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Nintendo Entertainment System emulators

73 bytes added, 19:03, 19 December 2023
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Comparisons
*[[FCEUX]] is a [[Emulation_accuracy|highly-accurate]] NES/FDS emulator and it supports lots of [[#Mappers|unlicensed mappers]], on top of this it's a [https://tasvideos.org/EmulatorResources recommended emulator on TAS Videos]. The New PPU implementation is more [[Emulation_accuracy|accurate]] than the Old PPU implementation. The emulator is very useful; thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.
*BeesNES is aiming for [[Emulation_accuracy|subcycle accuracy]]. Currently it is work-in-progress, but it is already including [[#Enhancements|enhancements]] like; [[NTSC_filters#NTSC-CRT_by_LMP88959_.28EMMIR.29|NTSC-CRT]], [https://github.com/L-Spiro/BeesNES#other-features debugger, disassembler, assembler and various TAS features].
*breakNES is aiming for [[Emulation_accuracy|gate-level accuracy]]. Currently it is work-in-progressand requires [https://dotnet.microsoft.com/en-us/download/dotnet .NET 6].
*MetalNES is aiming for [[Emulation_accuracy|transistor-level accuracy]], however it is currently work-in-progress.
*For official emulation, there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.
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