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  • ==Emulation== Emulation of Nintendo Network is possible with '''[https://pretendo.network/#about Pr
    3 KB (400 words) - 12:19, 30 May 2024
  • [[Category:Very early emulation]]
    1 KB (172 words) - 08:49, 25 March 2024
  • ...[Nintendo 64 emulators|Nintendo 64]] emulator written in C#. It is in very early development. Its original author once dabbled briefly in development of [[R ...software ([[Project64|PJ64]] & [[Mupen64Plus|M64+]]) and another two at a very mature or slowly maturing stages ([[RetroArch]] & [[CEN64]]), nobody but th
    2 KB (346 words) - 22:28, 4 August 2023
  • [[Category:Very early emulation]]
    1 KB (184 words) - 09:03, 25 March 2024
  • [[Category:Very early emulation]]
    2 KB (186 words) - 08:52, 25 March 2024
  • [[Category:Very early emulation]]
    2 KB (215 words) - 09:04, 25 March 2024
  • |{{✓}} <ref group=N>Not officially dead, the main website just says its "very rarely updated these days" </ref> [[Category:Very early emulation]]
    2 KB (205 words) - 08:52, 25 March 2024
  • [[Category:Very early emulation]]
    2 KB (205 words) - 08:51, 25 March 2024
  • [[Category:Very early emulation]]
    2 KB (211 words) - 08:59, 25 March 2024
  • ...versa because the Simulator runs compiled C code natively (as in, without emulation or interpretation). :Early-stage open-source Playdate emulator. To-date much of the functionality is m
    2 KB (289 words) - 17:47, 25 May 2024
  • [[Category:Very early emulation]]
    2 KB (193 words) - 20:44, 2 June 2024
  • ...e a lot of coding time, so, like most of the current emulators, RAINE uses emulation engines already available when possible. ...ability to use EmuDx files (a very early texture replacement system) for a very limited number of games, and the ability to greatly speed up the Neo Geo CD
    3 KB (403 words) - 16:19, 9 June 2024
  • ...ors) which became a de facto standard in computer bus interfaces until the early '80s. The 8800 is still in use today in hobbyist and homebrew projects, pri ...lized the front panel of the system and as such do not translate well into emulation.
    3 KB (391 words) - 13:31, 26 March 2023
  • ===Emulation issues=== ...n/comments/ggkoyl/leapfrog_didj_emulator/fq6gscn/ mamehaze's comment about emulation LeapFrog Didj]
    3 KB (451 words) - 22:57, 27 May 2024
  • [[Category:Very early emulation]]
    2 KB (223 words) - 08:57, 25 March 2024
  • [[Category:Very early emulation]]
    2 KB (199 words) - 17:38, 30 March 2024
  • ...d ''One Piece'' title] was the first 3D game to load in-game in Ryujinx in early [https://www.youtube.com/watch?v=voEByHuUB6Q July 2018]. ...ion set as the Switch, they were able to use a hypervisor rather than pure emulation on the new Macs. While the compatibility and performance were outstanding f
    6 KB (929 words) - 01:05, 1 June 2024
  • ...|Nintendo 64 emulator]] for Windows, Linux and macOS that is still in very early development. [[Category:Windows emulation software]]
    3 KB (430 words) - 23:11, 31 March 2024
  • |'''[https://pineappleea.github.io/ Early Access Builds (built by pinEApple)]'''<br><small>Patreon releases</small> Yuzu started showing some 3D rendering on ''Super Mario Odyssey'' in early August 2018.<ref>[https://twitter.com/yuzuemu/status/1027066281441341440 Fi
    7 KB (958 words) - 01:08, 1 June 2024
  • ...owever, it took much more CPU power to run games at 60FPS internally, most early 3D games run at 30FPS. Some run at even lower frame rates. The Legend of Ze ...down often affects video while audio remains unaffected, and the displayed emulation speed will still be 100%.
    3 KB (480 words) - 01:03, 9 May 2024

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