JL-Mod
Developer(s) | woesss |
---|---|
Latest version | 0.81+MC_0.98.8 |
Active | Yes |
Platform(s) | Android |
Emulates | J2ME Mascot Capsule 3D |
Support ($) | PayPal |
Programmed in | Java, C |
License | Apache 2.0 |
Source code | GitHub |
JL-Mod is an experimental mod of J2ME Loader with support for games Developed for the Sony Ericsson's 3D engine "Mascot Capsule V3".
Overview
Released in 2020, the emulator is currently capable of playing around lot of games, more than 97% of the J2ME Library. This is the experimental mod of the J2ME Loader app with Mascot Capsule 3D V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, as well as Sony Ericsson 3D engine V3 (Mascot Capsule 3D).
1. Sony Ericsson SDK/JDK for Windows, it doesn't work on X64.
3. KEmulator for windows, regular version 0.9.3 doesn't supported but 1.0.3 modded version + Mascot Capsule 3D support here
★ System requirements : Android 4.0 +
Features / Settings
- Fast emulation
- High compatibility
- Bluetooth API support
- Touchscreen input support
- Supports external virtual keyboards and QWERTY input
- 3D support + Mascot Capsule 3D V3 support
- Menu key remapping support
- Buttons customisation support
- Supports different keyboard layouts and customization
- Individual settings for each application.
- Highly accurate, with the right frame rate (FPS limit support) for each game, as well as vibration.
- Hardware acceleration support (but games won't run too fast)
- Screen gravity support
- Screen orientation
- Accelerometer support
- Scaling support
- Immediate processing mode
- → Add support of external shaders filters
Only shaders for PPSSPP (.vsh format) are supported to use, you need to put them in the JL-Mod/shaders
folder in the working folder of the emulator, further in the game settings, select the graphics output mode: HW acceleration (OpenGL ES)
and select the shader of interest A small collection of compatible shaders can be taken in this repository: shaders or A big collection [ here].
- → Font option (Small — Midium — Large)[N 1]
Here you can set the sizes of small, medium and large fonts that will be used by the MIDlet. Dimensions are in pixels.
If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
Resulation | Font |
240x320 | 18 — 22 — 26 |
176x220 | 15 — 18 — 22 |
128x160 | 13 — 15 — 20 |
128x128 | 9 — 13 — 15 |
- → Screen option
- Width and Height set the size of the virtual screen that will be available to the MIDlet. Many MIDlets are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
- Scale if virtual screen resolution does not match smartphone screen resolution:
enabled - the virtual screen is scaled to fit the smartphone screen off - the virtual screen is located in the center of the smartphone screen without resizing
- Maintain aspect ratio when scaling:
— Enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it
— Off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics
- Screen filtering when scaling improves image quality, but requires more hardware resources
Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960x540)
Resulation | Scale | Aspect ratio and
screen orientation |
128x128 | 4.21875: 1 | 1: 1 |
128x160 | 3.375: 1 | Portrait 3.2: 4 |
132x176 | 3.068: 1 | Portrait 3: 4 |
176x220 | 2.454: 1 | Portrait 3.2: 4 |
240x320 | 1.6875: 1 | Portrait 3: 4 |
202x270 | 2: 1 | Portrait 3: 4 |
360x270 | 2: 1 | Landscape 4: 3 |
405x540 | 1: 1 | Portrait 3: 4 |
720x540 | 1: 1 | Landscape 4: 3 |
960x540 | 1: 1 | Landscape 16: 9 |
- Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most MIDlets are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.
- Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the MIDlet is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
- Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
- → Recommended Devices
Resulation | Devices |
480x800 | * Samsung GT-S8000 / Galaxy S II / Omnia Pro * Sony Ericsson X1i * HTC HD2 / Leo |
480x360 | * BlackBerry 9360 / 9700 / 9020 / 9780 |
640x480 | * Nokia E6-00 |
360x640 / 640x360 | * Nokia 5800 Xpress Music / 5530 Xpress Music / N8 / C7 * Sony Ericsson SATIO / U5i Vivaz |
320x480 | * Samsung GT-S5292 / GT-S5296 / GT-S5380K / S7250 * Sony Ericsson Xperia X8 |
320x240 | * Nokia E71 / E72 / C3-00 / Asha 201 * BlackBerry 8520 / 9220 / 9220 Curve/ 9300 * Samsung GT-S3350 / GT-S3353 / SGH-i617 |
352x416 | * Nokia N80 |
240x432 | * Sony Ericsson Aino |
240x400 | * Samsung GT-5230 / GT-S5230 * Nokia Asha 305 / 306 / 308 / 311 * LG KU990 / GS290 / GS205 / KP500 / GT505 / GT400 |
240x320 | * Sony Ericsson K800i / K660 / W595a / Z750i / W595 / W910i * Nokia 6280 / 6300 / 5300 / 5310XM / N73 / N95 / N85 / X3-02 / X2-00 / X2-05 / X2-02 / 5000d / C2-03 / 2700 Classic / C2-01 / 220 / 216 / 215 / 222 / 225 / Asha 303 / 503 / 500DS / 202 / 300 * Samsung SGH-F480 / GT-S5222 / SGH-D900 / E900 / F400 / U600 / D600 / GT-C3312R / GT-C3310 * LG KS360 * Motorola RAZR V8 / ROKR Z6 / E2 / E1000 / E398 / V500 / V635 * Panasonic VS3 / MX7 |
208x208 | * Nokia 6230i |
176x220 | * LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205 * Motorola RAZR V3 / L7 / KRZR K1 * Sony Ericsson W810i * Samsung SGH-L700 |
176x208 | * Nokia N91 / N70 / 7610 / 3250 / 6630 / 6681 |
176x205 | * Samsung Z300 / Z500 |
128x160 | * Nokia 5200 / 2300 / 2720 / 3110x / 3110 Classic / 6101 / C1-01 / Asha 110 / 2600 Classic / 2630 * Motorola L6 * Samsung SGH-E250i / J700 / E215L / E258 / F250L / GT-B2100 / C3050 / E2210 / E2210L / E2510 / M2310 * Sony Ericsson W200i |
128x128 | * Nokia 6030 / 3220 * Samsung GT-E2121 / E2120 |
★ Mascot Capsule 3D supported Devices
Resulation | Devices |
240x320 / 176x220 / | * Sony Ericsson F500 / J300 / K300 / K500 / K600 / K608i / K700 / K750 / S700 / Z500 / W350 / W550 / W600i / W800 / Z800 * i-mode 504i / 505i * EZweb (BREW) Toshiba A5304T * J-SH07 / Vodafone Live! 602SH / V601T * SK-VM * Sharp GX10 * Motorola E398 / Razor V3 / V620 (MC3DV2) / V635 / V600 / V525 / V547 / V550 / V551 * Nokia Asha 200 / Asha 201 |
176x208 | * Nokia 3250 / 6630 / 6681 / N70 / N91 |
176x205 | * Samsung Z300 / Z500 |
!Attention!
In the mod, some settings are changed. The original "J2ME Loader" may not work correctly with games, templates and settings installed or configured by the mod. In order to not have to reinstall, reconfigure it is better to backup, copy and not specify the "J2ME-Loader" working directory at all.
- → List of Mod changes
- Select a working directory.
- Store app database in a working directory.
- Indicators of the selected button colors in the settings.
- Templates are renamed to "Profiles".
- Assigning any profile as standard (when saving or in the profiles window).
- Adding, editing and set as standard in the window of the profiles list.
- 1 sec. limit for force close of the MIDlet.
- Confirmation dialogs when reinstalling existing ones.
- Choice of encoding is transferred to individual settings, a selection button from all supported by the system.
- Buttons shape setting has been moved to the individual, a variant with rounded corners has been added.
- Changed keyboard editing: fixed: drag and drop buttons; added: separate scaling on horizontally and vertically (can be made rectangular or oval).
- The "System Properties" field has been moved to the end of the settings, unlimit on the number of displayed lines, display of all parameters added by the emulator.
- → Support for Mascot Capsule 3D V3 (alpha build)
the implementation is not complete, somewhere a curve, little tested
- Main problems
special effects are partially implemented - therefore, the color rendition may differ from the original.
Point sprites (usually used to display the simplest objects) are not fully implemented, if somewhere they are displayed differently than in the original - please inform. In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to overlapping 2D background.
Try adding the following line to the System Parameters field: micro3d.v3.render.no-mix2D3D: true
Another one parameter turns on the texture filter (built into OpenGL), but this can generate distortion in the form of capturing extra texels at the edges of polygons: micro3d.v3.texture.filter: true without this parameter, the quality of textures is as close as possible to the original and looks more vintage.
How to use
- → Installation
Release |
Download a latest version of JL-Mod on your Android device.
Next,
Click (button) at the lower right corner in the main JL-Mod Windows and select the .JAR
program on your file manager, after setup your game configures.
Download
Site(s) | Rating |
dedomil.net | ★★★★★ |
phoneky.com | ★★★★★ |
RuGame Archive | ★★★★ |
seclub.org | ★★★ |
dertz.in | ★★★ |
oldhandhelds.com | ★★★ |
spaces.im | ★★★ |
mobile24.co | ★★★ |
siemensx70.narod.ru (For siemens only) | ★★★ |
- Also recommend Archive.org full set collections here
Key binding / mapping
Keys : Default
Key | Action |
D-PAD Up | ↑
|
D-PAD Down | ↓
|
D-PAD Left | ←
|
D-PAD Right | →
|
D-PAD Center | F
|
D-PAD Left-Up | ↖
|
D-PAD Right-Up | ↗
|
D-PAD Left-Down | ↙
|
D-PAD Right-Down | ↘
|
LEFT-Soft Key | L
|
RIGHT-Soft Key | R
|
NUM1 | 1
|
NUM2 | 2
|
NUM3 | 3
|
NUM4 | 4
|
NUM5 | 5
|
NUM6 | 6
|
NUM7 | 7
|
NUM8 | 8
|
NUM9 | 9
|
NUM0 | 0
|
* | *
|
# | #
|
Screenshots (Mascot Capsule 3D)
Compatibility
JL-Mod is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games), more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support.
Mascot Capsule 3D
The two 3D API on Sony Ericsson mobile phones are HI Corporation's Mascot Capsule Micro3D V3, and Java Specification Request JSR -184, which describes the Mobile 3D Graphics (M3G) API for the Java 2 Mobile Edition (J2ME). Both API support high-quality model rendering, using transparent color blending and appearance properties, plus applying texture maps to the model's surfaces. Mascot Capsule V3 had already been field tested and offers opportunities to migrate 3D applications from existing BREW CDMA or DoJa devices to the J2ME platform on GSM/UMTS phones. Each of these API takes a different approach to solving the same problem of rendering 3D models quickly while consuming few platform resources.
- → Mascot Capsule 3D Engine (Micro3D Edition)
HI Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( "Sony Ericsson") for its 3D rendering engine "Mascot Capsule (R) Engine Micro3D Edition" ("Micro3D Edition"). Since it does not require an FPU for calculation and requires less memory, it is suitable for embedded devices and mobile phones with limited resources
Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, including the background etc. Already implemented in Japan such as NTT DoCoMo's i-mode 504i and 505i series handsets, Vodafone KK/Softbank 934SH Vodafone Live!, J-SKY's J-PHONE handsets and au/KDDI's EZweb (BREW) handsets, WILLCOM 9, EMOBILE H11T and overseas mobile phone terminals such as Motorola, Sony Ericsson Mobile Communications, Samsung Electronics, etc. Micro3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier SK Telecom's SK-VM, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software. There are more than 300 3D games, such as 'Cushion'. BREW version of Mascot Capsule Engine Micro3D Edition for use on the model A5304T (manufactured by Toshiba), the first BREW-embedded mobile telephone handset released by KDDI. The number of "Mascot Capsule" installed is said to be about 2:1 in Japan and overseas
★ Mascot Capsule 3D ★
V1, released in June 2001, the first mobile 3D service was launched in Japan through the new J-PHONE terminal. This was a simple service with 3D characters made of Polygon moving around on the display on the mobile phone by adopting HI's Mascot 3D Engine Micro3D Edition V1.
Vodafone: 3D polygon character service based on 2D using J-PHONE / Mascot 3D Engine Micro3D V1
The Java compatible terminal "J-SH07" released by J-PHONE (Vodafone) from June is equipped with a 3D polygon engine called "Mascot Capsule Engine".
J-PHONE Group, one of Japan's three largest mobile phone network providers, announced the launch of the world's first mobile phone with 3D (three-dimensional) image capabilities.
The 3D technology jointly developed by Bandai Networks Co. Ltd. of the famous Japanese video game company Bandai Co. Ltd. and 3D software developer HICorp. will be applied to the prototype of J-PHONE's newly designed mobile phone.
J-PHONE will launch this new mobile phone with 3D technology in mid-2001. This technology will promote interesting image functions (such as adding 3D images for events) and enhance the interactive mobile communication functions provided by J-PHONE through its mobile portal J-Sky.
Mascot Capsule Engine/Micro3D Editoin technology specially designed for J-PHONE. A revised version of Mascot Capsule Engine from HICorp., which fully utilizes the functions of mobile phones.
V2, released in 2002, was installed in NTT DoCoMo's 504i series, which made a significant improvement in processing speed, and allowed more three-dimensional characters to be expressed with the addition of shading effect.
V3, released in the second half of 2002, introduced the Z axis and made the background 3D to have a sense of space. made it possible.
V4, The Vodafone V602SH also features the industry’s first T4G graphics accelerator chip and Mascot Capsule V4 3D polygon engine for 256K-appli.
Mascot Capsule V3 and Mascot Capsule V4 for embedded devices supports platforms of iPhone / iPod touch produced by Apple Inc.
- Mascot Capsule nano
- Mascot Capsule eruption (eruptionST)
- Mascot Capsule Renderion
Info here
- → Mascot Capsule V3
Mascot Capsule V3 is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware. It can run at high-speed even in the environment with limited hardware resources
- → Mascot Capsule V4
Mascot Capsule V4 is a 3D rendering engine that is compliant with JSR-184 (Mobile 3D Graphics for J2ME 1.0/1.1). The internal API structure, computing precision and data format of Mascot Capsule V4 is almost equal to the specification of JSR-184. In addition to the OpenGL ES 1.0/1.1 rendering and works with a 3D accelerator chip. Mascot Capsule V4 also supports our own software rendering.
- → Features
- Runs at high-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc.
- Mascot Capsule library can be implemented on any devices, and it supports various environments including native, Java, etc.
- Displays the special file format converted from the data, which was created in commercial 3D authoring tools.
- A native software library for displaying 3D graphics on small devices such as mobile phones, handheld game consoles, and PDAs.
- Data created with a commercially available 3D tool is converted to a dedicated format, and the data is used for display.
- It is also possible to directly specify and display the primitive data.
Mascot Capsule 3D V3 compatibility list
Key | |
---|---|
Compat Legend | Class |
Excellent : Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don't affect gameplay. | Very playable |
Perfect : Games that work 100%, good audio, or other things that still affect gameplay. | Very playable/playable |
Normal : Game is playable with some few/very minor sound or other issues. | Playable |
Okay : Games that work 100% and playable, but bugs may interfere with gameplay. | Working/playable. |
Horrible : Games that mostly work but with more serious but playable bugs/glitches/slow. | Working/unplayable |
Doesn't work : Games that do not load and have major problems and/or are unplayable. | Unplayable |
Bad : Game is unplayable. | Unplayable |
Terrible : game can't boot or boots but freezes sometimes. | Extremely unplayable/broken |
Untested : Unknown status. Game has not been tested, or the test results were unclear. | Untested/not tested |
* Some games are not entirely exclusive, for example they may have a 2D version for all other models
Name | Platform | Publisher / Developer | Genre | Version(s) | Status | Note / ref. |
---|---|---|---|---|---|---|
Mascot Capsule 3D V3 | ||||||
2006 FIFA World Cup | J2ME | Distinctive Developments Ltd. | Sports | 1.1.0 | ||
3D Alien Attack | J2ME | Vaka | Shooter | 1.0.0 | ||
3D Autobahn Raser World Challenge | J2ME | Living Mobile GmbH | Racing | 1.2.0 | Perfect | [1] 240x320 |
3D Battle Chess | J2ME | Indiagames Ltd. / Studio Tridev. | Puzzle | 1.1.2 | ||
3D Brick Breaker | J2ME | Indiagames Ltd. | Puzzle | 1.5.8 | ||
3D Brick Breaker Revolution 2 | J2ME | Digital Chocolate | Puzzle | 1.0.4 | ||
3D Football Jr. | J2ME | Vaka | Sports | 1.0.2 | ||
3D Kamasutra | J2ME | Indiagames Ltd. | Sex | 1.2.5 | ||
3D Mahjongg | J2ME | Indiagames Ltd. | Puzzle | 1.1.9 | ||
3D Mystic Ways | J2ME | Qplaze | Puzzle | 1.1.0 | ||
3D Pool | J2ME | Distinctive Developments Ltd. | Puzzle | 1.2.6 | ||
3D Pool HR | J2ME | Distinctive Developments Ltd. / I-Play | Puzzle | 2.2.2 | ||
3D Pool Urban Hustle | J2ME | Distinctive Developments Ltd. / I-Play | Puzzle | 1.0.3 | ||
3D Santa Quest | J2ME | SPLC | 1.0.16 | |||
3D Sexy Pool | J2ME | Indiagames Ltd. | Puzzle | 1.3.3 | ||
3D Solid Weapon | J2ME | LemonQuest | 1.0.0 | Excellent | 240x320 | |
3D Solid Weapon 2 | J2ME | LemonQuest | 1.0.1 | Excellent | 320x240 | |
3D Super Ball | J2ME | Indiagames Ltd. / Studio Tridev. | Puzzle | 1.3.1 | ||
4 Wheel Xtreme 3D | J2ME | I-play / Xendex Entertainment | Racing | 0.5.1 | ||
4x4 Extreme Rally 3D | J2ME | Gamelions | Racing | 1.0.2 | ||
4x4 Ultimate Power 3D | J2ME | Micazook | Racing | 1.0.3 | ||
Aero Mission 3D | J2ME | Marvelous Liveware Inc. | 1.0 | |||
Alpha Wing 2 | J2ME | Glu lq | 1.0.3 | |||
Artefact Of Glory 3D | J2ME | Shamrock Games / THQ Wireless | Platformer | 1.2.5 | Perfect | 240x320 |
Asphalt: Urban GT 3D | J2ME | Gameloft SA | Racing | 1.1.8 | ||
Beach Mini Golf | J2ME | Sumea / Ninai Inc. | Sports | 1.0.1 | ||
Black Shark 3D | J2ME | HeroCraft | 1.1.0 | |||
Blades and Magic | J2ME | Player X Ltd. / Fishlabs | RPG | 1.0.9 | Excellent | [2] English / Russian 128х160 / 176х220 / 240х320 |
Bomberman 3D | J2ME | Living Mobile GmbH | Platformer | 1.1.0 | Perfect | [3] 240x320 |
Bruce Lee - Iron Fist 3D | J2ME | Studio Tridev. | 1.1.2, 1.5.7 | |||
Burning Tires 3D | J2ME | Fishlabs | Racing | 1.1.3, 1.3.7 | Excellent | |
Catches Win Matches 3D | J2ME | 7 Seas | Sports | Mascot Capsule 3D V3? | ||
Cloud Commander | J2ME | Fishlabs | 2.4.1 | Excellent | ||
Coast Cruiser 3D | J2ME | Fishlabs | Racing | 1.0.0 | Perfect | 240x320 Mascot Capsule 3D V3? |
Crash Car Mania | J2ME | Xendex | Racing | 1.4.8 | ||
DAKAR Rally 2009 | J2ME | Electronic Arts | Racing | 1.1.3 | ||
DAKAR Rally 2010 | J2ME | Electronic Arts | Racing | 0.1.8 | ||
Darts 3D | J2ME | Sony Ericsson | Sports | 0.0.3 | ||
Deep 3D: Submarine Odyssey | J2ME | Fishlabs | Action, Simulation | 1.0.3 | Perfect | [4] |
Deep Abyss 3D | J2ME | Sony Ericsson | 1.0, 1.2 | 3D remake of 2D platformer with Mophun | ||
Devil May Cry 3D (2008) | J2ME | Capcom | Action | 1.0.1 | Excellent | 240x320 |
Drag Race 3D | J2ME | Bender Mobile Solutions | Racing | 1.0.0 | ||
Dragon & Dracula 3D | J2ME | Herocraft | 1.0.0 | Perfect | ||
Duke Nukem Mobile 3D | J2ME | MachineWorks Northwest | Shooter | 1.0.1 | ||
Egypt Mystery | J2ME | Remote Technologies | 1.0 | |||
Empire Fighter 3D | J2ME | Shamrock Games | Fighting | 1.1.5 | ||
Everybody's Golf: Mobile | J2ME | Living Mobile GmbH / Sony Computer Entertainment | Sports | 1.0.4 | Perfect | Mascot Capsule 3D V3? |
Extreme Air Snowboarding 3D | J2ME | Digital Chocolate / Sumea | Sports | 0.0.1 | ||
Fantastic Four 3D | J2ME | Mforma Group, Inc. | Action | 1.3.3 | Perfect | |
Fitness | J2ME | Genki Mobile Co.,Ltd | 1.0.1 | |||
FlatOut Racing 3D | J2ME | Xendex | Racing | 0.3.6 | ||
Fly and Destroy 3D | J2ME | Niara Ltd. | 1.0.0 | |||
FMX III Hardcore | J2ME | Xendex | Racing | 0.8.1 | ||
Galaxy on Fire 3D | J2ME | Fishlabs | Action, Space, Shooter | 1.0.3, 1.1.2, 1.2.8 | Perfect | [5] 240x320 |
Galaxy on Fire 2 3D | J2ME | Fishlabs | Action, Space, Shooter | 1.0.3 | Perfect | [6] 240x320 |
Gladiator 3D | J2ME | Fishlabs | Fighting | 1.0.1 | Perfect | |
Golf Club 3D | J2ME | elkware | Sports | 1.0.8 | ||
HUMMER® Jump and Race | J2ME | Red Pyramid | Racing | 1.0.0 | Excellent | [7] 240x320 |
Heli Strike 3D - Advance Air Combat | J2ME | Fishlabs | Action, Shooter | 1.1.1 | Excellent | [8] |
Honey Cave 3D | J2ME | Sony Ericsson | 1.3 | 3D remake of 2D platformer with Mophun | ||
Hungry Puppy 3D | J2ME | Indiagames Ltd. | 3D platformer | 1.1.6, 1.2.2 | ||
I.Q. (Intelligent Qube) | J2ME | Sony Computer Entertainment Incorporated | Puzzle | 2.1.6 | ||
Juiced | J2ME | THQ Wireless | 0.6.4 | |||
Juiced Eliminator | J2ME | Universomo Ltd. | 1.0.17 | |||
Kick Shot Pool 3D | J2ME | Nazara Technologies | Puzzle | 1.0 | ||
LocoRoco | J2ME | Sony Computer Television | 0.85 | |||
LocoRoco Hi | J2ME | Sony Computer Television / Gamelion Studios | 1.0.4 | |||
Magic Ball 2 Mobile | J2ME | Game Factory Alawar Entertainment / New Edge | Puzzle | 1.0.8 | ||
Marble Madness 3D | J2ME | Midway Games West Inc. | 1.7 | |||
Mastermind | J2ME | Runestone Games Ltd. | 1.0.0 | |||
MCPlayer | J2ME | DDDEN!SSS | 3.0 | |||
Medal Of Honor | J2ME | Electronic Arts / IronMonkey Studios | 7.0.39 | |||
Metal Gear Acid 2 3D | J2ME | Konami / Playsoft | Action | 1.0.0 | ||
Metal Gear Acid Mobile 3D | J2ME | Konami / Distinctive Developments Ltd. | Action | 1.0.0 | ||
Midtown Madness 3 Mobile | J2ME | In-Fusio | 01.01.69 | |||
Mini Challenge 3D | J2ME | schadelohr | Racing | 1.0.22 | ||
Mini Golf: Castles™ 3D | J2ME | Digital Chocolate / Sumea | Sports | 1.3.1 | Perfect | 240x320 |
Mini Golf 3D: Las Vegas | J2ME | Digital Chocolate / Sumea | Sports | 1.0.4 | Perfect | 240x320 |
Mini Golf 3D: World Tour | J2ME | Digital Chocolate / Sumea | Sports | 1.0.23 | Perfect | 240x320 |
Moto Racing Fever | J2ME | Digital Chocolate / Sumea | Racing | 1.2.11 | ||
Motoraver 3D | J2ME | Fishlabs | Racing | 2.1 | Excellent | |
My Little Dogs 3D | J2ME | Living Mobile GmbH / Bandai | 2.1.0 | Excellent | [9] 240x320 | |
Need for Speed: Hot Pursuit 3D (2013 Bonus Edition) | J2ME | Electronic Arts Inc. / Gamelion Studios | Racing | 4.1.88 | ||
Need for Speed: ProStreet | J2ME | Electronic Arts Inc. / IronMonkey Studios | Racing | 7.2.30, 7.4.44 | ||
Need for Speed: Shift | J2ME | Electronic Arts Inc. / IronMonkey Studios | Racing | 7.2.45 | ||
Need for Speed: The Run | J2ME | Electronic Arts Inc. | Racing | 4.9.53 | ||
Need for Speed: Undercover | J2ME | Electronic Arts Inc. / IronMonkey Studios | Racing | 7.2.44 | ||
PAC-MAN Kart Rally 3D (30th Anniversary Edition) | J2ME | Namco Bandai Game Inc. | Racing | 1.0.1 | Excellent | [10] 240x320 / 360x640 |
Penalty Cup 3D | J2ME | Fishlabs | Sports | 1.6.2 | Excellent | |
Planet Riders | J2ME | Fishlabs | 1.2.3, 1.4.7 | Excellent | ||
Polygone Boxing | J2ME | Hi Corp. | Sports, Fighting | |||
Power Ball Arcade | J2ME | Sony Ericsson | Puzzle | 1.0.8 | Perfect | |
Powerboat Challenge | J2ME | Fishlabs | Racing | 1.0.2 | Excellent | [11] |
Pub Pool 3 | J2ME | InfoSpace Inc. / IOMO Studio | Puzzle | 1.2.5 | ||
R.U.S.H Street Boss | J2ME | Nomos / Qplaze | 1.0 | |||
Race Driver Grid | J2ME | Glu Mobile | Racing | 1.0.2 | ||
Rally Master Pro | J2ME | Fishlabs | Sports, Racing | 1.0.1 | [12] | |
Real Boxing 3D | J2ME | Gameballs Studio | Sports, Fighting | 1.0.1 | ||
Red Out Racer 3D | J2ME | In-Fusio / Kiloo Aps | Racing | 1.0.2 | ||
Resident Evil - The Missions 3D (2007) | J2ME | Capcom | Action, RPG | 1.0.0 | ||
Ridge Racer | J2ME | Namco | Racing | 1.0.3, 1.0.5 | ||
Robot Alliance 3D | J2ME | Fishlabs | 2.0 | Excellent | ||
Rock Bobblehead | J2ME | Sony Ericsson Mobile Communications AB | 1.0.6 | |||
Roller Bot 3D | J2ME | Bit-7 Software Technology Ltd. | 1.1.0 | Horrible | Boot but serious graphic glitches! | |
S.T.A.L.K.E.R Mobile 3D | J2ME | Qplaze | Shooter | 1.1.0 | Perfect | |
Scratch City Pool | J2ME | Mforma Group Inc. | Puzzle | 0.3.6 | ||
Smart Bear 3D | J2ME | Gameballs Studio | 1.2.1 | |||
Snowboard Hero | J2ME | Fishlabs | Sports | 1.0.1 | ||
Speed Chaser 3D | J2ME | elkware | Racing | 1.1.1 | ||
Speed Spirit 3D | J2ME | THQ Wireless / Fishlabs | Racing | 1.6.1 | Excellent | |
Splinter Cell: Pandora Tomorrow 3D | J2ME | Gameloft SA | Action, Platformer | 1.0.1, 1.0.5, 2.0.3 | Perfect | [13] The game came out cut off compared to the 2D version, and it also lagged 176x220 |
Star Wars: Death Star Assault 3D (2006) | J2ME | THQ Wireless / Hi Corp. | Action, Space, Shooter | 0.98.6 | Excellent | 240x320 |
Star Wars: Imperial Ace 3D (2006) | J2ME | THQ Wireless / Fishlabs | Action, Space, Shooter | 1.0 | Excellent | [14] 240x320 |
Super 3D Golf | J2ME | KEMCO / EXEC | Sports | 1.0.0 | Excellent | |
Super Real Tennis 3D / Super Real Tennis: Kremlin Cup | J2ME | SEGA WOW Inc. | Sports | 1.0.5.1, 1.4.0 | ||
Tank Raid | J2ME | Fishlabs | Action, Shooter, Racing | 1.0 | Excellent | |
Tenchu: Ayame's Tale 3D | J2ME | Upstart Games Ltd. / From Software Inc. | Action | 1.0.9 | [15] | |
Tennis | J2ME | Genki Mobile Co.,Ltd | Sport | 1.0.4 | ||
Tennis Multiplay 3D: Sony Ericsson WTA Toor | J2ME | SEGA | Sport | 1.0.6 | Perfect | |
Tomb Raider: Underworld | J2ME | Eidos Interactive Ltd. / Distinctive Developments Ltd. | 1.7.3 | |||
Tony Hawk's Downhill Jam | J2ME | IOMO / Fishlabs | Sport | 1.0.2 | ||
Tower Bloxx | J2ME | Digital Chocolate, Inc. / Sumea | Puzzle | 1.1.5 | ||
Towers of Maya | J2ME | Qplaze | Puzzle | 1.1.0 | The version for Nokia in pseudo 3D (that is, technically two-dimensional) | |
Treasure Towers | J2ME | Sony Ericsson | Puzzle | 1.4.4 | ||
Tuxla 3D | J2ME | Pi-consult.bg Ltd | Puzzle | 1.0 | [16] Mascot Capsule 3D V3? | |
UniFM | J2ME | SilentKnight, VMX, DiHLoS | 1.4 | |||
V-Rally 3D | J2ME | iFone / Fishlabs | Racing | 1.2.5 | Excellent | |
Vijay Singh 3D Pro Golf 2005 | J2ME | Gameloft SA | Sports | 0.0.4 | ||
Virtua Tennis 3D: Mobile Edition | J2ME | SEGA Corp. | Sports | 0.3.1 | ||
World Clock 3D | J2ME | Sony Ericsson Mobile Communications AB | 2.4.5 | |||
Worms Forts 3D | J2ME | Morpheme Wireless Ltd | Puzzle | 36.0 | ||
Worms Forts 3D: Under Siege | J2ME | THQ Wireless | Puzzle | 1.0.30 | Excellent | |
Большое приключение 3D (Artefact Of Glory 3D) | J2ME | Shamrock Games | Platformer | 1.1.1 | 240x320 |
- → Mods with replacement of 3D models
* Another advantage of the Mascot capsule was that, unlike the M3G, 3D models were easily replaced here. The igor modifier from the site ae-mods.ru was the only person in the mod makers' crowd who figured it out and made some great mods that became SE exclusives
Name | Platform | Publisher / Developer | Genre | Version(s) | Status | Note / ref. |
---|---|---|---|---|---|---|
CS Condition Zero | J2ME | Shooter | [17] | |||
Flatout 3D | J2ME | [18] | ||||
New Cars Burning Tires | J2ME | Racing | [19] | |||
Sonic Rally 3D | J2ME | Racing | [20] | |||
Air coast racer | J2ME | [21] |
Mascot Capsule 3D V1 / V2 / V4 eruption / eruptionST games list
- → Moscot Capsule eruption
Mascot Capsule eruption is a real-time 3D drawing engine developed based on the concept of improving expressiveness and development efficiency at the same time. It can be linked with a 3D accelerator chip that supports the international standard OpenGL® ES.
- → Moscot Capsule eruptionST
In October 2010, the Mascot Capsule eruption ST, which supports stereoscopic vision, was launched. By adopting Mascot Capsule eruptionST, high-speed 3D graphics drawing that maximizes the performance of iPhone / iPod touch became possible. The supported platforms of Mascot Capsule eruptionST are iOS installed in iPhone / iPod touch / iPad, Android, BREW, ITRON, Java, Linux, Symbian, WinCE, and Windows Mobile. When used in combination with Java to fully control each version of OpenGL ES at the native layer, the complexity of OpenGL ES control from the Java layer can be reduced, making applications more compact, faster, etc.
Name | Platform (s) | Publisher / Developer | Genres | Note / ref. |
---|---|---|---|---|
3D Bass Fishing | Vodafone live! | Bandai Networks Co., Ltd / Hi Corp. | Puzzle | [22] |
3D Boxing | Vodafone live! | Bandai Networks Co., Ltd / Hi Corp. | Sports, Fighting | [23] |
3D Darts | Vodafone live! | Bandai Networks Co., Ltd / Hi Corp. | Sports | [24] |
Choro-Q Cannonball 3D / チョロQキャノンボール | EZweb / BREW | Takara / Hi Corp. | Racing | |
Everybody's Golf Mobile 2 | EZweb / BREW | Clap Hanz / Sony Computer Entertainment | Sports | [25] Mascot Capsule eruption |
Everybody's Golf Mobile 3 | i-mode (Doja) | Clap Hanz / Sony Computer Entertainment | Sports | |
Kingdom Hearts: Coded | i-mode (Doja) | Square Enix | Action, RPG | [26] |
Lost Elysium | i-mode (Doja) | Ateam | ||
Mobile Suit Gundam 3D Operation II (Space Edition) / 機動戦士ガンダム3DオペレーションII (宇宙編) | FOMA 90xi series | Sotsu Agency Sunrise, Bandai / HI Corp. | Action, 3D Strategy | [27] |
Monster Hunter Dynamic Hunting | iPhone / iPod touch | Capcom | JRPG | [28] Mascot Capsule eruptionST |
Polygone Boxing | i-mode (Doja) | Hi Corp. | Sports, Fighting | |
Resident Evil 4: Mobile Edition | iPhone / iPod touch, EZweb / BREW | Capcom | [29] Mascot Capsule eruption | |
Chaos Rings | iPhone / iPod touch | Square Enix | JRPG | [30] Mascot Capsule eruption |
Tenchu: Ayame's Tale 3D | i-mode (Doja) | From Software Inc. | Action | [31] |
References
See also
External links
- Official Discord server
- Crowdin - You can help translation JL-Mod .xml file in your native language by using crowdin.