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Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.
 
Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.
  
The situation is quite different in Japan where mobile hardware was much more developed, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.
+
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.
  
 
{|class="wikitable" style="float:right;"
 
{|class="wikitable" style="float:right;"
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|generation=6th generation - 8th generation
 
|generation=6th generation - 8th generation
 
|release=2000
 
|release=2000
|discontinued=2019
+
|discontinued=2020 ([https://web.archive.org/web/20200116213231/http://wapshop.gameloft.com/wifi/product.php?product=2729&cat=newgames&ms_sid=4&phoneId=4880&c=55&ms_sid=4 Gameloft])
 
|emulated={{✓}}
 
|emulated={{✓}}
 
}}
 
}}
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While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
 
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
  
<i>[[Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation. It was mostly used in Japanese cellphone devices, but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics to the Sony Ericsson versions of their J2ME games.
+
<i>[[Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation. It was mostly used in Japanese cellphone devices, but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
  
Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the 2D and 3D (including [[Mascot Capsule 3D]]) J2ME games. On desktops, [[KEmulator|KEmulator nnmod]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
+
Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the 2D and 3D (with [[Mascot Capsule 3D]] exclusive) J2ME games. On desktops [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
 +
 
 +
; If you don't want to mess with these J2ME emulators, just use [[Kahvibreak]] - preservation project focusing on games for J2ME (including [[#Mophun|Mophun]] and [[#Monochrome_mobile_phones|Nokia 3310]] software and emulators).
  
 
<div style="max-width:100%; overflow:auto;">
 
<div style="max-width:100%; overflow:auto;">
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|[[KEmulator]]
 
|[[KEmulator]]
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://nnp.nnchan.ru/kem/ nnmod 2.15.2]<br/>[https://4pda.to/forum/index.php?showtopic=99949 0.9.7]<br/>[https://web.archive.org/web/20201015020355/https://sites.google.com/site/lyodev/KEmulator_lite_release_093_200803052.zip?attredirects=0 0.9.3]
+
|[https://archive.org/details/KEmulator103 1.0.3]<br/>[https://nnp.nnchan.ru/kem/ 2.15] <small>(nnmod)</small>
|{{✓}}<ref group=N name=MascotJ2SE>Built into nnmod or available as an addon for the original KEmulator and for FreeJ2ME: [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 modded + Mascot Capsule 3D support]</ref>
+
|{{✓}}<small>(nnmod)</small><ref>[https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 modded + Mascot Capsule 3D support]</ref>
|High
+
|Mid
 
|Host JVM
 
|Host JVM
 
| —
 
| —
|{{~}}<ref group=N>The decompiled code used in KEmulator nnmod is available.</ref>
+
|{{}}
 
|{{✓}} <small>(nnmod)</small>
 
|{{✓}} <small>(nnmod)</small>
 
|{{✓}}
 
|{{✓}}
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|MahoLator
 
|MahoLator
 
|align=left|{{Icon|Windows|Lin}}
 
|align=left|{{Icon|Windows|Lin}}
|[https://nnp.nnchan.ru/ml/ 2024.324.0]
+
|[https://nnp.nnchan.ru/ml/ 2024.216.3]
 
|{{✗}}
 
|{{✗}}
 
|Mid
 
|Mid
|Custom
+
|?
 
| —
 
| —
|{{~}}<ref group=N>Only the JVM source is available.</ref>
+
|{{}}
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
|{{~}}
 
|-
 
|-
 
|[[FreeJ2ME]]
 
|[[FreeJ2ME]]
|align=left|{{Icon|Windows|Lin|LiA}}
+
|align=left|{{Icon|Java|LiA}}
|[https://github.com/hex007/freej2me/actions?query=branch%3Amaster git]
+
|[https://github.com/hex007/freej2me/actions git]
|{{~}}<ref group=N name=MascotJ2SE></ref>
+
|{{~}}
 
|Mid
 
|Mid
 
|Host JVM
 
|Host JVM
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|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|SJ Boy
 +
|align=left|{{Icon|Windows}}
 +
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://mega.nz/#!9U0lXBBC!n3CraS74FmdEvCq-Gdc8w8kSnqyvQ1Ge6gUReEzKmpY Special Edition]
 +
|{{✗}}
 +
|Mid-Low
 +
| —
 +
| —
 +
|?
 +
|{{✗}}
 
|{{~}}
 
|{{~}}
 
|-
 
|-
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|{{✗}}
 
|{{✗}}
 
|Mid
 
|Mid
|KVM
+
|
 
| —
 
| —
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|{{~}}<br/><small>(Only MIDP 1.0 - S60v1)</small>
+
|{{}}<br/><small>(Only MIDP 1.0 - S60v1)</small>
 
|-
 
|-
 
|[[SquirrelJME]]
 
|[[SquirrelJME]]
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|{{✗}}
 
|{{✗}}
 
|{{SquirrelJMEAccuracy}}
 
|{{SquirrelJMEAccuracy}}
|Custom
+
|Custom (Java)
 
| —
 
| —
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|{{}} <small>(WIP)</small>
+
|{{~}} <small>(WIP)</small>
|-
 
|SJ Boy
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://mega.nz/#!9U0lXBBC!n3CraS74FmdEvCq-Gdc8w8kSnqyvQ1Ge6gUReEzKmpY Special Edition]
 
|{{✗}}
 
|Mid-Low
 
| —
 
| —
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
 
|-
 
|-
 
|Jademula
 
|Jademula
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|Host JVM
 
|Host JVM
 
|?
 
|?
|{{✗}}
+
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
|MicroEmulator
+
|Micro Emulator
|align=left|{{Icon|Java|Windows|macOS|Lin}}
+
|align=left|{{Icon|Java|Windows|mcOS|Lin}}
|[https://sourceforge.net/projects/microemulator/files/microemulator/2.0.4 2.0.4]
+
|[https://github.com/artem-frolov/microemu git][https://sourceforge.net/projects/microemulator/files/microemulator/2.0.4 2.0.4]
 
|{{✗}}
 
|{{✗}}
 
|Mid
 
|Mid
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|Midp-Emulator
 
|Midp-Emulator
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip 1.31]
+
|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip 1.31][https://github.com/ichisadashioko/midp-emulator git]
 
|{{✗}}
 
|{{✗}}
 
|Low
 
|Low
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|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
 
|[https://gamemagic-s60.download.it 1.2.1]
 
|[https://gamemagic-s60.download.it 1.2.1]
 +
|{{✗}}
 +
|Low
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|[[N-GAGE COOL!]]
 +
|align=left|{{Icon|Windows|Lin}}
 +
|[https://web.archive.org/web/20060214111930/http://www.amazingmobile.com:80/DownFiles/NgageCool(Trial).zip 1.2.1 (Trial)] <small>($)</small>
 
|{{✗}}
 
|{{✗}}
 
|Low
 
|Low
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| —
 
| —
 
|{{✓}}
 
|{{✓}}
|{{}}
+
|{{}}
 
|?
 
|?
 
|-
 
|-
 
!colspan="10"|PC / x86 <small>(SDKs)</small>
 
!colspan="10"|PC / x86 <small>(SDKs)</small>
|-
 
|Oracle Java ME SDK
 
|align=left|{{Icon|Windows|macOS}}
 
|[https://www.oracle.com/java/technologies/java-archive-downloads-javame-downloads.html 3.0]
 
|{{✗}}
 
|Mid
 
|Custom
 
| —
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
 
|-
 
|-
 
|Nokia SDKs
 
|Nokia SDKs
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|{{✓}}
 
|{{✓}}
 
|Mid
 
|Mid
|Custom
+
|?
|Oracle Java ME SDK
+
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
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|{{✗}}
 
|{{✗}}
 
|Mid
 
|Mid
|Custom
+
|?
|Oracle Java ME SDK
+
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
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|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
|{{~}}
+
|{{}}
 
|-
 
|-
 
|Bittboy-J2ME
 
|Bittboy-J2ME
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|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|}
+
|-
</div>
+
|[[SquirrelJME]]
 +
|align=left|{{Icon|Windows|Linux|Mac}}<br/>{{Icon|APK|iOS|Vita}}<br/>{{Icon|PS2|GCN|NX}}<br/>{{Icon|3DS|Wii|WiiU}}<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>
 +
|{{SquirrelJMEVer}}
 +
| [[RetroArch]]
 +
|{{✗}}
 +
|{{SquirrelJMEAccuracy}}
 +
|Custom (Java)
 +
| —
 +
|{{✓}}
 +
|{{✓}}
 +
|?<small> (WIP)</small>
 +
|-
 +
|SJ Boy
 +
|align=left|{{Icon|Mac|Lin}}
 +
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://www.mobers.org/2010/03/sjboy-emulator-special-edition.html?m=1 Special Edition]
 +
| [[Wine]]
 +
|{{✗}}
 +
|Mid-Low
 +
|?
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{~}}
 +
|}
 +
</div>
 
<references group=N />
 
<references group=N />
  
;[[KEmulator]]
+
;[[FreeJ2ME]] — Open-source
:Has more features than others, as well as 3D emulation. It's feature-packed with debugging features, like HTTP proxying. Originally a shareware product, the original author sold it to some other entity (possibly Gameloft) in the late 2000s to be never seen again. KEmulator did, however, receive an unofficial improved version in the form of ''KEmulator nnmod'', which has fixed many bugs of the original (including the infamous Doom II RPG save issue) and added various features. KEmulator nnmod is a good option on Windows, though various versions of the original such as 0.9.7 are also very solid. KEmulator nnx64, a port of KEmulator nnmod with some features removed at the cost of being cross-platform, is also in development.
+
:Has fewer features than [[KEmulator]], but better compatibility. It's recommended for games that don't work with [[KEmulator]]. It has an optional [[libretro]] core and development is active. Games that freeze on [[KEmulator]], such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as [[J2ME Loader]]. Some games run too fast and require tinkering with the frame rate options. No 3D support.
  
;[[J2ME Loader]] & [[JL-Mod]] <small>([[Mascot Capsule 3D compatibility list]])</small>
+
;[[KEmulator]] — Closed-source
:This is also one of the highest compatibility J2ME emulators available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Supports various vendor APIs, including its own implementation of [[Mascot Capsule 3D]], alongside some that aren't always seen in other emulators such as a few of the Siemens APIs. ''JL-Mod'' is a fork that's updated more frequently, with recent work being done on soundfont support and SoftBank API implementation. Sadly, none of its versions support the Yamaha SMAF (.mmf) music format seen often in Samsung and SoftBank games (KEmulator's implementation is borrowed from Yamaha).
+
:Has more features than others, as well as 3D emulation (Compared with SJ Boy and midp2exe, KEmulator has better performance). It's feature-packed with debugging features, like HTTP proxying. Requires Java Runtime Environment installed. It is a recommended emulator if you're on a Windows, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012, brought by Gameloft.
  
;MahoLator
+
;[[J2ME Loader]] & [[JL-Mod]] <small>([[Mascot_Capsule_3D_compatibility_list|Compatibility]])</small> — Open-source
:This is a newer project developing a JVM implementation of MIDP. It has shown fast progress over periods of time, and while compatibility is a mixed bag as of this writing (with no 3D support), the feature set is somewhat comparable already to that of KEmulator.
+
:This is currently the highest compatibility J2ME emulator available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but as well as Sony Ericsson's 3D engine ([[Mascot Capsule 3D]]).  
 
 
;[[FreeJ2ME]]
 
:Has fewer features than [[KEmulator]], but can be used for games that don't work with it. It has an optional [[libretro]] core, and development is somewhat active with pull requests being accepted and new automatic builds being made. Some games run too fast and require tinkering with the frame rate options. No 3D support.
 
 
 
;[[SquirrelJME]]
 
:Project developing a full JVM implementation of MIDP and DoJa + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development. Note that while the standalone builds are capable of running a few games as of this writing (while many others crash at various points or have lag or stability issues), the libretro core is non-functional.
 
  
 
;Nokia SDKs
 
;Nokia SDKs
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;Samsung Java SDK
 
;Samsung Java SDK
:J2ME development kit released by Samsung. Can run some older games that depend on Samsung-specific APIs.
+
:J2ME development kit released by Samsung. Can run some older games that depend on Samsung-specific APIs, mostly Samsung AudioClip.
  
 
;LG SDK
 
;LG SDK
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;Pstros
 
;Pstros
:Appears to have support for some obscure vendor-specific APIs that other emulators don't support.
+
:Haves support for some obscure vendor-specific APIs that other emulators don't support.
  
 
;SJ Boy
 
;SJ Boy
:While it can run a tiny games not supported by the original KEmulator, it was made obsolete by KEmulator nnmod.
+
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to run correctly some older games [[FreeJ2ME]] and [[KEmulator]] don't and available for Windows only (play SJ Boy on Linux and Mac through [[Wine]] ). Also available Special Edition, it has chinese bootleg games support.
  
 
;Minisoyo
 
;Minisoyo
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:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn't have any known advantageous features. Requires :  [https://www.java.com/en/download/manual.jsp JRE].
 
:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn't have any known advantageous features. Requires :  [https://www.java.com/en/download/manual.jsp JRE].
  
;GameMagic S60
+
;[[N-GAGE COOL!]] — Paid <small>($)</small>
 
:Early attempt at a commercial J2ME and N-Gage  emulator. Haves no real benefits over other offerings.
 
:Early attempt at a commercial J2ME and N-Gage  emulator. Haves no real benefits over other offerings.
  
;MicroEmulator
+
;Micro Emulator — Open-source
 
:It's a pure Java implementation of Java ME.
 
:It's a pure Java implementation of Java ME.
 +
 +
;[[SquirrelJME]] — Open-source
 +
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.
  
 
;J2ME Runner
 
;J2ME Runner
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|Nokia 3410 SDK
 
|Nokia 3410 SDK
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://archive.org/download/nokia_sdks_n_dev_tools2/n3410_sdk_v1_0.zip 1.0]
+
|[https://archive.org/details/nokia-3410-sdk 1.0]
 
|Mid
 
|Mid
 
|{{✗}}
 
|{{✗}}
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|Low
 
|Low
 
|{{✗}}
 
|{{✗}}
|{{~}}
+
|{{}}
 
|}
 
|}
  
 
;EXEN-V2 Generic Simulator
 
;EXEN-V2 Generic Simulator
:An official ExEn implementation from the otherwise-lost SDK. Doesn't properly work at the correct speed on modern Windows, requiring the use of a virtual machine with an old Windows version such as Windows XP. Crashing issues have also been reported.
+
:A very old emulator for ExEn software, taken from SDK. While many games will go in-game, they'll crash at various points and fps drop.
  
 
==BlackBerry==
 
==BlackBerry==
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!colspan="7"|Mobile / ARM
 
!colspan="7"|Mobile / ARM
 
|-
 
|-
| Preenv
+
|webOS Emulator images
 
|align=left|{{Icon|Maemo}}
 
|align=left|{{Icon|Maemo}}
 
|[http://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]<br/>[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/divan/wgames git]
 
|[http://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]<br/>[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/divan/wgames git]
|Mid
+
|High?
 +
|{{✗}}
 +
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|{{✗}}
 
|{{~}}
 
 
|-
 
|-
 
!colspan="7"|Image
 
!colspan="7"|Image
 
|-
 
|-
|webOS SDK Emulator Images
+
|Preenv
 
|
 
|
 
|[https://www.rwilco12.com/Files/WebOS/WebOS%20Emulator%20Images/ here]
 
|[https://www.rwilco12.com/Files/WebOS/WebOS%20Emulator%20Images/ here]
|High?
+
|Mid
|{{?}}
+
|{{}}
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{~}}
 
|}
 
|}
 
Also see https://liliputing.com/phoenix-devices-gets-open-webos-to-run-as-an-android-app/
 
Also see https://liliputing.com/phoenix-devices-gets-open-webos-to-run-as-an-android-app/
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|Mid
 
|Mid
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{~}}
 
|-
 
|-
|MEXA Emulator
+
|[https://codeproject.com/Articles/44371/Creating-Softbank-Mobile-Phone-Applications-J2ME MEXA Emulator]
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://archive.org/download/klonoa_trial/D-015-011-SDK-MEXA_20140328.zip 2.3.1]
+
|2.3.1 [https://s-appli-mexa-emulator.software.informer.com Software Informer][https://s-appli-mexa-emulator.updatestar.com UpdateStar]
 
|
 
|
 
|{{✗}}
 
|{{✗}}
|{{~}}
+
|
 
|}
 
|}
  
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|AROMA WIPI Emulator
 
|AROMA WIPI Emulator
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://archive.org/details/aroma-wipi-emulator-v1.1.1.8 1.1.1.8]
+
|[https://cdn.discordapp.com/attachments/687635895364354136/727872909011452064/WIPI_emulation.zip 1.1.1.8]
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
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|KTF WIPI
 
|KTF WIPI
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://archive.org/details/ktfwipi-1.1 1.1]
+
|[https://cdn.discordapp.com/attachments/687635895364354136/727872909011452064/WIPI_emulation.zip 1.1]
 
|{{✗}}
 
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!colspan="8"|Mobile / ARM
 
!colspan="8"|Mobile / ARM
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==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
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{{NEL}}
 
 
[[Category:Mobiles|*]]
 
[[Category:Mobiles|*]]
 
[[Category:Cellphone emulators|*]]
 
[[Category:Cellphone emulators|*]]

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