List of console games that support controller speaker
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This is a manual list of console games believed to support controller speaker.
- Controllers with controller speaker support
See list of controllers with speakers
- Controller speakers are mostly used for
- Communication: in-game phone calls, walkie-talkies, and police radio chatter simulating real-life communication devices
- Environmental Sounds: specific sound effects, like the noise of inserting a key into a door, walking through bush
- Weapon and Tool Effects: sounds like the bowstring being drawn
- Audio Logs, Messages, Notifications: the chime when discovering secrets
Emulators
edit| Game | State | Notes |
|---|---|---|
| Dolphin | ✓ | Native support. |
| Cemu | ✓ | Native support. |
Third-party application DSX allows to use DualShock 4 controller speaker as audio output.
| Game | State | Notes |
|---|---|---|
| Dolphin | ~ | Requires DSX application to set controller as external audio output but emulator cannot split audio channels. |
| Cemu | ✓ | Requires DSX application to set controller as external audio output. |
Third-party applications like DSX and DualSenseY allows to use DualSense controller speaker as audio output.
| Game | State | Notes |
|---|---|---|
| Dolphin | ~ | Requires DSX application to set controller as external audio output but emulator cannot split audio channels. |
| Cemu | ✓ | Requires DSX application to set controller as external audio output. |
Third-party application DSX allows to use DualSense Edge controller speaker as audio output.
| Game | State | Notes |
|---|---|---|
| Dolphin | ~ | Requires DSX application to set controller as external audio output but emulator cannot split audio channels. |
| Cemu | ✓ | Requires DSX application to set controller as external audio output. |
Emulation
edit| Game | Notes |
|---|---|
| Alien: Isolation | Plays audio logs and the scanner's motion tracker beeps come through the speaker. |
| Assassin’s Creed: Origins | Eagle vision, item collection, ambient cues. |
| Call of Duty: Modern Warfare | Reload effects, killstreak confirmations. |
| Dead by Daylight | Skill-check effects, heartbeat proximity cues. |
| Destiny 2 | Ghost dialogue, weapon effects, environmental cues. |
| F1 2017 | Pit crew voices an the announcer on occasion. |
| Far Cry 4 | Uses the speaker for radio broadcasts and other sounds. |
| Far Cry 5 | Radio chatter, weapon sounds, animal calls. |
| FIFA 21 | Whistle blows, crowd cheers. |
| Final Fantasy XIV | The controller's speaker sends a notification sound whenever there's a match found. |
| Firewatch | Radio conversations with Delilah. |
| Ghost of Tsushima | Bowstring tension, flute melodies, collectible pickups. |
| Gran Turismo Sport | Engine sounds, gear shifts. |
| Grand Theft Auto V | Police radio and phone calls play through the controller when in first-person view. |
| God of War (2018) | Axe recall, rune reading, and menu interactions. |
| Horizon: Zero Dawn | Plays audio logs and other sounds through the speaker. Data points, crafting effects, and machine scans. |
| Infamous: Second Son | Uses the speaker for collecting shards and other in-game sounds. |
| Journey | Emotional audio tones, character interactions. |
| Knack | When player retrieves certain items and does certain actions in the game, the speaker will make corresponding sounds. |
| The Last of Us Part II | Audio logs, weapon crafting, flashlight clicks. |
| The Last of Us Remastered | Sounds of rattling of the flashlight's batteries when you shake the controller or audio logs that you can find and play. |
| Life is Strange | Max’s rewind effects, text message alerts. |
| Life is Strange: Before the Storm | Max’s rewind effects, text message alerts. |
| LittleBigPlanet 3 | Object interactions, tutorial cues. |
| Marvel's Spider-Man | Police radio chatter, web-slinging effects, gadgets. |
| Metal Gear Solid V: The Phantom Pain | Radio conversations, menu effects. |
| Middle-Earth: Shadow Of Mordor | Sound queues such as rustling leaves let you know that you are fully hidden in a bush, sword clangs would indicate that your special move is charged, and echoing whispering improved immersion. |
| Middle-Earth: Shadow of War | Sound of swords clashing. |
| Minecraft: PlayStation 4 Edition | Tool usage, item pickups. |
| NBA 2K Series | Commentary, crowd reactions, ball impacts. |
| Nioh | Weapon sheathing, spirit interactions, menu effects. |
| Nioh 2 | Weapon sheathing, spirit interactions, menu effects. |
| Outlast 2 | Camera audio feedback, battery low warnings. |
| Overwatch | Character voice lines, ultimate alerts. |
| Persona 5 / Persona 5 Royal | In-game phone notifications, menu sounds. |
| Rayman Legends | Collectibles, rhythmic level cues. |
| Resident Evil 7: Biohazard | Phone calls, ambient horror cues, weapon reloads. |
| Resogun | It says "save the last humans!" in specific action. |
| Rocket League | Boost sounds, goal celebrations. |
| Spelunky | It does make some fun sounds and chiming. |
| Tearaway Unfolded | Paper folding, in-game narration. |
| Tomb Raider | Lore and diary updates are narrated through the speaker. |
| Transistor | Voice of talking sword through the controller's speaker |
| Uncharted 4: A Thief’s End | Journal pages, treasure discovery cues. |
| Until Dawn | Phone notifications, jump scares, totem visions. |
| Warframe | The character Lotus communicates mission updates through the controller. |
| Watch Dogs 2 | Phone interactions, hacking effects. |
| What Remains of Edith Finch | Narration effects, item interactions. |
📋 PS4 Games That Use the Controller Speaker Creatively
📋 15 Best Games That Actually Utilize The PS4 Controller Speaker
| Game | Notes |
|---|---|
| Astro's Playroom | Showcases all the new features of the DualSense, including the speaker. |
| Demon's Souls | Provides audio feedback for successful attacks and parries. |
| Ghostwire Tokyo | |
| Gran Turismo 7 | Adds environmental sound layers. |
| Horizon Forbidden West | Provides immersive audio for tools and combat. |
| Marvel's Spider-Man: Miles Morales | Emits sounds like web shooters and Venom powers. |
| Ratchet & Clank: Rift Apart | Uses the speaker for weapon sounds and other effects. |
| Returnal | Plays audio logs and other in-game sounds through the speaker. |
| Sackboy: A Big Adventure | Uses the speaker for various sound effects. |
📋 List of all confirmed games utilizing DualSense features
📋 PCGamingWiki: DualSense - Games with controller's speaker support
| Game | Notes |
|---|---|
| Animal Crossing: City Folk | Tool usage (e.g., shovel digging). |
| Big Brain Academy: Wii Degree | Puzzle feedback tones. |
| Boom Blox | Block crashes and hits. |
| Calling | Uses the Wiimote speaker as a phone for in-game calls. |
| Cursed Mountain | Uses the speaker for radio transmissions. |
| Disaster: Day of Crisis | Uses the speaker for radio messages. |
| Endless Ocean | Oceanic and environmental effects. |
| Excite Truck | Engine revving and jump landings. |
| The Legend of Zelda: Skyward Sword | Subtle sword movements and item use. |
| The Legend of Zelda: Twilight Princess | Plays sounds like the bowstring being drawn and the "chime" when discovering secrets. Sword slashes. |
| Mario Kart Wii | Item use, character reactions. |
| Mario Party 8 | Dice roll effects, character sounds. |
| Medal of Honor: Heroes 2 | Radio transmissions are played through the Wiimote speaker. |
| Metroid Prime 3: Corruption | Communication sounds, weapon effects. |
| No More Heroes | Phone calls are played through the Wiimote speaker, simulating a real phone call. |
| Rabbids Go Home | Plays for Cannonball Rabbid. |
| Rayman Raving Rabbids | Hilarious Rabbid noises and game effects. |
| Red Steel | Uses the speaker for gun reload sounds and sword clashes. |
| Resident Evil 4: Wii Edition | Gun reloading and additional ambiance. |
| Silent Hill: Shattered Memories | Uses the speaker for atmospheric sounds and effects. |
| Super Mario Galaxy | Uses the speaker for collecting star bits and other sound effects. |
| Super Smash Bros. Brawl | The most notable one. Plays an audio clip which selecting a fighter, and during the WarioWare Inc. stage, plays Wario's voice depending on which fighter completed a Microgame or not. |
| Trauma Center: New Blood | Medical equipment cues. |
| WarioWare: Smooth Moves | Mini-game prompts and quirky sound effects. |
| Wii Music | Instrument effects for an immersive experience. |
| Wii Play | Cue sounds for mini-games (e.g., cow racing). |
| Wii Sports | Plays sounds like the crack of the bat in baseball or the swoosh of the tennis racket. |
📋 Wii games with good implementation of speaker of the wiimote
| Game | Notes |
|---|---|
| Animal Crossing: Amiibo Festival | Dice rolls, character voices, and ambient noises. |
| Batman: Arkham Series | Dialogues and intercepted conversations are played through the GamePad. |
| Bayonetta 2 | In-game notifications, combat-related effects. |
| Call of Duty: Black Ops II | Communication cues and weapon-related audio. |
| Captain Toad: Treasure Tracker | Environmental audio cues, treasure collection effects. |
| Donkey Kong Country: Tropical Freeze | |
| Dr. Luigi | Puzzle and gameplay feedback. |
| Game & Wario | Various mini-game-related effects and prompts. |
| Hyrule Warriors | Weapon and combat feedback. |
| The Legend of Zelda: The Wind Waker HD | Inventory management, item-related effects, Tingle Bottle messages. |
| The Legend of Zelda: Twilight Princess HD | Map-related cues, item interaction sounds. |
| Lego City Undercover | Character dialogues can be heard through the GamePad. Scanner effects, communication audio. |
| Mario Kart 8 | Horn effects, item usage, and environmental cues. |
| Mario Party 10 | Dice rolls, mini-game cues, and character voices. |
| Mario Tennis: Ultra Smash | Ball hits, character reactions. |
| Minecraft: Wii U Edition | In-game tool usage and ambiance. |
| New Super Luigi U | |
| New Super Mario Bros. U | Item acquisition and character-related effects. |
| Nintendo Land | Game-specific audio. |
| Pikmin 3 | Whistle commands, Pikmin voices, and map-related feedback. |
| Silver Falls: White Inside Its Umbra | The GamePad is used as a smartphone, with message tones alerting in-game monsters. |
| Sonic & All-Stars Racing Transformed | Item effects, engine noises, and character voice clips. |
| Star Fox Zero | Cockpit audio, communication between characters. |
| Splatoon | Touchscreen button sounds. Ink refilling, teammate communications, and weapon noises. |
| Super Mario 3D World | Character voices, hints, and power-up effects. |
| Super Smash Bros. for Wii U | Character taunts and other minor effects. |
| Tokyo Mirage Sessions #FE | Smartphone notifications and in-game messaging. |
| Wii Sports Club | Ball impacts, crowd noises, and game-related effects. |
| Xenoblade Chronicles X | Communication and exploration cues. |
| ZombiU | Inventory management, scanner sounds, and environmental feedback. |