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Cellphone emulators

3,392 bytes added, 17 May
m
i was asked to add this back xd
Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.
{|class="wikitable" style="float:right;"
|generation=6th generation - 8th generation
|release=2000
|discontinued=2020 ([https://web.archive.org/web/20200116213231/http://wapshop.gameloft.com/wifi/product.php?product=2729&cat=newgames&ms_sid=4&phoneId=4880&c=55&ms_sid=4 Gameloft])2019
|emulated={{✓}}
}}
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
<i>[[Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation. It was mostly used in Japanese cellphone devices, but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics on to the Sony Ericsson version versions of their J2ME games.
Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the 2D and 3D (with including [[Mascot Capsule 3D]] exclusive) J2ME games. On desktops , [[KEmulator|KEmulator nnmod]] should suffice for most games (and [[FreeJ2ME]] should suffice for most gamesis also a solid option), but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience. ; If you don't want to mess with these J2ME emulators, just use [[Kahvibreak]] - preservation project focusing on games for J2ME (including [[#Mophun|Mophun]] and [[#Monochrome_mobile_phones|Nokia 3310]] software and emulators).
<div style="max-width:100%; overflow:auto;">
!colspan="10"|PC / x86 <small>(Emulators)</small>
|-
|[[https://nnp.nnchan.ru/kem/ KEmulator]nnmod / nnx64]|align=left|{{Icon|Windows|Lin|macOS}}|[https://archivennp.nnchan.orgru/detailsdl/KEmulator103 1kemnnmod.0zip win32 2.316]<br/>[https://nnp.nnchan.ru/kemdl/ kemnnx64.zip multi-platform 2.13.216] <small>(nnmod)</small>|{{✓}}<smallref group=N name=MascotJ2SE>(Built into KEmulator nnmod)</small><ref>or available as an addon for FreeJ2ME and the original KEmulator: [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 modded + Mascot Capsule 3D support]</ref>|MidHigh
|Host JVM
| —
|{{~}}<ref group=N>The decompiled code used in KEmulator nnmod/nnx64 is available.</ref>|{{✓}} <small>(nnmod)</small>
|{{✓}}
|-
|[[FreeJ2ME]]
|align=left|{{Icon|JavaWindows|Lin|LiA}}|[https://github.com/hex007/freej2me/actions ?query=branch%3Amaster git]<br>[https://github.com/AShiningRay/freej2me/releases Releases]|{{~}}<ref group=N name=MascotJ2SE></ref>|High-Mid
|Host JVM
| —
|{{✓}}
|{{✓}}
|{{~}}
|-
|SJ BoyMahoLator|align=left|{{Icon|Windows|Lin}}|[https://webnnp.archivennchan.org/web/20061120062624/http:/ru/www.sjboy.cn:80ml/setup2024.zip Beta 4]<br/>[https://mega324.nz/#!9U0lXBBC!n3CraS74FmdEvCq-Gdc8w8kSnqyvQ1Ge6gUReEzKmpY Special Edition0]
|{{✗}}
|Mid-Low|Custom
| —
| |?{{~}}<ref group=N>Only the JVM source is available.</ref>|{{}}
|{{~}}
|-
|{{✗}}
|Mid
|KVM
| —
|{{✓}}
|{{✓}}
|{{~}}<br/><small>(Only MIDP 1.0 - S60v1)</small>
|-
|[[SquirrelJME]]
|align=left|{{Icon|Java}}
|{{SquirrelJMEVer}}<br/> [https://buildbot.libretro.com/nightly/ libretro core]<br/>
|{{✗}}
|{{SquirrelJMEAccuracy}}
|Custom (Java)
| —
|{{✓}}
|{{✓}}
|? {{✗}} <small>(WIP)</small>
|-
|JademulaKEmulator
|align=left|{{Icon|Windows}}
|[https://4pda.to/forum/index.php?showtopic=99949 0.9.7]<br>[https://web.archive.org/web/2009092401333220201015020355/httphttps://jademulasites.kontechsgoogle.de com/site/lyodev/KEmulator_lite_release_093_200803052.zip?attredirects=00.9.233]<br>[https://githubarchive.comorg/RobDangerousdetails/Jademula gitKEmulator103 1.0.3]|{{~}}<ref group=N name=MascotJ2SE></ref>
|Mid
|Host JVM
| —|{{✗}}|{{✗}}|{{✗}}|-|SJ Boy|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://mega.nz/#!9U0lXBBC!n3CraS74FmdEvCq-Gdc8w8kSnqyvQ1Ge6gUReEzKmpY Special Edition]|{{✗}}|Mid-Low| —| —|{{✗}}|{{✗}}|{{✗}}|-|Jademula|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20090924013332/http://jademula.kontechs.de 0.23][https://github.com/RobDangerous/Jademula git]|{{✗}}|Mid|Host JVM|?|{{✓}}
|{{✗}}
|{{✗}}
|Host JVM
|?
|?{{✗}}
|{{✗}}
|{{✗}}
|-
|Micro EmulatorMicroEmulator|align=left|{{Icon|Java|Windows|mcOSmacOS|Lin}}|[https://github.com/artem-frolov/microemu git][https://sourceforge.net/projects/microemulator/files/microemulator/2.0.4 2.0.4]
|{{✗}}
|Mid
|Midp-Emulator
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip 1.31][https://github.com/ichisadashioko/midp-emulator git]
|{{✗}}
|Low
|{{✗}}
|-
|[[Nmidp-GAGE COOL!]]emulator|align=left|{{Icon|Windows|LinJava}}|[https://web.archive.org/web/20060214111930/http://www.amazingmobilegithub.com:80/DownFilesichisadashioko/NgageCool(Trial).zip 1.2.1 (Trial)midp-emulator git] <small>($)</small>
|{{✗}}
|Low
|?|?|{{✗}}|{{✗}}|{{✗}}|-|midp-emulator|align=left|{{Icon|Java}}|[https://github.com/ichisadashioko/midp-emulator git]|{{✗}}|Low|Host JVM
| —
|{{✓}}
|{{}}
|?
|-
!colspan="10"|PC / x86 <small>(SDKs)</small>
|-
|Oracle Java ME SDK
|align=left|{{Icon|Windows|macOS}}
|[https://www.oracle.com/java/technologies/java-archive-downloads-javame-downloads.html 3.0]
|{{✗}}
|Mid
|Custom
| —
|{{✗}}
|{{✗}}
|{{~}}
|-
|Nokia SDKs
|{{✓}}
|Mid
|?Custom|?Oracle Java ME SDK
|{{✗}}
|{{✗}}
|{{✗}}
|Mid
|?Custom|?Oracle Java ME SDK
|{{✗}}
|{{✗}}
|[[JL-Mod]] <small>(JL fork)</small>
|align=left|{{Icon|Android}}
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVerJLModVer}}]<br/>[https://github.com/woesss/JL-Mod/actions devreleases/tag/continuous Development build]
|{{✓}}
|High
|{{✓}}
|{{✗}}
|{{~}}
|-
|Bittboy-J2ME
|phoneME Advanced
|{{✓}}
|{{}}
|{{~}}
|-
|[[JL-Mod]] <small> (JL fork)</small>
|align=left|{{Icon|Switch|Windows|Linux}}
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVerJLModVer}}]<br/>[https://github.com/woesss/JL-Mod/actions devreleases/tag/continuous Development build]
| <b>Windows/Linux</b> :<br/>[[Android emulators|Android emulators]]<br/>
<b>Nintendo Switch</b> :<br/>Switchroot
|{{✓}}
|{{✗}}
|{{✓}}|-|[[SquirrelJME]]|align=left|{{Icon|Windows|Linux|Mac}}<br/>{{Icon|APK|iOS|Vita}}<br/>{{Icon|PS2|GCN|NX}}<br/>{{Icon|3DS|Wii|WiiU}}<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>|{{SquirrelJMEVer}}| [[RetroArch]]|{{✗}}|{{SquirrelJMEAccuracy}}|Custom (Java)| —|{{✓}}|{{✓}}|?<small> (WIP)</small>|-|SJ Boy|align=left|{{Icon|Mac|Lin}}|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://www.mobers.org/2010/03/sjboy-emulator-special-edition.html?m=1 Special Edition]| [[Wine]]|{{✗}}|Mid-Low|?|?|?|{{✗}}|{{~}}
|}
</div>
<references group=N />
;[[FreeJ2MEKEmulator]] — Open-source:Has fewer more features than [[KEmulator]]others, but better compatibilityas well as 3D emulation. It's recommended for games that donfeature-packed with debugging features, like HTTP proxying. Originally a shareware product, the original author sold it to some other entity (possibly Gameloft) in the late 2000s to be never seen again. KEmulator did, however, receive an unofficial improved version in the form of '''KEmulator nnmod'''t work , which has fixed many bugs of the original (including the infamous Doom II RPG save issue) and added various features. KEmulator nnx64, a port of KEmulator nnmod with some features removed at the cost of being cross-platform, is also provided as of v2.16. ;[[KEmulatorJ2ME Loader]]. It has an optional & [[libretroJL-Mod]] core and development is active. Games that freeze on <small>([[KEmulatorMascot Capsule 3D compatibility list]], such as Wolfenstein RPG )</small>:This is also one of the highest compatibility J2ME emulators available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Supports different keyboard layouts and Doom 2 RPGcustomization. It is highly accurate, run on FreeJ2ME with no issuesthe right frame rate for each game, although compatibility and accuracy are not as good well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Supports various vendor APIs, including its own implementation of [[J2ME LoaderMascot Capsule 3D]], alongside some that aren't always seen in other emulators such as a few of the Siemens APIs. Some '''JL-Mod''' is a fork that's updated more frequently, with recent work being done on soundfont support and SoftBank API implementation. Sadly, none of its versions support the Yamaha SMAF (.mmf) music format seen often in Samsung and SoftBank games run too (KEmulator's implementation is borrowed from Yamaha). ;MahoLator:This is a newer project developing a JVM implementation of MIDP. It has shown fast progress over periods of time, and require tinkering while compatibility is a mixed bag as of this writing (with the frame rate options. No no 3D support), the feature set is somewhat comparable already to that of KEmulator.
;[[KEmulatorFreeJ2ME]] — Closed-source:Has more fewer features than others[[KEmulator]], as well as 3D emulation (Compared but can be used for games that don't work with SJ Boy and midp2exe, KEmulator has better performance)it. It's feature-packed has an optional [[libretro]] core, and development is somewhat active with debugging features, like HTTP proxying. Requires Java Runtime Environment installedpull requests being accepted and new automatic builds being made. It is a recommended emulator if you're on a Windows, although some Some games (such as Wolfenstein RPG run too fast and Doom 2 RPG) freeze indefinitely on require tinkering with the loading screenframe rate options. Last update was in 2012, brought by GameloftNo 3D support.
;[[J2ME Loader]] & [[JL-Mod]] <small>([[Mascot_Capsule_3D_compatibility_list|CompatibilitySquirrelJME]])</small> — Open-source:This is currently the highest Project developing a full JVM implementation of MIDP and DoJa + Java ME 8 APIs. Full compatibility with old J2ME emulator available. Converts <code>.JAR</code> files offline using software and high portability are among its own resourcesmain goals. Easily launches both 2D & 3D appsUnder heavy development. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with Note that while the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but standalone builds are capable of running a few games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but as well as Sony Ericsson's 3D engine of this writing ([[Mascot Capsule 3D]]while many others crash at various points or have lag or stability issues), the libretro core is non-functional.
;Nokia SDKs
;Samsung Java SDK
:J2ME development kit released by Samsung. Can run some older games that depend on Samsung-specific APIs, mostly Samsung AudioClip.
;LG SDK
;Pstros
:Haves Appears to have support for some obscure vendor-specific APIs that other emulators don't support.
;SJ Boy
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to While it can run correctly some older a few games [[FreeJ2ME]] and [[not supported by the original KEmulator]] don't and available for Windows only (play SJ Boy on Linux and Mac through [[Wine]] ). Also available Special Edition, it has chinese bootleg games supportwas made obsolete by KEmulator nnmod.
;Minisoyo
:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn't have any known advantageous features. Requires : [https://www.java.com/en/download/manual.jsp JRE].
;[[N-GAGE COOL!]] — Paid <small>($)</small>GameMagic S60
:Early attempt at a commercial J2ME and N-Gage emulator. Haves no real benefits over other offerings.
;Micro Emulator — Open-sourceMicroEmulator
:It's a pure Java implementation of Java ME.
 
;[[SquirrelJME]] — Open-source
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.
;J2ME Runner
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality. Furthermore, as a derivative of business-oriented devices, it didn't even have any dedicated video or sound hardware, so not unlike many of the PC MS-DOS games, the main CPU had to take care of it, severely limiting its full potential.
Has a revision called the ''QD'' which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.
 
==Emulators==
{|class="wikitable" style="text-align:center;"
|[[EKA2L1]]
|align=left|{{Icon|Android}}
|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]<br/>[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.1.0.9]
|{{✓}}
|{{~}}<ref group=N name=N-Gage2.0>Required: [https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file N-Gage 2.0 Installer]</ref>
|Nokia 3410 SDK
|align=left|{{Icon|Windows}}
|[https://archive.org/detailsdownload/nokia-3410-sdk nokia_sdks_n_dev_tools2/n3410_sdk_v1_0.zip 1.0]
|Mid
|{{✗}}
===MeeGo===
 
==Jolla==
===Sailfish OS===
==In-Fusio==
|Low
|{{✗}}
|{{~}}
|}
;EXEN-V2 Generic Simulator
:A very old emulator for An official ExEn software, taken implementation from the otherwise-lost SDK. While many games will go in-game, theyDoesn'll crash t properly work at various points and fps dropthe correct speed on modern Windows, requiring the use of a virtual machine with an old Windows version such as Windows XP. Crashing issues have also been reported.
==BlackBerry==
===BlackBerry OS===
[[File:BlackBerry 9900 Simulator.png|thumb|198px|BlackBerry 9900 Simulator]]
A [https://blackberry.qnx.com/en QNX] based operating system used in BlackBerry devices.
|StyleTap
|align=left|{{Icon|Windows|macOS|Lin}}
|[https://newsblog.styletap.com/index.php 0.8.033034] <small>($)</small>
|?
|{{✗}}
|[https://cloudpilot-emu.github.io cloudpilot]
|align=left|{{Icon|Web}}
|[https://github.com/cloudpilot-emu/cloudpilot-emu/releases 1.8.14{{CloudpilotVer}}]
|Mid
|{{✓}}
|PHEM
|align=left|{{Icon|Android}}
|[https://github.com/Florin9doi/PHEM git1.44]
|?
|{{✓}}
!colspan="7"|Mobile / ARM
|-
|webOS Emulator imagesPreenv
|align=left|{{Icon|Maemo}}
|[http://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]<br/>[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/divan/wgames git]
|High?Mid|{{✓}}
|{{✗}}
|{{✗}}|{{✓~}}
|-
!colspan="7"|Image
|-
|PreenvwebOS SDK Emulator Images
|
|[https://www.rwilco12.com/Files/WebOS/WebOS%20Emulator%20Images/ here]
|MidHigh?|{{?}}|{{✗}}
|{{✓}}
|{{✗}}
|{{~}}
|}
Also see https://liliputing.com/phoenix-devices-gets-open-webos-to-run-as-an-android-app/
 
==WebOS Ports==
===LuneOS===
==Samsung==
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="6"|PC / x86
|-
|Bada SDK
|align=left|{{Icon|Windows|macOS|Linux|ChromeOS}}
|5.1
||{{~}}
|{{✓}}
|{{~}}
|-
|[https://play.google.com/googleplaygames Google Play Games]
|align=left|{{Icon|Windows}}
|[https://play.google.com/googleplaygames#section-system-requirements Beta]<br/>[https://developer.android.com/games/playgames/emulator Developer]
|{{✗}} ||{{✓}} ||{{~}}
|-
|[https://trinityemulator.github.io/ Trinity]
|align=left|{{Icon|Windows}}
|[https://github.com/TrinityEmulator/TrinityEmulator/releases git]
|{{✓}} ||{{~}} ||{{~}}
|-
|}
|align=left|{{Icon|Windows|macOS}}
|[https://github.com/hikari-no-yume/touchHLE git]
|{{✓}}
|{{✓}}
|{{~}}
|-
|[https://github.com/devos50/qemu-ios/tree/ipod_touch_1g QEMU-iOS]
|align=left|{{Icon|macOS|Linux}}
|[https://github.com/devos50/qemu-ios/tree/ipod_touch_1g#building git]
|{{✓}}
|{{✓}}
|-
!colspan="6"|Mobile / ARM
|-
|[https://apple.com/macos macOS] 11 (Big Sur) and up<br/><small>[https://support.apple.com/guide/app-store/iphone-ipad-apps-mac-apple-silicon-fird2c7092da/mac (Not an emulator)]</small>
|align=left|{{Icon|macOS}}<ref group=N name=applesilicon>Requires Mac computers with Apple Silicon (M series) processors.</ref>
|14.1 (Sonoma)
|{{✗}}
|{{✓}}
|{{✓}}
|-
|[https://touchhle.org touchHLE]
==MediaTek==
===Mediatek MAUI Runtime Environment <small>(MRE) / MAUI</small>===
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://newsweb.softpediaarchive.org/web/20151104094204/http://mre.mediatek.com/newsen/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek start/what MAUI Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. Games and applications for this platform are in <code>.VXP</code> format and other applications appear to be available on the usual WAP sites.
{|class="wikitable" style="text-align:center;"
|Mid
|{{✗}}
|{{~}}
|-
|MREmu
|align=left|{{Icon|Windows}}
|[https://github.com/XimikBoda/MREmu git]
|Low
|{{✓}}
|{{~}} (WIP)
|}
 
;Mediatek MRE SDK
:Includes seven phone simulators with various screen resolution presets and user interfaces. Can only run VXP files compiled for the x86 architecture, i.e. apps built for phones will not run.
;MREmu
:Open source emulator that can run VXPs compiled for ARM. In early development.
==Motorola==
|DoJa SDKs
|align=left|{{Icon|Windows}}
|Various[https://archive.org/details/iappli-tool-dev-tools IappliTool]
|Mid
|{{✗}}
;DoJa SDKs
:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0]
 
:*Also see [https://www.rockman-corner.com/2024/02/rockman-dash-great-adventure-on-5.html Rockman DASH: Great Adventure on 5 Islands & Rockman Tennis Preserved in Full].
;DoJa Overseas Edition SDK
|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe 1.3B]
|Mid
|{{✗}}
|{{✗}}
|-
|MEXA Emulator
|align=left|{{Icon|Windows}}
|[https://archive.org/download/klonoa_trial/D-015-011-SDK-MEXA_20140328.zip 2.3.1]
|
|{{✗}}
|{{~}}
;J-SKY Application Emulator
:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.
 
;MEXA Emulator
:Developed by SoftBank for S! Appli.
==Korean cellphones==
!colspan="7"|PC / x86
|-
|[https://wie.dlunch.github.ionet/wie WIE] (WIPI/SKVM/J2ME Emulator)
|align=left|{{Icon|Windows|Linux|macOS|Web}}
|[https://github.com/dlunch/wie git]
|{{✓}}
|{{✓}}
|?{{TBD}}
|-
|AROMA WIPI Emulator
|align=left|{{Icon|Windows}}
|[https://cdnarchive.discordapp.comorg/attachmentsdetails/687635895364354136/727872909011452064/WIPI_emulationaroma-wipi-emulator-v1.1.1.zip 8 1.1.1.8]
|{{✗}}
|{{✗}}
|KTF WIPI
|align=left|{{Icon|Windows}}
|[https://cdnarchive.discordapp.com/attachments/687635895364354136org/727872909011452064details/WIPI_emulationktfwipi-1.zip 1 1.1]
|{{✗}}
|{{✗}}
|{{✓}}
|{{✗}}
|{{}}
|-
!colspan="8"|Mobile / ARM
[https://github.com/davie504/Microsoft-Device-Emulator git]
[https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]
|?{{✓}}
|{{✗}}
|{{✓}}
|{{✓}}
|-
|WPR (Windows Phone Runner)
|align=left|{{Icon|Windows}}
|[https://github.com/8212369/WPR git]<br/>[https://github.com/mediaexplorer74/WPR mediaexplorer74's fork]
!colspan="6"|Mobile / ARM
|-
|WPR (Windows Phone Runner)
|align=left|{{Icon|Android}}
|[https://github.com/8212369/WPR git]
==Mozilla==
===Firefox OS===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="6"|PC / x86
|-
|Firefox OS Simulator
|align=left|{{Icon|Web}}
|[https://github.com/mozilla/r2d2b2g git]</br> [https://ftp.mozilla.org/pub/labs/fxos-simulator/index.html WebIDE add-ons] </br>
[https://web.archive.org/web/20181103003207/https://addons.mozilla.org/en-US/firefox/addon/firefox-os-simulator/ Firefox OS 1.1 Simulator]
|{{✓}}
|{{✗}}
|{{✓}}
|}
==Amazon==
===Fire OS===
Fire OS is a mobile operating system developed by Amazon for their Fire line of devices. It is basically a heavily-modified [[Android]] distribution with extensive dependency on Amazon services. Apps sold on the Amazon App Store should run fine on any Android emulator with little to no issue. (Stock) Windows Subsystem for Android is recommended as it includes Amazon-exclusive frameworks.
==Acknowledgments==
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems.
* [https://web.archive.org/web/20190627164329/http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming.
==See Also==
==References==
{{Reflist}}
----{{NEL}}
[[Category:Mobiles|*]]
[[Category:Cellphone emulators|*]]
[[Category:Not yet emulatedOperating systems|*]][[Category:Very early emulationMobile Operating Systems|*]][[Category:Various Emulation]]
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