Difference between revisions of "Super Nintendo emulators"
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==Emulators== | ==Emulators== | ||
+ | ===Chart=== | ||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;" | ||
+ | |- | ||
+ | ! scope="col"|Name | ||
+ | ! scope="col"|Operating System(s) | ||
+ | ! scope="col"|Latest Version | ||
+ | ! scope="col"|Active | ||
+ | ! scope="col"|Recommended? | ||
+ | |- | ||
+ | |[[EPSXe]] | ||
+ | |Windows, Android | ||
+ | |[http://www.epsxe.com/ 1.8.0] (Windows), [https://play.google.com/store/apps/details?id=com.epsxe.ePSXe 1.9.4] (Android) | ||
+ | |✓ | ||
+ | |✗ | ||
+ | |- | ||
+ | |[[PCSX-R]] | ||
+ | |Windows, Linux, Mac OS X | ||
+ | |[http://www.emucr.com/search/label/PCSX-Reloaded/ SVN] | ||
+ | |✓ | ||
+ | |✓ | ||
+ | |- | ||
+ | |[[XEBRA]] | ||
+ | |Windows | ||
+ | |[http://www.mediafire.com/?v7bdse4b30gxtv3 04/25/2011 Build ] | ||
+ | |✗ | ||
+ | |✓ | ||
+ | |- | ||
+ | |[[Mednafen]] | ||
+ | |Multiplatform | ||
+ | |[http://mednafen.sourceforge.net/releases/ 0.9.28-WIP] | ||
+ | |✓ | ||
+ | |✓ | ||
+ | |- | ||
+ | |pSX | ||
+ | |Windows, Linux | ||
+ | |[http://psxemulator.gazaxian.com/ 1.13] | ||
+ | |✗ | ||
+ | |✗ | ||
+ | |} | ||
+ | |||
+ | |||
1. [[bSNES]] (Higan) | 1. [[bSNES]] (Higan) |
Revision as of 15:04, 8 July 2013
16 bit console released in 1990.
Emulators
Chart
Name | Operating System(s) | Latest Version | Active | Recommended? |
---|---|---|---|---|
EPSXe | Windows, Android | 1.8.0 (Windows), 1.9.4 (Android) | ✓ | ✗ |
PCSX-R | Windows, Linux, Mac OS X | SVN | ✓ | ✓ |
XEBRA | Windows | 04/25/2011 Build | ✗ | ✓ |
Mednafen | Multiplatform | 0.9.28-WIP | ✓ | ✓ |
pSX | Windows, Linux | 1.13 | ✗ | ✗ |
1. bSNES (Higan)
- The most "accurate" of the bunch. Should play any and all commercially released games without trouble, assuming you have the power.
- A Core2Duo at 2Ghz is the weakest I've seen run balanced full speed for most games.
- Balanced works. You do NOT need the accuracy build for anything but one game. And I believe it is a minor issue even for that.
- Hacks designed around emulator quirks will most likely not work. Same as with real hardware.
- LLE audio sounds amazing.
2. Snes9x
- Compatible with most games, even many romhacks that make use of emulator quirks.
- Fast enough for pretty much any toaster
- LLE audio, same as bSNES's.
- Often buggy graphical output and shader support in standalone
- Driver/GPU dependent.
- Remember those diagonal lines of offset across older 3D games on certain graphics cards? Yeah. Finding a picture.
- Hit and miss controller support, especially when it comes to Xinput devices.
3. Zsnes
- Will run full speed on ANY toaster, supposedly back to the weakest of Pentium 3s, maybe P2s.
- Assuming it's an x86 toaster, since it's written in ASM.
- Romhacks were often designed around it's malfunctions
- many romhacks won't work properly on anything else.
- Outdated as hell, with seemingly no hope for updating.
- Many bugs and lacked functions for many games, see ZSNES review
4. bZSNES
- A possible alternative with bSNES's core and ZSNES's malfunctionality. For romhacks designed around it.
- Released on April Fool's day, 2011.
- Needs testing.
5. Retroarch, which has bsnes, and Snes9x cores.
- The same points as the emulators themselves
- Amazing graphical output
- At any resolution
- At any fullscreen resolution and refresh rate
- Vast shader support
- Dynamic rate control kills off most any and all audio distortion, such as crackling.
- Does not require Game Folders or anything like Higan standalone.