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Cellphone emulators

44 bytes added, 11:51, 23 March 2016
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Prior to smartphones gaining mainstream acceptance, mobile phones were quite rudimentary and often relied on Java applications as a primary programming language (though proto-smartphone devices using Windows Mobile and Symbian were also somewhat popular). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that remained obscure, such as those from Gameloft.
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video [https://www.appaustic.com/game-development game developers ] were much more invested in creating unique and high-quality content that's mostly obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.
.JAR files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content e.g. Peperonity.
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