Changes

Jump to navigation Jump to search

Cellphone emulators

2,211 bytes added, 12:33, 21 February 2022
no edit summary
|{{✗}}
|Archive of *.jad *.jam and *.jar files for Japanese feature phones listed on http://destinypenguin.web.fc2.com
|-
|[https://archive.org/details/i-mode-kemco-sddl.-7z Kemco JP i-mode/softbank game files]
|20/02/2022
|{{✗}}
|i-mode
|{{✗}}
|{{✗}}
|Includes files of 22 games of which Kemco offered downloads for i-mode games.
|-
|[https://archive.org/details/megaman-mobile JP J2ME Megaman Mobile Game Archive]
|{{✗}}
|Japanese J2ME Megaman mobile games retrieved from http://themechanicalmaniacs.com/articles/keitai.php
|-
|[https://archive.org/details/gameloft-j2me-android Gameloft J2ME port collection]
|2022-02-20
|{{✗}}
|J2ME/Android
|{{✗}}
|{{✗}}
|Collection of APKs from 4PDA. I wasted a lot of emails and time to do this. This contains all versions of every game in every resolution possible. They are either upscaled by hardware or stay in their original resolution. The lowest resolution available is 240x320, while the highest ones are 480x800 mostly, but some with higher resolutions
|-
|[https://archive.org/details/DSEffectsJ2MEArchives DSEffects Java Games Archive]
|{{✗}}
|Nokia S40 standard cellphone games with the resolution 240x320.
|-
|[https://archive.org/details/320x240JavaGames 500+ Java / J2ME Games (320x240; for use with J2ME Loader on Android consoles)]
|2022-02-14
|{{✗}}
|J2ME
|{{✗}}
|{{✗}}
|But usually Java games were optimized for a resolution of 240x320 at that time. The consequence on Android consoles: much too thick black borders. This is where this package comes in: Here you'll find games with a resolution of 320x240, which at that time was supported by very few phones like the Nokia C03-00 or the E71.
 
As you can see on the picture of my Nintendo Switch, it's much more comfortable to play with this resolution.
 
I have curated a total of 540 games for you. Most of them are from Gameloft, GLU, EA, Digital Chocolate, Namco, GlobalFun and more.
|-
|[https://archive.org/details/sony-ericsson-k-7-and-k-8 Sony Ericsson K7/K8 J2ME games]
|[[KEmulator]]
|align=left|{{Icon|Windows}}
|[https://archive.org/details/KEmulator103 1.0.3]<br/>[https://nnproject.cc/kem nnmod/2.12.4]
|{{~}}<ref>[https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 modded + Mascot Capsule 3D]</ref>
|Mid
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.
 
===Emulators===
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="7"|PC / x86
|-
|AROMA WIPI Emulator
|align=left|{{Icon|Windows}}
|[https://cdn.discordapp.com/attachments/687635895364354136/727872909011452064/WIPI_emulation.zip 1.1.1.8]
|{{✗}}
|?
|{{✗}}
|{{✓}}
|-
|KTF WIPI
|align=left|{{Icon|Windows}}
|[https://cdn.discordapp.com/attachments/687635895364354136/727872909011452064/WIPI_emulation.zip 1.1]
|{{✗}}
|?
|{{✗}}
|{{✓}}
|}
===GNEX===
4,086
edits

Navigation menu