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{{Infobox console
 
{{Infobox console
 
|title = Nintendo Entertainment System
 
|title = Nintendo Entertainment System
|image = Family Computer.png
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|logo = nes-t.png
|image2 = nes-t.png
 
|imagecaption = The Family Computer (above) and Nintendo Entertainment System (below).
 
 
|developer = [[:Nintendo]]
 
|developer = [[:Nintendo]]
 
|type = [[:Category:Home consoles|Home video game console]]
 
|type = [[:Category:Home consoles|Home video game console]]
 
|generation = [[:Category:Third-generation video game consoles|Third generation]]
 
|generation = [[:Category:Third-generation video game consoles|Third generation]]
|release = 1983 (Famicom)<br/>1985 (NES)
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|release = 1983
|discontinued = 1995 (NES)<br/>2003 (Famicom)
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|discontinued = 2003
|predecessor = [[Color_TV-Game_emulators| Color TV-Game]]
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|predecessor = [[First_and_second_generations_of_video_game_consoles|Color TV-Game]]
 
|successor = [[Super Nintendo emulators|Super Family Computer / Super Nintendo Entertainment System]]
 
|successor = [[Super Nintendo emulators|Super Family Computer / Super Nintendo Entertainment System]]
 
|emulated = {{✓}}
 
|emulated = {{✓}}
 
}}
 
}}
{{for|emulators that run on the Nintendo Entertainment System|Emulators on NES}}
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The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console originally released as the '''Family Computer''' or '''Famicom''', in Japan, on July 15, 1983. The Famicom retailed for ¥14800. The console would be redesigned as the NES and released on October 18, 1985 in North America. The NES retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2 KBs of RAM.
 
The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console originally released as the '''Family Computer''' or '''Famicom''', in Japan, on July 15, 1983. The Famicom retailed for ¥14800. The console would be redesigned as the NES and released on October 18, 1985 in North America. The NES retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2 KBs of RAM.
  
 
The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a small maximum ROM size), how the graphics were loaded onscreen, just the native sound processing was available, no saving... To solve this problem, Nintendo came up with two solutions:
 
The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a small maximum ROM size), how the graphics were loaded onscreen, just the native sound processing was available, no saving... To solve this problem, Nintendo came up with two solutions:
  
* The '''Family Computer Disk System''' (FDS). A Japan-only [[#Hardware features and accessories|add-on]] that played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US; however, since the NES had its launch delayed to late 1985, and the mapper solution obsoleted it, the [[#Hardware features and accessories|add-on]] was never exported, and some of its exclusives were ported as regular cartridge releases.
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* The '''Family Computer Disk System''' (FDS). A Japan-only [[#Peripherals|add-on]] that played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US; however, since the NES had its launch delayed to late 1985, and the mapper solution obsoleted it, the [[#Peripherals|add-on]] was never exported, and some of its exclusives were ported as regular cartridge releases.
 
* '''Memory Management Controllers''' (MMC), also known colloquially as '''[[#Mappers|mappers]]'''. They solved every aforementioned problem with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.
 
* '''Memory Management Controllers''' (MMC), also known colloquially as '''[[#Mappers|mappers]]'''. They solved every aforementioned problem with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.
  
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==Emulators==
 
==Emulators==
 
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].
 
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].
<div style="overflow-x:auto;width:100%">
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{| class="wikitable" style="text-align:center;width:100%"
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{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Platform(s)
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! scope="col"|[[#Hardware_variants|Hardware<br/>Variants]]
 
! scope="col"|[[#Hardware_variants|Hardware<br/>Variants]]
 
! scope="col"|[[#Enhancements|Enhancements]]
 
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|[[#Hardware features and accessories|Hardware features<br/>and accessories]]
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! scope="col"|[[#Peripherals|Peripherals]]
 
! scope="col"|[[#Mappers|<small>Mappers Support<br/>Level</small>]]
 
! scope="col"|[[#Mappers|<small>Mappers Support<br/>Level</small>]]
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
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|[https://github.com/SourMesen/Mesen2#development-builds Dev builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/NovaSquirrel/Mesen-X/releases/ 2023-09-11] ([[Mesen#List_of_forks|Mesen X]])<br/>[https://github.com/SourMesen/Mesen/releases 0.9.9] (Mesen 1)
 
|[https://github.com/SourMesen/Mesen2#development-builds Dev builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/NovaSquirrel/Mesen-X/releases/ 2023-09-11] ([[Mesen#List_of_forks|Mesen X]])<br/>[https://github.com/SourMesen/Mesen/releases 0.9.9] (Mesen 1)
 
|{{~}}
 
|{{~}}
|{{}}
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|{{Y}}
|{{}}
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|{{Y}}
 
|[https://github.com/SourMesen/Mesen2/tree/master/Core/NES/Mappers Unlicensed]
 
|[https://github.com/SourMesen/Mesen2/tree/master/Core/NES/Mappers Unlicensed]
 
|Cycle
 
|Cycle
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|[https://github.com/punesemu/puNES#floppy_disk-work-in-progress-wip-builds- WIP builds]<br> [https://github.com/punesemu/puNES/releases {{PuNESVer}}]
 
|[https://github.com/punesemu/puNES#floppy_disk-work-in-progress-wip-builds- WIP builds]<br> [https://github.com/punesemu/puNES/releases {{PuNESVer}}]
 
|{{~}}
 
|{{~}}
|{{}}
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|{{Y}}
|{{}}
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|{{Y}}
|[https://github.com/punesemu/puNES#electric_plug-supported-mappers Unlicensed]
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|[https://github.com/punesemu/puNES/commits/master/src/core/mappers Unlicensed]
 
|Cycle
 
|Cycle
 
|{{✓}}
 
|{{✓}}
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|{{~}}
 
|{{~}}
 
|{{~}}
 
|{{~}}
|{{}}
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|{{Y}}
 
|[https://github.com/0ldsk00l/nestopia/commits/master/source/core/board Unlicensed]
 
|[https://github.com/0ldsk00l/nestopia/commits/master/source/core/board Unlicensed]
 
|Cycle
 
|Cycle
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|{{~}}
 
|{{~}}
 
|{{~}}
 
|{{~}}
|{{}}
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|{{Y}}
 
|Unlicensed
 
|Unlicensed
 
|High
 
|High
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|{{~}}
 
|{{~}}
 
|-
 
|-
|[[BizHawk]]<br/><small>(QuickNES)(NESHawk)</small>
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|[[BizHawk]]
 
|align=left|{{Icon|Windows|Linux}}
 
|align=left|{{Icon|Windows|Linux}}
 
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev Builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
 
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev Builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
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|{{~}}
 
|{{~}}
 
|?
 
|?
|?<br/><small>[[BizHawk#Supported_systems|(Core dependent)]]</small>
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|?
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
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|Transistor-level
 
|Transistor-level
 
|{{✓}}
 
|{{✓}}
|{{}}
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|{{~}}
 
|{{✗}} (WIP)
 
|{{✗}} (WIP)
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|-
 +
|jgenesis
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|align=left|{{Icon|Windows|Linux}}
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|[https://github.com/jsgroth/jgenesis git]
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|
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|
 +
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 +
|
 +
|
 +
|{{✓}}
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|{{✓}}
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|-
 
|-
 
|[https://jsgroth.dev/jgnes jgnes]
 
|[https://jsgroth.dev/jgnes jgnes]
 
|align=left|{{Icon|Windows|Linux|Web}}
 
|align=left|{{Icon|Windows|Linux|Web}}
 
|[https://github.com/jsgroth/jgnes git]
 
|[https://github.com/jsgroth/jgnes git]
|{{✗}}
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|{{✗}}
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|{{✗}}
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|Licensed
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|Cycle-based
 
|Cycle-based
 
|{{✓}}
 
|{{✓}}
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|High
 
|High
 
|{{✗}}
 
|{{✗}}
|{{✗}}
 
|{{✗}}
 
|-
 
|[[RetroCopy]]
 
|align=left|{{Icon|Windows|Linux}}
 
|[https://segaretro.org/RetroCopy 0.960]</br>[https://www.emucr.com/2012/08/retrocopy-v100-beta-5.html 1.00 Beta 5]
 
|
 
|
 
|
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|[[rew.]]
 
|align=left|{{Icon|Windows|Windows9x}}
 
|[https://wikiwiki.jp/emulator/rew. rew12stx]
 
|?
 
|{{✗}}
 
|?
 
|?
 
|?
 
|?
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
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|{{✓}}
 
|{{✓}}
 
|-
 
|-
|[https://www.explusalpha.com/contents/nes-emu NES.emu]
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|[http://www.explusalpha.com/home/nes-emu NES.emu]
 
|align=left|{{Icon|Android|Pyra}}
 
|align=left|{{Icon|Android|Pyra}}
 
|[https://play.google.com/store/apps/details?id=com.explusalpha.NesEmu&hl=en_IN&gl=US {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]<small> (Android)</small><br/>[https://pyra-handheld.com/repo/apps/80 1.5.46.02]<small> (Pyra)</small>
 
|[https://play.google.com/store/apps/details?id=com.explusalpha.NesEmu&hl=en_IN&gl=US {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]<small> (Android)</small><br/>[https://pyra-handheld.com/repo/apps/80 1.5.46.02]<small> (Pyra)</small>
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|vNES
 
|vNES
 
|align=left|{{Icon|Java|Symbian}}
 
|align=left|{{Icon|Java|Symbian}}
|[http://web.archive.org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7 (S60v3)][https://github.com/Summeli/vNes-Asha git]<br/>[https://web.archive.org/web/20061202055857/http://www.vampent.com:80/files/vNesJ2ME.zip 1.2][https://web.archive.org/web/20211119171128/https://emul.lark.ru/dendy/emu/vnes.html alt]
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|[http://web.archive.org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7 (S60v3)][https://github.com/Summeli/vNes-Asha git]<br/>[https://web.archive.org/web/20061202055857/http://www.vampent.com:80/files/vNesJ2ME.zip 1.2][http://emul.lark.ru/dendy/emu/vnes.html alt]
 
|?
 
|?
 
|?
 
|?
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|?
 
|?
 
|Unlicensed
 
|Unlicensed
|Cycle
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|?
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
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|{{~}}
 
|{{~}}
 
|-
 
|-
|[[Nintendo Switch Online]] <small>([[L-CLASSICS]])</small>
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|Nintendo Switch Online<br/><small>([[L-CLASSICS]])</small>
 
|align=left|{{Icon|Switch}}
 
|align=left|{{Icon|Switch}}
 
|2.3.0
 
|2.3.0
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|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
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|{{}}
 
|-
 
|-
 
|NESBox
 
|NESBox
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|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
|-
 
|Mega Everdrive Pro
 
|align=left|{{Icon|MD}}
 
|N/A
 
|?
 
|?
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✓}}
 
|{{~}}
 
 
|-
 
|-
 
|NesterJ<ref group=N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, which includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref>
 
|NesterJ<ref group=N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, which includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref>
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===Comparisons===
 
===Comparisons===
*[[Mesen|Mesen]] is a [[Emulation_accuracy|cycle-accurate]] NES emulator. Also, it is very user-friendly and supports lots of [[#Enhancements|enhancements]], [[#Hardware features and accessories|hardware features and accessories]], [[#Hardware_variants|variants]] and [[#Mappers|mappers]] that other emulators are missing. It also supports [[GoodTools|goodmerged]]. Latest versions require [https://dotnet.microsoft.com/en-us/download/dotnet .NET 6]. This is the most compatible NES emulator of the cycle-accurate variety.
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*[[Mesen|Mesen]] is a [[Emulation_accuracy|cycle-accurate]] NES emulator. Also, it is very user-friendly and supports lots of [[#Enhancements|enhancements]], [[#Peripherals|peripherals]], [[#Hardware_variants|variants]] and [[#Mappers|mappers]] that other emulators are missing. It also supports [[GoodTools|goodmerged]]. Latest versions require [https://dotnet.microsoft.com/en-us/download/dotnet .NET 6].
  
*[[puNES]] is another [[Emulation_accuracy|cycle-accurate]] NES/FDS emulator. It is deemed as the second most compatible NES emulator of the cycle-accurate variety.
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*[[puNES]] is another [[Emulation_accuracy|cycle-accurate]] NES/FDS emulator.
  
 
*[[Nestopia]] also is a [[Emulation_accuracy|cycle-accurate]] NES/FDS emulator. Nestopia has issues with [[Wikipedia:The_Young_Indiana_Jones_Chronicles_(video_game)|''The Young Indiana Jones Chronicles'']] and doesn't display the status bar in [[Wikipedia:Mickey%27s_Safari_in_Letterland|''Mickey's Safari in Letterland'']] correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is the Undead Edition.
 
*[[Nestopia]] also is a [[Emulation_accuracy|cycle-accurate]] NES/FDS emulator. Nestopia has issues with [[Wikipedia:The_Young_Indiana_Jones_Chronicles_(video_game)|''The Young Indiana Jones Chronicles'']] and doesn't display the status bar in [[Wikipedia:Mickey%27s_Safari_in_Letterland|''Mickey's Safari in Letterland'']] correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is the Undead Edition.
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*[[Nintendulator]] also is a [[Emulation_accuracy|cycle-accurate]] NES/FDS emulator. NintendulatorNRS is a fork of Nintendulator that supports the Famicom Disk System, rare mappers, VRT chipsets, and many unlicensed and bootleg carts and systems.
 
*[[Nintendulator]] also is a [[Emulation_accuracy|cycle-accurate]] NES/FDS emulator. NintendulatorNRS is a fork of Nintendulator that supports the Famicom Disk System, rare mappers, VRT chipsets, and many unlicensed and bootleg carts and systems.
  
*[[FCEUX]] is a [[Emulation_accuracy|highly-accurate]] NES/FDS emulator and it supports lots of [[#Mappers|unlicensed mappers]], on top of this it's a [https://tasvideos.org/EmulatorResources recommended emulator on TAS Videos]. The New PPU implementation is more [[Emulation_accuracy|accurate]] than the Old PPU implementation. The emulator is very useful; thanks to its robust Lua scripting and incorporating FCEUmm into its feature set. Included with BizHawk as NESHawk.
+
*[[FCEUX]] is a [[Emulation_accuracy|highly-accurate]] NES/FDS emulator and it supports lots of [[#Mappers|unlicensed mappers]], on top of this it's a [https://tasvideos.org/EmulatorResources recommended emulator on TAS Videos]. The New PPU implementation is more [[Emulation_accuracy|accurate]] than the Old PPU implementation. The emulator is very useful; thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.
  
*BeesNES is aiming for [[Emulation_accuracy|subcycle accuracy]]. Currently it is a work-in-progress, but it is already including [[#Enhancements|enhancements]] like; [[NTSC_filters#NTSC-CRT_by_LMP88959_.28EMMIR.29|NTSC-CRT]], [https://github.com/L-Spiro/BeesNES#other-features debugger, disassembler, assembler and various TAS features].
+
*BeesNES is aiming for [[Emulation_accuracy|subcycle accuracy]]. Currently it is work-in-progress, but it is already including [[#Enhancements|enhancements]] like; [[NTSC_filters#NTSC-CRT_by_LMP88959_.28EMMIR.29|NTSC-CRT]], [https://github.com/L-Spiro/BeesNES#other-features debugger, disassembler, assembler and various TAS features].
  
*breakNES is aiming for [[Emulation_accuracy|gate-level accuracy]]. Currently it is a work-in-progress and requires [https://dotnet.microsoft.com/en-us/download/dotnet .NET 6].
+
*breakNES is aiming for [[Emulation_accuracy|gate-level accuracy]]. Currently it is work-in-progress and requires [https://dotnet.microsoft.com/en-us/download/dotnet .NET 6].
  
*MetalNES is aiming for [[Emulation_accuracy|transistor-level accuracy]], however it is a currently work-in-progress.
+
*MetalNES is aiming for [[Emulation_accuracy|transistor-level accuracy]], however it is currently work-in-progress.
  
 
*For official emulation, there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.
 
*For official emulation, there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.
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==Enhancements==
 
==Enhancements==
{{Stub}}
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|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
! colspan=2 | Name
 
! colspan=2 | Name
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|-
 
|-
 
| [[Texture_packs#NES|Sprite Replacement]]
 
| [[Texture_packs#NES|Sprite Replacement]]
| {{}}[https://www.mesen.ca/docs/hdpacks.html *]
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| {{Y}}[https://www.mesen.ca/docs/hdpacks.html *]
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|-
 
|-
 
| rowspan=1 | Performance
 
| rowspan=1 | Performance
 
| [[Overclocking#NES|Overclock]]
 
| [[Overclocking#NES|Overclock]]
| {{}}[https://www.mesen.ca/docs/configuration/emulation.html#overclocking *]
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| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
| {{}}[https://www.mesen.ca/docs/debugging/scriptwindow.html *]
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| {{}}[https://docs.mamedev.org/plugins/inputmacro.html *]
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| Rewind
 
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| {{}}[https://www.mesen.ca/docs/configuration/emulation.html#general-options *]
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| Savestates
 
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|-
 
|-
 
| [https://tasvideos.org/Movies Movie recording/playback]
 
| [https://tasvideos.org/Movies Movie recording/playback]
| {{}}[https://www.mesen.ca/docs/tools.html#movies *]
+
| {{Y}}[https://www.mesen.ca/docs/tools.html#movies *]
| {{✓}}
 
| {{✓}}
 
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
| {{}}
+
|
| {{}}
+
|
| {{}}
+
| {{N}}
 +
| {{N}}
 +
| {{N}}
 
|
 
|
 
|-
 
|-
| rowspan=4 | Post-Processing
+
| rowspan=2 | Post-Processing
 
| [[Shaders_and_filters|Filters]]
 
| [[Shaders_and_filters|Filters]]
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
| {{✓}}
+
| {{Y}}
| {{?}}
 
| {{?}}
 
| {{✓}}
 
|-
 
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 +
| {{Y}}
 
|-
 
|-
 
| [[Shader_Presets|Shader Chain]]
 
| [[Shader_Presets|Shader Chain]]
Line 1,024: Line 983:
 
| {{~}}<ref group=N2 name=RA></ref>
 
| {{~}}<ref group=N2 name=RA></ref>
 
| {{~}}<ref group=N2 name=RA></ref>
 
| {{~}}<ref group=N2 name=RA></ref>
| {{}}
+
| {{N}}
 
|
 
|
| {{}}
+
| {{Y}}
 
| {{~}}<ref group=N2 name=RA></ref>
 
| {{~}}<ref group=N2 name=RA></ref>
 
|
 
|
Line 1,033: Line 992:
 
|
 
|
 
|-
 
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
+
| rowspan=5 | Quality of life
| {{?}}
+
| Per-Game Profiles
 +
| {{Y}}[https://www.mesen.ca/docs/configuration/video.html#overscan *]
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
|-
 
| rowspan=6 | Quality of life
 
| Per-Game Profiles
 
| {{✓}}[https://www.mesen.ca/docs/configuration/video.html#overscan *]
 
| {{?}}
 
| {{✓}}
 
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
Line 1,061: Line 1,007:
 
|-
 
|-
 
| Command Line Options
 
| Command Line Options
| {{}}[https://www.mesen.ca/docs/gettingstarted.html#command-line-options *]
+
| {{Y}}[https://www.mesen.ca/docs/gettingstarted.html#command-line-options *]
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
Line 1,074: Line 1,020:
 
|-
 
|-
 
| Built-in [[Cheats_and_patches|Cheat Manager]]
 
| Built-in [[Cheats_and_patches|Cheat Manager]]
| {{}}[https://www.mesen.ca/docs/tools.html#cheats *]
+
| {{Y}}[https://www.mesen.ca/docs/tools.html#cheats *]
 
| {{?}}
 
| {{?}}
| {{✓}}
 
 
| {{?}}
 
| {{?}}
| {{}}[https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/ *]
+
| {{?}}
| {{}}
+
| {{?}}
| {{}}
+
| {{Y}}
 +
| {{Y}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
Line 1,087: Line 1,033:
 
|-
 
|-
 
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
 
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like  libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.
+
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.
 
|-
 
|-
 
| [[Save_disk_space_for_ISOs|Streamable compression format]]
 
| [[Save_disk_space_for_ISOs|Streamable compression format]]
| {{}}[https://www.mesen.ca/docs/configuration/emulation.html *]
+
| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html *]
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
|
 
|
|-
 
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
 
| {{~}}<ref group=N2 name=RA>Exclusive to [https://docs.libretro.com/library/fceumm/ FCEUmm], [https://docs.libretro.com/library/mesen/ Mesen], [https://docs.libretro.com/library/nestopia_ue/ Nestopia] libretro cores. Also there is a [https://github.com/RetroAchievements/RANes modified version of fceux] that supports RetroAchievements.</ref>
 
| {{~}}<ref group=N2 name=RA></ref>
 
| {{~}}<ref group=N2 name=RA></ref>
 
| {{~}}<ref group=N2 name=RA></ref>
 
| {{✗}}
 
| {{✓}}
 
| {{✓}}
 
|
 
|
 
|
 
| {{✓}}
 
 
|-
 
|-
 
| rowspan=1 | Controls
 
| rowspan=1 | Controls
 
| [[Input_lag|Input lag-mitigating technique]]
 
| [[Input_lag|Input lag-mitigating technique]]
| {{}}[https://www.mesen.ca/docs/configuration/emulation.html *]
+
| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html *]
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
| {{}}
+
| {{Y}}
 
|
 
|
 
| {{?}}
 
| {{?}}
Line 1,129: Line 1,062:
 
|
 
|
 
|-
 
|-
| rowspan=5 | Misc
+
| rowspan=3 | Misc
| [[Netplay#NES|<abbr title="Should not be confused with Famicom Modem emulation, see #Hardware features and accessories section for more information.">Netplay</abbr>]]
+
| [[Netplay#NES|<abbr title="Should not be confused with Famicom Modem emulation, see #Peripherals section for more information.">Netplay</abbr>]]
| {{}}[https://www.mesen.ca/docs/tools.html#netplay *]
+
| {{Y}}[https://www.mesen.ca/docs/tools.html#netplay *]
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
 
| {{X}}
 
| {{X}}
| {{}}
+
| {{Y}}
| {{}}
+
| {{N}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
| {{}}
+
| {{Y}}
|-
 
| AI Service<br/><small>With the help of <abbr title="optical character recognition">OCR</abbr> and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.</small>
 
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.
 
|-
 
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
 
| colspan=11 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.
 
 
|-
 
|-
 
| [https://retroachievements.org/gameList.php?c=7 RetroAchievements]
 
| [https://retroachievements.org/gameList.php?c=7 RetroAchievements]
 +
| {{~}}<ref group=N2 name=RA>Exclusive to [https://docs.libretro.com/library/fceumm/ FCEUmm], [https://docs.libretro.com/library/mesen/ Mesen], [https://docs.libretro.com/library/nestopia_ue/ Nestopia] libretro cores. Also there is a [https://github.com/RetroAchievements/RANes modified version of fceux] that supports RetroAchievements.</ref>
 
| {{~}}<ref group=N2 name=RA></ref>
 
| {{~}}<ref group=N2 name=RA></ref>
 +
| {{N}}
 
| {{~}}<ref group=N2 name=RA></ref>
 
| {{~}}<ref group=N2 name=RA></ref>
| {{}}
+
| {{N}}
| {{~}}<ref group=N2 name=RA></ref>
+
| {{Y}}
| [https://old.reddit.com/r/emulation/comments/1djp8ro/ares_v139_release/l9ckjp2/ roadmap]
+
| {{N}}
| {{✓}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
 
| {{}}
 
 
|-
 
|-
 
| [[Wikipedia:Category:Debugging|Debug features]]
 
| [[Wikipedia:Category:Debugging|Debug features]]
| {{}}[https://www.mesen.ca/docs/debugging.html *]
+
| {{Y}}[https://www.mesen.ca/docs/debugging.html *]
| {{✓}}
+
| {{Y}}
| {{✗}}
 
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
| {{✗}}
 
| {{✓}}[https://docs.mamedev.org/debugger/index.html *]
 
 
| {{?}}
 
| {{?}}
 +
| {{N}}
 +
| {{Y}}[https://docs.mamedev.org/debugger/index.html *]
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
| {{}}
+
| {{?}}
 +
| {{N}}
 
|}
 
|}
</div>
 
 
<references group=N2/>
 
<references group=N2/>
  
==Hardware features and accessories==
+
==Peripherals==
{|class=wikitable style=text-align:center
 
!Name
 
!Mesen
 
!Emulator 2
 
!Emulator 3
 
!Emulator 4
 
!Emulator 5
 
|-
 
|Zapper Lightgun
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|Power Pad Side A B
 
|{{✓}}
 
|
 
|
 
|
 
|
 
|-
 
|Family Trainer Side A B
 
|{{✓}}
 
|
 
|
 
|
 
|
 
|-
 
|Arkanoid Paddle
 
|{{✓}}
 
|
 
|
 
|
 
|
 
|-
 
|SNES Controller
 
|{{✓}}
 
|
 
|
 
|
 
|
 
|-
 
|SNES Mouse
 
|{{✓}}
 
|
 
|
 
|
 
|
 
|-
 
|Virtual Boy Controller
 
|{{✓}}
 
|
 
|
 
|
 
|
 
|-
 
|old Famicom P2 Controller Microphone
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|
 
|
 
|-
 
|Microphone
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Hypershot Lightgun
 
|{{✓}}
 
|
 
|
 
|
 
|
 
|-
 
|Hypershot Pad
 
|{{✓}}
 
|
 
|
 
|
 
|
 
|-
 
|Turbo File
 
|{{✓}}
 
|
 
|
 
|
 
|
 
|-
 
|Battle Box
 
|{{✓}}
 
|
 
|
 
|
 
|
 
|-
 
|Barcode Battler
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Exciting Boxing
 
|{{✓}}
 
|
 
|
 
|
 
|
 
|-
 
|Top Rider
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Multitap
 
|{{✓}}
 
|
 
|
 
|
 
|
 
|-
 
|Game Genie
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Action Replay
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Trackball
 
|{{✓}}
 
|
 
|
 
|
 
|
 
|-
 
|Pachinko
 
|{{✓}}
 
|
 
|
 
|
 
|
 
|-
 
|Partytap
 
|{{✓}}
 
|{{✓}}
 
|
 
|
 
|
 
|-
 
|Oeka Kids Tablet
 
|{{✓}}
 
|
 
|
 
|
 
|
 
|-
 
|Disk System
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|Disk 1 2
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Datach Card
 
|{{✓}}
 
|{{✓}}
 
|
 
|
 
|
 
|-
 
|Family BASIC
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|
 
|
 
|-
 
|Data Recorder
 
|{{✓}}
 
|{{✓}}
 
|
 
|
 
|
 
|-
 
|3D Glasses
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Miracle Piano
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Network System
 
|{{✓}}
 
|{{✓}}
 
|
 
|
 
|
 
|-
 
|Mahjong
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Soft Reset and Hard Reset
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Copy, Cut & Paste for Family BASIC
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Cartridge Hot Swapping for new NES and old and new FC (an example: [https://bilibili.com/BV1AT411k7t3?p=1 Super Mario Bros. + Tennis])
 
|higan support it, so ares may also support
 
|
 
|
 
|
 
|
 
|-
 
|[https://errors.fandom.com/wiki/Cartridge_tilting Cartridge Tilting]<abbr title="for new NES and old and new FC">*</abbr>
 
|
 
|
 
|
 
|
 
|
 
|}
 
 
There were many accessories released for the Famicom and NES but Emulation in General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is, in actuality, just a really complicated NES controller designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his  ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref><ref>[https://problemkaputt.de/everynes.htm#controllers ProblemKaputt: NES controllers]</ref>
 
There were many accessories released for the Famicom and NES but Emulation in General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is, in actuality, just a really complicated NES controller designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his  ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref><ref>[https://problemkaputt.de/everynes.htm#controllers ProblemKaputt: NES controllers]</ref>
  
<div style="overflow-x:auto;width:100%">
+
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;width:100%"
+
{| class="wikitable" style="text-align:center;"
! scope="col" style="width:200px"| Picture
+
! scope="col" style="width:200px;"|Name(s)
! scope="col" style="width:200px"|Name(s)
+
! scope="col" style="width:300px;"|Description
! scope="col" style="width:300px"|Description
+
! scope="col" style="width:150px;"|Game(s)
! scope="col" style="width:150px"|Game(s)
 
 
! scope="col" style="width:100px;text-align:center"|Support emulator(s)
 
! scope="col" style="width:100px;text-align:center"|Support emulator(s)
! scope="col" style="width:300px"|Note
+
! scope="col" style="width:300px;"|Note
 
|-
 
|-
|[[File:NES Zapper.png|200px]]
 
 
!Zapper
 
!Zapper
 
|An electronic light gun accessory that allows players to aim at the display and shoot various objects that appear on the screen.
 
|An electronic light gun accessory that allows players to aim at the display and shoot various objects that appear on the screen.
|''[[Wikipedia:The Adventures of Bayou Billy|The Adventures of Bayou Billy]]''<br/>''[[Wikipedia:Barker Bill's Trick Shooting|Barker Bill's Trick Shooting]]''<br/>''[[Wikipedia:Day Dreamin' Davey|Day Dreamin' Davey]]''<br/>''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Freedom Force (video game)|Freedom Force]]''<br/>''[[Wikipedia:Gotcha! The Sport!|Gotcha! The Sport!]]''<br/>''[[Wikipedia:Gumshoe (video game)|Gumshoe]]''<br/>''[[Wikipedia:The Hunt for Red October (console game)|The Hunt for Red October]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''<br/>''[[Wikipedia:Laser Invasion|Laser Invasion]]''<br/>''[[Wikipedia:The Lone Ranger (video game)|The Lone Ranger]]''<br/>''[[Wikipedia:Mechanized Attack|Mechanized Attack]]''<br/>''[[Wikipedia:Operation Wolf|Operation Wolf]]''<br/>''[[Wikipedia:Shooting Range (video game)|Shooting Range]]''<br/>''[[Wikipedia:To the Earth|To the Earth]]''<br/>''[[Wikipedia:Track & Field II|Track & Field II]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''
+
|''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''
 
|Various
 
|Various
 
|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.
 
|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.
 
|-
 
|-
|[[File:ArkanoidVausController.jpg|200px]]
 
 
!Arkanoid/Vaus Controller
 
!Arkanoid/Vaus Controller
 
|A specific game controller with one button to "fire" and a dial to control back-and-forth movement.
 
|A specific game controller with one button to "fire" and a dial to control back-and-forth movement.
Line 1,464: Line 1,127:
 
|N/A
 
|N/A
 
|-
 
|-
|[[File:NES-power-pad.jpg|200px]][[File:Family Trainer.jpg|200px]][[File:FamilyFunFitness A.png|200px]][[File:FamilyFunFitness B.png|200px]]
 
 
!Power Pad<br/>Family Trainer<br/>Family Fun Fitness
 
!Power Pad<br/>Family Trainer<br/>Family Fun Fitness
 
|A game controller that allows players to step on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.
 
|A game controller that allows players to step on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.
Line 1,471: Line 1,133:
 
|N/A
 
|N/A
 
|-
 
|-
|[[File:NES-Four-Score.jpg|200px]][[File:NES Satellite.png|200px]]
 
 
!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor
 
!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor
 
|A multitap accessory that enables up to 4-player gameplay using infrared wireless communication.
 
|A multitap accessory that enables up to 4-player gameplay using infrared wireless communication.
Line 1,478: Line 1,139:
 
|Emulated by having the option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.
 
|Emulated by having the option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.
 
|-
 
|-
|[[File:Family Computer Disk System.png|200px]]
 
 
!Family Computer Disk System & FDS
 
!Family Computer Disk System & FDS
 
|''See above''
 
|''See above''
Line 1,485: Line 1,145:
 
|The BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there are two versions of the BIOS: one that comes with FDS and another that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing a different intro during the first boot.
 
|The BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there are two versions of the BIOS: one that comes with FDS and another that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing a different intro during the first boot.
 
|-
 
|-
|[[File:DATACH JOINT ROM SYSTEM.png|200px]]
 
!DATACH <br> <small><i>Datach Joint ROM System</i><small>
 
|Bandai add-on that lets the Family Computer play a few suitable games. Swiping cards to obtain a character.
 
|[https://dragonball.fandom.com/wiki/Dragon_Ball_Z:_Gekit%C5%8D_Tenkaichi_Bud%C5%8Dkai Dragon Ball Z: Gekitō Tenkaichi Budōkai]<br/>[[Wikipedia:Crayon Shin-Chan: Ora to Poi Poi|Crayon Shin-Chan: Ora to Poi Poi]]<br/>[https://strategywiki.org/wiki/Yu_Yu_Hakusho:_Bakutou_Ankoku_Bujutsukai Yu Yu Hakusho: Bakutou Ankoku Bujutsukai]<br/>[https://retrostuff.org/2019/03/23/bandai-datach-ultraman-club-spokon-fight-barcodes-for-mame/ Ultraman Club: Supokon Fight!]<br>[https://retrostuff.org/2019/05/12/bandai-datach-sd-gundam-gundam-wars-barcodes-for-mame/ SD Gundam: Gundam Wars]<br>[[Wikipedia:Battle Rush: Build Up Robot Tournament|Battle Rush: Build Up Robot Tournament]]<br>[[Wikipedia:J. League Super Top Players|J. League Super Top Players]]
 
|[[MAME]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br>[[Mesen]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br/>[[puNES]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br/>[[FCEUX]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref>
 
|N/A
 
|-
 
|[[File:Famicom Controller Microphone.png|200px]]
 
 
!Microphone
 
!Microphone
 
|A Japan-exclusive, built-in feature in the original Player 2 Famicom controller that allows players to use an external sound source (e.g., the player's voice) as input.
 
|A Japan-exclusive, built-in feature in the original Player 2 Famicom controller that allows players to use an external sound source (e.g., the player's voice) as input.
|''[[Wikipedia:Atlantis no Nazo|Atlantis no Nazo]]''<br/>''[[Wikipedia:Jinsei Game#Famicom|Bakushou!! Jinsei Gekijou]]''<br/>''[[Wikipedia:Jinsei Game#Famicom|Bakushou!! Jinsei Gekijou 2]]''<br/>''[[Wikipedia:Doraemon (1986 video game)|Doraemon]]''<br/>''[[Wikipedia:Family BASIC|Family BASIC V3]]''<br/>''[[Wikipedia:Kid Niki: Radical Ninja|Kaiketsu Yanchamaru]]''<br/>''Kamen Rider Club: Gekitotsu Shocker Land''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Star Luster|Star Luster]]''<br/>''[[Wikipedia:Star Soldier (video game)|Star Soldier]]''<br/>''[[Wikipedia:Little Ninja Brothers|Super Chinese 2]]''<br/>''[[Wikipedia:Takeshi's Challenge|Takeshi's Challenge]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|The Hyrule Fantasy: Legend of Zelda]]''
+
|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Kaiketsu Yanchamaru]]''
 
|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[puNES]]<ref group=N name=microphone/><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref>
 
|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[puNES]]<ref group=N name=microphone/><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref>
 
|N/A
 
|N/A
 
|-
 
|-
|[[File:Family BASIC.png|200px]]
 
 
!Family BASIC
 
!Family BASIC
 
|A Japan-exclusive peripheral with an enhanced [[Wikipedia:BASIC|BASIC]] programming language dialect. It allows users to create programs in the Famicom. It has a specially designed cartridge, keyboard, and Data Recorder.
 
|A Japan-exclusive peripheral with an enhanced [[Wikipedia:BASIC|BASIC]] programming language dialect. It allows users to create programs in the Famicom. It has a specially designed cartridge, keyboard, and Data Recorder.
|''[[Wikipedia:Family BASIC|Family BASIC]]''<br/>''[[Wikipedia:Family BASIC|Family BASIC V3]]''
+
|''Family BASIC''
 
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]
 
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]
 
|N/A
 
|N/A
 
|-
 
|-
|[[File:Famicom Data Recorder.jpg|200px]]
+
!Famicom Data Recorder
!Family Computer Data Recorder
+
|A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users.
|A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users. The Data Recorder was also used in a select number of games as a method of saving data.
+
|''Family BASIC''
|''[[Wikipedia:Family BASIC|Family BASIC]]''<br/>''[[Wikipedia:Family BASIC|Family BASIC V3]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid II]]''<br/>''[[Wikipedia:Castlequest|Castle Excellent]]''<br/>''[[Wikipedia:Excitebike|Excitebike]]''<br/>''[[Wikipedia:Lode Runner|Lode Runner]]''<br/>''[[Wikipedia:Mach Rider|Mach Rider]]''<br/>''[[Wikipedia:Nuts & Milk|Nuts & Milk]]''<br/>''[[Wikipedia:Wrecking Crew (video game)|Wrecking Crew]]''
 
 
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[puNES]]<br/>[[VirtuaNES]]
 
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[puNES]]<br/>[[VirtuaNES]]
 
|N/A
 
|N/A
 
|-
 
|-
|[[File:Famicom 3D System.jpg|200px]]
+
!Famicom 3D System
!Family Computer 3D System
 
 
|A Japan-exclusive active shutter glasses headset that allowed compatible games to display a stereoscopic image for a 3D experience.
 
|A Japan-exclusive active shutter glasses headset that allowed compatible games to display a stereoscopic image for a 3D experience.
|''Attack Animal Gakuen''<br/>''Cosmic Epsilon''<br/>''[[Wikipedia:Falsion|Falsion]]''<br/>''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''Fuuun Shourin Ken: Ankoku no Maou''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:The 3-D Battles of WorldRunner#Sequel|JJ: Tobidase Daisakusen Part II]]''
+
|''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:Falsion|Falsion]]''
 
|[[RetroArch]]<br/>[https://discord.com/channels/976404869386747954/976412672486678568/1183159919864713256 Ares?]
 
|[[RetroArch]]<br/>[https://discord.com/channels/976404869386747954/976412672486678568/1183159919864713256 Ares?]
 
|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] are needed for RetroArch to simulate the 3D experience with a [[Virtual reality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard.
 
|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] are needed for RetroArch to simulate the 3D experience with a [[Virtual reality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard.
 
|-
 
|-
|[[File:Miracle Piano Teaching System.png|200px]]
 
 
!Miracle Piano Teaching System
 
!Miracle Piano Teaching System
 
|An accessory that used an electronic MIDI keyboard as input.
 
|An accessory that used an electronic MIDI keyboard as input.
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|N/A
 
|N/A
 
|-
 
|-
|[[File:ASCII TurboFile I.png|200px]][[File:ASCII TurboFile II.png|200px]]
 
 
!ASCII TurboFile<br/>ASCII TurboFile II
 
!ASCII TurboFile<br/>ASCII TurboFile II
 
|A Japan-exclusive external storage device for saving game positions on Famicom.
 
|A Japan-exclusive external storage device for saving game positions on Famicom.
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|N/A
 
|N/A
 
|-
 
|-
|[[File:Oeka Kids Tablet.jpg|200px]]
 
 
!Oeka Kids Tablet
 
!Oeka Kids Tablet
 
|A Japan-exclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref>
 
|A Japan-exclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref>
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|N/A
 
|N/A
 
|-
 
|-
|[[File:RacerMate CompuTrainer Pro.png|200px]]
 
 
!RacerMate CompuTrainer Pro
 
!RacerMate CompuTrainer Pro
 
|A rare series of peripherals for the game ''RacerMate Challenge II''. It has an interface box, a bike trainer, and a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref>
 
|A rare series of peripherals for the game ''RacerMate Challenge II''. It has an interface box, a bike trainer, and a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref>
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|N/A
 
|N/A
 
|-
 
|-
|[[File:NES Game Genie.png|200px]]
 
 
!Game Genie
 
!Game Genie
 
|A pass-through device that is attached between a cartridge and the console that allows the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data.
 
|A pass-through device that is attached between a cartridge and the console that allows the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data.
Line 1,555: Line 1,199:
 
|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.
 
|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.
 
|-
 
|-
|[[File:Family Computer Network System.png|200px]]
+
![[Early_Online_Services|Family Computer Network System<br/>Famicom Modem]]
![[Early_Online_Services|Family Computer Network System]]
 
 
|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server that provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.
 
|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server that provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.
 
|N/A
 
|N/A
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|N/A
 
|N/A
 
|-
 
|-
|[[File:SNES Mouse.png|200px]]
 
 
!SNES Mouse
 
!SNES Mouse
 
|There have been quite a few NES romhacks coming out that add support for the SNES mouse to NES games.
 
|There have been quite a few NES romhacks coming out that add support for the SNES mouse to NES games.
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|[[Mesen]]
 
|[[Mesen]]
 
|There is a feature request for [https://github.com/libretro/libretro-fceumm/issues/566 adding this to fceumm-libretro].
 
|There is a feature request for [https://github.com/libretro/libretro-fceumm/issues/566 adding this to fceumm-libretro].
|-
 
|
 
!Famicom Network Controller
 
|A Famicom controller that adds a number pad, used on [[Early_Online_Services|early online services]].
 
|
 
|[[FCEUX]]
 
|
 
 
|}
 
|}
 
</div>
 
</div>
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Since most VS. System games have palettes that differ from the standard RGB NES palette, ROMs made with VS. System, which are accidentally played in the emulator's NES mode (or vice-versa), will cause the colors to be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header.
 
Since most VS. System games have palettes that differ from the standard RGB NES palette, ROMs made with VS. System, which are accidentally played in the emulator's NES mode (or vice-versa), will cause the colors to be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header.
  
These emulators only supports UniSystem cabinet: [https://github.com/0ldsk00l/nestopia/blob/master/source/core/vssystem/NstVsSystem.cpp#L292 nestopia UE], [https://github.com/libretro/libretro-fceumm/blob/master/libretro/libretro.c#L1490 FCEumm] and [https://github.com/TASEmulators/fceux/blob/master/src/vsuni.cpp#L187 FCEUX], [https://tasvideos.org/Forum/Topics/17971?CurrentPage=9&Highlight=443471#443471 BizHawk], [[FinalBurn_Neo#List_of_emulated_systems|FinalBurn Neo]]
+
These emulators only supports UniSystem cabinet: [https://github.com/0ldsk00l/nestopia/blob/master/source/core/vssystem/NstVsSystem.cpp#L292 nestopia UE], [https://github.com/libretro/libretro-fceumm/blob/master/src/drivers/libretro/libretro.c#L1490 FCEumm] and [https://github.com/TASEmulators/fceux/blob/master/src/vsuni.cpp#L187 FCEUX], [https://tasvideos.org/Forum/Topics/17971?CurrentPage=9&Highlight=443471#443471 BizHawk], [[FinalBurn_Neo#List_of_emulated_systems|FinalBurn Neo]]
  
 
===Famicom Box===
 
===Famicom Box===
 
Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token and choose the available games. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once. It had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released.  
 
Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token and choose the available games. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once. It had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released.  
  
Both the Famicombox and the Famicomstation are emulated by [[MAME]] and all of their games have been dumped
+
Neither the cartridges nor the BIOS has been dumped or tested with an emulator, unlike the Super Famicom Box (which has had both its BIOSes and most of its ROMs dumped).
  
 
===Dendy===
 
===Dendy===
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* '''.qd format''' (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to FDS, except QD is a full dump with checksum data. May omit padding.
 
* '''.qd format''' (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to FDS, except QD is a full dump with checksum data. May omit padding.
  
The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. [https://github.com/punesemu/puNES/releases/tag/v0.111 puNES added QD support in v0.111.] As of now, no other NES emulators support the alternate, more complete dumps and fudging that check's result to always return a negative. To emulate a .qd image with those, stripping the checksum data with a custom script is needed.
+
The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. As of now, no NES emulators support the alternate, more complete dumps and fudging that check's result to always return a negative. To emulate a .qd image, stripping the checksum data with a custom script is needed.
  
 
===Overscan===
 
===Overscan===
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*[http://rec0ded88.com/play-nes-games Rec0deD:88] - Play a NES emulator.
 
*[http://rec0ded88.com/play-nes-games Rec0deD:88] - Play a NES emulator.
 
*[https://www.copetti.org/writings/consoles/nes/ Copetti] - NES Architecture (A practical analysis by Rodrigo Copetti).
 
*[https://www.copetti.org/writings/consoles/nes/ Copetti] - NES Architecture (A practical analysis by Rodrigo Copetti).
*[https://nintendo-emulator.com NES / FAMICOM] - NES Games Online
 
*[https://online-emulators.com Arcade / Consoles] - Arcade, NES, SNES, SEGA32X, PSX, N64, NDS...
 
*[https://supernintendoemulator.com SNES] - SNES online emulator
 
*[https://megadrive-emulator.com Mega Drive / Genesis] - Sega Mega Drive games
 
*[https://msdos-games.com MSDOS Games] Play DOS games with js-dos
 
 
  
 
==References==
 
==References==
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[[Category:Third-generation video game consoles]]
 
[[Category:Third-generation video game consoles]]
 
[[Category:Nintendo consoles]]
 
[[Category:Nintendo consoles]]
[[Category:Famicom (NES) emulators|*]]
+
[[Category:Nintendo Entertainment System emulators|*]]

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