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Cellphone emulators

1,415 bytes added, 15:48, 13 August 2021
J2ME (Java 2 Micro Edition)
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
 
<B>Moscot Capsule 3D Engine</B>
 
- Mascot Capsule 3D rendering engine enables real-time processing of 3D graphics for applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, etc. It can be implemented on any OS and platforms to create 3D expressions that are far more versatile than 2D, in the environment with limited resources.
 
-<b> MascotCapsule V3</b> is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware.
It can run at high-speed even in the environment with limited hardware resources
 
-<b> MascotCapsule V4</b> is a rendering engine that supports OpenGL®ES, and works with a 3D accelerator chip.
V4 interface complies with the international standards including M3G 1.0/1.1 (JSR184).
 
<I><b>:: Features ::</b></I>
 
- Runs at high-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc.
 
- MascotCapsule library can be implemented on any devices, and it supports various environments including native, Java, etc.
 
- Displays the special file format converted from the data, which was created in commercial 3D authoring tools.
 
- [https://web.archive.org/web/20120203183920/http://www.mascotcapsule.com/en/products/ Moscot Capsule]
 
- [https://www.hicorp.co.jp/en/products_v3/ hicorp.co.jp V3]
===Emulators===
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