Emulators on Wii U: Difference between revisions

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{{Infobox console
{{Infobox computing device/Wii U}}
|title = Nintendo Wii U
|logo = Wii U.png
|developer = Nintendo
|type = [[:Category:Emulators on home consoles|Home video game console]]
|generation = [[:Category:Emulators on eighth-generation consoles|Eighth generation]]
|release = 2012
|discontinued = 2017
|predecessor = [[Emulators on Wii|Wii]]
|successor = [[Emulators on Switch|Nintendo Switch]]
|emulated = {{✓}}
}}


{{for|software that emulates the Wii U|Wii U emulators}}  
{{for|software that emulates the Wii U|Wii U emulators}}  


==Emulators (Legacy, via vWii)==
Most [[Emulators on Wii|emulators available for the Wii]] will also work on vWii (virtual Wii) mode on the Wii U, and some of them even support the Wii U Pro Controller or the Wii U Gamepad. However, due to sandboxing, there won't be any performance gains compared to running those emulators bare-metal on a Wii. In WiiVC inject mode you can slightly improve performance by overclocking with c2w_patcher and a patched c2w.img.


=Emulators via vWii=
[[Nintendont]], while not an emulator, enables the ability to play GameCube games on the Wii U as well, with little compromise.


Most emulators available for the Wii will also work on vWii(virtual Wii) mode on the Wii U. However, due to sandboxing, there will be no performance gain over a Wii, though some emulators support the Wii U pro controller or Wii U Gamepad.
==Emulators (Multi-system)==
 
See [[Emulators on Wii|Emulators on Wii]] for emulators that will work on vWii mode
 
=Multi-system=
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Name
! scope="col"|Version
! scope="col"|Latest version
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Licensing|License]]
! scope="col"|Active
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
! scope="col"|[[Recommended Emulators|Recommended]]
Line 31: Line 18:
| [[RetroArch]]
| [[RetroArch]]
| [https://www.retroarch.com/?page=platforms {{RetroArchVer}}]
| [https://www.retroarch.com/?page=platforms {{RetroArchVer}}]
| {{}}
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
Line 37: Line 24:
| [[Virtual Console]]
| [[Virtual Console]]
| N/A
| N/A
| {{Red}} {{License|Proprietary}}
| {{✗}}
| {{✗}}
| {{✓}}
| {{✓}}
|}
Please note that RetroArch isn't currently compatible with Aroma. Support for Aroma is being worked on. For now, in order to run RetroArch, you will have to use an older hack such as Tiramisu (Haxchi and Mocha also both work, but really shouldn't be used at this point). A WIP early build can be found [https://gbatemp.net/threads/retroarch-wiiu-wip.447670/ here].
===RetroArch===
{| class="wikitable sortable" style="text-align:center;"
|+ Available cores (as of Retroarch 1.22.1)
! Cores
! Game/System
! Recommended
|-
| 2048
| 2048
| {{✓}}
|-
| cap32
| Amstrad - CPC/GX4000
| {{TBD}}
|-
| crocods
| Amstrad - CPC
| {{TBD}}
|-
| anarch
| Anarch
| {{TBD}}
|-
| fbalpha2012
| rowspan="9" style="text-align: center;" | Arcade
| {{TBD}}
|-
| fbalpha2012_cps1
| {{TBD}}
|-
| fbalpha2012_cps2
| {{TBD}}
|-
| fbalpha2012_cps3
| {{TBD}}
|-
| fbalpha2012_neogeo
| {{TBD}}
|-
| mame2000
| {{TBD}}
|-
| mame2003_plus
| {{TBD}}
|-
| mame2003
| {{TBD}}
|-
| mame2003_midway
| {{TBD}}
|-
| ardens
| rowspan="2" style="text-align: center;" | Arduboy
| {{TBD}}
|-
| arduous
| {{TBD}}
|-
| stella2014
| Atari - 2600
| {{✓}}
|-
| a5200
| rowspan="2" style="text-align: center;" | Atari - 5200
| {{TBD}}
|-
| atari800
| {{✓}}
|-
| prosystem
| Atari - 7800 (ProSystem)
| {{TBD}}
|-
| mednafen_lynx
| rowspan="2" style="text-align: center;" |Atari - Lynx
| {{✓}}
|-
| handy
| {{TBD}}
|-
| hatari
| Atari - ST/STE/TT/Falcon
| {{TBD}}
|-
| mednafen_wswan
| Bandai - WonderSwan/Color
| {{✓}}
|-
| GAM4980
| BBK - Longman A4980
| {{TBD}}
|-
| cannonball
| Cannonball
| {{TBD}}
|-
| nxengine
| Cave Story
| {{TBD}}
|-
| jaxe
| CHIP-8/S-CHIP/XO-CHIP
| {{✓}}
|-
| gearcoleco
| Coleco - ColecoVision
| {{TBD}}
|-
| puae
| rowspan="2" style="text-align: center;" | Commodore - Amiga
| {{TBD}}
|-
| puae2021
| {{TBD}}
|-
| vice_x128
| Commodore - C128
| {{TBD}}
|-
| frodo
| rowspan="3" style="text-align: center;" | Commodore - C64
| {{TBD}}
|-
| vice_x64
| {{TBD}}
|-
| vice_x64sc
| {{✓}}
|-
| vice_xscpu64
| Commodore - C64 SuperCPU
| {{TBD}}
|-
| vice_xpet
| Commodore - PET
| {{TBD}}
|-
| vice_xplus4
| Commodore - PLUS/4
| {{TBD}}
|-
| vice_xvic
| Commodore - VIC-20
| {{TBD}}
|-
| prboom
| Doom
| {{TBD}}
|-
| dosbox_svn
| DOS
| {{TBD}}
|-
| bk
| Elektronika - BK-0010/BK-0011(M)
| {{TBD}}
|-
| freechaf
| Fairchild ChannelF
| {{TBD}}
|-
| reminiscence
| Flashback
| {{TBD}}
|-
| gme
| Game Music Emu
| {{TBD}}
|-
| vecx
| GCE - Vectrex
| {{TBD}}
|-
| gong
| Gong
| {{✓}}
|-
| gw
| Handheld Electronic
| {{TBD}}
|-
| squirreljme
| Java ME
| {{TBD}}
|-
| jumpnbump
| Jump 'n Bump
| {{TBD}}
|-
| lowresnx
| LowRes NX
| {{TBD}}
|-
| lutro
| Lua Engine
| {{TBD}}
|-
| minivmac
| Mac II
| {{TBD}}
|-
| o2em
| Magnavox - Odyssey2 / Philips Videopac+
| {{TBD}}
|-
| freeintv
| Mattel - Intellivision
| {{✓}}
|-
| fmsx
| Microsoft - MSX
| {{✓}}
|-
| uw8
| MicroW8
| {{TBD}}
|-
| mrboom
| Mr.Boom (Bomberman)
| {{TBD}}
|-
| bluemsx
| MSX/SVI/ColecoVision/SG-1000
| {{~}}
|-
| quasi88
| NEC - PC-8000 / PC-8800 series
| {{TBD}}
|-
| nekop2
| rowspan="2" style="text-align: center;" | NEC - PC-98
| {{~}}
|-
| np2kai
| {{✓}}<small>slowdown but best PC98 core</small>
|-
| mednafen_pce_fast
| NEC - PC Engine / CD
| {{✓}}
|-
| Geargrafx
| rowspan="2" style="text-align: center;" | NEC - PC Engine / SuperGrafx / CD
| {{TBD}}
|-
| mednafen_pce
| {{✓}}
|-
| mednafen_supergrafx
| NEC - PC Engine SuperGrafx
| {{✓}}
|-
| fixgb
| rowspan="5" style="text-align: center;" | Nintendo - Game Boy / Color
| {{✓}}
|-
| gambatte
| {{✓}}
|-
| gearboy
| {{✓}}
|-
| sameboy
| {{✓}}
|-
| tgbdual
| {{✗}}<small>(white screen)</small>
|-
| gpsp
| rowspan="4" style="text-align: center;" | Nintendo - Game Boy Advance
| {{✓}}
|-
| mgba
| {{✓}}
|-
| vbam
| {{~}}
|-
| vba_next
| {{~}}
|-
| fceumm
| rowspan="4" style="text-align: center;" | Nintendo - NES / Famicom
| {{✓}}
|-
| fixnes
| {{✓}}
|-
| nestopia
| {{✓}}
|-
| quicknes
| {{TBD}}
|-
| pokemini
| Nintendo - Pokemon Mini
| {{TBD}}
|-
| snes9x
| rowspan="5" style="text-align: center;" | Nintendo - SNES / SFC
| {{✓}}
|-
| snes9x2002
| {{~}}
|-
| snes9x2005
| {{✓}}
|-
| snes9x2005_plus
| {{✓}}
|-
| snes9x2010
| {{✓}}
|-
| mednafen_vb
| Nintendo - Virtual Boy (Beetle VB)
| {{✓}}
|-
| oberon
| Oberon RISC Emulator
| {{TBD}}
|-
| mu
| Palm OS
| {{TBD}}
|-
| retro8
| PICO-8
| {{TBD}}
|-
| pocketcdg
| PocketCDG
| {{TBD}}
|-
| tyrquake
| Quake
| {{TBD}}
|-
| vitaquake2-rogue
| Quake II - Ground Zero (vitaQuake 2 [Rogue])
| {{TBD}}
|-
| vitaquake2-xatrix
| Quake II - The Reckoning (vitaQuake 2 [Xatrix])
| {{TBD}}
|-
| vitaquake2-zaero
| Quake II - Zaero (vitaQuake 2 [Zaero])
| {{TBD}}
|-
| vitaquake2
| Quake II (vitaQuake 2)
| {{TBD}}
|-
| xrick
| Rick Dangerous
| {{TBD}}
|-
| scummvm
| ScummVM
| {{TBD}}
|-
| ClownMDEmu
| Sega - MD/CD
| {{TBD}}
|-
| picodrive
| Sega - MS/GG/MD/CD/32X
| {{✗}}<small>(crash)</small>
|-
| genesis_plus_gx
| rowspan="2" style="text-align: center;" | Sega - MS/GG/MD/CD
| {{✓}}
|-
| genesis_plus_gx_wide
| {{✓}}
|-
| gearsystem
| Sega - MS/GG/SG-1000
| {{✓}}
|-
| x1
| Sharp X1 (X Millennium)
| {{TBD}}
|-
| 81
| Sinclair - ZX 81 (EightyOne)
| {{TBD}}
|-
| fuse
| Sinclair - ZX Spectrum
| {{✓}}
|-
| neocd
| SNK - Neo Geo CD
| {{✓}}
|-
| mednafen_ngp
| rowspan="2" style="text-align: center;" | SNK - Neo Geo Pocket / Color
| {{✓}}
| {{✓}}
|-
| race
| {{✗}}<small>(crash)</small>
|-
| pcsx_rearmed
| Sony - PlayStation
| {{TBD}}
|-
| superbroswar
| Super Bros War
| {{TBD}}
|-
| numero
| Texas Instruments TI-83
| {{TBD}}
|-
| theodore
| Thomson - MO/TO
| {{TBD}}
|-
| tic80
| TIC-80
| {{TBD}}
|-
| uzem
| Uzebox
| {{TBD}}
|-
| vaporspec
| VaporSpec
| {{TBD}}
|-
| wasm4
| WASM-4
| {{TBD}}
|-
| ecwolf
| Wolfenstein 3D
| {{TBD}}
|}
|}
===Virtual Console Injection===
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Latest version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|[[Licensing|License]]
! scope="col"|Active
! scope="col"|DS
! scope="col"|GBA
! scope="col"|GCN <small>(unofficial)</small>
! scope="col"|MSX/MSX2
! scope="col"|N64
! scope="col"|NES/FDS
! scope="col"|SNES
! scope="col"|TG16/PCE
! scope="col"|Wii
|-
| Phacox's Injector
| [https://github.com/phacoxcll/PhacoxsInjector 1.1.4]
| N/A
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})
| {{✗}}
| {{✓}}
| {{✓}}
| {{✗}}
| {{✗}}
| {{✓}}
| {{✓}}
| {{✓}}
| {{✗}}
| {{✗}}
|-
| TeconmoonWiiVCInjector
| [https://github.com/piratesephiroth/TeconmoonWiiVCInjector 3.0.17 (classic, from piratesepiroth)]<br>[https://github.com/Rodrigo-Matsuura/MoonWiiVCInjector 1.1.0 (moon fork by Rodrigo-Matsuura)]
| N/A
| {{TBD}})
| {{✓}}
| {{✗}}
| {{✗}}
| {{✓}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✓}}
|-
| UWUVCI-AIO-WPF
| [https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF v3.N2]
| N/A
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
|}
There were VC released for the following systems: DS, GBA MSX/MSX2, N64, NES/FDS, SNES, TG16/PCE. Wii games were released too, but nintendo didn't use the Virtual Console name for some unknown reason. <br>
Some have tried injecting alternate ROMs in the available Virtual Console releases with varying degrees of success. Similarly, despite no GCN officially released, gamecube games can be injected on the wiiu home menu, making use of the homebrew nintendont hypervisor. The emulators used internally for Virtual Console are not as accurate as other emulators so compatibility isn't perfect (the only exception are Wii and GCN since they run natively, not emulation).<br>


==Nintendo==
==Emulators (Single system)==
===NES===
===Arcade===
====Centipede Arcade====
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Name
! scope="col"|Version
! scope="col"|Latest version
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Licensing|License]]
! scope="col"|Active
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
|-
| [[Heritage]]
| Centipede Wii U
| HeriC
| [https://gbatemp.net/threads/centipede-arcade-emulator-port-for-532.412491/ 20160128]
| {{?}}
| {{✗}}
| {{✗}}
| {{✓}}
|}
===Commodore===
====Commodore 64====
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Latest version
! scope="col"|[[Licensing|License]]
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| [https://apps.fortheusers.org/wiiu/yapesdl YAPE 4 U]
| [https://github.com/xhp-creations/yapesdl  0.70.2]
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})
| {{✗}}
| {{✗}}
| {{✓}}
| {{✓}}
|}
===Fantasy computers===
====CHIP-8====
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Latest version
! scope="col"|[[Licensing|License]]
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| [https://apps.fortheusers.org/wiiu/CHIP8 CHIP8 Emulator]
| [https://github.com/rw-r-r-0644/CHIP8-Emulator-WiiU 2.2-GX2]
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})
| {{✗}}
| {{✓}}
|}
====PICO-8====
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Latest version
! scope="col"|[[Licensing|License]]
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
|-
| LiteNESU
| [https://github.com/jtothebell/fake-08 fake-08]
| [https://github.com/QuarkTheAwesome/LiteNESU 0.0.0-preR2]  
| [https://github.com/jtothebell/fake-08/releases v0.0.2.20]
| {{Green}} {{License|MIT}} ({{License|Permissive}})
| {{✓}}
| {{✓}}
| {{✓}}
|}
===ASCII===
====MSX====
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Latest version
! scope="col"|[[Licensing|License]]
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| Virtual Console (MSX/MSX2)
| {{Unknown}}
| {{Red}} {{License|Proprietary}}
| {{✗}}
| {{✗}}
| {{✓}}
| {{✓}}
|}
|}


===GameCube===
===NEC===
====PC Engine (TurboGrafx-16)====
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Name
! scope="col"|Version
! scope="col"|Latest version
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Licensing|License]]
! scope="col"|Active
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
|-
| [[Nintendont]]
| Virtual Console (PCE/TG16)
| 4.x
| {{Unknown}}
| {{Red}} {{License|Proprietary}}
| {{✗}}
| {{✓}}
| {{✓}}
|}
===Nintendo===
====Nintendo DS====
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Latest version
! scope="col"|[[Licensing|License]]
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| [https://emulation.gametechwiki.com/index.php/NooDS NooDS]
| [https://github.com/Hydr8gon/NooDS rolling]
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})
| {{✓}}
| {{✓}}
| {{~}} <small>(slow at 15-20fps, WIP)
|-
| [[Hachihachi]] <small>(internal emulator for NDS Virtual Console)
| {{Unknown}}
| {{Red}} {{License|Proprietary}}
| {{✗}}
| {{✓}}
| {{✓}}
|}
|}


===Game Boy===
====Game Boy (Color) / Game Boy Advance====
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Name
! scope="col"|Version
! scope="col"|Latest version
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Licensing|License]]
! scope="col"|Active
! scope="col"|Active
! scope="col"|GB
! scope="col"|GBC
! scope="col"|GBA
! scope="col"|[[Recommended Emulators|Recommended]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
|-
| [https://apps.fortheusers.org/wiiu/gacubeboy gacubeboy]
| [https://apps.fortheusers.org/wiiu/gacubeboy gacubeboy]
| 1337<br/>[https://gbatemp.net/threads/release-gacubeboy-emulator.435627/ 9000]
| 1337<br/>[https://gbatemp.net/threads/release-gacubeboy-emulator.435627/ 9000]
| ?
| {{Red}} {{License|Proprietary}}
| {{✗}}
| {{✗}}
| {{✓}}
| {{✓}}
| {{✗}}
| {{✗}}
| {{✗}}
|-
|-
| [https://apps.fortheusers.org/wiiu/gbiine GBiine]
| [https://apps.fortheusers.org/wiiu/gbiine GBiine]
| 0.2b
| [http://www.mediafire.com/download/2c8brakc996enda/gbiine_v02b.rar 0.2b]
| ?
| {{Red}} {{License|Proprietary}}
| {{✗}}
| {{✓}}
| {{~}}
| {{✗}}
| {{~}}
|-
| [https://emulation.gametechwiki.com/index.php/NooDS NooDS]
| [https://github.com/Hydr8gon/NooDS rolling]
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})
| {{✓}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✓}}
| {{✓}}
|-
| [[m2engage]] <small>(internal emulator for GBA Virtual Console)
| {{Unknown}}
| {{Red}} {{License|Proprietary}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✓}}
| {{✓}}
|}
Gacubeboy: small emulator coded in 8 hours. Uses GX2 graphics but has a lot of graphical glitches. Poor compatibility. No sound.<br>
GBiine: Wiiu Heig-Boy port. Can open a few gbc roms, just the ones designed for dual usage in gbc and original gb, like Links Awakening DX, but in gb mode (no color). Supports saves. No sound.<br>
NooDS: while this emulator is focused on nintendo ds, it can make use of the emulated slot-2 to actually load gba games, which do run fullspeed but with some minor glitches.<br>
Retroarch is generally the best choice. Alternatively, there are good gb/gbc/gba emulators in wii mode, like mgba or vbagx.
====GameCube====
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Latest version
! scope="col"|[[Licensing|License]]
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| Virtual Console (GCN) <br><small>(unofficial, uses nintendon't)</small>
| [https://github.com/FIX94/Nintendont git]
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})
| {{~}}
| {{✓}}
| {{✓}}
|}
|}


===Pokémon Mini===
====Nintendo Entertainment System====
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Name
! scope="col"|Version
! scope="col"|Latest version
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Licensing|License]]
! scope="col"|Active
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
|-
| [https://apps.fortheusers.org/wiiu/Pokemini PokeMiniU]  
| [[Heritage]] <small>(internal emulator for NES Remix)
| 0.01
| Heri2
| {{Red}} {{License|Proprietary}}
| {{✗}}
| {{✓}}
|-
| LiteNESU
| [https://github.com/QuarkTheAwesome/LiteNESU 0.0.0-preR2]
| {{?}}
| {{✗}}
| {{✗}}
|-
| LiteNESU 16 in 1
| [https://github.com/xhp-creations/LiteNESU-16-in-1 2016]  
| {{?}}
| {{✗}}
| {{✗}}
|-
| Virtual Console (NES/FDS)
| {{?}}
| {{Red}} {{License|Proprietary}}
| {{✗}}
| {{✓}}
| {{✓}}
|}
LiteNESU: one of the first homebrew programs for the Wii U. Barely a PoC. Slow, without sound, low compatibility. Can't load games from the scard. You'll have to host and load the game from the network, next to the payload, with the old browser method. Or, alternatively, bundle the roms inside the elf executable (16in1) at compilation time. You'd better use retroarch, or the injection method, or one of the emulators on the wii side like fceugx.
====Nintendo 64====
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Latest version
! scope="col"|[[Licensing|License]]
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| [[VESSEL]] <small>(internal emulator for N64 Virtual Console)
| {{Unknown}}
| {{Red}} {{License|Proprietary}}
| {{✗}}
| {{✗}}
| {{✓}}
| {{✓}}
|}
|}


==Sony==
====Pokémon Mini====
===PSP===
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Name
! scope="col"|Version
! scope="col"|Latest version
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Licensing|License]]
! scope="col"|Active
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
|-
| [https://gbatemp.net/threads/ppsspp-discussion-and-testing-thread.505602/ PPSSPP]
| [https://apps.fortheusers.org/wiiu/Pokemini Libretro PokeMini] <small> (PokeMini port by rw-r-r_0644)
| 1.5.x
| 0.01
| ?
| {{?}}
| {{✗}}
| {{✗}}
|-
| [https://apps.fortheusers.org/wiiu/PokeMiniU PokeMiniU] <small> (PokeMini port by shutterbug2000)
| 2.2
| {{Red}} {{License|Proprietary}}
| {{✗}}
| {{✗}}
|}
PokeMini by rw-r-r_0644 is an early and obsolete retroarch core.<br>
PokeMiniU is based on the original Pokemini standalone emulator, but it's one of the first homebrew emulators and is full of bugs: tiny screen, lots of graphical glitches, wrong colors...<br>
In both cases, you will prefer the most recent retroarch with the newest pokemini core.
 
====Super Nintendo Entertainment System====
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Latest version
! scope="col"|[[Licensing|License]]
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| Virtual Console (SNES)
| {{Unknown}}
| {{Red}} {{License|Proprietary}}
| {{✗}}
| {{✗}}
| {{✓}}
| {{✓}}
|}
|}


==Commodore==
====Wii====
===Commodore 64===
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Name
! scope="col"|Version
! scope="col"|Latest version
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Licensing|License]]
! scope="col"|Active
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
|-
| [https://apps.fortheusers.org/wiiu/yapesdl YAPE 4 U]
| Virtual Console (Wii)
| 0.70.2
| N/A
| {{Red}} {{License|Proprietary}}
| {{✗}}
| {{✓}}
| {{✓}}
|-
| Virtual Wii (vWii)
| N/A
| {{Red}} {{License|Proprietary}}
| {{✗}}
| {{✓}}
|}
===Philips===
====CD-i====
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Latest version
! scope="col"|[[Licensing|License]]
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| [https://github.com/CatmanFan/miniCDi miniCDi]
| v0.1
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})
| {{✓}}
| {{✓}}
|}
===Sony===
====PlayStation Portable====
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Latest version
! scope="col"|[[Licensing|License]]
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| [https://gbatemp.net/threads/ppsspp-discussion-and-testing-thread.505602/ PPSSPP]
| 1.5.x
| {{?}}
| {{✗}}
| {{✗}}
| {{✓}}
| {{✓}}
Line 150: Line 869:
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Name
! scope="col"|Version
! scope="col"|Latest version
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Licensing|License]]
! scope="col"|Active
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
! scope="col"|[[Recommended Emulators|Recommended]]
Line 165: Line 884:
| Crispy Doom U
| Crispy Doom U
| [https://github.com/thearst3rd/crispy-doom-u git]
| [https://github.com/thearst3rd/crispy-doom-u git]
| {{?}}
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})
| {{✗}}
| {{✗}}
| {{✓}}
| {{✓}}
| Doom I–II, Final Doom
| Doom I–II, Final Doom
|-
| [[EasyRPG]]
| [https://easyrpg.org/player/downloads/#release-homebrew {{EasyRPGVer}}]
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})
| {{✓}}
| {{✓}}
| RPG Maker 2000 and 2003 games
|-
| [https://love2d.org LÖVE Potion]
| [https://github.com/lovebrew/lovepotion 3.0.2]
| {{Green}} {{License|MIT}} ({{License|Permissive}})
| {{✓}}
| {{✓}}
| Love2D LUA engine
|-
| [https://www.digitalmzx.com/ MegaZeux]
| [https://github.com/AliceLR/megazeux/releases 2.93d]
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})
| {{✓}}
| {{✓}}
| Caverns of Zeus and other ascii style games like ZZT
|-
|-
| Ship of Harkinian
| Ship of Harkinian
| [https://github.com/GaryOderNichts/Shipwright git]
| [https://www.shipofharkinian.com 8.0.6]<ref group="N">Since the Wii U version of Ship of Harkinian is ported by a different developer (Wii U port developed by GaryOderNichts), it may not always be updated alongside the mainstream ports (Windows, macOS, Linux/Steam Deck, Switch) of Ship of Harkinian, may be due to incompatibility issues in certain updates. Since v6.1.2, the Wii U port was absent for v7.0.0, v7.0.1, and v7.0.2 releases, but returned in v7.1.0 after various fixes were made.</ref><br/>[https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-wiiu.zip Nightly build]
| {{?}}
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
| The Legend of Zelda: Ocarina of Time + Master Quest (any PAL version)<ref group="N">As of v8.0.0 MacReady Alfa, Ship of Harkinian supports any PAL ROM of ''The Legend of Zelda: Ocarina of Time'' (including ''Master Quest'' versions) for Nintendo 64 or GameCube ([https://ship.equipment SoH Compatibility Checker] to check if your ROM is supported). While NTSC ROMs are supported in v9.0.0 Blair Alfa and newer, Wii U and [[Emulators on Switch#Single game engine|Switch]] versions have not been updated to v9.0 yet. Launch the PC version of the same version number and locate the ROM to generate an <code>oot.otr</code> file to place in the <code>soh</code> Wii U app folder. Additionally and optionally, you can load the PAL version of the ''Master Quest'' version in the PC version to create an <code>oot-mq.otr</code> to add another game mode.</ref>
|-
| Sonic Mania Wii U
| [https://github.com/Clownacy/Sonic-Mania-Decompilation-Wii-U git]
| {{Yellow}} {{License|NC}}
| {{✓}}
| {{✓}}
| The Legend of Zelda: Ocarina of Time (PAL GameCube version)<ref group="N">Ship of Harkinian requires either the GameCube's PAL Debug version (recommended) or the regular PAL GameCube version (not recommended) of ''The Legend of Zelda: Ocarina of Time'' to generate an <code>oot.otr</code> file from OTRGui_BE to play it.<br/>
| {{✓}}<ref group=N>This unofficial Wii U port of the Sonia Mania Decompilation project plays and loads great. Some frames will drop during giant ring special stages when too many 3D assets appear on the screen but performance is arguably bearable. Missing features as of v1.0.3 include screen filters, the 'DLC' option in the main menu doesn't do anything (but 'Encore Mode' works when <code>dlcEnabled</code> is set to <code>y</code> in <code>Settings.ini</code>) and limited mod support.</ref>
Since the SoH menu bar is not available in the Wii U version, to use additional SoH features, a <code>cvars.cfg</code> file with CVars parameters in them (as <code>g[featurename] = #</code>, for each line; toggled values being <code>0</code> = Disabled, <code>1</code> = Enabled) would need to be in the base SoH app folder. A list of CVars features can be found in <code>shipofharkinian.json</code> of the PC version after launching the PC version. Newer features can be used in the latest [https://github.com/GaryOderNichts/Shipwright/actions nightly builds] of Ship of Harkinian.<br/>Using the <code>gDpadEquips</code> CVars feature (to allow items to be equipped to the D-Pad) will cause the game to crash without the <code>dpad.bin</code> file in <code>oot.otr</code>. To apply that, copy <code>dpad.bin</code> (located in "/assets/game/ship_of_harkinian/buttons/" from the latest PC version) and add it to the Wii U version's OTRGui_BE folder's assets (of the same location) before building the Wii U version of <code>oot.otr</code> in OTRGui_BE.</ref>
| Sonic Mania (Plus)
|-
|-
| SpaceCadetPinball
| SpaceCadetPinball
| [https://github.com/IntriguingTiles/SpaceCadetPinball-WiiU git]
| [https://github.com/IntriguingTiles/SpaceCadetPinball-WiiU git]
| {{}}
| {{Green}} {{License|MIT}} ({{License|Permissive}})
| {{?}}
| {{}}
| {{✓}}
| {{✓}}
| 3D Pinball for Windows – Space Cadet
| 3D Pinball for Windows – Space Cadet
Line 187: Line 933:
| [[Super Mario 64 Port]]
| [[Super Mario 64 Port]]
| [https://github.com/aboood40091/sm64-port git]
| [https://github.com/aboood40091/sm64-port git]
| {{}}
| {{?}}
| {{✗}}
| {{✗}}
| {{✓}}
| {{✓}}
| Super Mario 64
| Super Mario 64
|}
<references group=N/>
==Other==
===CHIP-8===
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
|-
| [https://apps.fortheusers.org/wiiu/CHIP8 CHIP8 Emulator]
| [https://wohlsoft.ru/projects/TheXTech/ TheXTech]
| 2.2
| [https://github.com/TheXTech/TheXTech/releases/ git]
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})
| {{✓}}
| {{✓}}
| {{✗}}
| {{✓}}
| {{✓}}
| Super Mario Bros. X (SMBX) and derivatives
|}
|}
<references group=N/>


===PICO-8===
==See also==
{| class="wikitable" style="text-align:center;"
{{Emulators on consoles‎}}
! scope="col"|Name
! scope="col"|Version
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| fake-8
| [https://github.com/jtothebell/fake-08/releases git]
| {{✓}}
| {{✗}}
| {{✓}}
|}


[[Category:Emulators on consoles]]
[[Category:Wii U| ]]
[[Category:Emulators on eighth-generation consoles]]
[[Category:Emulators on home consoles]]
[[Category:Emulators on home consoles]]
[[Category:Emulators on eighth-generation consoles]]