Hyper Neo Geo 64: Difference between revisions
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{{Infobox | {{Infobox information appliance | ||
| | | name = Hyper Neo Geo 64 | ||
| | | manufacturer = [[SNK Corporation]] | ||
| type = [[:Category:Arcade system boards|Arcade system board]] | |||
| generation = [[:Category:Fifth-generation video game consoles|Fifth]] | |||
|type = [[:Category:Arcade|Arcade system board]] | | release_date = September 1997 | ||
| | | discontinued = 1999 | ||
|discontinued=1999 | | predecessor = [[Neo Geo and variants|Neo Geo MVS]] | ||
|predecessor=[[Neo Geo and variants|Neo Geo MVS]] | | emulated = {{Ya}} | ||
|emulated = {{Ya}} | |||
}} | }} | ||
| Line 15: | Line 14: | ||
==Emulators== | ==Emulators== | ||
{|class="wikitable" style="text-align:center;line-height:1.5;width:74%;font-size:90%;" | {|class="wikitable" style="text-align:center;line-height:1.5;width:74%;font-size:90%;" | ||
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.<br | |+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.<br>See tables for <span style="font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;">[[#Enhancements|enhancements]], [[#Hardware_features_and_peripherals|hardware features and peripherals]].</span><br>For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page. | ||
!Name | !Name | ||
!Platform(s) | !Platform(s) | ||
| Line 24: | Line 23: | ||
![[Recommended Emulators|Recommended]] | ![[Recommended Emulators|Recommended]] | ||
|- | |- | ||
! colspan="7" | | ! colspan="7" |x86-64 | ||
|- | |- | ||
|[[MAME]] | |[[MAME]] | ||
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}} | |align=left|{{Icon|Windows|Linux|macOS|FreeBSD}} | ||
|Git artifacts<ref group="lower-alpha">[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref>< | |Git artifacts<ref group="lower-alpha">[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref><br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br>[https://buildbot.libretro.com/nightly/ libretro core]<ref group="lower-alpha">As 0.251, 0.139 (2010), 0.78 (2003), 0.37b5 (2000)</ref> ||{{Ya}} ||{{Green}} {{License|GPLv2}}<br>{{License|BSD3}} | ||
|||{{Ya}} | |||{{Ya}} | ||
|- | |- | ||
! colspan="7" | | ! colspan="7" |ARM64 | ||
|- | |- | ||
|[[MAME]] | |[[MAME]] | ||
| align="left" |{{Icon|Android|iOS}} | | align="left" |{{Icon|Android|iOS|macOS}} | ||
|[https://buildbot.libretro.com/nightly/ libretro core]<ref group="lower-alpha">As "[https://github.com/libretro/libretro-core-info/blob/master/mamearcade_libretro.info mamearcade_libretro] and | |[https://buildbot.libretro.com/nightly/ libretro core]<ref group="lower-alpha">As "[https://github.com/libretro/libretro-core-info/blob/master/mamearcade_libretro.info mamearcade_libretro] and | ||
mame_libretro_ios.dylib", 0.139 (2010), 0.78 (2003), 0.37b5 (2000)</ref>||{{Ya}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})<br>{{License|BSD3}} | mame_libretro_ios.dylib", 0.139 (2010), 0.78 (2003), 0.37b5 (2000)</ref>||{{Ya}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})<br>{{License|BSD3}} | ||
| Line 47: | Line 46: | ||
|- | |- | ||
| rowspan="2" |Controls | | rowspan="2" |Controls | ||
| | |{{Enhancements/Controls/Input lag mitigating}} | ||
| {{Na}}<ref group="lower-alpha">Use GroovyMAME for this.</ref> | | {{Na}}<ref group="lower-alpha">Use GroovyMAME for this.</ref> | ||
|- | |- | ||
| | |{{Enhancements/Controls/Turbo button}} | ||
| {{Dunno}} | | {{Dunno}} | ||
|- | |- | ||
| Line 64: | Line 63: | ||
|- | |- | ||
| rowspan="3" |Performance | | rowspan="3" |Performance | ||
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br | | [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small> | ||
| <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br | | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br>While '''{{YouTubeVideo|-KqkAFsFdaI|AFMF}}''' or '''LSFG''' can be used with MAME, please be aware that some visual glitches and artifacts may occur at this time. | ||
|- | |- | ||
| [[30/60_FPS_cheat_codes|Internal frame rate hack]] | | [[30/60_FPS_cheat_codes|Internal frame rate hack]] | ||
| Line 74: | Line 73: | ||
|- | |- | ||
| rowspan="4" |Post-processing | | rowspan="4" |Post-processing | ||
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br | |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small> | ||
| {{Dunno}} | | {{Dunno}} | ||
|- | |- | ||
| Line 86: | Line 85: | ||
| {{Ya}} | | {{Ya}} | ||
|- | |- | ||
| rowspan=" | | rowspan="11" |Quality of life | ||
|Automatic updater | |Automatic updater | ||
| {{Dunno}} | | {{Dunno}} | ||
| Line 96: | Line 95: | ||
| {{Ya}} | | {{Ya}} | ||
|- | |- | ||
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 custom resolution/CRTSwitchRes]<br | | Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 custom resolution/CRTSwitchRes]<br><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br>Another option is using EDID editor tool such as "Custom Resolution Utility".</small> | ||
| Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br | | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors. | ||
|- | |- | ||
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|graphics mod editor/manager]] | | Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|graphics mod editor/manager]] | ||
| Line 105: | Line 104: | ||
| {{Dunno}} | | {{Dunno}} | ||
|- | |- | ||
| | | Command-line options | ||
| {{Ya}} | | {{Ya}} | ||
|- | |- | ||
| Line 117: | Line 113: | ||
| {{Ya}} | | {{Ya}} | ||
|- | |- | ||
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth | |[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]<br><small>Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.</small> | ||
| {{Ya}} | | {{Ya}} | ||
|- | |- | ||
| Line 140: | Line 136: | ||
|- | |- | ||
| rowspan="5" |Misc. | | rowspan="5" |Misc. | ||
| AI service<br | | AI service<br><small>With the help of <abbr title="Optical Character Recognition">OCR</abbr> and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.</small> | ||
| Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment. | | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment. | ||
|- | |- | ||
| Line 157: | Line 153: | ||
<references group="lower-alpha"/> | <references group="lower-alpha"/> | ||
{{SNK}} | |||
[[Category:MIPS-based]] | [[Category:MIPS-based]] | ||
[[Category:SNK arcade system boards]] | |||
Latest revision as of 23:47, 23 August 2026
| Manufacturer | SNK Corporation |
|---|---|
| Type | Arcade system board |
| Generation | Fifth |
| Release date | September 1997 |
| Discontinued | 1999 |
| Predecessor | Neo Geo MVS |
| Emulated | ✓ |
The Hyper Neo Geo 64 (HNG-64) was the successor to the Neo Geo MVS/AES with 3D graphics, there was no home console counterpart. It was released on September 1997 and had an NEC VR4300 at 100 MHz with 4 MB of RAM.
Emulators
[edit | edit source]| Name | Platform(s) | Latest version | Active | License | Compatibility | Recommended |
|---|---|---|---|---|---|---|
| x86-64 | ||||||
| MAME | Git artifacts[lower-alpha 1] 0.289 libretro core[lower-alpha 2] |
✓ | GPLv2 BSD-3-Clause |
✓ | ||
| ARM64 | ||||||
| MAME | libretro core[lower-alpha 3] | ✓ | GPLv2 (Copyleft) BSD-3-Clause |
~ | ||
- ↑ CI-Windows CI-Linux CI-Macos
- ↑ As 0.251, 0.139 (2010), 0.78 (2003), 0.37b5 (2000)
- ↑ As "mamearcade_libretro and mame_libretro_ios.dylib", 0.139 (2010), 0.78 (2003), 0.37b5 (2000)
Enhancements
[edit | edit source]| Name | MAME | |
|---|---|---|
| Controls | Input lag mitigating | ✗[lower-alpha 1] |
| Turbo button | ? | |
| Graphics | Resizable internal resolution | ✗ |
| Sprite replacement | ? | |
| Widescreen hack | ? | |
| Performance | Frame generation technologies (LSFG, DLSS-G, XeSS-FG and AFMF) |
Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as motion interpolation is quite possible. Input latency will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use after applying the "Internal Framerate Hack". While |
| Internal frame rate hack | ? | |
| Overclock | ? | |
| Post-processing | AI-powered filter compatible (Freestyle) |
? |
| Filters | ✓ | |
| Inverse tone mapping compatible | ? | |
| Shader chain | ✓ | |
| Quality of life | Automatic updater | ? |
| Big Picture Mode | ✓ | |
| Built-in cheat manager | ✓ | |
| Built-in custom resolution/CRTSwitchRes For using this on Windows OS you need CRT Emudriver. Another option is using EDID editor tool such as "Custom Resolution Utility". |
Exclusive to libretro cores and GroovyMAME at the moment. Also there is a project for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors. | |
| Built-in graphics mod editor/manager | ✗ | |
| Built-in patch manager | ? | |
| Command-line options | ✓ | |
| Pause/Resume emulation | ✓ | |
| Per-game profiles | ✓ | |
| Portable and stealth Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary prerequisites and dependencies for your operating system if it is not statically linked. |
✓ | |
| Streamable compression format | ✓ | |
| TAS features | Fast forward/Turbo speed | ? |
| Macros/Scripts/Lua | ? | |
| Movie recording/playback | ? | |
| Rewind | ? | |
| Save states | ? | |
| Misc. | AI service With the help of OCR and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically. |
Exclusive to libretro cores at the moment. |
| Debug features | ✓ | |
| EmuVR support | Exclusive to libretro cores at the moment. | |
| Netplay | ✗ | |
| RetroAchievements | ✗[lower-alpha 2] | |
- ↑ Use GroovyMAME for this.
- ↑ Support is not likely to ever be possible. The same is true for all MAME variants.
