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Cellphone emulators

1,090 bytes added, 04:46, 28 March 2019
Binary Runtime Environment for Wireless (BREW)
A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials.
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de-facto '' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
===Emulators===
|Windows
|0.9.8
|Mid
|{{✓}}
|-
|[https://sourceforge.net/projects/freej2me FreeJ2ME]
|Multi-platform
|2018-09-07
|Mid
|{{✓}}
|Mid (Nokia-only)
|{{✓}}
|-
|[http://multiphasicapps.net/doc/ckout/readme.mkd SquirrelJME]
|Windows
|?
|Mid
|?
|-
|Sj-Boy-JavaEmulator
|{{✗}}
|-
|[httpshttp://githubmultiphasicapps.comnet/hex007doc/freej2me freej2meckout/readme.mkd SquirrelJME]|Multi-platform|2017-09-23Windows
|?
|Mid
|?
|-
|[[Android emulators|Android]]
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader 1.3.6]
|MidHigh
|{{✓}}
|-
|}
;KEmulator
:Has more features and compatibility than other ones, as well as 3D emulation. Has support for custom resolutions and full screen (View/Options). You can even set a proxy server for mobile Java apps that connect to the internet under options. Requires Java Runtime Environment installed. It is the recommended emulator if you're on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012, closed-source.
;FreeJ2ME
:Has fewer features than KEmulator, but better compatibility. It is recommended for games that don't work with KEmulator. It has an optional [[libretro]] core and development is active. Games that freeze on KEmulator, such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as J2ME-Loader on Android. Some games run too fast and require tinkering with the frame rate options.
;Sj-Boy-JavaEmulator
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy).
;MidpX
:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support.
;SjJ2ME-Boy-JavaEmulatorLoader:More compatible than MidpXThis is currently the highest-compatibility J2ME emulator available. Can take snapshotsConverts . More resolutions jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, but fails with Sony Ericsson 3D engine (but still buggymascot capsule), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.;KEmulatorJava J2ME Runner:Has even more features and compatibility (even 3D emulation) than other onesOld tool, launches Java Applications on Android using native library. Apps have to be converted first, using [http://www.netmite.com/android/srv/2. Has support for custom resolution and full screen (View0/Options)getapk. You can even set a proxy server for mobile Java apps that connect to the internet under optionsphp Netmite Website]. Requires Java Runtime Environment installedOverall 2D stability is acceptable, but 3D support almost does not work. Is the optimal recommended solutionDifferent types of keyboard & screen stics are included. Last update was in 2012Unfortunately, closed-sourceoften experiences troubles with *jar conversion.
;PSPKVM
:Available for cell-phones. Might be the first one that's open-source. Last update was in 2009.
;freej2me
:A new open-source emulator and the only one known to be multi-platform. A [[libretro]] core is also under development.
 
SDKs for certain Nokia platforms (e.g. Series 40 and S60) may still be available, and while the emulators that come with them are made with development in mind, they can also be useful for playing most Java games and Symbian applications.
;Java J2ME Runner:Old tool, launches Java Applications on Android using native librarySDKs for certain Nokia platforms (e.g. Apps have to Series 40 and S60) may still be converted firstavailable, using [http://www.netmite.com/android/srv/2.0/getapk.php Netmite Website]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard & screen stics and while the emulators that come with them are included. Unfortunately, often experiences troubles made with *jar conversion. ;J2ME-Loader:A fresh emulatordevelopment in mind, tending to have nice capabilities. It is still developing. Converts *jar offline using its own resources, easily launches both 2D & 3D apps. Samsung & Nokia Api implemented. Supports different keyboard layouts they can also be useful for playing most Java games and customization. Hardware acceleration significantly increases performance in 3D apps. Highly recommendedSymbian applications. Fails with Sony Ericsson 3D engine (mascot capsule) - it The only barrier preventing them from being used these days is common with most of other emulators too, due that they require registration to the fact that mascot capsule now-defunct Forum Nokia developer site, and so far no crack for them is almost impossible known to portexist.
==ExEn <small>(Execution Engine)</small>==
==N-Gage <small>(Nokia)</small>==
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released it on October 7, 2005, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality.
Has a revision called the QDwhich was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of N-Gage games are available.
===Emulation===
! scope="col"|[[Recommended Emulators|Recommended]]
|-
|[[EKA2L1]]
|Windows
|[https://github.com/bentokunEKA2L1/EKA2L1 Git]
|None
|{{✓}}
|}
;[[EKA2L1]]:A Symbian OS emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ HLE high-level emulation] and goals that include the Nokia N-Gage, it's currently not recommended as development is still very early.;Engemu:A Nokia N-Gage focused emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ LLE low-level emulation].;NGEmu:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-Gage emulator (With HLE high-level emulation), although it is currently on hiatus due to a lack of information required to further development. Linux support is planned for the future.;N-GageCool:A dead payware emulator for Windows. It only partially emulated the J2ME-based Nokia N-Gage exclusives and nothing else from the rest of the bunch.
At the current moment, there are no proper solutions for Nokia N-Gage emulation.
==Japanese i-mode <small>(DoCoMo)</small>==
==Binary Runtime Environment for Wireless <small>(BREW)</small>==
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading a paindifficult if not impossible.
===Emulators===

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