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Cellphone emulators

2,432 bytes added, 02:27, 23 June 2022
Mophun: Added Mophun ActiveX Control from mophun.com, which I cannot presently run, but it should be curated for Flashpoint at some point.
{| class="wikitable" style="float:right;"
|+
!Platform(s)
!File extension
|-
|.sisx, .sis
|-
|N-Gage2.0
|.n-gage
|-
|.mod (.mif descriptor)
|-
|i-Modemode/Doja
|.jar (.jam descriptor)
|-
|.kjx
|-
|WIPI<small>(SKT, LGt, KTF)</small>
|.jar
|-
|Maemo
|.deb
|-
|MeeGo
|.deb
|-
|emulated = {{✓}}
}}
 
:''This page is about emulating J2ME on other systems. For the inverse, see [[Emulators on J2ME]].''
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
<i>[[JL-Mod#Mascot Capsule 3D|Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation<small>(Hi 株式会社-Japan)</small>. It was mostly used in Japanese cellphone devices such as i-mode, J-phone, EZweb and other devices, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
===Emulators===
Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the J2ME games and its fork [[JL-Mod]] can run plenty of the [[Mascot Capsule 3D ]] exclusive games. On desktops [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
{| class="wikitable" style="text-align:center;"
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|<abbr title="Hi Corporation's 3D Engine">[[Mascot Capsule 3D</abbr>]]! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|VM
! scope="col"|Derived from
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="10"|PC / x86
|[[KEmulator]]
|align=left|{{Icon|Windows}}
|[https://archive.org/details/KEmulator103 1.0.3]<br/>[http://nnp.nnchan.ru 2.12.5] <small>(nnmod)</small>|{{~}}<ref>[https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 modded + Mascot Capsule 3Dsupport]</ref>
|Mid
|Host JVM
|{{✗}}
|{{✗}}
|{{✓}}
|-
|[[KEmulator]] <small> (nnmod)</small>
|align=left|{{Icon|Windows}}
|[http://nnp.nnchan.ru 2.12.4]
|{{✗}}
|Mid
|Host JVM
|KEmulator
|{{✗}}
|{{✓}}
|{{✓}}
|-
|[[FreeJ2ME]]
|align=left|{{Icon|Java|LiA|Libretro}}
|[https://github.com/hex007/freej2me /actions git]|{{~}}
|Mid
|Host JVM
|{{✗}}
|-
|[http://me4se.org ME4SE]
|align=left|{{Icon|Java}}
|[https://sourceforge.net/projects/kobjects/files/me4se/2.2.0 2.2.0]
|{{✗}}
|-
|MicroEmulatorMicro Emulator
|align=left|{{Icon|Java|Windows|mcOS|Lin}}
|[https://github.com/artem-frolov/microemu git][https://sourceforge.net/projects/microemulator/files/microemulator/2.0.4 2.0.4]
|Midp-Emulator
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip 1.31][https://github.com/ichisadashioko/midp-emulator git]
|{{✗}}
|Low
|Sony Ericsson SDKs
|align=left|{{Icon|Windows}}
|[https://drive.google.com/file/d/1xHSPbVOGSG84y1hlvGDI0RC4iGiCQ7HP/view?usp=sharing 2.5.0.6]/[https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 Mirror]/[http://www.mediafire.com/file/65sd9rfoe9d0c2q/semc_java_me_cldc_sdk.2-5-0-6.exe/file Mirror2]
|{{✓}}
|Mid
|{{✗}}
|High
|Host JVM <br/><small>(Dalvik dynarec)</small>
| —
|{{✓}}
|{{✓}}
|-
|[[JL-Mod]] <small> (JL fork)</small>
|align=left|{{Icon|Android}}
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]
|{{✓}}
|High
|Host JVM <br/><small>(Dalvik dynarec)</small>
|J2ME-Loader
|{{✓}}
|{{✓}}
|-
|zhixiaoyou Zhixiaoyou <small> (JL fork with modified)</small>
|align=left|{{Icon|Android}}
| [http://m.danji100.com/game/62519.html 1.2]
|{{✗}}
|Mid
|Host JVM <br/><small>(Dalvik dynarec)</small>
|J2ME-Loader
|{{✗}}
|Jbed
|align=left|{{Icon|Android|WinMobile}}
| [https://forum.xda-developers.com/attachments/jbed-zip.668332 2.3.1]<small> (Android)</small><br/>[https://4pda.to/forum/index.php?showtopic=157845 2010] <small>(WinMobile)</small>
|{{✗}}
|Low
|Jblend
|align=left|{{Icon|Android|WinMobile}}
| [https://forum.xda-developers.com/attachments/jblend-rar.589116 0.1]<small> (Android)</small><br/>[https://4pda.to/forum/index.php?showtopic=1333 Full-screen] <small>(WinMobile)</small>
|{{✗}}
|Low
|[https://archive.org/details/phoneme-svn.dump SVN Dump]
|Vendor Specific
|Reference <br/>Implementation|KVM <small>(Reference <br/>Implementation)</small>|Reference <br/>Implementation
|{{✓}}
|{{✗}}
|-
|[[phoneME]] <small>(unofficial)</small>
|align=left|{{Icon|Android|Maemo}}<br/>{{Icon|MeeGo}}<br/>{{Icon|WinMobile|PocketPC|WinCE}}
|[https://github.com/nikita36078/phoneME-android git]<br/>[https://web.archive.org/web/20180305064344/http://davy.preuveneers.be/phoneme/?q=node/10 b168 rev20547]
|{{✗}}
|Low
|PhoneME
|PhoneME Advanced <br/><small>(unofficial)</small>
|{{✗}}
|{{✗}}
|{{✗}}
|-
|MicroEmulator Micro Emulator <small>(Converter)</small>
|align=left|{{Icon|Android|Maemo}}
|[http://microemu.blogspot.com/2009/08/converting-javame-applications-to.html?m=1 Android]<br/>[https://code.google.com/archive/p/microemu/wikis/Maemo.wiki Maemo]
:Able to play J2ME games on Emulator in Emulators!
{| class="wikitable" style="text-align:center;" style="width: 100%;"
|-
! scope="col"|Name
! scope="col"|Version
! scope="col"|Through
! scope="col"|<abbr title="Sony Ericsson 3D Engine">[[Mascot Capsule 3D</abbr>]]! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|VM
! scope="col"|Derived from
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
|[[J2ME Loader]]
[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers dev]
| <b>Windows/Linux</b> : <br/>[[Android emulators|Android emulators]]<br/><b>Nintendo Switch</b> : <br/>Switchroot
|{{✗}}
|High
|Host JVM <br/><small>(Dalvik dynarec)</small>
| —
|{{✓}}
|align=left|{{Icon|Switch|Windows|Linux}}
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]
| <b>Windows/Linux</b> : <br/>[[Android emulators|Android emulators]]<br/><b>Nintendo Switch</b> : <br/>Switchroot
|{{✓}}
|High
|Host JVM <br/><small>(Dalvik dynarec)</small>
|J2ME-Loader
|{{✓}}
|-
|[[PSPKVM]]
|align=left|{{Icon|Android|iOS|Windows|macOS|Lin|LiA}}<br/>{{Icon|LiA|PSVita|Switch}}<br/>{{Icon|Symbian|BB}}<br/>{{Icon|MeeGo|Pandora|Pyra}}<ref group=N> Run J2ME apps on BlackBerry 10 - J2ME loader (and possibly PlayBook through PPSSPP)</ref>
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]
| <b>PS Vita</b> : [https://github.com/TheOfficialFloW/Adrenaline/releases Adrenaline]<br/>
<b>Other</b> : [[PPSSPP]]
|{{✗}}
|-
|[[SquirrelJME]]
|align=left|{{Icon|Windows|Linux|Mac}}<br/>{{Icon|APK|iOS|Vita}}<br/>{{Icon|PS2|GCN|NX}}<br/>{{Icon|3DS|Wii|WiiU|GCN|NX}}<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>
|{{SquirrelJMEVer}}
| [[RetroArch]]
;[[N-GAGE COOL!]] — Paid <small>($)</small>
:Early attempt at a commercial J2ME and N-Gage emulator. Haves no real benefits over other offerings.
;MicroEmulator Micro Emulator — Free and an open-source
:It's a pure Java implementation of Java ME.
;[[J2ME Loader]] — Free and open-source
:This is currently the highest compatibility J2ME emulator available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine ([[Mascot Capsule3D]]), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.
;[[JL-Mod]] — Free and open-source
:This is the experimental mod of the [[J2ME Loader]] app with implemented Mascot Capsule V3 support (That means almost all Fishlabs games like Galaxy on Fire3D, Deep3D, etc and Capcom's classics like Devil May Cry 3D and Resident Evil Missions are now playable on Android devices). Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 's 3D engine ([[Mascot Capsule 3D]]).
;[https://4pda.to/forum/index.php?showtopic=131859 J2ME Runner]:Old tool, launches Java J2ME Applications on Android using native library. Apps have to be converted first, using [http://www.netmite.com/android/srv/2.0/getapk.php Netmite.com]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard & screen stics are included. Unfortunately, often experiences troubles with .JAR conversion [https://4pda.to/forum/index.php?showtopic=684992 Here] and [https://4pda.to/forum/index.php?showtopic=511463 Catalog of games for Java J2ME Runner]
;Netmite.com
:This is a Android J2ME Runner so that any J2ME or MIDP applications can run without modification. Developers can enter the Android Market quickly. You can use your familiar development environment such as J2ME and MIDP or easily port your existing J2ME Application to Android with minimum code change. Users can use java applications directly inside Android. J2ME apps converted found [https://web.archive.org/web/20101125123257/http://netmite.com/android/srv/2.0/apps.php here]
;[[PSPKVM]]
:Available for cellphones. Might be the first one that's open-source. Last update was in 2011. PSPKVM is a [[Emulators on PSP|PlayStation Portable]] port of Sun's open-source JavaME implementation phoneME Feature.
;[[phoneME]]
:This is the reference implementation of J2ME made initially by Sun Microsystems, now owned by Oracle Corporation.
;[[phoneME]] <small>(unofficial ports)</small>
==Symbian and N-Gage <small>(Nokia)</small>==
 
:''This page is about emulating Symbian/N-Gage on other systems. For the inverse, see [[Emulators on Symbian]].''
{{Infobox console
|emulated = {{✓}}
}}
:''This page is about emulating Symbian/N-Gage on other systems. For the inverse, see [[Emulators on Symbian]].''
'''N-Gage''' is a mobile phone and a handheld game system device developed by <i>NOKIA</i>,
announced on 4 November 2002 and released on 7 October 2003. 'N-Gage QD' introduced in 2004 as a redesign of the original "N-Gage Classic", fixing widely criticized issues and design problems. 'N-Gage' was discontinued in February 2006, with Nokia moving its gaming capabilities onto selected Series 60 smartphones. 'N-Gage 2.0' was announced in 2007.
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|N-Gage! scope="col"|N-Gage 2.0! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]! scope="col"|Required
|-
!colspan="8"|PC / x86
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}]
|{{✓}}
|{{✓}}
|Mid
|{{✓}}
|{{✓}}
|{{✓}}
|[https://mega.nz/folder/Z5cx3IgS#hOtuN-6OOtWW5_Pvj_fUuQ ROM/RPKG files]
|-
|Engemu
|align=left|{{Icon|Windows}}
|[https://github.com/mrRosset/Engemu git]
|?
|{{✗}}
|None
|{{✓}}
|{{✗}}
|{{✗}}
| —
|-
|NGEmu
|align=left|{{Icon|Windows}}
|[https://github.com/NGEmu/NGEmu git]
|?
|{{✗}}
|None
|{{✓}}
|{{✗}} <small>(see below)</small>
|{{✗}}
| —
|-
|[[N-GAGE COOL!]]
|align=left|{{Icon|Windows}}
|[https://ngage-cool.soft32.com 1.2.1] <small>($)</small>
|?
|{{✗}}
|Low
|{{✗}}
|{{✗}}
|{{✗}}
| —
|-
!colspan="8"|Mobile / ARM
|-
|[[EKA2L1]]
|align=left|{{Icon|Android|}}
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}]
|{{✓}}
|{{✓}}
|Mid
|{{✓}}
|{{✓}}
|{{✓}}
|[https://mega.nz/folder/Z5cx3IgS#hOtuN-6OOtWW5_Pvj_fUuQ ROM/RPKG files]
|}
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
|N-Gage 2.0 Installer
;[[EKA2L1]] — Free and an open-source
:A Symbian OS emulator with high-level emulation. Its need ROM/RPKGs dumps and Firmwares [https://mega.nz/folder/Z5cx3IgS#hOtuN-6OOtWW5_Pvj_fUuQ here].
;Engemu
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
|[[EXEN-V2 Generic Simulator]]
;[[EXEN-V2 Generic Simulator]]
:A very old dead emulator for ExEn software. While many games will go in-game, they'll crash at various pointsand fps drop.
==Classic BlackBerry OS==
A [https://blackberry.qnx.com/en QNX] based operating system used in BlackBerry cellphonesdevices.
===Emulators===
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
|BlackBerry Simulator Series
==Palm, Inc.==
 
===webOS <small>(Palm Pre/Pixi)</small>===
Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OS. The first webOS device was the original Palm Pre, released by Sprint in June 2009. In April 2010, HP acquired Palm.
====Emulators====
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
|Wgames<br/>(preenv)
===PalmOS===
 
PalmOS is a mobile operating system developed by Palm, Inc., for personal digital assistants (PDAs) in 1996.
====Emulators====
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="7"|PC / x86
|StyleTap
|align=left|{{Icon|Android|WinMobile|iOS|Symbian}}
|[https://styletap.com/release_notes.php?devicetype=android 0.8.034] <small>($)</small><br/>[https://4pda.to/forum/dl/post/25241522/StyleTap+for+Android+v0.8.034+%5BLicensed%5D.apk 0.8.034 <small>(Cracked)</small>] <small>(Android only)</small>
|?
|{{✗}}
|{{✓}}<small> (Android only)</small>
|{{~}}
|-
|{{~}}
|}
 
<references group=N />
==Mediatek Runtime Environment <small>(MRE) / MAUI</small>==
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available on their at [http://mrewww.mediatekmediafire.com/enfile/sdkl5pghqj9msvhf4v/2MRE_SDK_3.0 developer site.00.20_Normal_Eng.zip/file here] for members, and <code>.VXP</code> files for games and other applications appear to be available on the usual WAP sites.
===Emulators===
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
|Mediatek MRE SDK
|align=left|{{Icon|Windows}}
|[http://mrewww.mediatekmediafire.com/enfile/sdkl5pghqj9msvhf4v/2MRE_SDK_3.0 .00.20_Normal_Eng.zip/file 3.0.00.20]|?Mid|?{{✗}}
|{{✓}}
|}
==Mophun==
'''Mophun''' was an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company SynergetixSynergenix. It was supported on various devices, such as the Sony Ericsson T2xx, T3xx and T6xx series, Symbian S60v1, S60v2, S60v3 and UIQ3 phones, Archos Gmini400/402, Motorola series (A920, A925, A1000), and Windows Mobile Smartphones running at a resolution of 176x220 or 240x320. There are two versions of Mophun, 2D and 3D, for low-end and high-end handsets, and it's often used to provide embedded (pre-installed) games on mobile phone handsets. There are 303 + known games, <ref>[https://docs.google.com/spreadsheets/d/1AXmupwvgxuI_NRINDsN8azlKtONcQYf6CD6HfKYc8gM Mophun Game List]</ref> of which 255 have been released, 41 are unknown to have been released, 3 are demos and 5 are unreleased. It was later overtaken by advances in J2ME that came with the MIDP 2.0 framework.<ref>[https://twitter.com/sczther/status/1345476460107194368 Mophun preservation thread on Twitter]</ref>
===Emulators===
! scope="col"|Version
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="7"|PC / x86
|{{✗}}
|{{~}}
|-
|Mophun SDK
|align=left|{{Icon|Win}}
|[http://tuxality.net/public/MophunSDK_2_5.zip 2.5]
|{{✗}}
|?
|{{✗}}
|?
|-
|MoRePhun
|{{✗}}
|-
|Mophun ActiveX Control|align=left|{{Icon|Internet}}|[http://web.archive.org/web/20040325124622/http://www.mophun.com:80/codebase/mophun.cab 1.0]|{{✗}}|?|{{✗}}|?|-!colspan="7"|Mobile / ARM|-|[[Mophun Games Launcher]]|align=left|{{Icon|Symbian}}|[https://unsortedarchive.meorg/download/mophun-collection/Emulators/viewtopicMophun_Games_Launcher_for_Symbian.php?t=67432 rar 1.01]
|{{✗}}
|?
|}
;[[Mophun Games Launcher]]:only compatible with 13 gamesand 2 games doesn't work, all of which use the 3D engine and were released for Symbian. The emulator is available for S60v3. <small> Included games:* Anarchy Boxing* Carmageddon* The Da Vinci Code* Fatal Arena* Football Pro Contest* Golf Pro Contest 1* Golf Pro Contest 2* Joe ’s Treasure Quest* Lock ‘n Load Combat Arena* Lock ‘n Load Rise of War* Lock ‘n Load 2* Martial Arts 3D* Rally Pro Contest 3D</small>
;4Mophun
:A new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized.
;Mophun ActiveX Control:The official website for the platform, [https://web.archive.org/web/20030330191213/http://mophun.com/ mophun.com], used to host development demos playable in the browser using the ActiveX platform ([http://web.archive.org/web/*/http://www.mophun.com:80/tmp/* crawled demo files here]). The mophun plugin itself can run unencrypted .mpn files. Although it is not playable through the web archives of the site, it is [https://cdn.discordapp.com/attachments/793085042020450324/876265345550274570/unknown.png expected] to be curated for [[Flashpoint]]. ==Japanese cellphones <small>(features phone feature devices / フィーチャー・フォン)</small>==
Several Japanese-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, mostly based on Java.
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="7"|PC / x86
!colspan="7"|Mobile / ARM
|-
|iApp Archives <br/>(i-appli)説明 懐かしのiアプリをお手軽実況プレイ!iアプリ・アーカイブス
|align=left|{{Icon|Android}}
|[https://m.apkpure.com/jp/%E6%87%90%E3%81%8B%E3%81%97%E3%81%AEi%E3%82%A2%E3%83%97%E3%83%AA%E3%82%92%E3%81%8A%E6%89%8B%E8%BB%BD%E5%AE%9F%E6%B3%81%E3%83%97%E3%83%AC%E3%82%A4%EF%BC%81i%E3%82%A2%E3%83%97%E3%83%AA%E3%83%BB%E3%82%A2%E3%83%BC%E3%82%AB%E3%82%A4%E3%83%96%E3%82%B9/com.develga.iapp 2.6]
|{{✗}}
|-
|Doja iAppli エミュレータ<small>(Browser)</small>
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=jp.dip.ysmsrv.iappli 1.1.2]
===KDDI ezplus===
 
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
ezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released.
====Emulators====
 
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="6"|PC / x86
|[https://web.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe 1.0]
|Mid
|{{✗}}
|{{✗}}
|{{~}}
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev]
|Mid
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[JL-Mod]] <small>(JL fork)</small>
|align=left|{{Icon|Android}}
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]
|Mid
|{{✓}}
|{{✓}}
|{{✓}}
;ezplus emulator
:Official development tool from KDDI, developed by Zentek
 ;[[J2ME Loader]] & [[JL-Mod]]:KDDI ezplus <code>.kjx<Now JL/code> games are JL-Mod support. Only ezplus apps that only support 128x160 resolution and font option recommend is <small>(9 - 13 - 15)</small>.[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 Herehere]
===J-SKY===
 
Japanese service provider 'J-PHONE' released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several propietary 3D/sound/gfx APIs called JSCL.
J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK. The J-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs.
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
|J-SKY Application Emulator
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe 1.33B]
|Mid
|{{✗}}
==Korean cellphones==
 
* SKT provided two development platforms: GVM and SK-VM. GVM based on Mobile C, and SK-VM based on Java. SK-VM was a Java-based development platform, but the execution speed was slower than GVM due to the nature of Java. SK-VM is a J2ME (Java 2 Micro Eidtion) Java execution environment developed
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.
SKT (gnexGNEX, skvmSKVM), KTF (brewBREW), LGT (midpMIDP-JAVA), etc. are these, and they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games have higher quality graphics and gameability than before.
====Emulators====
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Version
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="7"|PC / x86
===MiniJ <small>(MRP platform)</small>===
 
'''MiniJ''' is a lightweight mobile platform developed by Hangzhou Sky Network Technology Co., Ltd. and it's widespread in China (and in some other countries). It has excellent overall performance and could run applications and games smoothly with very limited hardware resources. MiniJ applications are written in C programming language.
Games and applications for this platform are in <code>.mrp</code> format.
====Emulators====
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="7"|PC / x86
===KaiOS===
 
'''KaiOS''' is a mobile operating system, based on Linux, for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited.
==Binary Runtime Environment for Wireless <small>(BREW)</small>==
 
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.
! scope="col"|Version
! scope="col"|Zeebo
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|Active
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
|[[Melange]]
|align=left|{{Icon|Android}}
|[https://gitlab.com/usernameak/brewemulator git][https://cdndeltacxx.discordappinsomnia247.comnl/attachmentsbrewemu/735124238398259281/934767663765405746/Melange_v.1.0.8.apk versions 1.0.89a]
|{{✗}}
|Mid
==Danger OS==
 
Developed by Danger Incorporated, Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information.
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|Active
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK Simulator]
| [https://archive.org/download/danger-games/SDK/ SDKs]
|align=left|{{Icon|Windows|Linux|Mac}}
|?
|Mid
|{{✗}}
|{{✗}}
|{{~}}
:Official SDK from Danger Inc with built-in simulators for testing. These simulators can't run the special bytecode format used on real devices.
==Dark Age of Monochrome Mobile Phonesmobile phones==Earlier black & white cellphone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a <tt>"CONTACT SERVICE"</tt> error if not a white screen. There however exists an SDK for the Nokia 3410, an enhanced variant of the infamous 3310 with a higher-resolution screen and support for MIDP applications. A fixed rip of the simulator can be downloaded on the Internet Archive, though it may have some issues especially on later Windows versions.
Earlier black & white cellphone games ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(both in Japan and worldwides) didn't get as much love either when it comes to emulation ! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended emulators|Recommended]]|-|Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS3410 SDK|align=left|{{Icon|Windows}}|[https://archive. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a "CONTACT SERVICE" error if not a white screenorg/details/nokia-3410-sdk 1.0]|Mid|{{✗}}|{{~}}|}
==Windows Mobile / Phone series==
===Windows Mobile <small>(PocketPC)</small>===
 
Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.
====Emulators====
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
! scope="col"|Required
|-
|}
===Windows Phone / Windows 10 Mobile===
===Windows Phone=== =Emulators==Emulators===
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
|Windows 10 SDK
|{{✓}}
|}
 
==TTPcom's Wireless Games Engine <small>(WGE)</small>==
==Acknowledgments==
 
* [https://books.google.com/books?id=tCxvX60J8OAC&lpg=PP1&pg=PA145#v=onepage&q&f=false Micro Java Game Development], mentions Japanese i-mode emulators that are currently dead, like i-tool.
==See Also==
* [[Kahvibreak]] - preservation project focusing on games for J2ME. Also has Mophun and Nokia 3310 software.* [[Cellphone games preservation]]
==References==
22
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