Changes

Jump to navigation Jump to search

Cellphone emulators

540 bytes added, 20:49, 2 April 2022
Added a platform and file extension table to the top of the page as a quick reference.
{| class="wikitable" style="float:right;"
|+
!Platform
!File extension
|-
|J2ME
|.jar (.jad descriptor)
|-
|Symbian
|.sisx, .sis
|-
|N-Gage
|.n-gage
|-
|ExEn
|.exn
|-
|Mophun
|.mpn
|-
|BlackBerry OS
|.cod (.alx descriptor)
|-
|MRE
|.vxp
|-
|PalmOS
|.prc
|-
|Windows Mobile
(older than 7)
|.cab, .zip
|-
|Windows Mobile
(newer)
|.xap
|-
|Windows Phone
|.xap, .appx (later)
|-
|BREW
(and later EZweb)
|.mod (.mif descriptor)
|-
|i-Mode/Doja
|.jar (.jam descriptor)
|-
|ezplus
|.kjx
|-
|WIPI
|.jar
|-
|Maemo
|.deb
|-
|Danger Hiptop
|.bndl
|}
 
Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.
22
edits

Navigation menu