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Cellphone emulators

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|-
|Symbian
|.sisxsis, .sissisx
|-
|[[N-Gage]]
|.blz(BLZ Installer required)
|-
|[[N-Gage (service)|N-Gage 2.0]]
==Oracle==
===Java 2 Micro Edition<small>(J2ME)</small>===
{{Infobox console
|title=J2ME / Java ME
Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the 2D and 3D (with [[Mascot Capsule 3D]] exclusive) J2ME games. On desktops [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
 
; If you don't want to mess with these J2ME emulators, just use [[Kahvibreak]] - preservation project focusing on games for J2ME (including [[#Mophun|Mophun]] and [[#Monochrome_mobile_phones|Nokia 3310]] software and emulators).
 
<div style="max-width:100%; overflow:auto;">
{|class="wikitable" style="text-align:center;"
!colspan="10"|PC / x86 <small>(Emulators)</small>
|-
|[[KEmulator]]<br/>KEmnnmod (KEmulator nnmod)
|align=left|{{Icon|Windows}}
|[https://archive.org/details/KEmulator103 1.0.3]<br/>[https://nnp.nnchan.ru/kem/ 2.13.115] <small>(KEmnnmodnnmod)</small>|{{✓}}<small>(KEmnnmodnnmod)</small><ref>[https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 modded + Mascot Capsule 3D support]</ref>
|Mid
|Host JVM
| —
|{{✗}}
|{{✓}} <small>(KEmnnmodnnmod)</small>
|{{✓}}
|-
|MahoLator
|align=left|{{Icon|Windows|Lin}}
|[https://nnp.nnchan.ru/ml/ 2024.216.3]
|{{✗}}
|Mid
|?
| —
|{{✗}}
|{{✓}}
|{{~}}
|-
|[[FreeJ2ME]]
|[[SquirrelJME]]
|align=left|{{Icon|Java}}
|{{SquirrelJMEVer}}<br/> [https://buildbot.libretro.com/nightly/ libretro core]<br/>
|{{✗}}
|{{SquirrelJMEAccuracy}}
|{{✓}}
|{{✓}}
|? {{~}} <small>(WIP)</small>
|-
|Jademula
|[[JL-Mod]] <small>(JL fork)</small>
|align=left|{{Icon|Android}}
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVerJLModVer}}]<br/>[https://github.com/woesss/JL-Mod/actions devreleases/tag/continuous Development build]
|{{✓}}
|High
|phoneME Advanced
|{{✓}}
|{{}}
|{{~}}
|-
|[[JL-Mod]] <small> (JL fork)</small>
|align=left|{{Icon|Switch|Windows|Linux}}
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVerJLModVer}}]<br/>[https://github.com/woesss/JL-Mod/actions devreleases/tag/continuous Development build]
| <b>Windows/Linux</b> :<br/>[[Android emulators|Android emulators]]<br/>
<b>Nintendo Switch</b> :<br/>Switchroot
;[[phoneME]] <small>(unofficial ports)</small>
:phoneME for [[Windows_CE|Windows CE]]/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android mobile device. There are two different platforms of the phoneME Virtual machine : <i>phoneME Feature</i> and <i>phoneME Advanced</i>. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself.
==Nokia==
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality. Furthermore, as a derivative of business-oriented devices, it didn't even have any dedicated video or sound hardware, so not unlike many of the PC MS-DOS games, the main CPU had to take care of it, severely limiting its full potential.
Has a revision called the ''QD'' which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.
 
==Emulators==
{|class="wikitable" style="text-align:center;"
|[[EKA2L1]]
|align=left|{{Icon|Android}}
|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]<br/>[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.1.0.9]
|{{✓}}
|{{~}}<ref group=N name=N-Gage2.0>Required: [https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file N-Gage 2.0 Installer]</ref>
|{{~}}
|}
 
;The Maemulator
:A compatibility layer for running Bounce Evolution on modern Linux-based systems using qemu user-space emulation. This is not an official port.
;QEMU
:See http://www.rkeene.org/projects/info/wiki/106 for how to do it
===MeeGo===
 
==Jolla==
===Sailfish OS===
==In-Fusio==
===Execution Engine<small>([[ExEn]])</small>===
ExEn was a freeware solution developed by French company In-Fusio around 2000 and later the company re-developed the ExEn V2 engine in 2002, which further improved the speed and expressiveness of mobile. It was first Java-based game engine entirely dedicated to mobile devices itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations).
==BlackBerry==
===BlackBerry OS===
[[File:BlackBerry 9900 Simulator.png|thumb|198px|BlackBerry 9900 Simulator]]
A [https://blackberry.qnx.com/en QNX] based operating system used in BlackBerry devices.
==Palm==
===Palm OS / Garnet OS===
PalmOS is a mobile operating system developed by Palm, Inc., for personal digital assistants (PDAs) in 1996.
|StyleTap
|align=left|{{Icon|Windows|macOS|Lin}}
|[https://newsblog.styletap.com/index.php 0.8.033034] <small>($)</small>
|?
|{{✗}}
|[https://cloudpilot-emu.github.io cloudpilot]
|align=left|{{Icon|Web}}
|[https://github.com/cloudpilot-emu/cloudpilot-emu/releases 1.8.14{{CloudpilotVer}}]
|Mid
|{{✓}}
|PHEM
|align=left|{{Icon|Android}}
|[https://github.com/Florin9doi/PHEM git1.44]
|?
|{{✓}}
<references group=N />
==LG=====webOS<small>(Palm Pre/Pixi)</small>===
Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OS. The first webOS device was the original Palm Pre, released by Sprint in June 2009. In April 2010, HP acquired Palm, then in 2013 LG acquired them to make webOS for TV, Smartwatch, and Smartfridge. For LG's webOS see [[Smart TV Emulators]].
!scope="col"|Recommended
|-
!colspan="7"|PreenvPC / x86|align=left|{{Icon|All}}-|[https://wwwwebostv.rwilco12developer.lge.com/Filesdevelop/WebOStools/WebOS%20Emulator%20Images/ hereemulator-introduction webOS SDK emulator]|Midalign=left|{{Icon|Windows|macOS|Linux}}|5.0||{{✗}}
|{{✓}}
|{{✓}}|-|[https://webostv.developer.lge.com/develop/tools/simulator-introduction webOS SDK simulator]|align=left|{{Icon|Windows|macOS|Linux}}|6.0||{{✗}}|{{~}}|{{✓}}|-!colspan="7"|Mobile / ARM
|-
|webOS Emulator images
|{{✗}}
|{{✓}}
|-
!colspan="7"|Image
|-
|Preenv
|
|[https://www.rwilco12.com/Files/WebOS/WebOS%20Emulator%20Images/ here]
|Mid
|{{✓}}
|{{✗}}
|{{~}}
|}
Also see https://liliputing.com/phoenix-devices-gets-open-webos-to-run-as-an-android-app/
==MediaTekWebOS Ports=====Mediatek Runtime Environment<small>(MRE) / MAUI</small>LuneOS===
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world ==Samsung=====Bada===Bada (especially counterfeit Nokias and Goophones among other things바다), Mediatek has also come up with their own is a mobile platform and API known operating system developed by Samsung Electronics for devices such as the [http://news.softpedia.com/news/Operamid-Minito high-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105end smartphones and tablet computers.shtml Mediatek Runtime Environment]The name is derived from "바다 (bada)", aka MAUI. It is targeted for so-called meaning "ocean" or "smartsea" feature in Korean. All phonesrunning Bada were branded with the name Wave, i.e. those that offer similar functionality to standard mobile operating systems like unlike Samsung's Android, but devices which are watered down for entry-level users. Games and applications for this platform are in <code>.VXP</code> format and other applications appear to be available on the usual WAP sitesbranded as Galaxy.
{|class="wikitable" style="text-align:center;"
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|Accuracy
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="6"|Mediatek MRE PC / x86|-|Bada SDK
|align=left|{{Icon|Windows}}
|[httphttps://www.mediafiresoftpedia.com/fileget/l5pghqj9msvhf4vProgramming/MRE_SDK_3.0SDK-DDK/bada-SDK.00.20_Normal_Eng.zip/file 3.0shtml 2.00.206]|Mid?
|{{✗}}
|{{~}}
|}
==Motorola=Tizen====MotoEZX / OpenEZX======MotoMAGX=== ==Synergenix=====[[Mophun]]==='''Mophun''' is an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergenix Interactive AB. There are two versions of Mophun, 2D for low-end (Sony Ericsson T2xx, T3xx and T6xx series) and 3D for high-end handsets (Symbian S60 and UIQ3 phones), and it's often used to provide embedded (pre-installed) games on mobile phone handsets. 
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|Accuracy
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="76"|PC / x86
|-
|[[Mophun emulator]https://developer.tizen.org/development/tizen-studio/download Tizen Studio]|align=left|{{Icon|Windows|macOS|Linux}}|[https://archive.org/details/mophun_2.5.4_tuxality_A2 2.5.4 alpha 2](Tuxality_mod)<br/>[https://cdn.discordapp.com/attachments/793085042020450324/803269504859766814/Mophun_emulator_2.5.4__games.zip 2.5.4] (Special version for Hitman)1
|{{✗}}
|Mid
|{{~}}<br/> <small>(Tuxality mod)</small>
|{{✓}}
|-
|Nofun
|align=left|{{Icon|Windows}}
|[https://github.com/RadratSoftworks/nofun 0.0.3]
|{{✓}}
|Mid
|{{✓}}
|{{✓}}
|}
;Tizen Studio
:Has both a Tizen emulator (more accurate) and a Tizen simulator (more usable for slower computers).
 
==Google==
===[[Android emulators|Android]]===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Latest Version
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="6"|PC / x86
|-
|Mophun SDK[https://developer.android.com/studio Android Studio]|align=left|{{Icon|Win}}Windows|macOS|[http://tuxality.net/public/MophunSDK_2_5.zip 2.5]Linux|{{✗ChromeOS}}|Mid|{{✗}}5.1
|{{~}}
|-
|MoRePhun
|align=left|N/A
|[https://github.com/Luca1991/MoRePhun git]
|{{✓}}
|?|{{✗}}|{{✗~}}
|-
|Mophun ActiveX Control[https://play.google.com/googleplaygames Google Play Games]|align=left|{{Icon|InternetWindows}}|[httphttps://webplay.archivegoogle.orgcom/webgoogleplaygames#section-system-requirements Beta]<br/20040325124622/http>[https://wwwdeveloper.mophunandroid.com:80/codebasegames/playgames/mophun.cab 1.0emulator Developer]|{{✗}}|?|{{}}|?|{{~}}
|-
|[https://trinityemulator.github.io/ Trinity]|align=left|{{Icon|Windows}}|[https://github.com/TrinityEmulator/TrinityEmulator/releases git]|{{✓}} ||{{~}} ||{{~}}|-|};Android Studio:Has a emulator for Android TV and the new/old Google TV models. ==Apple=====[[iOS emulators|iOS]]==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="76"|Mobile PC / ARMx86
|-
|Nofun[https://touchhle.org touchHLE]|align=left|{{Icon|AndroidWindows|macOS}}|[https://github.com/RadratSoftworkshikari-no-yume/nofun 0.0.3touchHLE git]|{{✓}}
|{{✓}}
|Mid{{~}}|-|[https://github.com/devos50/qemu-ios/tree/ipod_touch_1g QEMU-iOS]|align=left|{{Icon|macOS|Linux}}|[https://github.com/devos50/qemu-ios/tree/ipod_touch_1g#building git]
|{{✓}}
|{{✓}}
|{{~}}
|-
!colspan="6"|Mobile / ARM
|-
|[[Mophun Games Launcherhttps://apple.com/macos macOS]]|align=left|{{Icon|Symbian}}|11 (Big Sur) and up<br/><small>[https://archivesupport.apple.orgcom/downloadguide/mophunapp-collectionstore/Emulatorsiphone-ipad-apps-mac-apple-silicon-fird2c7092da/Mophun_Games_Launcher_for_Symbian.rar 1.01mac (Not an emulator)]</small>|align=left|{{Icon|macOS}}<ref group=N name=applesilicon>Requires Mac computers with Apple Silicon (M series) processors.</ref>|Mid14.1 (Sonoma)
|{{✗}}
|{{✓}}
|{{✓}}
|-
|Mophun<br[https:/><small>(traced & powered by zg)</small>touchhle.org touchHLE]|align=left|{{Icon|SymbianAndroid}}|[https://cdn.discordappgithub.com/attachments/793085042020450324hikari-no-yume/1034083922306412655/mophun_mod_6_011zg.zip 6.011 mod by zgtouchHLE git]|{{✗}}|Mid|{{✗}}
|{{✓}}
|-
|4Mophun
|align=left|{{Icon|WinMobile}}
|[https://mega.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1.1]
|{{✗}}
|Mid
|{{✗}}
|{{✓}}
|{{~}}
|}
;[[Mophun Games Launcher]]==MediaTek==:Only compatible with 13 games, all of which use the 3D engine and were released for Symbian S60 and UIQ devices.===MAUI Runtime Environment <small>(MRE)</small>===
;4Mophun:Does not work with games Being the turnkey solutions firm that they are known for, as their chips are locked used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://web.archive.org/web/20151104094204/http://mre.mediatek.com/en/start/what MAUI Runtime Environment]. It is targeted for so-called "smart" feature phones, i.e.gthose that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. have a predefined IMEI recognition algorithm) or do not use Games and applications for this platform are in <code>.VXP</code> format and other applications appear to be available on the 3D engineusual WAP sites.
{|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Recommended|-|Mediatek MRE SDK|align=left|{{Icon|Windows}}|[http://www.mediafire.com/file/l5pghqj9msvhf4v/MRE_SDK_3.0.00.20_Normal_Eng.zip/file 3.0.00.20]|Mid|{{✗}}|{{~}}|-|MREmu|align=left|{{Icon|Windows}}|[mophun]https://github.com/XimikBoda/MREmu git]|Low|{{✓}}|{{~}} (WIP)|} ;Mediatek MRE SDK:An official emulator, designed for development Includes seven phone simulators with various screen resolution presets and demosuser interfaces. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the Can only run VXP files and decompressing them (except compiled for compressed resources), and modifying the emulator to perform decryption on the flyx86 architecture, albeit only when opening them via the Open menui.e. Exile is apps built for phones will not known to work in any found version of the emulatorrun. ;MoRePhunMREmu:A new, open Open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support that can run VXPs compiled for the collision APIARM. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organizedIn early development==Motorola=====MotoEZX / OpenEZX======MotoMAGX===
;==Synergenix=====[[Mophun ActiveX Control]]===:The official website '''Mophun''' is an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergenix Interactive AB. There are two versions of Mophun, 2D for the platformlow-end (Sony Ericsson T2xx, [https://web.archive.org/web/20030330191213/http://mophun.com/ mophun.com]T3xx and T6xx series) and 3D for high-end handsets (Symbian S60 and UIQ3 phones), and it's often used to host development demos playable in the browser using the ActiveX platform provide embedded ([http://web.archive.org/web/*/http://www.mophun.com:80/tmp/* crawled demo files here]pre-installed). The mophun plugin itself can run unencrypted .mpn files. Although it is not playable through the web archives of the site, it is [https://cdn.discordapp.com/attachments/793085042020450324/876265345550274570/unknown.png expected] to be curated for [[Flashpoint]]games on mobile phone handsets.
==Adobe==
===[[Flash|Flash Lite]]===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|2D
!scope="col"|3D
!scope="col"|FLOSS
!scope="col"|Accuracy
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="59"|PC / x86
|-
|[[Mophun emulator]]|align=left|{{Icon|Windows}}|[https://rufflearchive.rs Ruffleorg/details/mophun_2.5.4_tuxality_A2 2.5.4 alpha 2]|(Tuxality_mod)<br/>[https://githubcdn.discordapp.com/ruffle-rsattachments/ruffle git793085042020450324/803269504859766814/Mophun_emulator_2.5.4__games.zip 2.5.4](Special version for Hitman)
|{{✓}}
|{{✓}}
|{{✗}}
|Mid
|{{~}}<br/> <small>(Tuxality mod)</small>
|{{✓}}
|-
!colspan="5"|Mobile / ARMNofun|-align=left|{{Icon|[https://ruffle.rs Ruffle]Windows}}|[https://github.com/torokati44RadratSoftworks/ruffle-android gitnofun 0.0.3]
|{{✓}}
|{{✓}}
|{{✓}}
|} ==Apple=====[[iOS emulators|iOS]]==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="5"|PC / x86|-|[https://touchhle.org touchHLE]|[https://github.com/hikari-no-yume/touchHLE 1.0]Mid
|{{✓}}
|{{✓}}
|{{~}}
|-
!colspan|Mophun SDK|align="9"left|{{Icon|Mobile Win}}|[http:/ ARM/tuxality.net/public/MophunSDK_2_5.zip 2.5]|{{✓}}||{{✗}}|Mid|{{✗}}|{{~}}
|-
|MoRePhun|align=left|{{Icon|Windows}}|[https://touchhlegithub.com/Luca1991/MoRePhun git]|{{✓}}||{{✓}}|Low|{{✗}}|{{✗}}|-|Mophun ActiveX Control|align=left|{{Icon|Internet}}|[http://web.archive.org touchHLE/web/20040325124622/http://www.mophun.com:80/codebase/mophun.cab 1.0]|{{✓}}||{{✗}}|Low|{{✗}}|{{✗}}|-!colspan="9"|Mobile / ARM|-|Nofun|align=left|{{Icon|Android}}|[https://github.com/hikari-no-yumeRadratSoftworks/touchHLE 1nofun 0.0.3]|{{✓}}|{{✓}}|{{✓}}|Mid
|{{✓}}
|{{✓}}
|{{~}}
|}
 
==Google==
===[[Android emulators|Android]]===
 
==Japanese cellphones==
Several Japanese-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, mostly based on Java.
 
* NTT DoCoMo released <b>DoJa</b> (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor.
 
* KDDI released <b>ezplus</b> (later renamed to "EZ-appli (Java)"), based on Java ME extended with proprietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called "EZ-appli (BREW)"
 
* J-PHONE released <b>J-SKY</b>, based on standard J2ME MIDP extended with several proprietary 3D/sound/gfx APIs. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files.
 
It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs
 
===i-mode (DoJa/Star)===
Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001.
 
While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.
 
DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably.
 
Applications were denominated "i-αppli" (Japanese : iアプリ) and come in the form of <code>.JAR</code> files accompained by a <code>.JAM</code> descriptor text file.
 
====Emulators====
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|Accuracy
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="7"|PC / x86|-|DoJa SDKs4Mophun|align=left|{{Icon|WindowsWinMobile}}|Various[https://mega.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1.1]<br/>[https://4pda.to/forum/dl/post/51930/MophunWM2003SE.7z 2003SE Edition]|||{{✗}}
|Mid
|{{✗}}
|{{✓}}
|-
|[[Mophun Games Launcher]]
|align=left|{{Icon|Symbian}}
|[https://archive.org/download/mophun-collection/Emulators/Mophun_Games_Launcher_for_Symbian.rar 1.01]<br/>[https://www.mediafire.com/file/xdsunfacpvy20n2/Mophun+Games+Launcher+++Game+For+EKA2L1+Android.zip/file 1.01]<br/>v2008<br/>1.0.4
|{{✗}}
|{{~}}|-|DoJa Overseas Edition SDK|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node=41 1.03]|Low <small>(DoJa 2.5 Overseas Edition)</small>|{{✗}}
|{{✗}}
|Mid
|{{✗}}
|{{✓}}
|-
|[https:Mophun<br/><small>(traced & powered by zg)</web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADE]small>|align=left|{{Icon|WindowsSymbian}}|[https://webcdn.archivediscordapp.org/web/20040618195810if_/http:com/attachments/www.mobilejava.co.kr:80793085042020450324/bbs1034083922306412655/temp/midpboard/i-JADEsetup0.exe 1mophun_mod_6_011zg.2zip 6.3011 mod by zg]|Low <small>(DoJa 1.X)</small>|{{✗}}
|{{✗}}
|Mid
|{{✗}}
|{{✓}}
|-
|JadeBlaze Mophun Emulator|align=left|{{Icon|JavaSymbian}}|[https:N-Series Edition <small>(Russian)</small><br/web.archive.org/web/20151127190756/>[http://mujwebsimbian8.cznarod.ru/molej/jade/indexgames.htm 0.1.7N90 Special Edition by 100565]|Low <small>(DoJa 1.5)</small>|{{✗}}
|{{✗}}
|Mid
|{{✗}}
|{{~}}
|-
|[[SquirrelJME]]Mophun<br/><small>(Playfun.ru Edition)</small>|align=left|{{Icon|Java}}|{{SquirrelJMEVer}}|{{SquirrelJMEAccuracy}}|{{✓}}|{{✓}}|?|[[File:N-!colspan="7"Gage logo.png|Mobile / ARM90px]]|-v1|説明 懐かしのiアプリをお手軽実況プレイ!iアプリ・アーカイブス|align=left|{{Icon|Android}}|[https://m.apkpure.com/jp/com.develga.iapp 2.6]|Low
|{{✗}}
|{{✗}}|{{✗}}|-|Doja iAppli エミュレータ <small>(Browser)</small>|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=jp.dip.ysmsrv.iappli 1.1.2]|?Mid
|{{✗}}
|{{~}}
|?
|}
;DoJa SDKs:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1Mophun Games Launcher] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://wwwOnly compatible with 13 games, all of which use the 3D engine and were released for Symbian S60 and UIQ devices.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0]
;DoJa Overseas Edition SDK4Mophun:SDK for Does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the stripped down Overseas Edition DoJa profile3D engine.
;i-JADE[[mophun]]:iappli An official emulator, designed for development kit from Zentekand demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.
;JadeMoRePhun:Open-A new, open source project implementing several DoJa 1emulator by Luca91.5 It is only a proof of concept, as only a few opcodes and a couple of SDK APIsare emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized. Low compatibility
;Mophun ActiveX Control:The official website for the platform, [https://web.archive.org/web/20030330191213/http://mophun.com/ mophun.com], used to host development demos playable in the browser using the ActiveX platform ([SquirrelJME]http://web.archive.org/web/*/http://www.mophun.com:80/tmp/* crawled demo files here]:Open source emulator that ). The mophun plugin itself can run J2ME softwareunencrypted .mpn files. Although it is not playable through the web archives of the site, will it is [https://cdn.discordapp.com/attachments/793085042020450324/876265345550274570/unknown.png expected] to be adding i-Mode support in 2022curated for [[Flashpoint]].
==Adobe=KDDI EZplus===Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with proprietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).ezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released. In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original proprietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)" Applications were denominated "ezplus アプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files. ====Emulators=[[Flash|Flash Lite]]===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|Accuracy
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="76"|PC / x86
|-
|ezplus emulator|align=left|{{Icon|Windows}}|[https://webruffle.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe 1.0]|Mid|{{✗}}|{{✗}}|{{~}}|-!colspan="7"|Mobile / ARM|-|[[J2ME Loader]rs Ruffle]|align=left|{{Icon|AndroidWindows|Linux|macOS|Web}}|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>[https://github.com/nikita36078/J2MEruffle-Loaderrs/releases ruffle git]<br/>[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev]|Mid
|{{✓}}
|{{✓}}
|{{✓}}
|-
!colspan="6"|Mobile / ARM|-|[[JL-Modhttps://ruffle.rs Ruffle]] <small>(JL fork)</small>
|align=left|{{Icon|Android}}
|[https://github.com/woessstorokati44/JLruffle-Mod/releases {{JL-ModVer}}android git]|Mid
|{{✓}}
|{{✓}}
|}
;ezplus emulator==Japanese cellphones==:Official development tool from KDDISeveral Japanese-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, developed by Zentekmostly based on Java.
;[[J2ME Loader]]:Now J2ME Loader support ezplus apps that only support 128x160 resolution and font option recommend is * NTT DoCoMo released <smallb>(9 - 13 - 15)DoJa</smallb>(later renamed to Star), based on Java ME CLDC, but not MIDP.[https://ohayoyogiApplications come in the form of .hatenablogJAR files accompained by a .com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogiJAM descriptor.hatenablog.com/entry/2021/09/02/001014 here]
===J* KDDI released <b>ezplus</b> (later renamed to "EZ-appli (Java)"), based on Java ME extended with proprietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called "EZ-SKY===appli (BREW)" Japanese service provider '* J-PHONE' released the <b>J-SKY platform as part of their set of standards for mobile telephony. It was </b>, based on standard J2ME and MIDP extended with several proprietary 3D/sound/gfx APIs called JSCL.J-PHONE had been It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone on 2001and SoftBank, which two years later took over respectively. Applications come in the original branding renaming the carrier form of .JAR and .JAD files. It is possible to Vodafone KK. The develop applications that work both under ezplus, J-SKY technology became then known and standard J2ME devices by using only MIDP1.0 APIs ===i-mode (DoJa/Star)===Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Vodafone Live!Star" . It was used on DoCoMo's mova and it was extended with FOMA series of mobile phones, being first featured on the VSCL set of APIsmova 503i from 2001. On 2006While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, Vodafone KK the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was purchased the fierce push back by SoftBank GroupNokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.  DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, getting this technology rebranded again as "Yahoo! Keitai"probably.
Applications were called denominated "Java™ App" (Japanese : Java™アプリ) during the J-SKY era, "Vi-Appliαppli" (Japanese : Vアプリiアプリ) during the Vodafone era and "S! Appli" (Japanese : S!アプリ) during the SoftBank era. They come in the form of <code>.JAR</code> files accompained by a <code>.JADJAM</code> descriptor text file.
====Emulators====
!scope="col"|Accuracy
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="7"|PC / x86|J-SKY Application Emulator|DoJa SDKs
|align=left|{{Icon|Windows}}
|[https://web.archive.org/webdetails/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/Jiappli-tool-SKY_Application_Emulatordev-1_3_B.exe 1.3Btools IappliTool]
|Mid
|{{✗}}
|{{✗}}
|{{~}}
|}
 
;J-SKY Application Emulator
:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.
 
==Korean cellphones==
'''SKT (Sunkyong Telecom)''' provided two development platforms: GVM and SK-VM. GVM based on Mobile C, and SK-VM based on Java. SK-VM was a Java-based development platform, but the execution speed was slower than GVM due to the nature of Java. SK-VM is a J2ME (Java 2 Micro Eidtion) Java execution environment developed
 
'''GVM (General Virtual Machine)''': GVM1X, GVM2X
Mobile platform created based on Mobile C (modified to fit the mobile environment, such as reduction of pointer and union functions in the existing C language) developed by Shinji Soft.
 
'''GNEX (General & Next Multimedia Player)''': GVM3X
A mobile platform that eliminates the limitations of the existing GVM and further strengthens functions such as file system, network, and graphics. GNEX is an upgraded version of GVM, and has the advantage of having few capacity restrictions and fast speed, but its penetration has fallen significantly compared to GVM. Therefore, when releasing a GNEX version of a game, we developed both the GVM version and the GNEX version to support phones that do not support GNEX
 
'''KTF (Korea Telecom Freete)''' provided Qualcomm's BREW. The biggest advantage is that it is based on C/C++, and unlike other development platforms, it is executed in the form of a native binary rather than being executed based on a VM. it is an integrated platform, but it has been divided into SKT-WIPI, KT-WIPI, and LGT-WIPI. For example, SKT-WIPI and LGT-WIPI supported C/C++, while KTF-WIPI supported only C. Aside from that, many other aspects differed from carrier to carrier.
 
'''LGT (Lucky Goldstar Telecom)''' - MIDP [JAVA]
A mobile platform that adds additional functions such as sound to J2ME (Java 2 Micro Edition) of LG MIDP JAVA SUN. LGT's platform is sometimes called MIDP and JAVA
 
 
- SKT's WIPI-JAVA<br/>
- SKT's WIPI-C<br/>
- KTF's WIPI-JAVA<br/>
- KTF's WIPI-C<br/>
- LGT's WIPI-JAVA (LGT does not support WIPI-C)
 
===Wireless Internet Platform for Interoperability <small>(WIPI)</small>===
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.
SKT (GNEX, SKVM), KTF (BREW), LGT (MIDP-JAVA), etc. are these, and they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games have higher quality graphics and game ability than before.
 
====Emulators====
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan|DoJa Overseas Edition SDK|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node="7"41 1.03]|PC Low <small>(DoJa 2.5 Overseas Edition)</ x86small>|{{✗}}|{{✗}}|{{✗}}|-|WIE (WIPI[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/SKVMjade/J2ME Emulator)index.html i-JADE]|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20040618195810if_/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/i-JADEsetup0.exe 1.2.3]|Low <small>(DoJa 1.X)</small>|{{✗}}|{{✗}}|{{✗}}|-|Jade|align=left|Linux{{Icon|macOSJava}}|[https://githubweb.archive.org/web/20151127190756/http://mujweb.comcz/molej/dlunchjade/wie gitindex.htm 0.1.7]|Low <small>(DoJa 1.5)</small>|{{✗}}|{{✗}}|{{✗}}|-|[[SquirrelJME]]|align=left|{{Icon|Java}}|{{SquirrelJMEVer}}|{{SquirrelJMEAccuracy}}
|{{✓}}
|{{✓}}
|?
|-
!colspan="7"|AROMA WIPI EmulatorMobile / ARM|-|説明 懐かしのiアプリをお手軽実況プレイ!iアプリ・アーカイブス|align=left|{{Icon|WindowsAndroid}}|[https://cdnm.discordappapkpure.com/attachmentsjp/687635895364354136/727872909011452064/WIPI_emulation.zip 1com.1develga.1iapp 2.86]|Low|{{✗}}
|{{✗}}
|{{✗}}
|{{✓}}
|-
|KTF WIPIDoja iAppli エミュレータ <small>(Browser)</small>|align=left|{{Icon|WindowsAndroid}}|[https://cdnplay.discordappgoogle.com/attachmentsstore/687635895364354136apps/727872909011452064/WIPI_emulationdetails?id=jp.dip.ysmsrv.zip iappli 1.1.2]|?
|{{✗}}
|{{~}}|{{✓}}?
|}
==Chinese Mobiles==;DoJa SDKs:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0] :*Also see [https://www.rockman-corner.com/2024/02/rockman-dash-great-adventure-on-5.html Rockman DASH: Great Adventure on 5 Islands & Rockman Tennis Preserved in Full].
;DoJa Overseas Edition SDK:SDK for the stripped down Overseas Edition DoJa profile ;i-JADE:iappli development kit from Zentek ;Jade:Open-source project implementing several DoJa 1.5 APIs. Low compatibility ;[[SquirrelJME]]:Open source emulator that can run J2ME software, will be adding i-Mode support in 2022. ===MiniJ <small>(MRP platform)</small>KDDI EZplus==='''MiniJ''' is a lightweight Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile platform developed by Hangzhou Sky Network Technology Cotelephony., LtdIt is based on Java ME extended with proprietary APIs. and The first device supporting it's widespread in China was released on 2001 (Hitachi C451H).ezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and in some other countriesgradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released. It has excellent overall performance and could  In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run applications and games smoothly with very limited hardware resourcesMIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. MiniJ applications are written in C programming languageIt lacks support for the original proprietary extensions of ezplus.On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)"
Games Applications were denominated "ezplus アプリ" (during the ezplus name era) and applications for this platform are come in the form of <code>.mrpKJX</code> formatfiles.
====Emulators====
!colspan="7"|PC / x86
|-
|vmrpezplus emulator
|align=left|{{Icon|Windows}}
|[https://githubweb.archive.org/web/20070202203659if_/http://www.au.kddi.com/zengming00ezfactory/tec/vmrp gitspec/exe/ezplus_emulator.exe 1.0]
|Mid
|{{✓}}|{{✓}}|{{✓}}|-|[https://ityouyou.com/bbs/View.php?id=5359 iacEmuMrp]|align=left|{{Icon|Windows}}|[http://sj.ysupan.com/skymrp 0.3.3][http://skymrp.ysepan.com/?xzpd=1 0.3.3]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>|Mid|{{✗}}|{{✓}}|{{~}}
|-
!colspan="7"|Mobile / ARM
|-
|Mythras[[J2ME Loader]]
|align=left|{{Icon|Android}}
|[https://githubplay.google.com/CounsellorPoloniusstore/apps/mythras gitdetails?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>[https://github.com/Yichounikita36078/J2ME-Loader/mrpoid2018 2018releases git]<br/>[https://githubinstall.appcenter.comms/users/nikita36078/apps/j2me-loader/CounsellorPoloniusdistribution_groups/mrpoid2021 2021testers Dev]
|Mid
|{{✓}}
|{{✓}}
|-
|[https://ityouyou.com[JL-Mod]] <small>(JL fork)</bbs/View.php?id=5186 iacMrp]small>
|align=left|{{Icon|Android}}
|[httphttps://skymrp.ysepangithub.com/?xzpd=1 1.9.56][http:woesss/JL-Mod/sj.ysupan.com/skymrp 1.9.56releases {{JL-ModVer}}]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>
|Mid
|{{✗}}
|{{✓}}
|{{~}}|{{✓}}|} ;ezplus emulator:Official development tool from KDDI, developed by Zentek. ;[[J2ME Loader]]:Now J2ME Loader support ezplus apps that only support 128x160 resolution and font option recommend is <small>(9 - 13 - 15)</small>.[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 here] ===J-SKY===Japanese service provider 'J-PHONE' released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several proprietary 3D/sound/gfx APIs called JSCL.J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK. The J-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs. On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai". Applications were called "Java™ App" (Japanese : Java™アプリ) during the J-SKY era, "V-Appli" (Japanese : Vアプリ) during the Vodafone era and "S! Appli" (Japanese : S!アプリ) during the SoftBank era. They come in the form of <code>.JAR</code> accompained by a <code>.JAD</code> descriptor text file. ====Emulators===={|Mrpoid2class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Recommended|-|J-SKY Application Emulator|align=left|{{Icon|AndroidWindows}}|[https://mweb.apkpurearchive.comorg/web/20040201023001/http:/mrpoid2-mrp/comwww.mobilejava.mrpoidco.appkr:80/bbs/temp/midpboard/amp 3J-SKY_Application_Emulator-1_3_B.2exe 1.103B]
|Mid
|{{✗}}
|{{✗}}
|{{~}}
|-
|[https://ityouyoucodeproject.com/bbsArticles/View.php?id=5325 iacEmu44371/Creating-Softbank-Mobile-Phone-Applications-J2ME MEXA Emulator](iacMrp2)|align=left|{{Icon|Android}}|?|?|{{✗}}|?|TBD|-|iacMrp|align=left|{{Icon|MREWindows}}|2.3.1 [httphttps://ityouyous-appli-mexa-emulator.software.informer.comSoftware Informer][https:/bbs/Views-appli-mexa-emulator.php?id=5238 0updatestar.7.6com UpdateStar]|?|{{✗}}|{{✗}}|{{~}}
|}
<references group=A />
===KaiOS===;J-SKY Application Emulator'''KaiOS''' is a mobile Linux distribution for keypad feature phones:Official development tool from J-PHONE, developed by Zentek. It is developed by KaiOS Technologies (Hong Kong) Limiteddoes not supports any of the later APIs.
{|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Active!scope="col"|FLOSSMEXA Emulator:Developed by SoftBank for S!scope="col"|RecommendedAppli.
|-==Korean cellphones==|KaiOS RunTime Simulator '''SKT (KaiosrtSunkyong Telecom)|align=left|{{Icon|Linux}}|[https''' provided two development platforms://developerGVM and SK-VM.kaiostechGVM based on Mobile C, and SK-VM based on Java.com/docs/gettingSK-started/envVM was a Java-setup/simulator/ simulator]based development platform, but the execution speed was slower than GVM due to the nature of Java. SK-VM is a J2ME (Java 2 Micro Eidtion) Java execution environment developed|{{✓}}|{{✓}}'''GVM (General Virtual Machine)''': GVM1X, GVM2X|{{✓}}Mobile platform created based on Mobile C (modified to fit the mobile environment, such as reduction of pointer and union functions in the existing C language) developed by Shinji Soft.|}'''GNEX (General & Next Multimedia Player)''': GVM3XA mobile platform that eliminates the limitations of the existing GVM and further strengthens functions such as file system, network, and graphics. GNEX is an upgraded version of GVM, and has the advantage of having few capacity restrictions and fast speed, but its penetration has fallen significantly compared to GVM. Therefore, when releasing a GNEX version of a game, we developed both the GVM version and the GNEX version to support phones that do not support GNEX
<references group=N '''KTF (Korea Telecom Freete)''' provided Qualcomm's BREW. The biggest advantage is that it is based on C/>C++, and unlike other development platforms, it is executed in the form of a native binary rather than being executed based on a VM. it is an integrated platform, but it has been divided into SKT-WIPI, KT-WIPI, and LGT-WIPI. For example, SKT-WIPI and LGT-WIPI supported C/C++, while KTF-WIPI supported only C. Aside from that, many other aspects differed from carrier to carrier.
==Qualcomm=====Binary Runtime Environment for Wireless<small>'''LGT (BREWLucky Goldstar Telecom)</small>===''' - MIDP [JAVA]A mobile development platform by Qualcomm, originally intended for CDMA handsets that adds additional functions such as those sold by Verizon. Unlike sound to J2ME (Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case 2 Micro Edition) of Java MELG MIDP JAVA SUN. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult; it LGT's platform is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare sometimes called MIDP and hard to find compared to Java ME.JAVA
<i>Zeebo</i> is a brazilian video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube.
- SKT's WIPI-JAVA<br/>- SKT's WIPI-C<br/>- KTF's WIPI-JAVA<br/>- KTF's WIPI-C<br/>- LGT's WIPI-JAVA (LGT does not support WIPI-C) ===Wireless Internet Platform for Interoperability <small>(WIPI)</small>===WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.SKT (GNEX, SKVM), KTF (BREW), LGT (MIDP-JAVA), etc. are these, and they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games have higher quality graphics and game ability than before. ====Emulators===={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|[[Zeebo]]!scope="col"|Accuracy!scope="col"|Active
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="87"|Mobile PC / ARMx86
|-
|[[Melange]https://wie.dlunch.net/ WIE](WIPI/SKVM/J2ME Emulator)|align=left|{{Icon|AndroidWindows|Linux|macOS|Web}}|[https://gitlabgithub.com/usernameakdlunch/brewemulator wie git]<br/>[https://deltacxx.insomnia247.nl/brewemu/versions Builds]|{{✗}}|Mid
|{{✓}}
|{{~}}<ref group=N name="qualcomm proprietary">Contains proprietary Qualcomm components</ref>
|{{✓}}
|{{TBD}}
|-
|[[Infuse]]AROMA WIPI Emulator|align=left|{{Icon|WinMobileWindows}}|[https://cdn.discordapp.com/attachments/687635895364354136/727872909011452064/WIPI_emulation.zip 1.1.1.8]|{{✗}}|?{{✗}}
|{{✓}}
|Low-|KTF WIPI|align=left|{{Icon|Windows}}|[https://cdn.discordapp.com/attachments/687635895364354136/727872909011452064/WIPI_emulation.zip 1.1]|{{✗}}|{{✗}}
|{{✓}}
|{{✓}}
|TBD
|}
<references group=N />=Chinese Mobiles==
==Danger=====Danger HiptopMiniJ <small>(MRP platform)</small>===Developed '''MiniJ''' is a lightweight mobile platform developed by Danger IncorporatedHangzhou Sky Network Technology Co. Danger OS was a Java-based OS used on phones that Danger designed themselves, Ltd. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and it's widespread in China (most notablyand in some other countries) T-Mobile Sidekick. While it It has excellent overall performance and could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs applications and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulatorgames smoothly with very limited hardware resources. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API informationMiniJ applications are written in C programming language.
Danger OS uses special files called "bundles". Bundle files have the extension Games and applications for this platform are in <code>.bndlmrp</code>. Bundles have inside a custom resource format for storing assets and code which is converted from Java bytecode into a custom bytecode format. Each bundle file is linked to a specific operating system version and build number. For example, a bundle file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys.
====Emulators====
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|Accuracy
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|FLOSS
!scope="col"|Recommended
|-
!colspan="7"|PC / x86|-|vmrp|align=left|{{Icon|Windows}}|[https://archivegithub.orgcom/detailszengming00/hiptop_sdk Danger Hiptop/Sidekick SDK Simulatorvmrp git]|Mid|{{✓}}|{{✓}}|{{✓}}|-| [https://archiveityouyou.orgcom/downloadbbs/danger-games/SDK SDKsView.php?id=5359 iacEmuMrp]|align=left|{{Icon|Windows|Linux|Mac}}|[http://sj.ysupan.com/skymrp 0.3.3][http://skymrp.ysepan.com/?xzpd=1 0.3.3]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>
|Mid
|{{✗}}
|{{✓}}
|{{~}}
|-!colspan="7"|Mobile / ARM|-|Mythras|align=left|{{Icon|Android}}|[https://github.com/CounsellorPolonius/mythras git]<br/>[https://github.com/Yichou/mrpoid2018 2018]<br/>[https://github.com/CounsellorPolonius/mrpoid2021 2021]|Mid|{{✓}};Danger Hiptop|{{✓}}|{{✓}}|-|[https://ityouyou.com/bbs/View.php?id=5186 iacMrp]|align=left|{{Icon|Android}}|[http://skymrp.ysepan.com/?xzpd=1 1.9.56][http://sj.ysupan.com/skymrp 1.9.56]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</Sidekick SDK Simulatorref>|Mid|{{✗}}|{{✓}}|{{~}}|-|Mrpoid2|align=left|{{Icon|Android}}|[https:Official SDK from Danger Inc with built//m.apkpure.com/mrpoid2-in simulators for testingmrp/com.mrpoid.app/amp 3. These simulators can't run the special bytecode format used on real devices2.10]|Mid|{{✗}}|{{✗}};The Maemulator|{{~}}|-|[https://ityouyou.com/bbs/View.php?id=5325 iacEmu](iacMrp2)|align=left|{{Icon|Android}}|?|?|{{✗}}|?|TBD|-|iacMrp|align=left|{{Icon|MRE}}|[http://ityouyou.com/bbs/View.php?id=5238 0.7.6]|?|{{✗}}|{{✗}}|{{~}}|}<references group=A compatibility layer /> ===KaiOS==='''KaiOS''' is a mobile Linux distribution for running Bounce Evolution on modern Linux-based systems using qemu user-space emulationkeypad feature phones. This It is not an official portdeveloped by KaiOS Technologies (Hong Kong) Limited{|class="wikitable" style="text-align:center;QEMU"!scope="col"|Name!scope="col"|Platform(s):See http!scope="col"|Version!scope="col"|Active!scope="col"|FLOSS!scope="col"|Recommended |-|KaiOS RunTime Simulator (Kaiosrt)|align=left|{{Icon|Linux}}|[https://wwwdeveloper.rkeenekaiostech.orgcom/docs/getting-started/projectsenv-setup/infosimulator/wikisimulator]|{{✓}}|{{✓}}|{{✓}}|} <references group=N /> ==Qualcomm=====Binary Runtime Environment for Wireless <small>(BREW)</106 small>===A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for how BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to do stringent certification requirements, which led itto be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.
==Microsoft=====Windows Mobile<smalli>(PocketPC)Zeebo</smalli>===Released is a brazilian video game console and online distribution platform developed and released with developing markets in 2000 by Microsoft as their first mobile OSmind, originally called "Pocket PC" and made to run also runs on PDA's, BREW. Dumps of the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business usersZeebo and its games exist, so it didn't and gameplay footage of them have a lot of games for itbeen uploaded on YouTube.
{|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|[[Zeebo]]!scope="col"|Accuracy!scope="col"|Active!scope="col"|FLOSS!scope="col"|Recommended|-!colspan="8"|PC / x86|-|BREW Emulator / BREW Simulator|align=left|{{Icon|Windows}}|[https://archive.org/details/brew_1.1_sdk 1.1] (BREW SDK)<br/>[https://archive.org/details/bmp-sdkmp-7.12.5 7.12.5] (BREW MP SDK)|||{{✓}}|{{✗}}|{{✓}}|-!colspan="8"|Mobile / ARM|-|[[Melange]]|align=left|{{Icon|Android}}|[https://gitlab.com/usernameak/brewemulator git]<br/>[https://deltacxx.insomnia247.nl/brewemu/versions Builds]|{{✗}}|Mid|{{✓}}|{{~}}<ref group=N name="qualcomm proprietary">Contains proprietary Qualcomm components</ref>|{{✓}}|-|[[Infuse]]|align=left|{{Icon|WinMobile}}|?|{{✓}}|Low|{{✓}}|{{✓}}|TBD|} <references group=N /> ==Danger=====Danger OS===Developed by Danger Incorporated. Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information. Danger OS uses special files called "bundles". Bundle files have the extension <code>.bndl</code>. Bundles have inside a custom resource format for storing assets and code which is converted from Java bytecode into a custom bytecode format. Each bundle file is linked to a specific operating system version and build number. For example, a bundle file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys. {|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Active!scope="col"|FLOSS!scope="col"|Recommended|-|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK Simulator]| [https://archive.org/download/danger-games/SDK SDKs]|align=left|{{Icon|Windows|Linux|Mac}}|Mid|{{✗}}|{{~}}|} ;Danger Hiptop/Sidekick SDK Simulator:Official SDK from Danger Inc with built-in simulators for testing. These simulators can't run the special bytecode format used on real devices. ==Microsoft=====[[Windows CE]]=== ===Windows Mobile <small>(PocketPC)</small>===Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on [[Windows_CE|Windows CE]] before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it. {|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-|Microsoft Device Emulator|align=left|{{Icon|Windows}}|[https://github.com/davie504/Microsoft-Device-Emulator git][https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]|?{{✓}}|{{✗}}|{{✓}}|}[https://archive.org/details/WM614Emulator Windows Mobile 6.1.4 Emulator Images] ===Windows Phone & Windows 10 Mobile==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|Windows 10 SDK|align=left|{{Icon|Windows}}|[https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ 10.0.15254.1]<br/>[https://visualstudio.microsoft.com/vs/older-downloads/ Visual Studio 2017]|{{✗}}|{{✓}}|{{✓}}|-|WPR|align=left|{{Icon|Windows}}|[https://github.com/8212369/WPR git]<br/>[https://github.com/mediaexplorer74/WPR mediaexplorer74's fork]|{{✓}}|{{~}}|{{~}}|-!colspan="6"|Mobile / ARM|-|WPR|align=left|{{Icon|Android}}|[https://github.com/8212369/WPR git]|{{✓}}|{{~}}|{{~}}|} ==TTPcom=====Wireless Games Engine <small>([[WGE]])</small>=== ==Mozilla=====Firefox OS==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|Firefox OS Simulator|align=left|{{Icon|Web}}|[https://github.com/mozilla/r2d2b2g git]</br> [https://ftp.mozilla.org/pub/labs/fxos-simulator/index.html WebIDE add-ons] </br>[https://web.archive.org/web/20181103003207/https://addons.mozilla.org/en-US/firefox/addon/firefox-os-simulator/ Firefox OS 1.1 Simulator]
|{{✓}}
|}
[https://archive.org/details/WM614Emulator Windows Mobile 6.1.4 Emulator Images]
 
===Windows Phone & Windows 10 Mobile===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="6"|PC / x86
|-
|Windows 10 SDK
|align=left|{{Icon|Windows}}
|[https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ 10.0.15254.1]<br/>[https://visualstudio.microsoft.com/vs/older-downloads/ Visual Studio 2017]
|{{✗}}
|{{✓}}
|{{✓}}
|-
|WPR (Windows Phone Runner)
|align=left|{{Icon|Windows}}
|[https://github.com/8212369/WPR git]<br/>[https://github.com/mediaexplorer74/WPR mediaexplorer74's fork]
|{{✓}}
|{{~}}
|{{~}}
|-
!colspan="6"|Mobile / ARM
|-
|WPR (Windows Phone Runner)
|align=left|{{Icon|Android}}
|[https://github.com/8212369/WPR git]
|{{✓}}
|{{~}}
|{{~}}
|}
 
==TTPcom==
===Wireless Games Engine <small>([[WGE]])</small>===
 
==Mozilla==
===Firefox OS===
==Amazon==
===Fire OS===
Fire OS is a mobile operating system developed by Amazon for their Fire line of devices. It is basically a heavily-modified [[Android]] distribution with extensive dependency on Amazon services. Apps sold on the Amazon App Store should run fine on any Android emulator with little to no issue. ==Samsung=====Tizen==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(sStock)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Accuracy!scope="col"|Active!scope="col"|Recommended|-|Tizen SDK|align=left|{{Icon|Windows}}|[https://developer.tizen.org/development/tizen-studio/download SDK]|?|Mid|{{✗}}|{{~}}|} ===Bada OS===Bada (바다) is a mobile operating system developed by Samsung Electronics Subsystem for devices such as mid- to high-end smartphones and tablet computers. The name Android is derived from "바다 (bada)", meaning "ocean" or "sea" in Korean. All phones running Bada were branded with the name Wave, unlike Samsung's Android devices which are branded recommended as Galaxy. {|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-|Bada SDK|align=left|{{Icon|Windows}}|[https://www.softpedia.com/get/Programming/SDKit includes Amazon-DDK/bada-SDK.shtml 2.0exclusive frameworks.6]|?|{{✗}}|{{~}}|}
==Acknowledgments==
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems.
* [https://web.archive.org/web/20190627164329/http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming.
==See Also==
* [[Kahvibreak]] - preservation project focusing on games for J2ME. Also has Mophun and Nokia 3310 software.
* [[Cellphone games preservation]]
==References==
{{Reflist}}
----{{NEL}}
[[Category:Mobiles|*]]
[[Category:Cellphone emulators|*]]
[[Category:Not yet emulatedOperating systems|*]][[Category:Very early emulationMobile Operating Systems|*]][[Category:Various Emulation]]
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