TouchHLE: Difference between revisions
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|logo = | |logo = | ||
|logowidth = | |logowidth = | ||
|last-version = | |last-version = {{Version|TouchHLE}} | ||
|active = Yes | |active = Yes | ||
|platform = [[Emulators on macOS|macOS]]<br/>[[Emulators on | |platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on macOS|macOS]]<br/>[[Emulators on Android|Android]] | ||
|architecture = x86 | |architecture = x86-64, AArch64 | ||
|target = [[iOS emulators|iOS]] | |target = [[iOS emulators|iOS]] | ||
|developer = hikari | |developer = [https://hikari.noyu.me hikari no yume] (光の夢〜hikari's dream〜dream of light) | ||
|website = [https://touchhle.org/ Official website] | |website = [https://touchhle.org/ Official website] | ||
|support = [https://liberapay.com/hikari_no_yume Liberapay] | |||
|source = [https://github.com/hikari-no-yume/touchHLE Github] | |source = [https://github.com/hikari-no-yume/touchHLE Github] | ||
}} | }} | ||
'''touchHLE''' is | '''touchHLE''' is a free and open-source iOS emulator which emulates 32-bit versions of iOS. iPhone and iPod touch apps for iPhone OS 2.x and iPhone OS 3.0 currently supported, iPhone OS 3.1, iPad apps (iPhone OS 3.2), iOS 4.x and later (including iPad apps) to also be supported in the future. | ||
==Downloads== | ==Downloads== | ||
{| cellpadding="4" | {|cellpadding="4" | ||
|- | |- | ||
|align=center|{{Icon|Windows|macOS}} | |align=center|{{Icon|Windows|macOS|Android}} | ||
|[https://github.com/hikari-no-yume/touchHLE/releases | |[https://github.com/hikari-no-yume/touchHLE/releases/ {{TouchHLEVer}}] <br> [https://github.com/hikari-no-yume/touchHLE/actions Actions] | ||
|} | |} | ||
==Overview== | ==Overview== | ||
Unlike most | Unlike most previous attempts at emulating iOS, touchHLE does not require the use of a firmware dump, instead providing its own implementation of the system frameworks (e.g. Foundation, UIKit, OpenGL ES, OpenAL, etc.). The author developed the emulator to run early iOS games due to newer devices being unable to run older games in many cases and the difficulty of installing delisted games. [https://github.com/touchHLE/touchHLE/issues/181#issuecomment-1777098259 The author has stated the emulator will never support 64-bit apps], largely due to the more cynical business strategies adopted by game developers in the mid-2010s such as developing games around a live-service model e.g. with microtransactions and loot boxes among others, not to mention that many of these games have received ports to Android devices anyway, making iOS emulation solutions for those apps moot point. | ||
==Supported apps== | |||
https://appdb.touchhle.org/ | |||
==References== | ==References== | ||
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[[Category:Emulators]] | [[Category:Emulators]] | ||
[[Category:Mobile emulators]] | [[Category:Mobile emulators]] | ||
[[Category:Cellphone emulators]] | |||
[[Category:iOS emulators]] | [[Category:iOS emulators]] | ||
[[Category:MacOS emulation software]] | [[Category:MacOS emulation software]] | ||
[[Category:Windows emulation software]] | [[Category:Windows emulation software]] | ||
[[Category:Active emulation software]] | |||
Latest revision as of 11:16, 9 June 2026
| Developer(s) | hikari no yume (光の夢〜hikari's dream〜dream of light) |
|---|---|
| Last version | 0.2.3 [+] |
| Active | Yes |
| Platform(s) | Windows macOS Android |
| Architecture(s) | x86-64, AArch64 |
| Emulates | iOS |
| Website | Official website |
| Support ($) | Liberapay |
| Source code | Github |
touchHLE is a free and open-source iOS emulator which emulates 32-bit versions of iOS. iPhone and iPod touch apps for iPhone OS 2.x and iPhone OS 3.0 currently supported, iPhone OS 3.1, iPad apps (iPhone OS 3.2), iOS 4.x and later (including iPad apps) to also be supported in the future.
Downloads
[edit | edit source]| 0.2.3 Actions |
Overview
[edit | edit source]Unlike most previous attempts at emulating iOS, touchHLE does not require the use of a firmware dump, instead providing its own implementation of the system frameworks (e.g. Foundation, UIKit, OpenGL ES, OpenAL, etc.). The author developed the emulator to run early iOS games due to newer devices being unable to run older games in many cases and the difficulty of installing delisted games. The author has stated the emulator will never support 64-bit apps, largely due to the more cynical business strategies adopted by game developers in the mid-2010s such as developing games around a live-service model e.g. with microtransactions and loot boxes among others, not to mention that many of these games have received ports to Android devices anyway, making iOS emulation solutions for those apps moot point.