Changes

Jump to navigation Jump to search

Cellphone emulators

372 bytes added, 03:23, 20 September 2021
Emulators
<code>.JAR</code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content e.g. [http://dedomil.net dedomil.net], [http://phoneky.com phoneky.com], [http://mobiles24.co mobiles24.co]
==<font color="Green"> J2ME <small>(Java 2 Micro Edition)</small>(J2ME)</fontsmall>==
»» A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials.While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
While originally not intended »» Sony Ericsson 3D Engine (Mascot Capsule 3D) rendering engine enables real-time processing of 3D graphics for applications running on a wide variety of embedded devices such as mobile phones, handheld games (until its , arcade game equipment, etc. It can be implemented on any OS and platforms to create 3D expressions that are far more advanced game-oriented API came)versatile than 2D, it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costsenvironment with limited resources.
===Emulators===
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|<abbr title="Sony Ericsson 3D Engine">Mascot Capsule 3D</abbr>
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|VM
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
! scope="col"|Discription
|-
!colspan="10"|PC / x86
|[[KEmulator]]
|align=left|{{Icon|Windows}}
|[https://archive.org/details/KEmulator103 1.0.3]<br>[https://github.com/ancient-empires-resources/KEmulator git]<small> (Old source)</small>|{{✗}}
|Mid
|?
|{{✗}}
|{{✓}}
|
|-
|[[FreeJ2ME]]
|align=left|{{Icon|Java|LiA|Libretro}}
|[https://sourceforge.net/projects/freej2me/files/ 2018/09/07][https://github.com/hex007/freej2me git]
|{{✗}}
|Mid
|Host JVM
|{{✓}}
|{{✓}}
|
|-
|[[Kahvibreak]]
|align=left|{{Icon|Windows|Linux}}
|[https://bluemaxima.org/kahvibreak/Kahvibreak%201.5.zip Stable]<br/>[https://bluemaxima.org/kahvibreak/Kahvibreak%20Brewer%201.5.10.zip Dev]<br/>[https://bluemaxima.org/kahvibreak/linux-testing/index.html Linux ]<small> (Beta)]</small>|{{✗}}
| Mid
| Host JVM (FreeJ2ME)
|{{✓}}
|{{✓}}<small> (WIP)</small>
|<small> (Launcher via [[KEmulator]] and [[FreeJ2ME]])</small>
|-
|SJ Boy Emulator
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]
|{{✗}}
|Low
|?
|{{✗}}
|{{~}}
|
|-
|[[SquirrelJME]]
|align=left|{{Icon|Windows|Linux|Mac|Java|Libretro}}
|{{SquirrelJMEVer}}
|{{✗}}
|{{SquirrelJMEAccuracy}}
|Custom (Java)
|{{✓}}
|{{✓}}
|{{✗}}?<small> (WIP)</small>|
|-
|Jademula
|align=left|{{Icon|Windows}}
|[https://github.com/RobDangerous/Jademula git]
|{{✗}}
|Mid
|?
|{{✗}}
|{{✗}}
|
|-
|[http://me4se.org ME4SE]
|align=left|{{Icon|Java}}
|[https://sourceforge.net/projects/kobjects/files/me4se/2.2.0 2.2.0]
|{{✗}}
|Mid
|?
|{{✗}}
|{{✗}}
|
|-
|Pstros
|align=left|{{Icon|Java}}
|[https://web.archive.org/web/20060720210353/http://www.volny.cz/molej/pstros/download.htm 1.6.0]
|Mid
|?
|?
|?
|{{✗}}
|{{✗}}
|
|-
|Nokia SDKs
|align=left|{{Icon|Windows}}
|[https://archive.org/details/nokia_sdks_n_dev_tools Part 1] <br/>[https://archive.org/details/nokia_sdks_n_dev_tools2 Part 2]<br/>[https://archive.org/details/nokia_sdks_n_dev_tools3 Part 3]
|Mid
|?
|?
|{{✗}}
|{{~}}
| Nokia-Only
|-
|Sony Ericsson SDKs
|align=left|{{Icon|Windows}}
|[https://drive.google.com/file/d/1xHSPbVOGSG84y1hlvGDI0RC4iGiCQ7HP/view?usp=sharing 2.5.0.6]
|Mid
|?
|?
|?
|{{✗}}
|{{~}}
|
|-
|Siemens SDKs
|align=left|{{Icon|Windows}}
|[https://archive.org/details/siemens-club.ru-siemens-emulators Site 1]<br/>[http://www.siemensmania.cz/emulatory.php Site 2]
|Mid
|?
|?
|?
|{{✗}}
|{{~}}
| Siemens-only
|-
|Motorola SDKs
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20070213084711if_/http://trix2.cellmania.com:80/downloads/downloads/files/sdk41ga.zip 4.1]<br/>[https://web.archive.org/web/20051106121510if_/http://trix2.cellmania.com:80/downloads/downloads/files/SDK521.zip 5.2.1]
|Mid
|?
|?
|?
|{{✗}}
|{{~}}
| Motorola-only
|-
|Motorola iDEN SDK
|align=left|{{Icon|Windows}}
|[https://motorola-iden-sdk-for-j2me.software.informer.com Mirror]
|Mid
|?
|?
|?
|{{✗}}
|{{~}}
| iDEN-only
|-
|MicroEmu
|align=left|{{Icon|Java|Windows|mcOS|Lin}}
|[https://github.com/artem-frolov/microemu git]
|{{✗}}
|Mid
|Host JVM
|{{✗}}
|{{✗}}
|
|-
|MiniSoyo
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20061026100050/http://www.sjboy.cn:80/images/minisoyo_en.zip 1.0]
|{{✗}}
|Low
|?
|{{✗}}
|{{✗}}
|
|-
|MidpX (NHAL)
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20070831144240/http://kwyshell.myweb.hinet.net 1.0.1]
|{{✗}}
|Low
|?
|{{✗}}
|{{✗}}
|
|-
|MPowerPlayer
|align=left|{{Icon|Windows|Linux|Mac}}
|[https://web.archive.org/web/20070126100250/http://mpowerplayer.com:80/mppwin.zip 2.0]
|{{✗}}
|Low
|?
|{{✗}}
|{{✗}}
|<small> (Required : [https://www.java.com/en/download/manual.jsp JRE)]</small>
|-
|Midp-Emulator
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip 1.31]<br/>[https://github.com/ichisadashioko/midp-emulator git]
|{{✗}}
|Low
|?
|{{✗}}
|{{✗}}
|
|-
|GameMagic S60
|align=left|{{Icon|Windows}}
|[https://gamemagic-s60.download.it 1.2.1]
|{{✗}}
|Low
|?
|{{✗}}
|{{✗}}
|
|-
|N-GAGE COOL!
|align=left|{{Icon|Windows|Lin}}
|[https://web.archive.org/web/20060214111930/http://www.amazingmobile.com:80/DownFiles/NgageCool(Trial).zip 1.2.1 (Trial)]
|{{✗}}
|Low
|?
|{{✗}}
|{{✗}}
| Trial version ($) Payware-|Nokia SDKs|align=left|{{Icon|Windows}}|[https://archive.org/details/nokia_sdks_n_dev_tools Part 1] <br/>[https://archive.org/details/nokia_sdks_n_dev_tools2 Part 2]<br/>[https://archive.org/details/nokia_sdks_n_dev_tools3 Part 3]|{{✗}}|Mid|?|?|?|{{✗}}|{{~}}|-|Sony Ericsson SDKs|align=left|{{Icon|Windows}}|[https://drive.google.com/file/d/1xHSPbVOGSG84y1hlvGDI0RC4iGiCQ7HP/view?usp=sharing 2.5.0.6]|{{✗}}|Mid|?|?|?|{{✗}}|{{~}}|-|Siemens SDKs|align=left|{{Icon|Windows}}|[https://archive.org/details/siemens-club.ru-siemens-emulators Site 1]<br/>[http://www.siemensmania.cz/emulatory.php Site 2]|{{✗}}|Mid|?|?|?|{{✗}}|{{~}}|-|Motorola SDKs|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20070213084711if_/http://trix2.cellmania.com:80/downloads/downloads/files/sdk41ga.zip 4.1]<br/>[https://web.archive.org/web/20051106121510if_/http://trix2.cellmania.com:80/downloads/downloads/files/SDK521.zip 5.2.1]|{{✗}}|Mid|?|?|?|{{✗}}|{{~}}|-|Motorola iDEN SDK|align=left|{{Icon|Windows}}|[https://motorola-iden-sdk-for-j2me.software.informer.com Mirror]|{{✗}}|Mid|?|?|?|{{✗}}|{{~}} |-|JS2ME|align=left|{{Icon|FirefoxOS}}, JavaScript|[https://github.com/szatkus/js2me git]|{{✗}}|?|?|?|?|{{✓}}|?|-|Pluotsorbet|align=left|{{Icon|FirefoxOS}}, JavaScript|[https://github.com/mozilla/pluotsorbet git]|{{✗}}|?|?|?|?|{{✓}}|?
|-
!colspan="10"|Mobile / ARM
[https://github.com/nikita36078/J2ME-Loader/releases {{JLVer}}]<br/>
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers 1.7.2-dev-1555]
|{{✗}}
|High
|Host JVM
|{{✓}}
|{{✓}}
|
|-
|[[JL-Mod]]
|align=left|{{Icon|Android}}
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]
|{{~}}
|High
|Host JVM
|{{✓}}
|{{✓}}
|
|-
|Java J2ME MiDlet Runner
|align=left|{{Icon|Android}}
|[https://docs.google.com/uc?export=download&id=0B0WSQzohaqtBa0ZpSHUwUUxqYXM 2.0.3.7]<br/>[https://web.archive.org/web/20110223233807/http://www.netmite.com/android Netmite.com]
|{{✗}}
|Low
|?
|{{✗}}
|{{✗}}
|<small> (Convert .Jar — .Apk use Netmite.com)</small>
|-
|Jbed
|align=left|{{Icon|Android}}
| [https://forum.xda-developers.com/attachments/jbed-zip.668332 2.3.1]
|{{✗}}
|Low
|?
|align=left|{{Icon|Android}}
| [https://forum.xda-developers.com/attachments/jblend-rar.589116 0.1]
|{{✗}}
|Low
|?
|{{✗}}
|{{✗}}
|
|-
|Project Kava
|align=left|{{Icon|KaiOS}}
|[https://gitlab.com/suborg/project-kava git]
|{{✗}}
|Mid
|?
|{{✗}}
|{{✗}}
|-
|PhoneME
|
|[https://archive.org/details/phoneme-svn.dump SVN Dump]
|Vendor Specific
|Reference Implementation
|KVM (Reference Implementation)
|Reference Implementation
|{{✓}}
|{{✗}}
|{{✗}}
|-
|phoneMEPhoneME (unofficial)
|align=left|{{Icon|Android|Maemo|MeeGo|WinMobile|PocketPC|WinCE}}
|[https://github.com/nikita36078/phoneME-android git]<br/>[https://web.archive.org/web/20180305064344/http://davy.preuveneers.be/phoneme/?q=node/10 b168 rev20547]
|{{✗}}
|Low
|phoneME CLDCPhoneME|phoneME PhoneME Advanced(unofficial)|{{✗}}|{{}}|{{✗}}|-|KarinME <small> (Android onlyBased on MicroEmu)</small>|align=left|{{Icon|Maemo}}|[https://openrepos.net/content/karinzhao/karinme 3.0.1]|{{✗}}|Mid|?|?
|{{✗}}
|{{✗}}
|{{~}}
|-
|MicroEmu <small> (Converter)</small>
|align=left|{{Icon|Android|Maemo}}
|[http://microemu.blogspot.com/2009/08/converting-javame-applications-to.html?m=1 Android]<br/>[https://code.google.com/archive/p/microemu/wikis/Maemo.wiki Maemo]
|{{✗}}
|Low
|Host JVM
|{{✗}}
|{{✗}}
|
|-
|PhoneME-featuredevices(unofficial)
|align=left|{{Icon|Symbian|WinCE}}
|[https://github.com/hbao/phonemefeaturedevices git]
|{{✗}}
|Low
|phoneME CLDC
|{{✗}}
|{{✗}}
|
|-
!colspan="10"|Consoles
|align=left|{{Icon|PSP}}
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]
|{{✗}}
|Mid
|phoneME CLDC
|{{✗}}
|{{✓}}
|
|-
|Bittboy-j2me
|align=left|{{Icon|Bitt-Boy}}<br>{{Icon|Pocket-Go}}<small>(Miyoo)</small>
|[https://github.com/pthalin/bittboy-j2me git]
|{{✗}}
|Mid
|phoneME CLDC
|{{✓}}
|{{~}}
|
|-
|Midpath
|align=left|{{Icon|RetroFW}}
|[https://github.com/jbanes/midpath git]
|{{✗}}
|Mid
|?
|{{✓}}
|{{~}}
|
|-
|PhoneME(unofficial)
|align=left|{{Icon|GP2X|Wiz}}<br>{{Icon|Caanoo}}
|[https://github.com/j2me-preservation/phoneME-GP2X-SDL git]
|{{✗}}
|Mid
|phoneME CLDC
|{{~}}
|{{~}}
|
|-
|Pstros-nds
|align=left|{{Icon|NDS}}
|[https://www.gamebrew.org/wiki/Pstros_NDS 0.7.2 r6][https://github.com/ole00/pstros-nds git]
|{{✗}}
|Low
|?
|{{✗}}
|{{✗}}
|
|}
! scope="col"|Version
! scope="col"|Via
! scope="col"|<abbr title="Sony Ericsson 3D Engine">Mascot Capsule 3D</abbr>
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|VM
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
! scope="col"|Discription
|-
|[[PSPKVM]]
|align=left|{{Icon|Android|iOS|Windows|macOS|Lin|LiA}}
{{Icon|PSVita|Switch|PS3|Xbox|Xbox360}}
{{Icon|Symbian|BB|MeeGo|Pandora|Pyra}}
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]
| PSVita : [https://github.com/TheOfficialFloW/Adrenaline/releases Adrenaline]<br/>
Other : [[PPSSPP]]
|{{✗}}
|Mid
|phoneME CLDC
|{{✗}}
|{{✓}}
|-|[[SquirrelJME]]|align=left|{{Icon|Windows|Linux|Mac}}{{Icon|APK|iOS|Vita|PS2}}{{Icon|3DS|Wii|WiiU|GCN|NX}}<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>|{{SquirrelJMEVer}}| [[RetroArch]]|{{✗}}|{{SquirrelJMEAccuracy}}|Custom (Java)| -|{{✓}}|{{✓}}|?<small> (WIP)</small>
|-
|SJ Boy Emulator
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]
| [[Wine]]
|{{✗}}
|Low
|?
|{{✗}}
|{{~}}
|
|}
<references group=N /> ;[[FreeJ2ME]] - Free and open-source:Has fewer features than [[KEmulator]], but better compatibility. It is recommended for games that don't work with [[KEmulator]]. It has an optional [[libretro]] core and development is active. Games that freeze on [[KEmulator]], such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as [[J2ME Loader]]. Some games run too fast and require tinkering with the frame rate options. No 3D support.
;[[KEmulator]] — Closed-source
;MPowerPlayer
:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Haves not Doesn't have any known advantageous featurefeatures. Requires [https://www.java.com/en/download/manual.jsp JRE].
;[[SquirrelJME]] — Free and open-source
;[[JL-Mod]] — Free and open-source
:This is the experimental mod of the J2ME Loader app with Mascot Capsule 3D (MC3D V3) support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine (Mascot Capsule).
;Java J2ME Runner
;phoneME
:phoneME for Windows CE/Mobile and Android This is an the reference implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android handheld device. There are two different platforms of the phoneME Virtual machine : <u>phoneME Feature</u> and <u>phoneME Advanced</u>.Beyond precompiled binaries of these VMs for WinCE and Android based operating systemsmade initially by Sun Microsystems, this website provides information, patches and instructions in order to compile the phoneME sources yourselfnow owned by Oracle Corporation.
===Moscot Capsule 3D Engine <small>;phoneME (Sony Ericsson 3Dunofficial ports)<:phoneME for Windows CE/small>=== Sony Ericsson 3D Game Engine (Mascot Capsule 3D) rendering engine enables real-time processing Mobile and Android is an implementation of 3D graphics the phoneME open source J2ME application platform for applications running on a wide variety of embedded devices such as mobile phones, your Windows Mobile phone or Android handheld games, arcade game equipment, etcdevice. It can be implemented on any OS and There are two different platforms to create 3D expressions that are far more versatile than 2D, in of the environment with limited resources. {| class="wikitable" style="text-alignphoneME Virtual machine :center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|VM! scope="col"|Derived from! scope="col"|<abbr title="Freeu>phoneME Feature</Libre u> and Open-Source Software"<u>FLOSSphoneME Advanced</abbru>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-|[[JL-Mod]]|align=left|{{Icon|. Beyond precompiled binaries of these VMs for WinCE and Android}}|[https://githubbased operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself.com/woesss/JL-Mod/releases {{JL-ModVer}}]|High|Host JVM|J2ME-Loader|{{✓}}|{{✓}}|{{✓}}|}
==<font color="Green"> Symbian and N-Gage <small>(Nokia)</small></font>==
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.
:A dead payware emulator for Windows. It only partially emulated the J2ME-based Nokia N-Gage exclusives and nothing else from the rest of the bunch.
==<font color="Green"> ExEn Execution Engine <small>(Execution EngineExEn)</small></font>==
A freeware solution developed by French mobile game developer [https://www.insightpartners.com/portfolio/in-fusio#:~:text=B2C%20Prior%20Investment%20IN%2DFUSIO,130%20carriers%20and%20portals%20worldwide. In-Fusio] around 2000. It was a Java-based solution presenting itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...).
:A very old dead emulator for ExEn software. While many games will go in-game, they'll crash at various points.
==<font color="Green"> Classic BlackBerry OS</font>==
===Emulators===
|}
==<font color="Green"> Palm OS</font>==
===Emulators===
|}
==<font color="Green"> Mediatek Runtime Environment <small>(MRE)/MAUI</fontsmall>==
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available on their [http://mre.mediatek.com/en/sdk/2.0 developer site] for members, and <code>.VXP</code> files for games and other applications appear to be available on the usual WAP sites.
|}
==<font color="Green"> Mophun</font>==
'''Mophun''' was an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergetix. It was supported on various devices, such as the Sony Ericsson T2xx, T3xx and T6xx series, Symbian S60v1, S60v2, S60v3 and UIQ3 phones, and Windows Mobile Smartphones running at a resolution of 176x220 or 240x320. There are 303 known games,<ref>[https://docs.google.com/spreadsheets/d/1AXmupwvgxuI_NRINDsN8azlKtONcQYf6CD6HfKYc8gM Mophun Game List]</ref> of which 255 have been released, 41 are unknown to have been released, 3 are demos and 5 are unreleased. It was later overtaken by advances in J2ME that came with the MIDP 2.0 framework.<ref>[https://twitter.com/sczther/status/1345476460107194368 Mophun preservation thread on Twitter]</ref>
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="67"|PC / x86
|-
|4Mophun
|{{✗}}
|-
!colspan="67"|Mobile / ARM
|-
|Mophun Games Launcher
:a new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized.
==<font color="Green"> Japanese cellphones</font>==
Several Japanese-centric mobile game technologies spawned during the 00's as part of convoluted all-in-one technological solutions, mostly based on Java.
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="67"|PC / x86
|-
|DoJa SDKs
====Emulators====
 
{| class="wikitable" style="text-align:center;"
|-
:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.
==<font color="Green"> Korean cellphones</font>==
===WIPI (Wireless Internet Platform for Interoperability<small>(WIPI)</small>===
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.
==<font color="Green"> Chinese cellphones</font>==
'''KaiOS''' is a mobile operating system, based on Linux, for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited.
==<font color="Green"> Binary Runtime Environment for Wireless <small>(BREW)</small></font>==
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult if not impossible; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.
|{{✓}}
|{{✗}}
|{{✗}}
|-
|Melange
|align=left|{{Icon|Android}}
|[https://gitlab.com/usernameak/brewemulator/ ? (Prototype)]
|?
|{{✓}}
|{{~}}<ref>Contains proprietary Qualcomm components</ref>
|{{✗}}
|}
==<font color="Green"> Danger OS</font>==
Developed by Danger Incorporated, Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator.
:Official SDK from Danger Incorporated
==<font color="Green"> Dark Age of Monochrome Mobile Phones</font>==
Earlier black & white cellphone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a "CONTACT SERVICE" error if not a white screen.
==<font color="Green"> TTPcom's Wireless Games Engine <small>(WGE)</fontsmall>==
==<font color="Green"> Firefox OS</font>==
===Emulators===
{{No current emulators|OS}}
==<font color="Green"> Fire OS</font>==
===Emulators===
{{No current emulators|OS}}
==<font color="Green"> Tizen</font>==
===Emulators===
{{No current emulators|OS}}
==<font color="Green"> webOS</font>==
===Emulators===
{{No current emulators|OS}}
==<font color="Green"> Bada OS</font>==
===Emulators===
{{No current emulators|OS}}
==<font color="Green"> Windows Phone</font>==
===Emulators===
==<font color="Green"> Windows Mobile series</font>==
===Windows Mobile<small> (Earlier)</small>===
4,085
edits

Navigation menu