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Nintendo Entertainment System emulators

149 bytes added, 00:07, 25 August 2015
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===Overscan===
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed due to crop when no overscan not workingis cropped. Note the blank blue area to the left and the green garbage on the right.On NTSC CRT TVs, these areas may or may not be visible]]Several NES games need the overscan to be cropped to look proper. There is however, seemingly no standard level of overcropping. Many games seem to require different levels of overcropping. SMB3 requires a lot of cropping, however the same level of cropping will obscure of the letters in the status bar in Castlevania games. It did not seem that there was standardization until the next generation of consoles.
===Color Palette===
|style="text-align:center;"|Sony CXA2025AS
|style="text-align:center;"|Consumer
|style="text-align:center;"|Based on an actual NTSC decoder found in real Sony TVs. <ref>http://forums.nesdev.com/viewtopic.php?f=3&t=4241</ref>
|-
|style="text-align:center;"|?YUV with yellow boost
|style="text-align:center;"|Alternate
|style="text-align:center;"|It's a mystery. Based on decoders in certain NTSC-J TVs[1]
|-
|style="text-align:center;"|[https://docs.google.com/viewer?a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFpbnxpbnNlY3RkdWVsfGd4OjUyNmRmMDIzMzA3ZTQyN2U Mega Man 9]
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