Difference between revisions of "Game Boy Advance emulators"
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'''VBA-M''' | '''VBA-M''' | ||
− | - (VBA-M for Windows only) Under "Options->Gameboy" you will find the options "Real Colors" | + | - (VBA-M for Windows only) Under "Options->Gameboy" you will find the options: |
+ | |||
+ | - "Real Colors": no desaturization | ||
+ | - "Gameboy Colors": strong desaturization | ||
'''Shaders''' | '''Shaders''' |
Revision as of 03:29, 5 August 2014
The Game Boy Advance (often shortened to GBA) is a 32-bit handheld video game console developed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001.
Emulators
Name | Operating System(s) | Latest Version | GB/GBC | GBA | NDS | Game Link Support | Libretro Core | Recommended |
---|---|---|---|---|---|---|---|---|
higan | Windows, OS X, Linux | 0.93 | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ |
iDeaS | Windows, Linux | 1.0.4.0 | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ |
MESS | Multi-platform | 0.154 | ✓ | ✓ | ✗ | ? | ✓ | ✗ |
Meteor | Linux | 1.4 | ✗ | ✓ | ✗ | ✗ | ✓ | ✗ |
No$GBA | Windows, MS-DOS | 2.7b | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ |
Visual Boy Advance-M (VBA-M) | Multi-platform | r1231 | ✓ | ✓ | ✗ | ✓ | ✓ | ✓ |
Name | Operating System(s) | Latest Version | GB/GBC | GBA | NDS | Game Link Support | Libretro Core | Recommended |
---|---|---|---|---|---|---|---|---|
gpSP | PlayStation Portable | 0.9 | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ |
TempGBA4PSP | PlayStation Portable | 26731013 | ✗ | ✓ | ✗ | ✗ | ✗ | ✓ |
Visual Boy Advance-M (VBA-M) | Wii, Gamecube | r1229 | ✓ | ✓ | ✗ | ✓ | ✓ (as VBA-Next) | ✓ |
Comparisons
- gpSP last official version was 0.9 by Exophase. There are, however, two superior forks: gpSPmod and gpSP-J. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai.
- Visual Boy Advance-M (VBA-M) is the best emulator for the GBA. RetroArch's VBA-Next is based off an older revision of VBA-M with added speedhacks and tweaks, making it a bit less accurate in some respects, though it fixes a few games such as Advance Wars 2. Higan's GBA core is cycle-accurate, but is otherwise very much a WIP and not as compatible as either version of VBA.
Emulation issues
Oversaturation
The original GBA screen was not backlit, which would render the screen rather dark. To compensate for this, games would be overly saturated. The bright overly saturated colors would appear rather normal on the GBA. In emulation however, this over saturation is not needed. Some games made after 2003 may look better with the backlit colors, however, as they were designed with the GBA SP in mind. For everything else, there are several ways to deal with this:
No$GBA
Under "Emulation Options", select "GBA Mode. There are four modes.
- GBA (no backlight) = strong desaturization
- GBA SP (backlight) = strong desaturization
- Nintendo DS in GBA mode = some desaturization
- VGA Mode (poppy bright): zero desaturization
VBA-M
- (VBA-M for Windows only) Under "Options->Gameboy" you will find the options:
- "Real Colors": no desaturization - "Gameboy Colors": strong desaturization
Shaders
A .cgp shader preset can be loaded in OpenEMU or RetroArch that is meant to (sort-of) replicate the "Gameboy Colors" option in VBA-M using the image-adjustment Cg shader. The settings are parameters that are stored in the cgp and can be adjusted at runtime. The relevant parameters set for this effect are:
Target Gamma = 2.4
Monitor Gamma = 2.16
Saturation = 0.5
Luminance = 0.9
The colors will not be exactly the same as what VBA-M produces (a bit brighter and no washed out blacks) but it will get you the desaturation effect. Can be adjusted to fit your tastes, and you can get the washed out blacks by increasing "Brightness Boost" and decreasing Luminance a bit.
Save file issues
There are a number of different save formats for GBA games. With raw save data, it's very hard to detect what save type it is just by looking at it. Visual Boy Advance tries to autodetect save type but often is incorrect and this causes issues. A fix to this issue is to use a file called "vba-over.ini" to tell VBA what each game's proper save type is, which eliminates most issues regarding save type. Current VBA-M versions come with vba-over.ini by default, but older versions of VBA like VBA 1.7.2 and VBALink did not.
The libretro versions of VBA, libretro-VBA-Next and libretro-VBA-M, come with vba-over.ini baked into the binary so it is able to load raw .sav files, but also changes the save file output to be a 136KB .srm file for every save type, with save type info contained within the file. This completely avoids any save type issues, but makes its save files incompatible with standalone VBA and most other emulators.
Libretro devs created a command line tool to convert libretro-VBA .srm save files to raw .sav save data for other emulators. You can just drag and drop a .srm onto the executable and it will output raw .sav. The same can be done in reverse. A precompiled Windows 64-bit binary of this tool can be found here.