Changes

Jump to navigation Jump to search

Cellphone emulators

2,999 bytes added, 13:47, 2 December 2018
Emulation
Prior to Before the smartphones gaining we know today were staples of mainstream acceptanceculture, mobile phones , and their technology were quite pretty rudimentary and often relied on apps made in Java applications seeing as a primary programming the language was designed to be portable (though proto-smartphone devices using Windows Mobile and Symbian were also somewhat popularas proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video [https://www.appaustic.com/game-development game developers] were much more invested in creating unique and high-quality content that's mostly most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.
.<code>JAR </code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content e.g. Peperonity.
==Dark Age of Monochrome Mobile Phones==
Earlier black-and-white cell phone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were , however , recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS.
==J2ME <small>(Java 2 Micro Edition)</small>==A free cross-platform language capable of working in devices with highly reduced capabilities, . It was basically Java stripped down to the bare essentials.
While originally not intended originally for games (until its more advanced game-oriented API came), it became the de -facto market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
===Emulators===
{| class="wikitable"|+PCstyle="text-align:center;"
|-
! scope="col"|Name
! scope="col"|OSSystem
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
|style!colspan="text-align:center;5"|[[KEmulator]]PC|style="text-align:center;"|KEmulator|Windows|style="text-align:center;"|0.9.8|style="textMid|{{✓}}|-align|[https:center;"//sourceforge.net/projects/freej2me FreeJ2ME]|Multi-platform|2018-09-07|Mid|{{✓}}|-|Nokia SDKs|Windows|Official|Mid(Nokia-only)|{{✓}}|style="text-align|[http:center;"//multiphasicapps.net/doc/ckout/readme.mkd SquirrelJME]|Windows|?|Mid|?|-|Sj-Boy-JavaEmulator|Windows|?|Low|{{✗}}
|-
|style="text-align:center;"|[[Sj-Boy-JavaEmulator]]MidpX|style="text-align:center;"|Windows|style="text-align:center;"|?|style="text-align:center;"|Low|style="text-align:center;"|{{}}
|-
|style="text-align:center;"|[[MidpX]]|style="text-align:center;"|Windows|style="text-align:center;"||style="text-align:center;"|Low|style!colspan="text-align:center;5"|Mobile
|-
|style="text[https://github.com/nikita36078/J2ME-Loader J2ME-align:center;"Loader]|[[Android emulators|Nokia SDKsAndroid]]|style[https://play.google.com/store/apps/details?id="text-align:center;"ru.playsoftware.j2meloader 1.3.6]|WindowsHigh|style="text-align:center;"|Official{{✓}}|style="text-align:center;"|Mid (Nokia-only)Java J2ME Runner|style="text-align:center;"[[Android emulators|Android]]|}[http://www.netmite.com/android/ 2.0.3.7]{| class="wikitable"Low|+Other?
|-
! scope="col"|NamephoneME! scope="col"|System! scope="col"|Version! scope="col"|[[AccuracyAndroid emulators|Android]]! scope="col"|[[Recommended Emulators?|?|Recommended]]?
|-
|style="text-align:center;"JBED|[[PSPKVMAndroid emulators|Android]]|style="text-align:center;"|PSP|style="text-align:center;"|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.4 (2009)]?|style="text-align:center;"|Mid?|style="text-align:center;"|✓?
|-
|style="text-align:center;"|[[phoneME]]|style="text-align:center;"|Android|style="text-align:center;"|?|style="text-align:center;"|?|style!colspan="text-align:center;5"|?Consoles
|-
|style="text-align:center;"PSPKVM|[[JBEDPlayStation Portable emulators|PlayStation Portable]]|style="text-align[http:center;"|Android|style="text-align:center;"|?//sourceforge.net/projects/pspkvm/files/latest/download 0.5.4 (2009)]|style="text-align:center;"|?Mid|style="text-align:center;"|?{{✓}}
|}
* '''MidpX''' is one of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support.;KEmulator* '''Sj-Boy-JavaEmulator''' is more compatible than MidpX. Can take snapshots. More resolutions (but still buggy).* '''KEmulator''' has even :Has more features and compatibility (even 3D emulation) than other ones, as well as 3D emulation. Has support for custom resolution resolutions and full screen (View/Options). You can even set a proxy server for mobile java Java apps that connect to the internet under options. Requires Java Runtime Environment installed. Is It is the optimal recommended solutionemulator if you're on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update is was in 2012, closed-source.* SDKs ;FreeJ2ME:Has fewer features than KEmulator, but better compatibility. It is recommended for certain Nokia platforms egames that don't work with KEmulator.gIt has an optional [[libretro]] core and development is active. Series 40 Games that freeze on KEmulator, such as Wolfenstein RPG and S60 may Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as J2ME-Loader on Android. Some games run too fast and require tinkering with the frame rate options.;Sj-Boy-JavaEmulator:More compatible than MidpX. Can take snapshots. More resolutions (but still be buggy).;MidpX:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support.;J2ME-Loader:This is currently the highest-compatibility J2ME emulator available. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia Api implemented. Supports different keyboard layouts and customization. It is highly accurate, and while with the emulators right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that come don't work with them are made KEmulator or FreeJ2ME, but fails with development in mindSony Ericsson 3D engine (mascot capsule), they can also be useful for playing due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.;Java J2ME Runner:Old tool, launches Java games and Symbian applicationsApplications on Android using native library. Apps have to be converted first, using [http://www.netmite.com/android/srv/2.0/getapk.php Netmite Website]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard & screen stics are included. Unfortunately, often experiences troubles with *jar conversion.* ;PSPKVM is available :Available for cell-phones. Might be the only first one that's open-source. Last update is was in 2009.
==ExEn SDKs for certain Nokia platforms (Execution Enginee.g. Series 40 and S60)==Properitary free solution developed by French mobile game developer In-Fusio around 2000may still be available, a Java-based solution presenting itself as an alternative to and while the limitations of J2ME emulators that come with them are made with development in game development (offering missing feautures like sprite zoomingmind, parallax scrolling, rotations...)they can also be useful for playing most Java games and Symbian applications.
Achieved ==ExEn <small>(Execution Engine)</small>==A freeware solution developed by French mobile game developer In-Fusio around 2000. It was a Java-based solution presenting itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...). It achieved relative success and widespread hardware support in Europe, and was also used in China.
===Emulation===
{| class="wikitable" style="text-align:center;"
|+PC
|-
! scope="col"|System
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
|style="text-align:center;"|EXEN-V2 Generic Simulator|style="text-align:center;"|Windows|style="text-align:center;"|(will upload later)?|style="text-align:center;"|Low|style="text-align:center;"|{{}}
|}
* ;EXEN-V2 Generic Simulator is a :A very old dead emulator for ExEn software. While many games will go in-game, they'll crash at various points.
==Mediatek Runtime Environment (MRE)/MAUI==
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially those counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is aimed targeted for those so-called "smart" feature phones, i.e. those that offer similar functionality similar to advanced OSes standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available on their [http://mre.mediatek.com/en/sdk/2.0 developer site] for members, and .<code>VXP </code> files for games and other applications appear to be available on the usual WAP sites.
===Emulation===
{| class="wikitable" style="text-align:center;"
|+PC
|-
! scope="col"|System
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
|style="text-align:center;"|Mediatek MRE SDK|style="text-align:center;"|Windows|style="text-align:center;"|[http://mre.mediatek.com/en/sdk/2.0 3.0]|style="text-align:center;"|?|style="text-align:center;"|{{}}
|}
 
==Mophun==
===Emulators===
???{{No current emulators}}
==WGE <small>(Wireless Graphics Engine)</small>==
By TTPCom. Has even fewer support by videogame developers and phone hardware manufacturers.
===Emulators===
???{{No current emulators}}
==N-Gage <small>(Nokia)</small>==Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways, and released it as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market.
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality.
Has a revision called the QD. Rom ROM dumps of N-Gage games are available.
===Emulation===
{| class="wikitable"|+PCstyle="text-align:center;"
|-
! scope="col"|Name
! scope="col"|Operating System(s)
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
|style="text[[EKA2L1]]|Windows|[https://github.com/bentokun/EKA2L1 Git]|None|{{✓}}|{{✗}}|-|Engemu|Windows|[https://github.com/mrRosset/Engemu Git]|None|{{✓}}|{{✗}}|-align|NGEmu|Windows|[https:center;"//github.com/NGEmu/NGEmu Git]|None|{{✗}} <small>(see below)</small>|{{✗}}|-|N-GageCool|style="text-align:center;"|Windows|style="text[https://ngage-align:center;"|cool.soft32.com/ 1.2.1 ] ($)|style="text-align:center;"|Terrible|style="text-align:center;"{{✗}}|{{}}
|}
* N-GageCool is a dead payware emulator for the N-Gage. It only partially emulated the J2ME-based N-Gage exclusives and nothing else from the rest of the bunch.
* No real emulation solution exists yet for the N-Gage as a whole.
;[[EKA2L1]]:A Symbian OS emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ high-level emulation] and goals that include the Nokia N-Gage, it's currently not recommended as development is still very early.;Engemu:A Nokia N-Gage focused emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ low-level emulation].;NGEmu:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-Gage emulator (With high-level emulation), although it is currently on hiatus due to a lack of information required to further development. Linux support is planned for the future.;N-GageCool:A dead payware emulator for Windows. It only partially emulated the J2ME-based Nokia N-Gage exclusives and nothing else from the rest of the bunch. At the current moment, there are no proper solutions for Nokia N-Gage emulation. ==Japanese i-mode <small>(DoCoMo)</small>==
Japanese mobile manufacturer NTT DoCoMo released its own profile for J2ME developers to use when programming for the phones. This profile is known as i-mode Java - also called by its nickname DoJa (DoCoMo's Java). It's quite different from regular J2ME applications.
===Emulators===
?????????? unknown, none in English{{No current emulators}}<!-speaking web- ==Japanese mobile (Other)== -->
==Japanese mobile Binary Runtime Environment for Wireless <small>(OtherBREW)</small>==A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading a pain. ===Emulators===?????????{{No current emulators}}
==Read More==
* [httphttps://books.google.frcom/books?id=tCxvX60J8OAC&pglpg=PA145PP1&lpgpg=PA145&dq=i-mode+emulator&source=bl&ots=iwOSOKVnTR&sig=pNoSwATDNBLXVf41gULgCDkrdm8&hl=fr&sa=X&ei=DBw6VbWbB4HrOILYgZgK&ved=0CF8Q6AEwCA#v=onepage&q=i-mode%20emulator&f=false BookMicro Java Game Development] mentioning , mentions Japanese i-mode emulators that are currently dead, like i-tool.* [httphttps://www.gamedev.net/pagearticles/resourcesprogramming/_/technical/mobilegeneral-and-gameplay-developmentprogramming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 ArticleA 2003 article from GameDev.net] about the major Western mobile phone systems
* [http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming
[[Category:Consoles]]
<!-- [[Category:Not yet emulated]]
[[Category:Very early emulation]] -->
Anonymous user

Navigation menu