Hyper Neo Geo 64
| |
| Developer | SNK Corporation |
|---|---|
| Type | Arcade system board |
| Release date | September 1997 |
| Discontinued | 1999 |
| Predecessor | Neo Geo MVS |
| Emulated | ✓ |
The Hyper Neo Geo 64 (HNG-64) was the successor to the Neo Geo MVS/AES with 3D graphics, there was no home console counterpart. It was released on September 1997 and had an NEC VR4300 at 100 MHz with 4 MB of RAM.
Emulators
| Name | Platform(s) | Latest version | Active | License | Compatibility | Recommended |
|---|---|---|---|---|---|---|
| PC / x86 | ||||||
| MAME | Git artifacts[lower-alpha 1] 0.289 libretro core[lower-alpha 2] |
✓ | GPLv2 BSD-3-Clause |
✓ | ||
| Mobile / ARM | ||||||
| MAME | libretro core[lower-alpha 3] | ✓ | GPLv2 (Copyleft) BSD-3-Clause |
~ | ||
- ↑ CI-Windows CI-Linux CI-Macos
- ↑ As 0.251, 0.139 (2010), 0.78 (2003), 0.37b5 (2000)
- ↑ As "mamearcade_libretro and mame_libretro_ios.dylib", 0.139 (2010), 0.78 (2003), 0.37b5 (2000)
Enhancements
| Name | MAME | |
|---|---|---|
| Controls | Input lag-mitigating technique | ✗[lower-alpha 1] |
| Turbo button | ? | |
| Graphics | Resizable internal resolution | ✗ |
| Sprite replacement | ? | |
| Widescreen hack | ? | |
| Performance | Frame generation technologies (LSFG, DLSS-G, XeSS-FG and AFMF) |
Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as motion interpolation is quite possible. Input latency will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use after applying the "Internal Framerate Hack". While AFMF or LSFG can be used with MAME, please be aware that some visual glitches and artifacts may occur at this time. |
| Internal frame rate hack | ? | |
| Overclock | ? | |
| Post-processing | AI-powered filter compatible (Freestyle) |
? |
| Filters | ✓ | |
| Inverse tone mapping compatible | ? | |
| Shader chain | ✓ | |
| Quality of life | Automatic updater | ? |
| Big Picture Mode | ✓ | |
| Built-in cheat manager | ✓ | |
| Built-in custom resolution/CRTSwitchRes For using this on Windows OS you need CRT Emudriver. Another option is using EDID editor tool such as "Custom Resolution Utility". |
Exclusive to libretro cores and GroovyMAME at the moment. Also there is a project for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors. | |
| Built-in graphics mod editor/manager | ✗ | |
| Built-in patch manager | ? | |
| Capable image format support | ? | |
| Command line options | ✓ | |
| Pause/Resume emulation | ✓ | |
| Per-game profiles | ✓ | |
| Portable and Stealth Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary prerequisites and dependencies for your operating system if it is not statically linked. |
✓ | |
| Streamable compression format | ✓ | |
| TAS features | Fast forward/Turbo speed | ? |
| Macros/Scripts/Lua | ? | |
| Movie recording/playback | ? | |
| Rewind | ? | |
| Save states | ? | |
| Misc. | AI service With the help of OCR and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically. |
Exclusive to libretro cores at the moment. |
| Debug features | ✓ | |
| EmuVR support | Exclusive to libretro cores at the moment. | |
| Netplay | ✗ | |
| RetroAchievements | ✗[lower-alpha 2] | |
- ↑ Use GroovyMAME for this.
- ↑ Support is not likely to ever be possible. The same is true for all MAME variants.
