Redream: Difference between revisions

From Emulation General Wiki
Jump to navigation Jump to search
Ilyagredasov (talk | contribs)
Doesn't support raw native Atomiswave ROMs supports conversions
Tags: Mobile edit Mobile web edit Advanced mobile edit
Gorilli09 (talk | contribs)
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{lowercase title}}
{{lowercase title}}
{{Infobox emulator
{{Infobox emulator
|title = redream
|title=redream
|logo = redream.png
|logo=redream.png
|version = {{Version|Redream}} <small>(Desktop and Raspberry Pi)</small><br>{{Version|RedreamAndroid}} <small>(Android)</small>
|version={{Version|Redream}} <small>(Desktop and Raspberry Pi)</small><br>{{Version|RedreamAndroid}} <small>(Android)</small>
|active = Yes
|active=Yes
|platform = [[Emulators on Windows|Windows]]<br>[[Emulators on Linux|Linux]]<br>[[Emulators on macOS|macOS]]<br>[[Emulators on Android|Android]]<br>[[Emulators on Raspberry Pi|Raspberry Pi]]
|platform=[[Emulators on Windows|Windows]]<br>[[Emulators on Linux|Linux]]<br>[[Emulators on macOS|macOS]]<br>[[Emulators on Android|Android]]<br>[[Emulators on Raspberry Pi|Raspberry Pi]]
|target = [[Sega Dreamcast emulators|Dreamcast]] <small>(incl. [[Sega_Dreamcast_emulators#Hardware_features_and_peripherals|Windows CE]])
|target=[[Sega Dreamcast emulators|Dreamcast]] <small>(incl. [[Sega_Dreamcast_emulators#Hardware_features_and_peripherals|Windows CE]])</small>
|developer = Anthony Pesch
|developer=Anthony Pesch
|website = [http://redream.io/ http://redream.io]
|website=[http://redream.io/ http://redream.io]
|source = [https://gitlab.com/inolen/redream GitLab] <small>(Closed)</small><br>[https://github.com/inolen/redream GitHub] <small>(Former source)</small>
|source=[https://gitlab.com/inolen/redream GitLab] <small>(Closed)</small><br>[https://github.com/inolen/redream GitHub] <small>(Former source)</small>
}}
}}


'''redream''' is a closed-source [[Sega Dreamcast emulators|Sega Dreamcast emulator]]. It was formerly licensed under GPLv3, but then went closed-source in January 2018<ref name="Closed-news">{{cite web|url=https://gitlab.com/inolen/redream/issues/301#note_53633080|title=Statement from inolen|publisher=GitLab|accessdate=2018-04-20|date=2018-01-08}}</ref>. There are two editions of redream: Lite and Premium. First one is free to everyone while second one is payware with added high-definition rendering. The emulator is one of the few if not the only Dreamcast emulator that can run without a BIOS; however, using a BIOS is highly recommended as some games may have bugs as the replacement BIOS is not currently perfect.
'''redream''' is a closed-source [[Sega Dreamcast emulators|Sega Dreamcast emulator]]. It was formerly licensed under GPLv3, but then went closed-source in January 2018<ref name="Closed-news">{{cite web|url=https://gitlab.com/inolen/redream/issues/301#note_53633080|title=Statement from inolen|publisher=GitLab|accessdate=2018-04-20|date=2018-01-08}}</ref>. There are two editions of redream: Lite and Premium. First one is free to everyone while second one is payware with added high-definition rendering. The emulator is one of the few if not the only Dreamcast emulator that can run without a BIOS; however, using a BIOS is highly recommended as some games may have bugs as the replacement BIOS is not currently perfect.


==Download==
== Download ==
{| cellpadding="4"
{| cellpadding="4"
| align="center" |{{Icon|Win|Lin|Mac|LiA}}
|'''[https://redream.io/download Stable and Dev builds]'''
<small>[https://arch.b4k.co/vg/thread/264792040/#264802560 How to manually unlock Premium]</small>
|-
|-
|align=center|{{Icon|Win|Lin|Mac|LiA}}
| align="center" |{{Icon|Win|Lin|Mac|LiA}}
|'''[https://redream.io/download Stable and Dev builds]'''<br><small>[https://arch.b4k.co/vg/thread/264792040/#264802560 How to manually unlock Premium]</small>
|'''[https://redream.io/premium Premium]'''
<small>Payware $5. See above.</small>
|-
|-
|align=center|{{Icon|Win|Lin|Mac|LiA}}
| align="center" |{{Icon|Android-big}}
|'''[https://redream.io/premium Premium]'''<br><small>Payware $5. See above.</small>
|'''[https://play.google.com/store/apps/details?id=io.recompiled.redream Play store]'''
|-
<small>Free to download, offers in-app purchases.</small>
|align=center|{{Icon|Android-big}}
|'''[https://play.google.com/store/apps/details?id=io.recompiled.redream Play store]'''<br><small>Free to download, offers in-app purchases.</small>
|}
|}


==System Requirements==
== System Requirements ==
{{Main|Computer specifications}}
{{Main|Computer specifications}}


==Overview==
== Overview ==
On [https://redream.io/posts/improving-audio-video-synchronization-multi-sync July 2018], inolen introduced a major change to redream's audio/video synchronization in version 1.2.3 by utilizing a feature called, in his words, "MultiSync". This helps to prevent audible crackling, unexpected latency in audio and skipped or torn frames in video output. The solution does involve some added code complexity and memory bandwidth to handle the extra bits.
On [https://redream.io/posts/improving-audio-video-synchronization-multi-sync July 2018], inolen introduced a major change to redream's audio/video synchronization in version 1.2.3 by utilizing a feature called, in his words, "MultiSync". This helps to prevent audible crackling, unexpected latency in audio and skipped or torn frames in video output. The solution does involve some added code complexity and memory bandwidth to handle the extra bits.


"It also has a few more subtle benefits:
"It also has a few more subtle benefits:
*Lower spec machines have more time to do actual emulation work as the main thread is never blocked by [[vsync]].
*If the user has vsync force disabled in their control panel, emulation still runs at the correct speed since it's being driven by the audio sync."


==References==
* Lower spec machines have more time to do actual emulation work as the main thread is never blocked by [[vsync]].
* If the user has vsync force disabled in their control panel, emulation still runs at the correct speed since it's being driven by the audio sync."
 
== References ==
{{Reflist}}
{{Reflist}}


==External links==
== External links ==
 
* [https://redream.io/compatibility/ Official compatibility list]
* [https://redream.io/compatibility/ Official compatibility list]
* [https://discordapp.com/invite/zuEAVTG Discord chat channel] for redream
* [https://discordapp.com/invite/zuEAVTG Discord chat channel] for redream

Latest revision as of 00:05, 2 August 2026

redream
Developer(s) Anthony Pesch
Latest version 1.5.0 [+] (Desktop and Raspberry Pi)
1.2.12 [+] (Android)
Active Yes
Platform(s) Windows
Linux
macOS
Android
Raspberry Pi
Emulates Dreamcast (incl. Windows CE)
Website http://redream.io
Source code GitLab (Closed)
GitHub (Former source)

redream is a closed-source Sega Dreamcast emulator. It was formerly licensed under GPLv3, but then went closed-source in January 2018[1]. There are two editions of redream: Lite and Premium. First one is free to everyone while second one is payware with added high-definition rendering. The emulator is one of the few if not the only Dreamcast emulator that can run without a BIOS; however, using a BIOS is highly recommended as some games may have bugs as the replacement BIOS is not currently perfect.

Download

Windows Linux macOS Linux ARM Stable and Dev builds

How to manually unlock Premium

Windows Linux macOS Linux ARM Premium

Payware $5. See above.

Android Play store

Free to download, offers in-app purchases.

System Requirements

Main article: Computer specifications

Overview

On July 2018, inolen introduced a major change to redream's audio/video synchronization in version 1.2.3 by utilizing a feature called, in his words, "MultiSync". This helps to prevent audible crackling, unexpected latency in audio and skipped or torn frames in video output. The solution does involve some added code complexity and memory bandwidth to handle the extra bits.

"It also has a few more subtle benefits:

  • Lower spec machines have more time to do actual emulation work as the main thread is never blocked by vsync.
  • If the user has vsync force disabled in their control panel, emulation still runs at the correct speed since it's being driven by the audio sync."

References

  1. Statement from inolen. GitLab (2018-01-08)