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Cellphone emulators

5,901 bytes added, 9 April
Emulators: Update expired links in cellphone emulators section
|-
|Symbian
|.sisxsis, .sissisx
|-
|[[N-Gage]]
|.blz(BLZ Installer required)
|-
|[[N-Gage (service)|N-Gage 2.0]]
|-
|Windows Phone
|.xap, .appx (later), .appxbundle
|-
|Android
|-
|iOS
|.ipa, .app, .pxl (iPhone OS 1legacy), .deb (jailbroken apps)
|-
|MotoEZX
|-
|[[WGE]]
|.wga (.wgc descriptor)
|-
|Tizen
<code>.JAR</code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content.
==Oracle=====Java 2 Micro Edition <small>(J2ME)</small>===
{{Infobox console
|title=J2ME / Java ME
|generation=6th generation - 8th generation
|release=2000
|discontinued=20192020 ([https://web.archive.org/web/20200116213231/http://wapshop.gameloft.com/wifi/product.php?product=2729&cat=newgames&ms_sid=4&phoneId=4880&c=55&ms_sid=4 Gameloft])
|emulated={{✓}}
}}
<i>[[Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation. It was mostly used in Japanese cellphone devices, but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
===Emulators===
Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the 2D and 3D (with [[Mascot Capsule 3D]] exclusive) J2ME games. On desktops [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
 
; If you don't want to mess with these J2ME emulators, just use [[Kahvibreak]] - preservation project focusing on games for J2ME (including [[#Mophun|Mophun]] and [[#Monochrome_mobile_phones|Nokia 3310]] software and emulators).
 
<div style="max-width:100%; overflow:auto;">
{|class="wikitable" style="text-align:center;"
!scope="col"|Version
!scope="col"|[[Mascot Capsule 3D]]
!scope="col"|[[Emulation accuracy|Accuracy]]
!scope="col"|VM
!scope="col"|Derived from
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan="10"|PC / x86 <small>(Emulators)</small>
|[[KEmulator]]
|align=left|{{Icon|Windows}}
|[https://archive.org/details/KEmulator103 1.0.3]<br/>[https://nnp.nnchan.ru/kem/ 2.12.815] <small>(nnmod)</small>
|{{✓}}<small>(nnmod)</small><ref>[https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 modded + Mascot Capsule 3D support]</ref>
|Mid
| —
|{{✗}}
|{{✓}} <small>(nnmod only)</small>
|{{✓}}
|-
|MahoLator
|align=left|{{Icon|Windows|Lin}}
|[https://nnp.nnchan.ru/ml/ 2024.216.3]
|{{✗}}
|Mid
|?
| —
|{{✗}}
|{{✓}}
|{{~}}
|-
|[[FreeJ2ME]]
|{{✗}}
|{{~}}
|-
|[[EKA2L1]]
|align=left|{{Icon|Windows}}
|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]
|{{✗}}
|Mid
|
| —
|{{✓}}
|{{✓}}
|{{✓}}<br/><small>(Only MIDP 1.0 - S60v1)</small>
|-
|[[SquirrelJME]]
|align=left|{{Icon|Java}}
|{{SquirrelJMEVer}}<br/> [https://buildbot.libretro.com/nightly/ libretro core]<br/>
|{{✗}}
|{{SquirrelJMEAccuracy}}
|{{✓}}
|{{✓}}
|? {{~}} <small>(WIP)</small>
|-
|Jademula
|[[JL-Mod]] <small>(JL fork)</small>
|align=left|{{Icon|Android}}
|[https://github.com/woesss/JL-Mod/releases {{JLModVer}}]<br/>[https://github.com/woesss/JL-ModVer}}Mod/releases/tag/continuous Development build]
|{{✓}}
|High
|phoneME Advanced
|{{✓}}
|{{}}
|{{~}}
|-
!scope="col"|Through
!scope="col"|[[Mascot Capsule 3D]]
!scope="col"|[[Emulation accuracy|Accuracy]]
!scope="col"|VM
!scope="col"|Derived from?
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|[[Recommended emulators|Recommended]]
|-
|[[J2ME Loader]]
|[[JL-Mod]] <small> (JL fork)</small>
|align=left|{{Icon|Switch|Windows|Linux}}
|[https://github.com/woesss/JL-Mod/releases {{JLModVer}}]<br/>[https://github.com/woesss/JL-ModVer}}Mod/releases/tag/continuous Development build]
| <b>Windows/Linux</b> :<br/>[[Android emulators|Android emulators]]<br/>
<b>Nintendo Switch</b> :<br/>Switchroot
;[[phoneME]] <small>(unofficial ports)</small>
:phoneME for [[Windows_CE|Windows CE]]/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android mobile device. There are two different platforms of the phoneME Virtual machine : <i>phoneME Feature</i> and <i>phoneME Advanced</i>. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself.
==Nokia=====Symbian and [[N-Gage]]===
{{Infobox console
|title = Nokia-Gage
|discontinued = 24 February 2006
|predecessor =
|successor = [[N-Gage (service)|N-Gage 2.0]]
|emulated = {{✓}}
}}
announced on 4 November 2002 and released on 7 October 2003.<br/>
N-Gage QD introduced in 2004 as a redesign of the original "N-Gage Classic", fixing widely criticized issues and design problems. 'N-Gage' was discontinued in February 2006, with Nokia moving its gaming capabilities onto selected Series 60 smartphones.<br/>
[[N-Gage (service)|N-Gage 2.0]] was announced in 2007.
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality. Furthermore, as a derivative of business-oriented devices, it didn't even have any dedicated video or sound hardware, so not unlike many of the PC MS-DOS games, the main CPU had to take care of it, severely limiting its full potential.
Has a revision called the ''QD'' which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.
===Emulators=== 
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Version
!scope="col"|[[N-Gage]]
!scope="col"|[[N-Gage (service)|N-Gage 2.0]]!scope="col"|[[Emulation accuracy|Accuracy]]
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan="10"|PC / x86
|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]
|{{✓}}
|{{~}}<ref group=N name=N-Gage2.0>Required: [https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file N-Gage 2.0 Installer]</ref>
|Mid
|{{✓}}
|[[EKA2L1]]
|align=left|{{Icon|Android}}
|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]<br/>[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.1.0.9]
|{{✓}}
|{{~}}<ref group=N name=N-Gage2.0>Required: [https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file N-Gage 2.0 Installer]</ref>
|Mid
|{{✓}}
:Early attempt at a commercial N-Gage emulator. Haves no real benefits over other offerings
==Execution Engine <small>([[ExEn]])</small>=Monochrome mobile phones===ExEn was a freeware solution developed by French company In-Fusio around 2000 and later the company re-developed the ExEn V2 engine Earlier black & white cellphone games (both in 2002, which further improved the speed Japan and expressiveness of mobile. It was first Java-based game engine entirely dedicated to mobile devices itself worldwide) didn't get as an alternative much love either when it comes to the limitations emulation and preservation of J2ME's game development (offering missing feautures like sprite zoomingbinaries. There were, however, parallax scrollingrecreations of Snake and Space Impact for Nokia phones on their website at one time, rotations)along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a <tt>"CONTACT SERVICE"</tt> error if not a white screen.
The API is based on Java and is very similar to J2ME, but is optimized There however exists an SDK for game development and deployment instead. Even the programming style is almost Nokia 3410, an enhanced variant of the sameinfamous 3310 with a higher-resolution screen and support for MIDP applications. Its significance is very similar to A fixed rip of the Mophun platform. The ExEn API has various gaming specific classes that are absent from J2ME. ExEn was simulator can be downloaded on the first mass market downloadable game engine to be made available in Europe. It achieved relative success and widespread hardware support in EuropeInternet Archive, and was also used in China. It's not as widely distributed though, and according to In-Fusio's website, it isn't available may have some issues especially on Nokia, Sony Ericsson, Samsung or Motorola handsetslater Windows versions.
===Emulators===
{|class="wikitable" style="text-align:center;"
|-
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|[[Emulation accuracy|Accuracy]]
!scope="col"|FLOSS
!scope="col"|[[Recommended emulators|Recommended]]
|-
|EXEN-V2 Generic SimulatorNokia 3410 SDK
|align=left|{{Icon|Windows}}
|[httphttps://alien256archive.narod.ruorg/details/EMULATORnokia-3410-sdk 1.RAR 0.1]|Low|{{✗}}Mid
|{{✗}}
|{{~}}
|}
;EXEN-V2 Generic Simulator:A very old emulator for ExEn software, taken from SDK. While many games will go in-game, they'll crash at various points and fps drop. ==Classic BlackBerry OS==A [https://blackberry.qnx.com/en QNX] based operating system used in BlackBerry devices. ===EmulatorsMaemo===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|[[Recommended emulatorsActive!scope="col"|Recommended]]
|-
|BlackBerry Simulator SeriesThe Maemulator|align=left|{{Icon|WindowsLinux|Web}}|[https://archivethp.org/details/blackberry10-device-simulator BlackBerry 10]<br/>[https:io/2023/archive.orgmaemulator/details/black-berry-simulator-723.12.0.318-9900 Blackberry 7]<br/>[https://archive.org/details/black-berry-simulator-6.0.0.668-9780 Blackbery 6]<br/>[https://swdownloads.blackberry.com/Downloads/entry.do?code=060AD92489947D410D897474079C1477 <abbr title="The swdownloads server has been removed from the internet by BlackBerry it seems Monday morning. They've also updated all the legacy notification pages with text similar to: -Downloads for BlackBerry 10 and BlackBerry OS devices and legacy Enterprise software is [sic] no longer available.- and all the links to BlackBerry Desktop (etc.) software have now been cleansed.">Various (Official)</abbr>]<sup>&Dagger;</sup><br/>[https://archive.org/details/blackberryos-smartphone-simulator Various] (B8kifB73erD's archive)<br/>[https://lunarproject.org/ Lunar] <small>(The BlackBerry Preservation Project)</small><br/>[https://forums.crackberry.com/ CrackBerry Forum25]
|?
|{{✓}}
|{{~}}
|}
;The Maemulator:A compatibility layer for running Bounce Evolution on modern Linux-based systems using qemu user-space emulation. This is not an official port.;QEMU:See http://www.rkeene.org/projects/info/wiki/106 for how to do it ===MeeGo=== ==Jolla=====Sailfish OS==Palm, Inc.= ==In-Fusio=====webOS Execution Engine <small>(Palm Pre/Pixi[[ExEn]])</small>===Palm launched webOSExEn was a freeware solution developed by French company In-Fusio around 2000 and later the company re-developed the ExEn V2 engine in 2002, which further improved the speed and expressiveness of mobile. It was first Java-based game engine entirely dedicated to mobile devices itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, then called Palm webOSparallax scrolling, in January 2009 as rotations).  The API is based on Java and is very similar to J2ME, but is optimized for game development and deployment instead. Even the programming style is almost the successor same. Its significance is very similar to Palm OSthe Mophun platform. The first webOS device ExEn API has various gaming specific classes that are absent from J2ME. ExEn was the original Palm Pre, released by Sprint first mass market downloadable game engine to be made available in June 2009Europe. In April 2010It achieved relative success and widespread hardware support in Europe, HP acquired Palm, then and was also used in 2013 LG acquired them to make webOS for TV, SmartwatchChina. It's not as widely distributed though, and Smartfridge. For LGaccording to In-Fusio's webOS see [[Smart TV Emulators]]website, it isn't available on Nokia, Sony Ericsson, Samsung or Motorola handsets.
====Emulators====
{|class="wikitable" style="text-align:center;"
|-
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|[[Emulation accuracy|Accuracy]]
!scope="col"|FLOSS
!scope="col"|Active!scope="col"|[[Recommended emulators|Recommended]]
|-
|PreenvEXEN-V2 Generic Simulator|align=left|{{Icon|AllWindows}}|[httpshttp://wwwalien256.rwilco12narod.comru/Files/WebOS/WebOS%20Emulator%20Images/ hereEMULATOR.RAR 0.1]|MidLow|{{}}
|{{✗}}
|} ;EXEN-V2 Generic Simulator:A very old emulator for ExEn software, taken from SDK. While many games will go in-game, they'll crash at various points and fps drop. ==BlackBerry=====BlackBerry OS===[[File:BlackBerry 9900 Simulator.png|thumb|198px|BlackBerry 9900 Simulator]]A [https://blackberry.qnx.com/en QNX] based operating system used in BlackBerry devices. {{~}}|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Recommended
|-
|webOS Emulator imagesBlackBerry Simulator Series|align=left|{{Icon|MaemoWindows}}|[httphttps://wgamesarchive.garageorg/details/blackberry10-device-simulator BlackBerry 10]<br/>[https://archive.maemoorg/details/black-berry-simulator-7.org Wiki1.0.318-9900 Blackberry 7]<br/>[httphttps://maemoarchive.org/packagesdetails/view/wgames black-berry-simulator-6.0.0.668-9780 Blackbery 6]<br/>[https://swdownloads.blackberry.com/Downloads/entry.do?code=060AD92489947D410D897474079C1477 <abbr title="The swdownloads server has been removed from the internet by BlackBerry it seems Monday morning. They've also updated all the legacy notification pages with text similar to: -Downloads for BlackBerry 10 and BlackBerry OS devices and legacy Enterprise software is [sic] no longer available.9- and all the links to BlackBerry Desktop (etc.) software have now been cleansed.">Various (Official)</abbr>]<sup>&Dagger;</sup><br/>[httphttps://maemoarchive.org/packagesdetails/viewblackberryos-smartphone-simulator Various] (B8kifB73erD's archive)<br/preenv preenv 0>[https://lunarproject.1.7org/ Lunar]<small>(The BlackBerry Preservation Project)</small><br/>[https://githubforums.crackberry.com/divan/wgames gitCrackBerry Forum]|High?|{{✗}}|{{✗}}
|{{✓}}
|}
Also see https://liliputing.com/phoenix-devices-gets-open-webos-to-run-as-an-android-app/
==Palm=PalmOS====Palm OS===
PalmOS is a mobile operating system developed by Palm, Inc., for personal digital assistants (PDAs) in 1996.
====Emulators====
{|class="wikitable" style="text-align:center;"
|-
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|[[Emulation accuracy|Accuracy]]
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan="7"|PC / x86
|StyleTap
|align=left|{{Icon|Windows|macOS|Lin}}
|[https://newsblog.styletap.com/index.php 0.8.033034] <small>($)</small>
|?
|{{✗}}
|[https://cloudpilot-emu.github.io cloudpilot]
|align=left|{{Icon|Web}}
|[https://github.com/cloudpilot-emu/cloudpilot git-emu/releases {{CloudpilotVer}}]
|Mid
|{{✓}}
|PHEM
|align=left|{{Icon|Android}}
|[https://github.com/Florin9doi/PHEM git1.44]
|?
|{{✓}}
<references group=N />
==Mediatek Runtime Environment <small>(MRE) / MAUI</small>LG=====webOS===Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OS. The first webOS device was the original Palm Pre, released by Sprint in June 2009. In April 2010, HP acquired Palm, then in 2013 LG acquired them to make webOS for TV, Smartwatch, and Smartfridge. For LG's webOS see [[Smart TV Emulators]].
Being TODO: this section is broken, check the turnkey solutions firm that they are known for, as their chips are used on millions and millions history of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform this section and API known as restore the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, present metadata but are watered down for entry-level users. Games and applications for this platform are in <code>.VXP</code> format and other applications appear to be available on keep the usual WAP sitesemulator images===Emulators===
{|class="wikitable" style="text-align:center;"
|-
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|[[Emulation accuracy|Accuracy]]
!scope="col"|FLOSS
!scope="col"|[[Recommended emulators|Recommended]]
|-
|Mediatek MRE SDK
|align=left|{{Icon|Windows}}
|[http://www.mediafire.com/file/l5pghqj9msvhf4v/MRE_SDK_3.0.00.20_Normal_Eng.zip/file 3.0.00.20]
|Mid
|{{✗}}
|{{✓}}
|}
 
==Motorola==
===MotoEZX/OpenEZX===
===MotoMAGX===
 
==[[Mophun]]==
'''Mophun''' is an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergenix Interactive AB. There are two versions of Mophun, 2D for low-end (Sony Ericsson T2xx, T3xx and T6xx series) and 3D for high-end handsets (Symbian S60 and UIQ3 phones), and it's often used to provide embedded (pre-installed) games on mobile phone handsets.
 
===Emulators===
{|class="wikitable" style="text-align:center;"
|-
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|[[Emulation accuracy|Accuracy]]
!scope="col"|Active
!scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan="7"|PC / x86
|-
|[[Mophun https://webostv.developer.lge.com/develop/tools/emulator-introduction webOS SDK emulator]]|align=left|{{Icon|Windows|macOS|Linux}}|[https://archive.org/details/mophun_2.5.4_tuxality_A2 2.5.4 alpha 2]0|
|{{✗}}
|Mid|{{~}}<br/> <small>(Tuxality mod)</small>
|{{✓}}
|-
|nofun[https://webostv.developer.lge.com/develop/tools/simulator-introduction webOS SDK simulator]|align=left|{{Icon|Windows|macOS|Linux}}|[https://github6.com/RadratSoftworks/nofun 0.0.3]||{{}}|Mid
|{{✓}}
|{{✓}}
|-
!colspan="7"|Mobile / ARM|-|4MophunPreenv|align=left|{{Icon|WinMobileMaemo}}|[httpshttp://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]<br/>[http://megamaemo.nzorg/folderpackages/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA view/preenv preenv 0.1.17][https://github.com/divan/wgames git]|{{✗}}
|Mid
|{{✗}}
|{{✓}}
|-
|Mophun SDK
|align=left|{{Icon|Win}}
|[http://tuxality.net/public/MophunSDK_2_5.zip 2.5]
|{{✗}}
|Mid
|{{✗}}
|{{~}}
|-
|MoRePhun|align=left|N/A|[https://github.com/Luca1991/MoRePhun git]|{{✓}}|?|{{✗}}|{{✗}}|-|Mophun ActiveX Control|align=left|{{Icon|Internet}}|[http://web.archive.org/web/20040325124622/http://www.mophun.com:80/codebase/mophun.cab 1.0]|{{✗}}|?|{{✗}}|?|-!colspan="7"|Mobile / ARMImage|-|nofunwebOS SDK Emulator Images|align=left|{{Icon|Android}}|[https://githubwww.rwilco12.com/RadratSoftworksFiles/WebOS/nofun 0.0.3WebOS%20Emulator%20Images/ here]|{{✓}}|MidHigh?|{{✓}}|{{✓}}|-|[[Mophun Games Launcher]]|align=left|{{Icon|Symbian}}|[https://archive.org/download/mophun-collection/Emulators/Mophun_Games_Launcher_for_Symbian.rar 1.01]|{{✗?}}|Mid
|{{✗}}
|{{✓}}
|}
Also see https://liliputing.com/phoenix-devices-gets-open-webos-to-run-as-an-android-app/
;[[Mophun Games Launcher]]==WebOS Ports==:Only compatible with 13 games, all of which use the 3D engine and were released for Symbian S60 and UIQ devices.===LuneOS===
;4Mophun==Samsung==:Does not work with games that are locked ===Bada===Bada (e바다) is a mobile operating system developed by Samsung Electronics for devices such as mid- to high-end smartphones and tablet computers.g. have a predefined IMEI recognition algorithmThe name is derived from "바다 (bada) ", meaning "ocean" or do not use "sea" in Korean. All phones running Bada were branded with the 3D enginename Wave, unlike Samsung's Android devices which are branded as Galaxy.
;[[mophun]]
:An official emulator, designed for development and demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.
 
;MoRePhun
:A new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized.
 
;Mophun ActiveX Control
:The official website for the platform, [https://web.archive.org/web/20030330191213/http://mophun.com/ mophun.com], used to host development demos playable in the browser using the ActiveX platform ([http://web.archive.org/web/*/http://www.mophun.com:80/tmp/* crawled demo files here]). The mophun plugin itself can run unencrypted .mpn files. Although it is not playable through the web archives of the site, it is [https://cdn.discordapp.com/attachments/793085042020450324/876265345550274570/unknown.png expected] to be curated for [[Flashpoint]].
 
==Adobe==
===Flash Lite===
{|class="wikitable" style="text-align:center;"
|-
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan="86"|DesktopPC / x86
|-
|RuffleBada SDK|align=left|{{Icon|Windows|Linux|macOS}}|[https://githubwww.softpedia.com/ruffleget/Programming/SDK-rsDDK/ruffle git]|{{✓}}|{{✓}}|{{✓}}|-!colspan="8"|Mobile|bada-|Ruffle|align=left|{{Icon|Android}}|[https://githubSDK.com/torokati44/ruffle-android 1shtml 2.0.6]|{{✓}}?|{{}}|{{~}}
|}
==Japanese cellphones==Several Japanese-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, mostly based on Java. * NTT DoCoMo released <b>DoJa</b> (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor. * KDDI released <b>ezplus</b> (later renamed to "EZ-appli (Java)"), based on Java ME extended with proprietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called "EZ-appli (BREW)" * J-PHONE released <b>J-SKY</b>, based on standard J2ME MIDP extended with several proprietary 3D/sound/gfx APIs. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files. It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs ===i-mode (DoJa/Star)===Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001. While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.  DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably. Applications were denominated "i-αppli" (Japanese : iアプリ) and come in the form of <code>.JAR</code> files accompained by a <code>.JAM</code> descriptor text file. ====Emulators=Tizen===
{|class="wikitable" style="text-align:center;"
|-
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|[[Emulation accuracy|Accuracy]]
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan="76"|PC / x86
|-
|DoJa SDKs[https://developer.tizen.org/development/tizen-studio/download Tizen Studio]|align=left|{{Icon|Windows|macOS|Linux}}|Various|Mid|{{✗}}5.1
|{{✗}}
|{{✓}}
|{{✓}}
|}
;Tizen Studio
:Has both a Tizen emulator (more accurate) and a Tizen simulator (more usable for slower computers).
 
==Google==
===[[Android emulators|Android]]===
{|class="wikitable" style="text-align:center;"
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Latest Version
!scope="col"|FLOSS
!scope="col"|Active
!scope="col"|Recommended
|-
!colspan="6"|PC / x86
|-
|[https://developer.android.com/studio Android Studio]
|align=left|{{Icon|Windows|macOS|Linux|ChromeOS}}
|5.1
|{{~}}
|{{✓}}
|{{~}}
|-
|DoJa Overseas Edition SDK[https://play.google.com/googleplaygames Google Play Games]
|align=left|{{Icon|Windows}}
|[https://webplay.archivegoogle.orgcom/webgoogleplaygames#section-system-requirements Beta]<br/20070614131147/http>[https://wwwdeveloper.doja-developerandroid.netcom/games/downloadsplaygames/index.php?node=41 1.03emulator Developer]|Low <small>(DoJa 2.5 Overseas Edition)</small>|{{✗}}||{{}}||{{~}}
|-
|[https://webtrinityemulator.archivegithub.orgio/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADETrinity]
|align=left|{{Icon|Windows}}
|[https://webgithub.archive.org/web/20040618195810if_com/http:TrinityEmulator/TrinityEmulator/www.mobilejava.co.kr:80/bbs/temp/midpboard/i-JADEsetup0.exe 1.2.3releases git]|Low <small>(DoJa 1.X)</small>|{{}}||{{~}}||{{~}}
|-
|Jade};Android Studio:Has a emulator for Android TV and the new/old Google TV models. ==Apple=====[[iOS emulators|iOS]]==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|[https://touchhle.org touchHLE]|align=left|{{Icon|JavaWindows|macOS}}|[https://web.archive.org/web/20151127190756/http://mujwebgithub.czcom/molejhikari-no-yume/jade/index.htm 0.1.7touchHLE git]|Low <small>(DoJa 1.5)</small>|{{}}|{{}}|{{~}}
|-
|[[SquirrelJME]https://github.com/devos50/qemu-ios/tree/ipod_touch_1g QEMU-iOS]|align=left|{{Icon|Java}}macOS|{{SquirrelJMEVerLinux}}|{{SquirrelJMEAccuracy}}[https://github.com/devos50/qemu-ios/tree/ipod_touch_1g#building git]
|{{✓}}
|{{✓}}
|?{{~}}
|-
!colspan="76"|Mobile / ARM
|-
|説明 懐かしのiアプリをお手軽実況プレイ!iアプリ・アーカイブス|align=left|{{Icon|Android}}|[https://m.apkpureapple.com/jpmacos macOS] 11 (Big Sur) and up<br/com><small>[https://support.develgaapple.iapp 2.6com/guide/app-store/iphone-ipad-apps-mac-apple-silicon-fird2c7092da/mac (Not an emulator)]</small>|Lowalign=left|{{Icon|macOS}}<ref group=N name=applesilicon>Requires Mac computers with Apple Silicon (M series) processors.</ref>|{{✗}}14.1 (Sonoma)
|{{✗}}
|{{✓}}
|{{✓}}
|-
|Doja iAppli エミュレータ <small>(Browser)<[https:/small>/touchhle.org touchHLE]
|align=left|{{Icon|Android}}
|[https://play.googlegithub.com/storehikari-no-yume/apps/details?id=jp.dip.ysmsrv.iappli 1.1.2touchHLE git]|?{{✓}}|{{}}
|{{~}}
|?
|}
;DoJa SDKs==MediaTek==:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 ===MAUI Runtime Environment <small>(111MRE)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download</emuforstar2_0_1_01.zip Star 2.0]small>===
;DoJa Overseas Edition SDKBeing the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http:SDK //web.archive.org/web/20151104094204/http://mre.mediatek.com/en/start/what MAUI Runtime Environment]. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. Games and applications for this platform are in <code>.VXP</code> format and other applications appear to be available on the stripped down Overseas Edition DoJa profileusual WAP sites.
{|class="wikitable" style="text-align:center;i"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Recommended|-JADE|Mediatek MRE SDK|align=left|{{Icon|Windows}}|[http:iappli development kit from Zentek//www.mediafire.com/file/l5pghqj9msvhf4v/MRE_SDK_3.0.00.20_Normal_Eng.zip/file 3.0.00.20]|Mid|{{✗}}|{{~}}|-|MREmu;Jade|align=left|{{Icon|Windows}}|[https:Open-source project implementing several DoJa 1.5 APIs//github. com/XimikBoda/MREmu git]|Low compatibility|{{✓}};[[SquirrelJME]]|{{~}} (WIP):Open source emulator that can run J2ME software, will be adding i-Mode support in 2022.|}
===KDDI EZplus===;Mediatek MRE SDKJapanese carrier KDDI/Au released ezplus as part of their EZweb set of standards :Includes seven phone simulators with various screen resolution presets and user interfaces. Can only run VXP files compiled for mobile telephonythe x86 architecture, i. It is based on Java ME extended with proprietary APIse. The first device supporting it was released on 2001 (Hitachi C451H)apps built for phones will not run.ezplus was later renamed to "EZ-appli (Java)" (Japanese ;MREmu: "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was releasedOpen source emulator that can run VXPs compiled for ARM. In early development.
In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original proprietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)"==Motorola=====MotoEZX / OpenEZX======MotoMAGX===
Applications were denominated "ezplus アプリ" ==Synergenix=====[[Mophun]]==='''Mophun''' is an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergenix Interactive AB. There are two versions of Mophun, 2D for low-end (during the ezplus name eraSony Ericsson T2xx, T3xx and T6xx series) and come in the form of <code>.KJX</code> files3D for high-end handsets (Symbian S60 and UIQ3 phones), and it's often used to provide embedded (pre-installed) games on mobile phone handsets.
====Emulators====
{|class="wikitable" style="text-align:center;"
|-
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|[[Emulation accuracy2D!scope="col"|Accuracy]]3D
!scope="col"|FLOSS
!scope="col"|Accuracy
!scope="col"|Active
!scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan="79"|PC / x86
|-
|ezplus [[Mophun emulator]]
|align=left|{{Icon|Windows}}
|[https://web.archive.org/webdetails/20070202203659if_mophun_2.5.4_tuxality_A2 2.5.4 alpha 2](Tuxality_mod)<br/http>[https://wwwcdn.au.kddidiscordapp.com/ezfactoryattachments/tec793085042020450324/spec803269504859766814/exe/ezplus_emulatorMophun_emulator_2.5.4__games.zip 2.exe 15.04](Special version for Hitman)|{{✓}}|{{✓}}|{{✗}}
|Mid
|{{✗}}|{{✗~}}<br/> <small>(Tuxality mod)</small>|{{~}}
|-
!colspan="7"|Mobile / ARM|-|[[J2ME Loader]]Nofun|align=left|{{Icon|AndroidWindows}}|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>[https:/RadratSoftworks/installnofun 0.appcenter0.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev3]|Mid
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[JL-Mod]] <small>(JL fork)</small>
|align=left|{{Icon|Android}}
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]
|Mid
|{{✓}}
|{{✓}}
|-
|Mophun SDK
|align=left|{{Icon|Win}}
|[http://tuxality.net/public/MophunSDK_2_5.zip 2.5]
|{{✓}}
|} ;ezplus emulator:Official development tool from KDDI, developed by Zentek. ;[[J2ME Loader]]:Now J2ME Loader support ezplus apps that only support 128x160 resolution and font option recommend is <small>(9 - 13 - 15)</small>.[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 here] ===J-SKY===Japanese service provider 'J-PHONE' released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several proprietary 3D/sound/gfx APIs called JSCL.J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK. The J-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs. On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai". Applications were called "Java™ App" (Japanese : Java™アプリ) during the J-SKY era, "V-Appli" (Japanese : Vアプリ) during the Vodafone era and "S! Appli" (Japanese : S!アプリ) during the SoftBank era. They come in the form of <code>.JAR</code> accompained by a <code>.JAD</code> descriptor text file. ====Emulators===={|class="wikitable" style="text-align:center;"|-!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|[[Emulation accuracy|Accuracy]]!scope="col"|FLOSS!scope="col"|[[Recommended emulators|Recommended]]|-|J-SKY Application Emulator|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe 1.3B]
|Mid
|{{✗}}
|{{~}}
|}
 
;J-SKY Application Emulator
:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.
 
==Korean cellphones==
'''SKT (Sunkyong Telecom)''' provided two development platforms: GVM and SK-VM. GVM based on Mobile C, and SK-VM based on Java. SK-VM was a Java-based development platform, but the execution speed was slower than GVM due to the nature of Java. SK-VM is a J2ME (Java 2 Micro Eidtion) Java execution environment developed
 
'''GVM (General Virtual Machine)''': GVM1X, GVM2X
Mobile platform created based on Mobile C (modified to fit the mobile environment, such as reduction of pointer and union functions in the existing C language) developed by Shinji Soft.
 
'''GNEX (General & Next Multimedia Player)''': GVM3X
A mobile platform that eliminates the limitations of the existing GVM and further strengthens functions such as file system, network, and graphics. GNEX is an upgraded version of GVM, and has the advantage of having few capacity restrictions and fast speed, but its penetration has fallen significantly compared to GVM. Therefore, when releasing a GNEX version of a game, we developed both the GVM version and the GNEX version to support phones that do not support GNEX
 
'''KTF (Korea Telecom Freete)''' provided Qualcomm's BREW. The biggest advantage is that it is based on C/C++, and unlike other development platforms, it is executed in the form of a native binary rather than being executed based on a VM. it is an integrated platform, but it has been divided into SKT-WIPI, KT-WIPI, and LGT-WIPI. For example, SKT-WIPI and LGT-WIPI supported C/C++, while KTF-WIPI supported only C. Aside from that, many other aspects differed from carrier to carrier.
 
'''LGT (Lucky Goldstar Telecom)''' - MIDP [JAVA]
A mobile platform that adds additional functions such as sound to J2ME (Java 2 Micro Edition) of LG MIDP JAVA SUN. LGT's platform is sometimes called MIDP and JAVA
 
 
- SKT's WIPI-JAVA<br/>
- SKT's WIPI-C<br/>
- KTF's WIPI-JAVA<br/>
- KTF's WIPI-C<br/>
- LGT's WIPI-JAVA (LGT does not support WIPI-C)
 
===Wireless Internet Platform for Interoperability <small>(WIPI)</small>===
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.
SKT (GNEX, SKVM), KTF (BREW), LGT (MIDP-JAVA), etc. are these, and they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games have higher quality graphics and game ability than before.
 
====Emulators====
{|class="wikitable" style="text-align:center;"
|-
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|[[Emulation accuracy|Accuracy]]
!scope="col"|Active
!scope="col"|[[Recommended emulators|Recommended]]
|-
|MoRePhun|align=left|{{Icon|Windows}}|[https://github.com/Luca1991/MoRePhun git]|{{✓}}||{{✓}}|Low|{{✗}}|{{✗}}|-|Mophun ActiveX Control|align=left|{{Icon|Internet}}|[http://web.archive.org/web/20040325124622/http://www.mophun.com:80/codebase/mophun.cab 1.0]|{{✓}}||{{✗}}|Low|{{✗}}|{{✗}}|-!colspan="79"|PC Mobile / x86ARM
|-
|WIE (WIPI Emulator)Nofun|align=left|{{Icon|Windows|Linux|macOSAndroid}}|[https://github.com/dlunchRadratSoftworks/wie gitnofun 0.0.3]|{{✓}}|{{✓}}|{{✓}}|Mid
|{{✓}}
|?
|{{✓}}
|?
|-
|AROMA WIPI Emulator4Mophun|align=left|{{Icon|WindowsWinMobile}}|[https://cdnmega.discordapp.com/attachments/687635895364354136nz/727872909011452064folder/WIPI_emulation.zip M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1.1]<br/>[https://4pda.1to/forum/dl/post/51930/MophunWM2003SE.87z 2003SE Edition]||
|{{✗}}
|?Mid
|{{✗}}
|{{✓}}
|-
|KTF WIPI[[Mophun Games Launcher]]|align=left|{{Icon|WindowsSymbian}}|[https://cdnarchive.org/download/mophun-collection/Emulators/Mophun_Games_Launcher_for_Symbian.rar 1.01]<br/>[https://www.discordappmediafire.com/attachmentsfile/687635895364354136xdsunfacpvy20n2/727872909011452064/WIPI_emulationMophun+Games+Launcher+++Game+For+EKA2L1+Android.zip /file 1.1]]<br/>v2008<br/>1.0.4|{{✗}}|{{✓}}
|{{✗}}
|?Mid
|{{✗}}
|{{✓}}
|}- ==Chinese Mobiles== ===MiniJ |Mophun<smallbr/>(MRP platform)</small>==='''MiniJ''' is a lightweight mobile platform developed (traced & powered by Hangzhou Sky Network Technology Co., Ltd. and it's widespread in China (and in some other countrieszg). It has excellent overall performance and could run applications and games smoothly with very limited hardware resources. MiniJ applications are written in C programming language. Games and applications for this platform are in <code>.mrp</codesmall> format. ====Emulators===={|class="wikitable" style="text-align:center;"|-!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="7"|PC / x86|-|vmrp|align=left|{{Icon|WindowsSymbian}}|[https://githubcdn.discordapp.com/zengming00attachments/vmrp git793085042020450324/1034083922306412655/mophun_mod_6_011zg.zip 6.011 mod by zg]|||{{✗}}
|Mid
|{{✓}}|{{✓}}
|{{✓}}
|-
|[https://ityouyou.com/bbs/View.php?id=5359 iacEmuMrp]Blaze Mophun Emulator|align=left|{{Icon|WindowsSymbian}}|[http:N-Series Edition <small>(Russian)</small><br/sj.ysupan.com/skymrp 0.3.3]>[http://skymrpsimbian8.ysepannarod.comru/?xzpd=1 0.3games.3htm N90 Special Edition by 100565]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>|||{{✗}}
|Mid
|{{✗}}
|{{✓}}
|{{~}}
|-
!colspan="7"|Mobile / ARM|-|Mythras|align=left|{{Icon|Android}}|[https://github.com/CounsellorPolonius/mythras git]Mophun<br/>[https://github<small>(Playfun.com/Yichou/mrpoid2018 2018]ru Edition)<br/small>[https://github.com/CounsellorPolonius/mrpoid2021 2021]|Mid|{{✓}}|{{✓}}|{{✓}}|-align=left|[https[File://ityouyouN-Gage logo.com/bbs/View.php?id=5186 iacMrppng|90px]]|align=left|{{Icon|Android}}v1|[http://skymrp.ysepan.com/?xzpd=1 1.9.56][http://sj.ysupan.com/skymrp 1.9.56]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>|Mid
|{{✗}}
|{{✓}}
|{{~}}
|-
|Mrpoid2
|align=left|{{Icon|Android}}
|[https://m.apkpure.com/mrpoid2-mrp/com.mrpoid.app/amp 3.2.10]
|Mid
|{{✗}}
|{{✗}}
|{{~}}
|-}|;[[https://ityouyou.com/bbs/View.php?id=5325 iacEmuMophun Games Launcher]](iacMrp2)|align=left|{{Icon|Android}}|?|?|{{✗}}|?|TBD|-|iacMrp|align=left|{{Icon|MRE}}|[http://ityouyou.com/bbs/View.php?id=5238 0.7Only compatible with 13 games, all of which use the 3D engine and were released for Symbian S60 and UIQ devices.6]|?|{{✗}}|{{✗}}|{{~}}|}<references group=A />
===KaiOS===;4Mophun'''KaiOS''' is :Does not work with games that are locked (e.g. have a mobile Linux distribution for keypad feature phones. It is developed by KaiOS Technologies (Hong Kongpredefined IMEI recognition algorithm) Limitedor do not use the 3D engine.
{|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Active!scope="col"|FLOSS!scope="col"|[[Recommended emulators|Recommendedmophun]]:An official emulator, designed for development and demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.
|-;MoRePhun|KaiOS RunTime Simulator (Kaiosrt)|align=left|{{Icon|Linux}}|[https://developerA new, open source emulator by Luca91.kaiostechIt is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized.com/docs/getting-started/env-setup/simulator/ simulator]|{{✓}}|{{✓}}|{{✓}}|}
<references group=N ;Mophun ActiveX Control:The official website for the platform, [https:/>/web.archive.org/web/20030330191213/http://mophun.com/ mophun.com], used to host development demos playable in the browser using the ActiveX platform ([http://web.archive.org/web/*/http://www.mophun.com:80/tmp/* crawled demo files here]). The mophun plugin itself can run unencrypted .mpn files. Although it is not playable through the web archives of the site, it is [https://cdn.discordapp.com/attachments/793085042020450324/876265345550274570/unknown.png expected] to be curated for [[Flashpoint]].
==Binary Runtime Environment for Wireless <small>(BREW)</small>Adobe==A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME. <i>Zeebo</i> is a brazilian video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube. ===Emulators[[Flash|Flash Lite]]===
{|class="wikitable" style="text-align:center;"
|-
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|Zeebo!scope="col"|[[Emulation accuracy|Accuracy]]FLOSS
!scope="col"|Active
!scope="col"|FLOSSRecommended|-!scopecolspan="col6"|[[Recommended emulators|Recommended]]PC / x86
|-
|[https://ruffle.rs Ruffle]|align=left|{{Icon|Windows|Linux|macOS|Web}}|[Melangehttps://github.com/ruffle-rs/ruffle git]|{{✓}}|{{✓}}|{{✓}}|-!colspan="6"|Mobile / ARM|-|[https://ruffle.rs Ruffle]
|align=left|{{Icon|Android}}
|[https://gitlabgithub.com/usernameaktorokati44/brewemulator ruffle-android git]<br/>[https://deltacxx.insomnia247.nl/brewemu/versions Builds]|{{✗}}|Mid
|{{✓}}
|{{~}}<ref group=N name="qualcomm proprietary">Contains proprietary Qualcomm components</ref>
|{{✓}}
|-
|[[Infuse]]
|align=left|{{Icon|WinMobile}}
|? <small>(POC)</small>
|?
|Low
|{{✓}}
|{{✗}}
|{{✗}}
|}
==Japanese cellphones==Several Japanese-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, mostly based on Java. * NTT DoCoMo released <b>DoJa<references group=N /b>(later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor.
==Danger OS==Developed by Danger Incorporated. Danger OS was a * KDDI released <b>ezplus</b> (later renamed to "EZ-appli (Java-)"), based OS used on phones that Danger designed themselvesJava ME extended with proprietary APIs. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile SidekickApplications come in the form of . While it could run some J2ME apps (from version 2KJX files.3 onward), it also used its own proprietary J2SEIt was later replaced with a BREW-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. To aid thirdsolution called "EZ-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information.appli (BREW)"
Danger OS uses special files called "bundles". Bundle files have the extension * J-PHONE released <codeb>.bndlJ-SKY</codeb>, based on standard J2ME MIDP extended with several proprietary 3D/sound/gfx APIs. Bundles have inside a custom resource format for storing assets It was later renamed to "Vodafone Live!" and code which is converted from Java bytecode into a custom bytecode format. Each bundle file is linked to a specific operating system version "Yahoo! Keitai" as the company got purchased by Vodafone and build number. For exampleSoftBank, a bundle file for v3respectively.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3Applications come in the form of .3/149695 device (T-Mobile Sidekick iD)JAR and . Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keysJAD files.
===Emulators==={|class="wikitable" style="textIt is possible to develop applications that work both under ezplus, J-align:center;"SKY and standard J2ME devices by using only MIDP1.0 APIs|-!scope="col"|Name!scope="col"|Platform=i-mode (sDoJa/Star)!scope="col"|Version!scope="col"|[[Emulation accuracy|Accuracy]]!scope="col"|Active!scope="col"|FLOSS!scope="col"|[[Recommended emulators|Recommended]]|-|Japanese mobile manufacturer NTT DoCoMo released [https://archiveen.wikipedia.org/detailswiki/hiptop_sdk Danger Hiptop/Sidekick SDK SimulatorDoJa DoJa]| [https://archive(DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001.org/download/danger-games/SDK SDKs]|align=left|{{Icon|Windows|Linux|Mac}}|?|Mid|{{✗}}|{{~}}|}
;Danger Hiptop/Sidekick SDK Simulator:Official SDK from Danger Inc with builtWhile i-mode phones were made available in simulators for testing. These simulators cana limited fashion in Europe, the game apps weren't run exported, the special bytecode format i-mode specific features were mainly used on real devicesfor enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.
==Dark Age of Monochrome mobile phones==Earlier black & white cellphone games DeNa (both in Japan and worldwideMobage) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations Namco (Tales of Snake Mobile) and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOSLevel-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. There The different names are several Nokia phone models with MAME supportto confuse dirty gaijin, though they are preliminary at best with most models displaying a <tt>"CONTACT SERVICE"</tt> error if not a white screenprobably.
There however exists an SDK for Applications were denominated "i-αppli" (Japanese : iアプリ) and come in the Nokia 3410, an enhanced variant form of the infamous 3310 with <code>.JAR</code> files accompained by a higher-resolution screen and support for MIDP applications<code>. A fixed rip of the simulator can be downloaded on the Internet Archive, though it may have some issues especially on later Windows versionsJAM</code> descriptor text file.
====Emulators====
{|class="wikitable" style="text-align:center;"
|-
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|[[Emulation accuracy|Accuracy]]
!scope="col"|FLOSS
!scope="col"|[[Recommended emulatorsActive!scope="col"|Recommended]]
|-
!colspan="7"|Nokia 3410 SDKPC / x86|-|DoJa SDKs
|align=left|{{Icon|Windows}}
|[https://archive.org/details/nokiaiappli-3410tool-sdk 1.0dev-tools IappliTool]
|Mid
|{{✗}}
|{{✗}}
|{{~}}
|}
 
==Maemo==
 
===Emulators===
{|class="wikitable" style="text-align:center;"
|-
!scope="col"|NameDoJa Overseas Edition SDK!scope="col"|Platform(s)!scopealign="col"left|Version!scope="col"{{Icon|FLOSSWindows}}!scope="col"|[[Emulation accuracyhttps://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node=41 1.03]|Accuracy]]Low <small>(DoJa 2.5 Overseas Edition)</small>!scope="col"|Active{{✗}}!scope="col"|[[Recommended emulators{{✗}}|Recommended]]{{✗}}
|-
|[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADE]|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20040618195810if_/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/i-JADEsetup0.exe 1.2.3]|Low <small>(DoJa 1.X)</small>|{{✗}}|{{✗}}|{{✗}}|-|Jade|align=left|{{Icon|Java}}|[https://web.archive.org/web/20151127190756/http://mujweb.cz/molej/jade/index.htm 0.1.7]|Low <small>(DoJa 1.5)</small>|{{✗}}|{{✗}}|{{✗}}|-|[[SquirrelJME]]|align=left|{{Icon|Java}}|{{SquirrelJMEVer}}|{{SquirrelJMEAccuracy}}|{{✓}}|{{✓}}|?|-!colspan="7"|Mobile / ARM|-|説明 懐かしのiアプリをお手軽実況プレイ!iアプリ・アーカイブス|align=left|{{Icon|Android}}|[https://m.apkpure.com/jp/com.develga.iapp 2.6]|Low|{{✗}}|{{✗}}|{{✗}}|-|Doja iAppli エミュレータ <small>(Browser)</small>|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=jp.dip.ysmsrv.iappli 1.1.2]|?|{{✗}}|{{~}}|?|} ;DoJa SDKs:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0] :*Also see [https://www.rockman-corner.com/2024/02/rockman-dash-great-adventure-on-5.html Rockman DASH: Great Adventure on 5 Islands & Rockman Tennis Preserved in Full]. ;DoJa Overseas Edition SDK:SDK for the stripped down Overseas Edition DoJa profile ;i-JADE:iappli development kit from Zentek ;Jade:Open-source project implementing several DoJa 1.5 APIs. Low compatibility ;[[SquirrelJME]]:Open source emulator that can run J2ME software, will be adding i-Mode support in 2022. ===KDDI EZplus===Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with proprietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).ezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released. In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original proprietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)" Applications were denominated "ezplus アプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files. ====Emulators===={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="7"|PC / x86|-|ezplus emulator|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe 1.0]|Mid|{{✗}}|{{✗}}|{{~}}|-!colspan="7"|Mobile / ARM|-|[[J2ME Loader]]|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev]|Mid|{{✓}}|{{✓}}|{{✓}}|-|[[JL-Mod]] <small>(JL fork)</small>|align=left|{{Icon|Android}}|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]|Mid|{{✓}}|{{✓}}|{{✓}}|} ;ezplus emulator:Official development tool from KDDI, developed by Zentek. ;[[J2ME Loader]]:Now J2ME Loader support ezplus apps that only support 128x160 resolution and font option recommend is <small>(9 - 13 - 15)</small>.[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 here] ===J-SKY===Japanese service provider 'J-PHONE' released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several proprietary 3D/sound/gfx APIs called JSCL.J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK. The MaemulatorJ-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs. On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai". Applications were called "Java™ App" (Japanese : Java™アプリ) during the J-SKY era, "V-Appli" (Japanese : Vアプリ) during the Vodafone era and "S! Appli" (Japanese : S!アプリ) during the SoftBank era. They come in the form of <code>.JAR</code> accompained by a <code>.JAD</code> descriptor text file. ====Emulators===={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Recommended|-|J-SKY Application Emulator|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe 1.3B]|Mid|{{✗}}|{{~}}|-|[https://codeproject.com/Articles/44371/Creating-Softbank-Mobile-Phone-Applications-J2ME MEXA Emulator]|align=left|{{Icon|Windows}}|2.3.1 [https://s-appli-mexa-emulator.software.informer.com Software Informer][https://s-appli-mexa-emulator.updatestar.com UpdateStar]||{{✗}}||} ;J-SKY Application Emulator:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs. ;MEXA Emulator:Developed by SoftBank for S! Appli. ==Korean cellphones=='''SKT (Sunkyong Telecom)''' provided two development platforms: GVM and SK-VM. GVM based on Mobile C, and SK-VM based on Java. SK-VM was a Java-based development platform, but the execution speed was slower than GVM due to the nature of Java. SK-VM is a J2ME (Java 2 Micro Eidtion) Java execution environment developed '''GVM (General Virtual Machine)''': GVM1X, GVM2XMobile platform created based on Mobile C (modified to fit the mobile environment, such as reduction of pointer and union functions in the existing C language) developed by Shinji Soft. '''GNEX (General & Next Multimedia Player)''': GVM3XA mobile platform that eliminates the limitations of the existing GVM and further strengthens functions such as file system, network, and graphics. GNEX is an upgraded version of GVM, and has the advantage of having few capacity restrictions and fast speed, but its penetration has fallen significantly compared to GVM. Therefore, when releasing a GNEX version of a game, we developed both the GVM version and the GNEX version to support phones that do not support GNEX '''KTF (Korea Telecom Freete)''' provided Qualcomm's BREW. The biggest advantage is that it is based on C/C++, and unlike other development platforms, it is executed in the form of a native binary rather than being executed based on a VM. it is an integrated platform, but it has been divided into SKT-WIPI, KT-WIPI, and LGT-WIPI. For example, SKT-WIPI and LGT-WIPI supported C/C++, while KTF-WIPI supported only C. Aside from that, many other aspects differed from carrier to carrier. '''LGT (Lucky Goldstar Telecom)''' - MIDP [JAVA]A mobile platform that adds additional functions such as sound to J2ME (Java 2 Micro Edition) of LG MIDP JAVA SUN. LGT's platform is sometimes called MIDP and JAVA  - SKT's WIPI-JAVA<br/>- SKT's WIPI-C<br/>- KTF's WIPI-JAVA<br/>- KTF's WIPI-C<br/>- LGT's WIPI-JAVA (LGT does not support WIPI-C) ===Wireless Internet Platform for Interoperability <small>(WIPI)</small>===WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.SKT (GNEX, SKVM), KTF (BREW), LGT (MIDP-JAVA), etc. are these, and they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games have higher quality graphics and game ability than before. ====Emulators===={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="7"|PC / x86|-|[https://wie.dlunch.net/ WIE] (WIPI/SKVM/J2ME Emulator)|align=left|{{Icon|Windows|Linux|macOS|Web}}|[https://thpgithub.com/dlunch/wie git]|{{✓}}|{{✓}}|{{TBD}}|-|AROMA WIPI Emulator|align=left|{{Icon|Windows}}|[https://archive.org/details/aroma-wipi-emulator-v1.1.1.8 1.1.1.8]|{{✗}}|{{✗}}|{{✓}}|-|KTF WIPI|align=left|{{Icon|Windows}}|[https://archive.org/details/ktfwipi-1.1 1.1]|{{✗}}|{{✗}}|{{✓}}|} ==Chinese Mobiles== ===MiniJ <small>(MRP platform)</small>==='''MiniJ''' is a lightweight mobile platform developed by Hangzhou Sky Network Technology Co., Ltd. and it's widespread in China (and in some other countries). It has excellent overall performance and could run applications and games smoothly with very limited hardware resources. MiniJ applications are written in C programming language. Games and applications for this platform are in <code>.mrp</code> format. ====Emulators===={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Accuracy!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="7"|PC / x86|-|vmrp|align=left|{{Icon|Windows}}|[https://github.com/zengming00/vmrp git]|Mid|{{✓}}|{{✓}}|{{✓}}|-|[https://ityouyou.com/bbs/View.php?id=5359 iacEmuMrp]|align=left|{{Icon|Windows}}|[http://sj.ysupan.com/skymrp 0.io3.3][http:/2023/maemulatorskymrp.ysepan.com/ 23?xzpd=1 0.3.3]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>|Mid|{{✗}}|{{✓}}|{{~}}|-!colspan="7"|Mobile / ARM|-|Mythras|align=left|{{Icon|Android}}|[https://github.com/CounsellorPolonius/mythras git]<br/>[https://github.com/Yichou/mrpoid2018 2018]<br/>[https://github.com/CounsellorPolonius/mrpoid2021 2021]|Mid|{{✓}}|{{✓}}|{{✓}}|-|[https://ityouyou.com/bbs/View.php?id=5186 iacMrp]|align=left|{{Icon|Android}}|[http://skymrp.ysepan.com/?xzpd=1 1.9.56][http://sj.ysupan.com/skymrp 1.9.56]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>|Mid|{{✗}}|{{✓}}|{{~}}|-|Mrpoid2|align=left|{{Icon|Android}}|[https://m.apkpure.com/mrpoid2-mrp/com.mrpoid.app/amp 3.2.2510]|Mid|{{✗}}|{{✗}}|{{~}}|-|[https://ityouyou.com/bbs/View.php?id=5325 iacEmu](iacMrp2)|align=left|{{Icon|Android}}|?|?|{{✗}}|?|TBD|-|iacMrp|align=left|{{Icon|MRE}}|[http://ityouyou.com/bbs/View.php?id=5238 0.7.6]|?|{{✗}}|{{✗}}|{{~}}|}<references group=A /> ===KaiOS==='''KaiOS''' is a mobile Linux distribution for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited. {|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Active!scope="col"|FLOSS!scope="col"|Recommended |-|KaiOS RunTime Simulator (Kaiosrt)|align=left|{{Icon|Linux}}|[https://developer.kaiostech.com/docs/getting-started/env-setup/simulator/ simulator]|{{✓}}|{{✓}}|{{✓}}|} <references group=N /> ==Qualcomm=====Binary Runtime Environment for Wireless <small>(BREW)</small>===A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME. <i>Zeebo</i> is a brazilian video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube. {|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|[[Zeebo]]!scope="col"|Accuracy!scope="col"|Active!scope="col"|FLOSS!scope="col"|Recommended|-!colspan="8"|PC / x86|-|BREW Emulator / BREW Simulator|align=left|{{Icon|Windows}}|[https://archive.org/details/brew_1.1_sdk 1.1] (BREW SDK)<br/>[https://archive.org/details/bmp-sdkmp-7.12.5 7.12.5] (BREW MP SDK)|||{{✓}}|{{✗}}|{{✓}}|-!colspan="8"|Mobile / ARM|-|[[Melange]]|align=left|{{Icon|Android}}|[https://gitlab.com/usernameak/brewemulator git]<br/>[https://deltacxx.insomnia247.nl/brewemu/versions Builds]|{{✗}}|Mid|{{✓}}|{{~}}<ref group=N name="qualcomm proprietary">Contains proprietary Qualcomm components</ref>|{{✓}}|-|[[Infuse]]|align=left|{{Icon|WinMobile}}|?|{{✓}}|Low|{{✓}}|{{✓}}|TBD|} <references group=N /> ==Danger=====Danger OS===Developed by Danger Incorporated. Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information. Danger OS uses special files called "bundles". Bundle files have the extension <code>.bndl</code>. Bundles have inside a custom resource format for storing assets and code which is converted from Java bytecode into a custom bytecode format. Each bundle file is linked to a specific operating system version and build number. For example, a bundle file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys. {|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|Active!scope="col"|FLOSS!scope="col"|Recommended|-|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK Simulator]| [https://archive.org/download/danger-games/SDK SDKs]|align=left|{{Icon|Windows|Linux|Mac}}|Mid|{{✗}}|{{~}}|} ;Danger Hiptop/Sidekick SDK Simulator:Official SDK from Danger Inc with built-in simulators for testing. These simulators can't run the special bytecode format used on real devices. ==Microsoft=====[[Windows CE]]=== ===Windows Mobile <small>(PocketPC)</small>===Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on [[Windows_CE|Windows CE]] before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it. {|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-|Microsoft Device Emulator|align=left|{{Icon|Windows}}|[https://github.com/davie504/Microsoft-Device-Emulator git][https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]|{{✓}}|{{✗}}|{{✓}}|}[https://archive.org/details/WM614Emulator Windows Mobile 6.1.4 Emulator Images] ===Windows Phone & Windows 10 Mobile==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|Windows 10 SDK|align=left|{{Icon|Windows}}|[https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ 10.0.15254.1]<br/>[https://visualstudio.microsoft.com/vs/older-downloads/ Visual Studio 2017]|{{✗}}|{{✓}}|{{✓}}|-|WPR|align=left|{{Icon|Windows}}|[https://github.com/8212369/WPR git]<br/>[https://github.com/mediaexplorer74/WPR mediaexplorer74's fork]|{{✓}}|{{~}}|{{~}}|-!colspan="6"|Mobile / ARM|-|WPR|align=left|{{Icon|Android}}|[https://github.com/8212369/WPR git]|{{✓}}|{{~}}|{{~}}|} ==TTPcom=====Wireless Games Engine <small>([[WGE]])</small>=== ==Mozilla=====Firefox OS==={|class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Version!scope="col"|FLOSS!scope="col"|Active!scope="col"|Recommended|-!colspan="6"|PC / x86|-|Firefox OS Simulator|align=left|{{Icon|Web}}|[https://github.com/mozilla/r2d2b2g git]</br> [https://ftp.mozilla.org/pub/labs/fxos-simulator/index.html WebIDE add-ons] </br>[https://web.archive.org/web/20181103003207/https://addons.mozilla.org/en-US/firefox/addon/firefox-os-simulator/ Firefox OS 1.1 Simulator]
|{{✓}}
|{{~}}
|}
 
;The Maemulator
:A compatibility layer for running Bounce Evolution on modern Linux-based systems using qemu user-space emulation. This is not an official port.
 
==Windows Mobile & Windows Phone series==
 
===Windows Mobile <small>(PocketPC)</small>===
Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.
 
====Emulators====
{|class="wikitable" style="text-align:center;"
|-
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|[[Emulation accuracy|Accuracy]]
!scope="col"|FLOSS
!scope="col"|[[Recommended emulators|Recommended]]
!scope="col"|Required
|-
|Microsoft Device Emulator
|align=left|{{Icon|Windows}}
|
[https://github.com/davie504/Microsoft-Device-Emulator git]
[https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]
|?
|?
|{{✓}}
|[https://archive.org/details/WM614Emulator Image]
|}
 
===Windows Phone & Windows 10 Mobile===
 
====Emulators====
{|class="wikitable" style="text-align:center;"
|-
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|[[Emulation accuracy|Accuracy]]
!scope="col"|FLOSS
!scope="col"|[[Recommended emulators|Recommended]]
|-
|Windows 10 SDK
|align=left|{{Icon|Windows}}
|[https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ 10.0.15254.1]<br/>[https://visualstudio.microsoft.com/vs/older-downloads/ Visual Studio 2017]
|?
|{{✗}}
|{{✓}}
|-
|WPR (WP7-8)
|align=left|{{Icon|Windows|Android}}
|[https://github.com/8212369/WPR git]<br/>[https://github.com/mediaexplorer74/WPR mediaexplorer74's fork]
|?
|{{✓}}
|{{~}}
|}
 
==TTPcom's Wireless Games Engine <small>([[WGE]])</small>==
 
==Firefox OS==
 
===Emulators===
{{No current emulators|OS}}
 
==Fire OS==
Fire OS is a mobile operating system developed by Amazon for their Fire line of devices. It is basically a heavily-modified [[Android]] distribution with extensive dependency on Amazon services. Apps sold on the Amazon App Store should run fine on any Android emulator with little to no issue.
 
==Tizen==
 
===Emulators===
{|class="wikitable" style="text-align:center;"
|-
!scope="col"|Name
!scope="col"|Platform(s)
!scope="col"|Version
!scope="col"|FLOSS
!scope="col"|[[Emulation accuracy|Accuracy]]
!scope="col"|Active
!scope="col"|[[Recommended emulators|Recommended]]
|-
|Tizen SDK
|align=left|{{Icon|Windows}}
|[https://developer.tizen.org/development/tizen-studio/download SDK]
|?
|Mid
|{{✗}}
|{{~}}
|}
==Bada Amazon=====Fire OS===Bada (바다) Fire OS is a mobile operating system developed by Samsung Electronics Amazon for their Fire line of devices such as mid- to high-end smartphones and tablet computers. The name It is derived from "바다 (bada)", meaning "ocean" or "sea" in Koreanbasically a heavily-modified [[Android]] distribution with extensive dependency on Amazon services. All phones running Bada were branded with Apps sold on the name Wave, unlike Samsung's Amazon App Store should run fine on any Android devices which are branded as Galaxyemulator with little to no issue===Emulators==={|class="wikitable" style="text-align:center;"|-!scope="col"|Name!scope="col"|Platform(sStock)!scope="col"|Version!scope="col"|FLOSS!scope="col"|[[Emulation accuracy|Accuracy]]!scope="col"|Active!scope="col"|[[Recommended emulators|Recommended]]|-|Bada SDK|align=left|{{Icon|Windows}}|[https://www.softpedia.com/get/Programming/SDKSubsystem for Android is recommended as it includes Amazon-DDK/bada-SDKexclusive frameworks.shtml 2.0.6]|?|?|{{✗}}|{{~}}|}
==Acknowledgments==
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems.
* [https://web.archive.org/web/20190627164329/http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming.
==See Also==
* [[Kahvibreak]] - preservation project focusing on games for J2ME. Also has Mophun and Nokia 3310 software.
* [[Cellphone games preservation]]
==References==
{{Reflist}}
----{{NEL}}
[[Category:Mobiles|*]]
[[Category:Cellphone emulators|*]]
[[Category:Not yet emulatedOperating systems|*]][[Category:Very early emulationMobile Operating Systems|*]][[Category:Various Emulation]]
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