TouchHLE: Difference between revisions
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==Overview== | ==Overview== | ||
Unlike most previous attempts at emulating iOS, touchHLE does not require the use of a firmware dump, instead providing its own implementation of the system frameworks (e.g. Foundation, UIKit, OpenGL ES, OpenAL, etc.). The author developed the emulator to run early iOS games due to newer devices being unable to run older games in many cases and the difficulty of installing delisted games. [https://github.com/touchHLE/touchHLE/issues/181#issuecomment-1777098259 The author has stated the emulator will never support 64-bit apps], largely due to the more cynical business strategies adopted by game developers in the mid-2010s such as developing games around a live-service model e.g. with microtransactions and loot boxes among others, not to mention that many of these games have received ports to Android devices anyway, making iOS emulation solutions for those apps moot point. | Unlike most previous attempts at emulating iOS, touchHLE does not require the use of a firmware dump, instead providing its own implementation of the system frameworks (e.g. Foundation, UIKit, OpenGL ES, OpenAL, etc.). The author developed the emulator to run early iOS games due to newer devices being unable to run older games in many cases and the difficulty of installing delisted games. [https://github.com/touchHLE/touchHLE/issues/181#issuecomment-1777098259 The author has stated the emulator will never support 64-bit apps], largely due to the more cynical business strategies adopted by game developers in the mid-2010s such as developing games around a live-service model e.g. with microtransactions and loot boxes among others, not to mention that many of these games have received ports to Android devices anyway, making iOS emulation solutions for those apps moot point. | ||
==Supported apps== | ==Supported apps== | ||