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Adding chart
===Color Palette===
{| class="wikitable"
|+
|-
! scope="col"|Name
! scope="col"|Alternate name
! scope="col"|Description
|-
|style="text-align:center;"|YUV
|style="text-align:center;"|Canonical
|style="text-align:center;"|
|-
|style="text-align:center;"|RGB
|style="text-align:center;"|Windows, Linux
|style="text-align:center;"|
|-
|style="text-align:center;"|Sony CXA2025AS
|style="text-align:center;"|Consumer
|style="text-align:center;"|
|-
|style="text-align:center;"|?
|style="text-align:center;"|Alternate
|style="text-align:center;"|?
|-
|style="text-align:center;"|Mega Man 9
|style="text-align:center;"|
|style="text-align:center;"|Palette used in Mega Man 9
|-
|}
Unlike consoles like the SNES, which natively generate the image in pure RGB, the NES/Famicom normally generates and outputs an encoded NTSC video signal, which must then be decoded by the TV's built-in NTSC decoder. This means the resulting color palette often varies depending on the display's decoder. This is why NES games appear to have different colors on different TV sets.