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Cellphone emulators

6 bytes added, 16:26, 24 March 2023
Emulators: change to use Template:NC
|.sisx, .sis
|-
|[[N-Gage (service)|N-Gage 2.0]]
|.n-gage
|-
|[[ExEn]]
|.exn
|-
|[[Mophun]]
|.mpn
|-
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
<i>[[Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation <small>(株式会社エイチアイ-Japan)</small>. It was mostly used in Japanese cellphone devices such as i-mode (Doja/Star), J-Phone (Vodafone Live!), EZweb (BREW) and other devices also Korean cellphone devices such as SKT and KTF but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
===Emulators===
Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the 2D and 3D J2ME games and its fork [[JL-Mod]] can run with the [[Mascot Capsule 3D]] exclusive games. On desktops [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
 
 
 
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
|[[KEmulator]]
|align=left|{{Icon|Windows}}
|[https://archive.org/details/KEmulator103 1.0.3]<br/>[httphttps://nnp.nnchan.ru /kem/ 2.12.56] <small>(nnmod)</small>
|{{~}}<ref>[https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 modded + Mascot Capsule 3D support]</ref>
|Mid
|-
|[[FreeJ2ME]]
|align=left|{{Icon|Java|LiA|Libretro}}
|[https://github.com/hex007/freej2me/actions git]
|{{~}}
|SJ Boy
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://wwwmega.mobers.org/2010/03nz/sjboy-emulator#!9U0lXBBC!n3CraS74FmdEvCq-special-edition.html?m=1 Gdc8w8kSnqyvQ1Ge6gUReEzKmpY Special Edition]
|{{✗}}
|Mid-Low
|-
|[[SquirrelJME]]
|align=left|{{Icon|Java|Libretro}}
|{{SquirrelJMEVer}}
|{{✗}}
[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers dev]
|{{}}
|High
|Host JVM<br/><small>(Dalvik dynarec)</small>
|?
|}
</div>
 
;Emulators via:Able to To play J2ME games on Emulator in Emulators!through Emulator.
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
| <b>Windows/Linux</b> :<br/>[[Android emulators|Android emulators]]<br/>
<b>Nintendo Switch</b> :<br/>Switchroot
|{{}}
|High
|Host JVM<br/><small>(Dalvik dynarec)</small>
|{{~}}
|}
</div>
<references group=N />
;[[KEmulator]] — Closed-source
:Has more features than others, as well as 3D emulation (Compared with SJ Boy and Midp2exemidp2exe, KEmulator has better performance). It's feature-packed with debugging features, like HTTP proxying. Requires Java Runtime Environment installed. It is a recommended emulator if you're on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012, brought by Gameloft.
;Nokia SDKs
:A set of different device emulators released by Nokia along with their J2ME SDKs. Keyboard bindings are not friendly for playing games. Some of them are buggy. The Nokia 3410 SDK emulator is capable of running some ancient black&white J2ME games no other emulator can.
;Sony Ericsson SDKs
:Device emulators released by Sony Ericsson along their J2ME SDKs. Some of them have support for [[Mascot Capsule 3D ]] APIs. Can run some games at better framerates than the original devices .
;Siemens SDKs
:Device emulators released by Siemens along their J2ME SDKs. Can run some older games that depend on old Siemens APIs.
;Motorola SDKs
:J2ME development kits released by Motorola. Can run some older games that depend on Motorola-specific APIs.
;Motorola iDEN SDK
:J2ME development kit released by Motorola. Can run some older games that depend on iDEN-specific APIs.
;Samsung Java SDK
:J2ME development kit released by Samsung. Can run some older games that depend on Samsung-specific APIs, mostly Samsung AudioClip.
;LG SDK
;Zucotto Wireless Whiteboard SDK
:J2ME development kit released by Zucotto Wireless, provider of hardware-based Java bytecode execution solutions.
;Pstros
;SJ Boy
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to run correctly some older games [[FreeJ2ME]] and [[KEmulator]] don't and available for Windows only (play SJ Boy on Linux and Mac through [[Wine]] ). Also available Special Edition, it has chinese bootleg games support.
;Minisoyo
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.
;[[J2ME Loader]] — Free and open-source:This is currently the highest compatibility J2ME emulator available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine ([[Mascot Capsule 3D]]), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well. ;[[JL-Mod]] <small>([[Mascot_Capsule_3D_compatibility_list|Compatibility]])</small>— Free and open-source:This is currently the mod of the [[highest compatibility J2ME Loader]] app with [[Mascot Capsule 3D|Mascot Capsule Ver.3]] support (That means almost all Fishlabs games like Galaxy on Fire 3D, Deep 3D, etc and Capcom's classics like Devil May Cry 3D and Resident Evil Missions are now playable on Android devices). Has some new and experimental featuresemulator available. Converts <code>.jar JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but as well as Sony Ericsson's 3D engine ([[Mascot Capsule 3D]]).
;J2ME Runner
;[[PSPKVM]]
:Might be the first one that's open-source. Last update was in 2011. PSPKVM is a J2ME emulator for [[Emulators on PSP|PlayStation Portable]] , port of Sun's open-source JavaME implementation phoneME Feature.
;[[phoneME]]
:phoneME for Windows CE/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android mobile device. There are two different platforms of the phoneME Virtual machine : <i>phoneME Feature</i> and <i>phoneME Advanced</i>. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself.
==Symbian and [[N-Gage]]== 
{{Infobox console
|title = [[N-Gage]]
|logo = N-Gage.png
|logowidth = 220
|generation = [[:Category:Seventh-generation video game consoles|7th generation]]
|release = 7 October 2003
|discontinued = ?24 February 2006
|predecessor =
|successor = [[N-Gage (service)|N-Gage 2.0]]
|emulated = {{✓}}
}}
:''This page is about emulating Symbian/N-Gage on other systems. For the inverse, see [[Emulators on Symbian]].''
'''[[N-Gage]]''' is a mobile phone and a handheld game device developed and designed by <i>NOKIANokia Corporation</i>,announced on 4 November 2002 and released on 7 October 2003. 'N-Gage QD' introduced in 2004 as a redesign of the original "N-Gage Classic", fixing widely criticized issues and design problems. 'N-Gage' was discontinued in February 2006, with Nokia moving its gaming capabilities onto selected Series 60 smartphones. '[[N-Gage (service)|N-Gage 2.0]]' was announced in 2007.
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality.
Has a revision called the ''QD '' which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.
===Emulators===
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[N-Gage]]! scope="col"|[[N-Gage (service)|N-Gage 2.0]]
! scope="col"|[[Emulation accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
|[[EKA2L1]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}Automatic CI builds]|{{✓}}
|{{✓}}
|{{✓}}<ref group=N name=N-Gage2.0>Required: [https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file N-Gage 2.0 Installer]</ref>
|Mid
|{{✓}}
|[[EKA2L1]]
|align=left|{{Icon|Android}}
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}Automatic CI builds]<br/>[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.0.9]|{{✓}}
|{{✓}}
|{{✓}}<ref group=N name=N-Gage2.0></ref>
|Mid
|{{✓}}
|{{✓}}
|}
</div>
<b>references group=N-Gage 2.0</b>{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|RecommendedEKA2L1]]|-|N-Gage 2.0 Installer|align=left|{{Icon|Symbian}}|[https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file 1.40.1557]|Mid|{{✗}}|{{✓}}|{{✓}}|} ;[[EKA2L1]] — An open-source:A Symbian OS emulator with high-level emulation , supported S60v1,v2,v3,v5,^3. ItTo play it's required : ROM dumps and Firmwares [https://mega.nz/folder/Z5cx3IgS#hOtuN-6OOtWW5_Pvj_fUuQ here]. ;Engemu:A Nokia N-Gage focused emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ low-level emulation]. ;NGEmu
:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-Gage emulator (with high-level emulation), although it is currently on hiatus due to a lack of information required to further development. Linux support is planned for the future.
:Early attempt at a commercial N-Gage emulator. Haves no real benefits over other offerings
==Execution Engine <small>([[ExEn]])</small>==A freeware solution developed by In-Fusio (French) around 2000. The company re-developed the ExEn V2 engine in 2002, which further improved the speed and expressiveness of mobile. It was first a Java-based game engine entirely dedicated to mobile devices itself as an alternative to the limitations of J2ME/BREW's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...).
The API is based on Java and is very similar to J2ME, but is optimized for game development and deployment instead. Even the programming style is almost the same. Its significance is very similar to the Mophun platform. The ExEn API has various gaming specific classes that are absent from J2ME. ExEn was the first mass market downloadable game engine to be made available in Europe. It achieved relative success and widespread hardware support in Europe, and was also used in China. It's not as widely distributed though, and according to In-Fusio's website, it isn't available on Nokia, Sony Ericsson, Samsung or Motorola handsets.
The In-Fusio SDK is a Java based GUI game development environment on ExEn. Two kinds of engines on the client side mobile phone.
1]. <i>ExEn basic</i> (v2.1): 256-color or black and white, 2D, client side game engine, with a memory footprint of 140k on the mobile device.
2]. <i>ExEn advanced</i> (v2.2): 65k color, polyphonic sound, 3D, in-game Macromedia Flash, client side engine, with a memory footprint of 240k.
===Emulators===
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
|{{✗}}
|}
</div>
;[[EXEN-V2 Generic Simulator]]
===Emulators===
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
|BlackBerry Simulator Series
|align=left|{{Icon|Windows}}
|[https://wwwarchive.softpediaorg/details/blackberry10-device-simulator 10] [https://archive.org/details/black-berry-simulator-7.1.0.318-9900 7] [https://archive.org/details/black-berry-simulator-6.0.0.668-9780 6] [https://swdownloads.blackberry.com/dyn-searchDownloads/entry.phpdo?search_termcode=blackberry+simulator Varies060AD92489947D410D897474079C1477 Various]
|Cycle
|?
|{{✓}}
|}
</div>
==Palm, Inc.==
====Emulators====
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|[[Recommended emulators|Recommended]]
|-
|Wgames<br/>(preenv)Preenv
|align=left|{{Icon|Maemo}}
|[http://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]<br/>[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/divan/wgames git]
|{{~}}
|}
</div>
===PalmOS===
====Emulators====
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
|-
|Mu
|align=left|{{Icon|LibretroLin}}
|[https://palmdb.net/app/mu 1.0.0][https://github.com/libretro/Mu git]
|Mid
|{{NC}} <ref group=N name=noncomm>Due to using a [[Licensing#Non-commercial licenses|non-commercial license]]. Source code is still publicly available.</ref>
|{{✓}}
|{{✓}}
|-
!colspan="7"|Mobile / ARM
|-
|-
|StyleTap
|{{~}}
|}
</div>
<references group=N />
==Mediatek Runtime Environment <small>(MRE) / MAUI</small>==
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available at [http://www.mediafire.com/file/l5pghqj9msvhf4v/MRE_SDK_3.0.00.20_Normal_Eng.zip/file here], Games and applications for this platform are in <code>.VXP</code> files for games format and other applications appear to be available on the usual WAP sites.
===Emulators===
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
|{{✓}}
|}
</div>
==Mophun==
'''[[Mophun]]''' was is an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company SynergenixInteractive AB. It was supported on various devicesThere are two versions of Mophun, such as the 2D for low-end (Sony Ericsson T2xx, T3xx and T6xx series, Symbian S60v1, S60v2, S60v3 and UIQ3 phones, Archos Gmini400/402, Motorola series (A920, A925, A1000), and Windows Mobile Smartphones running at a resolution of 176x220 or 240x320. There are two versions of Mophun, 2D and 3D, for low-end and high-end handsets(Symbian S60 and UIQ3 phones), and it's often used to provide embedded (pre-installed) games on mobile phone handsets. There are 303+ known games, <ref>[https://docs.google.com/spreadsheets/d/1AXmupwvgxuI_NRINDsN8azlKtONcQYf6CD6HfKYc8gM Mophun Game List]</ref> of which 255 have been released, 41 are unknown to have been released, 3 are demos and 5 are unreleased. It was later overtaken by advances in J2ME that came with the MIDP 2.0 framework.<ref>[https://twitter.com/sczther/status/1345476460107194368 Mophun preservation thread on Twitter]</ref>
===Emulators===
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
!colspan="7"|PC / x86
|-
|[[mophunMophun emulator]]
|align=left|{{Icon|Windows}}
|[https://cdnarchive.discordapp.com/attachments/793085042020450324org/821807058999443466details/mophun_2.5.4_tuxality_A2.zip 2.5.4 alpha 2]
|{{✗}}
|?Mid|{{✓}}<br/> <small> (Tuxality mod only)</small>
|{{✓}}
|-
|[https://mega.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1.1]
|{{✗}}
|?Mid
|{{✗}}
|{{~}}
|-
|Mophun SDK
|[http://tuxality.net/public/MophunSDK_2_5.zip 2.5]
|{{✗}}
|?Mid
|{{✗}}
|?{{~}}
|-
|MoRePhun
|[https://github.com/Luca1991/MoRePhun git]
|{{✓}}
|{{✗}}?
|{{✓}}
|{{✗}}
|[https://archive.org/download/mophun-collection/Emulators/Mophun_Games_Launcher_for_Symbian.rar 1.01]
|{{✗}}
|?Mid
|{{✗}}
|{{✓}}
|}
</div>
;[[Mophun Games Launcher]]
:only compatible with 13 games and 2 games doesn't work, all of which use the 3D engine and were released for Symbian. The emulator is available for S60v3S60 and UIQ devices.
;4Mophun
:The official website for the platform, [https://web.archive.org/web/20030330191213/http://mophun.com/ mophun.com], used to host development demos playable in the browser using the ActiveX platform ([http://web.archive.org/web/*/http://www.mophun.com:80/tmp/* crawled demo files here]). The mophun plugin itself can run unencrypted .mpn files. Although it is not playable through the web archives of the site, it is [https://cdn.discordapp.com/attachments/793085042020450324/876265345550274570/unknown.png expected] to be curated for [[Flashpoint]].
==Japanese cellphones <small>(feature devices / フィーチャー・フォン)</small>== 
Several Japanese-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, mostly based on Java.
====Emulators====
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
|-
|[[SquirrelJME]]
|align=left|{{Icon|Java|Libretro}}
|{{SquirrelJMEVer}}
|{{SquirrelJMEAccuracy}}
|?
|}
</div>
;DoJa SDKs
====Emulators====
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
|{{✓}}
|}
</div>
;ezplus emulator
:Official development tool from KDDI, developed by Zentek
;[[J2ME Loader]] & [[JL-Mod]]:Now JL/JL-Mod J2ME Loader support ezplus apps that only support 128x160 resolution and font option recommend is <small>(9 - 13 - 15)</small>.[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 here]
===J-SKY===
====Emulators====
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
|{{~}}
|}
</div>
;J-SKY Application Emulator
===Wireless Internet Platform for Interoperability <small>(WIPI)</small>===
 
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.
SKT (GNEX, SKVM), KTF (BREW), LGT (MIDP-JAVA), etc. are these, and they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games have higher quality graphics and game ability than before.
====Emulators====
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
|{{✓}}
|}
</div>
==Chinese Mobile==
====Emulators====
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
|{{~}}
|}
</div>
===KaiOS===
'''KaiOS''' is a mobile operating system, based on Linux, distribution for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited. <div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|Zeebo! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|Active! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended emulators|Recommended]] |-|[[Kaiosrt]]|align=left|{{Icon|linux}}|? <small>(POC)</small>|?|Low|{{✓}}|{{✓}}|{{✓}}|}</div> <references group=N />
==Binary Runtime Environment for Wireless <small>(BREW)</small>==
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.
<i>Zeebo</i>, is a brazilian video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube.
===Emulators===
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
|[[Melange]]
|align=left|{{Icon|Android}}
|[https://gitlab.com/usernameak/brewemulator git]<br/>[https://deltacxx.insomnia247.nl/brewemu/versions Builds]
|{{✗}}
|Mid
|{{✓}}
|{{~}}<ref group=N name="qualcomm proprietary">Contains proprietary Qualcomm components</ref>
|{{~}}
|-
|[[Infuse]]
|{{✗}}
|}
</div>
<references group=N />
==Danger OS==
Developed by Danger Incorporated, . Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information.
Danger OS uses special files called "bundles". Bundle files have the extension <code>.bndl</code>. Bundles have inside a custom resource format for storing assets and code which is converted from Java bytecode into a custom bytecode format. Each bundle file is linked to a specific operating system version and build number. For example, a bundle file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys.
===Emulators===
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
|-
|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK Simulator]
| [https://archive.org/download/danger-games/SDK/ SDKs]
|align=left|{{Icon|Windows|Linux|Mac}}
|?
|{{~}}
|}
</div>
;Danger Hiptop/Sidekick SDK Simulator
===Emulators===
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
|{{~}}
|}
</div>
==Windows Mobile / Phone series==
====Emulators====
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
|[https://archive.org/details/WM614Emulator Image]
|}
</div>
===Windows Phone / Windows 10 Mobile===
====Emulators====
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
|{{✗}}
|{{✓}}
|-
|WRP (WP7-8)
|align=left|{{Icon|Windows|Android}}
|[https://github.com/8212369/WPR git]
|?
|{{✓}}
|{{~}}
|}
</div>
==TTPcom's Wireless Games Engine <small>(WGE)</small>==
==Tizen==
===EmulatorsSDK==={{No current emulators|OS}}https://developer.tizen.org/development/tizen-studio/download
==Bada OS==
Bada (바다) is a mobile operating system developed by Samsung Electronics for devices such as mid- to high-end smartphones and tablet computers. The name is derived from "바다 (bada)", meaning "ocean" or "sea" in Korean. All phones running Bada were branded with the name Wave, unlike Samsung's Android devices which are branded as Galaxy.
===Emulators===
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