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Nintendo Entertainment System emulators

30,608 bytes added, 17 May
added that bizhawk includes fceux with the name neshawk
{{Infobox console
|title = Nintendo Entertainment System
|logo image = Family Computer.png|image2 = nes-t.png|imagecaption = The Family Computer (above) and Nintendo Entertainment System (below).
|developer = [[:Nintendo]]
|type = [[:Category:ConsolesHome consoles|Home video game console]]
|generation = [[:Category:Third-generation video game consoles|Third generation]]
|release = 1983(Famicom)<br/>1985 (NES)|discontinued = 1995 (NES)<br/>2003(Famicom)|predecessor = [[Color_TV-Game_emulators| Color TV-Game]]|successor = [[Super Nintendo emulators|SNESSuper Family Computer / Super Nintendo Entertainment System]]
|emulated = {{✓}}
}}
{{for|emulators that run on the Nintendo Entertainment System|Emulators on NES}}The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console originally released in 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom''', in Japan, on July 15, 1983. The Famicom retailed for ¥14800. The console would be redesigned as the NES and released on October 18, 1985 in North America. The NES retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2 KBs of RAM.
The earliest games released on the Famicom suffered from significant hardware constraints caused by due to the way the Famicom was designed: limitations for limited memory addressing (which meant games had a low maximal small maximum ROM size), how the graphics are were loaded onscreen, just the native sound processing is was available, no saving... To solve this problem, Nintendo came up with two solutions:
* The '''Family Computer Disk System''' (FDS), a . A Japan-only [[#Hardware features and accessories|add-on which ]] that played games from a special Nintendosemi-only magnetic disk custom variant of Mitsumi's Quick Disk format strongly reminiscent of floppy disks of the time. It offered a slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US; however, however since the NES itself had its launch delayed to late 1985, and the mapper solution obsoleted it, the [[#Hardware features and accessories|add-on ]] was never exported , and some of its exclusives were ported as regular cartridge releases.* '''Memory Management Controllers''' (MMC), also known colloquially as '''[[#Mappers|mappers]]'''. They solved every single aforementioned problem above with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.
Emulation for the Famicom/NES is robust, with several many high-quality emulators for various systemsand cycle-accurate emulation possible on even moderately powerful devices.
==Emulators==
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)! scope="col"|Latest Versionversion! scope="col"|[[Wikipedia:Family Computer Disk System#Hardware_variants|FDSHardware<br/>Variants]]! scope="col"|[[libretro#Enhancements|Libretro CoreEnhancements]]! scope="col"|[[#Hardware features and accessories|Hardware features<br/>and accessories]]! scope="col"|[[#Mappers|<small>Mappers Support<br/>Level</small>]]
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="811"|PC/ x86
|-
|[[Mesen|Mesen]]|align=left|{{Icon|Windows, |Linux|macOS|FreeBSD}}|[httphttps://github.com/SourMesen/Mesen2#development-builds Dev builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/NovaSquirrel/Mesen-X/releases/ 2023-09-11] ([[Mesen#List_of_forks|Mesen X]])<br/>[https://wwwgithub.com/SourMesen/Mesen/releases 0.mesen9.ca 9] (Mesen 1)|{{~}}|{{MesenVerY}}|{{Y}}|[https://github.com/SourMesen/Mesen2/tree/master/Core/NES/Mappers Unlicensed]|Cycle|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[puNES]]
|align=left|{{Icon|Windows|Linux|FreeBSD}}
|[https://github.com/punesemu/puNES#floppy_disk-work-in-progress-wip-builds- WIP builds]<br> [https://github.com/punesemu/puNES/releases {{PuNESVer}}]
|{{~}}
|{{Y}}
|{{Y}}
|[https://github.com/punesemu/puNES#electric_plug-supported-mappers Unlicensed]
|Cycle
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[Nestopia|Nestopia UE]]
|align=left|{{Icon|Windows, |Linux|macOS|FreeBSD|Web}}|[https://buildbot.libretro.com/nightly/ libretro core] <br> [http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}]<br> [https://gitlab.com/jgemu/nestopia/ Nestopia JG git]|{{~}}|{{~}}|{{Y}}|[https://github.com/0ldsk00l/nestopia/commits/master/source/core/board Unlicensed]|Cycle
|{{✓}}
|{{✓}}
|Cycle{{✓}}|-|[[FCEUX]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol|Web}}|[http://www.fceux.com/web/download.html {{FCEUXVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro (FCEUmm)]|{{~}}|{{~}}|{{Y}}|Unlicensed|High|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[puNESares]]|align=left|{{Icon|Windows, |Linux|macOS}}|[https://nightly.link/ares-emulator/ares/workflows/build/master <abbr title="Latest development build version">git Artifacts</abbr>]<br/>[https://github.com/punesemuares-emulator/ares/puNES 0.102releases {{aresVer}}]|{{~}}|{{✗}}|{{~}}|?|High|{{✓}}
|{{✓}}
|{{~}}
|-
|[[BizHawk]]<br/><small>(QuickNES)(NESHawk)</small>
|align=left|{{Icon|Windows|Linux}}
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev Builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
|{{~}}
|{{✗}}
|Cycle{{~}}|?|?<br/><small>[[BizHawk#Supported_systems|(Core dependent)]]</small>
|{{✓}}
|{{✓}}
|{{~}}
|-
|[[Nintendulator]]/NRS|align=left|{{Icon|Windows}}|[http://unlicensed.games/libg/static.php?page=NintendulatorNRS 2023-12-23]<br/>[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.975 Beta{{NintendulatorVer}}]|{{~}}
|{{✗}}
|{{~}}
|[https://www.mediafire.com/file/l56fw5ozxu1w36d/nintendulatorNRS-src-mappers_2022-09-12.7z/file Unlicensed]
|Cycle
|{{✓}}
|{{✓}}
|{{~}}
|-
|My Nes[[3dSen]]|align=left|{{Icon|Windows, |Linux|macOS}}|[httpshttp://sourceforgewww.geodstudio.net/projects/mynes/ 7.4.6753{{3dSenVer}}]|{{✗}}|{{~}}
|{{✗}}
|[https://steamcommunity.com/app/954280/discussions/0/1643170903498517164/ <small>Only for selected titles</small>]
|Game dependent
|{{✗}}
|Mid
|{{✓}}
|{{~}}
|-
|[[BizHawkMAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|<abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://tasvideoswww.mamedev.org/BizHawkrelease.html {{MAMEVer}}]<br/ReleaseHistory>[https://buildbot.html libretro.com/nightly/ libretro core]|{{✓}}|{{~}}|{{BizHawkVer~}}|[https://github.com/mamedev/mame/tree/master/src/mame/nintendo Unlicensed]|?|{{✓}}
|{{✓}}
|{{✗}}
|Cycle-|[[QuickNES]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip {{QuickNESVer}} (legacy)]|{{~}}|{{~}}|{{~}}|?|?
|{{✓}}
|{{~}}<ref group=N name=lrActiveonly>Libretro core is still active.</ref>
|{{✗}}
|-
|[[higan]]BeesNES|align=left|{{Icon|Windows, Linux, macOS}}|[httphttps://byuugithub.orgcom/emulation/higanL-Spiro/ BeesNES git]|{{✗}}|{{higanVer~}}]
|{{✗}}
|?|Subcycle|{{✓}} (as bnes v0.83)|Cycle
|{{✓}}
|{{✗}} (WIP)
|-
|breakNES
|align=left|{{Icon|Windows}}
|[https://github.com/emu-russia/breaknes/releases {{BreaknesVer}}]
|{{✗}}
|{{?}}
|{{✗}}
|?
|Gate-level
|{{✓}}
|{{✓}}
|{{✗}} (WIP)
|-
|[http://www.nesemu2.com/ nesemu2[MetalNES]]|Linuxalign=left|{{Icon|macOS}}|[https://github.com/holodnakiaddis/nesemu2 Gitmetalnes git]
|{{✗}}
|{{✗}}
|Cycle
|{{✗}}
|?
|Transistor-level
|{{✓}}
|{{X}}
|{{✗}} (WIP)
|-
|jgenesis
|align=left|{{Icon|Windows|Linux}}
|[https://github.com/jsgroth/jgenesis {{jgenesisVer}}]
|
|
|
|
|
|{{✓}}
|{{✓}}
|
|-
|[https://jsgroth.dev/jgnes jgnes]
|align=left|{{Icon|Windows|Linux|Web}}
|[https://github.com/jsgroth/jgnes git]
|
|
|
|Licensed
|Cycle-based
|{{✓}}
|{{✓}}
|
|-
|[https://prilik.com/ANESE ANESE]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/daniel5151/ANESE/releases 0.9.1]
|?
|{{~}}<abbr title="Only supports widescreen hack, streamable compression support and fast-forward at the moment.">*</abbr>
|{{~}}
|?
|?
|{{✓}}
|{{~}}
|{{✗}}
|-
|[[nemulator]https://fms.komkon.org/iNES iNES]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Solaris}}|[httphttps://nemulatorfms.comkomkon.org/downloads.html 4.2iNES {{INESVer}}]|{{~}}
|{{✗}}
|{{~}}|High?|?|?
|{{✓}}
|{{✗}}
|-
|[[RockNESHDNes]]|align=left|{{Icon|Windows}}|[http://rocknes.webforums.fc2nesdev.com/ 5viewtopic.54php?f=3&t=9935#p109627 git]|?|{{~}}<abbr title="Only supports sprite replacement.">*</abbr>|{{?}}|?|?
|{{✓}}
|{{✗}}
|High
|{{✓}}
|{{✗}}
|-
|cxNES[[FinalBurn Neo]]|align=left|{{Icon|Windows, |Linux|macOS|FreeBSD}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/perilsensitivefinalburnneo/cxnesFBNeo/releases 0.3.3/tag/latest WIP builds]|{{}}
|{{✗}}
|Mid{{~}}|?|?|{{NC}}
|{{✓}}
|{{✗}}
|-
|FakeNES GT[[higan]] (火眼)<br/>byuu (謬/view)|align=left|{{Icon|Windows, |Linux, |macOS, [[DOS emulators|DOS]]}}|[[sourceforgehttps:projects/fakenes/|0github.59 b3]com/higan-emu/higan/releases {{higanVer}}]|{{?}}|{{✗}}|{{~}}|?|Cycle
|{{✓}}
|{{✗}}
|Mid
|{{✗}}
|{{✗}}
|-
|[[FCEUXVirtuaNES]]|Multi-platformalign=left|{{Icon|Windows}}|[http://wwwvirtuanes.s1.fceuxxrea.com/web/download.html 2.20.397]|?|?|{{?}}|?|Low
|{{✓}}
|{{✗}}
|Mid
|{{✓}}
|{{✗}}
|-
|FCEUmm[[nemulator]]|Multi-platformalign=left|{{Icon|Windows}}|[httpshttp://sourceforgenemulator.netcom/projects/fceumm/ 98downloads.13mmhtml {{NemulatorVer}}] (Windows)<br />[https://github.com/libretro/libretro-fceumm Git] (libretro)|?|?|{{?}}|?|Medium|{{✗}}
|{{✗}}
|{{✓}}
|Mid
|{{✓}}
|{{✗}}
|-
|[[MAME]]Nesemu|Multi-platformalign=left|{{Icon|macOS}}|[httphttps://wwwgithub.mamedev.orgcom/tsalvo/release.html nes-emu-ios {{MAMEVerNesemuVer}}]|?|?|?|?|?
|{{✓}}
|{{✓}}
|Mid
|{{✓}}
|{{✗}}
|-
|[[HDNes]]HalfNES|align=left|{{Icon|Windows|Linux}}|[httphttps://forums.nesdevgithub.com/viewtopic.php?f=3&t=9935#p109627 Git]|andrew-hoffman/halfnes {{HalfNESVer}}]|?|?|?|?|?|{{}}|Low
|{{✗}}
|{{✗}}
|-
|[[Jnes]]
|align=left|{{Icon|Windows}}
|[http://www.jabosoft.com/categories/3 1.2.1]
|?|?|?|?|?|{{}}
|{{✗}}
|Low
|{{✓}}
|{{✗}}
|-
|[[NESticle]]
|Windows, [[align=left|{{Icon|DOS emulators|DOS]]Windows9x}}
|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Win9x)
|?
|?
|{{✗}}
|?
|Low
|{{✗}}
|{{✗}}
|{{✗}}
|-
|[[RockNES]]
|align=left|{{Icon|Windows}}
|[http://rocknes.web.fc2.com {{RockNESVer}}]
|?
|?
|?
|?
|High
|{{✗}}
|{{✗}}
|Low
|{{✗}}
|-
|[[RetroCopy]]
|align=left|{{Icon|Windows|Linux}}
|[https://segaretro.org/RetroCopy 0.960]</br>[https://www.emucr.com/2012/08/retrocopy-v100-beta-5.html 1.00 Beta 5]
|
|
|
|?
|?
|{{N}}
|{{N}}
|{{N}}
|-
!colspan="11"|Mobile / ARM
|-
|[https://docs.libretro.com/library/nestopia_ue/ Nestopia_libretro]
|align=left|{{Icon|Android|iOS}}
|[https://buildbot.libretro.com/nightly/ libretro core]
|{{~}}
|{{~}}
|{{~}}
|Unlicensed
|Cycle
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[https://docs.libretro.com/library/fceumm/ <abbr title="FCEUMappersModified is an unofficial build of FCEU Ultra by CaH4e3, which supports a lot of new mappers including some obscure mappers such as one for unlicensed NES ROM's">FCEUmm_libretro</abbr>]
|align=left|{{Icon|Android|iOS}}
|[https://buildbot.libretro.com/nightly/ libretro core]
|{{~}}
|{{~}}
|{{~}}
|Unlicensed
|High
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[https://www.explusalpha.com/contents/nes-emu NES.emu]
|align=left|{{Icon|Android|Pyra}}
|[https://play.google.com/store/apps/details?id=com.explusalpha.NesEmu&hl=en_IN&gl=US {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]<small> (Android)</small><br/>[https://pyra-handheld.com/repo/apps/80 1.5.46.02]<small> (Pyra)</small>
|?
|?
|?
|Unlicensed
|?
|{{✓}}<br/><small>(Android only)</small>
|{{✓}}
|{{✓}}
|-
|FreeiNES
|align=left|{{Icon|Android|Maemo}}<br/>{{Icon|Symbian}}
|[https://play.google.com/store/apps/details?id=com.fms.ines.free&hl=en_US&gl=US 6.1.4]<small> (Android)</small><br/>[https://fms.komkon.org/iNES/ines_3.6.5-1_armel.deb 3.6.5]<small> (Maemo)</small><br/>[https://www.mobiles24.co/downloads/s/229852-184-ines 3.6] <small>([[Emulators on Symbian|Symbian]])</small>
|?
|{{~}}<abbr title="Only supports netplay">*</abbr>
|?
|?
|?
|{{✗}}
|{{✓}}
|{{~}}
|-
|QuickNESVGBANext|Multi-platformalign=left|{{Icon|Android}}|[https://kode54play.net/fb2k/QuickNESgoogle.zip 0.7.0b1] (Windows)<br com/>[https:store/apps/githubdetails?id=com.fms.com/libretro/QuickNES_Core Gitemu&hl=en&gl=US {{VGBANextVer}}] (libretro)|?|?|?|?|?
|{{✗}}
|{{✓}}
|Low{{~}}|-|GPFCE|align=left|{{Icon|Linux|Pandora|GP2X}}<br/>{{Icon|Wiz}}|[http://repo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.r2]<small> (Pandora)</small><br/>[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,2136 0.4 r313] <small>(GP2X)</small><br/>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,51 0.4+] <small>(Wiz)</small>|?|?|?|?|?
|{{✗}}
|{{✗}}
|{{~}}
|-
|[[VirtuaNES]]vNES|Windowsalign=left|{{Icon|Java|Symbian}}|[http://virtuanesweb.s1archive.xreaorg/web/20111010231155/http://www.vampent.com/ 0vnes.htm 1.977 (S60v3)][https://github.com/Summeli/vNes-Asha git]<br/>[https://web.archive.org/web/20061202055857/http://www.vampent.com:80/files/vNesJ2ME.zip 1.2][https://web.archive.org/web/20211119171128/https://emul.lark.ru/dendy/emu/vnes.html alt]|?|?|?|?|?|{{✓}}|{{✗}}
|{{~}}
|-
|Nostalgia.NES
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.neslite 2.0.9]
|?
|?
|?
|?
|?
|{{✗}}
|Low
|{{✗}}
|{{~}}
|-
|John NESS
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=com.johnemulators.johnness 1.09]
|?
|?
|?
|?
|?
|{{✗}}
|{{✓}}
|{{✗}}
|-
|[[HDNesJnes]]|Windowsalign=left|{{Icon|Android}}|[httphttps://forumsplay.nesdevgoogle.com/viewtopic.phpstore/apps/details?fid=3&t=9935#p109627 Gitcom.jabosoft.silverarrow 1.2.6.26]|?|?|?|?|?
|{{✗}}
|{{~}}
|{{✗}}
|Low-|nesemu|align=left|{{Icon|Pandora|Wiz|Dingoo}}|[https://code.google.com/archive/p/nesemu/downloads 0.2.3 Beta Preview]<br/><small> (Pandora)</small>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,235 V1] <small>(Wiz)</small><br/>[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,181 0.2] <small>(Dingoo)</small>|?|?|?|?|?|{{✓}}
|{{✗}}
|{{✗}}
|-
|Nescala[[Nestopia]]|macOS, Linuxalign=left|{{Icon|Pandora}}|[https://githubrepo.comopenpandora.org/hywelandrews/nescala Git?page=detail&app=nestopia-app V2]|?|?|?|?|Cycle|{{✗}}
|{{✗}}
|{{✗}}
|-
|Nesemu
|align=left|{{Icon|iOS|AppleTV}}
|[https://github.com/tsalvo/nes-emu-ios git]
|?
|?
|?
|?
|?
|{{✓}}
|{{✓}}
|{{✗}}
|-
!colspan|Pocket Nester+|align="8"left|{{Icon|WinMobile}}|[https://www.zophar.net/wmsphone/nes/pocketnester+.html 0.9]|?|?|?|?|?|{{✗}}|{{✗}}|Consoles{{✗}}
|-
|nintaco|align=left|{{Icon|Java}}|[[Lhttps://nintaco.com/ 2020-05-CLASSICS01]|{{~}}|Switch Online]]{{✗}}|[[Nintendo Switch emulators?|Nintendo Switch]]Unlicensed|1.1.0Cycle
|{{✓}}
|{{✗}}
|High{{✗}}|-|-|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]|align=left|{{Icon|Android}}|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8] (F-Droid)</br>0.8 (Play)</br>0.8 (Amazon)</br>[https://gitlab.com/eightbitwonders/app git]|?|?|?|?|?
|{{✓}}
|{{✓}}
|roadmap
|-
!colspan="11"|NesterJ*Consoles|[[PlayStation Portable emulators-|PlayStation Portable]]Nestopia|[http:align=left|{{Icon|PS4|PS3}}<br/>{{Icon|PSP|NGC}}<br/filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]>{{Icon|Wii|WiiU|3DS}}<br />{{Icon|360|Xbox}}|[httphttps://filetripwww.retroarch.net/psp-downloads/homebrewcom/download-nesterj-112aoex-r3-f29028.html AoEX?page=platforms libretro core]|{{~}}|{{~}}|{{~}}|Unlicensed|Cycle|{{✓}}|{{✓}}
|{{✓}}
|-
|QuickNES
|align=left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3}}<br/>{{Icon|PS4|Vita|NGC}}<br/>{{Icon|Wii}}<br/>{{Icon|Switch|WiiU|3DS}}
|[https://www.retroarch.com/?page=platforms libretro core]
|{{~}}
|{{~}}
|{{~}}
|?
|?
|{{✗}}
|Mid|?{{~}}<ref group=N name=lrActiveonly></ref>
|{{✓}}
|-
|[[Virtual Console]]FCEUmm|[[align=left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3|PS4}}<br/>{{Icon|Vita|NGC|Wii emulators|Wii]], [[Nintendo WiiU}}<br/>{{Icon|3DS emulators|Nintendo 3DSNX|Xbox360}}|[https://www.retroarch.com/?page=platforms libretro core]], [[Wii U emulators|{{~}}|{{~}}|{{~}}|Unlicensed|High|Wii U]]{{✓}}|N/A{{✓}}
|{{✓}}
|-|[[FCEUX|FCE Ultra GX]]|align=left|{{Icon|GCN|Wii|WiiU}}|[https://github.com/dborth/fceugx/releases {{FCEUXGXVer}}]|Mid?
|?
|{{~}}
|Unlicensed
|High
|{{✓}}
|-
|Nestopia**
|[[PlayStation 3 emulators|PS3]], [[Xbox 360 emulators|Xbox 360]], [[Wii emulators|Wii]]
|1.44
|{{✓}}
|{{✓}}
|Mid-| pNES|align=left|{{Icon|Switch|Vita}}|[https://github.com/Cpasjuste/pemu/releases git]|?|?|{{~}}|?
|?
|{{✓}}
|{{✓}}
|{{~}}
|-
|[[FCEUX|FCE Ultra GX]]FCEUltra for PS2|[[Wii emulatorsalign=left|Wii]], [[GameCube emulators{{Icon|GameCube]]PS2}}|[https://githubwww.emuparadise.comme/Nintendo_Entertainment_System_Emulators/dborthPlaystation_2/fceugxFCEUltra/releases 146 0.9.3]<br/>[https://mundowiihack.wordpress.3com/tag/fce-ultra 0.990i Mod]|{{✓}}?|?|?|?|High
|{{✗}}
|Mid{{~}}|{{~}}|-|[https://hcs64.com/neon64.html Neon64]|align=left|{{Icon|N64}}|[https://github.com/hcs64/neon64v2 git]|?|?|?|?
|?
|{{✓}}
|{{✓}}
|{{~}}
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|nesDS
|align=left|{{Icon|NDS}}
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|{{✗}}
|{{~}}
|{{~}}
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|[http://web.archive.org/web/20090227044416/http://imbnes.gamebase.ca imbNES]PocketNES|[[PlayStation emulatorsalign=left|{{Icon|PlayStation]]GBA}}|[httphttps://webwww.archivedwedit.org/webgba/20090221132233/http://imbnes.gamebasepocketnes_2013_07_01.ca:80/downloads.html zip 7-1.3.2-2013]|?|?|?|?|?
|{{✗}}
|{{✗}}
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|align=left|{{Icon|Switch}}
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|align=left|{{Icon|Wii|3DS|WiiU}}
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|{{✗}}
|{{✗}}
|{{~}}
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|NESBox|[[Xbox One emulators|Xbox OneNES Remix]]<br/><small>([[Heritage]])</small>|[https://nesbox.com/ v4]align=left|{{Icon|WiiU|3DS}}|HeriC
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|{{~}}
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|VirtuaNES for 3DS
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|{{✓}}
|{{✗}}
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|NESBox
|align=left|{{Icon|XB1}}
|[https://nesbox.com v4]
|?
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|{{✗}}
|{{✓}}
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!colspan|Mega Everdrive Pro|align="8"left|{{Icon|MD}}|N/A|?|?|?|?|?|{{✗}}|{{✓}}|Mobile{{~}}
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|Nestopia***NesterJ<ref group=N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, which includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref>|align=left|{{Icon|PSP}}|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[Android emulatorshttp://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]|?|?|Android]], [[IOS emulators?|iOS]]?|1.44?
|{{✓}}
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|?
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|{{✗}}
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|GPFCE[[NeMul]]|ARM Devices <small>(GP2X, Pandora)</small>align=left|{{Icon|MD}}|[http://repopscd.openpandora.orgru/games/smd/nsmd/?page=detail&app=package.gpfce.notaz 01247-nemul.81html 1.0.r2]|?|?|?|?|?|{{}}
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!colspan="11"|Calculator|-|Nostalgia[https://zardam.github.NESio/webnofrendo numworks-nofrendo]|[[Android emulatorsalign=left|{{Icon|Android]]Numworks}}|[https://play.googlegithub.com/storezardam/apps/detailsnumworks-nofrendo git]|?|?|?|?|?id=com.nostalgiaemulators.neslite 1.17.1]
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|-
|[[Jnes]https://www.ticalc.org/archives/files/fileinfo/432/43217.html NESpire]|[[Android emulatorsalign=left|{{Icon|Android]]Nspire}}|[https://playwww.googleticalc.comorg/archives/files/storefileinfo/apps432/details?id=com.jabosoft.silverarrow 143217.html 0.530] <br> [https://github.6com/tangrs/nespire-tangrs-mod git]<small> (tangrs-mod)</small>|{{✓}}?
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|[https://github.com/tswilliamson/nesizm NESizm]
|align=left|{{Icon|Prizm}}
|[https://github.com/tswilliamson/nesizm/releases/tag/v1.00 1.00]
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<nowiki>*</nowiki> AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.<brdiv><nowiki>**</nowiki> Only available on consoles as a libretro core (e.g. [[RetroArch]]).<br><nowiki>***<references group=N /nowiki> Only available on mobile as a libretro core (e.g. [[RetroArch]]).
===Comparisons===
*[[Mesen|Mesen]] is a [[Emulation_accuracy|cycle-accurate]] NES emulator. Also, it is very user-friendly and supports lots of [[#Enhancements|enhancements]], [[#Hardware features and accessories|hardware features and accessories]], [[#Hardware_variants|variants]] and [[#Mappers|mappers]] that other emulators are missing. It also supports [[GoodTools|goodmerged]]. Latest versions require [https://dotnet.microsoft.com/en-us/download/dotnet .NET 6]. This is the most compatible NES emulator of the cycle-accurate variety.
===Comparisons===*[[MesenpuNES]] is the most compatible another [[Emulation_accuracy|cycle-accurate]] NES/FDS emulator according to currently established NES test ROM suites.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be is deemed as the second most compatible NES emulator of choice for those who desire the utmost accuracycycle-accurate variety. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as;  *[[Texture_Packs|HD packsNestopia]], also is a [[netplay]], auto-updating, [[Shaders and FiltersEmulation_accuracy|good builtcycle-in filters]], both .zip and [[GoodTools|goodmerged]] file loading, etc.*[[puNESaccurate]] is the second most accurate NES/FDS emulator according to a separate test battery run by the TASVideos community.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> It should be noted that puNES used to have one mapper that Mesen didn't: 116, which allows games like Kart Fighter and Somari to be supported. This  Nestopia has since been added to Mesen.*issues with [[Nestopia]] also has a high ranking in those same tests.<ref name="nestas"/> Even so, Nestopia has issues with Wikipedia:The_Young_Indiana_Jones_Chronicles_(video_game)|''The Young Indiana Jones Chronicles '']] and doesn't display the status bar in [[Wikipedia:Mickey%27s_Safari_in_Letterland|''Mickey's Safari in Letterland '']] correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is in the Undead Edition. *[[Nintendulator]] and My Nes also have is a fairly high ranking in those tests.<ref name="nestas"/>*[[FCEUXEmulation_accuracy|cycle-accurate]] scores rather low in these tests, despite being a recommended NES/FDS emulator on TAS Videos. The New PPU NintendulatorNRS is more accurate than a fork of Nintendulator that supports the Old PPUFamicom Disk System, thankfully. The emulator is still usefulrare mappers, thoughVRT chipsets, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.*[[VirtuaNES]] also scores quite low in the tests, but in turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.*For official emulation, there is [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishersmany unlicensed and bootleg carts and systems.
There are many other *[[FCEUX]] is a [[Emulation_accuracy|highly-accurate]] NES emulators not listed here/FDS emulator and it supports lots of [[#Mappers|unlicensed mappers]], as the NES has on top of this it's a [https://tasvideos.org/EmulatorResources recommended emulator on TAS Videos]. The New PPU implementation is more emulators [[Emulation_accuracy|accurate]] than any other system (new ones are started all the time)Old PPU implementation. Only those that are well known or stand out in some way are covered hereThe emulator is very useful; thanks to its robust Lua scripting and incorporating FCEUmm into its feature set. Included with BizHawk as NESHawk.
==Emulation Issues=====Mappers===A key difference between many emulators nowadays *BeesNES is how many mappers they supportaiming for [[Emulation_accuracy|subcycle accuracy]].* '''No Mapper:''' Supported on every emulator even official Nintendo emulators.* '''Official Mappers''' (UNROM, AOROM, MMC1Currently it is a work-in-6): Most emulatorsprogress, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover theseit is already including [[#Enhancements|enhancements]] like; [[NTSC_filters#NTSC-CRT_by_LMP88959_.* '''Third Party Mappers''' (Various: e28EMMIR.g. Konami's VRC6/VRC7) While officially licensed by Nintendo29|NTSC-CRT]], they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.* '''Unlicensed Mappers[https:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan//github. Only the more accurate emulators (Mesen, FCEUX) will even bother covering them in a whackcom/L-aSpiro/BeesNES#other-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakesfeatures debugger, disassembler, it isn't a problemassembler and various TAS features].
The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code, while the ROM header tells the emulator which mapper to choose*breakNES is aiming for [[Emulation_accuracy|gate-level accuracy]]. So unlike with other consoles, no matter how accurate a given NES emulator will get, Currently it will still never be able to run newly discovered ROM dumps from cartridges that used is a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate"and requires [https://dotnet.microsoft.com/en-us/download/dotnet .NET 6].
Related to this issue: This *MetalNES is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open thoseaiming for [[Emulation_accuracy|transistor-level accuracy]], but they're handled in however it is a slightly different way: the information that would have been included currently work-in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's hash matches exactly the No-Intro dump of that given game (which is inconvenient for romhacks)progress.
===QD FDS Support===Games dumped off *For official emulation, there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the Famicom Disc System come into two major types:3DS or Wii U, especially from third-party publishers.
* '''.fds format''': Most common format. Ubiquitous in ROM sets There are many other NES emulators not listed here, as the NES has more emulators than any other system (GoodSets, No-Intronew ones are started all the time). Omits some checksum data.* '''.qd format''' (stands for QuickDisk): Only ever used those that are well-known or stand out in official Nintendo re-releases. Almost identical to fds, but a full dump with checksum data. May omit paddingsome ways are covered here.
The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with==Mappers==A key difference between many emulators nowadays is how many mappers they support.* '''No mapper:''' Supported on every emulator, even official Nintendo emulators.* '''Official mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), in which case it will throw an anticover these.* '''Third-piracy errorparty mappers''' (Various: e.g., Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of nowtheir features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, no NES often with simplified soundtracks. A lot of fan emulators support worth their salt will cover these. With those, you cover the alternate more complete dumpsentire officially licensed library.* '''Unlicensed mappers:''' Mostly used by pirate cartridges, as well as fudging that checkoften long past the console's result to always return official commercial lifespan. Only the most active and recommended emulators will even bother covering them in a negative. To emulate whack-a -mole quest for every new one discovered to this very day.qd imageIf you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, stripping the checksum data with it isn't a custom script is neededproblem.
===Overscan==={{Main|Overscan}}The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code. At the same time, the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate".
[[FileRelated to this issue:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan This is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]Several why most emulators won't run unheadered NES games need their overscan to be cropped to look properROMs. Unfortunately, there is seemingly no standard level Newer versions of overcropping. Many games appear to require different levels for best results. For exampleNestopia can open those, SMB3 requires quite but they're handled in a lot of cropping, however, slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the same level of cropping will certainly obscure ROM's hash matches exactly the letters No-Intro dump of the status bar in Castlevania gamesthat given game (which is inconvenient for ROM hacks).
==Enhancements=Color Palette={{Stub}}<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! Mesen! FCEUX! puNES! Nestopia UE! ares! QuickNES! MAME! BeesNES! breakNES! MetalNES! Nintendo Switch Online<br/><small>([[L-CLASSICS]])</small>|-| rowspan=3 | Graphics| [[Resolution|Resizable Internal Resolution]]| colspan=11 | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.|-| [[Widescreen_hacks#NES|Widescreen hack]]<br/><small>Using [https://prilik.com/blog/post/widenes/ wideNES] technique (similar to [[Widescreen_hacks#Emulators_.282D.29|wideGB]]); it can automatically “map-out” levels and worlds in NES games.</small>| colspan=11 | Exclusive to [https://prilik.com/ANESE ANESE] emulator at the moment.|-| [[Texture_packs#NES|Sprite Replacement]]| {{Y}}[https://www.mesen.ca/docs/hdpacks.html *]| {{N}}| {{Y}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| rowspan=1 | Performance| [[Overclocking#NES|Overclock]]| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html#overclocking *]| {{Y}}| {{Y}}|||||||| {{N}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| {{Y}}[https://www.mesen.ca/docs/debugging/scriptwindow.html *]| {{Y}}| {{N}}|||| {{Y}}[https://docs.mamedev.org/plugins/inputmacro.html *]|||||-| Rewind| {{MainY}}[https://www.mesen.ca/docs/configuration/emulation.html#general-options *]|{{N}}| {{Y}}||| {{Y}}||||| {{Y}}|-| Fast-Forward/Turbo Speed| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html#general-options *]| {{Y}}| {{Y}}||| {{Y}}||||||-| Savestates| {{Y}}| {{Y}}| {{Y}}||| {{Y}}||||| {{Y}}|-| [https://tasvideos.org/Movies Movie recording/playback]| {{Y}}[https://www.mesen.ca/docs/tools.html#movies *]| {{Y}}| {{Y}}||||| {{N}}| {{N}}| {{N}}||-| rowspan=4 | Post-Processing| [[Shaders_and_filters|Filters]]| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{?}}| {{?}}| {{Y}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}|| {{Y}}| {{~}}<ref group=N2 name=RA></ref>|||||-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=6 | Quality of life| Per-Game Profiles| {{Y}}[https://www.mesen.ca/docs/configuration/video.html#overscan *]| {{?}}| {{Y}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Command Line Options| {{Y}}[https://www.mesen.ca/docs/gettingstarted.html#command-line-options *]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{Y}}[https://www.mesen.ca/docs/tools.html#cheats *]| {{?}}| {{Y}}| {{?}}| {{Y}}[https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/ *]| {{Y}}| {{Y}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=11 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.|-| [[Save_disk_space_for_ISOs|Streamable compression format]]| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html *]||||| {{Y}}| {{Y}}| {{?}}| {{?}}| {{?}}||-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{~}}<ref group=N2 name=RA>Exclusive to [https://docs.libretro.com/library/fceumm/ FCEUmm], [https://docs.libretro.com/library/mesen/ Mesen], [https://docs.libretro.com/library/nestopia_ue/ Nestopia] libretro cores. Also there is a [https://github.com/RetroAchievements/RANes modified version of fceux] that supports RetroAchievements.</ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{Y}}| {{Y}}|||| {{Y}}|-| rowspan=1 | Controls| [[Input_lag|Input lag-mitigating technique]]| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html *]||||| {{Y}}|| {{?}}| {{?}}| {{?}}||-| rowspan=4 | Misc| [[Netplay#NES|<abbr title="Should not be confused with Famicom Color PaletteModem emulation, see #Hardware features and accessories section for more information.">Netplay</abbr>]]| {{Y}}[https://www.mesen.ca/docs/tools.html#netplay *]| {{Y}}| {{N}}| {{Y}}| {{X}}| {{Y}}| {{N}}| {{?}}| {{?}}| {{?}}| {{Y}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=11 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| [https://retroachievements.org/gameList.php?c=7 RetroAchievements]| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{Y}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| [[Wikipedia:Category:Debugging|Debug features]]| {{Y}}[https://www.mesen.ca/docs/debugging.html *]| {{Y}}| {{N}}| {{?}}| {{?}}| {{N}}| {{Y}}[https://docs.mamedev.org/debugger/index.html *]| {{?}}| {{?}}| {{?}}| {{N}}|}</div><references group=N2/>
Unlike consoles such as the ==Hardware features and accessories=={|class=wikitable style=text-align:center!Name!Mesen!Emulator 2!Emulator 3!Emulator 4!Emulator 5|-|Zapper Lightgun|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✓}}|-|Power Pad Side A B|{{✓}}|||||-|Family Trainer Side A B|{{✓}}|||||-|Arkanoid Paddle|{{✓}}|||||-|SNES Controller|{{✓}}|||||-|SNESMouse|{{✓}}|||||-|Virtual Boy Controller|{{✓}}|||||-|P2 Controller Microphone button|{{✓}}|{{✓}}|{{✓}}|||-|Microphone||||||-|Hypershot Lightgun|{{✓}}|||||-|Hypershot Pad|{{✓}}|||||-|Turbo File|{{✓}}|||||-|Battle Box|{{✓}}|||||-|Barcode Battler||||||-|Exciting Boxing|{{✓}}|||||-|Top Rider||||||-|Multitap|{{✓}}|||||-|Game Genie||||||-|Action Replay||||||-|Trackball|{{✓}}|||||-|Pachinko|{{✓}}|||||-|Partytap|{{✓}}|{{✓}}||||-|Oeka Kids Tablet|{{✓}}|||||-|Disk System|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✓}}|-|Disk 1 2||||||-|Datach Card|{{✓}}|{{✓}}||||-|Family BASIC|{{✓}}|{{✓}}|{{✓}}|||-|Data Recorder|{{✓}}|{{✓}}||||-|3D Glasses||||||-|Miracle Piano||||||-|Network System|{{✓}}|{{✓}}||||-|Mahjong||||||-|Soft Reset and Hard Reset||||||-|Copy, which natively generate their image in pure RGBCut & Paste for Family BASIC||||||-|Cartridge Hot Swapping for new NES and old and new FC (an example: [https://bilibili.com/BV1AT411k7t3?p=1 Super Mario Bros. + Tennis])|higan support it, so ares may also support|||||-|[https://errors.fandom.com/wiki/Cartridge_tilting Cartridge Tilting]<abbr title="for new NES and old and new FC">*</abbr>||||||}There were many accessories released for the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-NES but Emulation in NTSC decoder, which means the resulting color palette often varies depending on General only covers accessories that are truly differentiated data streams from the display's decoderbasic controller. For this reasonexample, the Power Glove is, in actuality, just a really complicated NES games will appear controller designed to have different colors on different TV setsconvert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. To properly emulate this part of and his ''Stack-up'' and ''Gyromite'' games because he was really just the NES experiencesecond player. Strangely, many the Famicom emulators have has a variety lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of different palettes to choose fromNintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref><ref>[https://problemkaputt.de/everynes.htm#controllers ProblemKaputt: NES controllers]</ref>
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"! scope="col" style="width:200px"| Picture! scope="col" style="width:200px"|Name(s)! scope="col" style="width:300px"|Description! scope="col" style="width:150px"|Game(s)! scope="col" style="width:100px;text-align:center"|Support emulator(s)! scope="col" style="width:300px"|Note|-|[[File:NES Zapper.png|200px]]!Zapper|An electronic light gun accessory that allows players to aim at the display and shoot various objects that appear on the screen.|''[[Wikipedia:The Adventures of Bayou Billy|The Adventures of Bayou Billy]]''<br/>''[[Wikipedia:Barker Bill's Trick Shooting|Barker Bill's Trick Shooting]]''<br/>''[[Wikipedia:Day Dreamin' Davey|Day Dreamin' Davey]]''<br/>''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Freedom Force (video game)|Freedom Force]]''<br/>''[[Wikipedia:Gotcha! The Sport!|Gotcha! The Sport!]]''<br/>''[[Wikipedia:Gumshoe (video game)|Gumshoe]]''<br/>''[[Wikipedia:The Hunt for Red October (console game)|The Hunt for Red October]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''<br/>''[[Wikipedia:Laser Invasion|Laser Invasion]]''<br/>''[[Wikipedia:The 3DS Lone Ranger (video game)|The Lone Ranger]]''<br/>''[[Wikipedia:Mechanized Attack|Mechanized Attack]]''<br/>''[[Wikipedia:Operation Wolf|Operation Wolf]]''<br/>''[[Wikipedia:Shooting Range (video game)|Shooting Range]]''<br/>''[[Wikipedia:To the Earth|To the Earth]]''<br/>''[[Wikipedia:Track & Field II|Track & Field II]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''|Various|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.|-|[[File:ArkanoidVausController.jpg|200px]]!Arkanoid/Vaus Controller|A specific game controller with one button to "fire" and a dial to control back-and Wii U -forth movement.|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''|Various|N/A|-|[[File:NES-power-pad.jpg|200px]][[File:Family Trainer.jpg|200px]][[File:FamilyFunFitness A.png|200px]][[File:FamilyFunFitness B.png|200px]]!Power Pad<br/>Family Trainer<br/>Family Fun Fitness|A game controller that allows players to step on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.|''[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''|[[FCEUX]]|N/A|-|[[File:NES-Four-Score.jpg|200px]][[File:NES Satellite.png|200px]]!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor|A multitap accessory that enables up to 4-player gameplay using infrared wireless communication.|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group=N>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''|Various|Emulated by having the option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.|-|[[File:Family Computer Disk System.png|200px]]!Family Computer Disk System & FDS|''See above''|''[[Wikipedia:Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]''|<small>[[Mesen]]<br/>[[puNES]]<br/>[[Nestopia|Nestopia UE]]<br/>[[ares]]<br/>[[BizHawk]]<br/>[[Nintendulator|Nintendulator NRS]]<br/>[https://docs.libretro.com/library/fceumm/ FCEumm_libretro]<br/>[[FinalBurn_Neo]]<br/>[[higan]]<br/>[[MAME]]<br/>[https://fms.komkon.org/iNES iNES]<br/>[[Jnes]]<br/>[[RockNES]]<br/>[https://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=58606&oldid=57673#Emulators Others...]</small>|The BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there are two versions of the BIOS: one that comes with FDS and another that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing a different intro during the first boot.|-|[[File:DATACH JOINT ROM SYSTEM.png|200px]]!DATACH <br> <small><i>Datach Joint ROM System</i><small>|Bandai add-on that lets the Family Computer play a few suitable games. Swiping cards to obtain a character.|[https://dragonball.fandom.com/wiki/Dragon_Ball_Z:_Gekit%C5%8D_Tenkaichi_Bud%C5%8Dkai Dragon Ball Z: Gekitō Tenkaichi Budōkai]<br/>[[Wikipedia:Crayon Shin-Chan: Ora to Poi Poi|Crayon Shin-Chan: Ora to Poi Poi]]<br/>[https://strategywiki.org/wiki/Yu_Yu_Hakusho:_Bakutou_Ankoku_Bujutsukai Yu Yu Hakusho: Bakutou Ankoku Bujutsukai]<br/>[https://retrostuff.org/2019/03/23/bandai-datach-ultraman-club-spokon-fight-barcodes-for-mame/ Ultraman Club: Supokon Fight!]<br>[https://retrostuff.org/2019/05/12/bandai-datach-sd-gundam-gundam-wars-barcodes-for-mame/ SD Gundam: Gundam Wars]<br>[[Wikipedia:Battle Rush: Build Up Robot Tournament|Battle Rush: Build Up Robot Tournament]]<br>[[Wikipedia:J. League Super Top Players|J. League Super Top Players]]|[[MAME]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br>[[Mesen]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br/>[[puNES]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br/>[[FCEUX]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref>|N/A|-|[[File:Famicom Controller Microphone.png|200px]]!Microphone|A Japan-exclusive, built-in feature in the original Player 2 Famicom controller that allows players to use an external sound source (e.g., the player's voice) as input.|''[[Wikipedia:Atlantis no Nazo|Atlantis no Nazo]]''<br/>''[[Wikipedia:Jinsei Game#Famicom|Bakushou!! Jinsei Gekijou]]''<br/>''[[Wikipedia:Jinsei Game#Famicom|Bakushou!! Jinsei Gekijou 2]]''<br/>''[[Wikipedia:Doraemon (1986 video game)|Doraemon]]''<br/>''[[Wikipedia:Family BASIC|Family BASIC V3]]''<br/>''[[Wikipedia:Kid Niki: Radical Ninja|Kaiketsu Yanchamaru]]''<br/>''Kamen Rider Club: Gekitotsu Shocker Land''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Star Luster|Star Luster]]''<br/>''[[Wikipedia:Star Soldier (video game)|Star Soldier]]''<br/>''[[Wikipedia:Little Ninja Brothers|Super Chinese 2]]''<br/>''[[Wikipedia:Takeshi's Challenge|Takeshi's Challenge]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|The Hyrule Fantasy: Legend of Zelda]]''|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[puNES]]<ref group=N name=microphone/><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]] use extremely dark color palettes<ref group=N>Through an actual microphone.</ref>|N/A|-|[[File:Family BASIC.png|200px]]!Family BASIC|A Japan-exclusive peripheral with an enhanced [[Wikipedia:BASIC|BASIC]] programming language dialect. It allows users to create programs in the Famicom. It has a specially designed cartridge, keyboard, and Data Recorder.|''[[Wikipedia:Family BASIC|Family BASIC]]''<br/>''[[Wikipedia:Family BASIC|Family BASIC V3]]''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:Famicom Data Recorder. This is apparently not jpg|200px]]!Family Computer Data Recorder|A Japan-exclusive compact cassette tape data interface as an accuracy issueaddition to the Family BASIC to save data from BASIC programs created by users. The Data Recorder was also used in a select number of games as a method of saving data.|''[[Wikipedia:Family BASIC|Family BASIC]]''<br/>''[[Wikipedia:Family BASIC|Family BASIC V3]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid II]]''<br/>''[[Wikipedia:Castlequest|Castle Excellent]]''<br/>''[[Wikipedia:Excitebike|Excitebike]]''<br/>''[[Wikipedia:Lode Runner|Lode Runner]]''<br/>''[[Wikipedia:Mach Rider|Mach Rider]]''<br/>''[[Wikipedia:Nuts & Milk|Nuts & Milk]]''<br/>''[[Wikipedia:Wrecking Crew (video game)|Wrecking Crew]]''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:Famicom 3D System.jpg|200px]]!Family Computer 3D System|A Japan-exclusive active shutter glasses headset that allowed compatible games to display a stereoscopic image for a 3D experience.|''Attack Animal Gakuen''<br/>''Cosmic Epsilon''<br/>''[[Wikipedia:Falsion|Falsion]]''<br/>''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''Fuuun Shourin Ken: Ankoku no Maou''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:The 3-D Battles of WorldRunner#Sequel|JJ: Tobidase Daisakusen Part II]]''|[[RetroArch]]<br/>[https://discord.com/channels/976404869386747954/976412672486678568/1183159919864713256 Ares?]|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] are needed for RetroArch to simulate the 3D experience with a [[Virtual reality|VR]] headset, but rather 3D TV, 3D projector or Android phone with cardboard.|-|[[File:Miracle Piano Teaching System.png|200px]]!Miracle Piano Teaching System|An accessory that used an antielectronic MIDI keyboard as input.|''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]''|[[MAME]]<br/>no$nes<br/>Nintaco<br/>[https://forums.nesdev.org/viewtopic.php?t=17135 FCEUX mod]<br>[[MiSTer]]|N/A|-|[[File:ASCII TurboFile I.png|200px]][[File:ASCII TurboFile II.png|200px]]!ASCII TurboFile<br/>ASCII TurboFile II|A Japan-exclusive external storage device for saving game positions on Famicom.|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the Mad Overlord]]''<br/>''[[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''<br/>''[[Wikipedia:River City Ransom|Downtown Nekketsu Monogatari]]''<br/>''[[Wikipedia:Miracle Warriors: Seal of the Dark Lord|Haja no Fūin]]''|[[VirtuaNES]]|N/A|-|[[File:Oeka Kids Tablet.jpg|200px]]!Oeka Kids Tablet|A Japan-exclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref>|''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-epilepsy measure|[[File:RacerMate CompuTrainer Pro. For png|200px]]!RacerMate CompuTrainer Pro|A rare series of peripherals for the Nintendo Switch Online servicegame ''RacerMate Challenge II''. It has an interface box, a bike trainer, and a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref>|''RacerMate Challenge II''|N/A|N/A|-|[[File:NES Game Genie.png|200px]]!Game Genie|A pass-through device that is attached between a cartridge and the console that allows the player to manipulate various aspects of games were directly edited and access unused assets and functions by temporarily modify game data.|Various|[[FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using a Game Genie ROM.</ref><br/>[[puNES]]<ref group=N name=gamegenie/>|Most emulators have a GUI to remove seizuremanage cheats and don't rely on real hardware cheating devices.|-|[[File:Family Computer Network System.png|200px]]![[Early_Online_Services|Family Computer Network System]]|A Japan-inducing patternsexclusive network peripheral that allowed users to connect to a Nintendo server that provided extra content such as jokes, allowing it news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.|N/A|N/A|N/A|-|[[File:SNES Mouse.png|200px]]!SNES Mouse|There have been quite a few NES romhacks coming out that add support for the SNES mouse to use NES games.|[https://www.romhacking.net/hacks/7718/ Maniac Mansion Mouse Hack]|[[Mesen]]|There is a normal palettefeature request for [https://github.com/libretro/libretro-fceumm/issues/566 adding this to fceumm-libretro].|}</div><references group=N/>
==PeripheralsHardware variants==There were many accessories released for ===PlayChoice-10===MAME is the NES but Emulation General only covers accessories emulator that are truly differentiated data streams from properly emulating the basic controller. For example, PlayChoice-10 system at the Power Glove is in actuality just a really complicated NES controllermoment, designed to convert motion into D-PAD, SELECT, START, A, and B button commands[https://forums. The same goes for Rnesdev.Oorg/viewtopic.B. and his ''Stackphp?p=148572 most of the NES emulators only play the PlayChoice-up'' and ''Gyromite'' 10 games because he was really just the second player. Strangely, the Famicom has as a lot more peripheral hardware to emulate than the normal NESgame].<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref>
===ZapperVS. System===This accessory was very commonAn arcade system based on the NES released for the US. Itwas released in two different cabinet variations: 's a light gun, used for many games such as ''Duck HuntVs. UniSystem'', 'and 'Wild Gunman'', and 'Vs. DualSystem'Hogan's Alley'', to name three examples. When the trigger is pulled, the screen flashes black for a period of 1-2 frames while displaying a white rectangle (indicating the target to shoot at). If the gun detects it is pointing at the white rectangle, it tells the game to register a hit. On real hardware, this could be quite unreliable unless the lenses were thoroughly clean. The Zapper plugged into latter has double chipsets on the P2 port PCB and mainly worked with old CRT TVs; newer LCD TVs will not register with the Zapper. Many emulators support this accessory with 100% accurate hit detection in the form is capable of a mouse click (PC), tap (for mobile), remote ([[Wii]] ports handling two different programs or simply two separate copies of NES emulators), or faked pointers using a controllersingle program simultaneously.
===ArkanoidMost emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But only the MAME, [https://www.mesen.ca/docs/configuration/preferences.html#vs-dualsystem-settings Mesen], NintendulatorNRS, puNES and [https://nintaco.com/Vaus Controller===This controller was faq.html#VsDualSystem nintaco] are suitable for games in Vs. DualSystem cabinet. For commercial emulation, Hamster re-released by Taito with one button to "fire" and a dial to control back and forth movementseveral VS. ''Arkanoid'' System games from Nintendo and Konami as part of their ''Chase H.Q.Arcade Archives'' are series (the only NES games former being exclusive to utilize itNintendo Switch, but it is still optional even so. [[Mesen]] and [[puNES]] support thisthe latter being also on PS4).
===Miracle Piano Teaching Since most VS. System===By games have palettes that differ from the Software Toolworksstandard RGB NES palette, ROMs made with VS. System, which are accidentally played in the emulator''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]'' used an electronic piano keyboard as inputs NES mode (or vice-versa), will cause the colors to be totally garbled. It This can occur when there is unknown if any an issue with the emulator supports this feature's configuration or the ROM's iNES header.
===Family TrainerThese emulators only supports UniSystem cabinet: [https://github.com/0ldsk00l/nestopia/blob/master/source/core/Family Fun Fitnessvssystem/Power Pad===This was designed to be used with your feetNstVsSystem.cpp#L292 nestopia UE], typically by running in place on numbered circles to represent the button presses[https://github. It plugs into the P2 port com/libretro/libretro-fceumm/blob/master/libretro/libretro.c#L1490 FCEumm] and has 12 different buttons[https://github. Notable games such as ''Stadium Events''com/TASEmulators/fceux/blob/master/src/vsuni.cpp#L187 FCEUX], ''World Class Track Meet'', and ''Athletic World'', utilize this, and trying to use a standard controller is not an option[https://tasvideos. Despite being less accurate than puNES or Mesenorg/Forum/Topics/17971?CurrentPage=9&Highlight=443471#443471 BizHawk], [[FCEUXFinalBurn_Neo#List_of_emulated_systems|FinalBurn Neo]] actually supports this.
===NES Four Score/NES Satellite/4-Player AdaptorFamicom Box===This turned the standard two controller ports into four by plugging into both P1 and P2. A few games utilized this capability, such Also re-released later as LJNSharp's ''A Nightmare on Elm Street''FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworld. Many emulators support this feature by having an option com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube with a slot to switch between 2-player insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token and 4-player mode or just enablingchoose the available games. You can see it in action in season 18 of [http://www.gamingcx.com/disabling Player 3 Game Center CX]. It was distributed in select hotels and stores and Player 4's controllercan hold up to 15 select Famicom releases at once. It had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released.
===Microphone===Technically not a peripheral because it was physically part of each Model 1 Famicom, on Both the second player's controller is a microphone Famicombox and volume slider instead of having the START and SELECT buttons. One noteworthy game that makes use of this is the Japanese ''Legend of Zelda''. Pols Voice, an enemy, is destroyed if the player makes a loud sound into the microphone (the US version changed this to merely firing an arrow to 1-shot them). Another game to make use of the microphone is ''Takeshi no Chōsenjō'' (''Takeshi's Challenge''). [[VirtuaNES]] supports this, activated Famicomstation are emulated by tapping the 'M' key on default settings. [[MesenMAME]] also supports this. The 3DS and Wii U versions all of [[Virtual Console]] are currently the only emulators that support input through an actual microphone, though [[puNES]] has this feature planned.their games have been dumped
====Karaoke Studio=Dendy===Separate from the built-A pirate NES Famicom clone that was sold in microphoneRussia and Eastern Europe, Bandai made 'with the blueprint later reused for other Famiclones. Here's [[Wikipediahttp:Karaoke Studio|Karaoke Studio]//www.youtube.com/watch?v=kne6AKyYUuM a link]to a CC-subtitled Kinaman video for more details. It''s a very quirky NTSC NES optimized for 50 Hertz, which is a special game cartridge that has a microphone attached to itwith many other changes from the official PAL NES as well. It is unknown if any emulator supports thisThough these differences often break the compatibility of Dendy-specific releases on most emulators.
===Family Computer Disk System===A Japan-only peripheral using a magnetic disk format instead of cartridges[[MAME]]/MESS supports this console, with its own unique game library. Some of these were later ported to the regular NES/Famicom cartridge format with significant downgrades and some other emulators (particularly the loss of enhanced FDS hardware audiosuch as Mesen, puNES, and FCEUX). This accessory made have introduced support for it possible to save game data without needing battery-backed ROM, but only as well as support for iNES 2.0 ROM headers (including the game contained on each of option to mark a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the disksemulator supports broken carts.
You'll need the BIOS file to emulate games made for this add===VTxx===VTxx is a series of NOAC (Nintendo-On-A-on. It's interesting to note there are actually two versions Chip, a kind of chip that contains all the BIOS; [[Wikipedia:Family Computer Disk System|Nintendo's peripheral]] components of a Famicom/NES) chips that implemented multiple changes and enhancements compared to regular NES, manufactured by [[Wikipediahttp:Twin Famicom|Sharp's Twin Famicom]]//www.vrt.com.tw/ V. The only difference is Nintendo's displays ''Nintendo'' while [[Wikipedia:Sharp Corporation|SharpR Technology]]'s displays ''Famicom'' when the hardware is first booted. Other than that, they function identically.
===Famicom Keyboard===Only one game used a keyboard to program in BASIC Differences between VTxx series chips and regular NES could be checked on the Famicom and that was ''[[Wikipediahttps:Family BASIC|Family BASIC]]''//www.nesdev. [[VirtuaNES]org/wiki/VTxx NesDev Wiki] supports it.
====Data Recorder====The VTxx is often used in those low-quality, plug & play consoles or [[Wikipedia:Famicom Data RecorderFamiclone#Computer_type|Data Recorderkeyboard-shaped]] is an accessory related to the Famicom Keyboard. Three games and one accessory supported the Data Recorder: ''Excitebike'', ''Mach Rider'', ''Wrecking Crew'', and ''Family BASIC''. These sent an analog audio stream through the keyboard to a cassette tape deck, but really any device capable of analog audio recording/playback can work with it. The "sounds" are really just 0s and 1s to represent the data the games are trying to write. VirtuaNES supports this accessory, controlled from the "Tape" menuso-called educational computers.
===ASCII Turbo File===Different from either battery-backed ROM cartridge or :V.R Technology provides an emulator called [http://www.vrt.com.tw/download.htm EmuVT] as official development & debugging tool, which supports the FDS, ASCII Corporation (based in Japan) created their own method emulation of multiple kinds of VTxx series chips. It seems to save game data with the be modded out of an old emulator called [[Wikipediahttps://web.archive.org/web/20110317151619/http:Turbo File (ASCII)|ASCII Turbo File//www.emulation9.com/nnnesterj/ NNNesterJ]]. VirtuaNES supports this too.
===Oeka Kids tabletNES Classic Edition===This accessory was {{main|wikipedia:NES Classic Edition}}The NES Classic Edition is a tablet for mini console that emulates the experience of the Famicom Nintendo Entertainment System. It includes 30 classic NES games ''Oeka Kids: Anpanman no Hiragana Daisuki'' and ''Oeka Kids: Anpanman to Oekaki Shiyou!!''is compatible with the Wii Classic Controller and NES Classic Edition controller.Nintendo produced and sold about 2.<ref>http://www3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately.neIn April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion and incidents of greatly increased pricing among private sellers.jp/asahi/oroti/famicom/ish15Due to the demand for the NES Classic and the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018.html</ref> [[Mesen]] supports itProduction was discontinued again in December 2018.
==Emulation issues=CompuTrainer Pro====QD FDS support===This is very rare and was only used in Games dumped off the unlicensed game RacerMate Challenge II. No known emulator supports it. <ref>httpFamicom Disk System come into two major types://www.nesmuseum.com/racermate.html</ref>
===Game Genie===* '''.fds format''': Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.Although most emulators, * '''.qd format''' (stands for QuickDisk): Only ever used in general, have a GUI official Nintendo re-releases. Almost identical to manage cheats and don't rely on real hardware cheating devicesFDS, [[FCEUX]] can cheat authentically using except QD is a Game Genie ROMfull dump with checksum data. May omit padding.
==Hardware Variants=====VS System===An arcade system based on The checksum data in question would be checked at BIOS startup to verify the NES released for integrity of the USimage and whether it was tampered with, in which case it will throw an anti-piracy error. [https://github.com/punesemu/puNES/releases/tag/v0.111 puNES added QD support in v0.111. Most ] As of now, no other NES emulators have an option support the alternate, more complete dumps and fudging that check's result to let you "Insert Coin(s)"always return a negative. To emulate a .qd image with those, stripping the checksum data with a custom script is needed.
ROMs made with VS System in mind which are accidentally played in the emulator's NES mode (or vice-versa) will cause the colors to be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header.===Overscan==={{Main|Overscan}}
===Famicom Box===Also re[[File:Retroarch_2013-08-16_06-32-released later as Sharp's FamicomStation24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. The hybrid On NTSC CRT TVs, these areas may or may not be visible]]Several NES/Famicom arcade box games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many games require different levels for the best results. For example, [httphttps://famicomworlden.comwikipedia.org/systemwiki/other/famicombox/ Nintendo Famicom BoxSuper_Mario_Bros._3 ''Super Mario Bros. 3''] is requires quite a bulky metal cubebit of cropping. However, with a slot to insert money and secured with tons the same level of locks. The hotel would set cropping will obscure the amount letters of time you could play on one token, and choose the games available. You can see it status bar in action in season 18 of [httphttps://wwwen.gamingcxwikipedia.comorg/ Game Center CXwiki/Castlevania#Games ''Castlevania'']. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once, and had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models releasedgames.
Neither the cartridges nor the BIOS has been dumped or tested with an emulator, unlike the Super ===Color palette==={{Main|Famicom Box (which has had both its BIOS' and most of its ROMs dumped).color palette}}
===Dendy===A pirate NES Famicom clone Unlike consoles such as the SNES, which was sold natively generate their image in Russia and Eastern Europepure RGB, with the blueprint later reused for other FamiclonesFamicom normally generates and outputs an encoded NTSC video signal. HereThis must then be decoded by the TV's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CCbuilt-subtitled Kinaman video for more details. It's a very quirky in NTSC NES optimized for 50Hzdecoder, with many other changes from which means the official PAL NES as well- through these differences resulting color palette often break varies depending on the compatibility display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of Dendy-specific releases on most the NES experience, many Famicom emulatorshave a variety of different palettes to choose from.
MESS supports this consoleThe Wii and Wii U versions of [[Virtual Console]] use extremely dark color palettes. This is apparently not an accuracy issue, and some other emulators (such as Mesenbut rather an anti-epilepsy measure. For the Nintendo Switch Online service, puNESthe games were directly edited to remove seizure-inducing patterns, and FCEUX) introduced support for allowing it in r3134, along with the already included support for iNES 2.0 ROM headers (including the option to mark use a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken cartsnormal palette.
==Resources==
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming/NES emulator programming needs.
*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.
*[http://rec0ded88.com/play-nes-games Rec0deD:88] - Play a NES emulator.
*[https://www.copetti.org/writings/consoles/nes/ Copetti] - NES Architecture (A practical analysis by Rodrigo Copetti).
*[https://nintendo-emulator.com NES / FAMICOM] - NES Games Online
*[https://online-emulators.com Arcade / Consoles] - Arcade, NES, SNES, SEGA32X, PSX, N64, NDS...
*[https://supernintendoemulator.com SNES] - SNES online emulator
*[https://megadrive-emulator.com Mega Drive / Genesis] - Sega Mega Drive games
*[https://msdos-games.com MSDOS Games] Play DOS games with js-dos
 
==References==
{{Reflist}}
 
{{Nintendo}}
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Third-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Nintendo Entertainment System emulators|*]]
[[Category:Third-generation video game consoles]]
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