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Cellphone emulators

1,064 bytes removed, 15:24, 26 December 2021
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|Scrape of the Chinese site 7723.cn, hosting around 100000 J2ME / Symbian games.
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|[https://archive.org/details/7723-games 7723.cn Games]
|2021-12-04
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|J2ME, Symbian
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|Full scrape of the chinese mobile website 7723.cn, made by the chinese.
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While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
<i>[[JL-Mod#Mascot Capsule|Mascot CapsuleV3]]</i> is 3D graphics on Java ME phones, more specifically Sony Ericsson Java phones. It was mainly used by Fishlabs Games (nowdays Deep Silver Fishlabs) for games like Asphalt 3 3D, Galaxy on Fire 3D, Blades & Magic or Robot Alliance, among others 3D games. Sony Ericsson (Sony Mobile) phones. That used Mascot Capsule 3D (MBAC / MTRA) technology, which makes launching / modding games for SE 3D even more affordable!.So far it was only emulated in the Sony Ericsson SDK (JDK really) for Windows, which is anything but a user-friendly emulator (and it doesn't work on x64, no way). But now a certain [[JL-Mod]] has implemented it in the best Java ME emulator ever (light years away from the popular [[KEmulator]]), [[J2ME Loader]] for Android.  Mascot was used by multiple studios but the one who made the most use of this standard was the relatively popular Fishlabs Games studio, using its Abyss Engine. You will remember it from other movies such as: Galaxy on Fire 3D, Heli Strike 3D, Robot Alliance 3D, Tank Raid, etc. The Mascot should not be confused with normal JSR184 implementations. Normally the Mascot was exclusive to Sony Ericsson and Samsung, Nokia versions (which were generally brutally inferior to Sony Ericsson, in any Java ME standard) used to use normal JSR184, as for example in Worms Forts or Asphalt 3 3D.
===Emulators===
 
Currently, [[J2ME Loader]] is able to run most of the J2ME games, also run 3D games with unable to run Mascot Capsule 3D games, [[JL-Mod]] has run Mascot Capsule 3D games. [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|<abbr title="Sony Ericsson 3D Engine">Mascot Capsule 3DV3</abbr>
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|VM
|align=left|{{Icon|Android}}
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]
|{{~}}<small> (WIP)</small>
|High
|Host JVM
<references group=N />
;[[FreeJ2ME]] — Free and an open-source
:Has fewer features than [[KEmulator]], but better compatibility. It's recommended for games that don't work with [[KEmulator]]. It has an optional [[libretro]] core and development is active. Games that freeze on [[KEmulator]], such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as [[J2ME Loader]]. Some games run too fast and require tinkering with the frame rate options. No 3D support.
:MicroEmu is a pure Java implementation of Java ME.
;[[SquirrelJME]] — Free and an open-source
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.
;[[J2ME Loader]] — Free and an open-source
:This is currently the highest compatibility J2ME emulator available. Converts <code>.jar</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.
;[[JL-Mod]] — Free and an open-source
:This is the experimental mod of the [[J2ME Loader]] app with implemented Mascot Capsule 3D V3 support (That means all Fishlabs games like Galaxy on Fire, Deep, etc and Capcom's classics like Devil May Cry 3D and Resident Evil Missions are now playable on Android devices). Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine (Mascot Capsule).
==Classic BlackBerry OS==
A [https://blackberry.qnx.com/en QNX] based operating system used in BlackBerry cellphones.
 
===Emulators===
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===Emulators===
 
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