Hyper Neo Geo 64: Difference between revisions
Jump to navigation
Jump to search
Ilyagredasov (talk | contribs) No edit summary Tags: Mobile edit Mobile web edit |
Ilyagredasov (talk | contribs) No edit summary Tags: Mobile edit Mobile web edit |
||
| Line 64: | Line 64: | ||
| rowspan="3" |Performance | | rowspan="3" |Performance | ||
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small> | | [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small> | ||
| <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While ''' | | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''{{YouTubeVideo|-KqkAFsFdaI|AFMF}}''' or '''LSFG''' can be used with MAME, please be aware that some visual glitches and artifacts may occur at this time. | ||
|- | |- | ||
| [[30/60_FPS_cheat_codes|Internal frame rate hack]] | | [[30/60_FPS_cheat_codes|Internal frame rate hack]] | ||
Revision as of 04:05, 11 February 2026
| Manufacturer | SNK Corporation |
|---|---|
| Type | Arcade system board |
| Generation | Fifth |
| Release date | September 1997 |
| Discontinued | 1999 |
| Predecessor | Neo Geo MVS |
| Emulated | ✓ |
The Hyper Neo Geo 64 (HNG-64) was the successor to the Neo Geo MVS/AES with 3D graphics, there was no home console counterpart. It was released on September 1997 and had an NEC VR4300 at 100 MHz with 4 MB of RAM.
Emulators
| Name | Platform(s) | Latest version | Active | License | Compatibility | Recommended |
|---|---|---|---|---|---|---|
| PC / x86 | ||||||
| MAME | Git artifacts[lower-alpha 1] 0.289 libretro core[lower-alpha 2] |
✓ | GPLv2 BSD-3-Clause |
✓ | ||
| Mobile / ARM | ||||||
| MAME | libretro core[lower-alpha 3] | ✓ | GPLv2 (Copyleft) BSD-3-Clause |
~ | ||
- ↑ CI-Windows CI-Linux CI-Macos
- ↑ As 0.251, 0.139 (2010), 0.78 (2003), 0.37b5 (2000)
- ↑ As "mamearcade_libretro and mame_libretro_ios.dylib", 0.139 (2010), 0.78 (2003), 0.37b5 (2000)
Enhancements
| Name | MAME | |
|---|---|---|
| Controls | Input lag-mitigating technique | ✗[lower-alpha 1] |
| Turbo button | ? | |
| Graphics | Resizable internal resolution | ✗ |
| Sprite replacement | ? | |
| Widescreen hack | ? | |
| Performance | Frame generation technologies (LSFG, DLSS-G, XeSS-FG and AFMF) |
Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as motion interpolation is quite possible. Input latency will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use after applying the "Internal Framerate Hack". While |
| Internal frame rate hack | ? | |
| Overclock | ? | |
| Post-processing | AI-powered filter compatible (Freestyle) |
? |
| Filters | ✓ | |
| Inverse tone mapping compatible | ? | |
| Shader chain | ✓ | |
| Quality of life | Automatic updater | ? |
| Big Picture Mode | ✓ | |
| Built-in cheat manager | ✓ | |
| Built-in custom resolution/CRTSwitchRes For using this on Windows OS you need CRT Emudriver. Another option is using EDID editor tool such as "Custom Resolution Utility". |
Exclusive to libretro cores and GroovyMAME at the moment. Also there is a project for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors. | |
| Built-in graphics mod editor/manager | ✗ | |
| Built-in patch manager | ? | |
| Capable image format support | ? | |
| Command-line options | ✓ | |
| Pause/Resume emulation | ✓ | |
| Per-game profiles | ✓ | |
| Portable and Stealth Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary prerequisites and dependencies for your operating system if it is not statically linked. |
✓ | |
| Streamable compression format | ✓ | |
| TAS features | Fast forward/Turbo speed | ? |
| Macros/Scripts/Lua | ? | |
| Movie recording/playback | ? | |
| Rewind | ? | |
| Save states | ? | |
| Misc. | AI service With the help of OCR and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically. |
Exclusive to libretro cores at the moment. |
| Debug features | ✓ | |
| EmuVR support | Exclusive to libretro cores at the moment. | |
| Netplay | ✗ | |
| RetroAchievements | ✗[lower-alpha 2] | |
- ↑ Use GroovyMAME for this.
- ↑ Support is not likely to ever be possible. The same is true for all MAME variants.