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Cellphone emulators

27,540 bytes removed, 02:27, 23 June 2022
Mophun: Added Mophun ActiveX Control from mophun.com, which I cannot presently run, but it should be curated for Flashpoint at some point.
Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft. The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority. <code>.JAR</code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content. ===Cellphone / PDA Collections <small>(Archive.org)</small>=== * Includes Games, Softwares, Emulators, SDKs, Firmware, Tools, etc.. {| class="mw-collapsible mw-collapsed wikitable" style="widthfloat: 100%right;"|+! colspan=8Platform(s)!File extension|-|J2ME| <font color="#151B8D">Cellphone / PDA Collection</font>.jar (.jad descriptor)
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!Set|Symbian!Date!Registration<br>Required!Collection(s)!Backup / Mirror!Related useful link!Note(s)|.sisx, .sis
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!colspan="8"|Games / AppsN-Gage 2.0|.n-gage
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|[https://archive.org/details/qinghui.wang qinghui.wang Chinese Mobile Games]|2021-08-09|{{✗}}|J2ME|{{✗}}ExEn|{{✗}}|A complete scrape of the qinghui.wang website, holding about 3500 Java games.exn
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|[https://archive.org/details/7723_cn_dump 7723.cn J2ME/Symbian games dump]|2020-09-17Mophun|{{✗}}|J2ME, Symbian|{{✗}}|{{✗}}|Scrape of the Chinese site 7723.cn, hosting around 100000 J2ME / Symbian games.mpn
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|[https://archive.org/details/7723-games 7723.cn Games]BlackBerry OS|2021-12-04|{{✗}}|J2ME.bar, Symbian|{{✗}}|{{✗}}|Full scrape of the chinese mobile website 7723.cn, made by the chinesecod (.alx descriptor)
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|[https://archive.org/details/dubigame.tistory.com dubigame.tistory.com Korean mobile games]|2021-02-04|{{✗}}|SKT, LGE, KTF, Android|[https://archive.org/details/dubi_20210525 mirror]|{{✗}}WebOS|Scrape of the dubigame.tistory.com site, which hosted a collection of Korean SKT/LGE/KTF/Android mobile games during a short timespan.<br/>A mirror of uploaded mobile games to dubigame.tistory.comipk
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|[https://archive.org/details/shouji.com.cn-j2me Shouji.com.cn J2ME files scrape]|2020-12-12|{{✗}}|J2ME|{{✗}}|{{✗}}MRE|Scrape of all the J2ME files at site shouji.com.cnvxp
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|[https://archive.org/details/mobileheart MobileHeart software downloads scrape]|2020-10-23|{{✗}}|J2ME|{{✗}}|{{✗}}PalmOS|Scrape of the software downloads sections of www.mobileheart.comprc
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|[https://archive.org/details/mobilestore_pk_dump mobilestore.pk / mobile-phones.com.pk downloads scrape]MiniJ|2020-10-22|{{✗}}|J2ME|{{✗}}|{{✗}}|Scrape of the still working downloads from the mobilestore.pk and mobile-phones.com.pk sites.mrp
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|[https://archive.org/details/phoneky_dump Phoneky/DownloadWAP J2ME/Symbian software downloads scrape]Windows Mobile|2020-10-04(older than 7)|{{✗}}|J2ME.cab, Symbian|{{✗}}|{{✗}}|Full scrape of the J2ME and Symbian downloads section from site phoneky.com / downloadwap.comzip
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|[https://archive.org/details/smartphone_ua_scrape Smartphone.ua downloads section scrape]|2020-10-02Windows Mobile|{{✗}}|J2ME|{{✗}}|{{✗}}(newer)|.xap
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|[https://archive.org/details/N-Gage2.0GamesArchive N-Gage 2.0 Games Archive]|2020-06-22|{{✗}}|N-Gage|{{✗}}|{{✗}}Windows Phone|Contains cracked scene releases and trial versions of N-Gage 2.0 gamesxap, .appx (later)
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|[https://archive.org/details/NokiaN-Gage201808 Nokia N-Gage]BREW|2018-08-26|{{✗}}|N-Gage|{{✗}}|{{✗}}(and later EZweb)|.mod (.mif descriptor)
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|[https://archive.orgi-mode/details/ngagecrackedgamescollection N-Gage Cracked Games full romset 2020]Doja|2020-01-22|{{✗}}|N-Gage|{{✗}}|{{✗}}|All releases are cracked, allowing them to be played on an N-Gage without having to deal with the "Memory card is corrupted" error.jar (.jam descriptor)
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|[https://archive.org/details/mypalm.ru mypalm.ru downloads section]|2021-03-04|{{✗}}|PalmOS|{{✗}}ezplus|{{✗}}|Scrape of the downloads section of mypalm.ru, with software for PalmOS devices.kjx
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|[https:WIPI <small>(SKT, LGt, KTF)<//archive.org/details/hpc_ru hpc.ru PDA software]| 2020-08-06|{{✗}}small>|PalmOS|{{✗}}|{{✗}}|Scrape of all software, screenshots and descriptions from hpc.rujar
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|[https://archive.org/details/litoli_afpda litoli.com / afpda.com]|2020-08-04|{{✗}}Maemo|PalmOS|{{✗}}|{{✗}}|PDA software from the litoli.com / afpda.com forum downloads.deb
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|[https://archive.org/details/Palm-Redump.org2019-04-27 Palm - Redump.org 2019-04-27]|2019-05-18|{{✗}}|PalmOS|{{✗}}|{{✗}}MeeGo|.deb
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|[https://archiveDanger Hiptop|.bndl|} Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms.org/details/gsmhostingCasual simplistic games and rip-palmosthread Palm OS Software/Game Dump offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from GSMhostingGameloft. The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today.comThose are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority. |2019<code>.JAR</code> files of Java-04based non-27Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content. ==Java 2 Micro Edition <small>(J2ME)</small>==|{{✗}}Infobox console|PalmOStitle = J2ME|{{✗}}logo = J2ME.png|{{✗}}logowidth = 220|Scraped this thread from GSM Hosting to download all attachments.httpdeveloper = [[wikipedia://forum.gsmhosting.com/vbb/f487/palm-appz-games-202671Oracle Corporation|-Oracle Corporation]]|design by = [[httpswikipedia://archive.org/details/tucows_306539_320x320_Games_Pack 320x320 Games PackSun Microsystems|Sun MicroSystems]]|2019type = Cellphone|generation = [[:Category:Seventh-04-27generation video game consoles|7th generation]]|{{✗}}release = 28 April 2000|PalmOSdiscontinued = 2008|emulated = {{}}|{{✗}}|:''This suite contains a bundle page is about emulating J2ME on other systems. For the inverse, see [[Emulators on J2ME]].'' A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials.While originally not intended for games designed (until its more advanced game-oriented API came), it became the ''de facto'' market standard for 320x320 Tungsten cell phone gaming - due in no small part to the SDK being free and Sony CLIE handheldswithout licensing costs. <i>[[Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation <small>(Hi 株式会社-Japan)</small>. It includes: Hot Checkerswas mostly used in Japanese cellphone devices such as i-mode, Hot PipesJ-phone, Card HouseEZweb and other devices, Hot Hangmanbut it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games. ===Emulators===Currently, Memory Coachthe Android-exclusive [[J2ME Loader]] is able to run most of the J2ME games and its fork [[JL-Mod]] can run plenty of the [[Mascot Capsule 3D]] exclusive games. On desktops [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, Hot Lines and Hot Sokobanbut there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Each game can be installed separatelyGiven the scarcity of such tools, this list aims to prevent memory space wastecomprehensively list the available ones for convenience{| class="wikitable" style="text-align:center;"
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! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[https://archive.org/details/palmkiwadump Software and games for Palm OSMascot Capsule 3D]]! scope="col"|[[Emulation accuracy|2021-05-17Accuracy]]! scope="col"|{{✗}}VM! scope="col"|PalmOSDerived from! scope="col"|{{✗}}<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|{{✗}}Active! scope="col"|While these files where available at some point on my google drive directory, and it's uploaded on some sites this is the only version i can support as my own and can confirm that this is actually the full files not modified by the google antivirus stuff.[[Recommended emulators|Recommended]]
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!colspan="10"|[https:PC //archive.org/details/waper_ru_death waper.ru deathgrab (incomplete dump)]| 2020-08-04|{{✗}}|J2ME|{{✗}}|{{✗}}|Partial grab of the rotting website waper.ru, hosting countless pieces of mobile software / games.x86
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|[[KEmulator]]|align=left|{{Icon|Windows}}|[https://archive.org/details/j2me-archive-unified-2019-09 Unified archive of J2ME software KEmulator103 1.0.3]<br/>[http://nnp.nnchan.ru 2.12.5] <small>(2019nnmod)</small>|{{~}}<ref>[https://drive.google.com/file/d/1T-09)xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 modded + Mascot Capsule 3D support]</ref>|Mid|Host JVM|2019-09-14
|{{✗}}
|J2ME
|{{✗}}
|{{}}|This is a unified collection of J2ME (Java Micro Edition) games from manysources. Each archive is a complete collection of all J2ME software availablefrom its source at the time of archiving.
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|[https://archive.org/details/qualcomm-brew-games Qualcomm BREW Games[FreeJ2ME]]|2021-08-02align=left|{{Icon|Java|LiA|Libretro}}|BREW|[https://mega.nz/file/vxV0VLiL#meOfMmDKo3TjywdrDta-Jzq0eenFnuQvdjwAxjyKjag ✓]<br/>[https://mega.nz/#F!LfRQCYqR!Bc_lPnMJbH5pYGZx7IB-Qw 2008-2010]<br/>[https://mega.nz/#F!fSZmBQbK!cOhvnFTNoI375xGjxCT9fg 2015-2018]<br/>[https://www.mediafiregithub.com/folderhex007/b65px7qldysq9freej2me/Games Mirroractions git]|[https://www.4shared.com/rar/VYYDAE2U/BREW_by_Straces.html Super Backup + more games]|Qualcomm BREW mobile games archive from 2 different Mega folders.{{~}}|-Mid|[https://archive.org/details/ktf-brew Korean BREW 358 Mobile Games]Host JVM|2021-10-20|{{}}|KTF BREW|[https://drive.google.com/file/d/1lqooICJIZKXSLYGBEmWPixL62_U2u09I/view {{]}}|{{}}|358 KTF BREW games, courtesy of DUBIGAME
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|SJ Boy|align=left|{{Icon|Windows}}|[https://web.archive.org/detailsweb/20061120062624/ktfhttp://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://www.mobers.game..qpstorg/2010/03/sjboy-emulator-special-edition. Korean BREW eMule network Mobile Gameshtml?m=1 Special Edition]|2021-10-20
|{{✗}}
|KTF BREWMid-Low|[https://mega.nz/file/uTwG3RpI#G9YKztyKE18HlhF6CX6wt_zSDwyxmYjkxewtoZxkV8c ✓]| —|?
|{{✗}}
|Archive of 2003-2004-ish KTF BREW games found at the eMule network, courtesy of Kraze.{{~}}
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|[https://archive.org/details/zeebo-game-app-compilation-open-zeebo Zeebo Game & App Compilation[SquirrelJME]]|align=left|{{Icon|Java|Libretro}}| 2021-07-30{{SquirrelJMEVer}}
|{{✗}}
|Zeebo{{SquirrelJMEAccuracy}}|[https://mega.nz/file/A6h1XArB#iSwtRslH_nG1wo76JzjO6T26d2RIAiH0EXaRH-Tr6qQ Custom (Java)| —|{{]}}|{{}}|Zeebo game console games and apps.? <small>(WIP)</small>
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|Jademula|align=left|{{Icon|Windows}}|[https://web.archive.org/detailsweb/20090924013332/http://HugeJavaMobileGameDump Huge Java Mobile Game Dump (67,000 files)jademula.kontechs.de 0.23][https://github.com/RobDangerous/Jademula git]|2018-06-08|{{✗}}|J2MEMid|Host JVM|?|{{✓}}
|{{✗}}
|{{✗}}
|Over 67,000 files from the FTPs of a couple of Java Mobile game sites. One - mastiwap.com - is now completely offline.
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|ME4SE|align=left|{{Icon|Java}}|[https://archivesourceforge.orgnet/projects/detailskobjects/tocmobile TOC Mobilefiles/me4se/2.2.0 2.2.0]|2019-10-12
|{{✗}}
|J2ME, SymbianMid|Host JVM|?|{{✓}}
|{{✗}}
|{{✗}}
|Mobile (Symbian/Java) games from TheOldComputer.com
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|Pstros|align=left|{{Icon|Java}}|[https://web.archive.org/detailsweb/20060720210353/http://somej2me Some J2ME gameswww.volny.cz/molej/pstros/download.htm 1.5.2]<br/>[https://web.archive.org/web/20171028060614/http://mujweb.cz/molej/pstros/download.htm 1.6.1]|2021-05-19
|{{✗}}
|J2MEMid|Host JVM|?|?
|{{✗}}
|{{✗}}
|Some j2me.
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|Micro Emulator|align=left|{{Icon|Java|Windows|mcOS|Lin}}|[https://github.com/artem-frolov/microemu git][https://archivesourceforge.orgnet/projects/microemulator/files/detailsmicroemulator/J2MEArchive The J2ME and General Mobile Cleaned Uncurated Archive2.0.4 2.0.4]|2022-01-10
|{{✗}}
|J2MEMid|Host JVM| —|{{✓}}
|{{✗}}
|{{✗}}
|This is an attempt at preserving a huge library of software made for old mobile platforms.
 
This archive is complete and cleaned (removed of duplicated, broken, and unrelated files when possible). However, everything was performed automatically, so the collections might still have completely unrelated files in it.
 
Every section is independent of itself and some files that are in a collections might be present as duplicated in another.
 
Every collection is divided into 7z archives, and TXT files containing directory listings are available so you can search for a file in the text document and then know where to download it from using Archive.org zip explorer, without downloading the entire huge archives.
 
Collection 1:
- Source: https://archive.org/details/J2MEarchivesMay2020.
|-
|Minisoyo|align=left|{{Icon|Windows}}|[https://web.archive.org/detailsweb/good-sorted-games-nokia-5800-xm Good Sorted Games Nokia 5800 XM20061026100050/http://www.sjboy.cn:80/images/minisoyo_en.zip 0.0.2]|2022-02-17{{✗}}|Low|?|?
|{{✗}}
|J2ME
|{{✗}}
|{{✗}}
|Nokia 5800 Xpress Music curated game pack
 
This item is part of an effort to preserve and present, sorted (and tested to work proprely) java games for Nokia 5800 Xpress Music.
Here are the selection criteria :
- 100% touchscreen java games,
- 100% 640 x 360 pixel screen size/resolution,
- 100% available in EN, most of the time also ES, FR, DE and sometimes IT, PT.
- 100% no internet connexion required
 
I have done it, but do not forget to check the files for viruses if you are going to run them on a real phone !
 
You may also use the open-source FreeJ2ME emulator to play those games.
You can find some more J2ME games links at my profile.
If you find compatible games (with above criteria) not in that compilation/collection lying around somewhere, please, any help is appreciated : leave a message.
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|MidpX (NHAL Win32 Emulator)|align=left|{{Icon|Windows}}|[https://web.archive.org/detailsweb/20070831144240/http://kwyshell.myweb.hinet.net 1.0.1][https://good-sorted-games-nokia-6700-slide Good Sorted Games Nokia 6700 Slidemidp2exe.softag.com midp2exe]|2022-02-17{{✗}}|Low|?|?
|{{✗}}
|J2ME
|{{✗}}
|{{✗}}
|Nokia 6700 Slide curated java game pack
 
This item is part of an effort to preserve and present, sorted (and tested to work proprely) java games for Nokia 6700 Slide.
Here are the selection criteria :
- 100% keyboard java games,
- 100% 320 x 240 pixel screen size/resolution,
- 100% available in EN, most of the time also in ES, FR, DE and sometimes IT, PT.
- 100% no internet connexion required
 
I have done it, but do not forget to check the files for viruses if you are going to run them on a real phone !
 
You may also use the open-source FreeJ2ME emulator to play those games.
You can find some more J2ME games links at my profile.
If you find compatible games (with above criteria) not in that compilation/collection lying around somewhere, please, any help is appreciated : leave a message.
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|MPowerPlayer|align=left|{{Icon|Windows|Linux|Mac}}|[https://web.archive.org/detailsweb/20070126100250/http://mpowerplayer.com:80/nokia-new-series-2008 Nokia New Series 2008mppwin.zip 2.0]|2021-05-04
|{{✗}}
|J2ME, SymbianLow|?|?
|{{✗}}
|{{✗}}
|A compilation of programs for Nokia mobile phones (both Symbian Series 60 and Series 30/40) in SIS and JAR (Java) formats.
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|[https://archive.org/details/some-vxp-and-java-games-for-nokia-216 Some Vxp And Java Games For Nokia 216]
|2020-07-06
|{{✗}}
|Nokia MRE
|[https://soundsip.com/nokia-mre-vxp-softwares-apps.xhtml ✓]<br/>[https://soundsip.com/nokia-mre-vxp-games.xhtml ✓]
|{{✗}}
|Games for the Nokia 216 phone.
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|Midp-Emulator|align=left|{{Icon|Windows}}|[https://web.archive.org/detailsweb/20070729182344/http://www.perimind.com/midpEmul.zip 1.31][https://mrpgithub.com/ichisadashioko/midp-games Mythroad (China Mobile/Cherry Mobile) games archive (MRP)emulator git]|2021-04-23{{✗}}|Low|?|?
|{{✗}}
|MiniJ
|{{✗}}
|{{✗}}
|2576 (with duplicates) Mythroad games I collected from random sites.
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|[[GameMagic S60]]|align=left|{{Icon|Windows}}|[https://archivegamemagic-s60.download.it 1.2.org/details/MythroadArchive Mythroad Archive1]|2020-02-05{{✗}}|Low|?|?
|{{✗}}
|MiniJ
|{{✗}}
|{{✗}}
|Mythroad is a platform used by China Mobile and Cherry Mobile mobile phones. This is an archive of software that runs on Mythroad, all of which are in the .mrp file format.
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|[[N-GAGE COOL!]]|align=left|{{Icon|Windows|Lin}}|[https://web.archive.org/detailsweb/docomoezweb DoCoMo i-Mode & EZplus App Archive20060214111930/http://www.amazingmobile.com:80/DownFiles/NgageCool(Trial).zip 1.2.1 (Trial)]|2020-04-09<small>($)</small>
|{{✗}}
|i-mode, EZplusLow|[http://www.mediafire.com/file/kbjekejy1h9nauv/DocomoEZweb.7z/file ✓]?|?
|{{✗}}
|This contains ~600+ iMode & ~600+ EZweb games, tools, emulators/simulators & various items.
|-
|[https://archive.org/details/japanese-jam-jar-pack-1.7z Japanese JAM JAR Pack 1.7z]
|2020-08-18
|{{✗}}
|i-mode
|{{✗}}
|{{✗}}
|Using JSON files from 200817 Japanese Personal Site Pack 1, these are all the available I-Mode JAM and JAR files.
In subfolders based on URL path, not organized further or tested.
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|Nokia SDKs|align=left|{{Icon|Windows}}|[https://archive.org/details/mitsubishimobilegames Mitsubishi H8000 Seriesnokia_sdks_n_dev_tools Part 1] <br/>[https: Super Game Pack//archive.org/details/nokia_sdks_n_dev_tools2 Part 2]<br/>[https://archive.org/details/nokia_sdks_n_dev_tools3 Part 3]|2021-01-27
|{{✗}}
|i-mode, EZwebMid|?|?
|{{✗}}
|{{✗}}
|Game pack for Mitsubishi navigation systems in the H8000 series. Along with some original games, it includes versions of Namco games designed for i-mode and EZweb-based phones. .cue/.bin dump.{{~}}
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|Sony Ericsson SDKs|align=left|{{Icon|Windows}}|[https://drive.google.com/file/d/1xHSPbVOGSG84y1hlvGDI0RC4iGiCQ7HP/view?usp=sharing 2.5.0.6]/[https://archive.org/details/destinypenguinsemc_java_me_cldc_sdk.2-5-0-doja destinypenguin DoJa archive6 Mirror]|2021/[http://www.mediafire.com/file/65sd9rfoe9d0c2q/semc_java_me_cldc_sdk.2-5-010-026.exe/file Mirror2]|{{}}|DojaMid|?|?
|{{✗}}
|{{✗}}
|Archive of *.jad *.jam and *.jar files for Japanese feature phones listed on http://destinypenguin.web.fc2.com{{~}}
|-
|Siemens SDKs|align=left|{{Icon|Windows}}|[https://archive.org/details/isiemens-mode-kemco-sddlclub.ru-7z Kemco JP isiemens-modeemulators Site 1]<br/softbank game files]|20>[http:/02/2022www.siemensmania.cz/emulatory.php Site 2]
|{{✗}}
|i-modeMid|?|?
|{{✗}}
|{{✗}}
|Includes files of 22 games of which Kemco offered downloads for i-mode games.{{~}}
|-
|Motorola SDKs|align=left|{{Icon|Windows}}|[https://web.archive.org/detailsweb/gameinity20070213084711if_/http://trix2.mintscellmania.necom:80/downloads/downloads/files/sdk41ga.zip 4.1]<br/>[https://web.jp-games gameinityarchive.mintsorg/web/20051106121510if_/http://trix2.necellmania.jp i-Applicom:80/downloads/downloads/files/i-Mode GamesSDK521.zip 5.2.1]|2022-02-25
|{{✗}}
|i-modeMid|?|?
|{{✗}}
|{{✗}}
|I-appli games from gameinity.mints.ne.jp Contains all 8 DoCoMo i-mode games that were uploaded on the site.{{~}}
|-
|Motorola iDEN SDK|align=left|{{Icon|Windows}}|[https://archive.org/details/kemco.jpmotorola-iden-softbanksdk-gamesfor-data kemcoj2me.software.informer.jp Softbank Games Datacom Mirror]|2022-02-23
|{{✗}}
|i-modeMid|?|?
|{{✗}}
|{{✗}}
|This is an archive of 22 Softbank games published by kemco.jp They offered game data downloads for users so that they could put the data on an SD card, so when you bought the game, you didn't have to wait for the game download and enjoy it right away.{{~}}
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|LG SDK|align=left|{{Icon|Windows}}|[https://archivewww.orgsoftpedia.com/detailsget/gappli.comProgramming/SDK-iDDK/LG-modeSDK-games gappli.com ifor-mode games]|2022Java-02ME-27Platform.shtml 1.5 Mirror]
|{{✗}}
|i-modeMid|?|?
|{{✗}}
|{{✗}}
|All games from gappli.com. There were 17 games on the site.{{~}}
|-
|Samsung Java SDK|align=left|{{Icon|Windows}}|[https://archivewww.softpedia.orgcom/get/detailsProgramming/megamanSDK-mobile JP J2ME Megaman Mobile Game Archive]|2021DDK/Samsung-01Java-17SDK.shtml 1.2.2 Mirror]
|{{✗}}
|J2ME (JPN Megaman Mobile)Mid|[https://www.4shared.com/zip/DQOhpN7Ace/MegamanMobile.html ✓]?|?
|{{✗}}
|Japanese J2ME Megaman mobile games retrieved from http://themechanicalmaniacs.com/articles/keitai.php
|-
|[https://archive.org/details/gameloft-j2me-android Gameloft J2ME port collection]
|2022-02-20
|{{✗}}
|J2ME/Android|{{~}}|{{✗}}|Collection of APKs from 4PDA. I wasted a lot of emails and time to do this. This contains all versions of every game in every resolution possible. They are either upscaled by hardware or stay in their original resolution. The lowest resolution available is 240x320, while the highest ones are 480x800 mostly, but some with higher resolutions
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|Zucotto Wireless Whiteboard SDK|align=left|{{Icon|Windows}}|[https://web.archive.org/detailsweb/DSEffectsJ2MEArchives DSEffects Java Games Archive20010906063602if_/http://www.zucotto.com:80/whiteboard/downloads/WB_SE_2_0_Setup.exe 2.0]|2021-03-30
|{{✗}}
|J2MELow|?|?
|{{✗}}
|{{✗}}
|DsEffects was an italian mobile gaming company founded in 2000 by Dario Scaccia.
|-
|[https://archive.org/details/iceage4con_arjpilyx_202108 THQ Wireless Game Collection]
|2021-08-08
|{{✗}}
|J2ME (THQ Wireless)
|{{✗}}
|{{✗}}
|This is my THQ Wireless game (.jar) collection.
|-
|midp-emulator|align=left|{{Icon|Java}}|[https://archivegithub.orgcom/detailsichisadashioko/miscsmidp-SWF-uzsmart Miscellaneous Flash Lite SWF filesemulator git]|2020-10-23
|{{✗}}
|FlashLow|Host JVM| —|{{}}|{{}}|Pack of miscellaneous SWF files (Likely compatible with Adobe Flash Lite) from Uzsmart.ru?
|-
!colspan="10"|[https:Mobile //archive.org/details/J2MEarchivesMay2020 J2ME Software archives - May 2020]|2020-05-24|{{✗}}|J2ME|{{✗}}|{{✗}}|Preservation archive of software for the J2ME platform. May-2020 backup.ARM
|-
|[[J2ME Loader]]|align=left|{{Icon|Android}}|[https://archiveplay.orggoogle.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>[https://github.com/nikita36078/j2meJ2ME-hipnosis J2ME Personal Sanitized ArchiveLoader/releases git]<br/>| 2020[https://install.appcenter.ms/users/nikita36078/apps/j2me-12-27loader/distribution_groups/testers dev]
|{{✗}}
|J2MEHigh|Host JVM<br/><small>(Dalvik dynarec)</small>| —|{{}}|{{}}|This archive is more than a collection of .jar files gathered from the internet. Instead, is a sanitization project of a particular and reduced selection of games that i'm interested in.{{✓}}
|-
|[[JL-Mod]] <small>(JL fork)</small>|align=left|{{Icon|Android}}|[https://archivegithub.orgcom/woesss/JL-Mod/detailsreleases {{JL-ModVer}}]|{{✓}}|High|Host JVM<br/Over5000MobileGames ><small>(The Dalvik dynarec)</small>|J2ME Archives-Loader|{{✓}}|{{✓}}|{{✓}}|-|Zhixiaoyou <small>(JL fork) Over 5000 Mobile Games</small>|align=left|{{Icon|Android}}| [http://m.danji100.com/game/62519.html 1.2]|2018-11{{✗}}|Mid|Host JVM<br/><small>(Dalvik dynarec)</small>|J2ME-02Loader
|{{✗}}
|J2ME
|{{✗}}
|{{✗}}
|Collection of 5000+ year 2002-2005 J2ME games for early Java mobile phones. Contains some pretty old B&W games for first generation Java phones like the Nokia 3410 or Siemens ones.
|-
|[https://4pda.to/forum/index.php?showtopic=131859 J2ME Runner]|align=left|{{Icon|Android}}|[https://docs.google.com/uc?export=download&id=0B0WSQzohaqtBa0ZpSHUwUUxqYXM 2.0.3.7]<br/>[https://web.archive.org/detailsweb/20110223233807/http://www.netmite.com/android Netmite.com]<br/>[https://github.com/GFOXSH/nokia-hry-pack Nokia Hrymidp2apk midp2apk]|2020-08-10{{✗}}|Low|?|?
|{{✗}}
|J2ME
|{{✗}}
|{{✗}}
|Pack of Nokia games.
|-
|Jbed|align=left|{{Icon|Android|WinMobile}}|[https://archiveforum.xda-developers.orgcom/detailsattachments/javajbed-symbian-aplikacehry_202008 Java, Symbian apps & gameszip.668332 2.3.1] <small>(Android)</small><br/>[https://4pda.to/forum/index.php?showtopic=157845 2010]<small>(WinMobile)</small>|2020-08-09{{✗}}|Low|?|?
|{{✗}}
|J2ME, Symbian
|{{✗}}
|{{✗}}
|pack of stuff from the net.
|-
|Jblend|align=left|{{Icon|Android|WinMobile}}|[https://archiveforum.orgxda-developers.com/detailsattachments/Cellphone_game_packs_from_sCZther Cellphone game packs from sCZtherjblend-rar.589116 0.1]|2020<small>(Android)</small><br/>[https://4pda.to/forum/index.php?showtopic=1333 Full-07-16|{{✗}}|J2MEscreen] <small>(WinMobile)</small>
|{{✗}}
|Low
|?
|?
|{{✗}}
|Cellphone game packs from sCZther.
|-
|[https://archive.org/details/mobilesymbian17082019.7z Mobile Games - Symbian (20191008). 7z]
|2019-08-17
|{{✗}}
|Symbian
|{{✗}}
|-
|Project Kava
|align=left|{{Icon|KaiOS}}
|[https://gitlab.com/suborg/project-kava git]
|{{✗}}
|Symbian Mobile Games.Low|-?|[https://archive.org/details/J2mepacks Collection of J2ME game packs]|2020-07-06JS2ME
|{{✗}}
|J2ME
|{{✗}}
|{{✗}}
|Downloaded from various sites.
|-
|[[phoneME]]| -|[https://archive.org/details/nokiaphoneme-hrysvn.-jar-cca-560-her Nokia Games J2MEdump SVN Dump]|2020-07-06Vendor Specific|Reference<br/>Implementation|KVM <small>(Reference<br/>Implementation)</small>|Reference<br/>Implementation|{{✓}}
|{{✗}}
|J2ME
|{{✗}}
|-
|[[phoneME]] <small>(unofficial)</small>
|align=left|{{Icon|Android|Maemo}}<br/>{{Icon|MeeGo}}<br/>{{Icon|WinMobile|PocketPC|WinCE}}
|[https://github.com/nikita36078/phoneME-android git]<br/>[https://web.archive.org/web/20180305064344/http://davy.preuveneers.be/phoneme/?q=node/10 b168 rev20547]
|{{✗}}
|Around 560 Nokia J2ME games.Low|-PhoneME|[https:PhoneME Advanced<br/><small>(unofficial)</archive.org/details/siemens-x-6-and-x-7 Siemens X6/X7 J2ME games]|2020-07-06small>
|{{✗}}
|J2ME (Siemens)
|{{✗}}
|{{✗}}
|J2ME games for the Siemens X6 and X7 cellphones.
|-
|KarinME <small>(Based on MicroEmu)</small>|align=left|{{Icon|Maemo}}|[https://archiveopenrepos.orgnet/content/detailskarinzhao/siemens-e SIEMENS ( E)karinme 3.0.1]|2021-10-12
|{{✗}}
|J2ME (Siemens)Mid|?|?
|{{✗}}
|{{✗}}
|Multimedia for siemens mobile phonesJ2me games and apps, mmf, midi, wav, jpg and etc.{{~}}
|-
|midpath4dingoo|align=left|{{Icon|Dingoo}}|[https://code.google.com/archive.org/detailsp/hry_20210121 J2ME gamesmidpath4dingoo 3.0]|2021-01-21
|{{✗}}
|J2ME?|?|?|{{✓}}
|{{✗}}
|{{✗}}
|Some J2ME games from a CD backup.
|-
|midp4palm|align=left|{{Icon|PalmOS}}|[httpshttp://archivejava.coe.psu.ac.orgth/detailsJ2ME/random-j-2-me Random J2ME gamesPlam 1.0]|2020-07-06
|{{✗}}
|J2ME?|?|?|{{✓}}
|{{✗}}
|{{✗}}
|A pack of J2ME cellphone games that was laying on my drive, from various sources.
|-
|Coretek Delta java manager|align=left|{{Icon|WinMobile}}|[https://archive4pda.orgto/detailsforum/240x-320-s-40 240x320 S40 J2ME gamesindex.php?showtopic=67476 2006d]|2020-07-06{{✗}}|?|?|?
|{{✗}}
|J2ME
|{{✗}}
|{{✗}}
|Nokia S40 standard cellphone games with the resolution 240x320.
|-
|Esmertec Java (jeodek)|align=left|{{Icon|WinMobile}}|[https://archive4pda.orgto/detailsforum/320x240JavaGames 500+ Java / J2ME Games (320x240; for use with J2ME Loader on Android consoles)index.php?showtopic=67476 20070425 build]|2022-02-14{{✗}}|?|?|?
|{{✗}}
|J2ME
|{{✗}}
|{{✗}}
|But usually Java games were optimized for a resolution of 240x320 at that time. The consequence on Android consoles: much too thick black borders. This is where this package comes in: Here you'll find games with a resolution of 320x240, which at that time was supported by very few phones like the Nokia C03-00 or the E71.
 
As you can see on the picture of my Nintendo Switch, it's much more comfortable to play with this resolution.
 
I have curated a total of 540 games for you. Most of them are from Gameloft, GLU, EA, Digital Chocolate, Namco, GlobalFun and more.
|-
|TAO Intent Java MIDlet manager|align=left|{{Icon|WinMobile}}|[https://archive4pda.orgto/detailsforum/sony-ericsson-k-7-and-k-8 Sony Ericsson K7/K8 J2ME gamesindex.php?showtopic=67476 1.1 build]|2020-07-06{{✗}}|?|?|?
|{{✗}}
|J2ME
|{{✗}}
|{{✗}}
|Games for the Sony Ericsson K7 and K8 cellphones.
|-
|IBM J9|align=left|{{Icon|WinMobile}}|[https://archive4pda.orgto/detailsforum/nokia-6230-J2ME Nokia 6230 J2ME gamesindex.php?showtopic=67476 6.1.0]|2020-07-06{{✗}}|?|?|?
|{{✗}}
|J2ME
|{{✗}}
|{{✗}}
|Games for the Nokia 6230 cellphone.
|-
|Mitac JVM|align=left|{{Icon|WinMobile}}|[https://archive4pda.orgto/detailsforum/mobiles24j2me Mobiles24index.com J2ME Complete Game Archivephp?showtopic=67476&st=20 Build]|2020-04-20|{{✗}}|J2ME
|{{✗}}
|?
|?
|?
|{{✗}}
|A complete copy of all 21,529 games available at Mobiles24 organized (many dupes of games for different resolution devices).
|-
|[https://archive.org/details/rugame rugame.ml]
|2019-10-17
|{{✗}}
|J2ME
|{{✗}}
|[https://mega.nz/#F!vPwCFIrA!LYJoLJvGnDbRTjKAnyhD-g part2]
|Assorted Java software from rugame.ml
|-
|CrEme JVM|align=left|{{Icon|WinMobile}}|[https://archive4pda.orgto/detailsforum/mobilej2me20191008 Mobile Games - J2ME (20191008)index.php?showtopic=67476&st=20 4.12]|2019-08-10{{✗}}|?|?|?
|{{✗}}
|J2ME
|{{✗}}
|{{✗}}
|Collection of 279,000 J2ME Mobile Games.
|-
|Micro Emulator <small>(Converter)</small>|align=left|{{Icon|Android|Maemo}}|[http://microemu.blogspot.com/2009/08/converting-javame-applications-to.html?m=1 Android]<br/>[https://code.google.com/archive.org/detailsp/microemu/wikis/Psychex PsychexMaemo.wiki Maemo]|2019-09-15
|{{✗}}
|J2MELow|Host JVM| —|{{✓}}
|{{✗}}
|{{✗}}
|Psychex's mobile Java game collection.
|-
|[[phoneME]]-feature devices <small>(unofficial)</small>|align=left|{{Icon|Symbian|WinCE}}|[https://archivegithub.orgcom/detailshbao/800j2megames_201805 (The J2ME Archives) Pack of 800 J2ME gamesphonemefeaturedevices git]|2018-05-09
|{{✗}}
|J2MELow|{{✗}}|{{✗}}phoneME CLDC|This item is part of an effort to archive as many J2ME software as possible before it disappears completely. Focus is on early era games (2002-2005).|-|[https://archive.org/details/1000_J2ME_Games_Pack (The J2ME Archives) 1000 J2ME Games Pack]|2017-12-18phoneME Feature|{{}}|J2ME
|{{✗}}
|{{✗}}
|This item is part of an effort to archive as many J2ME software as possible before it disappears completely. Focus is on early era games (2002-2005).
|-
!colspan="10"|[https://archive.org/details/NokiaJavaGames (The J2ME Archives) Nokia Java Games]|2019-08-01|{{✗}}|J2ME|{{✗}}|{{✗}}|This item is part of an effort to archive as many J2ME software as possible before it disappears completely. Focus is on early era games (2002-2005).Consoles
|-
|[[PSPKVM]]|align=left|{{Icon|PSP}}|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://archivegithub.orgcom/detailsvadosnaprimer/Sasisa.ruHugeJavaMobileGameDump Huge Java Mobile Game Dumppspkvm git]|2018-06-08
|{{✗}}
|J2MEMid|phoneME CLDC|phoneME Feature|{{✓}}
|{{✗}}
|{{}}|Over 103,000 files from the FTPs of a couple of Java Mobile game sites. One - mastiwap.com - is completely gone.
|-
|Bittboy-J2ME|align=left|{{Icon|Bitt-Boy}}<br>{{Icon|Pocket-Go}}<small>(Miyoo)</small>|[https://archivegithub.orgcom/detailspthalin/nokia33103g2017gamepack Nokia 3310 3G ( 2017) Game Packbittboy-j2me git]|2019-07-18|{{✗}}|J2ME
|{{✗}}
|Mid
|phoneME CLDC
|phoneME Advanced
|{{✓}}
|{{✓}}
|{{~}}
|-
|Midpath
|align=left|{{Icon|RetroFW}}
|[https://github.com/jbanes/midpath git]
|{{✗}}
|This is a small collection of J2ME games that I (ONLYUSEmeFEET) have spent hours verifying that run on the new Nokia 3310 3G (2017).Mid|?|?|{{✓}}|{{✓}}|{{~}}
|-
|[[phoneME]] <small>(unofficial)</small>|align=left|{{Icon|GP2X|Wiz}}<br>{{Icon|Caanoo}}|[https://archivegithub.orgcom/detailsj2me-preservation/touch-jphoneME-2GP2X-me J2ME Touch gamesSDL git]|2020-07-06
|{{✗}}
|J2ME (Touchscreen)Mid|phoneME CLDC|phoneME Feature|{{}}|{{~}}|Games for touch screen java cellphones.{{~}}
|-
|Pstros-nds|align=left|{{Icon|NDS}}|[https://archivewww.gamebrew.org/detailswiki/j2me128x128ulozto Java 128x128 uložPstros_NDS 0.to dump7.2 r6]|2019[https://github.com/ole00/pstros-05-06nds git]
|{{✗}}
|J2MELow|?|?|{{✓}}
|{{✗}}
|{{✗}}
|Dump of various collections of 128x128 java phone games from the czech filesharing site Ulož.to
|-
!colspan="10"|[https://archive.org/details/phoneky.com.zip phoneky.com]|2019-07-29|{{✗}}|J2ME|{{✗}}|{{✗}}|Mobile Java games from files from phoneky.comBrowser
|-
|[https://archive.org/details/files.dertz.in files.dertz.in]
|2019-07-29
|{{✗}}
|J2ME
|{{✗}}
|{{✗}}
|Mobile Java games from files.dertz.in
|-
|JS2ME|align=left|{{Icon|FirefoxOS}}|[https://archivegithub.orgcom/detailsszatkus/mpbus-J2ME Mpbus.com J2ME downloads section archivejs2me git]|2021-10-16
|{{✗}}
|J2ME?|?|?|{{}}|{{}}|Scrape of the J2ME downloads section from Chinese site mpbus.com / mpbus.net?
|-
|Pluotsorbet|align=left|{{Icon|FirefoxOS}}|[https://archivegithub.orgcom/detailsmozilla/cd26s-personal-j2me-archive ChicDead26's Personal J2ME Archivepluotsorbet git]|2021-08-14
|{{✗}}
|J2ME?|?|?|{{}}|{{}}|This pack includes 283 ?|} ;Emulators via:Able to play J2ME games, ranging from popular games from back then to bootlegs of several kinds. May also include some roms, builton Emulator in Emulators! {| class="wikitable" style="text-in with their respective emulators.align:center;"
|-
! scope="col"|[https://archive.org/details/java-games-collection-beta-ver.-31.12.2019.-7z Java Games Collection Name! scope="col"|Platform(Beta Ver. 31.12.2019s). 7z! scope="col"|Version! scope="col"|Through! scope="col"|[[Mascot Capsule 3D]]! scope="col"|2020-10-31[[Emulation accuracy|Accuracy]]! scope="col"|{{✗}}VM! scope="col"|J2MEDerived from! scope="col"|{{✗}}<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|{{✗}}Active! scope="col"| java cellphones games.[[Recommended emulators|Recommended]]
|-
|[[J2ME Loader]]|align=left|{{Icon|Switch|Windows|Linux}}|[https://archiveplay.orggoogle.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/300mobilejavagames Pack of 300+ games for old java phonestesters dev]|2019-07-29<b>Windows/Linux</b> :<br/>[[Android emulators|Android emulators]]<br/><b>Nintendo Switch</b> :<br/>Switchroot
|{{✗}}
|J2MEHigh|Host JVM<br/><small>(Dalvik dynarec)</small>| —|{{✓}}|{{}}|{{}}|These are games in -|[[JL-Mod]] <small> (JL fork)</small>|align=left|{{Icon|Switch|Windows|Linux}}|[https://github.jar format for old mobile phones before the smartphone eracom/woesss/JL-Mod/releases {{JL-ModVer}}]Phones with | <b>Windows/Linux</b> :<br/>[[Android emulators|Android or iOS won't run these, and even if you have a phone that can run them they aren't all compatible with all devices.emulators]]<br/><b>Nintendo Switch</b> :<br/>Switchroot|{{✓}}|High|Host JVM<br/><small>(Dalvik dynarec)</small>|J2ME-Loader|{{✓}}|{{✓}}|{{✓}}
|-
|[https[PSPKVM]]|align=left|{{Icon|Android|iOS|Windows|macOS|Lin}}<br/>{{Icon|LiA|PSVita|Switch}}<br/>{{Icon|Symbian|BB}}<br/>{{Icon|MeeGo|Pandora|Pyra}}<ref group=N> Run J2ME apps on BlackBerry 10 - J2ME loader (and possibly PlayBook through PPSSPP)</ref>|[http://archivesourceforge.orgnet/projects/detailspspkvm/mophun-archive-1files/latest/download 0.5.0 Mophun Archive 15 Final Edition]<br/>[https://github.0com/vadosnaprimer/pspkvm git]|2021-01-02<b>Vita</b> : [https://github.com/TheOfficialFloW/Adrenaline/releases Adrenaline]<br/><b>Other</b> : [[PPSSPP]]
|{{✗}}
|MophunMid|[https://mega.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA phoneME CLDC|phoneME Feature|{{][https://cdn.discordapp.com/attachments/793085042020450324/795020748975767562/Mophun_Archive_1.0.zip Mirror]}}
|{{✗}}
|The first release of the Mophun games archive.{{✓}}
|-
|[https:[SquirrelJME]]|align=left|{{Icon|Windows|Linux|Mac}}<br/>{{Icon|APK|iOS|Vita}}<br/>{{Icon|PS2|GCN|NX}}<br/archive>{{Icon|3DS|Wii|WiiU}}<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).org</details/MobywareJAR Mobyware JARs]ref>|{{SquirrelJMEVer}}|2019-02-07[[RetroArch]]
|{{✗}}
|J2ME{{SquirrelJMEAccuracy}}|Custom (Java)| —|{{}}|{{}}|Mobyware JARs?<small> (WIP)</small>
|-
|SJ Boy|align=left|{{Icon|Mac|Lin}}|[https://web.archive.org/detailsweb/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://www.mobers.org/2010/03/MobywareSISAndSISX Mobyware SIS And SISXsjboy-emulator-special-edition.html?m=1 Special Edition]|2019-02-07[[Wine]]
|{{✗}}
|SymbianMid-Low|?|?|?
|{{✗}}
|{{~}}|Mobyware SIS } <references group=N /> ;[[FreeJ2ME]] — Free and SISX files.|open-source|:Has fewer features than [[https://archiveKEmulator]], but better compatibility.org/details/sasisaIt's recommended for games that don't work with [[KEmulator]].ru sasisaIt has an optional [[libretro]] core and development is active.ruGames that freeze on [[KEmulator]]|2019-02-14|{{✗}}|, such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as [[J2MELoader]]. Some games run too fast and require tinkering with the frame rate options. No 3D support.|{{✗}}|{{✗}};[[KEmulator]] — Closed-source|Sasisa:Has more features than others, as well as 3D emulation (Compared with SJ Boy and Midp2exe, KEmulator has better performance).ruIt's mobile feature-packed with debugging features, like HTTP proxying. Requires Java Runtime Environment installed. It is a recommended emulator if you're on a Windows PC, although some games(such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012.|-|[https;Nokia SDKs://archiveA set of different device emulators released by Nokia along with their J2ME SDKs.org/details/appdownKeyboard bindings are not friendly for playing games.7723Some of them are buggy.cn appdownThe Nokia 3410 SDK emulator is capable of running some ancient black&white J2ME games no other emulator can.7723 ;Sony Ericsson SDKs:Device emulators released by Sony Ericsson along their J2ME SDKs.cn]Some of them have support for Mascot Capsule 3D APIs. Can run some games at better framerates than the original devices |2019-02-14|{{✗}};Siemens SDKs|:Device emulators released by Siemens along their J2MESDKs. Can run some older games that depend on old Siemens APIs|{{✗}}|{{✗}};Motorola SDKs|appdown:J2ME development kits released by Motorola.7723Can run some older games that depend on Motorola-specific APIs ;Motorola iDEN SDK:J2ME development kit released by Motorola.cn's mobile Can run some older gamesthat depend on iDEN-specific APIs ;Samsung Java SDK:J2ME development kit released by Samsung.Can run some older games that depend on Samsung-specific APIs, mostly Samsung AudioClip|-|[https;LG SDK://archive.org/details/Virtualdos.free.fr.7z Virtualdos.free.frJ2ME development kit released by LG for their devices. 7z]|2019-02-19|{{✗}};Zucotto Wireless Whiteboard SDK|:J2MEdevelopment kit released by Zucotto Wireless, provider of hardware-based Java bytecode execution solutions|{{✗}}|{{✗}};Pstros|Java games:Haves support for some obscure vendor-specific APIs that other emulators don't support.|-|[https;SJ Boy://archiveMore compatible than MidpX.org/details/terbaikCan take snapshots.myMore resolutions (but still buggy).Appears torun correctly some older games [[FreeJ2ME]] and [[KEmulator]] don't and available for Windows only (play SJ Boy on Linux and Mac through [[Wine]] ).7z terbaikAlso available Special Edition, it has chinese bootleg games support.my ;Minisoyo:Experimental emulator from the SJ Boy authors.Appears toproperly emulate transparency on older games making use of Nokia APIs. To open a game, drag and drop the <code>.JAR</code> file onto the MiniSoyo window.7z]|2019-02-19|{{✗}};MidpX|J2ME:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support. The installer may contain adware.|{{✗}}|{{✗}};MPowerPlayer|Java games, not :Emulator from a complete backup of the sitecompany that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn't have any known advantageous features.|-|Requires : [https://archivewww.java.orgcom/en/detailsdownload/mobile-j-2-memanual.-7z Mobile J2ME Gamesjsp JRE].|2020;[[N-09-19GAGE COOL!]] — Paid <small>($)</small>|{{✗}}:Early attempt at a commercial J2ME and |J2MEN-Gage emulator. Haves no real benefits over other offerings.|{{✗}}|{{✗}};Micro Emulator — Free and open-source|Infinitesimally small piece :It's a pure Java implementation of gaming history that would otherwise be lost to timeJava ME.|-|;[[https://archive.org/details/the-promise-funy 47 Misc JAR Cell Phone GamesSquirrelJME]]|2021— Free and open-09-29source|{{✗}}|:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2MEsoftware and high portability are among its main goals. Under heavy development.|{{✗}}|{{✗}};[[J2ME Loader]] — Free and open-source|From a pack I downloaded called TOP100 Handy Games - :This is currently the highest compatibility J2ME emulator available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia Siemens LG Motorola Samsung game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine ([[English 2009Mascot Capsule 3D]] from Usenet), due to the fact that the mascot capsule is almost impossible to port. It This is decidedly not 100 gamescommon with most of other emulators as well.|;[[JL-Mod]] — Free and open-source|:This is the experimental mod of the [[https://archiveJ2ME Loader]] app with implemented Mascot Capsule V3 support (That means almost all Fishlabs games like Galaxy on Fire 3D, Deep 3D, etc and Capcom's classics like Devil May Cry 3D and Resident Evil Missions are now playable on Android devices). Has some new and experimental features. Converts .org/details/Salingunegjar files offline using its own resources.xtgemEasily launches both 2D & 3D apps.comSamsung & Nokia API implemented.7z SalingunegSupports different keyboard layouts and customization.xtgemIt is highly accurate, with the right frame rate for each game, as well as vibration.comHas slightly improved performance through hardware acceleration, but games won't run too fast.7zRuns almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson's 3D engine ([[Mascot Capsule 3D]]).|2019-02-19|{{✗}};J2ME Runner|:Old tool, launches J2ME|{{✗}}|{{✗}}|Java gamesApplications on Android using native library.|-|Apps have to be converted first, using [httpshttp://archivewww.netmite.orgcom/android/detailssrv/ExEnV2 ExEn Games Collection2.0/getapk.php Netmite.com]|2022-01-28|{{✗}}|ExEn|{{✗}}|{{✗}}|A freeware solution developed by In-Fusio (French) around 2000. The company re-developed the ExEn V2 engine in 2002Overall 2D stability is acceptable, which further improved the speed and expressiveness but 3D support almost does not work. Different types of mobilekeyboard & screen stics are included.Available games 1/3Unfortunately, often experiences troubles with .|-|JAR conversion [https://archive4pda.orgto/detailsforum/ExEn_games ExEn games (In-fusio)index.php?showtopic=684992 Here]|2021-12-04|{{✗}}|ExEn|{{✗}}|{{✗}}|A collection of a lot of ExEn games.|-|and [https://archive4pda.orgto/detailsforum/exenvidyagayms ExEn Game Collectionindex.php?showtopic=511463 Catalog of games for Java J2ME Runner]|2021-09-19|{{✗}};Netmite.com|ExEn|{{✗}}|{{✗}}|:This is a collection of ExEn phone gamesAndroid J2ME Runner so that any J2ME or MIDP applications can run without modification. Developers can enter the Android Market quickly. You can use your familiar development environment such as J2ME and MIDP or easily port your existing J2ME Application to Android with minimum code change. Users can use java applications directly inside Android.|-|J2ME apps converted found [https://web.archive.org/detailsweb/dedomil20101125123257/http://netmite.netcom/android/srv/2.7z dedomil0/apps.net.7zphp here]|2019-02-15|{{✗}};[[PSPKVM]]|J2ME|{{✗}}|{{✗}}|Mobile games from dedomil:Might be the first one that's open-source.netLast update was in 2011.PSPKVM is a [[Emulators on PSP|PlayStation Portable]] port of Sun's open-source JavaME implementation phoneME Feature.|;[[https://archive.org/details/mobile_soft mobile_softphoneME]]|2019-05-04|{{✗}}|:This is the reference implementation of J2MEmade initially by Sun Microsystems, now owned by Oracle Corporation.|{{✗}}|{{✗}};[[phoneME]] <small>(unofficial ports)</small>|A collection of various mobile games :phoneME for Windows CE/Mobile and applications from Android is an implementation of the phoneME open FTP at ftpsource J2ME application platform for your Windows Mobile phone or Android mobile device. There are two different platforms of the phoneME Virtual machine :<i>phoneME Feature</i> and <i>phoneME Advanced</0893881793i>.static.corbina.ruBeyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself.|==Symbian and N-|[https:Gage <small>(Nokia)<//archive.org/details/j2me-emuSoftware J2ME Emulation software]small>==|2020-06-23|{{✗}}Infobox console|title = N-Gage|J2MElogo = N-Gage.png|{{✗}}logowidth = 220|developer = [[httpswikipedia://archive.org/details/EmulatorsOnJ2mePlatform ✓Nokia|Nokia]]|Collection of emulation sofware for J2ME devices. Classic computer and videogame console emulators. Source code and file authenticity where possible.|-type = Cellphone|generation = [https[:Category://archive.org/details/gamesSeventh-and-aps-for-windows-mobile Games and Apps For Windows Mobilegeneration video game consoles|7th generation]]|2020-07-06release = 7 October 2003|discontinued = ?|{{✗}}predecessor = |Windows Mobilesuccessor = N-Gage 2.0|emulated = {{}}|{{✗}}|Some files from Reddit user locarnos:''This page is about emulating Symbian/N-Gage on other systems. He found some discs in his garage and gratefully uploaded them to share! However, For the links are now dead - I grabbed it while it was aliveinverse, so mirroring heresee [[Emulators on Symbian]].''|'''N-|[https://archive.org/details/packs_202105 Pocket PC Gage''' is a mobile phone and Windows Mobilea handheld game device developed by <i>NOKIA</CE softwarei>, roms announced on 4 November 2002 and mixed stuff]|2021released on 7 October 2003. 'N-Gage QD' introduced in 2004 as a redesign of the original "N-05Gage Classic", fixing widely criticized issues and design problems. 'N-17|{{✗}}|Windows Mobile/CEGage' was discontinued in February 2006, Pocket PCwith Nokia moving its gaming capabilities onto selected Series 60 smartphones. 'N-Gage 2.0' was announced in 2007.|{{✗}}|{{✗}}|This is Originally a dump of several stuff i collected joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from different sources over the course of several yearsproject (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, probably 2006-2010 or sofor <abbr title="$377. There is a filelist.txt with a listing 10 in 2018 money">$299</abbr> as the most powerful handheld of everything. This its time, that is from up until the DS and PSP came along and ended Nokia's hopes at dominating the era i handheld gaming market. It had an Dell X51vARM920T CPU at 104 MHz. However, so there are tons while gaining support through GBA/PS1 ports (including the only English version of files related the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to this PDAthe display and cell phone functionality. Has a revision called the QD which was unveiled on April 14, 2004, like different roms with an ARM9E CPU. ROM dumps of Symbian and stuffN-Gage games are available===Emulators==={| class="wikitable" style="text-align:center;"
|-
! scope="col"|[https://archive.org/details/tpb4663159 Rare handheld romsName! Gizmondo, GP32, Zodiac, Game.com & more]scope="col"|Platform(s)! scope="col"|2019-03-08Version! scope="col"|{{✗}}N-Gage! scope="col"|Gizmondo, GP32, Zodiac, GameN-Gage 2.com0! scope="col"|{{✗}}[[Emulation accuracy|{{✗}}Accuracy]]! scope="col"|https:<abbr title="Free/Libre and Open-Source Software">FLOSS</thepiratebay.org/torrent/4663159/Rare_handheld_roms__Gizmondo__GP32__Zodiac__Game.com___moreabbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan="8"|[https:PC //archive.org/details/didj-roms LeapFrog Didj file collection]|2021-10-15|{{✗}}|LeapFrog Didj|{{✗}}|{{✗}}|Most games are here and the OS has been dumped. LeapFrog Connect requires you to be offline to work and you need an older OS like Windows Vista to get it to connect to your Didj. (I recommend an old laptop, as it works really well on those)x86
|-
!colspan|[[EKA2L1]]|align="8"left|{{Icon|Windows|Linux|macOS}}|SDK [https://github.com/EKA2L1/EKA2L1/ Toolreleases {{EKA2L1Ver}}]|{{✓}}|{{✓}}|Mid|{{✓}}|{{✓}}|{{✓}}
|-
|Engemu|align=left|{{Icon|Windows}}|[https://archivegithub.orgcom/detailsmrRosset/sun_java_me_sdk-3_0-win Java ME SDK 3.0Engemu git]|2019-01-01?
|{{✗}}
|J2ME SDKNone|{{✓}}
|{{✗}}
|{{✗}}
|Java Platform, Micro Edition Software Development Kit 3.0<br>Copyright © 2009 Sun Microsystems, Inc. All rights reserved.
|-
|NGEmu|align=left|{{Icon|Windows}}|[https://archivegithub.orgcom/detailsNGEmu/semc_java_me_cldc_sdk.2-5-0-6 Sony Ericsson SDK (needed to emulate mascot capsule J2ME games)NGEmu git]|2020-12-06?
|{{✗}}
|Sony Ericsson SDKNone|{{✓}}|{{✗}} <small>(see below)</small>
|{{✗}}
|-
|[[N-GAGE COOL!]]
|align=left|{{Icon|Windows}}
|[https://ngage-cool.soft32.com 1.2.1] <small>($)</small>
|?
|{{✗}}
|Please use the JDK provided in the file section.|-|[https://archive.org/details/emuforstar2_0_1_01 Star-2.0 API iαppli Development Kit]|2019-01-11Low
|{{✗}}
|Star 2.0 SDK
|{{✗}}
|{{✗}}
|Copyright (c) 1997-2011 Aplix Corporation. All Rights Reserved.<br>Copyright (c) 2000-2012 NTT DOCOMO, INC. All Rights Reserved.
|-
!colspan="8"|[https:Mobile //archive.org/details/siemens-club.ru-siemens-emulators Siemens SDK J2ME Emulators from siemens-club.ru]|2019-05-04|{{✗}}|Siemens|{{✗}}|{{✗}}|Backup of the Siemens J2ME SDK Emulation tools from the now defunct site siemens-club.ruARM
|-
|[[EKA2L1]]|align=left|{{Icon|Android}}|[https://archivegithub.orgcom/EKA2L1/detailsEKA2L1/iappli-tool-dev-tools Iappli Tool (dev Tools)releases {{EKA2L1Ver}}]|2021-05-21{{✓}}|{{}}|Doja SDKMid|{{✓}}|{{}}|{{}}|SDK and emulator for building and emulating DoJa 1.0} <b>N-5.1(wasn't able to find Gage 2.5) and Start 1.0</b>{| class="wikitable" style="text-2.0align:center;"
|-
!colspanscope="8col"|OthersName! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]
|-
|N-Gage 2.0 Installer|align=left|{{Icon|Symbian}}|[https://archivewww.mediafire.orgcom/file/detailsu4fyfjyquwlepl1/iN-mode-capture-footage i-mode-capture-footageGage_2.0_v1.40.1557.zip/file 1.40.1557]|2021-01-26Mid
|{{✗}}
|i-mode footage|{{}}|{{}}|}|;[[EKA2L1]] — Free and an open-source|:A Symbian OS emulator with high-level emulation . Its need ROM/RPKGs dumps and Firmwares [https://archivemega.orgnz/detailsfolder/completeZ5cx3IgS#hOtuN-guide-to-i-mode-gameshiresscans600dpi Complete Guide to i-mode Games (600DPI)6OOtWW5_Pvj_fUuQ here].|2020-04-19|{{✗}};Engemu|i:A Nokia N-Gage focused emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ low-modelevel emulation].|{{✗}}|{{✗}};NGEmu|Complete Guide to i:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-mode Games scanned Gage emulator (with a Fujitsu fihigh-7460 at 600DPI. Two versions are included as well as a ZIP file containing the unaltered scans. The file tagged (Searchablelevel emulation) , although it is compressed so has currently on hiatus due to a smaller file size but lack of information required to further development. Linux support is lower qualityplanned for the future.|-|;[[https://archive.org/details/palmN-collection Palm OS Misc CollectionGAGE COOL!]]— Paid <small>($)</small>|2020:Early attempt at a commercial N-08-15Gage emulator. Haves no real benefits over other offerings |{{✗}}==Execution Engine <small>(ExEn)</small>==|PalmOS|{{✗}}A freeware solution developed by In-Fusio (French) around 2000. The company re-developed the ExEn V2 engine in 2002, which further improved the speed and expressiveness of mobile. It was first a Java-based game engine entirely dedicated to mobile devices itself as an alternative to the limitations of J2ME/BREW's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...). |{{✗}}|Mirrored The API is based on Java and is very similar to J2ME, but is optimized for game development and deployment instead. Even the programming style is almost the same. Its significance is very similar to the Mophun platform. The ExEn API has various gaming specific classes that are absent from a Usenet postingJ2ME. ExEn was the first mass market downloadable game engine to be made available in Europe. Lots of full versions It achieved relative success and widespread hardware support in Europe, and registration codeswas also used in China.|It's not as widely distributed though, and according to In-Fusio's website, it isn't available on Nokia, Sony Ericsson, Samsung or Motorola handsets.!colspan="8"||The In-Fusio SDK is a Java based GUI game development environment on ExEn. Two kinds of engines on the client side mobile phone.|[[File<i>ExEn basic</i> (v2.1):Dedomil256-color or black and white, 2D, client side game engine, with a memory footprint of 140k on the mobile device.png|80px]][http:<i>ExEn advanced<//dedomili> (v2.net/games/ Dedomil] |Work|{{✗}}|J2ME2): 65k color, polyphonic sound, Symbian3D, Nin-Gagegame Macromedia Flash, BlackBerryclient side engine, Androidwith a memory footprint of 240k.|{{✗}}|===Emulators==={{✗}}| Big collection of java Games.class="wikitable" style="text-align:center;"
|-
! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[File:Phoneky.pngEmulation accuracy|100pxAccuracy]][https:/! scope="col"|<abbr title="Free/phoneky.comLibre and Open-Source Software">FLOSS</ Phoneky]abbr>! scope="col"|Work[[Recommended emulators|{{✗}}|J2ME, Symbian|{{✗}}|{{✗}}| Huge java games collection.Recommended]]
|-
|[[File:Seclub.png|120pxEXEN-V2 Generic Simulator]]|align=left|{{Icon|Windows}}|[https://seclubcdn.discordapp.orgcom/attachments/downloads655552565056110594/games890670635343302746/ SeclubEXEN-V2.rar 0.1]|WorkLow
|{{✗}}
|J2ME, Symbian
|{{✗}}
|{{✗}}| Russian site;[[EXEN-V2 Generic Simulator]]:A very old dead emulator for ExEn software. While many games will go in-game, lot of cellphones games collectionthey'll crash at various points and fps drop. ==Classic BlackBerry OS==A [https://blackberry.qnx.com/en QNX] based operating system used in BlackBerry devices===Emulators==={| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[File:dubigame.pngEmulation accuracy|120pxAccuracy]][https:! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</dubigame.tistory.com Dubigame]abbr>! scope="col"|Work[[Recommended emulators|{{✗}}|KTF, SKT, LGE, Android|{{✗}}|{{✗}}| Korean site, various Korean cellphone games + Android games collection.Recommended]]
|-
|[[File:Spaces.jpeg|120px]][https://spaces.im/sz/igry/ Spaces.im]BlackBerry Simulator Series|Workalign=left|{{✗}}Icon|J2ME, Symbian|{{✗Windows}}|{{✗}}| Russian site, cellphone games.|-|[[File:Dertz.png|120px]][https://www.dertzsoftpedia.incom/games Dertzdyn-search.inphp?search_term=blackberry+simulator Varies]|WorkCycle|{{✗}}|J2ME, Symbian?|{{}}|{{✗}}|J2ME games|-|[[File:RuGame==Palm, Inc.jpg|120px]]==[https:===webOS <small>(Palm Pre/Pixi)</rugamesmall>===Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OS. The first webOS device was the original Palm Pre, released by Sprint in June 2009. In April 2010, HP acquired Palm.ml RuGame Archive]|Work|{{✗}}|J2ME, Symbian====Emulators====|{{✗}}|{{✗}}|J2ME & Symbian gamesclass="wikitable" style="text-align:center;"
|-
! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[File:Mobile24.pngEmulation accuracy|120pxAccuracy]][https:! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</www.mobiles24.co/downloads/free-mobile-games Mobile24]abbr>! scope="col"|WorkActive! scope="col"|{{✗}}[[Recommended emulators|J2ME|{{✗}}|{{✗}}|J2ME gamesRecommended]]
|-
|Wgames<br/>(preenv)|align=left|{{Icon|Maemo}}|[[Filehttp: SiemensX70//wgames.jpg|120pxgarage.maemo.org Wiki]][http://wwwmaemo.org/packages/view/wgames 0.siemensx706.narod9]<br/>[http://maemo.ruorg/game35packages/view/preenv preenv 0.html Siemensx701.narod7][https://github.rucom/divan/wgames git]|WorkMid|{{✓}}
|{{✗}}
|J2ME, Symbian|{{~}}|[https://drive.google.com/file/d/0B6MoaVJMM1WqbGRUTjBZdDNXMDg/view?resourcekey=0-iU9FwYY5IzU_Be1g_-qlcA Siemens 101x80]}|Siemens games|-===PalmOS===|[https://oldhandheldsPalmOS is a mobile operating system developed by Palm, Inc.com oldhandhelds, for personal digital assistants (PDAs) in 1996.com]|Work|{{✗}}====Emulators====|Cellphone|{{✗}}|{{✗}}|Cellphone games & toolsclass="wikitable" style="text-align:center;"
|-
!colspanscope="8col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan="7"|[https:PC //drive.google.com/file/d/14kyryoYw9Qbhea3G1PsK5ySBDqZcIdbm/view Bomberman mobile games]| Various Bomberman cellphone/mobile games|||||x86
|-
|Mu|align=left|{{Icon|Libretro}}|[https://megapalmdb.nznet/fileapp/vKYzBIZC#wqK1RZ3URB6AttF8ooLlKoDxF78idnVTLbPk8stCC8A Megamu 1.0.nz0]| 40 GNEX (.sgs) and 69 SKT (.jar) games found in the archive[https://github.com/libretro/Mu git]|Mid|{{✗}} <ref group=N name=noncomm>Due to using a [[Licensing#Non-commercial licenses|non-commercial license]]. Source code is still publicly available.</ref>|{{✓}}|{{✓}}
|-
|StyleTap|align=left|{{Icon|Windows|macOS|Lin}}|[https://meganewsblog.styletap.nzcom/file/JuATUahJ#hnODEVDcyTQcwxxL2zBYNZOfl74Duy8bJ2L6IJ2vhmc Megaindex.php 0.8.nz033]<small>($)</small>|Korean J2ME games.||?|{{✗}}|{{✗}}|{{~}}
|-
|POSE|align=left|{{Icon|Windows}}|[httphttps://vztekoverflowpalmdb.comnet/filesapp/Mophun.7z Mophunpalm-emulator Varies]|Lot of mophun games.?|?|{{~}}|{{✗}}|-|Palm Simulator|-align=left|{{Icon|Windows}}|[https://megapalmdb.nznet/folderapp/o5lE2ZAR#4Pa1bjasnBWhCtYY3amYxA Mega.nzpalm-simulator Varies]|Symbian apps & games|||?|?|{{~}}|} ==Java 2 Micro Edition <small>(J2ME)</small>== :''This page is about emulating J2ME on other systems. For the inverse, see [[Emulators on J2ME]].'' {{Infobox console✗}}|title = J2ME|logo = J2ME.png|logowidth = 220px-|developer = [[wikipediahttps: Oracle Corporation|Oracle Corporation]//cloudpilot-emu.github.io cloudpilot]|design by align= [[wikipedia: Sun Microsystemsleft|Sun MicroSystems]]{{Icon|type = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Cellphone]]Web}}|generation = [[https:Category:Seventh//github.com/cloudpilot-generation video game consoles|7th generation]emu/cloudpilot git]|release = 28 April 2000|discontinued = 2008Mid|emulated = {{✓}} |{{✓}} [https://vsrecommendedgames.fandom.com/wiki/Java_ME_mobile_phones Java ME mobile phones] A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials.While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs. <i>[[JL-Mod#Mascot Capsule 3D|Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation. It was mostly used in Japanese devices, but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games. ===Emulators===Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the J2ME games and its fork [[JL-Mod]] can run plenty of the Mascot Capsule 3D exclusive games. On desktops [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience. {| class="wikitable" style="text-align:center;"{~}}
|-
! scopecolspan="col7"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|<abbr title="Hi Corporation's 3D Engine">Mascot Capsule 3D</abbr>! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|VM! scope="col"|Derived from! scope="col"|<abbr title="FreeMobile /Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]ARM
|-
!colspan="10"|PC / x86
|-
|[[KEmulator]]StyleTap|align=left|{{Icon|WindowsAndroid|WinMobile|iOS|Symbian}}|[https://archivestyletap.org/detailscom/KEmulator103 1release_notes.php?devicetype=android 0.38.034]<small>($)</small><br/>[https://nnproject4pda.ccto/forum/kem nnmoddl/2.12.4]|{{~}}<ref>[https:post/25241522/driveStyleTap+for+Android+v0.google8.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1034+%5BLicensed%5D.apk 0.3 modded + Mascot Capsule 3D8.034 <small>(Cracked)</small>]<small>(Android only)</refsmall>|Mid|Host JVM| —?
|{{✗}}
|{{}}<small>(Android only)</small>|{{~}}
|-
|[[FreeJ2ME]]PHEM|align=left|{{Icon|Java|LiA|LibretroAndroid}}|[https://github.com/hex007Florin9doi/freej2me PHEM git]|{{✗}}|Mid|Host JVM| —|{{✓}}?
|{{✓}}
|{{✓}}
|{{~}}
|-
|SJ BoyPalmOS Emulator|align=left|{{Icon|WindowsPandora}}|[https://webrepo.archiveopenpandora.org/web/20061120062624/http://www?page=detail&app=palmosemulator.marovada 1.sjboy0.cn:80/setup2.zip Beta 40]<br/>[https://www.mobers.org/2010/03/sjboy-emulator-special-edition.html|?m=1 Special Edition]|{{✗}}
|{{✗}}
|Mid{{~}}|-Low| Garnet VM| align=left|{{Icon|Maemo}}|[http://www.my-maemo.com/software/applications_name_Garnet_VM_fldAuto_1044_faq_46.html Maemo]
|?
|{{✗}}
|{{✗}}
|{{~}}
|-
|[[SquirrelJME]]QCopilot|align=left|{{Icon|Java|Libretro}}|{{SquirrelJMEVer}}|{{✗}}|{{SquirrelJMEAccuracy}}|Custom (Java)| —|{{✓}}|{{✓}}|?<small> (WIP)</small>|-|Jademula|align=left|{{Icon|WindowsZaurus}}|[https://web.archivecypherpunks.org/web/20090924013332/http:/ca/jademula.kontechs.de zaurus 0.235][https://github.com/RobDangerous/Jademula git]|{{✗}}|Mid|Host JVM
|?
|{{✓}}
|{{✗}}
|{{~}}|} <references group=N /> ==Mediatek Runtime Environment <small>(MRE) / MAUI</small>== Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available at [http://www.mediafire.com/file/l5pghqj9msvhf4v/MRE_SDK_3.0.00.20_Normal_Eng.zip/file here], and <code>.VXP</code> files for games and other applications appear to be available on the usual WAP sites. ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended emulators|Recommended]]
|-
|[http://me4se.org ME4SE]Mediatek MRE SDK|align=left|{{Icon|JavaWindows}}|[httpshttp://sourceforgewww.netmediafire.com/projectsfile/kobjectsl5pghqj9msvhf4v/filesMRE_SDK_3.0.00.20_Normal_Eng.zip/me4se/2.2file 3.0 2.200.020]|Mid
|{{✗}}
|Mid
|Host JVM
|?
|{{✓}}
|}
 
==Mophun==
'''Mophun''' was an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergenix. It was supported on various devices, such as the Sony Ericsson T2xx, T3xx and T6xx series, Symbian S60v1, S60v2, S60v3 and UIQ3 phones, Archos Gmini400/402, Motorola series (A920, A925, A1000), and Windows Mobile Smartphones running at a resolution of 176x220 or 240x320. There are two versions of Mophun, 2D and 3D, for low-end and high-end handsets, and it's often used to provide embedded (pre-installed) games on mobile phone handsets. There are 303+ known games, <ref>[https://docs.google.com/spreadsheets/d/1AXmupwvgxuI_NRINDsN8azlKtONcQYf6CD6HfKYc8gM Mophun Game List]</ref> of which 255 have been released, 41 are unknown to have been released, 3 are demos and 5 are unreleased. It was later overtaken by advances in J2ME that came with the MIDP 2.0 framework.<ref>[https://twitter.com/sczther/status/1345476460107194368 Mophun preservation thread on Twitter]</ref>
 
===Emulators===
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Emulation accuracy|Accuracy]]
! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan="7"|PC / x86
|-
|[[mophun]]
|align=left|{{Icon|Windows}}
|[https://cdn.discordapp.com/attachments/793085042020450324/821807058999443466/mophun_2.5.4_tuxality_A2.zip 2.5.4 alpha 2]
|{{✗}}
|{{✗}}
|-
|Pstros
|align=left|{{Icon|Java}}
|[https://web.archive.org/web/20060720210353/http://www.volny.cz/molej/pstros/download.htm 1.6.0]
|{{✗}}
|Mid
|Host JVM
|?
|{{✓}}<small> (Tuxality mod only)</small>
|{{✓}}
|-
|4Mophun
|align=left|{{Icon|WinMobile}}
|[https://mega.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1.1]
|{{✗}}
|?
|{{✗}}
|{{~}}
|-
|Mophun SDK
|align=left|{{Icon|Win}}
|[http://tuxality.net/public/MophunSDK_2_5.zip 2.5]
|{{✗}}
|-|MicroEmulator|align=left|{{Icon|Java|Windows|mcOS|Lin}}|[https://github.com/artem-frolov/microemu git][https://sourceforge.net/projects/microemulator/files/microemulator/2.0.4 2.0.4]?
|{{✗}}
|Mid?|Host JVM-| MoRePhun|align=left|N/A|[https://github.com/Luca1991/MoRePhun git]
|{{✓}}
|{{✗}}
|{{✓}}
|{{✗}}
|-
|MinisoyoMophun ActiveX Control|align=left|{{Icon|WindowsInternet}}|[httpshttp://web.archive.org/web/2006102610005020040325124622/http://www.sjboymophun.cncom:80/imagescodebase/minisoyo_enmophun.zip cab 1.0]
|{{✗}}
|Low
|?
|{{✗}}
|?
|?
|{{✗}}
|{{✗}}
|-
!colspan="7"|Mobile / ARM|MidpX (NHAL Win32 Emulator)-|[[Mophun Games Launcher]]|align=left|{{Icon|WindowsSymbian}}|[https://web.archive.org/webdownload/20070831144240mophun-collection/http:Emulators//kwyshell.myweb.hinet.net 1.0Mophun_Games_Launcher_for_Symbian.rar 1][https://midp2exe.softag.com midp2exe01]
|{{✗}}
|Low
|?
|?
|?
|{{✗}}
|{{}}|-} ;[[Mophun Games Launcher]]:only compatible with 13 games and 2 games doesn't work, all of which use the 3D engine and were released for Symbian. The emulator is available for S60v3. ;4Mophun:Does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the 3D engine. ;[[mophun]]:An official emulator, designed for development and demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator. ;MoRePhun:A new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized.|MPowerPlayer|align=left|{{Icon|Windows|Linux|Mac}};Mophun ActiveX Control|:The official website for the platform, [https://web.archive.org/web/2007012610025020030330191213/http://mophun.com/ mophun.com], used to host development demos playable in the browser using the ActiveX platform ([http://web.archive.org/web/*/http://mpowerplayerwww.mophun.com:80/mppwintmp/* crawled demo files here]). The mophun plugin itself can run unencrypted .zip 2mpn files. Although it is not playable through the web archives of the site, it is [https://cdn.discordapp.com/attachments/793085042020450324/876265345550274570/unknown.0png expected] to be curated for [[Flashpoint]]. ==Japanese cellphones <small>(feature devices / フィーチャー・フォン)</small>==|{{✗}}|LowSeveral Japanese-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, mostly based on Java.|?|?* NTT DoCoMo released <b>DoJa</b> (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor.|?|{{✗}}* KDDI released <b>ezplus</b> (later renamed to "EZ-appli (Java)"), based on Java ME extended with propietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called "EZ-appli (BREW)"|{{✗}}|* J-PHONE released <b>J-SKY</b>, based on standard J2ME MIDP extended with several propietary 3D/sound/gfx APIs. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files. |MidpIt is possible to develop applications that work both under ezplus, J-EmulatorSKY and standard J2ME devices by using only MIDP1.0 APIs |align=left|{{Icon|Windows}}==i-mode (DoJa)===|Japanese mobile manufacturer NTT DoCoMo released [https://weben.archivewikipedia.org/webwiki/20070729182344/http://wwwDoJa DoJa] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star".perimindIt was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001.com/midpEmul While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition".zip 1The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.31]|{{✗}}|LowDeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably. |?Applications were denominated "i-αppli" (Japanese : iアプリ) and come in the form of <code>.JAR</code> files accompained by a <code>.JAM</code> descriptor text file.|?|?====Emulators====|{{✗}}|{{✗}}class="wikitable" style="text-align:center;"
|-
! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[GameMagic S60Recommended emulators|Recommended]]|-!colspan="7"|PC / x86|-|DoJa SDKs
|align=left|{{Icon|Windows}}
|[https://gamemagic-s60.download.it 1.2.1]Various|{{✗}}|Low|?|?|{{✗}}Mid
|{{✗}}
|{{✗}}
|{{~}}
|-
|[[N-GAGE COOL!]]DoJa Overseas Edition SDK|align=left|{{Icon|Windows|Lin}}|[https://web.archive.org/web/2006021411193020070614131147/http://www.amazingmobiledoja-developer.com:80net/DownFilesdownloads/NgageCool(Trial)index.zip php?node=41 1.2.1 (Trial)03] |Low <small>($DoJa 2.5 Overseas Edition)</small>|{{✗}}|Low|?|?
|{{✗}}
|{{✗}}
|{{✗}}
|-
|Nokia SDKs[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADE]
|align=left|{{Icon|Windows}}
|[https://web.archive.org/detailsweb/nokia_sdks_n_dev_tools Part 1] <br20040618195810if_/>[httpshttp://archivewww.mobilejava.co.orgkr:80/bbs/temp/detailsmidpboard/nokia_sdks_n_dev_tools2 Part i-JADEsetup0.exe 1.2.3]|Low <br/small>[https://archive(DoJa 1.orgX)</details/nokia_sdks_n_dev_tools3 Part 3]small>
|{{✗}}
|Mid
|?
|?
|{{✗}}
|{{✗}}
|{{~}}
|-
|Sony Ericsson SDKsJade|align=left|{{Icon|WindowsJava}}|[https://driveweb.googlearchive.com/fileorg/dweb/1xHSPbVOGSG84y1hlvGDI0RC4iGiCQ7HP20151127190756/view?usp=sharing 2.5.0.6]/[httpshttp://archivemujweb.orgcz/molej/detailsjade/semc_java_me_cldc_sdkindex.2-5-htm 0-6 Mirror.1.7]|Low <small>(DoJa 1.5)</small>|{{}}|Mid|?|?
|{{✗}}
|{{✗}}
|{{~}}
|-
|Siemens SDKs[[SquirrelJME]]|align=left|{{Icon|WindowsJava|Libretro}}|{{SquirrelJMEVer}}|[https://archive.org/details/siemens-club.ru-siemens-emulators Site 1]<br/>[http://www.siemensmania.cz/emulatory.php Site 2]{{SquirrelJMEAccuracy}}|{{}}|Mid{{✓}}
|?
|?
|{{✗}}
|{{✗}}
|{{~}}
|-
!colspan="7"|Mobile / ARM|Motorola SDKs-|説明 懐かしのiアプリをお手軽実況プレイ!iアプリ・アーカイブス|align=left|{{Icon|WindowsAndroid}}|[https://webm.archive.org/web/20070213084711if_/http://trix2.cellmaniaapkpure.com:80/downloads/downloads/files/sdk41ga.zip 4.1]<br/>[https:jp/%E6%87%90%E3%81%8B%E3%81%97%E3%81%AEi%E3%82%A2%E3%83%97%E3%83%AA%E3%82%92%E3%81%8A%E6%89%8B%E8%BB%BD%E5%AE%9F%E6%B3%81%E3%83%97%E3%83%AC%E3%82%A4%EF%BC%81i%E3%82%A2%E3%83%97%E3%83%AA%E3%83%BB%E3%82%A2%E3%83%BC%E3%82%AB%E3%82%A4%E3%83%96%E3%82%B9/web.archive.org/web/20051106121510if_/http://trix2.cellmania.com:80/downloads/downloads/files/SDK521.zip 5develga.iapp 2.16]|Low
|{{✗}}
|Mid
|?
|?
|{{✗}}
|{{✗}}
|{{~}}
|-
|Motorola iDEN SDKDoja iAppli エミュレータ <small>(Browser)</small>|align=left|{{Icon|WindowsAndroid}}|[https://motorola-iden-sdk-for-j2meplay.google.com/store/apps/details?id=jp.dip.softwareysmsrv.informeriappli 1.com Mirror1.2]|{{✗}}|Mid|?
|?
|{{✗}}
|{{✗}}
|{{~}}
|?
|}
 
;DoJa SDKs
:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0]
 
;DoJa Overseas Edition SDK
:SDK for the stripped down Overseas Edition DoJa profile
 
;i-JADE
:iappli development kit from Zentek
 
;Jade
:Open-source project implementing several DoJa 1.5 APIs. Low compatibility
 
;[[SquirrelJME]]
:Open source emulator that can run J2ME software, will be adding i-Mode support in 2022.
 
===KDDI ezplus===
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
ezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released.
 
In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original propietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)"
 
Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files.
 
====Emulators====
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|LG SDKName! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-!colspan="6"|PC / x86|-|ezplus emulator
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20070202203659if_/http://www.softpediaau.kddi.com/getezfactory/tec/Programmingspec/SDK-DDKexe/LG-SDK-for-Java-ME-Platformezplus_emulator.shtml exe 1.5 Mirror0]|{{✗}}
|Mid
|?
|?
|{{✗}}
|{{✗}}
|{{~}}
|-
|Samsung Java SDK|align!colspan=left|{{Icon|Windows}}"6"|[https://www.softpedia.com/get/Programming/SDK-DDKMobile /Samsung-Java-SDK.shtml 1.2.2 Mirror]|{{✗}}|Mid|?|?|{{✗}}|{{✗}}|{{~}}ARM
|-
|Zucotto Wireless Whiteboard SDK[[J2ME Loader]]|align=left|{{Icon|WindowsAndroid}}|[https://web.archive.org/web/20010906063602if_/http://wwwplay.zucottogoogle.com:80/whiteboardstore/downloadsapps/WB_SE_2_0_Setupdetails?id=ru.exe 2playsoftware.0]|j2meloader {{✗}}|Low|?|?|{{✗JLVer}}]<br/>|{{✗}}|{{✗}}|-|midp-emulator|align=left|{{Icon|Java}}|[https://github.com/ichisadashiokonikita36078/midpJ2ME-emulator Loader/releases git]<br/>[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev]|Mid|{{}}|Low|Host JVM| —
|{{✓}}
|{{✓}}
|?
|-
!colspan="10"|Mobile / ARM
|-
|[[J2ME LoaderJL-Mod]]<small>(JL fork)</small>
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>[https://github.com/nikita36078woesss/J2MEJL-LoaderMod/releases git]<br/>[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers dev]|{{JL-ModVer}}]|High|Host JVM (Dalvik dynarec)| —Mid|{{✓}}
|{{✓}}
|{{✓}}
|}
 
;ezplus emulator
:Official development tool from KDDI, developed by Zentek
 
;[[J2ME Loader]] & [[JL-Mod]]
:Now JL/JL-Mod support ezplus apps that only support 128x160 resolution and font option recommend is <small>(9 - 13 - 15)</small>.[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 here]
 
===J-SKY===
Japanese service provider 'J-PHONE' released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several propietary 3D/sound/gfx APIs called JSCL.
J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK. The J-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs.
On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai".
 
Applications were called "Java™ App" (Japanese : Java™アプリ) during the J-SKY era, "V-Appli" (Japanese : Vアプリ) during the Vodafone era and "S! Appli" (Japanese : S!アプリ) during the SoftBank era. They come in the form of <code>.JAR</code> accompained by a <code>.JAD</code> descriptor text file.
 
====Emulators====
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended emulators|Recommended]]
|-
|[[JLJ-Mod]] <small> (JL fork)</small>SKY Application Emulator|align=left|{{Icon|AndroidWindows}}|[https://githubweb.archive.comorg/woesssweb/JL-Mod20040201023001/releases {{JL-ModVer}}]|{{✓}}|High|Host JVM (Dalvik dynarec)|J2ME-Loader|{{✓}}|{{✓}}|{{✓}}|-|zhixiaoyou <small> (JL fork with modified)</small>|align=left|{{Icon|Android}}| [http://mwww.danji100mobilejava.comco.kr:80/gamebbs/62519temp/midpboard/J-SKY_Application_Emulator-1_3_B.html exe 1.23B]|{{✗}}
|Mid
|Host JVM (Dalvik dynarec)
|J2ME-Loader
|{{✗}}
|{{~}}|{{✗}}|;J-SKY Application Emulator:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs. ==Korean cellphones==* SKT provided two development platforms: GVM and SK-VM. GVM based on Mobile C, and SK-VM based on Java. SK-VM was a Java-based development platform, but the execution speed was slower than GVM due to the nature of Java. SK-VM is a J2ME (Java 2 Micro Eidtion) Java execution environment developed '''GVM (General Virtual Machine)''': GVM1X, GVM2XMobile platform created based on Mobile C (modified to fit the mobile environment, such as reduction of pointer and union functions in the existing C language) developed by Shinji Soft. |[https'''GNEX (General & Next Multimedia Player)''':GVM3XA mobile platform that eliminates the limitations of the existing GVM and further strengthens functions such as file system, network, and graphics. GNEX is an upgraded version of GVM, and has the advantage of having few capacity restrictions and fast speed, but its penetration has fallen significantly compared to GVM. Therefore, when releasing a GNEX version of a game, we developed both the GVM version and the GNEX version to support phones that do not support GNEX * KTF provided Qualcomm's BREW. The biggest advantage is that it is based on C/C++, and unlike other development platforms, it is executed in the form of a native binary rather than being executed based on a VM. it is an integrated platform, but it has been divided into SKT-WIPI, KT-WIPI, and LGT-WIPI. For example, SKT-WIPI and LGT-WIPI supported C/C++, while KTF-WIPI supported only C. Aside from that, many other aspects differed from carrier to carrier. * LGT - MIDP [JAVA]A mobile platform that adds additional functions such as sound to J2ME (Java 2 Micro Edition) of LG MIDP JAVA SUN. LGT's platform is sometimes called MIDP and JAVA *- SKT's WIPI-JAVA- SKT's WIPI-C- KTF's WIPI-JAVA- KTF's WIPI-C- LGT's WIPI-JAVA (LGT does not support WIPI-C yet) ===Wireless Internet Platform for Interoperability <small>(WIPI)</4pdasmall>=== WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.SKT (GNEX, SKVM), KTF (BREW), LGT (MIDP-JAVA), etc.are these, and they are currently converting toan integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games have higher quality graphics and gameability than before. ====Emulators===={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|<abbr title="Free/forumLibre and Open-Source Software">FLOSS</index.php?showtopicabbr>! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|Active! scope=131859 J2ME Runner"col"|[[Recommended emulators|Recommended]]|-!colspan="7"|PC / x86|-|AROMA WIPI Emulator|align=left|{{Icon|AndroidWindows}}|[https://docscdn.googlediscordapp.com/uc?export=download&id=0B0WSQzohaqtBa0ZpSHUwUUxqYXM 2.0.3.7]<br/>[https://web.archive.org/web/20110223233807attachments/http:687635895364354136/727872909011452064/wwwWIPI_emulation.netmitezip 1.com/android Netmite1.com]<br/>[https://github1.com/GFOXSH/midp2apk midp2apk8]|{{✗}}|Low|?
|?
|{{✗}}
|{{✗}}|{{✗}}
|-
|JbedKTF WIPI|align=left|{{Icon|Android|WinMobileWindows}}| [https://forumcdn.xda-developersdiscordapp.com/attachments/jbed-zip.668332 2.3.1]<small> (Android)<687635895364354136/small><br727872909011452064/>[https://4pdaWIPI_emulation.to/forum/indexzip 1.php?showtopic=157845 20101] <small>(WinMobile)</small>
|{{✗}}
|Low
|?
|?
|{{✗}}
|{{}}|} ==Chinese Mobile== ===MiniJ <small>(MRP platform)</small>==='''MiniJ''' is a lightweight mobile platform developed by Hangzhou Sky Network Technology Co., Ltd. and it's widespread in China (and in some other countries). It has excellent overall performance and could run applications and games smoothly with very limited hardware resources. MiniJ applications are written in C programming language. Games and applications for this platform are in <code>.mrp</code> format. ====Emulators===={{✗}}| class="wikitable" style="text-align:center;"
|-
! scope="col"|JblendName! scope="col"|alignPlatform(s)! scope=left"col"|{{IconVersion! scope="col"|Android[[Emulation accuracy|WinMobile}}Accuracy]]! scope="col"| [https://forum.xda-developers.com/attachments/jblend-rar.589116 0.1]<small> (Android)</small><br/>[https://4pda.to/forumabbr title="Free/index.php?showtopic=1333 FullLibre and Open-screen] <smallSource Software">(WinMobile)FLOSS</smallabbr>! scope="col"|{{✗}}Active! scope="col"|Low[[Recommended emulators|?|?|{{✗}}|{{✗}}|{{✗}}Recommended]]
|-
|Project Kava|align!colspan=left|{{Icon"7"|KaiOS}}|[https://gitlab.com/suborgPC /project-kava git]|{{✗}}|Low|?|JS2ME|{{✗}}|{{✗}}|{{✗}}x86
|-
|[[phoneME]]vmrp| -align=left|{{Icon|Windows}}|[https://archivegithub.orgcom/detailszengming00/phoneme-svn.dump SVN Dumpvmrp git]|Vendor Specific|Reference ImplementationMid|KVM (Reference Implementation){{✓}}|Reference Implementation{{✓}}
|{{✓}}
|{{✗}}
|{{✗}}
|-
!colspan="7"|[[phoneME]] <small>(unofficial)<Mobile /small>ARM|-|Mythras|align=left|{{Icon|Android|Maemo|MeeGo|WinMobile|PocketPC|WinCE}}|[https://github.com/nikita36078CounsellorPolonius/phoneME-android mythras git]<br/>[https://webgithub.archive.orgcom/webYichou/20180305064344mrpoid2018 mrpoid2018]/http[https://davygithub.preuveneers.becom/phoneme/?q=nodeCounsellorPolonius/10 b168 rev20547mrpoid2021 mrpoid2021]|{{✗}}|Low|PhoneME|PhoneME Advanced (unofficial)Mid|{{}}|{{}}|{{}}
|-
|KarinME <small>(Based on MicroEmu)</small>Mrpoid2|align=left|{{Icon|MaemoAndroid}}|[https://openreposwww.google.netcom/amp/s/contentm.apkpure.com/karinzhaomrpoid2-mrp%25E6%25A8%25A1%25E6%258B%259F%25E5%2599%25A8%25EF%25BC%258C%25E5%2586%2592%25E6%25B3%25A1%25E7%25A4%25BE%25E5%258C%25BA%25E6%25A8%25A1%25E6%258B%259F%25E5%2599%25A8/karinme com.mrpoid.app/amp 3.02.110]|{{✗}}
|Mid
|?
|?
|{{✗}}
|{{✗}}
|{{~}}
|-
|midpath4dingooiacMrp|align=left|{{Icon|DingooAndroid}}|[https://codewww.googlecoolapk.com/archivegame/p/midpath4dingoo 3com.dabai.iacmrp 1.9.053]|Mid
|{{✗}}
|?
|?|?|{{~}}|{{✗}===KaiOS==='''KaiOS''' is a mobile operating system, based on Linux, for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited. ==Binary Runtime Environment for Wireless <small>(BREW)</small>==A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME. <i>Zeebo</i>, a video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube. ===Emulators==={|{{✗}}class="wikitable" style="text-align:center;"
|-
! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|midp4palmZeebo! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|Active! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended emulators|Recommended]]|-|[[Melange]]|align=left|{{Icon|PalmOSAndroid}}|[httphttps://javagitlab.coecom/usernameak/brewemulator git][https://deltacxx.psuinsomnia247.ac.thnl/J2MEbrewemu/Plam versions 1.0.9a]
|{{✗}}
|?|?|?Mid
|{{✓}}
|{{~}}<ref group=N name="qualcomm proprietary">Contains proprietary Qualcomm components</ref>|{{~}}
|-
|Coretek Delta java manager[[Infuse]]
|align=left|{{Icon|WinMobile}}
|[https://4pda.to? <small>(POC)</forum/index.php?showtopic=67476 2006d]|{{✗}}|?|?small>
|?
|Low
|{{✓}}
|{{✗}}
|{{✗}}
|{{✗}}|-|Esmertec <references group=N /> ==Danger OS==Developed by Danger Incorporated, Danger OS was a Java -based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (jeodekmost notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information.|align=left|{{Icon|WinMobile}}|[https:Danger OS uses special files called "bundles". Bundle files have the extension <code>.bndl<//4pdacode>. Bundles have inside a custom resource format for storing assets and code which is converted from Java bytecode into a custom bytecode format.Each bundle file is linked toa specific operating system version and build number. For example, a bundle file for v3.4/forum155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/index149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS.php?showtopicInternal OS builds do not require developer keys. =67476 20070425 build]==Emulators==={| class="wikitable" style="text-align:center;"|{{✗}}-! scope="col"|?Name! scope="col"|?Platform(s)! scope="col"|?Version! scope="col"|{{✗}}[[Emulation accuracy|Accuracy]]! scope="col"|Active! scope="col"|{{✗}}<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended emulators|{{✗}}Recommended]]
|-
|TAO Intent Java MIDlet manager|align=left|{{Icon|WinMobile}}[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK Simulator]|[https://4pdaarchive.toorg/forumdownload/index.php?showtopic=67476 1.1 builddanger-games/SDK/ SDKs]|align=left|{{Icon|Windows|Linux|Mac}}|?|?
|?
|Mid
|{{✗}}
|{{~}}|} ;Danger Hiptop/Sidekick SDK Simulator:Official SDK from Danger Inc with built-in simulators for testing. These simulators can't run the special bytecode format used on real devices. ==Dark Age of Monochrome mobile phones==Earlier black & white cellphone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a <tt>"CONTACT SERVICE"</tt> error if not a white screen. There however exists an SDK for the Nokia 3410, an enhanced variant of the infamous 3310 with a higher-resolution screen and support for MIDP applications. A fixed rip of the simulator can be downloaded on the Internet Archive, though it may have some issues especially on later Windows versions. ===Emulators==={{✗}}| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended emulators|Recommended]]
|-
|IBM J9Nokia 3410 SDK|align=left|{{Icon|WinMobileWindows}}|[https://4pdaarchive.toorg/forumdetails/index.php?showtopic=67476 6.nokia-3410-sdk 1.0]|{{✗}}|?|?|?|{{✗}}|{{✗}}Mid
|{{✗}}
|{{~}}
|}
 
==Windows Mobile / Phone series==
 
===Windows Mobile <small>(PocketPC)</small>===
Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.
 
====Emulators====
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended emulators|Recommended]]
! scope="col"|Required
|-
|Mitac JVMMicrosoft Device Emulator|align=left|{{Icon|WinMobileWindows}}|[https://4pdawww.tomediafire.com/file/u6g8z7sq2lb82re/forumMSDeviceEmu.zip/indexfile 3.php?showtopic=67476&st=20 Build0]|{{✗}}
|?
|?
|?|{{}}|{{✗}[https://archive.org/details/WM614Emulator Image]|===Windows Phone / Windows 10 Mobile=== ====Emulators===={|{{✗}}class="wikitable" style="text-align:center;"
|-
! scope="col"|CrEme JVMName|align! scope=left|{{Icon"col"|WinMobile}}Platform(s)|[https://4pda.to/forum/index.php?showtopic=67476&st! scope=20 4.12]"col"|{{✗}}Version! scope="col"|?[[Emulation accuracy|?Accuracy]]! scope="col"|?<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|{{✗}}[[Recommended emulators|{{✗}}|{{✗}}Recommended]]
|-
|MicroEmulator <small>(Converter)</small>|align=left|{{Icon|Android|Maemo}}|[http://microemu.blogspot.com/2009/08/converting-javame-applications-to.html?m=1 Android]<br/>[https://code.google.com/archive/p/microemu/wikis/Maemo.wiki Maemo]|{{✗}}|Low|Host JVM| —|{{✓}}|{{✗}}|{{✗}}|-|[[phoneME]]-feature devices <small>(unofficial)</small>|align=left|{{Icon|Symbian|WinCE}}|[https://github.com/hbao/phonemefeaturedevices git]|{{✗}}|Low|phoneME CLDC|phoneME Feature|{{✓}}|{{✗}}|{{✗}}|-!colspan="10"|Consoles|-|[[PSPKVM]]|align=left|{{Icon|PSP}}|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]|{{✗}}|Mid|phoneME CLDC|phoneME Feature|{{✓}}|{{✗}}|{{✓}}|-|Bittboy-j2me|align=left|{{Icon|Bitt-Boy}}<br>{{Icon|Pocket-Go}}<small>(Miyoo)</small>|[https://github.com/pthalin/bittboy-j2me git]|{{✗}}|Mid|phoneME CLDC|phoneME Advanced|{{✓}}|{{✓}}|{{~}}|-|Midpath|align=left|{{Icon|RetroFW}}|[https://github.com/jbanes/midpath git]|{{✗}}|Mid|?|?|{{✓}}|{{✓}}|{{~}}|-|PhoneME (unofficial)|align=left|{{Icon|GP2X|Wiz}}<br>{{Icon|Caanoo}}|[https://github.com/j2me-preservation/phoneME-GP2X-SDL git]|{{✗}}|Mid|phoneME CLDC|phoneME Feature|{{✓}}|{{~}}|{{~}}|-|Pstros-nds|align=left|{{Icon|NDS}}|[https://www.gamebrew.org/wiki/Pstros_NDS 0.7.2 r6][https://github.com/ole00/pstros-nds git]|{{✗}}|Low|?|?|{{✓}}|{{✗}}|{{✗}}|-!colspan="10"|Browser|-|-|JS2ME|align=left|{{Icon|FirefoxOS}}|[https://github.com/szatkus/js2me git]|{{✗}}|?|?|?|{{✓}}|{{✓}}|?|-|Pluotsorbet|align=left|{{Icon|FirefoxOS}}|[https://github.com/mozilla/pluotsorbet git]|{{✗}}|?|?|?|{{✓}}|{{✓}}|?|} ;Emulators via:Able to play J2ME games on Emulator in Emulators! {| class="wikitable" style="text-align:center;" style="width: 100%;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|Through! scope="col"|<abbr title="Sony Ericsson 3D Engine">Mascot Capsule 3D</abbr>! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|VM! scope="col"|Derived from! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-|[[J2ME Loader]]|align=left|{{Icon|Switch|Windows|Linux}}|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers dev]| <b>Windows/Linux</b> : [[Android emulators|Android emulators]]<br/><b>Nintendo Switch</b> : LineageOS|{{✗}}|High|Host JVM (Dalvik dynarec)| —|{{✓}}|{{✓}}|{{✓}}|-|[[JL-Mod]] <small> (JL fork)</small>|align=left|{{Icon|Switch|Windows|Linux}}|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]| <b>Windows/Linux</b> : [[Android emulators|Android emulators]]<br/><b>Nintendo Switch</b> : LineageOS|{{✓}}|High|Host JVM (Dalvik dynarec)|J2ME-Loader|{{✓}}|{{✓}}|{{✓}}|-|[[PSPKVM]]|align=left|{{Icon|Android|iOS|Windows|macOS|Lin|LiA}}{{Icon|PSVita|Switch}}{{Icon|Symbian|BB|MeeGo|Pandora|Pyra}}<ref group=N> Run J2ME apps on BlackBerry 10 - J2ME loader (and possibly PlayBook through PPSSPP)</ref>|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]| <b>PS Vita</b> : [https://github.com/TheOfficialFloW/Adrenaline/releases Adrenaline]<br/><b>Other</b> : [[PPSSPP]]|{{✗}}|Mid|phoneME CLDC|phoneME Feature|{{✓}}|{{✗}}|{{✓}}|-|[[SquirrelJME]]|align=left|{{Icon|Windows|Linux|Mac}}{{Icon|APK|iOS|Vita|PS2}}{{Icon|3DS|Wii|WiiU|GCN|NX}}<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>|{{SquirrelJMEVer}}| [[RetroArch]]|{{✗}}|{{SquirrelJMEAccuracy}}|Custom (Java)| —|{{✓}}|{{✓}}|?<small> (WIP)</small>|-|SJ Boy|align=left|{{Icon|Mac|Lin}}|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://www.mobers.org/2010/03/sjboy-emulator-special-edition.html?m=1 Special Edition]| [[Wine]]|{{✗}}|Mid-Low|?|?|?|{{✗}}|{{~}}|} <references group=N /> ;[[FreeJ2ME]] — Free and open-source:Has fewer features than [[KEmulator]], but better compatibility. It's recommended for games that don't work with [[KEmulator]]. It has an optional [[libretro]] core and development is active. Games that freeze on [[KEmulator]], such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as [[J2ME Loader]]. Some games run too fast and require tinkering with the frame rate options. No 3D support. ;[[KEmulator]] — Closed-source:Has more features than others, as well as 3D emulation (Compared with SJ Boy and Midp2exe, KEmulator has better performance). It's feature-packed with debugging features, like HTTP proxying. Requires Java Runtime Environment installed. It is a recommended emulator if you're on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012. ;Nokia SDKs:A set of different device emulators released by Nokia along with their J2ME SDKs. Keyboard bindings are not friendly for playing games. Some of them are buggy. The Nokia 3410 SDK emulator is capable of running some ancient black&white J2ME games no other emulator can. ;Sony Ericsson SDKs:Device emulators released by Sony Ericsson along their J2ME SDKs. Some of them have support for Mascot Capsule 3D APIs. Can run some games at better framerates than the original devices  ;Siemens SDKs:Device emulators released by Siemens along their J2ME SDKs. Can run some older games that depend on old Siemens APIs ;Motorola SDKs:J2ME development kits released by Motorola. Can run some older games that depend on Motorola-specific APIs ;Motorola iDEN SDK:J2ME development kit released by Motorola. Can run some older games that depend on iDEN-specific APIs ;Samsung Java SDK:J2ME development kit released by Samsung. Can run some older games that depend on Samsung-specific APIs, mostly Samsung AudioClip ;LG SDK:J2ME development kit released by LG for their devices. ;Zucotto Wireless Whiteboard SDK:J2ME development kit released by Zucotto Wireless, provider of hardware-based Java bytecode execution solutions ;Pstros:Haves support for some obscure vendor-specific APIs that other emulators don't support. ;SJ Boy:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to run correctly some older games [[FreeJ2ME]] and [[KEmulator]] don't and available for Windows only (play SJ Boy on Linux and Mac through [[Wine]] ). Also available Special Edition, it has chinese bootleg games support. ;Minisoyo:Experimental emulator from the SJ Boy authors. Appears to properly emulate transparency on older games making use of Nokia APIs. To open a game, drag and drop the <code>.JAR</code> file onto the MiniSoyo window. ;MidpX:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support. The installer may contain adware. ;MPowerPlayer:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn't have any known advantageous features. Requires : [https://www.java.com/en/download/manual.jsp JRE]. ;[[N-GAGE COOL!]] — Paid <small>($)</small>:Early attempt at a commercial J2ME emulator. Haves no real benefits over other offerings ;MicroEmulator — Free and an open-source:It's a pure Java implementation of Java ME. ;[[SquirrelJME]] — Free and open-source:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development. ;[[J2ME Loader]] — Free and open-source:This is currently the highest compatibility J2ME emulator available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well. ;[[JL-Mod]] — Free and open-source:This is the experimental mod of the [[J2ME Loader]] app with implemented Mascot Capsule V3 support (That means all Fishlabs games like Galaxy on Fire, Deep, etc and Capcom's classics like Devil May Cry 3D and Resident Evil Missions are now playable on Android devices). Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine (Mascot Capsule 3D). ;[https://4pda.to/forum/index.php?showtopic=131859 J2ME Runner]:Old tool, launches Java Applications on Android using native library. Apps have to be converted first, using [http://www.netmite.com/android/srv/2.0/getapk.php Netmite.com]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard & screen stics are included. Unfortunately, often experiences troubles with .JAR conversion [https://4pda.to/forum/index.php?showtopic=684992 Here] and [https://4pda.to/forum/index.php?showtopic=511463 Catalog of games for Java J2ME Runner] ;Netmite.com:This is a Android J2ME Runner so that any J2ME or MIDP applications can run without modification. Developers can enter the Android Market quickly. You can use your familiar development environment such as J2ME and MIDP or easily port your existing J2ME Application to Android with minimum code change. Users can use java applications directly inside Android ;[[PSPKVM]]:Available for cellphones. Might be the first one that's open-source. Last update was in 2011. PSPKVM is a [[Emulators on PSP|PlayStation Portable]] port of Sun's open-source JavaME implementation phoneME Feature. ;[[phoneME]]This is the reference implementation of J2ME made initially by Sun Microsystems, now owned by Oracle Corporation. ;[[phoneME]] <small>(unofficial ports)</small>:phoneME for Windows CE/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android mobile device. There are two different platforms of the phoneME Virtual machine : <i>phoneME Feature</i> and <i>phoneME Advanced</i>. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself. ==Symbian and N-Gage <small>(Nokia)</small>== :''This page is about emulating Symbian/N-Gage on other systems. For the inverse, see [[Emulators on Symbian]].'' {{Infobox console|title = N-Gage|logo = N-Gage.png|logowidth = 220px|developer = [[wikipedia: Nokia|Nokia]]|type = [[Cellphone_emulators#Symbian and N-Gage (Nokia)|Cellphone]]|generation = [[:Category:Seventh-generation video game consoles|7th generation]]|release = 7 October 2003|discontinued = ?|predecessor = |successor = N-Gage 2.0|emulated = {{✓}}}} '''N-Gage''' is a mobile phone and a handheld game system developed by <i>NOKIA</i>,announced on 4 November 2002 and released on 7 October 2003. 'N-Gage QD' introduced in 2004 as a redesign of the original "N-Gage Classic", fixing widely criticized issues and design problems. 'N-Gage' was discontinued in February 2006, with Nokia moving its gaming capabilities onto selected Series 60 smartphones. 'N-Gage 2.0' was announced in 2007. Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz. However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality. Has a revision called the QD which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available. ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]! scope="col"|Required|-!colspan="8"|PC / x86|-|[[EKA2L1]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}]|Mid|{{✓}}|{{✓}}|{{✓}}|[https://mega.nz/folder/Z5cx3IgS#hOtuN-6OOtWW5_Pvj_fUuQ ROM/RPKG files]|-|Engemu|align=left|{{Icon|Windows}}|[https://github.com/mrRosset/Engemu git]|None|{{✓}}|{{✗}}|{{✗}}| —|-|NGEmu|align=left|{{Icon|Windows}}|[https://github.com/NGEmu/NGEmu git]|None|{{✓}}|{{✗}} <small>(see below)</small>|{{✗}}| —|-|[[N-GAGE COOL!]]|align=left|{{Icon|Windows}}|[https://ngage-cool.soft32.com 1.2.1] <small>($)</small>|Low|{{✗}}|{{✗}}|{{✗}}| —|-!colspan="8"|Mobile / ARM|-|[[EKA2L1]]|align=left|{{Icon|Android|}}|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}][https://play.google.com/store/apps/details?id=com.github.eka2l1 0.0.8]|Mid|{{✓}}|{{✓}}|{{✓}}|[https://mega.nz/folder/Z5cx3IgS#hOtuN-6OOtWW5_Pvj_fUuQ ROM/RPKG files]|} <b>N-Gage 2.0</b>{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-|N-Gage 2.0 Installer|align=left|{{Icon|Symbian}}|[https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file 1.40.1557]|Mid|{{✗}}|{{✓}}|{{✓}}|} ;[[EKA2L1]] — Free and an open-source:A Symbian OS emulator with high-level emulation. ;Engemu:A Nokia N-Gage focused emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ low-level emulation]. ;NGEmu:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-Gage emulator (with high-level emulation), although it is currently on hiatus due to a lack of information required to further development. Linux support is planned for the future. ;[[N-GAGE COOL!]] — Paid <small>($)</small>:Early attempt at a commercial N-Gage emulator. Haves no real benefits over other offerings ==Execution Engine <small>(ExEn)</small>== A freeware solution developed by In-Fusio (French) around 2000. The company re-developed the ExEn V2 engine in 2002, which further improved the speed and expressiveness of mobile. It was first a Java-based game engine entirely dedicated to mobile devices itself as an alternative to the limitations of J2ME/BREW's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...).  The API is based on Java and is very similar to J2ME, but is optimized for game development and deployment instead. Even the programming style is almost the same. Its significance is very similar to the Mophun platform. The ExEn API has various gaming specific classes that are absent from J2ME. ExEn was the first mass market downloadable game engine to be made available in Europe. It achieved relative success and widespread hardware support in Europe, and was also used in China. It's not as widely distributed though, and according to In-Fusio's website, it isn't available on Nokia, Sony Ericsson, Samsung or Motorola handsets. The In-Fusio SDK is a Java based GUI game development environment on ExEn. Two kinds of engines on the client side mobile phone. <i>ExEn basic</i> (v2.1): 256-color or black and white, 2D, client side game engine, with a memory footprint of 140k on the mobile device. <i>ExEn advanced</i> (v2.2): 65k color, polyphonic sound, 3D, in-game Macromedia Flash, client side engine, with a memory footprint of 240k. ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]|-|[[EXEN-V2 Generic Simulator]]|align=left|{{Icon|Windows}}|[https://cdn.discordapp.com/attachments/655552565056110594/890670635343302746/EXEN-V2.rar V2]|Low|{{✗}}|{{✗}}|} ;[[EXEN-V2 Generic Simulator]]:A very old dead emulator for ExEn software. While many games will go in-game, they'll crash at various points. ==Classic BlackBerry OS==A [https://blackberry.qnx.com/en QNX] based operating system used in BlackBerry cellphones. ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]|-|BlackBerry Simulator Series|align=left|{{Icon|Windows}}|[https://www.softpedia.com/dyn-search.php?search_term=blackberry+simulator Varies]|Cycle|?|{{✓}}|} ==Palm, Inc.== ===webOS <small>(Palm Pre/Pixi)</small>===Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OS. The first webOS device was the original Palm Pre, released by Sprint in June 2009. In April 2010, HP acquired Palm. ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-|Wgames<br/>(preenv)|align=left|{{Icon|Maemo}}|[http://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]<br/>[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/divan/wgames git]|Mid|{{✓}}|{{✗}}|{{~}}|} ===PalmOS=== PalmOS is a mobile operating system developed by Palm, Inc., for personal digital assistants (PDAs) in 1996. ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="7"|PC / x86|-|Mu|align=left|{{Icon|Libretro}}|[https://palmdb.net/app/mu 1.0.0][https://github.com/libretro/Mu git]|Mid|{{✗}} <ref group=N name=noncomm>Due to using a [[Licensing#Non-commercial licenses|non-commercial license]]. Source code is still publicly available.</ref>|{{✓}}|{{✓}}|-|StyleTap|align=left|{{Icon|Windows|macOS|Lin}}|[https://newsblog.styletap.com/index.php 0.8.033]|?|{{✗}}|{{✗}}|{{~}}|-|POSE|align=left|{{Icon|Windows}}|[https://palmdb.net/app/palm-emulator Varies]|?|?|{{~}}|{{✗}}|-|Palm Simulator|align=left|{{Icon|Windows}}|[https://palmdb.net/app/palm-simulator Varies]|?|?|{{~}}|{{✗}}|-|[https://cloudpilot-emu.github.io cloudpilot]|align=left|{{Icon|Web}}|[https://github.com/cloudpilot-emu/cloudpilot git]|Mid|{{✓}}|{{✓}}|{{~}}|-!colspan="7"|Mobile / ARM|-|-|StyleTap|align=left|{{Icon|Android|WinMobile|iOS|Symbian}}|[https://styletap.com/release_notes.php?devicetype=android 0.8.034] <small>($)</small>|?|{{✗}}|{{✓}}<small> (Android only)</small>|{{~}}|-|PHEM|align=left|{{Icon|Android}}|[https://github.com/Florin9doi/PHEM git]|?|{{✓}}|{{✓}}|{{~}}|-|PalmOS Emulator|align=left|{{Icon|Pandora}}|[https://repo.openpandora.org/?page=detail&app=palmosemulator.marovada 1.0.2.0]|?|{{✗}}|{{✗}}|{{~}}|-|Garnet VM|align=left|{{Icon|Maemo}}|[http://www.my-maemo.com/software/applications_name_Garnet_VM_fldAuto_1044_faq_46.html Maemo]|?|{{✗}}|{{✗}}|{{~}}|-|QCopilot|align=left|{{Icon|Zaurus}}|[https://cypherpunks.ca/zaurus 0.5]|?|{{✓}}|{{✗}}|{{~}}|}<references group=N /> ==Mediatek Runtime Environment <small>(MRE) / MAUI</small>== Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available on their [http://mre.mediatek.com/en/sdk/2.0 developer site] for members, and <code>.VXP</code> files for games and other applications appear to be available on the usual WAP sites. ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]|-|Mediatek MRE SDK|align=left|{{Icon|Windows}}|[http://mre.mediatekmicrosoft.com/en/sdk/2.0 3.0]|?|?|{{✓}}|} ==Mophun== '''Mophun''' was an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergetix. It was supported on various devices, such as the Sony Ericsson T2xx, T3xx and T6xx series, Symbian S60v1, S60v2, S60v3 and UIQ3 phones, and Windows Mobile Smartphones running at a resolution of 176x220 or 240x320. There are two versions of Mophun, 2D and 3D, for low-end and high-end handsets, and it's often used to provide embedded (pre-installed) games on mobile phone handsets. There are 303 known games, <ref>[https://docs.google.com/spreadsheets/d/1AXmupwvgxuI_NRINDsN8azlKtONcQYf6CD6HfKYc8gM Mophun Game List]</ref> of which 255 have been released, 41 are unknown to have been released, 3 are demos and 5 are unreleased. It was later overtaken by advances in J2ME that came with the MIDP 2.0 framework.<ref>[https://twitter.com/sczther/status/1345476460107194368 Mophun preservation thread on Twitter]</ref> ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="7"|PC / x86|-|[[mophun]]|align=left|{{Icon|Windows}}|[https://cdn.discordapp.com/attachments/793085042020450324/821807058999443466/mophun_2.5.4_tuxality_A2.zip 2.5.4 alpha 2]|{{✗}}|?|{{✓}}<small> (Tuxality mod only)</small>|{{✓}}|-|4Mophun|align=left|{{Icon|WinMobile}}|[https://mega.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1.1]|{{✗}}|?|{{✗}}|{{~}}|-|MoRePhun|align=left|N/A|[https:us//github.com/Luca1991/MoRePhun git]|{{✓}}|{{✗}}|{{✓}}|{{✗}}|-!colspan="7"|Mobile / ARM|-|Mophun Games Launcher|align=left|{{Icon|Symbian}}|[https://unsorted.me/viewtopic.php?t=67432 1.01]|{{✗}}|?|{{✗}}|{{✓}}|} ;Mophun Games Launcher:only compatible with 13 games, all of which use the 3D engine and were released for Symbian. The emulator is available for S60v3. <small> Included games:* Anarchy Boxing* Carmageddon* The Da Vinci Code* Fatal Arena* Football Pro Contest* Golf Pro Contest 1* Golf Pro Contest 2* Joe ’s Treasure Quest* Lock ‘n Load Combat Arena* Lock ‘n Load Rise of War* Lock ‘n Load 2* Martial Arts 3D* Rally Pro Contest 3D</small> ;4Mophun:Does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the 3D engine. ;[[mophun]]:An official emulator, designed for development and demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator. ;MoRePhun:A new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized. ==Japanese cellphones <small>(features phone / フィーチャー・フォン)</small>== Several Japanese-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, mostly based on Java. * NTT DoCoMo released <b>DoJa</b> (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor. * KDDI released <b>ezplus</b> (later renamed to "EZ-appli (Java)"), based on Java ME extended with propietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called "EZ-appli (BREW)" * J-PHONE released <b>J-SKY</b>, based on standard J2ME MIDP extended with several propietary 3D/sound/gfx APIs. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files. It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs ===i-mode (DoJa)=== Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001. While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.  DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably. Applications were denominated "i-αppli" (Japanese : iアプリ) and come in the form of <code>.JAR</code> files accompained by a <code>.JAM</code> descriptor text file. ====Emulators===={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="7"|PC / x86|-|DoJa SDKs|align=left|{{Icon|Windows}}|Various|Mid|{{✗}}|{{✗}}|{{~}}|-|DoJa Overseas Edition SDK|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20070614131147/http://www.doja-developer.netwindows/downloads/index.php?node=41 1.03]|Low <small>(DoJa 2.5 Overseas Edition)</small>|{{✗}}|{{✗}}|{{✗}}|sdk-|[https://web.archive.org/web/20030407232654/http://www10.zentek.com/jpn/products/mobile/jade/index.html i-JADE]|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20040618195810if_/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/i-JADEsetup0.exe 1.2.3]|Low <small>(DoJa 1.X)</small>|{{✗}}|{{✗}}|{{✗}}|-|Jade|align=left|{{Icon|Java}}|[https://web.archive.org/web/20151127190756/http://mujweb.cz/molej/jade/index.htm 0.115254.7]|Low <small>(DoJa 1.5)</small>|{{✗}}|{{✗}}|{{✗}}|-|[[SquirrelJME]]|align=left|{{Icon|Java|Libretro}}|{{SquirrelJMEVer}}|{{SquirrelJMEAccuracy}}|{{✓}}|{{✓}}|?|-!colspan="7"|Mobile / ARM|-|iApp Archives <br/>(i-appli)|align=left|{{Icon|Android}}|[https://mvisualstudio.apkpuremicrosoft.com/jpvs/%E6%87%90%E3%81%8B%E3%81%97%E3%81%AEi%E3%82%A2%E3%83%97%E3%83%AA%E3%82%92%E3%81%8A%E6%89%8B%E8%BB%BD%E5%AE%9F%E6%B3%81%E3%83%97%E3%83%AC%E3%82%A4%EF%BC%81i%E3%82%A2%E3%83%97%E3%83%AA%E3%83%BB%E3%82%A2%E3%83%BC%E3%82%AB%E3%82%A4%E3%83%96%E3%82%B9/com.develga.iapp 2.6]|Low|{{✗}}|{{✗}}|{{✗}}|-|Doja iAppli エミュレータ|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=jp.dip.ysmsrv.iappli 1.1.2]|?|{{✗}}|{{~}}|?|} ;DoJa SDKs:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0] ;DoJa Overseas Edition SDK:SDK for the stripped down Overseas Edition DoJa profile ;i-JADE:iappli development kit from Zentek ;Jade:Open-source project implementing several DoJa 1.5 APIs. Low compatibility ;[[SquirrelJME]]:Open source emulator that can run J2ME software, will be adding i-Mode support in 2022. ===KDDI ezplus=== Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).ezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released. In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original propietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)" Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files. ====Emulators==== {| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="6"|PC / x86|-|ezplus emulator|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe 1.0]|Mid|{{✗}}|{{~}}|-!colspan="6"|Mobile / ARM|-|[[J2ME Loader]]|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev]|Mid|{{✓}}|{{✓}}|} ;ezplus emulator:Official development tool from KDDI, developed by Zentek;[[J2ME Loader]]:KDDI ezplus <code>.kjx</code> games are support. Only support 128x160 resulation and font option recommend is <small>(9 - 13 - 15)</small>.[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 Here] ===J-SKY=== Japanese service provider 'J-PHONE' released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several propietary 3D/sound/gfx APIs called JSCL.J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK. The J-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs. On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai". Applications were called "Java™ App" (Japanese : Java™アプリ) during the J-SKY era, "V-Appli" (Japanese : Vアプリ) during the Vodafone era and "S! Appli" (Japanese : S!アプリ) during the SoftBank era. They come in the form of <code>.JAR</code> accompained by a <code>.JAD</code> descriptor text file. ====Emulators===={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]|-|J-SKY Application Emulator|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe 1.3]|Mid|{{✗}}|{{~}}|} ;J-SKY Application Emulator:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs. ==Korean cellphones== * SKT provided two development platforms: GVM and SK-VM. GVM based on Mobile C, and SK-VM based on Java.SK-VM was a Java-based development platform, but the execution speed was slower than GVM due to the nature of Java.'''GVM (General Virtual Machine)''': GVM1X, GVM2XMobile platform created based on Mobile C (modified to fit the mobile environment, such as reduction of pointer and union functions in the existing C language) developed by Shinji Soft."'GNEX (General & Next Multimedia Player)"': GVM3XA mobile platform that eliminates the limitations of the existing GVM and further strengthens functions such as file system, network, and graphics.* KTF provided Qualcomm's BREW. The biggest advantage is that it is based on C/C++, and unlike other development platforms, it is executed in the form of a native binary rather than being executed based on a VM. it is an integrated platform, but it has been divided into SKT-WIPI, KT-WIPI, and LGT-WIPI. For example, SKTolder-WIPI and LGT-WIPI supported C/C++, while KTF-WIPI supported only C. Aside from that, many other aspects differed from carrier to carrier.* LGT - MIDPA mobile platform that adds additional functions such as sound to J2ME (Java 2 Micro Edition) of LG MIDP JAVA SUN. ===Wireless Internet Platform for Interoperability <small>(WIPI)</small>=== WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI. ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="7"|PC / x86|-|AROMA WIPI Emulator|align=left|{{Icon|Windows}}|[https://cdn.discordapp.com/attachments/687635895364354136/727872909011452064/WIPI_emulation.zip 1.1.1.8]|{{✗}}|?|{{✗}}|{{✓}}|-|KTF WIPI|align=left|{{Icon|Windows}}|[https://cdn.discordapp.com/attachments/687635895364354136/727872909011452064/WIPI_emulation.zip 1.1]|{{✗}}|?|{{✗}}|{{✓}}|} ===GNEX=== ===SK-VM=== ===GVM=== ==Chinese Mobile== ===MiniJ <small>(MRP platform)</small>=== '''MiniJ''' is a lightweight mobile platform developed by Hangzhou Sky Network Technology Co., Ltd. and it's widespread in China (and in some other countries). It has excellent overall performance and could run applications and games smoothly with very limited hardware resources. MiniJ applications are written in C programming language. Games and applications for this platform are in <code>.mrp</code> format. ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="7"|PC / x86|-|vmrp|align=left|{{Icon|Windows}}|[https://github.com/zengming00/vmrp git]|Mid|{{✓}}|{{✓}}|{{✓}}|-!colspan="7"|Mobile / ARM|-|Mythras|align=left|{{Icon|Android}}|[https://github.com/CounsellorPolonius/mythras git]<br/>[https://github.com/Yichou/mrpoid2018 mrpoid2018]|Mid|{{✓}}|{{✓}}|{{✓}}|-|Mrpoid2|align=left|{{Icon|Android}}|[https://www.google.com/amp/s/m.apkpure.com/mrpoid2-mrp%25E6%25A8%25A1%25E6%258B%259F%25E5%2599%25A8%25EF%25BC%258C%25E5%2586%2592%25E6%25B3%25A1%25E7%25A4%25BE%25E5%258C%25BA%25E6%25A8%25A1%25E6%258B%259F%25E5%2599%25A8/com.mrpoid.app/amp 3.2.10]|Mid|{{✗}}|{{✗}}|{{~}}|-|iacMrp|align=left|{{Icon|Android}}|[https://www.coolapk.com/game/com.dabai.iacmrp 1.9.53]|Mid|{{✗}}|?|{{~}}|} ===KaiOS=== '''KaiOS''' is a mobile operating system, based on Linux, for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited. ==Binary Runtime Environment for Wireless <small>(BREW)</small>== A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult if not impossible; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME. <i>Zeebo</i>, a video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube. ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|Zeebo! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]Visual Studio 2017]|-|[[Melange]]|align=left|{{Icon|Android}}|[https://gitlab.com/usernameak/brewemulator git][https://cdn.discordapp.com/attachments/735124238398259281/934767663765405746/Melange_v.1.0.8.apk 1.0.8]|{{✗}}|Mid|{{✓}}|{{~}}<ref group=N name=qualcomm propietary>Contains proprietary Qualcomm components</ref>|{{~}}|-|[[Infuse]]|align=left|{{Icon|WinMobile}}|? <small>(POC)</small>|?|Low|{{✓}}|{{✗}}|{{✗}}|} <references group=N /> ==Danger OS== Developed by Danger Incorporated, Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information. Danger OS uses special files called "bundles". Bundle files have the extension <code>.bndl</code>. Bundles have inside a custom resource format for storing assets and code which is converted from Java bytecode into a custom bytecode format. Each bundle file is linked to a specific operating system version and build number. For example, a bundle file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys. ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]|-|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK Simulator]|align=left|{{Icon|Windows|Linux|Mac}}
|?
|Mid
|{{✗}}
|{{✗}}
|{{~}}
|}
 
;Danger Hiptop/Sidekick SDK Simulator
:Official SDK from Danger Inc with built-in simulators for testing. These simulators can't run the special bytecode format used on real devices.
 
==Dark Age of Monochrome Mobile Phones==
 
Earlier black & white cellphone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a "CONTACT SERVICE" error if not a white screen.
 
==Windows Mobile / Phone series==
 
===Windows Mobile <small>(PocketPC)</small>===
 
Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.
 
===Emulators===
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended Emulators|Recommended]]
! scope="col"|Required
|-
|Microsoft Device Emulator
|align=left|{{Icon|Windows}}
|[https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]
|?
|?
|{{✓}}
|[https://archive.org/details/WM614Emulator Image]
|}
===Windows 10 Mobile===
 
===Windows Phone===
 
===Emulators===
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended Emulators|Recommended]]
|-
|Windows 10 SDK
|align=left|{{Icon|Windows}}
|[https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ 10.0.15254.1]<br/>[https://visualstudio.microsoft.com/vs/older-downloads/ Visual Studio 2017]
|?
|{{✗}}
|{{✓}}
|}
==TTPcom's Wireless Games Engine <small>(WGE)</small>==
==Acknowledgments==
 
* [https://books.google.com/books?id=tCxvX60J8OAC&lpg=PP1&pg=PA145#v=onepage&q&f=false Micro Java Game Development], mentions Japanese i-mode emulators that are currently dead, like i-tool.
==See Also==
* [[Kahvibreak]] - preservation project focusing on games for J2ME. Also has Mophun and Nokia 3310 software.* [[Cellphone games preservation]]
==References==
22
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