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Cellphone emulators

1,328 bytes added, 16:26, 24 March 2023
Emulators: change to use Template:NC
Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.
 
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.
 
{| class="wikitable" style="float:right;"
|+
!Platform(s)
!File extension
|-
|.sisx, .sis
|-
|[[N-Gage(service)|N-Gage 2.0]]
|.n-gage
|-
|[[ExEn]]
|.exn
|-
|[[Mophun]]
|.mpn
|-
|.mod (.mif descriptor)
|-
|i-Modemode/Doja
|.jar (.jam descriptor)
|-
|.kjx
|-
|WIPI<small>(SKT, LGT, KTF)</small>
|.jar
|-
|Maemo
|.deb
|-
|MeeGo
|.deb
|-
|.bndl
|}
 
Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.
 
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.
<code>.JAR</code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content.
|emulated = {{✓}}
}}
 
:''This page is about emulating J2ME on other systems. For the inverse, see [[Emulators on J2ME]].''
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
<i>[[JL-Mod#Mascot Capsule 3D|Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation. It was mostly used in Japanese cellphone devices, but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
===Emulators===
Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the 2D and 3D J2ME games and its fork with the [[JL-Mod]] can run plenty of the Mascot Capsule 3D ]] exclusive games. On desktops [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
 
 
 
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|<abbr title="Hi Corporation's 3D Engine">[[Mascot Capsule 3D</abbr>]]! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|VM
! scope="col"|Derived from
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="10"|PC / x86<small>(Emulators)</small>
|-
|[[KEmulator]]
|align=left|{{Icon|Windows}}
|[https://archive.org/details/KEmulator103 1.0.3]<br/>[https://nnp.nnchan.ru/kem/ 2.12.6] <small>(nnmod)</small>|{{~}}<ref>[https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 modded + Mascot Capsule 3Dsupport]</ref>
|Mid
|Host JVM
| —
|{{✗}}
|{{✗}}|{{✓}}|-|[[KEmulator]] <small> (nnmodonly)</small>|align=left|{{Icon|Windows}}|[http://nnp.nnchan.ru 2.12.4]|{{✗}}|Mid|Host JVM|KEmulator|{{✗}}|{{✓}}
|{{✓}}
|-
|[[FreeJ2ME]]
|align=left|{{Icon|Java|LiA|Libretro}}|[https://github.com/hex007/freej2me /actions git]|{{~}}
|Mid
|Host JVM
|SJ Boy
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://wwwmega.mobers.org/2010/03nz/sjboy-emulator#!9U0lXBBC!n3CraS74FmdEvCq-special-edition.html?m=1 Gdc8w8kSnqyvQ1Ge6gUReEzKmpY Special Edition]
|{{✗}}
|Mid-Low
|-
|[[SquirrelJME]]
|align=left|{{Icon|Java|Libretro}}
|{{SquirrelJMEVer}}
|{{✗}}
|{{✗}}
|-
|[http://me4se.org ME4SE]
|align=left|{{Icon|Java}}
|[https://sourceforge.net/projects/kobjects/files/me4se/2.2.0 2.2.0]
|{{✗}}
|-
|MicroEmulatorMicro Emulator
|align=left|{{Icon|Java|Windows|mcOS|Lin}}
|[https://github.com/artem-frolov/microemu git][https://sourceforge.net/projects/microemulator/files/microemulator/2.0.4 2.0.4]
|Midp-Emulator
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip 1.31][https://github.com/ichisadashioko/midp-emulator git]
|{{✗}}
|Low
|{{✗}}
|{{✗}}
|-
|midp-emulator
|align=left|{{Icon|Java}}
|[https://github.com/ichisadashioko/midp-emulator git]
|{{✗}}
|Low
|Host JVM
| —
|{{✓}}
|{{✓}}
|?
|-
!colspan="10"|PC / x86 <small>(SDKs)</small>
|-
|Nokia SDKs
|Sony Ericsson SDKs
|align=left|{{Icon|Windows}}
|[https://drivearchive.google.comorg/filedetails/d/1xHSPbVOGSG84y1hlvGDI0RC4iGiCQ7HP/view?usp=sharing semc_java_me_cldc_sdk.2-5-0-6 2.5.0.6]/[httpshttp://archivewww.mediafire.orgcom/file/details65sd9rfoe9d0c2q/semc_java_me_cldc_sdk.2-5-0-6 .exe/file Mirror]
|{{✓}}
|Mid
|{{✗}}
|{{✗}}
|-
|midp-emulator
|align=left|{{Icon|Java}}
|[https://github.com/ichisadashioko/midp-emulator git]
|{{✗}}
|Low
|Host JVM
| —
|{{✓}}
|{{✓}}
|?
|-
!colspan="10"|Mobile / ARM
[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers dev]
|{{}}
|High
|Host JVM <br/><small>(Dalvik dynarec)</small>
| —
|{{✓}}
|{{✓}}
|-
|[[JL-Mod]] <small> (JL fork)</small>
|align=left|{{Icon|Android}}
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]
|{{✓}}
|High
|Host JVM <br/><small>(Dalvik dynarec)</small>
|J2ME-Loader
|{{✓}}
|{{✓}}
|-
|zhixiaoyou Zhixiaoyou <small> (JL fork with modified)</small>
|align=left|{{Icon|Android}}
| [http://m.danji100.com/game/62519.html 1.2]
|{{✗}}
|Mid
|Host JVM <br/><small>(Dalvik dynarec)</small>
|J2ME-Loader
|{{✗}}
|Jbed
|align=left|{{Icon|Android|WinMobile}}
| [https://forum.xda-developers.com/attachments/jbed-zip.668332 2.3.1]<small> (Android)</small><br/>[https://4pda.to/forum/index.php?showtopic=157845 2010] <small>(WinMobile)</small>
|{{✗}}
|Low
|Jblend
|align=left|{{Icon|Android|WinMobile}}
| [https://forum.xda-developers.com/attachments/jblend-rar.589116 0.1]<small> (Android)</small><br/>[https://4pda.to/forum/index.php?showtopic=1333 Full-screen] <small>(WinMobile)</small>
|{{✗}}
|Low
|[https://archive.org/details/phoneme-svn.dump SVN Dump]
|Vendor Specific
|Reference <br/>Implementation|KVM <small>(Reference <br/>Implementation)</small>|Reference <br/>Implementation
|{{✓}}
|{{✗}}
|-
|[[phoneME]] <small>(unofficial)</small>
|align=left|{{Icon|Android|Maemo}}<br/>{{Icon|MeeGo}}<br/>{{Icon|WinMobile|PocketPC|WinCE}}
|[https://github.com/nikita36078/phoneME-android git]<br/>[https://web.archive.org/web/20180305064344/http://davy.preuveneers.be/phoneme/?q=node/10 b168 rev20547]
|{{✗}}
|Low
|PhoneME
|PhoneME Advanced <br/><small>(unofficial)</small>
|{{✗}}
|{{✗}}
|{{✗}}
|-
|MicroEmulator Micro Emulator <small>(Converter)</small>
|align=left|{{Icon|Android|Maemo}}
|[http://microemu.blogspot.com/2009/08/converting-javame-applications-to.html?m=1 Android]<br/>[https://code.google.com/archive/p/microemu/wikis/Maemo.wiki Maemo]
|?
|}
</div>
;Emulators via
:Able to play J2ME games on Emulator in Emulators!
; To play J2ME games on Emulator through Emulator. <div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;" style="width: 100%;"
|-
! scope="col"|Name
! scope="col"|Version
! scope="col"|Through
! scope="col"|<abbr title="Sony Ericsson 3D Engine">[[Mascot Capsule 3D</abbr>]]! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|VM
! scope="col"|Derived from
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
|[[J2ME Loader]]
[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers dev]
| <b>Windows/Linux</b> : <br/>[[Android emulators|Android emulators]]<br/><b>Nintendo Switch</b> : <br/>Switchroot|{{}}
|High
|Host JVM <br/><small>(Dalvik dynarec)</small>
| —
|{{✓}}
|align=left|{{Icon|Switch|Windows|Linux}}
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]
| <b>Windows/Linux</b> : <br/>[[Android emulators|Android emulators]]<br/><b>Nintendo Switch</b> : <br/>Switchroot
|{{✓}}
|High
|Host JVM <br/><small>(Dalvik dynarec)</small>
|J2ME-Loader
|{{✓}}
|-
|[[PSPKVM]]
|align=left|{{Icon|Android|iOS|Windows|macOS|Lin|LiA}}<br/>{{Icon|LiA|PSVita|Switch}}<br/>{{Icon|Symbian|BB}}<br/>{{Icon|MeeGo|Pandora|Pyra}}<ref group=N> Run J2ME apps on BlackBerry 10 - J2ME loader (and possibly PlayBook through PPSSPP)</ref>
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]
| <b>PS Vita</b> : [https://github.com/TheOfficialFloW/Adrenaline/releases Adrenaline]<br/><b>OtherOthers</b> : [[PPSSPP]]
|{{✗}}
|Mid
|-
|[[SquirrelJME]]
|align=left|{{Icon|Windows|Linux|Mac}}<br/>{{Icon|APK|iOS|Vita}}<br/>{{Icon|PS2|GCN|NX}}<br/>{{Icon|3DS|Wii|WiiU|GCN|NX}}<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>
|{{SquirrelJMEVer}}
| [[RetroArch]]
|{{~}}
|}
</div>
<references group=N />
;[[KEmulator]] — Closed-source
:Has more features than others, as well as 3D emulation (Compared with SJ Boy and Midp2exemidp2exe, KEmulator has better performance). It's feature-packed with debugging features, like HTTP proxying. Requires Java Runtime Environment installed. It is a recommended emulator if you're on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012, brought by Gameloft.
;Nokia SDKs
:A set of different device emulators released by Nokia along with their J2ME SDKs. Keyboard bindings are not friendly for playing games. Some of them are buggy. The Nokia 3410 SDK emulator is capable of running some ancient black&white J2ME games no other emulator can.
;Sony Ericsson SDKs
:Device emulators released by Sony Ericsson along their J2ME SDKs. Some of them have support for [[Mascot Capsule 3D ]] APIs. Can run some games at better framerates than the original devices .
;Siemens SDKs
:Device emulators released by Siemens along their J2ME SDKs. Can run some older games that depend on old Siemens APIs.
;Motorola SDKs
:J2ME development kits released by Motorola. Can run some older games that depend on Motorola-specific APIs.
;Motorola iDEN SDK
:J2ME development kit released by Motorola. Can run some older games that depend on iDEN-specific APIs.
;Samsung Java SDK
:J2ME development kit released by Samsung. Can run some older games that depend on Samsung-specific APIs, mostly Samsung AudioClip.
;LG SDK
;Zucotto Wireless Whiteboard SDK
:J2ME development kit released by Zucotto Wireless, provider of hardware-based Java bytecode execution solutions.
;Pstros
;SJ Boy
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to run correctly some older games [[FreeJ2ME]] and [[KEmulator]] don't and available for Windows only (play SJ Boy on Linux and Mac through [[Wine]] ). Also available Special Edition, it has chinese bootleg games support.
;Minisoyo
;[[N-GAGE COOL!]] — Paid <small>($)</small>
:Early attempt at a commercial J2ME and N-Gage emulator. Haves no real benefits over other offerings.
;MicroEmulator Micro Emulator — Free and an open-source
:It's a pure Java implementation of Java ME.
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.
;[[J2ME Loader]] / [[JL-Mod]] <small>([[Mascot_Capsule_3D_compatibility_list|Compatibility]])</small> — Free and open-source:This is currently the highest compatibility J2ME emulator available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with as well as Sony Ericsson 's 3D engine ([[Mascot Capsule3D]]), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.
;[[JL-Mod]] — Free and open-source:This is the experimental mod of the [[J2ME Loader]] app with implemented Mascot Capsule V3 support (That means all Fishlabs games like Galaxy on Fire, Deep, etc and Capcom's classics like Devil May Cry 3D and Resident Evil Missions are now playable on Android devices). Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine (Mascot Capsule 3D). ;[https://4pda.to/forum/index.php?showtopic=131859 J2ME Runner]:Old tool, launches Java J2ME Applications on Android using native library. Apps have to be converted first, using [http://www.netmite.com/android/srv/2.0/getapk.php Netmite.com]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard & screen stics are included. Unfortunately, often experiences troubles with .JAR conversion [https://4pda.to/forum/index.php?showtopic=684992 Here] and [https://4pda.to/forum/index.php?showtopic=511463 Catalog of games for Java J2ME Runner]
;Netmite.com
:This is a Android J2ME Runner so that any J2ME or MIDP applications can run without modification. Developers can enter the Android Market quickly. You can use your familiar development environment such as J2ME and MIDP or easily port your existing J2ME Application to Android with minimum code change. Users can use java applications directly inside Android. J2ME apps converted found [https://web.archive.org/web/20101125123257/http://netmite.com/android/srv/2.0/apps.php here]
;[[PSPKVM]]
:Available for cellphones. Might be the first one that's open-source. Last update was in 2011. PSPKVM is a J2ME emulator for [[Emulators on PSP|PlayStation Portable]] , port of Sun's open-source JavaME implementation phoneME Feature.
;[[phoneME]]
:This is the reference implementation of J2ME made initially by Sun Microsystems, now owned by Oracle Corporation.
;[[phoneME]] <small>(unofficial ports)</small>
:phoneME for Windows CE/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android mobile device. There are two different platforms of the phoneME Virtual machine : <i>phoneME Feature</i> and <i>phoneME Advanced</i>. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself.
==Symbian and [[N-Gage <small>(Nokia)</small>]]== :''This page is about emulating Symbian/N-Gage on other systems. For the inverse, see [[Emulators on Symbian]].'' 
{{Infobox console
|title = [[N-Gage]]
|logo = N-Gage.png
|logowidth = 220
|generation = [[:Category:Seventh-generation video game consoles|7th generation]]
|release = 7 October 2003
|discontinued = ?24 February 2006
|predecessor =
|successor = [[N-Gage (service)|N-Gage 2.0]]
|emulated = {{✓}}
}}
:''This page is about emulating Symbian/N-Gage on other systems. For the inverse, see [[Emulators on Symbian]].'' '''[[N-Gage]]''' is a mobile phone and a handheld game system device developed and designed by <i>NOKIANokia Corporation</i>,announced on 4 November 2002 and released on 7 October 2003. 'N-Gage QD' introduced in 2004 as a redesign of the original "N-Gage Classic", fixing widely criticized issues and design problems. 'N-Gage' was discontinued in February 2006, with Nokia moving its gaming capabilities onto selected Series 60 smartphones. '[[N-Gage (service)|N-Gage 2.0]]' was announced in 2007.
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality.
Has a revision called the ''QD '' which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.
===Emulators===
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[N-Gage]]! scope="col"|[[N-Gage (service)|N-Gage 2.0]]! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]! scope="col"|Required
|-
!colspan="89"|PC / x86
|-
|[[EKA2L1]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]|{{✓}}|{{EKA2L1Ver}}<ref group=N name=N-Gage2.0>Required: [https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file N-Gage 2.0 Installer]</ref>
|Mid
|{{✓}}
|{{✓}}
|{{✓}}
|[https://mega.nz/folder/Z5cx3IgS#hOtuN-6OOtWW5_Pvj_fUuQ ROM/RPKG files]
|-
|Engemu
|align=left|{{Icon|Windows}}
|[https://github.com/mrRosset/Engemu git]
|?
|{{✗}}
|None
|{{✓}}
|{{✗}}
|{{✗}}
| —
|-
|NGEmu
|align=left|{{Icon|Windows}}
|[https://github.com/NGEmu/NGEmu git]
|?
|{{✗}}
|None
|{{✓}}
|{{✗}} <small>(see below)</small>
|{{✗}}
| —
|-
|[[N-GAGE COOL!]]
|align=left|{{Icon|Windows}}
|[https://ngage-cool.soft32.com 1.2.1] <small>($)</small>
|?
|{{✗}}
|Low
|{{✗}}
|{{✗}}
|{{✗}}
| —
|-
!colspan="89"|Mobile / ARM
|-
|[[EKA2L1]]
|align=left|{{Icon|Android|}}|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]<br/>[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.0.9]|{{✓}}|{{EKA2L1Ver}}]<ref group=N name=N-Gage2.0></ref>
|Mid
|{{✓}}
|{{✓}}
|{{✓}}
|[https://mega.nz/folder/Z5cx3IgS#hOtuN-6OOtWW5_Pvj_fUuQ ROM/RPKG files]
|}
</div>
 
<references group=N />
<b>N-Gage 2.0</b>{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|AccuracyEKA2L1]]! scope="col"|<abbr title="Free/Libre and Open:An open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|source Symbian OS emulator with high-|N-Gage 2level emulation, supported S60v1,v2,v3,v5,^3.0 Installer|align=left|{{Icon|Symbian}}|To play it's required: ROM dumps and Firmwares [https://wwwmega.mediafire.com/filenz/u4fyfjyquwlepl1folder/NZ5cx3IgS#hOtuN-Gage_2.0_v1.40.1557.zip/file 1.40.15576OOtWW5_Pvj_fUuQ here]|Mid|{{✗}}|{{✓}}|{{✓}}|} ;[[EKA2L1]] — Free and an open-source:A Symbian OS emulator with high-level emulation.
;Engemu
:Early attempt at a commercial N-Gage emulator. Haves no real benefits over other offerings
==Execution Engine <small>([[ExEn]])</small>== A freeware solution developed by In-Fusio (French) around 2000. The company re-developed the ExEn V2 engine in 2002, which further improved the speed and expressiveness of mobile. It was first a Java-based game engine entirely dedicated to mobile devices itself as an alternative to the limitations of J2ME/BREW's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...).
The API is based on Java and is very similar to J2ME, but is optimized for game development and deployment instead. Even the programming style is almost the same. Its significance is very similar to the Mophun platform. The ExEn API has various gaming specific classes that are absent from J2ME. ExEn was the first mass market downloadable game engine to be made available in Europe. It achieved relative success and widespread hardware support in Europe, and was also used in China. It's not as widely distributed though, and according to In-Fusio's website, it isn't available on Nokia, Sony Ericsson, Samsung or Motorola handsets.
The In-Fusio SDK is a Java based GUI game development environment on ExEn. Two kinds of engines on the client side mobile phone.
1]. <i>ExEn basic</i> (v2.1): 256-color or black and white, 2D, client side game engine, with a memory footprint of 140k on the mobile device.
2]. <i>ExEn advanced</i> (v2.2): 65k color, polyphonic sound, 3D, in-game Macromedia Flash, client side engine, with a memory footprint of 240k.
===Emulators===
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
|[[EXEN-V2 Generic Simulator]]
|{{✗}}
|}
</div>
;[[EXEN-V2 Generic Simulator]]
:A very old dead emulator for ExEn software. While many games will go in-game, they'll crash at various pointsand fps drop.
==Classic BlackBerry OS==
A [https://blackberry.qnx.com/en QNX] based operating system used in BlackBerry cellphonesdevices.
===Emulators===
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
|BlackBerry Simulator Series
|align=left|{{Icon|Windows}}
|[https://wwwarchive.softpediaorg/details/blackberry10-device-simulator 10] [https://archive.org/details/black-berry-simulator-7.1.0.318-9900 7] [https://archive.org/details/black-berry-simulator-6.0.0.668-9780 6] [https://swdownloads.blackberry.com/dyn-searchDownloads/entry.phpdo?search_termcode=blackberry+simulator Varies060AD92489947D410D897474079C1477 Various]
|Cycle
|?
|{{✓}}
|}
</div>
==Palm, Inc.==
 
===webOS <small>(Palm Pre/Pixi)</small>===
Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OS. The first webOS device was the original Palm Pre, released by Sprint in June 2009. In April 2010, HP acquired Palm.
====Emulators====
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
|Wgames<br/>(preenv)Preenv
|align=left|{{Icon|Maemo}}
|[http://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]<br/>[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/divan/wgames git]
|{{~}}
|}
</div>
===PalmOS===
 
PalmOS is a mobile operating system developed by Palm, Inc., for personal digital assistants (PDAs) in 1996.
====Emulators====
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="7"|PC / x86
|-
|Mu
|align=left|{{Icon|LibretroLin}}
|[https://palmdb.net/app/mu 1.0.0][https://github.com/libretro/Mu git]
|Mid
|{{NC}} <ref group=N name=noncomm>Due to using a [[Licensing#Non-commercial licenses|non-commercial license]]. Source code is still publicly available.</ref>
|{{✓}}
|{{✓}}
|-
!colspan="7"|Mobile / ARM
|-
|-
|StyleTap
|align=left|{{Icon|Android|WinMobile|iOS|Symbian}}
|[https://styletap.com/release_notes.php?devicetype=android 0.8.034] <small>($)</small><br/>[https://4pda.to/forum/dl/post/25241522/StyleTap+for+Android+v0.8.034+%5BLicensed%5D.apk 0.8.034 <small>(Cracked)</small>] <small>(Android only)</small>
|?
|{{✗}}
|{{✓}}<small> (Android only)</small>
|{{~}}
|-
|{{~}}
|}
</div>
 
<references group=N />
==Mediatek Runtime Environment <small>(MRE) / MAUI</small>==
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available on their [http://mre.mediatek.com/en/sdk/2.0 developer site] Games and applications for members, and this platform are in <code>.VXP</code> files for games format and other applications appear to be available on the usual WAP sites.
===Emulators===
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
|Mediatek MRE SDK
|align=left|{{Icon|Windows}}
|[http://mrewww.mediatekmediafire.com/enfile/sdkl5pghqj9msvhf4v/2MRE_SDK_3.0 .00.20_Normal_Eng.zip/file 3.0.00.20]|?Mid|?{{✗}}
|{{✓}}
|}
</div>
==Mophun==
'''[[Mophun]]''' was is an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergetix. It was supported on various devices, such as the Sony Ericsson T2xx, T3xx and T6xx series, Symbian S60v1, S60v2, S60v3 and UIQ3 phones, and Windows Mobile Smartphones running at a resolution of 176x220 or 240x320Synergenix Interactive AB. There are two versions of Mophun, 2D and 3D, for low-end (Sony Ericsson T2xx, T3xx and T6xx series) and 3D for high-end handsets(Symbian S60 and UIQ3 phones), and it's often used to provide embedded (pre-installed) games on mobile phone handsets. There are 303 known games, <ref>[https://docs.google.com/spreadsheets/d/1AXmupwvgxuI_NRINDsN8azlKtONcQYf6CD6HfKYc8gM Mophun Game List]</ref> of which 255 have been released, 41 are unknown to have been released, 3 are demos and 5 are unreleased. It was later overtaken by advances in J2ME that came with the MIDP 2.0 framework.<ref>[https://twitter.com/sczther/status/1345476460107194368 Mophun preservation thread on Twitter]</ref>
===Emulators===
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Version
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="7"|PC / x86
|-
|[[mophunMophun emulator]]
|align=left|{{Icon|Windows}}
|[https://cdnarchive.discordapp.com/attachments/793085042020450324org/821807058999443466details/mophun_2.5.4_tuxality_A2.zip 2.5.4 alpha 2]
|{{✗}}
|?Mid|{{✓}}<br/> <small> (Tuxality mod only)</small>
|{{✓}}
|-
|[https://mega.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1.1]
|{{✗}}
|?Mid|{{✗}}|{{✓}}|-|Mophun SDK|align=left|{{Icon|Win}}|[http://tuxality.net/public/MophunSDK_2_5.zip 2.5]|{{✗}}|Mid
|{{✗}}
|{{~}}
|[https://github.com/Luca1991/MoRePhun git]
|{{✓}}
|?
|{{✓}}
|{{✗}}
|-
|Mophun ActiveX Control
|align=left|{{Icon|Internet}}
|[http://web.archive.org/web/20040325124622/http://www.mophun.com:80/codebase/mophun.cab 1.0]
|{{✗}}
|{{✓}}?
|{{✗}}
|?
|-
!colspan="7"|Mobile / ARM
|-
|[[Mophun Games Launcher]]
|align=left|{{Icon|Symbian}}
|[https://unsortedarchive.meorg/viewtopicdownload/mophun-collection/Emulators/Mophun_Games_Launcher_for_Symbian.php?t=67432 rar 1.01]
|{{✗}}
|?Mid
|{{✗}}
|{{✓}}
|}
</div>
;[[Mophun Games Launcher]]:only compatible with 13 games, all of which use the 3D engine and were released for SymbianS60 and UIQ devices. The emulator is available for S60v3. <small> Included games:* Anarchy Boxing* Carmageddon* The Da Vinci Code* Fatal Arena* Football Pro Contest* Golf Pro Contest 1* Golf Pro Contest 2* Joe ’s Treasure Quest* Lock ‘n Load Combat Arena* Lock ‘n Load Rise of War* Lock ‘n Load 2* Martial Arts 3D* Rally Pro Contest 3D</small>
;4Mophun
:A new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized.
==Japanese cellphones <small>;Mophun ActiveX Control:The official website for the platform, [https://web.archive.org/web/20030330191213/http://mophun.com/ mophun.com], used to host development demos playable in the browser using the ActiveX platform (features phone [http:/ フィーチャー・フォン/web.archive.org/web/*/http://www.mophun.com:80/tmp/* crawled demo files here])<. The mophun plugin itself can run unencrypted .mpn files. Although it is not playable through the web archives of the site, it is [https://cdn.discordapp.com/attachments/793085042020450324/876265345550274570/small>==unknown.png expected] to be curated for [[Flashpoint]].
==Japanese cellphones==
Several Japanese-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, mostly based on Java.
* NTT DoCoMo released <b>DoJa</b> (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor.
* KDDI released <b>ezplus</b> (later renamed to "EZ-appli (Java)"), based on Java ME extended with propietary proprietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called "EZ-appli (BREW)"
* J-PHONE released <b>J-SKY</b>, based on standard J2ME MIDP extended with several propietary proprietary 3D/sound/gfx APIs. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files.
It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs
===i-mode (DoJa/Star)===
Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001.
====Emulators====
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="7"|PC / x86
|-
|[[SquirrelJME]]
|align=left|{{Icon|Java|Libretro}}
|{{SquirrelJMEVer}}
|{{SquirrelJMEAccuracy}}
!colspan="7"|Mobile / ARM
|-
|iApp Archives <br/>(i-appli)説明 懐かしのiアプリをお手軽実況プレイ!iアプリ・アーカイブス
|align=left|{{Icon|Android}}
|[https://m.apkpure.com/jp/%E6%87%90%E3%81%8B%E3%81%97%E3%81%AEi%E3%82%A2%E3%83%97%E3%83%AA%E3%82%92%E3%81%8A%E6%89%8B%E8%BB%BD%E5%AE%9F%E6%B3%81%E3%83%97%E3%83%AC%E3%82%A4%EF%BC%81i%E3%82%A2%E3%83%97%E3%83%AA%E3%83%BB%E3%82%A2%E3%83%BC%E3%82%AB%E3%82%A4%E3%83%96%E3%82%B9/com.develga.iapp 2.6]
|Low
|{{✗}}
|{{✗}}
|-
|Doja iAppli エミュレータ<small>(Browser)</small>
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=jp.dip.ysmsrv.iappli 1.1.2]
|?
|}
</div>
;DoJa SDKs
===KDDI ezplus===
 Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary proprietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
ezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released.
In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original propietary proprietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)"
Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files.
====Emulators====
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="67"|PC / x86
|-
|ezplus emulator
|[https://web.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe 1.0]
|Mid
|{{✗}}
|{{✗}}
|{{~}}
|-
!colspan="67"|Mobile / ARM
|-
|[[J2ME Loader]]
|{{✓}}
|{{✓}}
|{{✓}}|-|[[JL-Mod]] <small>(JL fork)</small>|align=left|{{Icon|Android}}|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]|Mid|{{✓}}|{{✓}}|{{✓}}|}</div> ;ezplus emulator
:Official development tool from KDDI, developed by Zentek
 
;[[J2ME Loader]]
:KDDI Now J2ME Loader support ezplus <code>.kjx</code> games are support. Only apps that only support 128x160 resolution and font option recommend is <small>(9 - 13 - 15)</small>.[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 Herehere]
===J-SKY===
 Japanese service provider 'J-PHONE' released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several propietary proprietary 3D/sound/gfx APIs called JSCL.
J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK. The J-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs.
On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai".
====Emulators====
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
|J-SKY Application Emulator
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe 1.33B]
|Mid
|{{✗}}
|{{~}}
|}
</div>
;J-SKY Application Emulator
==Korean cellphones==
 
* SKT provided two development platforms: GVM and SK-VM. GVM based on Mobile C, and SK-VM based on Java. SK-VM was a Java-based development platform, but the execution speed was slower than GVM due to the nature of Java. SK-VM is a J2ME (Java 2 Micro Eidtion) Java execution environment developed
===Wireless Internet Platform for Interoperability <small>(WIPI)</small>===
 
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.
SKT (gnexGNEX, skvmSKVM), KTF (brewBREW), LGT (midpMIDP-JAVA), etc. are these, and they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games have higher quality graphics and gameability game ability than before.
====Emulators====
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Version
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="7"|PC / x86
|{{✓}}
|}
</div>
==Chinese Mobile==
===MiniJ <small>(MRP platform)</small>===
 
'''MiniJ''' is a lightweight mobile platform developed by Hangzhou Sky Network Technology Co., Ltd. and it's widespread in China (and in some other countries). It has excellent overall performance and could run applications and games smoothly with very limited hardware resources. MiniJ applications are written in C programming language.
====Emulators====
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="7"|PC / x86
|Mythras
|align=left|{{Icon|Android}}
|[https://github.com/CounsellorPolonius/mythras git]<br/>[https://github.com/Yichou/mrpoid2018 mrpoid20182018]<br/>[https://github.com/CounsellorPolonius/mrpoid2021 mrpoid20212021]
|Mid
|{{✓}}
|Mrpoid2
|align=left|{{Icon|Android}}
|[https://www.google.com/amp/s/m.apkpure.com/mrpoid2-mrp%25E6%25A8%25A1%25E6%258B%259F%25E5%2599%25A8%25EF%25BC%258C%25E5%2586%2592%25E6%25B3%25A1%25E7%25A4%25BE%25E5%258C%25BA%25E6%25A8%25A1%25E6%258B%259F%25E5%2599%25A8/com.mrpoid.app/amp 3.2.10]
|Mid
|{{✗}}
|{{~}}
|}
</div>
===KaiOS===
'''KaiOS''' is a mobile Linux distribution for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited.
 
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|Zeebo
! scope="col"|[[Emulation accuracy|Accuracy]]
! scope="col"|Active
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended emulators|Recommended]]
 
|-
|[[Kaiosrt]]
|align=left|{{Icon|linux}}
|? <small>(POC)</small>
|?
|Low
|{{✓}}
|{{✓}}
|{{✓}}
|}
</div>
'''KaiOS''' is a mobile operating system, based on Linux, for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited.<references group=N />
==Binary Runtime Environment for Wireless <small>(BREW)</small>==
 
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.
<i>Zeebo</i>, is a brazilian video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube.
===Emulators===
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Version
! scope="col"|Zeebo
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|Active
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
|[[Melange]]
|align=left|{{Icon|Android}}
|[https://gitlab.com/usernameak/brewemulator git]<br/>[https://cdndeltacxx.discordappinsomnia247.comnl/attachmentsbrewemu/735124238398259281/934767663765405746/Melange_v.1.0.8.apk 1.0.8versions Builds]
|{{✗}}
|Mid
|{{✓}}
|{{~}}<ref group=N name="qualcomm proprietary">Contains proprietary Qualcomm components</ref>
|{{~}}
|-
|[[Infuse]]
|{{✗}}
|}
</div>
<references group=N />
==Danger OS==
 Developed by Danger Incorporated, . Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information.
Danger OS uses special files called "bundles". Bundle files have the extension <code>.bndl</code>. Bundles have inside a custom resource format for storing assets and code which is converted from Java bytecode into a custom bytecode format. Each bundle file is linked to a specific operating system version and build number. For example, a bundle file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys.
===Emulators===
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|Active
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK Simulator]
| [https://archive.org/download/danger-games/SDK SDKs]
|align=left|{{Icon|Windows|Linux|Mac}}
|?
|Mid
|{{✗}}
|{{✗}}
|{{~}}
|}
</div>
;Danger Hiptop/Sidekick SDK Simulator
:Official SDK from Danger Inc with built-in simulators for testing. These simulators can't run the special bytecode format used on real devices.
==Dark Age of Monochrome Mobile Phonesmobile phones==
Earlier black & white cellphone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a <tt>"CONTACT SERVICE"</tt> error if not a white screen.
===Emulators===
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
|Nokia 3410 SDK
|{{~}}
|}
</div>
==Windows Mobile / Phone series==
===Windows Mobile <small>(PocketPC)</small>===
 
Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.
====Emulators====
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
! scope="col"|Required
|-
|[https://archive.org/details/WM614Emulator Image]
|}
</div>
===Windows Phone / Windows 10 Mobile===
====Emulators====
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
|Windows 10 SDK
|{{✗}}
|{{✓}}
|-
|WRP (WP7-8)
|align=left|{{Icon|Windows|Android}}
|[https://github.com/8212369/WPR git]
|?
|{{✓}}
|{{~}}
|}
</div>
 
==TTPcom's Wireless Games Engine <small>(WGE)</small>==
==Tizen==
===EmulatorsSDK==={{No current emulators|OS}}https://developer.tizen.org/development/tizen-studio/download
==Bada OS==
Bada (바다) is a mobile operating system developed by Samsung Electronics for devices such as mid- to high-end smartphones and tablet computers. The name is derived from "바다 (bada)", meaning "ocean" or "sea" in Korean. All phones running Bada were branded with the name Wave, unlike Samsung's Android devices which are branded as Galaxy.
===Emulators===
==Acknowledgments==
 
* [https://books.google.com/books?id=tCxvX60J8OAC&lpg=PP1&pg=PA145#v=onepage&q&f=false Micro Java Game Development], mentions Japanese i-mode emulators that are currently dead, like i-tool.
==See Also==
* [[Kahvibreak]] - preservation project focusing on games for J2ME. Also has Mophun and Nokia 3310 software.
* [[Cellphone games preservation]]
Anonymous user

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