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Cellphone emulators

1,182 bytes removed, 04:30, 24 August 2022
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While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
<i>[[Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation <small>(株式会社エイチアイ-Japan)</small>. It was mostly used in Japanese cellphone devices such as i-mode (Doja/Star), J-Phone (Vodafone Live!), EZweb (BREW) and other devices also Korean cellphone devices such as SKT and KTF but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
===Emulators===
Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the J2ME games and its fork [[JL-Mod]] it can run the [[Mascot Capsule 3D]] exclusive games. On desktops [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
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[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers dev]
|{{}}
|High
|Host JVM<br/><small>(Dalvik dynarec)</small>
| <b>Windows/Linux</b> :<br/>[[Android emulators|Android emulators]]<br/>
<b>Nintendo Switch</b> :<br/>Switchroot
|{{✗}}
|High
|Host JVM<br/><small>(Dalvik dynarec)</small>
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.
;[[J2ME Loader]] — Free and open-source:This is currently the highest compatibility J2ME emulator available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine ([[Mascot Capsule 3D]]), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well. ;[[JL-Mod]] <small>([[Mascot_Capsule_3D_compatibility_list|Compatibility]])</small>— Free and open-source:This is currently the mod of the [[highest compatibility J2ME Loader]] app with [[Mascot Capsule 3D|Mascot Capsule Ver.3]] support (That means almost all Fishlabs games like Galaxy on Fire 3D, Deep 3D, etc and Capcom's classics like Devil May Cry 3D and Resident Evil Missions are now playable on Android devices). Has some new and experimental featuresemulator available. Converts <code>.jar JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but as well as Sony Ericsson's 3D engine ([[Mascot Capsule 3D]]).
;J2ME Runner
:''This page is about emulating Symbian/N-Gage on other systems. For the inverse, see [[Emulators on Symbian]].''
'''[[N-Gage]]''' is a mobile phone and a handheld game device developed by <i>NOKIANokia Corporation</i>,
announced on 4 November 2002 and released on 7 October 2003. 'N-Gage QD' introduced in 2004 as a redesign of the original "N-Gage Classic", fixing widely criticized issues and design problems. 'N-Gage' was discontinued in February 2006, with Nokia moving its gaming capabilities onto selected Series 60 smartphones. '[[N-Gage (service)|N-Gage 2.0]]' was announced in 2007.
|align=left|{{Icon|Windows}}
|[https://ngage-cool.soft32.com 1.2.1] <small>($)</small>
|{{~}}?
|{{✗}}
|Low
;[[EKA2L1]] — An open-source
:A Symbian OS emulator with high-level emulation . It's required ROM dumps and Firmwares [https://mega.nz/folder/Z5cx3IgS#hOtuN-6OOtWW5_Pvj_fUuQ here].
;Engemu
==Mophun==
'''Mophun''' was is an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company SynergenixInteractive AB. It was supported on various devices, such as the Sony Ericsson T2xx, T3xx and T6xx series, Symbian S60v1, S60v2, S60v3 and UIQ3 phones, Archos Gmini400/402, Motorola series (A920, A925, A1000), and Windows Mobile Smartphones running at a resolution of 176x220 or / 240x320. There are two versions of Mophun, 2D and 3D, for low-end and 3D and 3D for high-end handsets, and it's often used to provide embedded (pre-installed) games on mobile phone handsets. There are 303+ known games, <ref>[https://docs.google.com/spreadsheets/d/1AXmupwvgxuI_NRINDsN8azlKtONcQYf6CD6HfKYc8gM Mophun Game List]</ref> of which 255 have been released, 41 are unknown to have been released, 3 are demos and 5 are unreleased. It was later overtaken by advances in J2ME that came with the MIDP 2.0 framework.<ref>[https://twitter.com/sczther/status/1345476460107194368 Mophun preservation thread on Twitter]</ref>
===Emulators===
;[[Mophun Games Launcher]]
:only compatible with 13 games, all of which use the 3D engine and were released for Symbian S60v3S60 and UIQ devices.
;4Mophun
:The official website for the platform, [https://web.archive.org/web/20030330191213/http://mophun.com/ mophun.com], used to host development demos playable in the browser using the ActiveX platform ([http://web.archive.org/web/*/http://www.mophun.com:80/tmp/* crawled demo files here]). The mophun plugin itself can run unencrypted .mpn files. Although it is not playable through the web archives of the site, it is [https://cdn.discordapp.com/attachments/793085042020450324/876265345550274570/unknown.png expected] to be curated for [[Flashpoint]].
==Japanese cellphones <small>(feature devices / フィーチャー・フォン)</small>==
Several Japanese-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, mostly based on Java.
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