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Cellphone emulators

411 bytes added, 12:51, 10 December 2021
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|{{✗}}
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|MicroEmuMicroEmulator
|align=left|{{Icon|Java|Windows|mcOS|Lin}}
|[https://github.com/artem-frolov/microemu git][https://sourceforge.net/projects/microemulator/files/microemulator/2.0.4 2.0.4]
|{{✗}}
|Mid
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|MicroEmu MicroEmulator <small> (Converter)</small>
|align=left|{{Icon|Android|Maemo}}
|[http://microemu.blogspot.com/2009/08/converting-javame-applications-to.html?m=1 Android]<br/>[https://code.google.com/archive/p/microemu/wikis/Maemo.wiki Maemo]
|}
;Emulators via ~ !
{| class="wikitable" style="text-align:center;"
! scope="col"|[[Recommended Emulators|Recommended]]
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|[[EXEN-V2 Generic Simulator]]
|align=left|{{Icon|Windows}}
|[https://cdn.discordapp.com/attachments/655552565056110594/890670635343302746/EXEN-V2.rar V2]
;Mophun Games Launcher
:only compatible with 13 games, all of which use the 3D engine and were released for Symbian. The emulator is available for S60v3.
 
<small>
Included games:
* Anarchy Boxing
* Martial Arts 3D
* Rally Pro Contest 3D
</small>
;4Mophun
:a new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized.
==Japanese cellphones<small> (features phone: フィーチャー・フォン)</small>==
Several Japanese-centric mobile game technologies spawned during the 00's as part of convoluted all-in-one technological solutions, mostly based on Java.
!colspan="6"|Mobile / ARM
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|[[J2ME Loader|JL]] kjxmod
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>[https://github.com/ohayoyoginikita36078/J2ME-Loader/releases git]<br/>[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers dev]
|Mid
|{{✓}}
|{{~}}
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:Official development tool from KDDI, developed by Zentek
;[[J2ME Loader|JL]] kjxmod
:KDDI's ezplus <code>.kjx</code> games support. Only support 128x160 resulation and font option recommend <small>(9-13-15)</small>.[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 Here]
===J-SKY===
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.
 
===GNEX===
 
===SK-VM===
 
===GVM===
==Chinese==
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult if not impossible; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.
The 'Zeebo', a video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube.
===Emulators===
Developed by Danger Incorporated, Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information.
Danger OS uses .jar Jar files for applications, they are uploaded to the device in special files called "bundles". Bundle files have the extension <code>.bndl</code>. Each bundle file is linked to a specific operating system version and build number. For example, a bundle file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys.
===Emulators===
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