexda-developers.orgcom/webattachments/20070126100250jblend-rar.589116 0.1] <small>(Android)</httpsmall><br/>[https://mpowerplayer4pda.com:80to/forum/mppwinindex.zip Unknownphp?showtopic=1333 Full-screen]<small>(WinMobile)</small>
|{{✗}}
|Low
|?
|?
|{{✗}}
|{{✗}}
|{{✗}}
|-
|Project Kava
|align=left|{{Icon|KaiOS}}
|[https://gitlab.com/suborg/project-kava git]
|{{✗}}
|Low
|?
|J2meJS
|{{✗}}
|{{✗}}
|{{✗}}
|-
|Midp-EmulatorJ2meJS|align=left|{{Icon|WindowsKaiOS}}{{Icon|FirefoxOS}}|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip Unknown][https://github.com/ichisadashiokoRosabis/midp-emulator J2meJS git]
|{{✗}}
|Low
|{{✓}}
|?
|?
|{{✗}}
|{{✓}}
|{{✗}}
|-
|[[phoneME]]
| -
|[https://archive.org/details/phoneme-svn.dump SVN Dump]
|Vendor Specific
|Reference<br/>Implementation
|KVM <small>(Reference<br/>Implementation)</small>
|Reference<br/>Implementation
|{{✓}}
|{{✗}}
|{{✗}}
|-
|[[phoneME]] <small>(unofficial)</small>|align=left|{{Icon|Android|Maemo}}<br/>{{Icon|MeeGo}}<br/>{{Icon|WinMobile|PocketPC|WinCE}}|[https://github.com/nikita36078/phoneME-android git]<br/>[https://web.archive.org/web/2004120701483120180305064344/http://amazingmobiledavy.preuveneers.combe/phoneme/gamemagic?q=node/index.html GameMagic S6010 b168 rev20547]|align=left|{{Icon|Windows}}|Unknown
|{{✗}}
|Low
|PhoneME
|PhoneME Advanced<br/><small>(unofficial)</small>
|{{✗}}
|{{✗}}
|{{✗}}
|-
|KarinME <small>(Based on MicroEmu)</small>
|align=left|{{Icon|Maemo}}
|[https://openrepos.net/content/karinzhao/karinme 3.0.1]
|{{✗}}
|Mid
|?
|?
|?
|{{✗}}
|{{✗}}
|{{~}}
|-
|[https://web.archive.org/web/20041207023159/http://amazingmobile.com/ngagecool/index.html N-GAGE COOL!]midpath4dingoo|align=left|{{Icon|WindowsDingoo}}|[https://webcode.archivegoogle.orgcom/web/20060214111930/http://www.amazingmobile.com:80archive/DownFilesp/NgageCool(Trial).zip 1.2midpath4dingoo 3.1 (Trial)0]
|{{✗}}
|Low
|?
|?
|?
|{{✓}}
|{{✗}}
|{{✗}}
|-
|[[SquirrelJME]]midp4palm|align=left|{{Icon|Windows|Linux|Mac|Java|PalmOS}}|[http://java.coe.psu.ac.th/J2ME/Plam 1.0]|{{SquirrelJMEVer}}|?|?|?
|{{✓}}
|{{SquirrelJMEAccuracy}}|{{✓}}|Custom (Java)| -|{{✗}}<small> (WIP)</small>
|-
!colspan|Coretek Delta java manager|align="9"left|{{Icon|WinMobile}}|Mobile [https://4pda.to/forum/ ARMindex.php?showtopic=67476 2006d]|{{✗}}|?|?|?|{{✗}}|{{✗}}|{{✗}}
|-
|[[J2ME Loader]]Esmertec Java (jeodek)|align=left|{{Icon|AndroidWinMobile}}|[https://play4pda.google.comto/storeforum/apps/detailsindex.php?idshowtopic=ru.playsoftware.j2meloader 1.7.2-play67476 20070425 build][https://github.com/nikita36078/J2ME-Loader/releases |{{JLVer}}][https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers 1.7.2-dev-1549]|?|?|?|{{}}|High|{{}}|Host JVM| -|{{}}
|-
|[[JL-Mod]]TAO Intent Java MIDlet manager|align=left|{{Icon|AndroidWinMobile}}|[https://github4pda.comto/woesssforum/JL-Mod/releases {{JL-ModVer}}index.php?showtopic=67476 1.1 build]|{{}}|High?|?|?|{{}}|Host JVM|J2ME-Loader{{✗}}|{{}}<small> (Moscot Capsule 3D Engine V3)</small>
|-
|[http://web.archive.org/web/20160414170524im_/http://www.netmite.com/android/ Java J2ME Runner]IBM J9|align=left|{{Icon|AndroidWinMobile}}|[https://docs4pda.googleto/forum/index.com/ucphp?exportshowtopic=download&id=0B0WSQzohaqtBa0ZpSHUwUUxqYXM 267476 6.1.0.3.7]|{{✗}}|?|?|?|{{✗}}|{{✗}}
|{{✗}}
|Low-|Mitac JVM|align=left|{{Icon|WinMobile}}|[https://4pda.to/forum/index.php?showtopic=67476&st=20 Build]
|{{✗}}
|?
|?
|?
|{{✗}}
|{{✗}}
|{{✗}}
|-
|phoneMECrEme JVM|align=left|{{Icon|AndroidWinMobile}}|[https://github4pda.comto/nikita36078forum/phoneME-android gitindex.php?showtopic=67476&st=20 4.12]
|{{✗}}
|Low
|{{✓}}
|phoneME CLDC
|phoneME Advanced
|?
|?
|?
|{{✗}}
|{{✗}}
|{{✗}}
|-
|MicroEmu Micro Emulator <small> (Converter)</small>
|align=left|{{Icon|Android|Maemo}}
|[http://microemu.blogspot.com/2009/08/converting-javame-applications-to.html?m=1 Android]<br/>[https://code.google.com/archive/p/microemu/wikis/Maemo.wiki Maemo]
|{{✗}}
|Low
|Host JVM
| —
|{{✓}}
|Host JVM{{✗}}| -|?{{✗}}
|-
|PhoneMEfeaturedevices[[phoneME]]-feature devices <small>(unofficial)</small>
|align=left|{{Icon|Symbian|WinCE}}
|[https://github.com/hbao/phonemefeaturedevices git]
|{{✗}}
|Low
|{{✓}}
|phoneME CLDC
|phoneME Feature
|?|-|Project Kawa{{✓}}|align=left|{{Icon|KaiOS}}|[https://gitlab.com/suborg/project-kava/ git]
|{{✗}}
|Mid
|{{✓}}
|?
|?
|{{~}}
|-
!colspan="910"|Consoles
|-
|[[PSPKVM]]
|align=left|{{Icon|PSP}}
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]
|{{✗}}
|Mid
|{{✓}}
|phoneME CLDC
|phoneME Feature
|{{✓}}
|{{✗}}
|{{✓}}
|-
|BittBoyBittboy-J2ME|align=left|{{Icon|Bitt-Boy}}<br>{{Icon|Pocket-Go}}<small>(Miyoo)</small>
|[https://github.com/pthalin/bittboy-j2me git]
|{{}}
|Mid
|{{✓}}
|phoneME CLDC
|phoneME Advanced
|{{✓}}
|{{✗}}
|{{~}}
|-
|Midpath
|align=left|{{Icon|RetroFW}}
|[https://github.com/jbanes/midpath git]
|{{}}
|Mid
|{{✓}}
|?
|?
|{{✓}}
|{{✓}}
|{{~}}
|-
|PhoneME[[phoneME]] <small>(unofficial)</small>|align=left|{{Icon|GP2X|Wiz}}<br>{{Icon|Caanoo}}
|[https://github.com/j2me-preservation/phoneME-GP2X-SDL git]
|{{~}}
|Mid
|{{✓}}
|phoneME CLDC
|phoneME Feature
|{{✓}}
|{{~}}
|{{~}}
|-
|{{✗}}
|Low
|?
|?
|{{✓}}
|{{✗}}
|{{✗}}
|-
!colspan="10"|Browser
|-
|-
|JS2ME
|align=left|{{Icon|FirefoxOS}}
|[https://github.com/szatkus/js2me git]
|{{✗}}
|?
|?
|?
|{{✓}}
|{{✓}}
|?
|-
|Pluotsorbet
|align=left|{{Icon|FirefoxOS}}
|[https://github.com/mozilla/pluotsorbet git]
|{{✗}}
|?
|?
|?
|{{✓}}
|{{✓}}
|?
|}
</div>
 
; To play J2ME games on Emulator through Emulator.
<div style="max-width:100%; overflow:auto;">
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|Through
!scope="col"|[[Mascot Capsule 3D]]
!scope="col"|Accuracy
!scope="col"|VM
!scope="col"|Derived?
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
|[[J2ME Loader]]
|align=left|{{Icon|Switch|Windows|Linux}}
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>
[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers dev]
| <b>Windows/Linux</b> :<br/>[[Android emulators|Android emulators]]<br/>
<b>Nintendo Switch</b> :<br/>Switchroot
|{{✓}}
|High
|Host JVM<br/><small>(Dalvik dynarec)</small>
| —
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[JL-Mod]] <small> (JL fork)</small>
|align=left|{{Icon|Switch|Windows|Linux}}
|[https://github.com/woesss/JL-Mod/releases {{JLModVer}}]<br/>
[https://github.com/woesss/JL-Mod/releases/tag/continuous Development build]
| <b>Windows/Linux</b> :<br/>[[Android emulators|Android emulators]]<br/>
<b>Nintendo Switch</b> :<br/>Switchroot
|{{✓}}
|High
|Host JVM<br/><small>(Dalvik dynarec)</small>
|J2ME-Loader
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[PSPKVM]]
|align=left|{{Icon|Android|iOS|Windows|macOS|Lin}}<br/>{{Icon|LiA|PSVita|Switch}}<br/>{{Icon|Symbian|BB}}<br/>{{Icon|MeeGo|Pandora|Pyra}}<ref group=N> Run J2ME apps on BlackBerry 10 - J2ME loader (and possibly PlayBook through PPSSPP)</ref>
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]
| <b>Vita</b> : [https://github.com/TheOfficialFloW/Adrenaline/releases Adrenaline]<br/>
<b>Others</b> : [[PPSSPP]]
|{{✗}}
|Mid
|phoneME CLDC
|phoneME Feature
|{{✓}}
|{{✗}}
|{{✓}}
|-
|[[SquirrelJME]]
|align=left|{{Icon|Windows|Linux|Mac}}<br/>{{Icon|APK|iOS|Vita}}<br/>{{Icon|PS2|GCN|NX}}<br/>{{Icon|3DS|Wii|WiiU}}<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>
|{{SquirrelJMEVer}}
| [[RetroArch]]
|{{✗}}
|{{SquirrelJMEAccuracy}}
|Custom (Java)
| —
|{{✓}}
|{{✓}}
|?<small> (WIP)</small>
|-
|SJ Boy
|align=left|{{Icon|Mac|Lin}}
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://www.mobers.org/2010/03/sjboy-emulator-special-edition.html?m=1 Special Edition]
| [[Wine]]
|{{✗}}
|Mid-Low
|?
|?
|?
|{{✗}}
|{{~}}
|}
</div>
<references group=N />
 
;[[FreeJ2ME]] — Open-source
:Has fewer features than [[KEmulator]], but better compatibility. It's recommended for games that don't work with [[KEmulator]]. It has an optional [[libretro]] core and development is active. Games that freeze on [[KEmulator]], such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as [[J2ME Loader]]. Some games run too fast and require tinkering with the frame rate options. No 3D support.
 
;[[KEmulator]] — Closed-source
:Has more features than others, as well as 3D emulation (Compared with SJ Boy and midp2exe, KEmulator has better performance). It's feature-packed with debugging features, like HTTP proxying. Requires Java Runtime Environment installed. It is a recommended emulator if you're on a Windows, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012, brought by Gameloft.
 
;[[J2ME Loader]] & [[JL-Mod]] <small>([[Mascot_Capsule_3D_compatibility_list|Compatibility]])</small> — Open-source
:This is currently the highest compatibility J2ME emulator available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but as well as Sony Ericsson's 3D engine ([[Mascot Capsule 3D]]).
;FreeJ2ME
:Has fewer features than KEmulator, but better compatibility. It is recommended for games that don't work with KEmulator. It has an optional [[libretro]] core and development is active. Games that freeze on KEmulator, such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as J2ME Loader on Android. Some games run too fast and require tinkering with the frame rate options. Free and Open source.
;KEmulator
:Has more features and compatibility than other ones, as well as 3D emulation. Has support for custom resolutions and full screen (View/Options). You can even set a proxy server for mobile Java apps that connect to the internet under options. Requires Java Runtime Environment installed. It is a recommended emulator if you're on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012, closed-source.
;Nokia SDKs
:A set of different device emulators released by Nokia along with their J2ME SDKs. Keyboard bindings are not friendly for playing games. Some of them are buggy. The Nokia 3410 SDK emulator is capable of running some ancient bblack &w white J2ME games no other emulator can. 
;Sony Ericsson SDKs
:Device emulators released by Sony Ericsson along their J2ME SDKs. Some of them have support for MascotCapsule V3 [[Mascot Capsule 3D ]] APIs. Can run some games at better framerates than the original devices . 
;Siemens SDKs
:Device emulators released by Siemens along their J2ME SDKs. Can run some older games that depend on old Siemens APIs. 
;Motorola SDKs
:J2ME development kits released by Motorola. Can run some older games that depend on Motorola-specific APIs. 
;Motorola iDEN SDK
:J2ME development kit released by Motorola. Can run some older games that depend on iDEN-specific APIs. ;Samsung Java SDK:J2ME development kit released by Samsung. Can run some older games that depend on Samsung-specific APIs, mostly Samsung AudioClip. ;LG SDK:J2ME development kit released by LG for their devices. ;Zucotto Wireless Whiteboard SDK:J2ME development kit released by Zucotto Wireless, provider of hardware-based Java bytecode execution solutions. 
;Pstros
:Haves support for some obscure vendor-specific APIs that other emulators don't support.
 ;SjBoySJ Boy:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to run correctly some older games [[FreeJ2ME ]] and [[KEmulator ]] don'tand available for Windows only (play SJ Boy on Linux and Mac through [[Wine]] ). Also available Special Edition, it has chinese bootleg games support
;Minisoyo
:Experimental emulator from the SjBoy SJ Boy authors. Appears to properly emulate transparency on older games making use of Nokia APIs. To open a game, drag and drop the <code>.JAR </code> file onto the MiniSoyo window. 
;MidpX
:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support. The installer may contain adware.
 ;MPowerPlayer(MPowerPlayer SDK):Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Haves not Doesn't have any known advantageous featurefeatures. Requires : [https://www.java.com/en/download/manual.jsp JRE]. ;[[N-GAGE COOL!]] — Paid <small>($)</small>:Early attempt at a commercial J2ME and N-Gage emulator. Haves no real benefits over other offerings;Micro Emulator — Open-source:It's a pure Java implementation of Java ME. ;[[SquirrelJME]]— Open-source
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.
;[[J2ME Loader]]:This is currently the highest-compatibility J2ME emulator available. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, but fails with Sony Ericsson 3D engine (Mascot Capsule), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.;[[JL-Mod]]:This is the experimental mod of the J2ME Loader app with Mascot Capsule 3D support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, as well as Sony Ericsson 3D engine (Mascot Capsule).;Java J2ME Runner:Old tool, launches Java J2ME Applications on Android using native library. Apps have to be converted first, using [http://www.netmite.com/android/srv/2.0/getapk.php Netmite Website.com]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard & screen stics are included. Unfortunately, often experiences troubles with *jar .JAR conversion[https://4pda.to/forum/index.php?showtopic=684992 Here] and [https://4pda.to/forum/index.php?showtopic=511463 Catalog of games for Java J2ME Runner] ;Netmite.com:This is a Android J2ME Runner so that any J2ME or MIDP applications can run without modification. Developers can enter the Android Market quickly. You can use your familiar development environment such as J2ME and MIDP or easily port your existing J2ME Application to Android with minimum code change. Users can use java applications directly inside Android. J2ME apps converted found [https://web.archive.org/web/20101125123257/http://netmite.com/android/srv/2.0/apps.php here] 
;[[PSPKVM]]
:Available for cell-phones. Might be the first one that's open-source. Last update was in 20092011. PSPKVM is a J2ME emulator for [[Emulators on PSP|PlayStation Portable]], port of Sun's open-source JavaME implementation phoneME Feature.
;[[phoneME]]
:This is the reference implementation of J2ME made initially by Sun Microsystems, now owned by Oracle Corporation.
====Moscot Capsule 3D Engine====;[[phoneME]] <small>(unofficial ports)</small>:phoneME for [[Windows_CE|Windows CE]]/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android mobile device. There are two different platforms of the phoneME Virtual machine : <i>phoneME Feature</i> and <i>phoneME Advanced</i>. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself.
==Nokia=====Symbian and [[N-Gage]]==={{Infobox console|title = Nokia-Gage|image2 = N-Gage_logo.png|image3 = N- Mascot Capsule 3D rendering engine enables realGage_2.0.png|logowidth = 220|developer = [[wikipedia: Nokia|Nokia]]|type = Cellphone & Mobile|generation = [[:Category:Sixth-time processing of 3D graphics for applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade generation video game equipment, etc. It can be implemented on any OS and platforms to create 3D expressions that are far more versatile than 2D, in the environment with limited resourcesconsoles|6th generation]]|release = 7 October 2003|discontinued = 24 February 2006|predecessor = |successor = [[N-Gage 2.0]]|emulated = {{✓}}}}
- [https:''This page is about emulating Symbian//webN-Gage on other systems.archive.org/web/20120203183920/http://www.mascotcapsule.com/en/products/ Moscot CapsuleFor the inverse, see [[Emulators on Symbian]]- [https://www.hicorp.co.jp/en/products_v3/ hicorp.co.jp V3]''
'''[[N-Gage]]''' is a mobile phone and a handheld game device developed and designed by <i> MascotCapsule V3Nokia Corporation</i> is a light 3D rendering engine that operates entirely ,announced on 4 November 2002 and released on software basis, without requiring specialty hardware7 October 2003.<br/>It can run at highN-speed even Gage QD introduced in 2004 as a redesign of the environment original "N-Gage Classic", fixing widely criticized issues and design problems. 'N-Gage' was discontinued in February 2006, with limited hardware resourcesNokia moving its gaming capabilities onto selected Series 60 smartphones.<br/>[[N-Gage 2.0]] was announced in 2007.
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <iabbr title="$377.10 in 2018 money"> MascotCapsule V4$299</iabbr> as the most powerful handheld of its time, that is a rendering engine that supports OpenGL®ES, up until the DS and PSP came along and works with a 3D accelerator chip.V4 interface complies with ended Nokia's hopes at dominating the international standards including M3G 1handheld gaming market.0/1.1 (JSR184)It had an ARM920T CPU at 104 MHz.
<I>:: Features ::<However, while gaining support through GBA/I>PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality. Furthermore, as a derivative of business-oriented devices, it didn't even have any dedicated video or sound hardware, so not unlike many of the PC MS-DOS games, the main CPU had to take care of it, severely limiting its full potential.
- Runs at high-speed even in Has a revision called the environment without enough hardware resources such as mobile phones''QD'' which was unveiled on April 14, 2004, handheld with an ARM9E CPU. ROM dumps of Symbian and N-Gage games, arcade game equipment, car electronics, etcare available.
- MascotCapsule library can be implemented on any devices, and it supports various environments including native, Java, etc.==Emulators==
- Displays the special file format converted from the data, which was created in commercial 3D authoring tools. {| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|[[N-Gage]]!scope="col"|[[N-Gage 2.0]]!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="10"|PC / x86|-|[[EKA2L1]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]|{{✓}}|{{~}}<ref group=N name=N-Gage2.0>Required: [https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file N-Gage 2.0 Installer]</ref>|Mid|{{✓}}|{{✓}}|{{✓}}|-|Engemu|align=left|{{Icon|Windows}}|[https://github.com/mrRosset/Engemu git]|?|{{✗}}|?|{{✓}}|{{✗}}|{{✗}}|-|NGEmu|align=left|{{Icon|Windows}}|[https://github.com/NGEmu/NGEmu git]|?|{{✗}}|?|{{✓}}|{{✗}} <small>(see below)</small>|{{✗}}|-|[[N-GAGE COOL!]]|align=left|{{Icon|Windows}}|[https://ngage-cool.soft32.com 1.2.1] <small>($)</small>|?|{{✗}}|Low|{{✗}}|{{✗}}|{{✗}}
|-
! scopecolspan="col10"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS<Mobile /abbr>! scope="col"|VM! scope="col"|Derived from! scope="col"|[[Recommended Emulators|Recommended]]ARM
|-
|[[JL-ModEKA2L1]]
|align=left|{{Icon|Android}}
|[https://github.com/woesssEKA2L1/JL-ModEKA2L1/releases Automatic CI builds]<br/>[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.1.0]|{{✓}}|{{JL-ModVer~}}<ref group=N name=N-Gage2.0>Required: [https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file N-Gage 2.0 Installer]</ref>|Mid
|{{✓}}
|High
|{{✓}}
|Host JVM
|J2ME-Loader
|{{✓}}
|}
<references group==ExEn N /> ;[[EKA2L1]]:An open-source high-level Symbian and N-Gage emulator, supported OS S60v1, S60v2, S60v3, S60v5, S^3 and S80. ;Engemu:A Nokia N-Gage focused emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ low-level emulation]. ;NGEmu:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-Gage emulator (with high-level emulation), although it is currently on hiatus due to a lack of information required to further development. Linux support is planned for the future. ;[[N-GAGE COOL!]] — Paid <small>(Execution Engine$)</small>:Early attempt at a commercial N-Gage emulator. Haves no real benefits over other offerings ===Monochrome mobile phones===A freeware solution developed by French mobile game developer In-Fusio around 2000. It was a Java-based solution presenting itself Earlier black & white cellphone games (both in Japan and worldwide) didn't get as an alternative much love either when it comes to the limitations emulation and preservation of J2ME's game development (offering missing feautures like sprite zoomingbinaries. There were, however, parallax scrollingrecreations of Snake and Space Impact for Nokia phones on their website at one time, rotationsalong with remakes of the aforementioned games for Android and iOS...)There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a <tt>"CONTACT SERVICE"</tt> error if not a white screen.
It achieved relative success There however exists an SDK for the Nokia 3410, an enhanced variant of the infamous 3310 with a higher-resolution screen and widespread hardware support in Europefor MIDP applications. A fixed rip of the simulator can be downloaded on the Internet Archive, and was also used in Chinathough it may have some issues especially on later Windows versions.
===Emulation==={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Recommended
|-
|Nokia 3410 SDK|align=left|{{Icon|Windows}}|[https://archive.org/details/nokia-3410-sdk 1.0]|Mid|{{✗}}|{{~}}|} ===Maemo==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation AccuracyFLOSS!scope="col"|Accuracy]]Active! scope="col"|[[Recommended Emulators|Recommended]]
|-
|The Maemulator|align=left|{{Icon|Linux|Web}}|[https://thp.io/2023/maemulator/ 23.2.25]|?|{{✓}}|{{~}}|} ;The Maemulator:A compatibility layer for running Bounce Evolution on modern Linux-based systems using qemu user-space emulation. This is not an official port.;QEMU:See http://www.rkeene.org/projects/info/wiki/106 for how to do it ===MeeGo=== ==Jolla=====Sailfish OS=== ==In-Fusio=====Execution Engine <small>([[ExEn]])</small>===ExEn was a freeware solution developed by French company In-Fusio around 2000 and later the company re-developed the ExEn V2 engine in 2002, which further improved the speed and expressiveness of mobile. It was first Java-based game engine entirely dedicated to mobile devices itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations).  The API is based on Java and is very similar to J2ME, but is optimized for game development and deployment instead. Even the programming style is almost the same. Its significance is very similar to the Mophun platform. The ExEn API has various gaming specific classes that are absent from J2ME. ExEn was the first mass market downloadable game engine to be made available in Europe. It achieved relative success and widespread hardware support in Europe, and was also used in China. It's not as widely distributed though, and according to In-Fusio's website, it isn't available on Nokia, Sony Ericsson, Samsung or Motorola handsets. {|class="wikitable" style="text-align:center;"!scope="col"|Name!colspanscope="5col"|PC / x86Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Recommended
|-
|EXEN-V2 Generic Simulator
|align=left|{{Icon|Windows}}
|?[http://alien256.narod.ru/EMULATOR.RAR 0.1]
|Low
|{{✗}}
|{{✗}}
|}
;EXEN-V2 Generic Simulator:A very old dead emulator for ExEn software, taken from SDK. While many games will go in-game, they'll crash at various pointsand fps drop.
==Mediatek Runtime Environment (MRE)/MAUIBlackBerry=====BlackBerry OS===Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http[File://newsBlackBerry 9900 Simulator.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environmentpng|thumb|198px|BlackBerry 9900 Simulator]], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available on their A [httphttps://mreblackberry.mediatekqnx.com/en/sdk/2.0 developer siteQNX] for members, and <code>VXP</code> files for games and other applications appear to be available on the usual WAP sitesbased operating system used in BlackBerry devices.
===Emulation==={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Recommended
|-
! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="5"|PC / x86|-|Mediatek MRE SDKBlackBerry Simulator Series
|align=left|{{Icon|Windows}}
|[httphttps://mrearchive.mediatekorg/details/blackberry10-device-simulator BlackBerry 10]<br/>[https://archive.comorg/details/black-berry-simulator-7.1.0.318-9900 Blackberry 7]<br/>[https://enarchive.org/sdkdetails/2black-berry-simulator-6.0 3.0.668-9780 Blackbery 6]<br/>[https://swdownloads.blackberry.com/Downloads/entry.do?code=060AD92489947D410D897474079C1477 <abbr title="The swdownloads server has been removed from the internet by BlackBerry it seems Monday morning. They've also updated all the legacy notification pages with text similar to: -Downloads for BlackBerry 10 and BlackBerry OS devices and legacy Enterprise software is [sic] no longer available.- and all the links to BlackBerry Desktop (etc.) software have now been cleansed.">Various (Official)</abbr>]<sup>&Dagger;</sup><br/>[https://archive.org/details/blackberryos-smartphone-simulator Various] (B8kifB73erD's archive)<br/>[https://lunarproject.org/ Lunar] <small>(The BlackBerry Preservation Project)</small><br/>[https://forums.crackberry.com/ CrackBerry Forum]
|?
|{{✓}}
|}
==MophunPalm=='''Mophun''' was an even more hardware-efficient free European-centric ===Palm OS===PalmOS is a mobile gaming solution operating system developed by Swedish company Synergetix. It was supported on various devices, such as the Sony Ericsson T2xxPalm, T3xx and T6xx series, Symbian S60v1, S60v2, S60v3 and UIQ3 phones, and Windows Mobile Smartphones running at a resolution of 176x220 or 240x320Inc. There are 303 known games,<ref>[https://docs.google.com/spreadsheets/d/1AXmupwvgxuI_NRINDsN8azlKtONcQYf6CD6HfKYc8gM Mophun Game List]</ref> of which 255 have been released, 41 are unknown to have been released, 3 are demos and 5 are unreleased. It was later overtaken by advances for personal digital assistants (PDAs) in J2ME that came with the MIDP 2.0 framework.<ref>[https://twitter1996.com/sczther/status/1345476460107194368 Mophun preservation thread on Twitter]</ref>
{|class="wikitable" style="text-align:center;"!scope=Emulators"col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS{!scope="col"| classActive!scope="wikitablecol" style|Recommended|-!colspan="text7"|PC / x86|-|Mu|align=left|{{Icon|Lin}}|[https:center;"//palmdb.net/app/mu 1.0.0][https://github.com/libretro/Mu git]|Mid|{{NC}}|{{✓}}|{{✓}}
|-
! scope|StyleTap|align="col"left|{{Icon|Windows|macOS|NameLin}}! scope="col"|Platform[https://newsblog.styletap.com/index.php 0.8.034] <small>(s$)</small>! scope="col"|Version?! scope="col"|[[Emulation Accuracy|Accuracy]]{{✗}}! scope="col"|Active{{✗}}! scope="col"|[[Recommended Emulators|Recommended]]{{~}}
|-
|Mophun Games LauncherPOSE|align=left|{{Icon|SymbianWindows}}|[https://andredream13palmdb.wordpress.com/2012/07net/13app/mophunpalm-gamesemulator Varies]|?|?|{{~}}|{{✗}}|-launcher-v1-01-s60v3-12-games-in-one|Palm Simulator|align=left|{{Icon|Windows}}|[https:// 1palmdb.01net/app/palm-simulator Varies]|?
|?
|{{~}}
|{{✗}}
|-
|[https://cloudpilot-emu.github.io cloudpilot]
|align=left|{{Icon|Web}}
|[https://github.com/cloudpilot-emu/cloudpilot-emu/releases {{CloudpilotVer}}]
|Mid
|{{✓}}
|{{✓}}
|{{~}}
|-
!colspan="7"|4MophunMobile / ARM|-|StyleTap|align=left|{{Icon|Android|WinMobile|iOS|Symbian}}|1[https://styletap.com/release_notes.php?devicetype=android 0.8.034] <small>($)</small><br/>[https://4pda.to/forum/dl/post/25241522/StyleTap+for+Android+v0.8.034+%5BLicensed%5D.apk 0.8.1034 <small>(Cracked)</small>] <small>(Android only)</small>
|?
|{{✗}}
|{{✓}} <small>(Android only)</small>
|{{~}}
|-
|PHEM
|align=left|{{Icon|Android}}
|[https://github.com/Florin9doi/PHEM 1.44]
|?
|{{✓}}
|{{✓}}
|{{~}}
|-
|PalmOS Emulator
|align=left|{{Icon|Pandora}}
|[https://repo.openpandora.org/?page=detail&app=palmosemulator.marovada 1.0.2.0]
|?
|{{✗}}
|{{✗}}
|{{~}}
|-
|Garnet VM|align=left|{{Icon|Maemo}}|[[mophun]http://www.my-maemo.com/software/applications_name_Garnet_VM_fldAuto_1044_faq_46.html Maemo]|?|{{✗}}|{{✗}}|{{~}}|-|QCopilot|align=left|{{Icon|WindowsZaurus}}|2[https://cypherpunks.ca/zaurus 0.5.4]
|?
|{{✓}}
|{{✗}}
|{{~}}
|}
 
<references group=N />
 
==LG==
===webOS===
Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OS. The first webOS device was the original Palm Pre, released by Sprint in June 2009. In April 2010, HP acquired Palm, then in 2013 LG acquired them to make webOS for TV, Smartwatch, and Smartfridge. For LG's webOS see [[Smart TV Emulators]].
 
TODO: this section is broken, check the history of this section and restore the present metadata but keep the emulator images.
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|Accuracy
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="7"|PC / x86
|-
|[https://webostv.developer.lge.com/develop/tools/emulator-introduction webOS SDK emulator]
|align=left|{{Icon|Windows|macOS|Linux}}
|5.0
|
|{{✗}}
|{{✓}}
|{{✓}}
|-
|MoRePhun[https://webostv.developer.lge.com/develop/tools/simulator-introduction webOS SDK simulator]|align=left|N/A{{Icon|Windows|macOS|Linux}}|6.0|Commit b4430d3
|{{✗}}
|{{✓}}
|{{✓}}
|-
!colspan="7"|Mobile / ARM
|-
| Preenv
|align=left|{{Icon|Maemo}}
|[http://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]<br/>[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/divan/wgames git]
|Mid
|{{✓}}
|{{✗}}
|{{~}}
|-
!colspan="7"|Image
|-
|webOS SDK Emulator Images
|
|[https://www.rwilco12.com/Files/WebOS/WebOS%20Emulator%20Images/ here]
|High?
|{{?}}
|{{✗}}
|{{✓}}
|}
Also see https://liliputing.com/phoenix-devices-gets-open-webos-to-run-as-an-android-app/
 
==WebOS Ports==
===LuneOS===
==Samsung=Comparisons====Bada===*Mophun Games Launcher Bada (바다) is only compatible with 13 games, all of which use the 3D engine a mobile operating system developed by Samsung Electronics for devices such as mid- to high-end smartphones and were released for Symbiantablet computers. The emulator name is available for S60v3.*4Mophun does not work with games that are locked derived from "바다 (e.g. have a predefined IMEI recognition algorithmbada) or do not use the 3D engine.*[[mophun]] is an official emulator", designed for development and demos. As such, encrypted meaning "ocean" or compressed games do not boot"sea" in Korean. However, this has been worked around, both by decrypting All phones running Bada were branded with the files and decompressing them (except for compressed resources)name Wave, and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.*[https://github.com/Luca1991/MoRePhun MoRePhun] is a new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs unlike Samsung's Android devices which are emulated, and there is no heap. There is sprite and input support, branded as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organizedGalaxy.
{|class="wikitable" style=Symbian and N"text-Gage <small>align:center;"!scope="col"|Name!scope="col"|Platform(Nokias)</small>!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|RecommendedOriginally a joint Nintendo|-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES!colspan="6"|PC /Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released Nx86|-Gage on October 7, 2003, for <abbr title|Bada SDK|align="$377left|{{Icon|Windows}}|[https://www.softpedia.10 in 2018 money">$299<com/get/Programming/SDK-DDK/abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming marketbada-SDK.shtml 2. It had an ARM920T CPU at 104 MHz0.6]|?|{{✗}}|{{~}}|}
However, while gaining support through GBA===Tizen==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|[https://developer.tizen.org/development/tizen-studio/PS1 ports download Tizen Studio]|align=left|{{Icon|Windows|macOS|Linux}}|5.1|{{✗}}|{{✓}}|{{✓}}|};Tizen Studio:Has both a Tizen emulator (including the only English version of the JP-only Xanadu series until 2016more accurate) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionalityTizen simulator (more usable for slower computers).
==Google=====[[Android emulators|Android]]==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Latest Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|[https://developer.android.com/studio Android Studio]|align=left|{{Icon|Windows|macOS|Linux|ChromeOS}}|5.1|{{~}}|{{✓}}|{{~}}|-|[https://play.google.com/googleplaygames Google Play Games]|align=left|{{Icon|Windows}}|[https://play.google.com/googleplaygames#section-system-requirements Beta]<br/>[https://developer.android.com/games/playgames/emulator Developer]|{{✗}} ||{{✓}} ||{{~}}|-|[https://trinityemulator.github.io/ Trinity]|align=left|{{Icon|Windows}}|[https://github.com/TrinityEmulator/TrinityEmulator/releases git]|{{✓}} ||{{~}} ||{{~}}|-|};Android Studio:Has a revision called emulator for Android TV and the QD which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are availablenew/old Google TV models.
==Apple=Emulation====[[iOS emulators|iOS]]==={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scopecolspan="col6"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|<abbr title="FreePC /Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]x86
|-
!colspan|[https://touchhle.org touchHLE]|align="7"left|PC {{Icon|Windows|macOS}}|[https:/ x86/github.com/hikari-no-yume/touchHLE git]|{{✓}}|{{✓}}|{{~}}
|-
|[[EKA2L1]https://github.com/devos50/qemu-ios/tree/ipod_touch_1g QEMU-iOS]|align=left|{{Icon|WindowsmacOS|Linux|macOS|}}|[https://github.com/EKA2L1devos50/qemu-ios/EKA2L1tree/releases ipod_touch_1g#building git]|{{EKA2L1Ver}}]|Mid
|{{✓}}
|{{~}}
|-
!colspan="6"|Mobile / ARM
|-
|[https://apple.com/macos macOS] 11 (Big Sur) and up<br/><small>[https://support.apple.com/guide/app-store/iphone-ipad-apps-mac-apple-silicon-fird2c7092da/mac (Not an emulator)]</small>
|align=left|{{Icon|macOS}}<ref group=N name=applesilicon>Requires Mac computers with Apple Silicon (M series) processors.</ref>
|14.1 (Sonoma)
|{{✗}}
|{{✓}}
|{{✓}}
|-
|Engemu[https://touchhle.org touchHLE]|align=left|{{Icon|Android}}|[https://github.com/hikari-no-yume/touchHLE git]|{{✓}}|{{✓}}|{{~}}|} ==MediaTek=====MAUI Runtime Environment <small>(MRE)</small>=== Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://web.archive.org/web/20151104094204/http://mre.mediatek.com/en/start/what MAUI Runtime Environment]. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. Games and applications for this platform are in <code>.VXP</code> format and other applications appear to be available on the usual WAP sites. {|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Recommended|-|Mediatek MRE SDK
|align=left|{{Icon|Windows}}
|[httpshttp://githubwww.mediafire.com/mrRossetfile/l5pghqj9msvhf4v/MRE_SDK_3.0.00.20_Normal_Eng.zip/Engemu gitfile 3.0.00.20]|NoneMid
|{{✗}}
|{{~}}
|-
|MREmu
|align=left|{{Icon|Windows}}
|[https://github.com/XimikBoda/MREmu git]
|Low
|{{✓}}
|{{~}} (WIP)
|}
 
;Mediatek MRE SDK
:Includes seven phone simulators with various screen resolution presets and user interfaces. Can only run VXP files compiled for the x86 architecture, i.e. apps built for phones will not run.
;MREmu
:Open source emulator that can run VXPs compiled for ARM. In early development.
 
==Motorola==
===MotoEZX / OpenEZX===
===MotoMAGX===
 
==Synergenix==
===[[Mophun]]===
'''Mophun''' is an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergenix Interactive AB. There are two versions of Mophun, 2D for low-end (Sony Ericsson T2xx, T3xx and T6xx series) and 3D for high-end handsets (Symbian S60 and UIQ3 phones), and it's often used to provide embedded (pre-installed) games on mobile phone handsets.
 
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|2D
!scope="col"|3D
!scope="col"|FLOSS
!scope="col"|Accuracy
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="9"|PC / x86
|-
|[[Mophun emulator]]
|align=left|{{Icon|Windows}}
|[https://archive.org/details/mophun_2.5.4_tuxality_A2 2.5.4 alpha 2](Tuxality_mod)<br/>[https://cdn.discordapp.com/attachments/793085042020450324/803269504859766814/Mophun_emulator_2.5.4__games.zip 2.5.4] (Special version for Hitman)
|{{✓}}
|{{✓}}
|{{✗}}
|Mid
|{{~}}<br/> <small>(Tuxality mod)</small>
|{{✓}}
|-
|NGEmuNofun
|align=left|{{Icon|Windows}}
|[https://github.com/NGEmuRadratSoftworks/NGEmu gitnofun 0.0.3]|None{{✓}}|{{✓}}|{{✓}}|Mid|{{✓}}|{{}} <small>(see below)<|-|Mophun SDK|align=left|{{Icon|Win}}|[http:/small>/tuxality.net/public/MophunSDK_2_5.zip 2.5]
|{{✓}}
|
|{{✗}}
|Mid
|{{✗}}
|{{~}}
|-
|N-GageCoolMoRePhun
|align=left|{{Icon|Windows}}
|[https://ngage-cool.soft32github.com/ 1.2.1Luca1991/MoRePhun git] ($)|Terrible{{✓}}||{{✓}}|Low
|{{✗}}
|{{✗}}
|-
|Mophun ActiveX Control
|align=left|{{Icon|Internet}}
|[http://web.archive.org/web/20040325124622/http://www.mophun.com:80/codebase/mophun.cab 1.0]
|{{✓}}
|
|{{✗}}
|Low
|{{✗}}
|{{✗}}
|-
!colspan="79"|Mobile / ARM
|-
|[[EKA2L1]]Nofun|align=left|{{Icon|Android|}}|[https://github.com/EKA2L1RadratSoftworks/EKA2L1/releases nofun 0.0.3]|{{✓}}|{{EKA2L1Ver}}][https://play.google.com/store/apps/details?id=com.github.eka2l1 0.0.4.2]|{{✓}}
|Mid
|{{✓}}
|{{✓}}
|-
|4Mophun
|align=left|{{Icon|WinMobile}}
|[https://mega.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1.1]<br/>[https://4pda.to/forum/dl/post/51930/MophunWM2003SE.7z 2003SE Edition]
|
|
|{{✗}}
|Mid
|{{✗}}
|{{✓}}
|-
|[[Mophun Games Launcher]]
|align=left|{{Icon|Symbian}}
|[https://archive.org/download/mophun-collection/Emulators/Mophun_Games_Launcher_for_Symbian.rar 1.01]<br/>[https://www.mediafire.com/file/xdsunfacpvy20n2/Mophun+Games+Launcher+++Game+For+EKA2L1+Android.zip/file 1.01]<br/>v2008<br/>1.0.4
|{{✗}}
|{{✓}}
|{{✗}}
|Mid
|{{✗}}
|{{✓}}
|-
|Mophun<br/><small>(traced & powered by zg)</small>
|align=left|{{Icon|Symbian}}
|[https://cdn.discordapp.com/attachments/793085042020450324/1034083922306412655/mophun_mod_6_011zg.zip 6.011 mod by zg]
|
|
|{{✗}}
|Mid
|{{✗}}
|{{✓}}
|-
|Blaze Mophun Emulator
|align=left|{{Icon|Symbian}}
|N-Series Edition <small>(Russian)</small><br/>[http://simbian8.narod.ru/games.htm N90 Special Edition by 100565]
|
|
|{{✗}}
|Mid
|{{✗}}
|{{~}}
|-
|Mophun<br/><small>(Playfun.ru Edition)</small>
|align=left|[[File:N-Gage logo.png|90px]]
|v1
|
|
|{{✗}}
|Mid
|{{✗}}
|{{~}}
|}
;[[EKA2L1Mophun Games Launcher]]:A Only compatible with 13 games, all of which use the 3D engine and were released for Symbian OS emulator S60 and UIQ devices. ;4Mophun:Does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the 3D engine. ;[https[mophun]]://wwwAn official emulator, designed for development and demos.redditAs such, encrypted or compressed games do not boot.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ high-level emulation]However, this has been worked around, 25 Symbian games both by decrypting the files and decompressing them (6 N-Gage Gamesexcept for compressed resources) have been labeled In-Game, 9 have been tagged Playable, and many more have yet modifying the emulator to be testedperform decryption on the fly, albeit only when opening them via the Open menu.(Note: The Elder Scrolls Travels: Shadowkey and Ashen are among 6 N-Gage Games that go In-GameExile is not known to work in any found version of the emulator.)
;EngemuMoRePhun:A Nokia N-Gage focused new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized. ;Mophun ActiveX Control:The official website for the platform, [https://web.archive.org/web/20030330191213/http://mophun.com/ mophun.com], used to host development demos playable in the browser using the ActiveX platform ([http://web.archive.org/web/*/http://www.redditmophun.com:80/tmp/* crawled demo files here]). The mophun plugin itself can run unencrypted .mpn files. Although it is not playable through the web archives of the site, it is [https://cdn.discordapp.com/rattachments/793085042020450324/emulation876265345550274570/unknown.png expected] to be curated for [[Flashpoint]]. ==Adobe=====[[Flash|Flash Lite]]==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|[https:/comments/8aotzqruffle.rs Ruffle]|align=left|{{Icon|Windows|Linux|macOS|Web}}|[https:/eka2l1_a_symbian_os_emulator/ lowgithub.com/ruffle-rs/ruffle git]|{{✓}}|{{✓}}|{{✓}}|-!colspan="6"|Mobile / ARM|-level emulation|[https://ruffle.rs Ruffle]|align=left|{{Icon|Android}}|[https://github.com/torokati44/ruffle-android git]|{{✓}}|{{✓}}|{{✓}}|}
;NGEmu:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N==Japanese cellphones==Several Japanese-Gage emulator (with highcentric mobile game technologies spawned during the 2000's as part of convoluted all-level emulation)in-one technological solutions, although it is currently mostly based on hiatus due to a lack of information required to further development. Linux support is planned for the futureJava.
;N-GageCool:A dead payware emulator for Windows* NTT DoCoMo released <b>DoJa</b> (later renamed to Star), based on Java ME CLDC, but not MIDP. It only partially emulated the J2ME-based Nokia N-Gage exclusives and nothing else from Applications come in the rest form of the bunch.JAR files accompained by a .JAM descriptor.
==Japanese cell phones==Several Japanese* KDDI released <b>ezplus</b> (later renamed to "EZ-centric mobile game technologies spawned during the 00's as part of convoluted all-in-one technological solutionsappli (Java)"), mostly based on JavaME extended with proprietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called "EZ-appli (BREW)"
* DoCoMo released DoJa (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor.* KDDI released ezplus (later renamed to "EZ-appli (Java)"), based on Java ME extended with propietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called "EZ-appli (BREW)"* J-PHONE released <b>J-SKY</b>, based on standard J2ME MIDP extended with several propietary proprietary 3D/sound/gfx APIs. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files.
It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs
 ===i-mode (DoJa/Star)===
Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001.
DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably.
Applications were denominated "i-αppli" (Japanese: iアプリ) and come in the form of <code>.JAR </code> files accompained by a <code>.JAM </code> descriptor text file.
====Emulators====
{| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="67"|PC / x86
|-
|DoJa SDKSDKs
|align=left|{{Icon|Windows}}
|Various[https://archive.org/details/iappli-tool-dev-tools IappliTool]
|Mid
|?{{✗}}|{{✗}}
|{{~}}
|-
|[https://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node=41 DoJa Overseas Edition SDK]
|align=left|{{Icon|Windows}}
|v1[https://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node=41 1.03]|Low <small>(DoJa 2.5oe5 Overseas Edition)</small>|{{✗}}|?{{✗}}
|{{✗}}
|-
|[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADE]
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20040618195810if_/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/i-JADEsetup0.exe v11.2.3]|Low <small>(DoJa 1.X)</small>|{{✗}}|?{{✗}}
|{{✗}}
|-
|[https://web.archive.org/web/20151127190756/http://mujweb.cz/molej/jade/index.htm Jade]
|align=left|{{Icon|Java}}
|[https://web.archive.org/web/20151127190756/http://mujweb.cz/molej/jade/index.htm 0.1.7]|Low <small>(DoJa 1.5)</small>|{{✗}}|?{{✗}}
|{{✗}}
|-
|[[SquirrelJME]]
|align=left|{{Icon|Windows|Linux|Mac|Java|}}
|{{SquirrelJMEVer}}
|{{SquirrelJMEAccuracy}}
|{{✓}}
|{{✓}}
|?
|-
!colspan="7"|Mobile / ARM
|-
|説明 懐かしのiアプリをお手軽実況プレイ!iアプリ・アーカイブス
|align=left|{{Icon|Android}}
|[https://m.apkpure.com/jp/com.develga.iapp 2.6]
|Low
|{{✗}}
|{{✗}}
|{{✗}}
|-
|Doja iAppli エミュレータ <small>(Browser)</small>
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=jp.dip.ysmsrv.iappli 1.1.2]
|?
|{{✗}}
|{{~}}
|?
|}
 ;DoJa SDKSDKs:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0] :*Also see [https://www.rockman-corner.com/2024/02/rockman-dash-great-adventure-on-5.html Rockman DASH: Great Adventure on 5 Islands & Rockman Tennis Preserved in Full]. 
;DoJa Overseas Edition SDK
:SDK for the stripped down Overseas Edition DoJa profile
 
;i-JADE
:iappli development kit from Zentek
 
;Jade
:Open-source project implementing several DoJa 1.5 APIs. Low compatibility
 
;[[SquirrelJME]]
:Open source emulator that can run J2ME software, will be adding i-Mode support in 2022.
===KDDI ezplusEZplus===Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary proprietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).ezplus was later renamed to "EZ-appli (Java)" (Japanese: "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released.
In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original propietary proprietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)"
Applications were denominated "ezplusアプリezplus アプリ" (during the ezplus name era) and come in the form of <code>.KJX </code> files.
====Emulators====
{| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="57"|PC / x86
|-
|ezplus emulator
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe v11.0]
|Mid
|{{✗}}
|{{✗}}
|{{~}}
|-
!colspan="7"|Mobile / ARM
|-
|[[J2ME Loader]]
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>
[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev]
|Mid
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[JL-Mod]] <small>(JL fork)</small>
|align=left|{{Icon|Android}}
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]
|Mid
|{{✓}}
|{{✓}}
|{{✓}}
|}
 
;ezplus emulator
:Official development tool from KDDI, developed by Zentek. ;[[J2ME Loader]]:Now J2ME Loader support ezplus apps that only support 128x160 resolution and font option recommend is <small>(9 - 13 - 15)</small>.[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 here]
===J-SKY===
Japanese service provider 'J-PHONE ' released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several propietary proprietary 3D/sound/gfx APIs called JSCL.J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK. The J-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs.
On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai".
Applications were called "Java™ App" (Japanese: Java™アプリ) during the J-SKY era, "V-Appli" (Japanese: Vアプリ) during the Vodafone era and "S! Appli" (Japanese: S!アプリ) during the SoftBank era. They come in the form of <code>.JAR </code> accompained by a <code>.JAD </code> descriptor text file.
====Emulators====
{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[Recommended Emulators|Recommended]]|-FLOSS!colspanscope="5col"|PC / x86Recommended
|-
|J-SKY Application Emulator
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe v11.33B]
|Mid
|{{✗}}
|{{~}}
|-
|[https://codeproject.com/Articles/44371/Creating-Softbank-Mobile-Phone-Applications-J2ME MEXA Emulator]
|align=left|{{Icon|Windows}}
|2.3.1 [https://s-appli-mexa-emulator.software.informer.com Software Informer][https://s-appli-mexa-emulator.updatestar.com UpdateStar]
|
|{{✗}}
|
|}
 
;J-SKY Application Emulator
:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.
;MEXA Emulator:Developed by SoftBank for S! Appli. ==Binary Runtime Environment for Wireless <small>(BREW)</small>Korean cellphones==A mobile '''SKT (Sunkyong Telecom)''' provided two development platform by Qualcommplatforms: GVM and SK-VM. GVM based on Mobile C, originally intended for CDMA handsets such as those sold by Verizonand SK-VM based on Java. Unlike SK-VM was a Java ME-based development platform, applications and games for BREW use native code as opposed but the execution speed was slower than GVM due to running in a virtual machine in the case nature of Java ME. Also, BREW development has SK-VM is a higher barrier to entry due to stringent certification requirementsJ2ME (Java 2 Micro Eidtion) Java execution environment developed '''GVM (General Virtual Machine)''': GVM1X, which led it GVM2XMobile platform created based on Mobile C (modified to be significantly less popular than Java ME even in markets where CDMA has a significant market sharefit the mobile environment, such as reduction of pointer and union functions in North Americathe existing C language) developed by Shinji Soft. To top it all off '''GNEX (General & Next Multimedia Player)''': GVM3XA mobile platform that eliminates the limitations of the existing GVM and further strengthens functions such as file system, network, and graphics. GNEX is an upgraded version of GVM, and has the advantage of having few capacity restrictions and fast speed, downloaded BREW apps are tied but its penetration has fallen significantly compared to an individual handset via GVM. Therefore, when releasing a GNEX version of a digital signaturegame, making piracy or sideloading difficult if we developed both the GVM version and the GNEX version to support phones that do not impossible; support GNEX '''KTF (Korea Telecom Freete)''' provided Qualcomm's BREW. The biggest advantage is that it is based on C/C++, and unlike other development platforms, it is executed in the form of a native binary rather than being executed based on a VM. it is however possible to unlock certain BREWan integrated platform, but it has been divided into SKT-WIPI, KT-enabled CDMA phones to run backups WIPI, and pirated appsLGT-WIPI. For example, though downloads for BREW apps SKT-WIPI and games are rare and hard LGT-WIPI supported C/C++, while KTF-WIPI supported only C. Aside from that, many other aspects differed from carrier to find compared carrier. '''LGT (Lucky Goldstar Telecom)''' - MIDP [JAVA]A mobile platform that adds additional functions such as sound to J2ME (Java ME2 Micro Edition) of LG MIDP JAVA SUN.LGT's platform is sometimes called MIDP and JAVA  - SKT's WIPI-JAVA<br/>- SKT's WIPI-C<br/>- KTF's WIPI-JAVA<br/>- KTF's WIPI-C<br/>- LGT's WIPI-JAVA (LGT does not support WIPI-C)
The Zeebo, ===Wireless Internet Platform for Interoperability <small>(WIPI)</small>===WIPI a video game console and online distribution national middleware platform developed and standard in South Korea. Almost all cellphone games released with developing markets in mindSouth Korea from 2002 to 2009 were developed as WIPI.SKT (GNEX, SKVM), also runs on KTF (BREW), LGT (MIDP-JAVA), etc. Dumps of the Zeebo are these, and its they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games exist, have higher quality graphics and gameplay footage of them have been uploaded on YouTubegame ability than before.
====Emulators===={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scopecolspan="col7"|NamePC / x86|-! scope="col"|Platform[https://wie.dlunch.net/ WIE] (sWIPI/SKVM/J2ME Emulator)! scope|align="col"left|{{Icon|Windows|Linux|macOS|VersionWeb}}! scope="col"|[[Emulation Accuracy|Accuracy]https://github.com/dlunch/wie git]! scope="col"|Active{{✓}}! scope="col"|[[Recommended Emulators{{✓}}|Recommended]]{{TBD}}
|-
|[[Infuse]]AROMA WIPI Emulator|align=left|{{Icon|Windows Mobile}}|[https://archive.org/details/aroma-wipi-emulator-v1.1.1.8 1.1.1.8]|? (POC){{✗}}|Low{{✗}}
|{{✓}}
|-
|KTF WIPI
|align=left|{{Icon|Windows}}
|[https://archive.org/details/ktfwipi-1.1 1.1]
|{{✗}}
|{{✗}}
|{{✓}}
|}
==Danger OSChinese Mobiles==Developed ===MiniJ <small>(MRP platform)</small>==='''MiniJ''' is a lightweight mobile platform developed by Danger IncorporatedHangzhou Sky Network Technology Co., Danger OS was a Java-based OS used on phones that Danger designed themselvesLtd. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and it's widespread in China (most notablyand in some other countries) T-Mobile Sidekick. While it It has excellent overall performance and could run some J2ME apps (from version 2applications and games smoothly with very limited hardware resources. MiniJ applications are written in C programming language.3 onward), it also used its own proprietary J2SE-based APIs  Games and SDK; applications for this reason, anything built using these APIs won't run on a standard J2ME emulatorplatform are in <code>.mrp</code> format.
====Emulators===={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="7"|PC / x86
|-
! scope="col"|Namevmrp! scope|align="col"left|Platform(s)! scope="col"{{Icon|VersionWindows}}! scope="col"|[[Emulation Accuracyhttps://github.com/zengming00/vmrp git]|Accuracy]]Mid! scope="col"|Active{{✓}}! scope="col"|[[Recommended Emulators{{✓}}|Recommended]]{{✓}}
|-
|[https://archiveityouyou.orgcom/detailsbbs/hiptop_sdk Danger HiptopView.php?id=5359 iacEmuMrp]|align=left|{{Icon|Windows}}|[http://sj.ysupan.com/skymrp 0.3.3][http://skymrp.ysepan.com/Sidekick SDK?xzpd=1 0.3.3]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>|Mid|{{✗}}|{{✓}}|{{~}}|-!colspan="7"|Mobile / ARM|-|Mythras|align=left|{{Icon|WindowsAndroid}}|[https://github.com/CounsellorPolonius/mythras git]<br/>[https://github.com/Yichou/mrpoid2018 2018]<br/>[https://github.com/CounsellorPolonius/mrpoid2021 2021]|Mid|{{✓}}|{{✓}}|{{✓}}|-|[https://ityouyou.com/bbs/View.php?id=5186 iacMrp]|Linuxalign=left|Mac{{Icon|Android}}|[http://skymrp.ysepan.com/?xzpd=1 1.9.56][http://sj.ysupan.com/skymrp 1.9.56]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>
|Mid
|{{✗}}
|{{✓}}
|{{~}}
|-
|Mrpoid2
|align=left|{{Icon|Android}}
|[https://m.apkpure.com/mrpoid2-mrp/com.mrpoid.app/amp 3.2.10]
|Mid
|{{✗}}
|{{✗}}
|{{~}}
|-
|[https://ityouyou.com/bbs/View.php?id=5325 iacEmu]
(iacMrp2)
|align=left|{{Icon|Android}}
|?
|?
|{{✗}}
|?
|TBD
|-
|iacMrp
|align=left|{{Icon|MRE}}
|[http://ityouyou.com/bbs/View.php?id=5238 0.7.6]
|?
|{{✗}}
|{{✗}}
|{{~}}
|}
;Danger Hiptop<references group=A /Sidekick SDK:Official SDK from Danger Incorporated>
==WIPI =KaiOS==='''KaiOS''' is a mobile Linux distribution for keypad feature phones. It is developed by KaiOS Technologies (Wireless Internet Platform for InteroperabilityHong Kong)==Limited.
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.{|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Active!scope="col"|FLOSS!scope="col"|Recommended
|-|KaiOS RunTime Simulator (Kaiosrt)|align===Emulators===left|{{Icon|Linux}}|[https://developer.kaiostech.com/docs/getting-started/env-setup/simulator/ simulator]|{{✓}}|{{No current emulators✓}}|OS{{✓}}|}
<references group==Firefox OS==N />
==Qualcomm=Emulators====Binary Runtime Environment for Wireless <small>(BREW)</small>==={{No current emulators|OS}}A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.
==Fire OS==<i>Zeebo</i> is a brazilian video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube.
{|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|[[Zeebo]]!scope="col"|Accuracy!scope="col"|Active!scope="col"|FLOSS!scope="col"|Recommended|-!colspan="8"|PC / x86|-|BREW Emulator / BREW Simulator|align=left|{{Icon|Windows}}|[https://archive.org/details/brew_1.1_sdk 1.1] (BREW SDK)<br/>[https://archive.org/details/bmp-sdkmp-7.12.5 7.12.5] (BREW MP SDK)|||{{✓}}|{{✗}}|{{✓}}|-!colspan="8"|Mobile / ARM|-|[[Melange]]|align=Emulatorsleft|{{Icon|Android}}|[https://gitlab.com/usernameak/brewemulator git]<br/>[https://deltacxx.insomnia247.nl/brewemu/versions Builds]|{{✗}}|Mid|{{✓}}|{{~}}<ref group=N name="qualcomm proprietary">Contains proprietary Qualcomm components</ref>|{{✓}}|-|[[Infuse]]|align=left|{{Icon|WinMobile}}|?|{{✓}}|Low|{{No current emulators✓}}|OS{{✓}}|TBD|}
<references group==Tizen==N />
==Danger===Emulators==Danger OS==={{No current emulators|Developed by Danger Incorporated. Danger OS was a Java-based OS}}used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information.
==webOS==Danger OS uses special files called "bundles". Bundle files have the extension <code>.bndl</code>. Bundles have inside a custom resource format for storing assets and code which is converted from Java bytecode into a custom bytecode format. Each bundle file is linked to a specific operating system version and build number. For example, a bundle file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys.
{|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope=Emulators"col"|Active!scope="col"|FLOSS!scope="col"|Recommended|-|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK Simulator]| [https://archive.org/download/danger-games/SDK SDKs]|align=left|{{Icon|Windows|Linux|Mac}}|Mid|{{No current emulators✗}}|OS{{~}}|}
==Bada==;Danger Hiptop/Sidekick SDK Simulator:Official SDK from Danger Inc with built-in simulators for testing. These simulators can't run the special bytecode format used on real devices.
==Microsoft=Emulators====[[Windows CE]]==={{No current emulators|OS}}
===Windows PhoneMobile <small>(PocketPC)</small>===Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on [[Windows_CE|Windows CE]] before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.
{|class="wikitable" style="text-align:center;"!scope=Emulators"col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-|Microsoft Device Emulator|align=left|{{No current emulatorsIcon|OSWindows}}|[https://github.com/davie504/Microsoft-Device-Emulator git][https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]|{{✓}}|{{✗}}|{{✓}}|}[https://archive.org/details/WM614Emulator Windows Mobile 6.1.4 Emulator Images]
===Windows Phone & Windows 10 Mobile==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope=Emulators"col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|Windows 10 SDK|align=left|{{Icon|Windows}}|[https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ 10.0.15254.1]<br/>[https://visualstudio.microsoft.com/vs/older-downloads/ Visual Studio 2017]|{{✗}}|{{✓}}|{{✓}}|-|WPR|align=left|{{Icon|Windows}}|[https://github.com/8212369/WPR git]<br/>[https://github.com/mediaexplorer74/WPR mediaexplorer74's fork]|{{✓}}|{{~}}|{{~}}|-!colspan="6"|Mobile / ARM|-|WPR|align=left|{{Icon|Android}}|[https://github.com/8212369/WPR git]|{{✓}}|{{No current emulators~}}|OS{{~}}|}
==Windows MobileTTPcom==Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.===Wireless Games Engine <small>([[WGE]])</small>===
==Mozilla=Emulators====Firefox OS==={| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended
|-
! scopecolspan="col6"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[Recommended Emulators|Recommended]]PC / x86
|-
!colspan="5"|PC / x86|-|Microsoft Device EmulatorFirefox OS Simulator|align=left|{{Icon|WindowsWeb}}|[https://wwwgithub.com/mozilla/r2d2b2g git]</br> [https://ftp.mozilla.org/pub/labs/fxos-simulator/index.html WebIDE add-ons] </br>[https://web.mediafirearchive.comorg/web/20181103003207/filehttps:/u6g8z7sq2lb82re/MSDeviceEmuaddons.zipmozilla.org/file 3en-US/firefox/addon/firefox-os-simulator/ Firefox OS 1.01 Simulator]|?{{✓}}|{{✗}}
|{{✓}}
|}
Images are required==Amazon=====Fire OS===Fire OS is a mobile operating system developed by Amazon for their Fire line of devices. They can be downloaded It is basically a heavily-modified [https://archive[Android]] distribution with extensive dependency on Amazon services. Apps sold on the Amazon App Store should run fine on any Android emulator with little to no issue. (Stock) Windows Subsystem for Android is recommended as it includes Amazon-exclusive frameworks.org/details/WM614Emulator here]
==Read MoreAcknowledgments==
* [https://books.google.com/books?id=tCxvX60J8OAC&lpg=PP1&pg=PA145#v=onepage&q&f=false Micro Java Game Development], mentions Japanese i-mode emulators that are currently dead, like i-tool.
 * [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems. * [https://web.archive.org/web/20190627164329/http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming. ==See Also==* [[Cellphone games preservation]]
==References==
{{Reflist}}
----{{NEL}}[[Category:Mobiles|*]]
[[Category:Cellphone emulators|*]]
<!-- [[Category:Not yet emulatedOperating systems|*]][[Category:Very early emulationMobile Operating Systems|*]][[Category:Various Emulation]] -->
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