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Cellphone emulators

1,567 bytes added, 15:28, 19 October 2021
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|{{✗}}
|Mobile Java games from files.dertz.in
|-
|[https://archive.org/details/mpbus-J2ME Mpbus.com J2ME downloads section archive]
|2021-10-16
|{{✗}}
|Scrape of the J2ME downloads section from Chinese site mpbus.com / mpbus.net
|-
|[https://archive.org/details/cd26s-personal-j2me-archive ChicDead26's Personal J2ME Archive]
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
Mascot was a development environment created for Capsule 3D is 3D graphics on Java ME mobilesphones, using the Mobile Graphics 3D API more specifically Sony Ericsson Java phones. It was mainly used by Fishlabs Games (JSR184nowdays Deep Silver Fishlabs). They were probably the best for games like Asphalt 3 3D graphics ever to be seen in mobile Java, Galaxy on Fire, Blades & Magic or Robot Alliance, among others.
Sony Ericsson (Sony Mobile) phones. That used Mascot Capsule 3D (MBAC / MTRA) technology, which makes launching / modding games for SE 3D even more affordable!.
So far it was only emulated in the Sony Ericsson SDK (JDK really) for Windows, which is anything but a user-friendly emulator (and it doesn't work on x64, no way). But now a certain [[JL-Mod]] has implemented it in the best Java ME emulator ever (light years away from the popular [[KEmulator]]), [[J2ME Loader]] for Android.
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|<abbr title="Sony Ericsson 3D Engine V3">Mascot Capsule 3DV3</abbr>
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|VM
|[[KEmulator]]
|align=left|{{Icon|Windows}}
|[https://archive.org/details/KEmulator103 1.0.3 <small> (unofficial)</small>]<br>[https://github.com/ancient-empires-resources/KEmulator git]
|{{✗}}
|Mid
|?|?
|{{✗}}
|{{✗}}
|Mid
|Host JVM
|?
|{{✓}}
|{{✓}}
| Mid
| Host JVM (FreeJ2ME)
| ?
|{{✓}}
|{{✓}}
|{{✓}}<small> (WIP)</small>
|-
|SJ Boy Emulator- Special Edition
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://www.mobers.org/2010/03/sjboy-emulator-special-edition.html?m=1 Special Edition]
|{{✗}}
|Mid-Low|?|?
|?
|{{✗}}
|{{SquirrelJMEAccuracy}}
|Custom (Java)
| -
|{{✓}}
|{{✓}}
|{{✗}}
|-
|MiniSoyoMini Soyo
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20061026100050/http://www.sjboy.cn:80/images/minisoyo_en.zip 1.0]
|High
|Host JVM
| -
|{{✓}}
|{{✓}}
|Low
|Host JVM
| -
|{{✓}}
|{{✗}}
|}
;Emulators via ~You can able to run emulators on emulators!
{| class="wikitable" style="text-align:center;"
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|Through/Via! scope="col"|<abbr title="Sony Ericsson 3D Engine">Mascot Capsule 3DV3</abbr>
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|VM
|align=left|{{Icon|Android|iOS|Windows|macOS|Lin|LiA}}
{{Icon|PSVita|Switch}}
{{Icon|Symbian|BB|MeeGo|Pandora|Pyra}}<ref group=N> Run J2ME apps on BlackBerry 10 - J2ME loader (and possibly PlayBook via... through PPSSPP.)</ref>
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]
| PSVita : [https://github.com/TheOfficialFloW/Adrenaline/releases Adrenaline]<br/>
|{{SquirrelJMEAccuracy}}
|Custom (Java)
| -
|{{✓}}
|{{✓}}
|?<small> (WIP)</small>
|-
|SJ Boy Emulator- Special Edition
|align=left|{{Icon|Mac|Lin}}
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://www.mobers.org/2010/03/sjboy-emulator-special-edition.html?m=1 Special Edition]
| [[Wine]]
|{{✗}}
|Mid-Low
|?
|?
;[[FreeJ2ME]] — Free and open-source
:Has fewer features than [[KEmulator]], but better compatibility. It is 's recommended for games that don't work with [[KEmulator]]. It has an optional [[libretro]] core and development is active. Games that freeze on [[KEmulator]], such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as [[J2ME Loader]]. Some games run too fast and require tinkering with the frame rate options. No 3D support.
;[[KEmulator]] — Closed-source
:Has more features and compatibility than other ones, as well as 3D emulation (Compared with sjboy SJBoy and Midp2exe, KEmulator better performance). Has support for custom resolutions and full screen (View/Options). You can even set a proxy server for mobile Java apps that connect to the internet under options. Requires Java Runtime Environment installed. It is a recommended emulator if you're on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012.
;Nokia SDKs
:Haves support for some obscure vendor-specific APIs that other emulators don't support.
;Sj BoySJBoy:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to run correctly some older games [[FreeJ2ME]] and [[KEmulator]] don'tand available for Windows only (You can also run it using [[Wine]] on Linux and Mac).
;MinisoyoMini soyo
:Experimental emulator from the SJBoy authors. Appears to properly emulate transparency on older games making use of Nokia APIs. To open a game, drag and drop the JAR file onto the MiniSoyo window.
;MPowerPlayer
:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn't have any known advantageous features. Requires : [https://www.java.com/en/download/manual.jsp JRE]. ;N-Gage Cool! — Paid ($):N-GAGE COOL! the ability to compare the two mobile game decks side-by-side having the very different and unique gameplay experience of both N-GAGE QD and N-GAGE. ;MicroEmulator — Free and open-source:MicroEmu is a pure Java implementation of Java ME.
;[[SquirrelJME]] — Free and open-source
;[[JL-Mod]] — Free and open-source
:This is the experimental mod of the J2ME Loader app with added Mascot Capsule 3D (MC3D V3) support(That means all Fishlabs games like Galaxy on Fire, Deep, etc and Capcom's classics like Devil May Cry 3D and Resident Evil Missions are now playable on Android devices). Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine (Mascot Capsule).
;[https://4pda.to/forum/index.php?showtopic=131859 J2ME Runner]
;Netmite.com
:This is a Android J2ME MIDP RUNNER Runnner so that any J2ME or MIDP applications can run without modification. Developers can enter the Android Market quickly. You can use your familiar development environment such as J2ME and MIDP or easily port your existing J2ME Application to Android with minimum code change. Users can use java applications directly inside Android
;[[PSPKVM]] — Free and open-source
|{{✗}}
|-
|N-Gage COOLCool!
|align=left|{{Icon|Windows}}
|[https://ngage-cool.soft32.com 1.2.1] ($)
:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-Gage emulator (with high-level emulation), although it is currently on hiatus due to a lack of information required to further development. Linux support is planned for the future.
;N-Gage COOLCool!— Paid ($)
:A dead payware emulator for Windows. It only partially emulated the J2ME-based Nokia N-Gage exclusives and nothing else from the rest of the bunch.
|Wgames<br/> (preenv)
|align=left|{{Icon|Maemo}}
|[http://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]<br/>[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/divan/wgames git]
|Mid
|{{✓}}
===PalmOS===
 
<div
style="color:#000;background:#eef2ff;border:2px solid #b7c5d9;border-radius:20px;padding-left:1
1em;display:inline-block;padding:1em;">
[[File: PalmOS.png|300px]]
Palm OS is a mobile operating system developed by Palm, Inc., for personal digital assistants (PDAs) in 1996.
</div>
===Emulators===
|{{~}}
|-
|StyleTap<small> ($)</small>
|align=left|{{Icon|Android|WinMobile|iOS|Symbian}}
|[https://styletap.com/release_notes.php?devicetype=android 0.8.034]
|}
==Mediatek Runtime Environment <small>(MRE)/MAUI</small>==
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available on their [http://mre.mediatek.com/en/sdk/2.0 developer site] for members, and <code>.VXP</code> files for games and other applications appear to be available on the usual WAP sites.
===MiniJ<small> (MRP platform)</small>===
'''MiniJ''' is a mobile platform widespread in China (and in other countries). A lightweight virtual platform MINIJ MiniJ platform format file developed by Hangzhou Sky Network Technology Co., Ltd., written in standard ANSI C. It has excellent game drive performance and can run games smoothly in harsh hardware environments. It is analog of java for phones with MTK CPU. Games for this platform are in <code>.mrp</code> format.
There is many original Contra games for this platform, created by different companies. It also has some Konami's mobile game.
|Melange
|align=left|{{Icon|Android}}
|[https://gitlab.com/usernameak/brewemulatorgit][https:/ ? (Prototype)/cdn.discordapp.com/attachments/735124238398259281/899213663049760810/app-release.apk Early beta]
|?
|{{✓}}
|{{✗}}
|}
 
put *.mif files here : <code>/sdcard/Android/data/io.github.usernameak.brewemulator/files/mif/</code>
 
rest of game files should be put into <code>/sdcard/Android/data/io.github.usernameak.brewemulator/files/mod/<game_name>/</code>, where <game_name> is same as mif filename without extension
==Danger OS==
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